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- /**************************************************************************/
- /* animation_player.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_player.h"
- #include "core/config/engine.h"
- #include "core/object/message_queue.h"
- #include "scene/scene_string_names.h"
- #include "servers/audio/audio_stream.h"
- #ifdef TOOLS_ENABLED
- #include "editor/editor_node.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "scene/2d/skeleton_2d.h"
- void AnimatedValuesBackup::update_skeletons() {
- for (int i = 0; i < entries.size(); i++) {
- if (entries[i].bone_idx != -1) {
- // 3D bone
- Object::cast_to<Skeleton3D>(entries[i].object)->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
- } else {
- Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object);
- if (bone && bone->skeleton) {
- // 2D bone
- bone->skeleton->_update_transform();
- }
- }
- }
- }
- void AnimatedValuesBackup::restore() const {
- for (int i = 0; i < entries.size(); i++) {
- const AnimatedValuesBackup::Entry *entry = &entries[i];
- if (entry->bone_idx == -1) {
- entry->object->set_indexed(entry->subpath, entry->value);
- } else {
- Array arr = entry->value;
- if (arr.size() == 3) {
- Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]);
- Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]);
- Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[2]);
- }
- }
- }
- }
- void AnimatedValuesBackup::_bind_methods() {
- ClassDB::bind_method(D_METHOD("restore"), &AnimatedValuesBackup::restore);
- }
- #endif
- bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (name.begins_with("playback/play")) { // bw compatibility
- set_current_animation(p_value);
- } else if (name.begins_with("anims/")) {
- // Backwards compatibility with 3.x, add them to "default" library.
- String which = name.get_slicec('/', 1);
- Ref<Animation> anim = p_value;
- Ref<AnimationLibrary> al;
- if (!has_animation_library(StringName())) {
- al.instantiate();
- add_animation_library(StringName(), al);
- } else {
- al = get_animation_library(StringName());
- }
- al->add_animation(which, anim);
- } else if (name.begins_with("libraries")) {
- Dictionary d = p_value;
- while (animation_libraries.size()) {
- remove_animation_library(animation_libraries[0].name);
- }
- List<Variant> keys;
- d.get_key_list(&keys);
- for (const Variant &K : keys) {
- StringName lib_name = K;
- Ref<AnimationLibrary> lib = d[lib_name];
- add_animation_library(lib_name, lib);
- }
- emit_signal("animation_libraries_updated");
- } else if (name.begins_with("next/")) {
- String which = name.get_slicec('/', 1);
- animation_set_next(which, p_value);
- } else if (p_name == SceneStringNames::get_singleton()->blend_times) {
- Array array = p_value;
- int len = array.size();
- ERR_FAIL_COND_V(len % 3, false);
- for (int i = 0; i < len / 3; i++) {
- StringName from = array[i * 3 + 0];
- StringName to = array[i * 3 + 1];
- float time = array[i * 3 + 2];
- set_blend_time(from, to, time);
- }
- } else {
- return false;
- }
- return true;
- }
- bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- if (name == "playback/play") { // bw compatibility
- r_ret = get_current_animation();
- } else if (name.begins_with("libraries")) {
- Dictionary d;
- for (const AnimationLibraryData &lib : animation_libraries) {
- d[lib.name] = lib.library;
- }
- r_ret = d;
- } else if (name.begins_with("next/")) {
- String which = name.get_slicec('/', 1);
- r_ret = animation_get_next(which);
- } else if (name == "blend_times") {
- Vector<BlendKey> keys;
- for (const KeyValue<BlendKey, double> &E : blend_times) {
- keys.ordered_insert(E.key);
- }
- Array array;
- for (int i = 0; i < keys.size(); i++) {
- array.push_back(keys[i].from);
- array.push_back(keys[i].to);
- array.push_back(blend_times.get(keys[i]));
- }
- r_ret = array;
- } else {
- return false;
- }
- return true;
- }
- void AnimationPlayer::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "current_animation") {
- List<String> names;
- for (const KeyValue<StringName, AnimationData> &E : animation_set) {
- names.push_back(E.key);
- }
- names.sort();
- names.push_front("[stop]");
- String hint;
- for (List<String>::Element *E = names.front(); E; E = E->next()) {
- if (E != names.front()) {
- hint += ",";
- }
- hint += E->get();
- }
- p_property.hint_string = hint;
- }
- }
- void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
- List<PropertyInfo> anim_names;
- anim_names.push_back(PropertyInfo(Variant::DICTIONARY, PNAME("libraries")));
- for (const KeyValue<StringName, AnimationData> &E : animation_set) {
- if (E.value.next != StringName()) {
- anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- }
- }
- anim_names.sort();
- for (const PropertyInfo &E : anim_names) {
- p_list->push_back(E);
- }
- p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- }
- void AnimationPlayer::advance(double p_time) {
- _animation_process(p_time);
- }
- void AnimationPlayer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (!processing) {
- //make sure that a previous process state was not saved
- //only process if "processing" is set
- set_physics_process_internal(false);
- set_process_internal(false);
- }
- clear_caches();
- } break;
- case NOTIFICATION_READY: {
- if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
- play(autoplay);
- _animation_process(0);
- }
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (process_callback == ANIMATION_PROCESS_PHYSICS) {
- break;
- }
- if (processing) {
- _animation_process(get_process_delta_time());
- }
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (process_callback == ANIMATION_PROCESS_IDLE) {
- break;
- }
- if (processing) {
- _animation_process(get_physics_process_delta_time());
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- clear_caches();
- } break;
- }
- }
- void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_override) {
- // Already cached?
