engine.js 9.2 KB

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  1. return Module;
  2. },
  3. };
  4. (function() {
  5. var engine = Engine;
  6. var USING_WASM = engine.USING_WASM;
  7. var DOWNLOAD_ATTEMPTS_MAX = 4;
  8. var basePath = null;
  9. var engineLoadPromise = null;
  10. var loadingFiles = {};
  11. function getBasePath(path) {
  12. if (path.endsWith('/'))
  13. path = path.slice(0, -1);
  14. if (path.lastIndexOf('.') > path.lastIndexOf('/'))
  15. path = path.slice(0, path.lastIndexOf('.'));
  16. return path;
  17. }
  18. function getBaseName(path) {
  19. path = getBasePath(path);
  20. return path.slice(path.lastIndexOf('/') + 1);
  21. }
  22. Engine = function Engine() {
  23. this.rtenv = null;
  24. var gameInitPromise = null;
  25. var unloadAfterInit = true;
  26. var memorySize = 268435456;
  27. var progressFunc = null;
  28. var pckProgressTracker = {};
  29. var lastProgress = { loaded: 0, total: 0 };
  30. var canvas = null;
  31. var stdout = null;
  32. var stderr = null;
  33. this.initGame = function(mainPack) {
  34. if (!gameInitPromise) {
  35. if (mainPack === undefined) {
  36. if (basePath !== null) {
  37. mainPack = basePath + '.pck';
  38. } else {
  39. return Promise.reject(new Error("No main pack to load specified"));
  40. }
  41. }
  42. if (basePath === null)
  43. basePath = getBasePath(mainPack);
  44. gameInitPromise = Engine.initEngine().then(
  45. instantiate.bind(this)
  46. );
  47. var gameLoadPromise = loadPromise(mainPack, pckProgressTracker).then(function(xhr) { return xhr.response; });
  48. gameInitPromise = Promise.all([gameLoadPromise, gameInitPromise]).then(function(values) {
  49. // resolve with pck
  50. return new Uint8Array(values[0]);
  51. });
  52. if (unloadAfterInit)
  53. gameInitPromise.then(Engine.unloadEngine);
  54. requestAnimationFrame(animateProgress);
  55. }
  56. return gameInitPromise;
  57. };
  58. function instantiate(initializer) {
  59. var rtenvOpts = {
  60. noInitialRun: true,
  61. thisProgram: getBaseName(basePath),
  62. engine: this,
  63. };
  64. if (typeof stdout === 'function')
  65. rtenvOpts.print = stdout;
  66. if (typeof stderr === 'function')
  67. rtenvOpts.printErr = stderr;
  68. if (typeof WebAssembly === 'object' && initializer instanceof ArrayBuffer) {
  69. rtenvOpts.instantiateWasm = function(imports, onSuccess) {
  70. WebAssembly.instantiate(initializer, imports).then(function(result) {
  71. onSuccess(result.instance);
  72. });
  73. return {};
  74. };
  75. } else if (initializer.asm && initializer.mem) {
  76. rtenvOpts.asm = initializer.asm;
  77. rtenvOpts.memoryInitializerRequest = initializer.mem;
  78. rtenvOpts.TOTAL_MEMORY = memorySize;
  79. } else {
  80. throw new Error("Invalid initializer");
  81. }
  82. return new Promise(function(resolve, reject) {
  83. rtenvOpts.onRuntimeInitialized = resolve;
  84. rtenvOpts.onAbort = reject;
  85. rtenvOpts.engine.rtenv = Engine.RuntimeEnvironment(rtenvOpts);
  86. });
  87. }
  88. this.start = function(mainPack) {
  89. return this.initGame(mainPack).then(synchronousStart.bind(this));
  90. };
  91. function synchronousStart(pckView) {
  92. // TODO don't expect canvas when runninng as cli tool
  93. if (canvas instanceof HTMLCanvasElement) {
  94. this.rtenv.canvas = canvas;
  95. } else {
  96. var firstCanvas = document.getElementsByTagName('canvas')[0];
  97. if (firstCanvas instanceof HTMLCanvasElement) {
  98. this.rtenv.canvas = firstCanvas;
