main_loop.h 2.9 KB

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  1. /*************************************************************************/
  2. /* main_loop.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef MAIN_LOOP_H
  30. #define MAIN_LOOP_H
  31. #include "os/input_event.h"
  32. #include "reference.h"
  33. #include "script_language.h"
  34. /**
  35. @author Juan Linietsky <[email protected]>
  36. */
  37. class MainLoop : public Object {
  38. OBJ_TYPE( MainLoop, Object );
  39. OBJ_CATEGORY("Main Loop");
  40. Ref<Script> init_script;
  41. protected:
  42. static void _bind_methods();
  43. public:
  44. enum {
  45. NOTIFICATION_WM_FOCUS_IN = 5,
  46. NOTIFICATION_WM_FOCUS_OUT = 6,
  47. NOTIFICATION_WM_QUIT_REQUEST = 7,
  48. NOTIFICATION_WM_UNFOCUS_REQUEST = 8,
  49. NOTIFICATION_OS_MEMORY_WARNING = 9,
  50. };
  51. virtual void input_event( const InputEvent& p_event );
  52. virtual void input_text( const String& p_text );
  53. virtual void init();
  54. virtual bool iteration(float p_time);
  55. virtual bool idle(float p_time);
  56. virtual void finish();
  57. void set_init_script(const Ref<Script>& p_init_script);
  58. MainLoop();
  59. virtual ~MainLoop();
  60. };
  61. #endif