- if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) {
- return;
- }
- Node *parent = p_root_override ? p_root_override : get_node_or_null(root);
- ERR_FAIL_NULL(parent);
- Animation *a = p_anim->animation.operator->();
- p_anim->node_cache.resize(a->get_track_count());
- setup_pass++;
- for (int i = 0; i < a->get_track_count(); i++) {
- p_anim->node_cache.write[i] = nullptr;
- if (!a->track_is_enabled(i)) {
- continue;
- }
- Ref<Resource> resource;
- Vector<StringName> leftover_path;
- Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
- ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node
- ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
- int bone_idx = -1;
- int blend_shape_idx = -1;
- #ifndef _3D_DISABLED
- if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) {
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(child);
- bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
- if (bone_idx == -1) {
- continue;
- }
- }
- if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) {
- MeshInstance3D *mi_3d = Object::cast_to<MeshInstance3D>(child);
- if (!mi_3d) {
- continue;
- }
- if (a->track_get_path(i).get_subname_count() != 1) {
- continue;
- }
- blend_shape_idx = mi_3d->find_blend_shape_by_name(a->track_get_path(i).get_subname(0));
- if (blend_shape_idx == -1) {
- continue;
- }
- }
- #endif // _3D_DISABLED
- if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
- child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT);
- }
- TrackNodeCacheKey key;
- key.id = id;
- key.bone_idx = bone_idx;
- key.blend_shape_idx = blend_shape_idx;
- if (!node_cache_map.has(key)) {
- node_cache_map[key] = TrackNodeCache();
- }
- TrackNodeCache *node_cache = &node_cache_map[key];
- p_anim->node_cache.write[i] = node_cache;
- node_cache->path = a->track_get_path(i);
- node_cache->node = child;
- node_cache->resource = resource;
- node_cache->node_2d = Object::cast_to<Node2D>(child);
- #ifndef _3D_DISABLED
- if (a->track_get_type(i) == Animation::TYPE_POSITION_3D || a->track_get_type(i) == Animation::TYPE_ROTATION_3D || a->track_get_type(i) == Animation::TYPE_SCALE_3D) {
- // special cases and caches for transform tracks
- if (node_cache->last_setup_pass != setup_pass) {
- node_cache->loc_used = false;
- node_cache->rot_used = false;
- node_cache->scale_used = false;
- }
- // cache node_3d
- node_cache->node_3d = Object::cast_to<Node3D>(child);
- // cache skeleton
- node_cache->skeleton = Object::cast_to<Skeleton3D>(child);
- if (node_cache->skeleton) {
- if (a->track_get_path(i).get_subname_count() == 1) {
- StringName bone_name = a->track_get_path(i).get_subname(0);
- node_cache->bone_idx = node_cache->skeleton->find_bone(bone_name);
- if (node_cache->bone_idx < 0) {
- // broken track (nonexistent bone)
- node_cache->skeleton = nullptr;
- node_cache->node_3d = nullptr;
- ERR_CONTINUE(node_cache->bone_idx < 0);
- }
- Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx);
- node_cache->init_loc = rest.origin;
- node_cache->init_rot = rest.basis.get_rotation_quaternion();
- node_cache->init_scale = rest.basis.get_scale();
- } else {
- // Not a skeleton, the node can be accessed with the node_3d member.
- node_cache->skeleton = nullptr;
- }
- }
- switch (a->track_get_type(i)) {
- case Animation::TYPE_POSITION_3D: {
- node_cache->loc_used = true;
- } break;
- case Animation::TYPE_ROTATION_3D: {
- node_cache->rot_used = true;
- } break;
- case Animation::TYPE_SCALE_3D: {
- node_cache->scale_used = true;
- } break;
- default: {
- }
- }
- }
- if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) {
- // special cases and caches for transform tracks
- node_cache->node_blend_shape = Object::cast_to<MeshInstance3D>(child);
- node_cache->blend_shape_idx = blend_shape_idx;
- }
- #endif // _3D_DISABLED
- if (a->track_get_type(i) == Animation::TYPE_VALUE) {
- if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
- TrackNodeCache::PropertyAnim pa;
- pa.subpath = leftover_path;
- pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
- pa.special = SP_NONE;
- pa.owner = p_anim->node_cache[i];
- if (false && node_cache->node_2d) {
- if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) {
- pa.special = SP_NODE2D_POS;
- } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) {
- pa.special = SP_NODE2D_ROT;
- } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale) {
- pa.special = SP_NODE2D_SCALE;
- }
- }
- node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
- }
- }
- if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) {
- if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
- TrackNodeCache::BezierAnim ba;
- ba.bezier_property = leftover_path;
- ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
- ba.owner = p_anim->node_cache[i];
- node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba;
- }
- }
- if (a->track_get_type(i) == Animation::TYPE_AUDIO) {
- if (!node_cache->audio_anim.has(a->track_get_path(i).get_concatenated_names())) {
- TrackNodeCache::AudioAnim aa;
- aa.object = (Object *)child;
- aa.audio_stream.instantiate();
- aa.audio_stream->set_polyphony(audio_max_polyphony);
- node_cache->audio_anim[a->track_get_path(i).get_concatenated_names()] = aa;
- }
- }
- node_cache->last_setup_pass = setup_pass;
- }
- }
- static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
- // Separate function to use alloca() more efficiently
- const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
- const Variant *args = p_params.ptr();
- uint32_t argcount = p_params.size();
- for (uint32_t i = 0; i < argcount; i++) {
- argptrs[i] = &args[i];
- }
- if (p_deferred) {
- MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
- } else {
- Callable::CallError ce;
- p_object->callp(p_method, argptrs, argcount, ce);
- }
- }
- Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
- Variant res;
- if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
- return res;
- }
- return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
- }
- Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
- switch (p_anim->track_get_type(p_track)) {
- #ifndef _3D_DISABLED
- case Animation::TYPE_POSITION_3D: {
- if (p_object_idx >= 0) {
- const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
- return Vector3(p_value) * skel->get_motion_scale();
- }
- return p_value;
- } break;
- #endif // _3D_DISABLED
- default: {
- } break;
- }
- return p_value;
- }
- void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, Animation::LoopedFlag p_looped_flag) {
- _ensure_node_caches(p_anim);
- ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
- Animation *a = p_anim->animation.operator->();
- #ifdef TOOLS_ENABLED
- bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
- #endif // TOOLS_ENABLED
- bool backward = signbit(p_delta);
- for (int i = 0; i < a->get_track_count(); i++) {
- // If an animation changes this animation (or it animates itself)
- // we need to recreate our animation cache
- if (p_anim->node_cache.size() != a->get_track_count()) {
- _ensure_node_caches(p_anim);
- }
- TrackNodeCache *nc = p_anim->node_cache[i];
- if (!nc) {
- continue; // no node cache for this track, skip it
- }
- if (!a->track_is_enabled(i)) {
- continue; // do nothing if the track is disabled
- }
- if (a->track_get_key_count(i) == 0) {
- continue; // do nothing if track is empty
- }
- switch (a->track_get_type(i)) {
- case Animation::TYPE_POSITION_3D: {
- #ifndef _3D_DISABLED
- if (!nc->node_3d) {
- continue;
- }
- Vector3 loc;
- Error err = a->try_position_track_interpolate(i, p_time, &loc);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
- if (err != OK) {
- continue;
- }
- loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
- if (nc->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
- cache_update[cache_update_size++] = nc;
- nc->accum_pass = accum_pass;
- nc->loc_accum = loc;
- nc->rot_accum = nc->init_rot;
- nc->scale_accum = nc->init_scale;
- } else {
- nc->loc_accum = nc->loc_accum.lerp(loc, p_interp);
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_ROTATION_3D: {
- #ifndef _3D_DISABLED
- if (!nc->node_3d) {
- continue;