  99. } else {
  100. throw new Error("No canvas found");
  101. }
  102. }
  103. var actualCanvas = this.rtenv.canvas;
  104. var context = false;
  105. try {
  106. context = actualCanvas.getContext('webgl2') || actualCanvas.getContext('experimental-webgl2');
  107. } catch (e) {}
  108. if (!context) {
  109. throw new Error("WebGL 2 not available");
  110. }
  111. // canvas can grab focus on click
  112. if (actualCanvas.tabIndex < 0) {
  113. actualCanvas.tabIndex = 0;
  114. }
  115. // necessary to calculate cursor coordinates correctly
  116. actualCanvas.style.padding = 0;
  117. actualCanvas.style.borderWidth = 0;
  118. actualCanvas.style.borderStyle = 'none';
  119. // until context restoration is implemented
  120. actualCanvas.addEventListener('webglcontextlost', function(ev) {
  121. alert("WebGL context lost, please reload the page");
  122. ev.preventDefault();
  123. }, false);
  124. this.rtenv.FS.createDataFile('/', this.rtenv.thisProgram + '.pck', pckView, true, true, true);
  125. gameInitPromise = null;
  126. this.rtenv.callMain();
  127. }
  128. this.setProgressFunc = function(func) {
  129. progressFunc = func;
  130. };
  131. function animateProgress() {
  132. var loaded = 0;
  133. var total = 0;
  134. var totalIsValid = true;
  135. var progressIsFinal = true;
  136. [loadingFiles, pckProgressTracker].forEach(function(tracker) {
  137. Object.keys(tracker).forEach(function(file) {
  138. if (!tracker[file].final)
  139. progressIsFinal = false;
  140. if (!totalIsValid || tracker[file].total === 0) {
  141. totalIsValid = false;
  142. total = 0;
  143. } else {
  144. total += tracker[file].total;
  145. }
  146. loaded += tracker[file].loaded;
  147. });
  148. });
  149. if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
  150. lastProgress.loaded = loaded;
  151. lastProgress.total = total;
  152. if (typeof progressFunc === 'function')
  153. progressFunc(loaded, total);
  154. }
  155. if (!progressIsFinal)
  156. requestAnimationFrame(animateProgress);
  157. }
  158. this.setCanvas = function(elem) {
  159. canvas = elem;
  160. };
  161. this.setAsmjsMemorySize = function(size) {
  162. memorySize = size;
  163. };
  164. this.setUnloadAfterInit = function(enabled) {
  165. if (enabled && !unloadAfterInit && gameInitPromise) {
  166. gameInitPromise.then(Engine.unloadEngine);
  167. }
  168. unloadAfterInit = enabled;
  169. };
  170. this.setStdoutFunc = function(func) {
  171. var print = function(text) {
  172. if (arguments.length > 1) {
  173. text = Array.prototype.slice.call(arguments).join(" ");
  174. }
  175. func(text);
  176. };
  177. if (this.rtenv)
  178. this.rtenv.print = print;
  179. stdout = print;
  180. };
  181. this.setStderrFunc = function(func) {
  182. var printErr = function(text) {
  183. if (arguments.length > 1)
  184. text = Array.prototype.slice.call(arguments).join(" ");
  185. func(text);
  186. };
  187. if (this.rtenv)
  188. this.rtenv.printErr = printErr;
  189. stderr = printErr;
  190. };
  191. }; // Engine()
  192. Engine.RuntimeEnvironment = engine.RuntimeEnvironment;
  193. Engine.initEngine = function(newBasePath) {
  194. if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
  195. if (engineLoadPromise === null) {
  196. if (USING_WASM) {
  197. if (typeof WebAssembly !== 'object')
  198. return Promise.reject(new Error("Browser doesn't support WebAssembly"));
  199. // TODO cache/retrieve module to/from idb
  200. engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
  201. return xhr.response;
  202. });
  203. } else {
  204. var asmjsPromise = loadPromise(basePath + '.asm.js').then(function(xhr) {
  205. return asmjsModulePromise(xhr.response);
  206. });
  207. var memPromise = loadPromise(basePath + '.mem');
  208. engineLoadPromise = Promise.all([asmjsPromise, memPromise]).then(function(values) {
  209. return { asm: values[0], mem: values[1] };
  210. });
  211. }
  212. engineLoadPromise = engineLoadPromise.catch(function(err) {
  213. engineLoadPromise = null;
  214. throw err;
  215. });
  216. }
  217. return engineLoadPromise;
  218. };
  219. function asmjsModulePromise(module) {
  220. var elem = document.createElement('script');
  221. var script = new Blob([
  222. 'Engine.asm = (function() { var Module = {};',
  223. module,
  224. 'return Module.asm; })();'
  225. ]);
  226. var url = URL.createObjectURL(script);
  227. elem.src = url;
  228. return new Promise(function(resolve, reject) {
  229. elem.addEventListener('load', function() {
  230. URL.revokeObjectURL(url);
  231. var asm = Engine.asm;
  232. Engine.asm = undefined;
  233. setTimeout(function() {
  234. // delay to reclaim compilation memory
  235. resolve(asm);
  236. }, 1);
  237. });
  238. elem.addEventListener('error', function() {
  239. URL.revokeObjectURL(url);
  240. reject("asm.js faiilure");
  241. });
  242. document.body.appendChild(elem);
  243. });
  244. }
  245. Engine.unloadEngine = function() {
  246. engineLoadPromise = null;
  247. };
  248. function loadPromise(file, tracker) {
  249. if (tracker === undefined)
  250. tracker = loadingFiles;
  251. return new Promise(function(resolve, reject) {
  252. loadXHR(resolve, reject, file, tracker);
  253. });
  254. }
  255. function loadXHR(resolve, reject, file, tracker) {
  256. var xhr = new XMLHttpRequest;
  257. xhr.open('GET', file);
  258. if (!file.endsWith('.js')) {
  259. xhr.responseType = 'arraybuffer';
  260. }
  261. ['loadstart', 'progress', 'load', 'error', 'timeout', 'abort'].forEach(function(ev) {
  262. xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker));
  263. });
  264. xhr.send();
  265. }
  266. function onXHREvent(resolve, reject, file, tracker, ev) {
  267. if (this.status >= 400) {
  268. if (this.status < 500 || ++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
  269. reject(new Error("Failed loading file '" + file + "': " + this.statusText));
  270. this.abort();
  271. return;
  272. } else {
  273. loadXHR(resolve, reject, file);
  274. }
  275. }
  276. switch (ev.type) {
  277. case 'loadstart':
  278. if (tracker[file] === undefined) {
  279. tracker[file] = {
  280. total: ev.total,
  281. loaded: ev.loaded,
  282. attempts: 0,
  283. final: false,
  284. };
  285. }
  286. break;
  287. case 'progress':
  288. tracker[file].loaded = ev.loaded;
  289. tracker[file].total = ev.total;
  290. break;
  291. case 'load':
  292. tracker[file].final = true;
  293. resolve(this);
  294. break;
  295. case 'error':
  296. case 'timeout':
  297. if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
  298. tracker[file].final = true;
  299. reject(new Error("Failed loading file '" + file + "'"));
  300. } else {
  301. loadXHR(resolve, reject, file);
  302. }
  303. break;
  304. case 'abort':
  305. tracker[file].final = true;
  306. reject(new Error("Loading file '" + file + "' was aborted."));
  307. break;
  308. }
  309. }
  310. })();