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rendering_device_driver_vulkan.cpp 154 KB

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  1. /**************************************************************************/
  2. /* rendering_device_driver_vulkan.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_device_driver_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/marshalls.h"
  33. #include "thirdparty/misc/smolv.h"
  34. #include "vulkan_context.h"
  35. /*****************/
  36. /**** GENERIC ****/
  37. /*****************/
  38. static const VkFormat RD_TO_VK_FORMAT[RDD::DATA_FORMAT_MAX] = {
  39. VK_FORMAT_R4G4_UNORM_PACK8,
  40. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  41. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  42. VK_FORMAT_R5G6B5_UNORM_PACK16,
  43. VK_FORMAT_B5G6R5_UNORM_PACK16,
  44. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  45. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  46. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  47. VK_FORMAT_R8_UNORM,
  48. VK_FORMAT_R8_SNORM,
  49. VK_FORMAT_R8_USCALED,
  50. VK_FORMAT_R8_SSCALED,
  51. VK_FORMAT_R8_UINT,
  52. VK_FORMAT_R8_SINT,
  53. VK_FORMAT_R8_SRGB,
  54. VK_FORMAT_R8G8_UNORM,
  55. VK_FORMAT_R8G8_SNORM,
  56. VK_FORMAT_R8G8_USCALED,
  57. VK_FORMAT_R8G8_SSCALED,
  58. VK_FORMAT_R8G8_UINT,
  59. VK_FORMAT_R8G8_SINT,
  60. VK_FORMAT_R8G8_SRGB,
  61. VK_FORMAT_R8G8B8_UNORM,
  62. VK_FORMAT_R8G8B8_SNORM,
  63. VK_FORMAT_R8G8B8_USCALED,
  64. VK_FORMAT_R8G8B8_SSCALED,
  65. VK_FORMAT_R8G8B8_UINT,
  66. VK_FORMAT_R8G8B8_SINT,
  67. VK_FORMAT_R8G8B8_SRGB,
  68. VK_FORMAT_B8G8R8_UNORM,
  69. VK_FORMAT_B8G8R8_SNORM,
  70. VK_FORMAT_B8G8R8_USCALED,
  71. VK_FORMAT_B8G8R8_SSCALED,
  72. VK_FORMAT_B8G8R8_UINT,
  73. VK_FORMAT_B8G8R8_SINT,
  74. VK_FORMAT_B8G8R8_SRGB,
  75. VK_FORMAT_R8G8B8A8_UNORM,
  76. VK_FORMAT_R8G8B8A8_SNORM,
  77. VK_FORMAT_R8G8B8A8_USCALED,
  78. VK_FORMAT_R8G8B8A8_SSCALED,
  79. VK_FORMAT_R8G8B8A8_UINT,
  80. VK_FORMAT_R8G8B8A8_SINT,
  81. VK_FORMAT_R8G8B8A8_SRGB,
  82. VK_FORMAT_B8G8R8A8_UNORM,
  83. VK_FORMAT_B8G8R8A8_SNORM,
  84. VK_FORMAT_B8G8R8A8_USCALED,
  85. VK_FORMAT_B8G8R8A8_SSCALED,
  86. VK_FORMAT_B8G8R8A8_UINT,
  87. VK_FORMAT_B8G8R8A8_SINT,
  88. VK_FORMAT_B8G8R8A8_SRGB,
  89. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  90. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  91. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  92. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  93. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  94. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  95. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  96. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  97. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  98. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  99. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  100. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  101. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  102. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  103. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  104. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  105. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  106. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  107. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  108. VK_FORMAT_R16_UNORM,
  109. VK_FORMAT_R16_SNORM,
  110. VK_FORMAT_R16_USCALED,
  111. VK_FORMAT_R16_SSCALED,
  112. VK_FORMAT_R16_UINT,
  113. VK_FORMAT_R16_SINT,
  114. VK_FORMAT_R16_SFLOAT,
  115. VK_FORMAT_R16G16_UNORM,
  116. VK_FORMAT_R16G16_SNORM,
  117. VK_FORMAT_R16G16_USCALED,
  118. VK_FORMAT_R16G16_SSCALED,
  119. VK_FORMAT_R16G16_UINT,
  120. VK_FORMAT_R16G16_SINT,
  121. VK_FORMAT_R16G16_SFLOAT,
  122. VK_FORMAT_R16G16B16_UNORM,
  123. VK_FORMAT_R16G16B16_SNORM,
  124. VK_FORMAT_R16G16B16_USCALED,
  125. VK_FORMAT_R16G16B16_SSCALED,
  126. VK_FORMAT_R16G16B16_UINT,
  127. VK_FORMAT_R16G16B16_SINT,
  128. VK_FORMAT_R16G16B16_SFLOAT,
  129. VK_FORMAT_R16G16B16A16_UNORM,
  130. VK_FORMAT_R16G16B16A16_SNORM,
  131. VK_FORMAT_R16G16B16A16_USCALED,
  132. VK_FORMAT_R16G16B16A16_SSCALED,
  133. VK_FORMAT_R16G16B16A16_UINT,
  134. VK_FORMAT_R16G16B16A16_SINT,
  135. VK_FORMAT_R16G16B16A16_SFLOAT,
  136. VK_FORMAT_R32_UINT,
  137. VK_FORMAT_R32_SINT,
  138. VK_FORMAT_R32_SFLOAT,
  139. VK_FORMAT_R32G32_UINT,
  140. VK_FORMAT_R32G32_SINT,
  141. VK_FORMAT_R32G32_SFLOAT,
  142. VK_FORMAT_R32G32B32_UINT,
  143. VK_FORMAT_R32G32B32_SINT,
  144. VK_FORMAT_R32G32B32_SFLOAT,
  145. VK_FORMAT_R32G32B32A32_UINT,
  146. VK_FORMAT_R32G32B32A32_SINT,
  147. VK_FORMAT_R32G32B32A32_SFLOAT,
  148. VK_FORMAT_R64_UINT,
  149. VK_FORMAT_R64_SINT,
  150. VK_FORMAT_R64_SFLOAT,
  151. VK_FORMAT_R64G64_UINT,
  152. VK_FORMAT_R64G64_SINT,
  153. VK_FORMAT_R64G64_SFLOAT,
  154. VK_FORMAT_R64G64B64_UINT,
  155. VK_FORMAT_R64G64B64_SINT,
  156. VK_FORMAT_R64G64B64_SFLOAT,
  157. VK_FORMAT_R64G64B64A64_UINT,
  158. VK_FORMAT_R64G64B64A64_SINT,
  159. VK_FORMAT_R64G64B64A64_SFLOAT,
  160. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  161. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  162. VK_FORMAT_D16_UNORM,
  163. VK_FORMAT_X8_D24_UNORM_PACK32,
  164. VK_FORMAT_D32_SFLOAT,
  165. VK_FORMAT_S8_UINT,
  166. VK_FORMAT_D16_UNORM_S8_UINT,
  167. VK_FORMAT_D24_UNORM_S8_UINT,
  168. VK_FORMAT_D32_SFLOAT_S8_UINT,
  169. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  170. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  171. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  172. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  173. VK_FORMAT_BC2_UNORM_BLOCK,
  174. VK_FORMAT_BC2_SRGB_BLOCK,
  175. VK_FORMAT_BC3_UNORM_BLOCK,
  176. VK_FORMAT_BC3_SRGB_BLOCK,
  177. VK_FORMAT_BC4_UNORM_BLOCK,
  178. VK_FORMAT_BC4_SNORM_BLOCK,
  179. VK_FORMAT_BC5_UNORM_BLOCK,
  180. VK_FORMAT_BC5_SNORM_BLOCK,
  181. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  182. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  183. VK_FORMAT_BC7_UNORM_BLOCK,
  184. VK_FORMAT_BC7_SRGB_BLOCK,
  185. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  186. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  187. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  188. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  189. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  190. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  191. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  192. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  193. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  194. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  195. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  196. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  197. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  198. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  199. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  200. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  201. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  202. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  203. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  204. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  205. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  206. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  207. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  208. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  209. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  210. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  211. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  212. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  213. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  214. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  215. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  216. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  217. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  218. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  219. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  220. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  221. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  222. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  223. VK_FORMAT_G8B8G8R8_422_UNORM,
  224. VK_FORMAT_B8G8R8G8_422_UNORM,
  225. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  226. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  227. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  228. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  229. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  230. VK_FORMAT_R10X6_UNORM_PACK16,
  231. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  232. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  233. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  234. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  235. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  236. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  237. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  238. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  239. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  240. VK_FORMAT_R12X4_UNORM_PACK16,
  241. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  242. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  243. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  244. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  245. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  246. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  247. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  248. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  249. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  250. VK_FORMAT_G16B16G16R16_422_UNORM,
  251. VK_FORMAT_B16G16R16G16_422_UNORM,
  252. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  253. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  254. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  255. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  256. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  257. };
  258. // RDD::CompareOperator == VkCompareOp.