- }
- Quaternion rot;
- Error err = a->try_rotation_track_interpolate(i, p_time, &rot);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
- if (err != OK) {
- continue;
- }
- rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
- if (nc->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
- cache_update[cache_update_size++] = nc;
- nc->accum_pass = accum_pass;
- nc->loc_accum = nc->init_loc;
- nc->rot_accum = rot;
- nc->scale_accum = nc->init_scale;
- } else {
- nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_SCALE_3D: {
- #ifndef _3D_DISABLED
- if (!nc->node_3d) {
- continue;
- }
- Vector3 scale;
- Error err = a->try_scale_track_interpolate(i, p_time, &scale);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
- if (err != OK) {
- continue;
- }
- scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
- if (nc->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
- cache_update[cache_update_size++] = nc;
- nc->accum_pass = accum_pass;
- nc->loc_accum = nc->init_loc;
- nc->rot_accum = nc->init_rot;
- nc->scale_accum = scale;
- } else {
- nc->scale_accum = nc->scale_accum.lerp(scale, p_interp);
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_BLEND_SHAPE: {
- #ifndef _3D_DISABLED
- if (!nc->node_blend_shape) {
- continue;
- }
- float blend;
- Error err = a->try_blend_shape_track_interpolate(i, p_time, &blend);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
- if (err != OK) {
- continue;
- }
- blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
- if (nc->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
- nc->accum_pass = accum_pass;
- cache_update[cache_update_size++] = nc;
- nc->blend_shape_accum = blend;
- } else {
- nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp);
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_VALUE: {
- if (!nc->node) {
- continue;
- }
- //StringName property=a->track_get_path(i).get_property();
- HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
- ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::PropertyAnim *pa = &E->value;
- Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
- if (update_mode == Animation::UPDATE_CAPTURE) {
- if (p_started || pa->capture == Variant()) {
- pa->capture = pa->object->get_indexed(pa->subpath);
- }
- int key_count = a->track_get_key_count(i);
- if (key_count == 0) {
- continue; //eeh not worth it
- }
- double first_key_time = a->track_get_key_time(i, 0);
- double transition = 1.0;
- int first_key = 0;
- if (first_key_time == 0.0) {
- //ignore, use for transition
- if (key_count == 1) {
- continue; //with one key we can't do anything
- }
- transition = (double)a->track_get_key_transition(i, 0);
- first_key_time = a->track_get_key_time(i, 1);
- first_key = 1;
- }
- if (p_time < first_key_time) {
- double c = Math::ease(p_time / first_key_time, transition);
- Variant first_value = a->track_get_key_value(i, first_key);
- first_value = post_process_key_value(a, i, first_value, nc->node);
- Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
- if (pa->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
- cache_update_prop[cache_update_prop_size++] = pa;
- pa->value_accum = interp_value;
- pa->accum_pass = accum_pass;
- } else {
- pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp);
- }
- continue; //handled
- }
- }
- if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
- Variant value = a->value_track_interpolate(i, p_time);
- if (value == Variant()) {
- continue;
- }
- value = post_process_key_value(a, i, value, nc->node);
- if (pa->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
- cache_update_prop[cache_update_prop_size++] = pa;
- pa->value_accum = value;
- pa->accum_pass = accum_pass;
- } else {
- pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp);
- }
- } else {
- List<int> indices;
- if (p_seeked) {
- int found_key = a->track_find_key(i, p_time);
- if (found_key >= 0) {
- indices.push_back(found_key);
- }
- } else {
- if (p_started) {
- int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
- if (first_key >= 0) {
- indices.push_back(first_key);
- }
- }
- a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
- }
- for (int &F : indices) {
- Variant value = a->track_get_key_value(i, F);
- value = post_process_key_value(a, i, value, nc->node);
- switch (pa->special) {
- case SP_NONE: {
- bool valid;
- pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul
- #ifdef DEBUG_ENABLED
- if (!valid) {
- ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if the property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
- }
- #endif
- } break;
- case SP_NODE2D_POS: {
- #ifdef DEBUG_ENABLED
- if (value.get_type() != Variant::VECTOR2) {
- ERR_PRINT("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_position(value);
- } break;
- case SP_NODE2D_ROT: {
- #ifdef DEBUG_ENABLED
- if (value.is_num()) {
- ERR_PRINT("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_rotation((double)value);
- } break;
- case SP_NODE2D_SCALE: {
- #ifdef DEBUG_ENABLED
- if (value.get_type() != Variant::VECTOR2) {
- ERR_PRINT("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'.");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_scale(value);
- } break;
- }
- }
- }
- } break;
- case Animation::TYPE_METHOD: {
- #ifdef TOOLS_ENABLED
- if (!can_call) {
- continue;
- }
- #endif // TOOLS_ENABLED
- if (!p_is_current || !nc->node || is_stopping) {
- continue;
- }
- List<int> indices;
- if (p_seeked) {
- int found_key = a->track_find_key(i, p_time, Animation::FIND_MODE_EXACT);
- if (found_key >= 0) {
- indices.push_back(found_key);
- }
- } else {
- if (p_started) {
- int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
- if (first_key >= 0) {
- indices.push_back(first_key);
- }
- }
- a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
- }
- for (int &E : indices) {
- StringName method = a->method_track_get_name(i, E);
- Vector<Variant> params = a->method_track_get_params(i, E);
- #ifdef DEBUG_ENABLED
- if (!nc->node->has_method(method)) {
- ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
- }
- #endif
- _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
- }
- } break;
- case Animation::TYPE_BEZIER: {
- if (!nc->node) {
- continue;
- }
- HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
- ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::BezierAnim *ba = &E->value;
- real_t bezier = a->bezier_track_interpolate(i, p_time);
- bezier = post_process_key_value(a, i, bezier, nc->node);
- if (ba->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
- cache_update_bezier[cache_update_bezier_size++] = ba;
- ba->bezier_accum = bezier;
- ba->accum_pass = accum_pass;
- } else {
- ba->bezier_accum = Math::lerp(ba->bezier_accum, (float)bezier, p_interp);
- }
- } break;
- case Animation::TYPE_AUDIO: {
- if (!nc->node || is_stopping) {
- continue;
- }
- #ifdef TOOLS_ENABLED
- if (p_seeked && !can_call) {
- continue; // To avoid spamming the preview in editor.
- }
- #endif // TOOLS_ENABLED
- HashMap<StringName, TrackNodeCache::AudioAnim>::Iterator E = nc->audio_anim.find(a->track_get_path(i).get_concatenated_names());
- ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::AudioAnim *aa = &E->value;
- Node *asp = Object::cast_to<Node>(aa->object);
- if (!asp) {
- continue;
- }
- aa->length = a->get_length();
- aa->time = p_time;
- aa->loop = a->get_loop_mode() != Animation::LOOP_NONE;
- aa->backward = backward;
- if (aa->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_audio_size >= NODE_CACHE_UPDATE_MAX);
- cache_update_audio[cache_update_audio_size++] = aa;
- aa->accum_pass = accum_pass;
- }
- HashMap<int, TrackNodeCache::PlayingAudioStreamInfo> &map = aa->playing_streams;
- // Find stream.
- int idx = -1;
- if (p_seeked || p_started) {
- idx = a->track_find_key(i, p_time);
- // Discard previous stream when seeking.
- if (map.has(idx)) {
- aa->audio_stream_playback->stop_stream(map[idx].index);
- map.erase(idx);
- }
- } else {
- List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
- if (to_play.size()) {
- idx = to_play.back()->get();
- }
- }
- if (idx < 0) {
- continue;
- }
- // Play stream.
