gdscript_cache.h 3.8 KB

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  1. /*************************************************************************/
  2. /* gdscript_cache.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_CACHE_H
  31. #define GDSCRIPT_CACHE_H
  32. #include "core/object/ref_counted.h"
  33. #include "core/os/mutex.h"
  34. #include "core/templates/hash_map.h"
  35. #include "core/templates/set.h"
  36. #include "gdscript.h"
  37. class GDScriptAnalyzer;
  38. class GDScriptParser;
  39. class GDScriptParserRef : public RefCounted {
  40. public:
  41. enum Status {
  42. EMPTY,
  43. PARSED,
  44. INHERITANCE_SOLVED,
  45. INTERFACE_SOLVED,
  46. FULLY_SOLVED,
  47. };
  48. private:
  49. GDScriptParser *parser = nullptr;
  50. GDScriptAnalyzer *analyzer = nullptr;
  51. Status status = EMPTY;
  52. Error result = OK;
  53. String path;
  54. friend class GDScriptCache;
  55. public:
  56. bool is_valid() const;
  57. Status get_status() const;
  58. GDScriptParser *get_parser() const;
  59. Error raise_status(Status p_new_status);
  60. GDScriptParserRef() {}
  61. ~GDScriptParserRef();
  62. };
  63. class GDScriptCache {
  64. // String key is full path.
  65. HashMap<String, GDScriptParserRef *> parser_map;
  66. HashMap<String, GDScript *> shallow_gdscript_cache;
  67. HashMap<String, GDScript *> full_gdscript_cache;
  68. HashMap<String, Set<String>> dependencies;
  69. friend class GDScript;
  70. friend class GDScriptParserRef;
  71. static GDScriptCache *singleton;
  72. Mutex lock;
  73. static void remove_script(const String &p_path);
  74. public:
  75. static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
  76. static String get_source_code(const String &p_path);
  77. static Ref<GDScript> get_shallow_script(const String &p_path, const String &p_owner = String());
  78. static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String());
  79. static Error finish_compiling(const String &p_owner);
  80. GDScriptCache();
  81. ~GDScriptCache();
  82. };
  83. #endif // GDSCRIPT_CACHE_H