123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 |
- /*************************************************************************/
- /* input_event.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "input_event.h"
- #include "input_map.h"
- #include "os/keyboard.h"
- /**
- *
- */
- bool InputEvent::operator==(const InputEvent &p_event) const {
- return true;
- }
- InputEvent::operator String() const {
- String str="Device "+itos(device)+" ID "+itos(ID)+" ";
-
- switch(type) {
-
- case NONE: {
-
- return "Event: None";
- } break;
- case KEY: {
-
- str+= "Event: Key ";
- str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
-
- return str;
- } break;
- case MOUSE_MOTION: {
-
- str+= "Event: Motion ";
- str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
- for (int i=0;i<8;i++) {
-
- if ((1<<i)&mouse_motion.button_mask)
- str+=itos(i+1);
- }
- str+=" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
- return str;
- } break;
- case MOUSE_BUTTON: {
- str+= "Event: Button ";
- str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
- for (int i=0;i<8;i++) {
-
- if ((1<<i)&mouse_button.button_mask)
- str+=itos(i+1);
- }
- str+=" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
- str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
-
- return str;
-
- } break;
- case JOYSTICK_MOTION: {
- str+= "Event: JoyMotion ";
- str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
- return str;
- } break;
- case JOYSTICK_BUTTON: {
- str+= "Event: JoyButton ";
- str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
- return str;
- } break;
- case SCREEN_TOUCH: {
- str+= "Event: ScreenTouch ";
- str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
- return str;
- } break;
- case SCREEN_DRAG: {
- str+= "Event: ScreenDrag ";
- str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
- return str;
- } break;
- case ACTION: {
- str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
- return str;
- } break;
- }
-
- return "";
- }
- void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
- type=ACTION;
- action.action=InputMap::get_singleton()->get_action_id(p_action);
- action.pressed=p_pressed;
- }
- bool InputEvent::is_pressed() const {
- switch(type) {
- case KEY: return key.pressed;
- case MOUSE_BUTTON: return mouse_button.pressed;
- case JOYSTICK_BUTTON: return joy_button.pressed;
- case SCREEN_TOUCH: return screen_touch.pressed;
- case ACTION: return action.pressed;
- default: {}
- }
- return false;
- }
- bool InputEvent::is_echo() const {
- return (type==KEY && key.echo);
- }
- bool InputEvent::is_action(const String& p_action) const {
- return InputMap::get_singleton()->event_is_action(*this,p_action);
- }
- uint32_t InputEventKey::get_scancode_with_modifiers() const {
- uint32_t sc=scancode;
- if (mod.control)
- sc|=KEY_MASK_CTRL;
- if (mod.alt)
- sc|=KEY_MASK_ALT;
- if (mod.shift)
- sc|=KEY_MASK_SHIFT;
- if (mod.meta)
- sc|=KEY_MASK_META;
- return sc;
- }
|