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (stream.is_valid()) {
- double start_ofs = a->audio_track_get_key_start_offset(i, idx);
- double end_ofs = a->audio_track_get_key_end_offset(i, idx);
- double len = stream->get_length();
- if (p_seeked || p_started) {
- start_ofs += p_time - a->track_get_key_time(i, idx);
- }
- if (aa->object->call(SNAME("get_stream")) != aa->audio_stream) {
- aa->object->call(SNAME("set_stream"), aa->audio_stream);
- aa->audio_stream_playback.unref();
- if (!playing_audio_stream_players.has(asp)) {
- playing_audio_stream_players.push_back(asp);
- }
- }
- if (!aa->object->call(SNAME("is_playing"))) {
- aa->object->call(SNAME("play"));
- }
- if (!aa->object->call(SNAME("has_stream_playback"))) {
- aa->audio_stream_playback.unref();
- continue;
- }
- if (aa->audio_stream_playback.is_null()) {
- aa->audio_stream_playback = aa->object->call(SNAME("get_stream_playback"));
- }
- TrackNodeCache::PlayingAudioStreamInfo pasi;
- pasi.index = aa->audio_stream_playback->play_stream(stream, start_ofs);
- pasi.start = p_time;
- if (len && end_ofs > 0) { // Force an end at a time.
- pasi.len = len - start_ofs - end_ofs;
- } else {
- pasi.len = 0;
- }
- map[idx] = pasi;
- }
- } break;
- case Animation::TYPE_ANIMATION: {
- if (is_stopping) {
- continue;
- }
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
- if (!player) {
- continue;
- }
- if (p_seeked) {
- //seek
- int idx = a->track_find_key(i, p_time);
- if (idx < 0) {
- continue;
- }
- double pos = a->track_get_key_time(i, idx);
- StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
- continue;
- }
- Ref<Animation> anim = player->get_animation(anim_name);
- double at_anim_pos = 0.0;
- switch (anim->get_loop_mode()) {
- case Animation::LOOP_NONE: {
- at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
- } break;
- case Animation::LOOP_LINEAR: {
- at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
- } break;
- case Animation::LOOP_PINGPONG: {
- at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length());
- } break;
- default:
- break;
- }
- if (player->is_playing()) {
- player->seek(at_anim_pos);
- player->play(anim_name);
- nc->animation_playing = true;
- playing_caches.insert(nc);
- } else {
- player->set_assigned_animation(anim_name);
- player->seek(at_anim_pos, true);
- }
- } else {
- //find stuff to play
- List<int> to_play;
- if (p_started) {
- int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
- if (first_key >= 0) {
- to_play.push_back(first_key);
- }
- }
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
- if (to_play.size()) {
- int idx = to_play.back()->get();
- StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
- if (playing_caches.has(nc)) {
- playing_caches.erase(nc);
- player->stop();
- nc->animation_playing = false;
- }
- } else {
- player->seek(0.0);
- player->play(anim_name);
- nc->animation_playing = true;
- playing_caches.insert(nc);
- }
- }
- }
- } break;
- }
- }
- }
- void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) {
- double delta = p_delta * speed_scale * cd.speed_scale;
- double next_pos = cd.pos + delta;
- bool backwards = signbit(delta); // Negative zero means playing backwards too.
- real_t len = cd.from->animation->get_length();
- Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
- switch (cd.from->animation->get_loop_mode()) {
- case Animation::LOOP_NONE: {
- if (next_pos < 0) {
- next_pos = 0;
- } else if (next_pos > len) {
- next_pos = len;
- }
- delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here).
- } break;
- case Animation::LOOP_LINEAR: {
- if (next_pos < 0 && cd.pos >= 0) {
- looped_flag = Animation::LOOPED_FLAG_START;
- }
- if (next_pos > len && cd.pos <= len) {
- looped_flag = Animation::LOOPED_FLAG_END;
- }
- next_pos = Math::fposmod(next_pos, (double)len);
- } break;
- case Animation::LOOP_PINGPONG: {
- if (next_pos < 0 && cd.pos >= 0) {
- cd.speed_scale *= -1.0;
- looped_flag = Animation::LOOPED_FLAG_START;
- }
- if (next_pos > len && cd.pos <= len) {
- cd.speed_scale *= -1.0;
- looped_flag = Animation::LOOPED_FLAG_END;
- }
- next_pos = Math::pingpong(next_pos, (double)len);
- } break;
- default:
- break;
- }
- double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process.
- cd.pos = next_pos;
- AnimationData *prev_from = cd.from;
- _animation_process_animation(cd.from, prev_pos, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag);
- // End detection.
- if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) {
- if (prev_from != playback.current.from) {
- return; // Animation has been changed in the process (may be caused by method track), abort process.
- }
- if (!backwards && prev_pos <= len && next_pos == len) {
- // Playback finished.
- end_reached = true;
- end_notify = prev_pos < len; // Notify only if not already at the end.
- }
- if (backwards && prev_pos >= 0 && next_pos == 0) {
- // Playback finished.
- end_reached = true;
- end_notify = prev_pos > 0; // Notify only if not already at the beginning.
- }
- }
- }
- void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
- Playback &c = playback;
- accum_pass++;
- bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process.
- if (p_delta != 0) {
- c.seeked = false;
- }
- float blend = 1.0; // First animation we play at 100% blend
- List<Blend>::Element *next = NULL;
- for (List<Blend>::Element *E = c.blend.front(); E; E = next) {
- Blend &b = E->get();
- // Note: There may be issues if an animation event triggers an animation change while this blend is active,
- // so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations.