  259. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NEVER, VK_COMPARE_OP_NEVER));
  260. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS, VK_COMPARE_OP_LESS));
  261. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_EQUAL, VK_COMPARE_OP_EQUAL));
  262. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_LESS_OR_EQUAL));
  263. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER, VK_COMPARE_OP_GREATER));
  264. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NOT_EQUAL, VK_COMPARE_OP_NOT_EQUAL));
  265. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER_OR_EQUAL, VK_COMPARE_OP_GREATER_OR_EQUAL));
  266. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_ALWAYS, VK_COMPARE_OP_ALWAYS));
  267. static_assert(ARRAYS_COMPATIBLE_FIELDWISE(Rect2i, VkRect2D));
  268. /****************/
  269. /**** MEMORY ****/
  270. /****************/
  271. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  272. VmaPool RenderingDeviceDriverVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
  273. if (small_allocs_pools.has(p_mem_type_index)) {
  274. return small_allocs_pools[p_mem_type_index];
  275. }
  276. print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
  277. VmaPoolCreateInfo pci = {};
  278. pci.memoryTypeIndex = p_mem_type_index;
  279. pci.flags = 0;
  280. pci.blockSize = 0;
  281. pci.minBlockCount = 0;
  282. pci.maxBlockCount = SIZE_MAX;
  283. pci.priority = 0.5f;
  284. pci.minAllocationAlignment = 0;
  285. pci.pMemoryAllocateNext = nullptr;
  286. VmaPool pool = VK_NULL_HANDLE;
  287. VkResult res = vmaCreatePool(allocator, &pci, &pool);
  288. small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time.
  289. ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
  290. return pool;
  291. }
  292. /*****************/
  293. /**** BUFFERS ****/
  294. /*****************/
  295. // RDD::BufferUsageBits == VkBufferUsageFlagBits.
  296. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TRANSFER_FROM_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT));
  297. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TRANSFER_TO_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT));
  298. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TEXEL_BIT, VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT));
  299. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_UNIFORM_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT));
  300. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_STORAGE_BIT, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
  301. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_INDEX_BIT, VK_BUFFER_USAGE_INDEX_BUFFER_BIT));
  302. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_VERTEX_BIT, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
  303. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_INDIRECT_BIT, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT));
  304. RDD::BufferID RenderingDeviceDriverVulkan::buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) {
  305. VkBufferCreateInfo create_info = {};
  306. create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  307. create_info.size = p_size;
  308. create_info.usage = p_usage;
  309. create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  310. VmaAllocationCreateInfo alloc_create_info = {};
  311. switch (p_allocation_type) {
  312. case MEMORY_ALLOCATION_TYPE_CPU: {
  313. bool is_src = p_usage.has_flag(BUFFER_USAGE_TRANSFER_FROM_BIT);
  314. bool is_dst = p_usage.has_flag(BUFFER_USAGE_TRANSFER_TO_BIT);
  315. if (is_src && !is_dst) {
  316. // Looks like a staging buffer: CPU maps, writes sequentially, then GPU copies to VRAM.
  317. alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
  318. }
  319. if (is_dst && !is_src) {
  320. // Looks like a readback buffer: GPU copies from VRAM, then CPU maps and reads.
  321. alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
  322. }
  323. alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
  324. alloc_create_info.requiredFlags = (VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  325. } break;
  326. case MEMORY_ALLOCATION_TYPE_GPU: {
  327. alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  328. if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
  329. uint32_t mem_type_index = 0;
  330. vmaFindMemoryTypeIndexForBufferInfo(allocator, &create_info, &alloc_create_info, &mem_type_index);
  331. alloc_create_info.pool = _find_or_create_small_allocs_pool(mem_type_index);
  332. }
  333. } break;
  334. }
  335. VkBuffer vk_buffer = VK_NULL_HANDLE;
  336. VmaAllocation allocation = nullptr;
  337. VmaAllocationInfo alloc_info = {};
  338. VkResult err = vmaCreateBuffer(allocator, &create_info, &alloc_create_info, &vk_buffer, &allocation, &alloc_info);
  339. ERR_FAIL_COND_V_MSG(err, BufferID(), "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  340. // Bookkeep.
  341. BufferInfo *buf_info = VersatileResource::allocate<BufferInfo>(resources_allocator);
  342. buf_info->vk_buffer = vk_buffer;
  343. buf_info->allocation.handle = allocation;
  344. buf_info->allocation.size = alloc_info.size;
  345. buf_info->size = p_size;
  346. return BufferID(buf_info);
  347. }
  348. bool RenderingDeviceDriverVulkan::buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) {
  349. BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
  350. DEV_ASSERT(!buf_info->vk_view);
  351. VkBufferViewCreateInfo view_create_info = {};
  352. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  353. view_create_info.buffer = buf_info->vk_buffer;
  354. view_create_info.format = RD_TO_VK_FORMAT[p_format];
  355. view_create_info.range = buf_info->allocation.size;
  356. VkResult res = vkCreateBufferView(vk_device, &view_create_info, nullptr, &buf_info->vk_view);
  357. ERR_FAIL_COND_V_MSG(res, false, "Unable to create buffer view, error " + itos(res) + ".");
  358. return true;
  359. }
  360. void RenderingDeviceDriverVulkan::buffer_free(BufferID p_buffer) {
  361. BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
  362. if (buf_info->vk_view) {
  363. vkDestroyBufferView(vk_device, buf_info->vk_view, nullptr);
  364. }
  365. vmaDestroyBuffer(allocator, buf_info->vk_buffer, buf_info->allocation.handle);
  366. VersatileResource::free(resources_allocator, buf_info);
  367. }
  368. uint64_t RenderingDeviceDriverVulkan::buffer_get_allocation_size(BufferID p_buffer) {
  369. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  370. return buf_info->allocation.size;
  371. }
  372. uint8_t *RenderingDeviceDriverVulkan::buffer_map(BufferID p_buffer) {
  373. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  374. void *data_ptr = nullptr;
  375. VkResult err = vmaMapMemory(allocator, buf_info->allocation.handle, &data_ptr);
  376. ERR_FAIL_COND_V_MSG(err, nullptr, "vmaMapMemory failed with error " + itos(err) + ".");
  377. return (uint8_t *)data_ptr;
  378. }
  379. void RenderingDeviceDriverVulkan::buffer_unmap(BufferID p_buffer) {
  380. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  381. vmaUnmapMemory(allocator, buf_info->allocation.handle);
  382. }
  383. /*****************/
  384. /**** TEXTURE ****/
  385. /*****************/
  386. static const VkImageType RD_TEX_TYPE_TO_VK_IMG_TYPE[RDD::TEXTURE_TYPE_MAX] = {
  387. VK_IMAGE_TYPE_1D,
  388. VK_IMAGE_TYPE_2D,
  389. VK_IMAGE_TYPE_3D,
  390. VK_IMAGE_TYPE_2D,
  391. VK_IMAGE_TYPE_1D,
  392. VK_IMAGE_TYPE_2D,
  393. VK_IMAGE_TYPE_2D,
  394. };
  395. static const VkSampleCountFlagBits RD_TO_VK_SAMPLE_COUNT[RDD::TEXTURE_SAMPLES_MAX] = {
  396. VK_SAMPLE_COUNT_1_BIT,
  397. VK_SAMPLE_COUNT_2_BIT,
  398. VK_SAMPLE_COUNT_4_BIT,
  399. VK_SAMPLE_COUNT_8_BIT,
  400. VK_SAMPLE_COUNT_16_BIT,
  401. VK_SAMPLE_COUNT_32_BIT,
  402. VK_SAMPLE_COUNT_64_BIT,
  403. };
  404. // RDD::TextureType == VkImageViewType.
  405. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_1D, VK_IMAGE_VIEW_TYPE_1D));
  406. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_2D, VK_IMAGE_VIEW_TYPE_2D));
  407. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_3D, VK_IMAGE_VIEW_TYPE_3D));
  408. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_CUBE));
  409. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_1D_ARRAY));
  410. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_2D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY));
  411. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_CUBE_ARRAY, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY));
  412. // RDD::TextureSwizzle == VkComponentSwizzle.
  413. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY));
  414. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO));
  415. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE));
  416. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R));
  417. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_G, VK_COMPONENT_SWIZZLE_G));
  418. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_B, VK_COMPONENT_SWIZZLE_B));
  419. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_A, VK_COMPONENT_SWIZZLE_A));
  420. // RDD::TextureLayout == VkImageLayout.
  421. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_UNDEFINED));
  422. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL));
  423. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
  424. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
  425. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL));
  426. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL));
  427. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL));
  428. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL));
  429. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_PREINITIALIZED));
  430. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_VRS_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR));
  431. // RDD::TextureAspectBits == VkImageAspectFlagBits.
  432. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT));
  433. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_DEPTH_BIT, VK_IMAGE_ASPECT_DEPTH_BIT));
  434. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_STENCIL_BIT, VK_IMAGE_ASPECT_STENCIL_BIT));
  435. VkSampleCountFlagBits RenderingDeviceDriverVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) {
  436. VkSampleCountFlags sample_count_flags = (context->get_device_limits().framebufferColorSampleCounts & limits.framebufferDepthSampleCounts);
  437. if ((sample_count_flags & RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count])) {
  438. // The requested sample count is supported.
  439. return RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count];
  440. } else {
  441. // Find the closest lower supported sample count.
