| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- /*************************************************************************/
- /* input.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef INPUT_H
- #define INPUT_H
- #include "object.h"
- #include "os/thread_safe.h"
- #include "os/main_loop.h"
- class Input : public Object {
- GDCLASS( Input, Object );
- static Input *singleton;
- protected:
- static void _bind_methods();
- public:
- enum MouseMode {
- MOUSE_MODE_VISIBLE,
- MOUSE_MODE_HIDDEN,
- MOUSE_MODE_CAPTURED
- };
- void set_mouse_mode(MouseMode p_mode);
- MouseMode get_mouse_mode() const;
- static Input *get_singleton();
- virtual bool is_key_pressed(int p_scancode) const=0;
- virtual bool is_mouse_button_pressed(int p_button) const=0;
- virtual bool is_joy_button_pressed(int p_device, int p_button) const=0;
- virtual bool is_action_pressed(const StringName& p_action) const=0;
- virtual bool is_action_just_pressed(const StringName& p_action) const=0;
- virtual bool is_action_just_released(const StringName& p_action) const=0;
- virtual float get_joy_axis(int p_device,int p_axis) const=0;
- virtual String get_joy_name(int p_idx)=0;
- virtual Array get_connected_joysticks()=0;
- virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid)=0;
- virtual void add_joy_mapping(String p_mapping, bool p_update_existing=false)=0;
- virtual void remove_joy_mapping(String p_guid)=0;
- virtual bool is_joy_known(int p_device)=0;
- virtual String get_joy_guid(int p_device) const=0;
- virtual Vector2 get_joy_vibration_strength(int p_device)=0;
- virtual float get_joy_vibration_duration(int p_device)=0;
- virtual uint64_t get_joy_vibration_timestamp(int p_device)=0;
- virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration=0)=0;
- virtual void stop_joy_vibration(int p_device)=0;
- virtual Point2 get_mouse_pos() const=0;
- virtual Point2 get_mouse_speed() const=0;
- virtual int get_mouse_button_mask() const=0;
- virtual void warp_mouse_pos(const Vector2& p_to)=0;
- virtual Vector3 get_accelerometer() const=0;
- virtual Vector3 get_magnetometer() const=0;
- virtual Vector3 get_gyroscope() const=0;
- virtual void action_press(const StringName& p_action)=0;
- virtual void action_release(const StringName& p_action)=0;
- void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
- virtual bool is_emulating_touchscreen() const=0;
- virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2())=0;
- virtual void set_mouse_in_window(bool p_in_window)=0;
- virtual String get_joy_button_string(int p_button)=0;
- virtual String get_joy_axis_string(int p_axis)=0;
- virtual int get_joy_button_index_from_string(String p_button)=0;
- virtual int get_joy_axis_index_from_string(String p_axis)=0;
- Input();
- };
- VARIANT_ENUM_CAST(Input::MouseMode);
- #endif // INPUT_H
|