- _animation_process_data(b.data, p_delta, blend, false, false);
- blend = 1.0 - b.blend_left / b.blend_time; // This is how much to blend the NEXT animation
- b.blend_left -= Math::absf(speed_scale * p_delta);
- next = E->next();
- if (b.blend_left < 0) {
- // If the blend of this has finished, we need to remove ALL the previous blends
- List<Blend>::Element *prev;
- while (E) {
- prev = E->prev();
- c.blend.erase(E);
- E = prev;
- }
- }
- }
- _animation_process_data(c.current, p_delta, blend, seeked, p_started);
- }
- void AnimationPlayer::_animation_update_transforms() {
- {
- Transform3D t;
- for (int i = 0; i < cache_update_size; i++) {
- TrackNodeCache *nc = cache_update[i];
- ERR_CONTINUE(nc->accum_pass != accum_pass);
- #ifndef _3D_DISABLED
- if (nc->skeleton && nc->bone_idx >= 0) {
- if (nc->loc_used) {
- nc->skeleton->set_bone_pose_position(nc->bone_idx, nc->loc_accum);
- }
- if (nc->rot_used) {
- nc->skeleton->set_bone_pose_rotation(nc->bone_idx, nc->rot_accum);
- }
- if (nc->scale_used) {
- nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum);
- }
- } else if (nc->node_blend_shape) {
- nc->node_blend_shape->set_blend_shape_value(nc->blend_shape_idx, nc->blend_shape_accum);
- } else if (nc->node_3d) {
- if (nc->loc_used) {
- nc->node_3d->set_position(nc->loc_accum);
- }
- if (nc->rot_used) {
- nc->node_3d->set_rotation(nc->rot_accum.get_euler());
- }
- if (nc->scale_used) {
- nc->node_3d->set_scale(nc->scale_accum);
- }
- }
- #endif // _3D_DISABLED
- }
- }
- for (int i = 0; i < cache_update_prop_size; i++) {
- TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
- ERR_CONTINUE(pa->accum_pass != accum_pass);
- switch (pa->special) {
- case SP_NONE: {
- bool valid;
- pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul
- #ifdef DEBUG_ENABLED
- if (!valid) {
- // Get subpath as string for printing the error
- // Cannot use `String::join(Vector<String>)` because this is a vector of StringName
- String key_debug;
- if (pa->subpath.size() > 0) {
- key_debug = pa->subpath[0];
- for (int subpath_index = 1; subpath_index < pa->subpath.size(); ++subpath_index) {
- key_debug += ".";
- key_debug += pa->subpath[subpath_index];
- }
- }
- ERR_PRINT("Failed setting key '" + key_debug +
- "' at time " + rtos(playback.current.pos) +
- " in Animation '" + get_current_animation() +
- "' at Node '" + get_path() +
- "', Track '" + String(pa->owner->path) +
- "'. Check if the property exists or the type of key is right for the property.");
- }
- #endif
- } break;
- case SP_NODE2D_POS: {
- #ifdef DEBUG_ENABLED
- if (pa->value_accum.get_type() != Variant::VECTOR2) {
- ERR_PRINT("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
- } break;
- case SP_NODE2D_ROT: {
- #ifdef DEBUG_ENABLED
- if (pa->value_accum.is_num()) {
- ERR_PRINT("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum));
- } break;
- case SP_NODE2D_SCALE: {
- #ifdef DEBUG_ENABLED
- if (pa->value_accum.get_type() != Variant::VECTOR2) {
- ERR_PRINT("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
- } break;
- }
- }
- for (int i = 0; i < cache_update_bezier_size; i++) {
- TrackNodeCache::BezierAnim *ba = cache_update_bezier[i];
- ERR_CONTINUE(ba->accum_pass != accum_pass);
- ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);
- }
- for (int i = 0; i < cache_update_audio_size; i++) {
- TrackNodeCache::AudioAnim *aa = cache_update_audio[i];
- ERR_CONTINUE(aa->accum_pass != accum_pass);
- // Audio ending process.
- LocalVector<int> erase_list;
- for (const KeyValue<int, TrackNodeCache::PlayingAudioStreamInfo> &K : aa->playing_streams) {
- TrackNodeCache::PlayingAudioStreamInfo pasi = K.value;
- bool stop = false;
- if (!aa->audio_stream_playback->is_stream_playing(pasi.index)) {
- stop = true;
- }
- if (!aa->loop) {
- if (!aa->backward) {
- if (aa->time < pasi.start) {
- stop = true;
- }
- } else {
- if (aa->time > pasi.start) {
- stop = true;
- }
- }
- }
- if (pasi.len > 0) {
- double len = 0.0;
- if (!aa->backward) {
- len = pasi.start > aa->time ? (aa->length - pasi.start) + aa->time : aa->time - pasi.start;
- } else {
- len = pasi.start < aa->time ? (aa->length - aa->time) + pasi.start : pasi.start - aa->time;
- }
- if (len > pasi.len) {
- stop = true;
- }
- }
- if (stop) {
- // Time to stop.
- aa->audio_stream_playback->stop_stream(pasi.index);
- erase_list.push_back(K.key);
- }
- }
- for (uint32_t erase_idx = 0; erase_idx < erase_list.size(); erase_idx++) {
- aa->playing_streams.erase(erase_list[erase_idx]);
- }
- }
- }
- void AnimationPlayer::_animation_process(double p_delta) {
- if (playback.current.from) {
- end_reached = false;
- end_notify = false;
- bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process.
- if (playback.started) {
- playback.started = false;
- }
- cache_update_size = 0;
- cache_update_prop_size = 0;
- cache_update_bezier_size = 0;
- cache_update_audio_size = 0;
- AnimationData *prev_from = playback.current.from;
- _animation_process2(p_delta, started);
- if (prev_from != playback.current.from) {
- return; // Animation has been changed in the process (may be caused by method track), abort process.
- }
- _animation_update_transforms();
- if (end_reached) {
- _clear_audio_streams();
- _stop_playing_caches(false);
- if (queued.size()) {
- String old = playback.assigned;
- play(queued.front()->get());
- String new_name = playback.assigned;
- queued.pop_front();
- if (end_notify) {
- emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
- }
- } else {
- playing = false;
- _set_process(false);
- if (end_notify) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
- if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) {
- print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path()));
- get_tree()->quit();
- }
- }
- }
- end_reached = false;
- }
- } else {
- _set_process(false);
- }
- }
- void AnimationPlayer::_animation_set_cache_update() {
- // Relatively fast function to update all animations.
- animation_set_update_pass++;
- bool clear_cache_needed = false;
- // Update changed and add otherwise
- for (const AnimationLibraryData &lib : animation_libraries) {
- for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) {
- StringName key = lib.name == StringName() ? K.key : StringName(String(lib.name) + "/" + String(K.key));
- if (!animation_set.has(key)) {
- AnimationData ad;
- ad.animation = K.value;
- ad.animation_library = lib.name;
- ad.name = key;
- ad.last_update = animation_set_update_pass;
- animation_set.insert(ad.name, ad);
- } else {
- AnimationData &ad = animation_set[key];
- if (ad.last_update != animation_set_update_pass) {
- // Was not updated, update. If the animation is duplicated, the second one will be ignored.
- if (ad.animation != K.value || ad.animation_library != lib.name) {
- // Animation changed, update and clear caches.
- clear_cache_needed = true;
- ad.animation = K.value;
- ad.animation_library = lib.name;
- }
- ad.last_update = animation_set_update_pass;
- }
- }
- }
- }
- // Check removed
- List<StringName> to_erase;
- for (const KeyValue<StringName, AnimationData> &E : animation_set) {
- if (E.value.last_update != animation_set_update_pass) {
- // Was not updated, must be erased
- to_erase.push_back(E.key);
- clear_cache_needed = true;
- }
- }
- while (to_erase.size()) {
- animation_set.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
- if (clear_cache_needed) {
- // If something was modified or removed, caches need to be cleared
- clear_caches();
- }
- emit_signal(SNAME("animation_list_changed"));
- }
- void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) {
- _animation_set_cache_update();
- }
- void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) {
- StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name));
- if (!animation_set.has(name)) {
- return; // No need to update because not the one from the library being used.
- }
- _animation_set_cache_update();
- // Erase blends if needed
- List<BlendKey> to_erase;
- for (const KeyValue<BlendKey, double> &E : blend_times) {
- BlendKey bk = E.key;
- if (bk.from == name || bk.to == name) {
- to_erase.push_back(bk);
- }
- }
- while (to_erase.size()) {
- blend_times.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
- }
- void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
- // Rename autoplay or blends if needed.
