gd_script.h 17 KB

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  1. /*************************************************************************/
  2. /* gd_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef GD_SCRIPT_H
  30. #define GD_SCRIPT_H
  31. #include "script_language.h"
  32. #include "io/resource_loader.h"
  33. #include "io/resource_saver.h"
  34. #include "os/thread.h"
  35. #include "pair.h"
  36. class GDInstance;
  37. class GDScript;
  38. class GDFunction {
  39. public:
  40. enum Opcode {
  41. OPCODE_OPERATOR,
  42. OPCODE_EXTENDS_TEST,
  43. OPCODE_SET,
  44. OPCODE_GET,
  45. OPCODE_SET_NAMED,
  46. OPCODE_GET_NAMED,
  47. OPCODE_ASSIGN,
  48. OPCODE_ASSIGN_TRUE,
  49. OPCODE_ASSIGN_FALSE,
  50. OPCODE_CONSTRUCT, //only for basic types!!
  51. OPCODE_CONSTRUCT_ARRAY,
  52. OPCODE_CONSTRUCT_DICTIONARY,
  53. OPCODE_CALL,
  54. OPCODE_CALL_RETURN,
  55. OPCODE_CALL_BUILT_IN,
  56. OPCODE_CALL_SELF,
  57. OPCODE_CALL_SELF_BASE,
  58. OPCODE_YIELD,
  59. OPCODE_YIELD_SIGNAL,
  60. OPCODE_YIELD_RESUME,
  61. OPCODE_JUMP,
  62. OPCODE_JUMP_IF,
  63. OPCODE_JUMP_IF_NOT,
  64. OPCODE_JUMP_TO_DEF_ARGUMENT,
  65. OPCODE_RETURN,
  66. OPCODE_ITERATE_BEGIN,
  67. OPCODE_ITERATE,
  68. OPCODE_ASSERT,
  69. OPCODE_LINE,
  70. OPCODE_END
  71. };
  72. enum Address {
  73. ADDR_BITS=24,
  74. ADDR_MASK=((1<<ADDR_BITS)-1),
  75. ADDR_TYPE_MASK=~ADDR_MASK,
  76. ADDR_TYPE_SELF=0,
  77. ADDR_TYPE_CLASS=1,
  78. ADDR_TYPE_MEMBER=2,
  79. ADDR_TYPE_CLASS_CONSTANT=3,
  80. ADDR_TYPE_LOCAL_CONSTANT=4,
  81. ADDR_TYPE_STACK=5,
  82. ADDR_TYPE_STACK_VARIABLE=6,
  83. ADDR_TYPE_GLOBAL=7,
  84. ADDR_TYPE_NIL=8
  85. };
  86. struct StackDebug {
  87. int line;
  88. int pos;
  89. bool added;
  90. StringName identifier;
  91. };
  92. private:
  93. friend class GDCompiler;
  94. StringName source;
  95. mutable Variant nil;
  96. mutable Variant *_constants_ptr;
  97. int _constant_count;
  98. const StringName *_global_names_ptr;
  99. int _global_names_count;
  100. const int *_default_arg_ptr;
  101. int _default_arg_count;
  102. const int *_code_ptr;
  103. int _code_size;
  104. int _argument_count;
  105. int _stack_size;
  106. int _call_size;
  107. int _initial_line;
  108. bool _static;
  109. GDScript *_script;
  110. StringName name;
  111. Vector<Variant> constants;
  112. Vector<StringName> global_names;
  113. Vector<int> default_arguments;
  114. Vector<int> code;
  115. #ifdef DEBUG_ENABLED
  116. CharString func_cname;
  117. const char*_func_cname;
  118. #endif
  119. #ifdef TOOLS_ENABLED
  120. Vector<StringName> arg_names;
  121. #endif
  122. List<StackDebug> stack_debug;
  123. _FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const;
  124. _FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const;
  125. public:
  126. struct CallState {
  127. GDInstance *instance;
  128. Vector<uint8_t> stack;
  129. int stack_size;
  130. Variant self;
  131. uint32_t alloca_size;
  132. GDScript *_class;
  133. int ip;
  134. int line;
  135. int defarg;
  136. Variant result;
  137. };
  138. _FORCE_INLINE_ bool is_static() const { return _static; }
  139. const int* get_code() const; //used for debug
  140. int get_code_size() const;
  141. Variant get_constant(int p_idx) const;
  142. StringName get_global_name(int p_idx) const;
  143. StringName get_name() const;
  144. int get_max_stack_size() const;
  145. int get_default_argument_count() const;
  146. int get_default_argument_addr(int p_idx) const;
  147. GDScript *get_script() const { return _script; }
  148. void debug_get_stack_member_state(int p_line,List<Pair<StringName,int> > *r_stackvars) const;
  149. _FORCE_INLINE_ bool is_empty() const { return _code_size==0; }
  150. int get_argument_count() const { return _argument_count; }
  151. StringName get_argument_name(int p_idx) const {
  152. #ifdef TOOLS_ENABLED
  153. ERR_FAIL_INDEX_V(p_idx,arg_names.size(),StringName());
  154. return arg_names[p_idx];
  155. #endif
  156. return StringName();
  157. }
  158. Variant get_default_argument(int p_idx) const {
  159. ERR_FAIL_INDEX_V(p_idx,default_arguments.size(),Variant());
  160. return default_arguments[p_idx];
  161. }
  162. Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err,CallState *p_state=NULL);
  163. GDFunction();
  164. };
  165. class GDFunctionState : public Reference {
  166. OBJ_TYPE(GDFunctionState,Reference);
  167. friend class GDFunction;
  168. GDFunction *function;
  169. GDFunction::CallState state;