  442. VkSampleCountFlagBits sample_count = RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count];
  443. while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
  444. if (sample_count_flags & sample_count) {
  445. return sample_count;
  446. }
  447. sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
  448. }
  449. }
  450. return VK_SAMPLE_COUNT_1_BIT;
  451. }
  452. RDD::TextureID RenderingDeviceDriverVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view) {
  453. VkImageCreateInfo create_info = {};
  454. create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  455. if (p_format.shareable_formats.size()) {
  456. create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  457. if (context->is_device_extension_enabled(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME)) {
  458. VkFormat *vk_allowed_formats = ALLOCA_ARRAY(VkFormat, p_format.shareable_formats.size());
  459. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  460. vk_allowed_formats[i] = RD_TO_VK_FORMAT[p_format.shareable_formats[i]];
  461. }
  462. VkImageFormatListCreateInfoKHR *format_list_create_info = ALLOCA_SINGLE(VkImageFormatListCreateInfoKHR);
  463. *format_list_create_info = {};
  464. format_list_create_info->sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  465. format_list_create_info->viewFormatCount = p_format.shareable_formats.size();
  466. format_list_create_info->pViewFormats = vk_allowed_formats;
  467. create_info.pNext = format_list_create_info;
  468. }
  469. }
  470. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  471. create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  472. }
  473. /*if (p_format.texture_type == TEXTURE_TYPE_2D || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY) {
  474. create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  475. }*/
  476. create_info.imageType = RD_TEX_TYPE_TO_VK_IMG_TYPE[p_format.texture_type];
  477. create_info.format = RD_TO_VK_FORMAT[p_format.format];
  478. create_info.extent.width = p_format.width;
  479. create_info.extent.height = p_format.height;
  480. create_info.extent.depth = p_format.depth;
  481. create_info.mipLevels = p_format.mipmaps;
  482. create_info.arrayLayers = p_format.array_layers;
  483. create_info.samples = _ensure_supported_sample_count(p_format.samples);
  484. create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  485. // Usage.
  486. if ((p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT)) {
  487. create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  488. }
  489. if ((p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT)) {
  490. create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  491. }
  492. if ((p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  493. create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  494. }
  495. if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  496. create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  497. }
  498. if ((p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  499. create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  500. }
  501. if ((p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) {
  502. create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
  503. }
  504. if ((p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  505. create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  506. }
  507. if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT)) {
  508. create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  509. }
  510. if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT)) {
  511. create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  512. }
  513. create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  514. create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  515. // Allocate memory.
  516. uint32_t width = 0, height = 0;
  517. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  518. VmaAllocationCreateInfo alloc_create_info = {};
  519. alloc_create_info.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
  520. alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  521. if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
  522. uint32_t mem_type_index = 0;
  523. vmaFindMemoryTypeIndexForImageInfo(allocator, &create_info, &alloc_create_info, &mem_type_index);
  524. alloc_create_info.pool = _find_or_create_small_allocs_pool(mem_type_index);
  525. }
  526. // Create.
  527. VkImage vk_image = VK_NULL_HANDLE;
  528. VmaAllocation allocation = nullptr;
  529. VmaAllocationInfo alloc_info = {};
  530. VkResult err = vmaCreateImage(allocator, &create_info, &alloc_create_info, &vk_image, &allocation, &alloc_info);
  531. ERR_FAIL_COND_V_MSG(err, TextureID(), "vmaCreateImage failed with error " + itos(err) + ".");
  532. // Create view.
  533. VkImageViewCreateInfo image_view_create_info = {};
  534. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  535. image_view_create_info.image = vk_image;
  536. image_view_create_info.viewType = (VkImageViewType)p_format.texture_type;
  537. image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
  538. image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
  539. image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
  540. image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
  541. image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
  542. image_view_create_info.subresourceRange.levelCount = create_info.mipLevels;
  543. image_view_create_info.subresourceRange.layerCount = create_info.arrayLayers;
  544. if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  545. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  546. } else {
  547. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  548. }
  549. VkImageView vk_image_view = VK_NULL_HANDLE;
  550. err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &vk_image_view);
  551. if (err) {
  552. vmaDestroyImage(allocator, vk_image, allocation);
  553. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  554. }
  555. // Bookkeep.
  556. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  557. tex_info->vk_view = vk_image_view;
  558. tex_info->rd_format = p_format.format;
  559. tex_info->vk_create_info = create_info;
  560. tex_info->vk_view_create_info = image_view_create_info;
  561. tex_info->allocation.handle = allocation;
  562. vmaGetAllocationInfo(allocator, tex_info->allocation.handle, &tex_info->allocation.info);
  563. return TextureID(tex_info);
  564. }
  565. RDD::TextureID RenderingDeviceDriverVulkan::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
  566. VkImage vk_image = (VkImage)p_native_texture;
  567. // We only need to create a view into the already existing natively-provided texture.
  568. VkImageViewCreateInfo image_view_create_info = {};
  569. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  570. image_view_create_info.image = vk_image;
  571. image_view_create_info.viewType = (VkImageViewType)p_type;
  572. image_view_create_info.format = RD_TO_VK_FORMAT[p_format];
  573. image_view_create_info.components.r = VK_COMPONENT_SWIZZLE_R;
  574. image_view_create_info.components.g = VK_COMPONENT_SWIZZLE_G;
  575. image_view_create_info.components.b = VK_COMPONENT_SWIZZLE_B;
  576. image_view_create_info.components.a = VK_COMPONENT_SWIZZLE_A;
  577. image_view_create_info.subresourceRange.levelCount = 1;
  578. image_view_create_info.subresourceRange.layerCount = p_array_layers;
  579. image_view_create_info.subresourceRange.aspectMask = p_depth_stencil ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
  580. VkImageView vk_image_view = VK_NULL_HANDLE;
  581. VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &vk_image_view);
  582. if (err) {
  583. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  584. }
  585. // Bookkeep.
  586. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  587. tex_info->vk_view = vk_image_view;
  588. tex_info->rd_format = p_format;
  589. tex_info->vk_view_create_info = image_view_create_info;
  590. return TextureID(tex_info);
  591. }
  592. RDD::TextureID RenderingDeviceDriverVulkan::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {
  593. const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
  594. #ifdef DEBUG_ENABLED
  595. ERR_FAIL_COND_V(!owner_tex_info->allocation.handle, TextureID());
  596. #endif
  597. VkImageViewCreateInfo image_view_create_info = owner_tex_info->vk_view_create_info;
  598. image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
  599. image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
  600. image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
  601. image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
  602. image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
  603. if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
  604. // May need to make VK_KHR_maintenance2 mandatory and thus has Vulkan 1.1 be our minimum supported version
  605. // if we require setting this information. Vulkan 1.0 may simply not care.
  606. if (image_view_create_info.format != owner_tex_info->vk_view_create_info.format) {
  607. VkImageViewUsageCreateInfo *usage_info = ALLOCA_SINGLE(VkImageViewUsageCreateInfo);
  608. *usage_info = {};
  609. usage_info->sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  610. usage_info->usage = owner_tex_info->vk_create_info.usage;
  611. // Certain features may not be available for the format of the view.
  612. {
  613. VkFormatProperties properties = {};
  614. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_view.format], &properties);
  615. const VkFormatFeatureFlags &supported_flags = owner_tex_info->vk_create_info.tiling == VK_IMAGE_TILING_LINEAR ? properties.linearTilingFeatures : properties.optimalTilingFeatures;
  616. if ((usage_info->usage & VK_IMAGE_USAGE_STORAGE_BIT) && !(supported_flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  617. usage_info->usage &= ~VK_IMAGE_USAGE_STORAGE_BIT;
  618. }
  619. if ((usage_info->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) && !(supported_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  620. usage_info->usage &= ~VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  621. }
  622. }
  623. image_view_create_info.pNext = usage_info;
  624. }
  625. }
  626. VkImageView new_vk_image_view = VK_NULL_HANDLE;
  627. VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &new_vk_image_view);
  628. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  629. // Bookkeep.
  630. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  631. *tex_info = *owner_tex_info;
  632. tex_info->vk_view = new_vk_image_view;
  633. tex_info->vk_view_create_info = image_view_create_info;
  634. tex_info->allocation = {};
  635. return TextureID(tex_info);
  636. }
  637. RDD::TextureID RenderingDeviceDriverVulkan::texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) {
  638. const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
  639. #ifdef DEBUG_ENABLED
  640. ERR_FAIL_COND_V(!owner_tex_info->allocation.handle, TextureID());
  641. #endif
  642. VkImageViewCreateInfo image_view_create_info = owner_tex_info->vk_view_create_info;
  643. switch (p_slice_type) {
  644. case TEXTURE_SLICE_2D: {
  645. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  646. } break;
  647. case TEXTURE_SLICE_3D: {
  648. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  649. } break;
  650. case TEXTURE_SLICE_CUBEMAP: {
  651. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  652. } break;
  653. case TEXTURE_SLICE_2D_ARRAY: {
  654. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  655. } break;
  656. }
  657. image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
  658. image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
  659. image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
  660. image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
  661. image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
  662. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  663. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  664. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  665. image_view_create_info.subresourceRange.layerCount = p_layers;
  666. VkImageView new_vk_image_view = VK_NULL_HANDLE;
  667. VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &new_vk_image_view);
  668. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  669. // Bookkeep.