- List<BlendKey> to_erase;
- HashMap<BlendKey, double, BlendKey> to_insert;
- for (const KeyValue<BlendKey, double> &E : blend_times) {
- BlendKey bk = E.key;
- BlendKey new_bk = bk;
- bool erase = false;
- if (bk.from == p_from_name) {
- new_bk.from = p_to_name;
- erase = true;
- }
- if (bk.to == p_from_name) {
- new_bk.to = p_to_name;
- erase = true;
- }
- if (erase) {
- to_erase.push_back(bk);
- to_insert[new_bk] = E.value;
- }
- }
- while (to_erase.size()) {
- blend_times.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
- while (to_insert.size()) {
- blend_times[to_insert.begin()->key] = to_insert.begin()->value;
- to_insert.remove(to_insert.begin());
- }
- if (autoplay == p_from_name) {
- autoplay = p_to_name;
- }
- }
- void AnimationPlayer::_animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library) {
- StringName from_name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name));
- StringName to_name = p_library == StringName() ? p_to_name : StringName(String(p_library) + "/" + String(p_to_name));
- if (!animation_set.has(from_name)) {
- return; // No need to update because not the one from the library being used.
- }
- _animation_set_cache_update();
- _rename_animation(from_name, to_name);
- }
- Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library) {
- ERR_FAIL_COND_V(p_animation_library.is_null(), ERR_INVALID_PARAMETER);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
- #endif
- int insert_pos = 0;
- for (const AnimationLibraryData &lib : animation_libraries) {
- ERR_FAIL_COND_V_MSG(lib.name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name));
- ERR_FAIL_COND_V_MSG(lib.library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + lib.name.operator String() + "'.");
- if (lib.name.operator String() >= p_name.operator String()) {
- break;
- }
- insert_pos++;
- }
- AnimationLibraryData ald;
- ald.name = p_name;
- ald.library = p_animation_library;
- animation_libraries.insert(insert_pos, ald);
- ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name));
- ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name));
- ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name));
- ald.library->connect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
- _animation_set_cache_update();
- notify_property_list_changed();
- return OK;
- }
- void AnimationPlayer::remove_animation_library(const StringName &p_name) {
- int at_pos = -1;
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- if (animation_libraries[i].name == p_name) {
- at_pos = i;
- break;
- }
- }
- ERR_FAIL_COND(at_pos == -1);
- animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
- animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
- animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
- animation_libraries[at_pos].library->disconnect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
- stop();
- animation_libraries.remove_at(at_pos);
- _animation_set_cache_update();
- notify_property_list_changed();
- }
- void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) {
- if (p_name == p_new_name) {
- return;
- }
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(String(p_new_name).contains("/") || String(p_new_name).contains(":") || String(p_new_name).contains(",") || String(p_new_name).contains("["), "Invalid animation library name: " + String(p_new_name) + ".");
- #endif
- bool found = false;
- for (AnimationLibraryData &lib : animation_libraries) {
- ERR_FAIL_COND_MSG(lib.name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name));
- if (lib.name == p_name) {
- found = true;
- lib.name = p_new_name;
- // rename connections
- lib.library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
- lib.library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
- lib.library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
- lib.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name));
- lib.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name));
- lib.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name));
- for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) {
- StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key));
- StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key));
- _rename_animation(old_name, new_name);
- }
- }
- }
- ERR_FAIL_COND(!found);
- stop();
- animation_libraries.sort(); // Must keep alphabetical order.
- _animation_set_cache_update(); // Update cache.
- notify_property_list_changed();
- }
- bool AnimationPlayer::has_animation_library(const StringName &p_name) const {
- for (const AnimationLibraryData &lib : animation_libraries) {
- if (lib.name == p_name) {
- return true;
- }
- }
- return false;
- }
- Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const {
- for (const AnimationLibraryData &lib : animation_libraries) {
- if (lib.name == p_name) {
- return lib.library;
- }
- }
- ERR_FAIL_V(Ref<AnimationLibrary>());
- }
- TypedArray<StringName> AnimationPlayer::_get_animation_library_list() const {
- TypedArray<StringName> ret;
- for (const AnimationLibraryData &lib : animation_libraries) {
- ret.push_back(lib.name);
- }
- return ret;
- }
- void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries) const {
- for (const AnimationLibraryData &lib : animation_libraries) {
- p_libraries->push_back(lib.name);
- }
- }
- bool AnimationPlayer::has_animation(const StringName &p_name) const {
- return animation_set.has(p_name);
- }
- Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name));
- const AnimationData &anim_data = animation_set[p_name];
- return anim_data.animation;
- }
- void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
- List<String> anims;
- for (const KeyValue<StringName, AnimationData> &E : animation_set) {
- anims.push_back(E.key);
- }
- anims.sort();
- for (const String &E : anims) {
- p_animations->push_back(E);
- }
- }
- void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) {
- ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1));
- ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2));
- ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
- BlendKey bk;
- bk.from = p_animation1;
- bk.to = p_animation2;
- if (p_time == 0) {
- blend_times.erase(bk);
- } else {
- blend_times[bk] = p_time;
- }
- }
- double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
- BlendKey bk;
- bk.from = p_animation1;
- bk.to = p_animation2;
- if (blend_times.has(bk)) {
- return blend_times[bk];
- } else {
- return 0;
- }
- }
- void AnimationPlayer::queue(const StringName &p_name) {
- if (!is_playing()) {
- play(p_name);
- } else {
- queued.push_back(p_name);
- }
- }
- Vector<String> AnimationPlayer::get_queue() {
- Vector<String> ret;
- for (const StringName &E : queued) {
- ret.push_back(E);
- }
- return ret;
- }
- void AnimationPlayer::clear_queue() {
- queued.clear();
- }
- void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) {
- play(p_name, p_custom_blend, -1, true);
- }
- void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) {
- StringName name = p_name;
- if (String(name) == "") {
- name = playback.assigned;
- }
- ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s.", name));
- Playback &c = playback;
- if (c.current.from) {
- double blend_time = 0.0;
- // find if it can blend
- BlendKey bk;
- bk.from = c.current.from->name;
- bk.to = name;
- if (p_custom_blend >= 0) {
- blend_time = p_custom_blend;
- } else if (blend_times.has(bk)) {
- blend_time = blend_times[bk];
- } else {
- bk.from = "*";
- if (blend_times.has(bk)) {
- blend_time = blend_times[bk];
- } else {
- bk.from = c.current.from->name;
- bk.to = "*";
- if (blend_times.has(bk)) {
- blend_time = blend_times[bk];
- }
- }
- }
- if (p_custom_blend < 0 && blend_time == 0 && default_blend_time) {
- blend_time = default_blend_time;
- }
- if (blend_time > 0) {
- Blend b;
- b.data = c.current;
- b.blend_time = b.blend_left = blend_time;
- c.blend.push_back(b);
- } else {
- c.blend.clear();
- }
- }
- if (get_current_animation() != p_name) {
- _clear_audio_streams();
- _stop_playing_caches(false);
- }
- c.current.from = &animation_set[name];
- if (c.assigned != name) { // reset
- c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
- } else {
- if (p_from_end && c.current.pos == 0) {