  170. Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
  171. protected:
  172. static void _bind_methods();
  173. public:
  174. bool is_valid() const;
  175. Variant resume(const Variant& p_arg=Variant());
  176. GDFunctionState();
  177. ~GDFunctionState();
  178. };
  179. class GDNativeClass : public Reference {
  180. OBJ_TYPE(GDNativeClass,Reference);
  181. StringName name;
  182. protected:
  183. bool _get(const StringName& p_name,Variant &r_ret) const;
  184. static void _bind_methods();
  185. public:
  186. _FORCE_INLINE_ const StringName& get_name() const { return name; }
  187. Variant _new();
  188. Object *instance();
  189. GDNativeClass(const StringName& p_name);
  190. };
  191. class GDScript : public Script {
  192. OBJ_TYPE(GDScript,Script);
  193. bool tool;
  194. bool valid;
  195. struct MemberInfo {
  196. int index;
  197. StringName setter;
  198. StringName getter;
  199. };
  200. friend class GDInstance;
  201. friend class GDFunction;
  202. friend class GDCompiler;
  203. friend class GDFunctions;
  204. friend class GDScriptLanguage;
  205. Variant _static_ref; //used for static call
  206. Ref<GDNativeClass> native;
  207. Ref<GDScript> base;
  208. GDScript *_base; //fast pointer access
  209. GDScript *_owner; //for subclasses
  210. Set<StringName> members; //members are just indices to the instanced script.
  211. Map<StringName,Variant> constants;
  212. Map<StringName,GDFunction> member_functions;
  213. Map<StringName,MemberInfo> member_indices; //members are just indices to the instanced script.
  214. Map<StringName,Ref<GDScript> > subclasses;
  215. #ifdef TOOLS_ENABLED
  216. Map<StringName,Variant> member_default_values;
  217. List<PropertyInfo> members_cache;
  218. Map<StringName,Variant> member_default_values_cache;
  219. Ref<GDScript> base_cache;
  220. Set<ObjectID> inheriters_cache;
  221. bool source_changed_cache;
  222. void _update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames);
  223. #endif
  224. Map<StringName,PropertyInfo> member_info;
  225. GDFunction *initializer; //direct pointer to _init , faster to locate
  226. int subclass_count;
  227. Set<Object*> instances;
  228. //exported members
  229. String source;
  230. String path;
  231. String name;
  232. GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref);
  233. void _set_subclass_path(Ref<GDScript>& p_sc,const String& p_path);
  234. #ifdef TOOLS_ENABLED
  235. Set<PlaceHolderScriptInstance*> placeholders;
  236. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  237. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  238. #endif
  239. bool _update_exports();
  240. protected:
  241. bool _get(const StringName& p_name,Variant &r_ret) const;
  242. bool _set(const StringName& p_name, const Variant& p_value);
  243. void _get_property_list(List<PropertyInfo> *p_properties) const;
  244. Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  245. // void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  246. static void _bind_methods();
  247. public:
  248. bool is_valid() const { return valid; }
  249. const Map<StringName,Ref<GDScript> >& get_subclasses() const { return subclasses; }
  250. const Map<StringName,Variant >& get_constants() const { return constants; }
  251. const Set<StringName>& get_members() const { return members; }
  252. const Map<StringName,GDFunction>& get_member_functions() const { return member_functions; }
  253. const Ref<GDNativeClass>& get_native() const { return native; }
  254. bool is_tool() const { return tool; }
  255. Ref<GDScript> get_base() const;
  256. const Map<StringName,MemberInfo>& debug_get_member_indices() const { return member_indices; }
  257. const Map<StringName,GDFunction>& debug_get_member_functions() const; //this is debug only
  258. StringName debug_get_member_by_index(int p_idx) const;
  259. Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);
  260. virtual bool can_instance() const;
  261. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  262. virtual ScriptInstance* instance_create(Object *p_this);
  263. virtual bool instance_has(const Object *p_this) const;
  264. virtual bool has_source_code() const;
  265. virtual String get_source_code() const;
  266. virtual void set_source_code(const String& p_code);
  267. virtual void update_exports();
  268. virtual Error reload();
  269. virtual String get_node_type() const;
  270. void set_script_path(const String& p_path) { path=p_path; } //because subclasses need a path too...
