Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hugo Locurcio 11842eb738 Disable code font ligatures by default in the editor преди 3 години
.github ee43b7da28 Merge pull request #68543 from DarkKilauea/msvc-problem-matcher преди 3 години
core 324106b3df Merge pull request #68549 from touilleMan/gdextension-revert-get_property_type_func-removal преди 3 години
doc 0a39bac40f Fix typo, change ´ to ' преди 3 години
drivers 539b73384f Implement texture_proxy_update which is needed for AnimatedTexture преди 3 години
editor 11842eb738 Disable code font ligatures by default in the editor преди 3 години
main d9f066d5fa Remove duplicate project settings definitions преди 3 години
misc e5950c5c1c Merge pull request #60273 from Calinou/cli-export-release-rename преди 3 години
modules 8ef1719945 Add index check to OpenXRInterface::get_projection_for_view and OpenXRInterface::get_transform_for_view преди 3 години
platform 6ec698059a Merge pull request #68482 from Sauermann/fix-mouse-enter-event преди 3 години
scene 6521eccaae Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix преди 3 години
servers 014fac8f28 Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk преди 3 години
tests d9f066d5fa Remove duplicate project settings definitions преди 3 години
thirdparty 0181d005c9 vulkan: Update all components to Vulkan SDK 1.3.231.1 преди 3 години
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions преди 3 години
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` преди 3 години
.editorconfig 5f8275d9ac Add a simple C# .editorconfig преди 4 години
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) преди 3 години
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` преди 3 години
.gitignore 6946bc56ef Merge pull request #67309 from groud/implement_gdnative_interface_h_dump преди 3 години
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. преди 5 години
.mailmap 28cba04cd2 Update AUTHORS and DONORS list преди 3 години
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list преди 3 години
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. преди 3 години
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] преди 3 години
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) преди 3 години
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list преди 3 години
LICENSE.txt fe52458154 Update copyright statements to 2022 преди 4 години
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 преди 5 години
README.md db687b1fcd Remove LGTM badge преди 3 години
SConstruct 9a33c97c2a Add console wrapper app to handle console i/o redirection on Windows. преди 3 години
gles3_builders.py 2cea42cc7f Rename Projection `matrix` to `columns` преди 3 години
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy преди 3 години
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 5 години
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 5 години
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 5 години
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 5 години
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 5 години
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 5 години
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 5 години
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 5 години
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py преди 3 години
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] преди 3 години
version.py 20d6672846 Bump version to 4.0-beta \o/ преди 3 години

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs