signal_awaiter_utils.cpp 8.5 KB

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  1. /*************************************************************************/
  2. /* signal_awaiter_utils.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "signal_awaiter_utils.h"
  31. #include "csharp_script.h"
  32. #include "mono_gd/gd_mono_cache.h"
  33. #include "mono_gd/gd_mono_class.h"
  34. #include "mono_gd/gd_mono_marshal.h"
  35. #include "mono_gd/gd_mono_utils.h"
  36. Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, MonoObject *p_awaiter) {
  37. ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
  38. ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);
  39. // TODO: Use pooling for ManagedCallable instances.
  40. SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, p_awaiter, p_signal));
  41. Callable callable = Callable(awaiter_callable);
  42. return p_source->connect(p_signal, callable, Object::CONNECT_ONESHOT);
  43. }
  44. bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
  45. // Only called if both instances are of type SignalAwaiterCallable. Static cast is safe.
  46. const SignalAwaiterCallable *a = static_cast<const SignalAwaiterCallable *>(p_a);
  47. const SignalAwaiterCallable *b = static_cast<const SignalAwaiterCallable *>(p_b);
  48. return a->awaiter_handle.handle == b->awaiter_handle.handle;
  49. }
  50. bool SignalAwaiterCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
  51. if (compare_equal(p_a, p_b)) {
  52. return false;
  53. }
  54. return p_a < p_b;
  55. }
  56. uint32_t SignalAwaiterCallable::hash() const {
  57. uint32_t hash = signal.hash();
  58. return hash_murmur3_one_64(target_id, hash);
  59. }
  60. String SignalAwaiterCallable::get_as_text() const {
  61. Object *base = ObjectDB::get_instance(target_id);
  62. if (base) {
  63. String class_name = base->get_class();
  64. Ref<Script> script = base->get_script();
  65. if (script.is_valid() && script->get_path().is_resource_file()) {
  66. class_name += "(" + script->get_path().get_file() + ")";
  67. }
  68. return class_name + "::SignalAwaiterMiddleman::" + String(signal);
  69. } else {
  70. return "null::SignalAwaiterMiddleman::" + String(signal);
  71. }
  72. }
  73. CallableCustom::CompareEqualFunc SignalAwaiterCallable::get_compare_equal_func() const {
  74. return compare_equal_func_ptr;
  75. }
  76. CallableCustom::CompareLessFunc SignalAwaiterCallable::get_compare_less_func() const {
  77. return compare_less_func_ptr;
  78. }
  79. ObjectID SignalAwaiterCallable::get_object() const {
  80. return target_id;
  81. }
  82. StringName SignalAwaiterCallable::get_signal() const {
  83. return signal;
  84. }
  85. void SignalAwaiterCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
  86. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
  87. r_return_value = Variant();
  88. #ifdef DEBUG_ENABLED
  89. ERR_FAIL_COND_MSG(target_id.is_valid() && !ObjectDB::get_instance(target_id),
  90. "Resumed after await, but class instance is gone.");
  91. #endif
  92. MonoArray *signal_args = nullptr;
  93. if (p_argcount > 0) {
  94. signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount);
  95. for (int i = 0; i < p_argcount; i++) {
  96. MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]);
  97. mono_array_setref(signal_args, i, boxed);
  98. }
  99. }
  100. MonoObject *awaiter = awaiter_handle.get_target();
  101. if (!awaiter) {
  102. r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  103. return;
  104. }
  105. MonoException *exc = nullptr;
  106. CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback).invoke(awaiter, signal_args, &exc);
  107. if (exc) {
  108. GDMonoUtils::set_pending_exception(exc);
  109. ERR_FAIL();
  110. } else {
  111. r_call_error.error = Callable::CallError::CALL_OK;
  112. }
  113. }
  114. SignalAwaiterCallable::SignalAwaiterCallable(Object *p_target, MonoObject *p_awaiter, const StringName &p_signal) :
  115. target_id(p_target->get_instance_id()),
  116. awaiter_handle(MonoGCHandleData::new_strong_handle(p_awaiter)),
  117. signal(p_signal) {
  118. }
  119. SignalAwaiterCallable::~SignalAwaiterCallable() {
  120. awaiter_handle.release();
  121. }
  122. bool EventSignalCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
  123. const EventSignalCallable *a = static_cast<const EventSignalCallable *>(p_a);
  124. const EventSignalCallable *b = static_cast<const EventSignalCallable *>(p_b);
  125. if (a->owner != b->owner) {
  126. return false;
  127. }
  128. if (a->event_signal != b->event_signal) {
  129. return false;
  130. }
  131. return true;
  132. }
  133. bool EventSignalCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
  134. if (compare_equal(p_a, p_b)) {
  135. return false;
  136. }
  137. return p_a < p_b;
  138. }
  139. uint32_t EventSignalCallable::hash() const {
  140. uint32_t hash = event_signal->field->get_name().hash();
  141. return hash_murmur3_one_64(owner->get_instance_id(), hash);
  142. }
  143. String EventSignalCallable::get_as_text() const {
  144. String class_name = owner->get_class();
  145. Ref<Script> script = owner->get_script();
  146. if (script.is_valid() && script->get_path().is_resource_file()) {
  147. class_name += "(" + script->get_path().get_file() + ")";
  148. }
  149. StringName signal = event_signal->field->get_name();
  150. return class_name + "::EventSignalMiddleman::" + String(signal);
  151. }
  152. CallableCustom::CompareEqualFunc EventSignalCallable::get_compare_equal_func() const {
  153. return compare_equal_func_ptr;
  154. }
  155. CallableCustom::CompareLessFunc EventSignalCallable::get_compare_less_func() const {
  156. return compare_less_func_ptr;
  157. }
  158. ObjectID EventSignalCallable::get_object() const {
  159. return owner->get_instance_id();
  160. }
  161. StringName EventSignalCallable::get_signal() const {
  162. return event_signal->field->get_name();
  163. }
  164. void EventSignalCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
  165. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
  166. r_return_value = Variant();
  167. ERR_FAIL_COND(p_argcount < event_signal->invoke_method->get_parameters_count());
  168. CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(owner->get_script_instance());
  169. ERR_FAIL_NULL(csharp_instance);
  170. MonoObject *owner_managed = csharp_instance->get_mono_object();
  171. ERR_FAIL_NULL(owner_managed);
  172. MonoObject *delegate_field_value = event_signal->field->get_value(owner_managed);
  173. if (!delegate_field_value) {
  174. r_call_error.error = Callable::CallError::CALL_OK;
  175. return;
  176. }
  177. MonoException *exc = nullptr;
  178. event_signal->invoke_method->invoke(delegate_field_value, p_arguments, &exc);
  179. if (exc) {
  180. GDMonoUtils::set_pending_exception(exc);
  181. ERR_FAIL();
  182. } else {
  183. r_call_error.error = Callable::CallError::CALL_OK;
  184. }
  185. }
  186. EventSignalCallable::EventSignalCallable(Object *p_owner, const CSharpScript::EventSignal *p_event_signal) :
  187. owner(p_owner),
  188. event_signal(p_event_signal) {
  189. }