  670. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  671. *tex_info = *owner_tex_info;
  672. tex_info->vk_view = new_vk_image_view;
  673. tex_info->vk_view_create_info = image_view_create_info;
  674. tex_info->allocation = {};
  675. return TextureID(tex_info);
  676. }
  677. void RenderingDeviceDriverVulkan::texture_free(TextureID p_texture) {
  678. TextureInfo *tex_info = (TextureInfo *)p_texture.id;
  679. vkDestroyImageView(vk_device, tex_info->vk_view, nullptr);
  680. if (tex_info->allocation.handle) {
  681. vmaDestroyImage(allocator, tex_info->vk_view_create_info.image, tex_info->allocation.handle);
  682. }
  683. VersatileResource::free(resources_allocator, tex_info);
  684. }
  685. uint64_t RenderingDeviceDriverVulkan::texture_get_allocation_size(TextureID p_texture) {
  686. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  687. return tex_info->allocation.info.size;
  688. }
  689. void RenderingDeviceDriverVulkan::texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) {
  690. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  691. *r_layout = {};
  692. if (tex_info->vk_create_info.tiling == VK_IMAGE_TILING_LINEAR) {
  693. VkImageSubresource vk_subres = {};
  694. vk_subres.aspectMask = (VkImageAspectFlags)(1 << p_subresource.aspect);
  695. vk_subres.arrayLayer = p_subresource.layer;
  696. vk_subres.mipLevel = p_subresource.mipmap;
  697. VkSubresourceLayout vk_layout = {};
  698. vkGetImageSubresourceLayout(vk_device, tex_info->vk_view_create_info.image, &vk_subres, &vk_layout);
  699. r_layout->offset = vk_layout.offset;
  700. r_layout->size = vk_layout.size;
  701. r_layout->row_pitch = vk_layout.rowPitch;
  702. r_layout->depth_pitch = vk_layout.depthPitch;
  703. r_layout->layer_pitch = vk_layout.arrayPitch;
  704. } else {
  705. // Tight.
  706. uint32_t w = tex_info->vk_create_info.extent.width;
  707. uint32_t h = tex_info->vk_create_info.extent.height;
  708. uint32_t d = tex_info->vk_create_info.extent.depth;
  709. if (p_subresource.mipmap > 0) {
  710. r_layout->offset = get_image_format_required_size(tex_info->rd_format, w, h, d, p_subresource.mipmap);
  711. }
  712. for (uint32_t i = 0; i < p_subresource.mipmap; i++) {
  713. w = MAX(1u, w >> 1);
  714. h = MAX(1u, h >> 1);
  715. d = MAX(1u, d >> 1);
  716. }
  717. r_layout->size = get_image_format_required_size(tex_info->rd_format, w, h, d, 1);
  718. r_layout->row_pitch = r_layout->size / (h * d);
  719. r_layout->depth_pitch = r_layout->size / d;
  720. r_layout->layer_pitch = r_layout->size / tex_info->vk_create_info.arrayLayers;
  721. }
  722. }
  723. uint8_t *RenderingDeviceDriverVulkan::texture_map(TextureID p_texture, const TextureSubresource &p_subresource) {
  724. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  725. VkImageSubresource vk_subres = {};
  726. vk_subres.aspectMask = (VkImageAspectFlags)(1 << p_subresource.aspect);
  727. vk_subres.arrayLayer = p_subresource.layer;
  728. vk_subres.mipLevel = p_subresource.mipmap;
  729. VkSubresourceLayout vk_layout = {};
  730. vkGetImageSubresourceLayout(vk_device, tex_info->vk_view_create_info.image, &vk_subres, &vk_layout);
  731. void *data_ptr = nullptr;
  732. VkResult err = vkMapMemory(
  733. vk_device,
  734. tex_info->allocation.info.deviceMemory,
  735. tex_info->allocation.info.offset + vk_layout.offset,
  736. vk_layout.size,
  737. 0,
  738. &data_ptr);
  739. vmaMapMemory(allocator, tex_info->allocation.handle, &data_ptr);
  740. ERR_FAIL_COND_V_MSG(err, nullptr, "vkMapMemory failed with error " + itos(err) + ".");
  741. return (uint8_t *)data_ptr;
  742. }
  743. void RenderingDeviceDriverVulkan::texture_unmap(TextureID p_texture) {
  744. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  745. vkUnmapMemory(vk_device, tex_info->allocation.info.deviceMemory);
  746. }
  747. BitField<RDD::TextureUsageBits> RenderingDeviceDriverVulkan::texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) {
  748. VkFormatProperties properties = {};
  749. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_format], &properties);
  750. const VkFormatFeatureFlags &flags = p_cpu_readable ? properties.linearTilingFeatures : properties.optimalTilingFeatures;
  751. // Everything supported by default makes an all-or-nothing check easier for the caller.
  752. BitField<RDD::TextureUsageBits> supported = INT64_MAX;
  753. if (!(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  754. supported.clear_flag(TEXTURE_USAGE_SAMPLING_BIT);
  755. }
  756. if (!(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  757. supported.clear_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
  758. }
  759. if (!(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  760. supported.clear_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
  761. }
  762. if (!(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  763. supported.clear_flag(TEXTURE_USAGE_STORAGE_BIT);
  764. }
  765. if (!(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  766. supported.clear_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
  767. }
  768. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  769. if (p_format != DATA_FORMAT_R8_UINT) {
  770. supported.clear_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT);
  771. }
  772. return supported;
  773. }
  774. /*****************/
  775. /**** SAMPLER ****/
  776. /*****************/
  777. // RDD::SamplerRepeatMode == VkSamplerAddressMode.
  778. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT));
  779. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT, VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT));
  780. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE));
  781. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER));
  782. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE));
  783. // RDD::SamplerBorderColor == VkBorderColor.
  784. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK));
  785. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK, VK_BORDER_COLOR_INT_TRANSPARENT_BLACK));
  786. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK));
  787. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK, VK_BORDER_COLOR_INT_OPAQUE_BLACK));
  788. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE));
  789. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE, VK_BORDER_COLOR_INT_OPAQUE_WHITE));
  790. RDD::SamplerID RenderingDeviceDriverVulkan::sampler_create(const SamplerState &p_state) {
  791. VkSamplerCreateInfo sampler_create_info = {};
  792. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  793. sampler_create_info.pNext = nullptr;
  794. sampler_create_info.flags = 0;
  795. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  796. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  797. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  798. sampler_create_info.addressModeU = (VkSamplerAddressMode)p_state.repeat_u;
  799. sampler_create_info.addressModeV = (VkSamplerAddressMode)p_state.repeat_v;
  800. sampler_create_info.addressModeW = (VkSamplerAddressMode)p_state.repeat_w;
  801. sampler_create_info.mipLodBias = p_state.lod_bias;
  802. sampler_create_info.anisotropyEnable = p_state.use_anisotropy && context->get_physical_device_features().samplerAnisotropy;
  803. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  804. sampler_create_info.compareEnable = p_state.enable_compare;
  805. sampler_create_info.compareOp = (VkCompareOp)p_state.compare_op;
  806. sampler_create_info.minLod = p_state.min_lod;
  807. sampler_create_info.maxLod = p_state.max_lod;
  808. sampler_create_info.borderColor = (VkBorderColor)p_state.border_color;
  809. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  810. VkSampler vk_sampler = VK_NULL_HANDLE;
  811. VkResult res = vkCreateSampler(vk_device, &sampler_create_info, nullptr, &vk_sampler);
  812. ERR_FAIL_COND_V_MSG(res, SamplerID(), "vkCreateSampler failed with error " + itos(res) + ".");
  813. return SamplerID(vk_sampler);
  814. }
  815. void RenderingDeviceDriverVulkan::sampler_free(SamplerID p_sampler) {
  816. vkDestroySampler(vk_device, (VkSampler)p_sampler.id, nullptr);
  817. }
  818. bool RenderingDeviceDriverVulkan::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) {
  819. switch (p_filter) {
  820. case RD::SAMPLER_FILTER_NEAREST: {
  821. return true;
  822. }
  823. case RD::SAMPLER_FILTER_LINEAR: {
  824. VkFormatProperties properties = {};
  825. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_format], &properties);
  826. return (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT);
  827. }
  828. }
  829. return false;
  830. }
  831. /**********************/
  832. /**** VERTEX ARRAY ****/
  833. /**********************/
  834. RDD::VertexFormatID RenderingDeviceDriverVulkan::vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) {
  835. // Pre-bookkeep.
  836. VertexFormatInfo *vf_info = VersatileResource::allocate<VertexFormatInfo>(resources_allocator);
  837. vf_info->vk_bindings.resize(p_vertex_attribs.size());
  838. vf_info->vk_attributes.resize(p_vertex_attribs.size());
  839. for (uint32_t i = 0; i < p_vertex_attribs.size(); i++) {
  840. vf_info->vk_bindings[i] = {};
  841. vf_info->vk_bindings[i].binding = i;
  842. vf_info->vk_bindings[i].stride = p_vertex_attribs[i].stride;
  843. vf_info->vk_bindings[i].inputRate = p_vertex_attribs[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  844. vf_info->vk_attributes[i] = {};
  845. vf_info->vk_attributes[i].binding = i;
  846. vf_info->vk_attributes[i].location = p_vertex_attribs[i].location;
  847. vf_info->vk_attributes[i].format = RD_TO_VK_FORMAT[p_vertex_attribs[i].format];
  848. vf_info->vk_attributes[i].offset = p_vertex_attribs[i].offset;
  849. }
  850. vf_info->vk_create_info = {};
  851. vf_info->vk_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  852. vf_info->vk_create_info.vertexBindingDescriptionCount = vf_info->vk_bindings.size();
  853. vf_info->vk_create_info.pVertexBindingDescriptions = vf_info->vk_bindings.ptr();
  854. vf_info->vk_create_info.vertexAttributeDescriptionCount = vf_info->vk_attributes.size();
  855. vf_info->vk_create_info.pVertexAttributeDescriptions = vf_info->vk_attributes.ptr();
  856. return VertexFormatID(vf_info);
  857. }
  858. void RenderingDeviceDriverVulkan::vertex_format_free(VertexFormatID p_vertex_format) {
  859. VertexFormatInfo *vf_info = (VertexFormatInfo *)p_vertex_format.id;
  860. VersatileResource::free(resources_allocator, vf_info);
  861. }
  862. /******************/
  863. /**** BARRIERS ****/
  864. /******************/
  865. // RDD::PipelineStageBits == VkPipelineStageFlagBits.