  271. Error load_source_code(const String& p_path);
  272. Error load_byte_code(const String& p_path);
  273. virtual ScriptLanguage *get_language() const;
  274. GDScript();
  275. };
  276. class GDInstance : public ScriptInstance {
  277. friend class GDScript;
  278. friend class GDFunction;
  279. friend class GDFunctions;
  280. Object *owner;
  281. Ref<GDScript> script;
  282. Vector<Variant> members;
  283. bool base_ref;
  284. void _ml_call_reversed(GDScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount);
  285. public:
  286. virtual bool set(const StringName& p_name, const Variant& p_value);
  287. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  288. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  289. virtual void get_method_list(List<MethodInfo> *p_list) const;
  290. virtual bool has_method(const StringName& p_method) const;
  291. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  292. virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  293. virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
  294. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  295. virtual void notification(int p_notification);
  296. virtual Ref<Script> get_script() const;
  297. virtual ScriptLanguage *get_language();
  298. void set_path(const String& p_path);
  299. GDInstance();
  300. ~GDInstance();
  301. };
  302. class GDScriptLanguage : public ScriptLanguage {
  303. static GDScriptLanguage *singleton;
  304. Variant* _global_array;
  305. Vector<Variant> global_array;
  306. Map<StringName,int> globals;
  307. struct CallLevel {
  308. Variant *stack;
  309. GDFunction *function;
  310. GDInstance *instance;
  311. int *ip;
  312. int *line;
  313. };
  314. int _debug_parse_err_line;
  315. String _debug_parse_err_file;
  316. String _debug_error;
  317. int _debug_call_stack_pos;
  318. int _debug_max_call_stack;
  319. CallLevel *_call_stack;
  320. void _add_global(const StringName& p_name,const Variant& p_value);
  321. public:
  322. int calls;
  323. bool debug_break(const String& p_error,bool p_allow_continue=true);
  324. bool debug_break_parse(const String& p_file, int p_line,const String& p_error);
  325. _FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  326. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  327. return; //no support for other threads than main for now
  328. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  329. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
  330. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  331. //stack overflow
  332. _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
  333. ScriptDebugger::get_singleton()->debug(this);
  334. return;
  335. }
  336. _call_stack[_debug_call_stack_pos].stack=p_stack;
  337. _call_stack[_debug_call_stack_pos].instance=p_instance;
  338. _call_stack[_debug_call_stack_pos].function=p_function;
  339. _call_stack[_debug_call_stack_pos].ip=p_ip;
  340. _call_stack[_debug_call_stack_pos].line=p_line;
  341. _debug_call_stack_pos++;
  342. }
  343. _FORCE_INLINE_ void exit_function() {
  344. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  345. return; //no support for other threads than main for now
  346. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  347. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
  348. if (_debug_call_stack_pos==0) {
  349. _debug_error="Stack Underflow (Engine Bug)";
  350. ScriptDebugger::get_singleton()->debug(this);
  351. return;
  352. }
  353. _debug_call_stack_pos--;
  354. }
  355. struct {
  356. StringName _init;
  357. StringName _notification;
  358. StringName _set;
  359. StringName _get;
  360. StringName _get_property_list;
  361. StringName _script_source;
  362. } strings;
  363. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  364. _FORCE_INLINE_ Variant* get_global_array() { return _global_array; }
  365. _FORCE_INLINE_ const Map<StringName,int>& get_global_map() { return globals; }
  366. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  367. virtual String get_name() const;
  368. /* LANGUAGE FUNCTIONS */
  369. virtual void init();
  370. virtual String get_type() const;
  371. virtual String get_extension() const;
  372. virtual Error execute_file(const String& p_path) ;
  373. virtual void finish();
  374. /* EDITOR FUNCTIONS */
  375. virtual void get_reserved_words(List<String> *p_words) const;
  376. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  377. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  378. virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
  379. virtual bool validate(const String& p_script,int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
  380. virtual Script *create_script() const;
  381. virtual bool has_named_classes() const;
  382. virtual int find_function(const String& p_function,const String& p_code) const;
  383. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
  384. virtual Error complete_code(const String& p_code, const String& p_base_path, Object*p_owner,List<String>* r_options,String& r_call_hint);
  385. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
  386. /* DEBUGGER FUNCTIONS */
  387. virtual String debug_get_error() const;
  388. virtual int debug_get_stack_level_count() const;
  389. virtual int debug_get_stack_level_line(int p_level) const;
  390. virtual String debug_get_stack_level_function(int p_level) const;
  391. virtual String debug_get_stack_level_source(int p_level) const;
  392. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  393. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  394. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  395. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
  396. virtual void frame();
  397. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  398. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
  399. /* LOADER FUNCTIONS */
  400. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  401. GDScriptLanguage();
  402. ~GDScriptLanguage();
  403. };
  404. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  405. public:
  406. virtual RES load(const String &p_path,const String& p_original_path="");
  407. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  408. virtual bool handles_type(const String& p_type) const;
  409. virtual String get_resource_type(const String &p_path) const;
  410. };
  411. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  412. public:
  413. virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
  414. virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
  415. virtual bool recognize(const RES& p_resource) const;
  416. };
  417. #endif // GD_SCRIPT_H