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- /*************************************************************************/
- /* performance.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "performance.h"
- #include "os/os.h"
- #include "servers/visual_server.h"
- #include "servers/physics_2d_server.h"
- #include "servers/physics_server.h"
- #include "message_queue.h"
- #include "scene/main/scene_main_loop.h"
- Performance *Performance::singleton=NULL;
- void Performance::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("get_monitor","monitor"),&Performance::get_monitor);
- BIND_CONSTANT( TIME_FPS );
- BIND_CONSTANT( TIME_PROCESS );
- BIND_CONSTANT( TIME_FIXED_PROCESS );
- BIND_CONSTANT( MEMORY_STATIC );
- BIND_CONSTANT( MEMORY_DYNAMIC );
- BIND_CONSTANT( MEMORY_STATIC_MAX );
- BIND_CONSTANT( MEMORY_DYNAMIC_MAX );
- BIND_CONSTANT( MEMORY_MESSAGE_BUFFER_MAX );
- BIND_CONSTANT( OBJECT_COUNT );
- BIND_CONSTANT( OBJECT_RESOURCE_COUNT );
- BIND_CONSTANT( OBJECT_NODE_COUNT );
- BIND_CONSTANT( RENDER_OBJECTS_IN_FRAME );
- BIND_CONSTANT( RENDER_VERTICES_IN_FRAME );
- BIND_CONSTANT( RENDER_MATERIAL_CHANGES_IN_FRAME );
- BIND_CONSTANT( RENDER_SHADER_CHANGES_IN_FRAME );
- BIND_CONSTANT( RENDER_SURFACE_CHANGES_IN_FRAME );
- BIND_CONSTANT( RENDER_DRAW_CALLS_IN_FRAME );
- BIND_CONSTANT( RENDER_USAGE_VIDEO_MEM_TOTAL );
- BIND_CONSTANT( RENDER_VIDEO_MEM_USED );
- BIND_CONSTANT( RENDER_TEXTURE_MEM_USED );
- BIND_CONSTANT( RENDER_VERTEX_MEM_USED );
- BIND_CONSTANT( PHYSICS_2D_ACTIVE_OBJECTS );
- BIND_CONSTANT( PHYSICS_2D_COLLISION_PAIRS );
- BIND_CONSTANT( PHYSICS_2D_ISLAND_COUNT );
- BIND_CONSTANT( PHYSICS_3D_ACTIVE_OBJECTS );
- BIND_CONSTANT( PHYSICS_3D_COLLISION_PAIRS );
- BIND_CONSTANT( PHYSICS_3D_ISLAND_COUNT );
- BIND_CONSTANT( MONITOR_MAX );
- }
- String Performance::get_monitor_name(Monitor p_monitor) const {
- ERR_FAIL_INDEX_V(p_monitor,MONITOR_MAX,String());
- static const char* names[MONITOR_MAX]={
- "time/fps",
- "time/process",
- "time/fixed_process",
- "memory/static",
- "memory/dynamic",
- "memory/static_max",
- "memory/dynamic_max",
- "memory/msg_buf_max",
- "object/objects",
- "object/resources",
- "object/nodes",
- "raster/objects_drawn",
- "raster/vertices_drawn",
- "raster/mat_changes",
- "raster/shader_changes",
- "raster/surface_changes",
- "raster/draw_calls",
- "video/video_mem",
- "video/texure_mem",
- "video/vertex_mem",
- "video/video_mem_max",
- "physics_2d/active_objects",
- "physics_2d/collision_pairs",
- "physics_2d/islands",
- "physics_3d/active_objects",
- "physics_3d/collision_pairs",
- "physics_3d/islands",
- };
- return names[p_monitor];
- }
- float Performance::get_monitor(Monitor p_monitor) const {
- switch(p_monitor) {
- case TIME_FPS: return OS::get_singleton()->get_frames_per_second();
- case TIME_PROCESS: return _process_time;
- case TIME_FIXED_PROCESS: return _fixed_process_time;
- case MEMORY_STATIC: return Memory::get_static_mem_usage();
- case MEMORY_DYNAMIC: return Memory::get_dynamic_mem_usage();
- case MEMORY_STATIC_MAX: return Memory::get_static_mem_max_usage();
- case MEMORY_DYNAMIC_MAX: return Memory::get_dynamic_mem_available();
- case MEMORY_MESSAGE_BUFFER_MAX: return MessageQueue::get_singleton()->get_max_buffer_usage();
- case OBJECT_COUNT: return ObjectDB::get_object_count();
- case OBJECT_RESOURCE_COUNT: return ResourceCache::get_cached_resource_count();
- case OBJECT_NODE_COUNT: {
- MainLoop *ml = OS::get_singleton()->get_main_loop();
- if (!ml)
- return 0;
- SceneTree *sml = ml->cast_to<SceneTree>();
- if (!sml)
- return 0;
- return sml->get_node_count();
- };
- case RENDER_OBJECTS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_OBJECTS_IN_FRAME);
- case RENDER_VERTICES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_VERTICES_IN_FRAME);
- case RENDER_MATERIAL_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME);;
- case RENDER_SHADER_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME);;
- case RENDER_SURFACE_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);;
- case RENDER_DRAW_CALLS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
- case RENDER_VIDEO_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VIDEO_MEM_USED);
- case RENDER_TEXTURE_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED);
- case RENDER_VERTEX_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VERTEX_MEM_USED);
- case RENDER_USAGE_VIDEO_MEM_TOTAL: return VS::get_singleton()->get_render_info(VS::INFO_USAGE_VIDEO_MEM_TOTAL);
- case PHYSICS_2D_ACTIVE_OBJECTS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ACTIVE_OBJECTS);
- case PHYSICS_2D_COLLISION_PAIRS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_COLLISION_PAIRS);
- case PHYSICS_2D_ISLAND_COUNT: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ISLAND_COUNT);
- case PHYSICS_3D_ACTIVE_OBJECTS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ACTIVE_OBJECTS);
- case PHYSICS_3D_COLLISION_PAIRS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_COLLISION_PAIRS);
- case PHYSICS_3D_ISLAND_COUNT: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ISLAND_COUNT);
- default: {}
- }
- return 0;
- }
- void Performance::set_process_time(float p_pt) {
- _process_time=p_pt;
- }
- void Performance::set_fixed_process_time(float p_pt) {
- _fixed_process_time=p_pt;
- }
- Performance::Performance() {
- _process_time=0;
- _fixed_process_time=0;
- singleton=this;
- }
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