  866. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT));
  867. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT));
  868. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT));
  869. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT));
  870. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT));
  871. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT));
  872. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT));
  873. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT));
  874. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT));
  875. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT));
  876. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT));
  877. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT));
  878. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT));
  879. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT));
  880. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT));
  881. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT));
  882. // RDD::BarrierAccessBits == VkAccessFlagBits.
  883. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INDIRECT_COMMAND_READ_BIT, VK_ACCESS_INDIRECT_COMMAND_READ_BIT));
  884. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INDEX_READ_BIT, VK_ACCESS_INDEX_READ_BIT));
  885. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT));
  886. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_UNIFORM_READ_BIT, VK_ACCESS_UNIFORM_READ_BIT));
  887. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INPUT_ATTACHMENT_READ_BIT, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT));
  888. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_READ_BIT));
  889. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT));
  890. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT));
  891. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
  892. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT));
  893. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT));
  894. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_TRANSFER_READ_BIT));
  895. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT));
  896. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_HOST_READ_BIT, VK_ACCESS_HOST_READ_BIT));
  897. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_HOST_WRITE_BIT, VK_ACCESS_HOST_WRITE_BIT));
  898. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_MEMORY_READ_BIT, VK_ACCESS_MEMORY_READ_BIT));
  899. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT, VK_ACCESS_MEMORY_WRITE_BIT));
  900. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT, VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR));
  901. void RenderingDeviceDriverVulkan::command_pipeline_barrier(
  902. CommandBufferID p_cmd_buffer,
  903. BitField<PipelineStageBits> p_src_stages,
  904. BitField<PipelineStageBits> p_dst_stages,
  905. VectorView<MemoryBarrier> p_memory_barriers,
  906. VectorView<BufferBarrier> p_buffer_barriers,
  907. VectorView<TextureBarrier> p_texture_barriers) {
  908. VkMemoryBarrier *vk_memory_barriers = ALLOCA_ARRAY(VkMemoryBarrier, p_memory_barriers.size());
  909. for (uint32_t i = 0; i < p_memory_barriers.size(); i++) {
  910. vk_memory_barriers[i] = {};
  911. vk_memory_barriers[i].sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  912. vk_memory_barriers[i].srcAccessMask = (VkPipelineStageFlags)p_memory_barriers[i].src_access;
  913. vk_memory_barriers[i].dstAccessMask = (VkAccessFlags)p_memory_barriers[i].dst_access;
  914. }
  915. VkBufferMemoryBarrier *vk_buffer_barriers = ALLOCA_ARRAY(VkBufferMemoryBarrier, p_buffer_barriers.size());
  916. for (uint32_t i = 0; i < p_buffer_barriers.size(); i++) {
  917. vk_buffer_barriers[i] = {};
  918. vk_buffer_barriers[i].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  919. vk_buffer_barriers[i].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  920. vk_buffer_barriers[i].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  921. vk_buffer_barriers[i].srcAccessMask = (VkAccessFlags)p_buffer_barriers[i].src_access;
  922. vk_buffer_barriers[i].dstAccessMask = (VkAccessFlags)p_buffer_barriers[i].dst_access;
  923. vk_buffer_barriers[i].buffer = ((const BufferInfo *)p_buffer_barriers[i].buffer.id)->vk_buffer;
  924. vk_buffer_barriers[i].offset = p_buffer_barriers[i].offset;
  925. vk_buffer_barriers[i].size = p_buffer_barriers[i].size;
  926. }
  927. VkImageMemoryBarrier *vk_image_barriers = ALLOCA_ARRAY(VkImageMemoryBarrier, p_texture_barriers.size());
  928. for (uint32_t i = 0; i < p_texture_barriers.size(); i++) {
  929. const TextureInfo *tex_info = (const TextureInfo *)p_texture_barriers[i].texture.id;
  930. vk_image_barriers[i] = {};
  931. vk_image_barriers[i].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  932. vk_image_barriers[i].srcAccessMask = (VkAccessFlags)p_texture_barriers[i].src_access;
  933. vk_image_barriers[i].dstAccessMask = (VkAccessFlags)p_texture_barriers[i].dst_access;
  934. vk_image_barriers[i].oldLayout = (VkImageLayout)p_texture_barriers[i].prev_layout;
  935. vk_image_barriers[i].newLayout = (VkImageLayout)p_texture_barriers[i].next_layout;
  936. vk_image_barriers[i].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  937. vk_image_barriers[i].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  938. vk_image_barriers[i].image = tex_info->vk_view_create_info.image;
  939. vk_image_barriers[i].subresourceRange.aspectMask = (VkImageAspectFlags)p_texture_barriers[i].subresources.aspect;
  940. vk_image_barriers[i].subresourceRange.baseMipLevel = p_texture_barriers[i].subresources.base_mipmap;
  941. vk_image_barriers[i].subresourceRange.levelCount = p_texture_barriers[i].subresources.mipmap_count;
  942. vk_image_barriers[i].subresourceRange.baseArrayLayer = p_texture_barriers[i].subresources.base_layer;
  943. vk_image_barriers[i].subresourceRange.layerCount = p_texture_barriers[i].subresources.layer_count;
  944. }
  945. vkCmdPipelineBarrier(
  946. (VkCommandBuffer)p_cmd_buffer.id,
  947. (VkPipelineStageFlags)p_src_stages,
  948. (VkPipelineStageFlags)p_dst_stages,
  949. 0,
  950. p_memory_barriers.size(), vk_memory_barriers,
  951. p_buffer_barriers.size(), vk_buffer_barriers,
  952. p_texture_barriers.size(), vk_image_barriers);
  953. }
  954. /*************************/
  955. /**** COMMAND BUFFERS ****/
  956. /*************************/
  957. // ----- POOL -----
  958. RDD::CommandPoolID RenderingDeviceDriverVulkan::command_pool_create(CommandBufferType p_cmd_buffer_type) {
  959. VkCommandPoolCreateInfo cmd_pool_info = {};
  960. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  961. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  962. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  963. VkCommandPool vk_cmd_pool = VK_NULL_HANDLE;
  964. VkResult res = vkCreateCommandPool(vk_device, &cmd_pool_info, nullptr, &vk_cmd_pool);
  965. ERR_FAIL_COND_V_MSG(res, CommandPoolID(), "vkCreateCommandPool failed with error " + itos(res) + ".");
  966. #ifdef DEBUG_ENABLED
  967. if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_SECONDARY) {
  968. secondary_cmd_pools.insert(CommandPoolID(vk_cmd_pool));
  969. }
  970. #endif
  971. return CommandPoolID(vk_cmd_pool);
  972. }
  973. void RenderingDeviceDriverVulkan::command_pool_free(CommandPoolID p_cmd_pool) {
  974. vkDestroyCommandPool(vk_device, (VkCommandPool)p_cmd_pool.id, nullptr);
  975. #ifdef DEBUG_ENABLED
  976. secondary_cmd_pools.erase(p_cmd_pool);
  977. #endif
  978. }
  979. // ----- BUFFER -----
  980. RDD::CommandBufferID RenderingDeviceDriverVulkan::command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) {
  981. #ifdef DEBUG_ENABLED
  982. if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY) {
  983. ERR_FAIL_COND_V(secondary_cmd_pools.has(p_cmd_pool), CommandBufferID());
  984. } else {
  985. ERR_FAIL_COND_V(!secondary_cmd_pools.has(p_cmd_pool), CommandBufferID());
  986. }
  987. #endif
  988. VkCommandBufferAllocateInfo cmd_buf_info = {};
  989. cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  990. cmd_buf_info.commandPool = (VkCommandPool)p_cmd_pool.id;
  991. cmd_buf_info.level = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_COMMAND_BUFFER_LEVEL_PRIMARY : VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  992. cmd_buf_info.commandBufferCount = 1;
  993. VkCommandBuffer vk_cmd_buffer = VK_NULL_HANDLE;
  994. VkResult err = vkAllocateCommandBuffers(vk_device, &cmd_buf_info, &vk_cmd_buffer);
  995. ERR_FAIL_COND_V_MSG(err, CommandBufferID(), "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  996. CommandBufferID cmd_buffer_id = CommandBufferID(vk_cmd_buffer);
  997. #ifdef DEBUG_ENABLED
  998. // Erase first because Vulkan may reuse a handle.
  999. secondary_cmd_buffers.erase(cmd_buffer_id);
  1000. if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_SECONDARY) {
  1001. secondary_cmd_buffers.insert(cmd_buffer_id);
  1002. }
  1003. #endif
  1004. return cmd_buffer_id;
  1005. }
  1006. bool RenderingDeviceDriverVulkan::command_buffer_begin(CommandBufferID p_cmd_buffer) {
  1007. #ifdef DEBUG_ENABLED
  1008. ERR_FAIL_COND_V(secondary_cmd_buffers.has(p_cmd_buffer), false);
  1009. #endif
  1010. // Reset is implicit (VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT).
  1011. VkCommandBufferBeginInfo cmd_buf_begin_info = {};
  1012. cmd_buf_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1013. cmd_buf_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1014. VkResult err = vkBeginCommandBuffer((VkCommandBuffer)p_cmd_buffer.id, &cmd_buf_begin_info);
  1015. ERR_FAIL_COND_V_MSG(err, false, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  1016. return true;
  1017. }
  1018. bool RenderingDeviceDriverVulkan::command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) {
  1019. #ifdef DEBUG_ENABLED
  1020. ERR_FAIL_COND_V(!secondary_cmd_buffers.has(p_cmd_buffer), false);
  1021. #endif
  1022. // Reset is implicit (VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT).