- // Animation reset BUT played backwards, set position to the end
- c.current.pos = c.current.from->animation->get_length();
- } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
- // Animation resumed but already ended, set position to the beginning
- c.current.pos = 0;
- }
- }
- c.current.speed_scale = p_custom_scale;
- c.assigned = name;
- c.seeked = false;
- c.started = true;
- if (!end_reached) {
- queued.clear();
- }
- _set_process(true); // always process when starting an animation
- playing = true;
- emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
- return; // no next in this case
- }
- StringName next = animation_get_next(p_name);
- if (next != StringName() && animation_set.has(next)) {
- queue(next);
- }
- }
- bool AnimationPlayer::is_playing() const {
- return playing;
- }
- void AnimationPlayer::set_current_animation(const String &p_anim) {
- if (p_anim == "[stop]" || p_anim.is_empty()) {
- stop();
- } else if (!is_playing()) {
- play(p_anim);
- } else if (playback.assigned != p_anim) {
- float speed = playback.current.speed_scale;
- play(p_anim, -1.0, speed, signbit(speed));
- } else {
- // Same animation, do not replay from start
- }
- }
- String AnimationPlayer::get_current_animation() const {
- return (is_playing() ? playback.assigned : "");
- }
- void AnimationPlayer::set_assigned_animation(const String &p_anim) {
- if (is_playing()) {
- float speed = playback.current.speed_scale;
- play(p_anim, -1.0, speed, signbit(speed));
- } else {
- ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim));
- playback.current.pos = 0;
- playback.current.from = &animation_set[p_anim];
- playback.assigned = p_anim;
- }
- }
- String AnimationPlayer::get_assigned_animation() const {
- return playback.assigned;
- }
- void AnimationPlayer::pause() {
- _stop_internal(false, false);
- }
- void AnimationPlayer::stop(bool p_keep_state) {
- _stop_internal(true, p_keep_state);
- }
- void AnimationPlayer::set_speed_scale(float p_speed) {
- speed_scale = p_speed;
- }
- float AnimationPlayer::get_speed_scale() const {
- return speed_scale;
- }
- float AnimationPlayer::get_playing_speed() const {
- if (!playing) {
- return 0;
- }
- return speed_scale * playback.current.speed_scale;
- }
- void AnimationPlayer::seek(double p_time, bool p_update) {
- playback.current.pos = p_time;
- if (!playback.current.from) {
- if (playback.assigned) {
- ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
- playback.current.from = &animation_set[playback.assigned];
- }
- if (!playback.current.from) {
- return; // There is no animation.
- }
- }
- playback.seeked = true;
- if (p_update) {
- _animation_process(0);
- }
- }
- void AnimationPlayer::seek_delta(double p_time, double p_delta) {
- playback.current.pos = p_time - p_delta;
- if (!playback.current.from) {
- if (playback.assigned) {
- ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
- playback.current.from = &animation_set[playback.assigned];
- }
- if (!playback.current.from) {
- return; // There is no animation.
- }
- }
- if (speed_scale != 0.0) {
- p_delta /= speed_scale;
- }
- _animation_process(p_delta);
- }
- bool AnimationPlayer::is_valid() const {
- return (playback.current.from);
- }
- double AnimationPlayer::get_current_animation_position() const {
- ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
- return playback.current.pos;
- }
- double AnimationPlayer::get_current_animation_length() const {
- ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
- return playback.current.from->animation->get_length();
- }
- void AnimationPlayer::_animation_changed(const StringName &p_name) {
- clear_caches();
- if (is_playing()) {
- playback.seeked = true; //need to restart stuff, like audio
- }
- }
- void AnimationPlayer::_stop_playing_caches(bool p_reset) {
- for (TrackNodeCache *E : playing_caches) {
- if (E->node && E->audio_playing) {
- E->node->call(SNAME("stop"));
- }
- if (E->node && E->animation_playing) {
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->node);
- if (!player) {
- continue;
- }
- if (p_reset) {
- player->stop();
- } else {
- player->pause();
- }
- }
- }
- playing_caches.clear();
- }
- void AnimationPlayer::_node_removed(Node *p_node) {
- clear_caches(); // nodes contained here are being removed, clear the caches
- }
- void AnimationPlayer::clear_caches() {
- _clear_audio_streams();
- _stop_playing_caches(true);
- node_cache_map.clear();
- for (KeyValue<StringName, AnimationData> &E : animation_set) {
- E.value.node_cache.clear();
- }
- cache_update_size = 0;
- cache_update_prop_size = 0;
- cache_update_bezier_size = 0;
- cache_update_audio_size = 0;
- emit_signal(SNAME("caches_cleared"));
- }
- void AnimationPlayer::_clear_audio_streams() {
- for (int i = 0; i < playing_audio_stream_players.size(); i++) {
- playing_audio_stream_players[i]->call(SNAME("stop"));
- playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>());
- }
- playing_audio_stream_players.clear();
- }
- void AnimationPlayer::set_active(bool p_active) {
- if (active == p_active) {
- return;
- }
- active = p_active;
- _set_process(processing, true);
- }
- bool AnimationPlayer::is_active() const {
- return active;
- }
- StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
- for (const KeyValue<StringName, AnimationData> &E : animation_set) {
- if (E.value.animation == p_animation) {
- return E.key;
- }
- }
- return StringName();
- }
- StringName AnimationPlayer::find_animation_library(const Ref<Animation> &p_animation) const {
- for (const KeyValue<StringName, AnimationData> &E : animation_set) {
- if (E.value.animation == p_animation) {
- return E.value.animation_library;
- }
- }
- return StringName();
- }
- void AnimationPlayer::set_autoplay(const String &p_name) {
- if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
- WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
- }
- autoplay = p_name;
- }
- String AnimationPlayer::get_autoplay() const {
- return autoplay;
- }
- void AnimationPlayer::set_reset_on_save_enabled(bool p_enabled) {
- reset_on_save = p_enabled;
- }
- bool AnimationPlayer::is_reset_on_save_enabled() const {
- return reset_on_save;
- }
- void AnimationPlayer::set_process_callback(AnimationProcessCallback p_mode) {
- if (process_callback == p_mode) {
- return;
- }
- bool pr = processing;
- if (pr) {
- _set_process(false);
- }
- process_callback = p_mode;
- if (pr) {
- _set_process(true);
- }
- }
- AnimationPlayer::AnimationProcessCallback AnimationPlayer::get_process_callback() const {
- return process_callback;
- }
- void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) {
- method_call_mode = p_mode;
- }
- AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() const {
- return method_call_mode;
- }
- void AnimationPlayer::set_audio_max_polyphony(int p_audio_max_polyphony) {
- ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128);
- audio_max_polyphony = p_audio_max_polyphony;
- }
- int AnimationPlayer::get_audio_max_polyphony() const {
- return audio_max_polyphony;
- }
- void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) {
- movie_quit_on_finish = p_enabled;
- }
- bool AnimationPlayer::is_movie_quit_on_finish_enabled() const {
- return movie_quit_on_finish;
- }
- void AnimationPlayer::_set_process(bool p_process, bool p_force) {
- if (processing == p_process && !p_force) {
- return;
- }
- switch (process_callback) {
- case ANIMATION_PROCESS_PHYSICS:
- set_physics_process_internal(p_process && active);
- break;
- case ANIMATION_PROCESS_IDLE:
- set_process_internal(p_process && active);
- break;
- case ANIMATION_PROCESS_MANUAL:
- break;
- }
- processing = p_process;
- }
- void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
- _clear_audio_streams();
- _stop_playing_caches(p_reset);
- Playback &c = playback;
- c.blend.clear();
- if (p_reset) {
- if (p_keep_state) {
- c.current.pos = 0;
- } else {
- is_stopping = true;
- seek(0, true);
- is_stopping = false;
- }
- c.current.from = nullptr;
- c.current.speed_scale = 1;
- }
- _set_process(false);
- queued.clear();
- playing = false;
- }
- void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
- ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
- animation_set[p_animation].next = p_next;
- }
- StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
