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- /*************************************************************************/
- /* input.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef INPUT_H
- #define INPUT_H
- #include "object.h"
- #include "os/thread_safe.h"
- #include "os/main_loop.h"
- class Input : public Object {
- OBJ_TYPE( Input, Object );
- static Input *singleton;
- protected:
- static void _bind_methods();
- public:
- enum MouseMode {
- MOUSE_MODE_VISIBLE,
- MOUSE_MODE_HIDDEN,
- MOUSE_MODE_CAPTURED
- };
- void set_mouse_mode(MouseMode p_mode);
- MouseMode get_mouse_mode() const;
- static Input *get_singleton();
- virtual bool is_key_pressed(int p_scancode)=0;
- virtual bool is_mouse_button_pressed(int p_button)=0;
- virtual bool is_joy_button_pressed(int p_device, int p_button)=0;
- virtual bool is_action_pressed(const StringName& p_action)=0;
- virtual float get_joy_axis(int p_device,int p_axis)=0;
- virtual String get_joy_name(int p_idx)=0;
- virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name)=0;
- virtual Point2 get_mouse_pos() const=0;
- virtual Point2 get_mouse_speed() const=0;
- virtual int get_mouse_button_mask() const=0;
- virtual void warp_mouse_pos(const Vector2& p_to)=0;
- virtual Vector3 get_accelerometer()=0;
- virtual void action_press(const StringName& p_action)=0;
- virtual void action_release(const StringName& p_action)=0;
- void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
- Input();
- };
- VARIANT_ENUM_CAST(Input::MouseMode);
- class InputDefault : public Input {
- OBJ_TYPE( InputDefault, Input );
- _THREAD_SAFE_CLASS_
- int mouse_button_mask;
- Set<int> keys_pressed;
- Set<int> joy_buttons_pressed;
- Map<int,float> joy_axis;
- Map<StringName,int> custom_action_press;
- Map<int, String> joy_names;
- Vector3 accelerometer;
- Vector2 mouse_pos;
- MainLoop *main_loop;
- struct SpeedTrack {
- uint64_t last_tick;
- Vector2 speed;
- Vector2 accum;
- float accum_t;
- float min_ref_frame;
- float max_ref_frame;
- void update(const Vector2& p_delta_p);
- void reset();
- SpeedTrack();
- };
- SpeedTrack mouse_speed_track;
- public:
- virtual bool is_key_pressed(int p_scancode);
- virtual bool is_mouse_button_pressed(int p_button);
- virtual bool is_joy_button_pressed(int p_device, int p_button);
- virtual bool is_action_pressed(const StringName& p_action);
- virtual float get_joy_axis(int p_device,int p_axis);
- String get_joy_name(int p_idx);
- void joy_connection_changed(int p_idx, bool p_connected, String p_name);
- virtual Vector3 get_accelerometer();
- virtual Point2 get_mouse_pos() const;
- virtual Point2 get_mouse_speed() const;
- virtual int get_mouse_button_mask() const;
- virtual void warp_mouse_pos(const Vector2& p_to);
- void parse_input_event(const InputEvent& p_event);
- void set_accelerometer(const Vector3& p_accel);
- void set_joy_axis(int p_device,int p_axis,float p_value);
- void set_main_loop(MainLoop *main_loop);
- void set_mouse_pos(const Point2& p_posf);
- void action_press(const StringName& p_action);
- void action_release(const StringName& p_action);
- void iteration(float p_step);
- InputDefault();
- };
- #endif // INPUT_H
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