  1023. VkCommandBufferInheritanceInfo inheritance_info = {};
  1024. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  1025. inheritance_info.renderPass = (VkRenderPass)p_render_pass.id;
  1026. inheritance_info.subpass = p_subpass;
  1027. inheritance_info.framebuffer = (VkFramebuffer)p_framebuffer.id;
  1028. VkCommandBufferBeginInfo cmd_buf_begin_info = {};
  1029. cmd_buf_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1030. cmd_buf_begin_info.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  1031. cmd_buf_begin_info.pInheritanceInfo = &inheritance_info;
  1032. VkResult err = vkBeginCommandBuffer((VkCommandBuffer)p_cmd_buffer.id, &cmd_buf_begin_info);
  1033. ERR_FAIL_COND_V_MSG(err, false, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  1034. return true;
  1035. }
  1036. void RenderingDeviceDriverVulkan::command_buffer_end(CommandBufferID p_cmd_buffer) {
  1037. vkEndCommandBuffer((VkCommandBuffer)p_cmd_buffer.id);
  1038. }
  1039. void RenderingDeviceDriverVulkan::command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) {
  1040. #ifdef DEBUG_ENABLED
  1041. ERR_FAIL_COND(secondary_cmd_buffers.has(p_cmd_buffer));
  1042. for (uint32_t i = 0; i < p_secondary_cmd_buffers.size(); i++) {
  1043. ERR_FAIL_COND(!secondary_cmd_buffers.has(p_secondary_cmd_buffers[i]));
  1044. }
  1045. #endif
  1046. vkCmdExecuteCommands((VkCommandBuffer)p_cmd_buffer.id, p_secondary_cmd_buffers.size(), (const VkCommandBuffer *)p_secondary_cmd_buffers.ptr());
  1047. }
  1048. /*********************/
  1049. /**** FRAMEBUFFER ****/
  1050. /*********************/
  1051. RDD::FramebufferID RenderingDeviceDriverVulkan::framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) {
  1052. VkImageView *vk_img_views = ALLOCA_ARRAY(VkImageView, p_attachments.size());
  1053. for (uint32_t i = 0; i < p_attachments.size(); i++) {
  1054. vk_img_views[i] = ((const TextureInfo *)p_attachments[i].id)->vk_view;
  1055. }
  1056. VkFramebufferCreateInfo framebuffer_create_info = {};
  1057. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1058. framebuffer_create_info.renderPass = (VkRenderPass)p_render_pass.id;
  1059. framebuffer_create_info.attachmentCount = p_attachments.size();
  1060. framebuffer_create_info.pAttachments = vk_img_views;
  1061. framebuffer_create_info.width = p_width;
  1062. framebuffer_create_info.height = p_height;
  1063. framebuffer_create_info.layers = 1;
  1064. VkFramebuffer vk_framebuffer = VK_NULL_HANDLE;
  1065. VkResult err = vkCreateFramebuffer(vk_device, &framebuffer_create_info, nullptr, &vk_framebuffer);
  1066. ERR_FAIL_COND_V_MSG(err, FramebufferID(), "vkCreateFramebuffer failed with error " + itos(err) + ".");
  1067. return FramebufferID(vk_framebuffer);
  1068. }
  1069. void RenderingDeviceDriverVulkan::framebuffer_free(FramebufferID p_framebuffer) {
  1070. vkDestroyFramebuffer(vk_device, (VkFramebuffer)p_framebuffer.id, nullptr);
  1071. }
  1072. /****************/
  1073. /**** SHADER ****/
  1074. /****************/
  1075. static VkShaderStageFlagBits RD_STAGE_TO_VK_SHADER_STAGE_BITS[RDD::SHADER_STAGE_MAX] = {
  1076. VK_SHADER_STAGE_VERTEX_BIT,
  1077. VK_SHADER_STAGE_FRAGMENT_BIT,
  1078. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  1079. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  1080. VK_SHADER_STAGE_COMPUTE_BIT,
  1081. };
  1082. String RenderingDeviceDriverVulkan::shader_get_binary_cache_key() {
  1083. return "Vulkan-SV" + uitos(ShaderBinary::VERSION);
  1084. }
  1085. Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) {
  1086. ShaderReflection shader_refl;
  1087. if (_reflect_spirv(p_spirv, shader_refl) != OK) {
  1088. return Vector<uint8_t>();
  1089. }
  1090. ERR_FAIL_COND_V_MSG((uint32_t)shader_refl.uniform_sets.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  1091. "Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  1092. // Collect reflection data into binary data.
  1093. ShaderBinary::Data binary_data;
  1094. Vector<Vector<ShaderBinary::DataBinding>> uniforms; // Set bindings.
  1095. Vector<ShaderBinary::SpecializationConstant> specialization_constants;
  1096. {
  1097. binary_data.vertex_input_mask = shader_refl.vertex_input_mask;
  1098. binary_data.fragment_output_mask = shader_refl.fragment_output_mask;
  1099. binary_data.specialization_constants_count = shader_refl.specialization_constants.size();
  1100. binary_data.is_compute = shader_refl.is_compute;
  1101. binary_data.compute_local_size[0] = shader_refl.compute_local_size[0];
  1102. binary_data.compute_local_size[1] = shader_refl.compute_local_size[1];
  1103. binary_data.compute_local_size[2] = shader_refl.compute_local_size[2];
  1104. binary_data.set_count = shader_refl.uniform_sets.size();
  1105. binary_data.push_constant_size = shader_refl.push_constant_size;
  1106. for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
  1107. if (shader_refl.push_constant_stages.has_flag((ShaderStage)(1 << i))) {
  1108. binary_data.vk_push_constant_stages_mask |= RD_STAGE_TO_VK_SHADER_STAGE_BITS[i];
  1109. }
  1110. }
  1111. for (const Vector<ShaderUniform> &set_refl : shader_refl.uniform_sets) {
  1112. Vector<ShaderBinary::DataBinding> set_bindings;
  1113. for (const ShaderUniform &uniform_refl : set_refl) {
  1114. ShaderBinary::DataBinding binding;
  1115. binding.type = (uint32_t)uniform_refl.type;
  1116. binding.binding = uniform_refl.binding;
  1117. binding.stages = (uint32_t)uniform_refl.stages;
  1118. binding.length = uniform_refl.length;
  1119. binding.writable = (uint32_t)uniform_refl.writable;
  1120. set_bindings.push_back(binding);
  1121. }
  1122. uniforms.push_back(set_bindings);
  1123. }
  1124. for (const ShaderSpecializationConstant &refl_sc : shader_refl.specialization_constants) {
  1125. ShaderBinary::SpecializationConstant spec_constant;
  1126. spec_constant.type = (uint32_t)refl_sc.type;
  1127. spec_constant.constant_id = refl_sc.constant_id;
  1128. spec_constant.int_value = refl_sc.int_value;
  1129. spec_constant.stage_flags = (uint32_t)refl_sc.stages;
  1130. specialization_constants.push_back(spec_constant);
  1131. }
  1132. }
  1133. Vector<Vector<uint8_t>> compressed_stages;
  1134. Vector<uint32_t> smolv_size;
  1135. Vector<uint32_t> zstd_size; // If 0, zstd not used.
  1136. uint32_t stages_binary_size = 0;
  1137. bool strip_debug = false;
  1138. for (uint32_t i = 0; i < p_spirv.size(); i++) {
  1139. smolv::ByteArray smolv;
  1140. if (!smolv::Encode(p_spirv[i].spirv.ptr(), p_spirv[i].spirv.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  1141. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]));
  1142. } else {
  1143. smolv_size.push_back(smolv.size());
  1144. { // zstd.
  1145. Vector<uint8_t> zstd;
  1146. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  1147. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  1148. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  1149. zstd_size.push_back(dst_size);
  1150. zstd.resize(dst_size);
  1151. compressed_stages.push_back(zstd);
  1152. } else {
  1153. Vector<uint8_t> smv;
  1154. smv.resize(smolv.size());
  1155. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  1156. zstd_size.push_back(0); // Not using zstd.
  1157. compressed_stages.push_back(smv);
  1158. }
  1159. }
  1160. }
  1161. uint32_t s = compressed_stages[i].size();
  1162. if (s % 4 != 0) {
  1163. s += 4 - (s % 4);
  1164. }
  1165. stages_binary_size += s;
  1166. }
  1167. binary_data.specialization_constants_count = specialization_constants.size();
  1168. binary_data.set_count = uniforms.size();
  1169. binary_data.stage_count = p_spirv.size();
  1170. CharString shader_name_utf = p_shader_name.utf8();
  1171. binary_data.shader_name_len = shader_name_utf.length();
  1172. uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
  1173. total_size += sizeof(ShaderBinary::Data);
  1174. total_size += binary_data.shader_name_len;
  1175. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  1176. total_size += 4 - (binary_data.shader_name_len % 4);
  1177. }
  1178. for (int i = 0; i < uniforms.size(); i++) {
  1179. total_size += sizeof(uint32_t);
  1180. total_size += uniforms[i].size() * sizeof(ShaderBinary::DataBinding);
  1181. }
  1182. total_size += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
  1183. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
  1184. total_size += stages_binary_size;
  1185. Vector<uint8_t> ret;
  1186. ret.resize(total_size);
  1187. {
  1188. uint32_t offset = 0;
  1189. uint8_t *binptr = ret.ptrw();
  1190. binptr[0] = 'G';
  1191. binptr[1] = 'S';
  1192. binptr[2] = 'B';
  1193. binptr[3] = 'D'; // Godot Shader Binary Data.