- if (!animation_set.has(p_animation)) {
- return StringName();
- }
- return animation_set[p_animation].next;
- }
- void AnimationPlayer::set_default_blend_time(double p_default) {
- default_blend_time = p_default;
- }
- double AnimationPlayer::get_default_blend_time() const {
- return default_blend_time;
- }
- void AnimationPlayer::set_root(const NodePath &p_root) {
- root = p_root;
- clear_caches();
- }
- NodePath AnimationPlayer::get_root() const {
- return root;
- }
- void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- String pf = p_function;
- if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "has_animation" || p_function == "queue")) {
- List<StringName> al;
- get_animation_list(&al);
- for (const StringName &name : al) {
- r_options->push_back(String(name).quote());
- }
- }
- Node::get_argument_options(p_function, p_idx, r_options);
- }
- #ifdef TOOLS_ENABLED
- Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_override) {
- Ref<AnimatedValuesBackup> backup;
- if (!playback.current.from) {
- return backup;
- }
- _ensure_node_caches(playback.current.from, p_root_override);
- backup.instantiate();
- for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
- TrackNodeCache *nc = playback.current.from->node_cache[i];
- if (!nc) {
- continue;
- }
- if (nc->skeleton) {
- if (nc->bone_idx == -1) {
- continue;
- }
- AnimatedValuesBackup::Entry entry;
- entry.object = nc->skeleton;
- entry.bone_idx = nc->bone_idx;
- Array arr;
- arr.resize(3);
- arr[0] = nc->skeleton->get_bone_pose_position(nc->bone_idx);
- arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx);
- arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx);
- entry.value = nc;
- backup->entries.push_back(entry);
- } else {
- if (nc->node_3d) {
- AnimatedValuesBackup::Entry entry;
- entry.object = nc->node_3d;
- entry.subpath.push_back("transform");
- entry.value = nc->node_3d->get_transform();
- entry.bone_idx = -1;
- backup->entries.push_back(entry);
- } else {
- for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) {
- AnimatedValuesBackup::Entry entry;
- entry.object = E.value.object;
- entry.subpath = E.value.subpath;
- bool valid;
- entry.value = E.value.object->get_indexed(E.value.subpath, &valid);
- entry.bone_idx = -1;
- if (valid) {
- backup->entries.push_back(entry);
- }
- }
- }
- }
- }
- return backup;
- }
- Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
- ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>());
- Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation;
- ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>());
- Node *root_node = get_node_or_null(root);
- ERR_FAIL_NULL_V(root_node, Ref<AnimatedValuesBackup>());
- AnimationPlayer *aux_player = memnew(AnimationPlayer);
- EditorNode::get_singleton()->add_child(aux_player);
- Ref<AnimationLibrary> al;
- al.instantiate();
- al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
- aux_player->add_animation_library("", al);
- aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
- // Forcing the use of the original root because the scene where original player belongs may be not the active one
- Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(get_node(get_root()));
- aux_player->seek(0.0f, true);
- aux_player->queue_free();
- if (p_user_initiated) {
- Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
- old_values->restore();
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Animation Apply Reset"));
- ur->add_do_method(new_values.ptr(), "restore");
- ur->add_undo_method(old_values.ptr(), "restore");
- ur->commit_action();
- }
- return old_values;
- }
- bool AnimationPlayer::can_apply_reset() const {
- return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET;
- }
- #endif // TOOLS_ENABLED
- void AnimationPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation_library", "name", "library"), &AnimationPlayer::add_animation_library);
- ClassDB::bind_method(D_METHOD("remove_animation_library", "name"), &AnimationPlayer::remove_animation_library);
- ClassDB::bind_method(D_METHOD("rename_animation_library", "name", "newname"), &AnimationPlayer::rename_animation_library);
- ClassDB::bind_method(D_METHOD("has_animation_library", "name"), &AnimationPlayer::has_animation_library);
- ClassDB::bind_method(D_METHOD("get_animation_library", "name"), &AnimationPlayer::get_animation_library);
- ClassDB::bind_method(D_METHOD("get_animation_library_list"), &AnimationPlayer::_get_animation_library_list);
- ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation);
- ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation);
- ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list);
- ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
- ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
- ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time);
- ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time);
- ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
- ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
- ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
- ClassDB::bind_method(D_METHOD("stop", "keep_state"), &AnimationPlayer::stop, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
- ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
- ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
- ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation);
- ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
- ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
- ClassDB::bind_method(D_METHOD("get_queue"), &AnimationPlayer::get_queue);
- ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
- ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
- ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
- ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
- ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
- ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
- ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled", "enabled"), &AnimationPlayer::set_reset_on_save_enabled);
- ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled"), &AnimationPlayer::is_reset_on_save_enabled);
- ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
- ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
- ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
- ClassDB::bind_method(D_METHOD("find_animation_library", "animation"), &AnimationPlayer::find_animation_library);
- ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches);
- ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationPlayer::set_process_callback);
- ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationPlayer::get_process_callback);
- ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
- ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
- ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationPlayer::set_audio_max_polyphony);
- ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationPlayer::get_audio_max_polyphony);
- ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled);
- ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled);
- ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
- ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
- ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
- GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_position");
- ADD_GROUP("Playback Options", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s"), "set_default_blend_time", "get_default_blend_time");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled");
- ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name")));
- ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name")));
- ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name")));
- ADD_SIGNAL(MethodInfo("animation_list_changed"));
- ADD_SIGNAL(MethodInfo("animation_libraries_updated"));
- ADD_SIGNAL(MethodInfo("caches_cleared"));
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
- BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED);
- BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE);
- }
- AnimationPlayer::AnimationPlayer() {
- root = SceneStringNames::get_singleton()->path_pp;
- }
- AnimationPlayer::~AnimationPlayer() {
- }
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