monodevelop_instance.cpp 3.4 KB

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  1. /*************************************************************************/
  2. /* monodevelop_instance.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "monodevelop_instance.h"
  31. #include "../mono_gd/gd_mono.h"
  32. #include "../mono_gd/gd_mono_class.h"
  33. void MonoDevelopInstance::execute(const Vector<String> &p_files) {
  34. ERR_FAIL_NULL(execute_method);
  35. ERR_FAIL_COND(gc_handle.is_null());
  36. MonoObject *ex = NULL;
  37. Variant files = p_files;
  38. const Variant *args[1] = { &files };
  39. execute_method->invoke(gc_handle->get_target(), args, &ex);
  40. if (ex) {
  41. mono_print_unhandled_exception(ex);
  42. ERR_FAIL();
  43. }
  44. }
  45. void MonoDevelopInstance::execute(const String &p_file) {
  46. Vector<String> files;
  47. files.push_back(p_file);
  48. execute(files);
  49. }
  50. MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) {
  51. _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
  52. GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance");
  53. MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr());
  54. GDMonoMethod *ctor = klass->get_method(".ctor", 1);
  55. MonoObject *ex = NULL;
  56. Variant solution = p_solution;
  57. const Variant *args[1] = { &solution };
  58. ctor->invoke(obj, args, &ex);
  59. if (ex) {
  60. mono_print_unhandled_exception(ex);
  61. ERR_FAIL();
  62. }
  63. gc_handle = MonoGCHandle::create_strong(obj);
  64. execute_method = klass->get_method("Execute", 1);
  65. }