  1194. offset += 4;
  1195. encode_uint32(ShaderBinary::VERSION, binptr + offset);
  1196. offset += sizeof(uint32_t);
  1197. encode_uint32(sizeof(ShaderBinary::Data), binptr + offset);
  1198. offset += sizeof(uint32_t);
  1199. memcpy(binptr + offset, &binary_data, sizeof(ShaderBinary::Data));
  1200. offset += sizeof(ShaderBinary::Data);
  1201. if (binary_data.shader_name_len > 0) {
  1202. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  1203. offset += binary_data.shader_name_len;
  1204. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  1205. offset += 4 - (binary_data.shader_name_len % 4);
  1206. }
  1207. }
  1208. for (int i = 0; i < uniforms.size(); i++) {
  1209. int count = uniforms[i].size();
  1210. encode_uint32(count, binptr + offset);
  1211. offset += sizeof(uint32_t);
  1212. if (count > 0) {
  1213. memcpy(binptr + offset, uniforms[i].ptr(), sizeof(ShaderBinary::DataBinding) * count);
  1214. offset += sizeof(ShaderBinary::DataBinding) * count;
  1215. }
  1216. }
  1217. if (specialization_constants.size()) {
  1218. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size());
  1219. offset += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
  1220. }
  1221. for (int i = 0; i < compressed_stages.size(); i++) {
  1222. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  1223. offset += sizeof(uint32_t);
  1224. encode_uint32(smolv_size[i], binptr + offset);
  1225. offset += sizeof(uint32_t);
  1226. encode_uint32(zstd_size[i], binptr + offset);
  1227. offset += sizeof(uint32_t);
  1228. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  1229. uint32_t s = compressed_stages[i].size();
  1230. if (s % 4 != 0) {
  1231. s += 4 - (s % 4);
  1232. }
  1233. offset += s;
  1234. }
  1235. DEV_ASSERT(offset == (uint32_t)ret.size());
  1236. }
  1237. return ret;
  1238. }
  1239. RDD::ShaderID RenderingDeviceDriverVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) {
  1240. r_shader_desc = {}; // Driver-agnostic.
  1241. ShaderInfo shader_info; // Driver-specific.
  1242. const uint8_t *binptr = p_shader_binary.ptr();
  1243. uint32_t binsize = p_shader_binary.size();
  1244. uint32_t read_offset = 0;
  1245. // Consistency check.
  1246. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(ShaderBinary::Data), ShaderID());
  1247. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', ShaderID());
  1248. uint32_t bin_version = decode_uint32(binptr + 4);
  1249. ERR_FAIL_COND_V(bin_version != ShaderBinary::VERSION, ShaderID());
  1250. uint32_t bin_data_size = decode_uint32(binptr + 8);
  1251. const ShaderBinary::Data &binary_data = *(reinterpret_cast<const ShaderBinary::Data *>(binptr + 12));
  1252. r_shader_desc.push_constant_size = binary_data.push_constant_size;
  1253. shader_info.vk_push_constant_stages = binary_data.vk_push_constant_stages_mask;
  1254. r_shader_desc.vertex_input_mask = binary_data.vertex_input_mask;
  1255. r_shader_desc.fragment_output_mask = binary_data.fragment_output_mask;
  1256. r_shader_desc.is_compute = binary_data.is_compute;
  1257. r_shader_desc.compute_local_size[0] = binary_data.compute_local_size[0];
  1258. r_shader_desc.compute_local_size[1] = binary_data.compute_local_size[1];
  1259. r_shader_desc.compute_local_size[2] = binary_data.compute_local_size[2];
  1260. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  1261. if (binary_data.shader_name_len) {
  1262. r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  1263. read_offset += binary_data.shader_name_len;
  1264. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  1265. read_offset += 4 - (binary_data.shader_name_len % 4);
  1266. }
  1267. }
  1268. Vector<Vector<VkDescriptorSetLayoutBinding>> vk_set_bindings;
  1269. r_shader_desc.uniform_sets.resize(binary_data.set_count);
  1270. vk_set_bindings.resize(binary_data.set_count);
  1271. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  1272. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, ShaderID());
  1273. uint32_t set_count = decode_uint32(binptr + read_offset);
  1274. read_offset += sizeof(uint32_t);
  1275. const ShaderBinary::DataBinding *set_ptr = reinterpret_cast<const ShaderBinary::DataBinding *>(binptr + read_offset);
  1276. uint32_t set_size = set_count * sizeof(ShaderBinary::DataBinding);
  1277. ERR_FAIL_COND_V(read_offset + set_size >= binsize, ShaderID());
  1278. for (uint32_t j = 0; j < set_count; j++) {
  1279. ShaderUniform info;
  1280. info.type = UniformType(set_ptr[j].type);
  1281. info.writable = set_ptr[j].writable;
  1282. info.length = set_ptr[j].length;
  1283. info.binding = set_ptr[j].binding;
  1284. info.stages = set_ptr[j].stages;
  1285. VkDescriptorSetLayoutBinding layout_binding = {};
  1286. layout_binding.binding = set_ptr[j].binding;
  1287. layout_binding.descriptorCount = 1;
  1288. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  1289. if ((set_ptr[j].stages & (1 << k))) {
  1290. layout_binding.stageFlags |= RD_STAGE_TO_VK_SHADER_STAGE_BITS[k];
  1291. }
  1292. }
  1293. switch (info.type) {
  1294. case UNIFORM_TYPE_SAMPLER: {
  1295. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  1296. layout_binding.descriptorCount = set_ptr[j].length;
  1297. } break;
  1298. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  1299. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1300. layout_binding.descriptorCount = set_ptr[j].length;
  1301. } break;
  1302. case UNIFORM_TYPE_TEXTURE: {
  1303. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1304. layout_binding.descriptorCount = set_ptr[j].length;
  1305. } break;
  1306. case UNIFORM_TYPE_IMAGE: {
  1307. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  1308. layout_binding.descriptorCount = set_ptr[j].length;
  1309. } break;
  1310. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  1311. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1312. layout_binding.descriptorCount = set_ptr[j].length;
  1313. } break;
  1314. case UNIFORM_TYPE_IMAGE_BUFFER: {
  1315. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  1316. } break;
  1317. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  1318. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  1319. } break;
  1320. case UNIFORM_TYPE_STORAGE_BUFFER: {
  1321. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  1322. } break;
  1323. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  1324. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  1325. } break;
  1326. default: {
  1327. DEV_ASSERT(false);
  1328. }
  1329. }
  1330. r_shader_desc.uniform_sets.write[i].push_back(info);
  1331. vk_set_bindings.write[i].push_back(layout_binding);
  1332. }
  1333. read_offset += set_size;
  1334. }
  1335. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(ShaderBinary::SpecializationConstant) >= binsize, ShaderID());
  1336. r_shader_desc.specialization_constants.resize(binary_data.specialization_constants_count);
  1337. for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
  1338. const ShaderBinary::SpecializationConstant &src_sc = *(reinterpret_cast<const ShaderBinary::SpecializationConstant *>(binptr + read_offset));
  1339. ShaderSpecializationConstant sc;
  1340. sc.type = PipelineSpecializationConstantType(src_sc.type);
  1341. sc.constant_id = src_sc.constant_id;
  1342. sc.int_value = src_sc.int_value;
  1343. sc.stages = src_sc.stage_flags;
  1344. r_shader_desc.specialization_constants.write[i] = sc;
  1345. read_offset += sizeof(ShaderBinary::SpecializationConstant);
  1346. }
  1347. struct Stage {
  1348. ShaderStage type = SHADER_STAGE_MAX;
  1349. Vector<uint8_t> spirv;
  1350. };
  1351. Vector<Stage> stages;
  1352. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  1353. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, ShaderID());
  1354. uint32_t stage = decode_uint32(binptr + read_offset);
  1355. read_offset += sizeof(uint32_t);
  1356. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  1357. read_offset += sizeof(uint32_t);
  1358. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  1359. read_offset += sizeof(uint32_t);
  1360. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  1361. Vector<uint8_t> smolv;
  1362. const uint8_t *src_smolv = nullptr;
  1363. if (zstd_size > 0) {
  1364. // Decompress to smolv.
  1365. smolv.resize(smolv_size);
  1366. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  1367. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, ShaderID());
  1368. src_smolv = smolv.ptr();
  1369. } else {
  1370. src_smolv = binptr + read_offset;
  1371. }
  1372. Vector<uint8_t> spirv;
  1373. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  1374. spirv.resize(spirv_size);
  1375. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  1376. ERR_FAIL_V_MSG(ShaderID(), "Malformed smolv input uncompressing shader stage:" + String(SHADER_STAGE_NAMES[stage]));
  1377. }
  1378. Stage stage_entry;
  1379. stage_entry.type = ShaderStage(stage);
  1380. stage_entry.spirv = spirv;
  1381. stages.push_back(stage_entry);
  1382. if (buf_size % 4 != 0) {
  1383. buf_size += 4 - (buf_size % 4);
  1384. }
  1385. DEV_ASSERT(read_offset + buf_size <= binsize);
  1386. read_offset += buf_size;
  1387. }
  1388. DEV_ASSERT(read_offset == binsize);
  1389. // Modules.
