input.h 4.7 KB

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  1. /*************************************************************************/
  2. /* input.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef INPUT_H
  30. #define INPUT_H
  31. #include "object.h"
  32. #include "os/thread_safe.h"
  33. #include "os/main_loop.h"
  34. class Input : public Object {
  35. GDCLASS( Input, Object );
  36. static Input *singleton;
  37. protected:
  38. static void _bind_methods();
  39. public:
  40. enum MouseMode {
  41. MOUSE_MODE_VISIBLE,
  42. MOUSE_MODE_HIDDEN,
  43. MOUSE_MODE_CAPTURED
  44. };
  45. void set_mouse_mode(MouseMode p_mode);
  46. MouseMode get_mouse_mode() const;
  47. static Input *get_singleton();
  48. virtual bool is_key_pressed(int p_scancode) const=0;
  49. virtual bool is_mouse_button_pressed(int p_button) const=0;
  50. virtual bool is_joy_button_pressed(int p_device, int p_button) const=0;
  51. virtual bool is_action_pressed(const StringName& p_action) const=0;
  52. virtual bool is_action_just_pressed(const StringName& p_action) const=0;
  53. virtual bool is_action_just_released(const StringName& p_action) const=0;
  54. virtual float get_joy_axis(int p_device,int p_axis) const=0;
  55. virtual String get_joy_name(int p_idx)=0;
  56. virtual Array get_connected_joysticks()=0;
  57. virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid)=0;
  58. virtual void add_joy_mapping(String p_mapping, bool p_update_existing=false)=0;
  59. virtual void remove_joy_mapping(String p_guid)=0;
  60. virtual bool is_joy_known(int p_device)=0;
  61. virtual String get_joy_guid(int p_device) const=0;
  62. virtual Vector2 get_joy_vibration_strength(int p_device)=0;
  63. virtual float get_joy_vibration_duration(int p_device)=0;
  64. virtual uint64_t get_joy_vibration_timestamp(int p_device)=0;
  65. virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration=0)=0;
  66. virtual void stop_joy_vibration(int p_device)=0;
  67. virtual Point2 get_mouse_pos() const=0;
  68. virtual Point2 get_mouse_speed() const=0;
  69. virtual int get_mouse_button_mask() const=0;
  70. virtual void warp_mouse_pos(const Vector2& p_to)=0;
  71. virtual Vector3 get_accelerometer() const=0;
  72. virtual Vector3 get_magnetometer() const=0;
  73. virtual Vector3 get_gyroscope() const=0;
  74. virtual void action_press(const StringName& p_action)=0;
  75. virtual void action_release(const StringName& p_action)=0;
  76. void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
  77. virtual bool is_emulating_touchscreen() const=0;
  78. virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2())=0;
  79. virtual void set_mouse_in_window(bool p_in_window)=0;
  80. virtual String get_joy_button_string(int p_button)=0;
  81. virtual String get_joy_axis_string(int p_axis)=0;
  82. virtual int get_joy_button_index_from_string(String p_button)=0;
  83. virtual int get_joy_axis_index_from_string(String p_axis)=0;
  84. Input();
  85. };
  86. VARIANT_ENUM_CAST(Input::MouseMode);
  87. #endif // INPUT_H