  1390. String error_text;
  1391. for (int i = 0; i < stages.size(); i++) {
  1392. VkShaderModuleCreateInfo shader_module_create_info = {};
  1393. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  1394. shader_module_create_info.codeSize = stages[i].spirv.size();
  1395. shader_module_create_info.pCode = (const uint32_t *)stages[i].spirv.ptr();
  1396. VkShaderModule vk_module = VK_NULL_HANDLE;
  1397. VkResult res = vkCreateShaderModule(vk_device, &shader_module_create_info, nullptr, &vk_module);
  1398. if (res) {
  1399. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(SHADER_STAGE_NAMES[stages[i].type]);
  1400. break;
  1401. }
  1402. VkPipelineShaderStageCreateInfo create_info = {};
  1403. create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1404. create_info.stage = RD_STAGE_TO_VK_SHADER_STAGE_BITS[stages[i].type];
  1405. create_info.module = vk_module;
  1406. create_info.pName = "main";
  1407. shader_info.vk_stages_create_info.push_back(create_info);
  1408. }
  1409. // Descriptor sets.
  1410. if (error_text.is_empty()) {
  1411. DEV_ASSERT((uint32_t)vk_set_bindings.size() == binary_data.set_count);
  1412. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  1413. // Empty ones are fine if they were not used according to spec (binding count will be 0).
  1414. VkDescriptorSetLayoutCreateInfo layout_create_info = {};
  1415. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1416. layout_create_info.bindingCount = vk_set_bindings[i].size();
  1417. layout_create_info.pBindings = vk_set_bindings[i].ptr();
  1418. VkDescriptorSetLayout layout = VK_NULL_HANDLE;
  1419. VkResult res = vkCreateDescriptorSetLayout(vk_device, &layout_create_info, nullptr, &layout);
  1420. if (res) {
  1421. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  1422. break;
  1423. }
  1424. shader_info.vk_descriptor_set_layouts.push_back(layout);
  1425. }
  1426. }
  1427. if (error_text.is_empty()) {
  1428. // Pipeline layout.
  1429. VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
  1430. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1431. pipeline_layout_create_info.setLayoutCount = binary_data.set_count;
  1432. pipeline_layout_create_info.pSetLayouts = shader_info.vk_descriptor_set_layouts.ptr();
  1433. if (binary_data.push_constant_size) {
  1434. VkPushConstantRange *push_constant_range = ALLOCA_SINGLE(VkPushConstantRange);
  1435. *push_constant_range = {};
  1436. push_constant_range->stageFlags = binary_data.vk_push_constant_stages_mask;
  1437. push_constant_range->size = binary_data.push_constant_size;
  1438. pipeline_layout_create_info.pushConstantRangeCount = 1;
  1439. pipeline_layout_create_info.pPushConstantRanges = push_constant_range;
  1440. }
  1441. VkResult err = vkCreatePipelineLayout(vk_device, &pipeline_layout_create_info, nullptr, &shader_info.vk_pipeline_layout);
  1442. if (err) {
  1443. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  1444. }
  1445. }
  1446. if (!error_text.is_empty()) {
  1447. // Clean up if failed.
  1448. for (uint32_t i = 0; i < shader_info.vk_stages_create_info.size(); i++) {
  1449. vkDestroyShaderModule(vk_device, shader_info.vk_stages_create_info[i].module, nullptr);
  1450. }
  1451. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  1452. vkDestroyDescriptorSetLayout(vk_device, shader_info.vk_descriptor_set_layouts[i], nullptr);
  1453. }
  1454. ERR_FAIL_V_MSG(ShaderID(), error_text);
  1455. }
  1456. // Bookkeep.
  1457. ShaderInfo *shader_info_ptr = VersatileResource::allocate<ShaderInfo>(resources_allocator);
  1458. *shader_info_ptr = shader_info;
  1459. return ShaderID(shader_info_ptr);
  1460. }
  1461. void RenderingDeviceDriverVulkan::shader_free(ShaderID p_shader) {
  1462. ShaderInfo *shader_info = (ShaderInfo *)p_shader.id;
  1463. for (uint32_t i = 0; i < shader_info->vk_descriptor_set_layouts.size(); i++) {
  1464. vkDestroyDescriptorSetLayout(vk_device, shader_info->vk_descriptor_set_layouts[i], nullptr);
  1465. }
  1466. vkDestroyPipelineLayout(vk_device, shader_info->vk_pipeline_layout, nullptr);
  1467. for (uint32_t i = 0; i < shader_info->vk_stages_create_info.size(); i++) {
  1468. vkDestroyShaderModule(vk_device, shader_info->vk_stages_create_info[i].module, nullptr);
  1469. }
  1470. VersatileResource::free(resources_allocator, shader_info);
  1471. }
  1472. /*********************/
  1473. /**** UNIFORM SET ****/
  1474. /*********************/
  1475. VkDescriptorPool RenderingDeviceDriverVulkan::_descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it) {
  1476. DescriptorSetPools::Iterator pool_sets_it = descriptor_set_pools.find(p_key);
  1477. if (pool_sets_it) {
  1478. for (KeyValue<VkDescriptorPool, uint32_t> &E : pool_sets_it->value) {
  1479. if (E.value < max_descriptor_sets_per_pool) {
  1480. *r_pool_sets_it = pool_sets_it;
  1481. return E.key;
  1482. }
  1483. }
  1484. }
  1485. // Create a new one.
  1486. // Here comes more vulkan API strangeness.
  1487. VkDescriptorPoolSize *vk_sizes = ALLOCA_ARRAY(VkDescriptorPoolSize, UNIFORM_TYPE_MAX);
  1488. uint32_t vk_sizes_count = 0;
  1489. {
  1490. VkDescriptorPoolSize *curr_vk_size = vk_sizes;
  1491. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  1492. *curr_vk_size = {};
  1493. curr_vk_size->type = VK_DESCRIPTOR_TYPE_SAMPLER;
  1494. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptor_sets_per_pool;
  1495. curr_vk_size++;
  1496. vk_sizes_count++;
  1497. }
  1498. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  1499. *curr_vk_size = {};
  1500. curr_vk_size->type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1501. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptor_sets_per_pool;
  1502. curr_vk_size++;
  1503. vk_sizes_count++;
  1504. }
  1505. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  1506. *curr_vk_size = {};
  1507. curr_vk_size->type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1508. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptor_sets_per_pool;
  1509. curr_vk_size++;
  1510. vk_sizes_count++;
  1511. }
  1512. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  1513. *curr_vk_size = {};
  1514. curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  1515. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptor_sets_per_pool;
  1516. curr_vk_size++;
  1517. vk_sizes_count++;
  1518. }
  1519. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  1520. *curr_vk_size = {};
  1521. curr_vk_size->type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1522. curr_vk_size->descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptor_sets_per_pool;
  1523. curr_vk_size++;
  1524. vk_sizes_count++;
  1525. }
  1526. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  1527. *curr_vk_size = {};
  1528. curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  1529. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptor_sets_per_pool;
  1530. curr_vk_size++;
  1531. vk_sizes_count++;
  1532. }
  1533. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  1534. *curr_vk_size = {};
  1535. curr_vk_size->type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  1536. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptor_sets_per_pool;
  1537. curr_vk_size++;
  1538. vk_sizes_count++;
  1539. }
  1540. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  1541. *curr_vk_size = {};
  1542. curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  1543. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptor_sets_per_pool;
  1544. curr_vk_size++;
  1545. vk_sizes_count++;
  1546. }
  1547. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  1548. *curr_vk_size = {};
  1549. curr_vk_size->type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  1550. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptor_sets_per_pool;
  1551. curr_vk_size++;
  1552. vk_sizes_count++;
  1553. }
  1554. DEV_ASSERT(vk_sizes_count <= UNIFORM_TYPE_MAX);
  1555. }
  1556. VkDescriptorPoolCreateInfo descriptor_set_pool_create_info = {};
  1557. descriptor_set_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1558. descriptor_set_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // Can't think how somebody may NOT need this flag.
  1559. descriptor_set_pool_create_info.maxSets = max_descriptor_sets_per_pool;
  1560. descriptor_set_pool_create_info.poolSizeCount = vk_sizes_count;
  1561. descriptor_set_pool_create_info.pPoolSizes = vk_sizes;
  1562. VkDescriptorPool vk_pool = VK_NULL_HANDLE;
  1563. VkResult res = vkCreateDescriptorPool(vk_device, &descriptor_set_pool_create_info, nullptr, &vk_pool);
  1564. if (res) {
  1565. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  1566. }
  1567. // Bookkeep.
  1568. if (!pool_sets_it) {
  1569. pool_sets_it = descriptor_set_pools.insert(p_key, HashMap<VkDescriptorPool, uint32_t>());
  1570. }
  1571. HashMap<VkDescriptorPool, uint32_t> &pool_rcs = pool_sets_it->value;
  1572. pool_rcs.insert(vk_pool, 0);
  1573. *r_pool_sets_it = pool_sets_it;
  1574. return vk_pool;
  1575. }
  1576. void RenderingDeviceDriverVulkan::_descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool) {
  1577. HashMap<VkDescriptorPool, uint32_t>::Iterator pool_rcs_it = p_pool_sets_it->value.find(p_vk_descriptor_pool);
  1578. pool_rcs_it->value--;
  1579. if (pool_rcs_it->value == 0) {
  1580. vkDestroyDescriptorPool(vk_device, p_vk_descriptor_pool, nullptr);
  1581. p_pool_sets_it->value.erase(p_vk_descriptor_pool);
  1582. if (p_pool_sets_it->value.is_empty()) {
  1583. descriptor_set_pools.remove(p_pool_sets_it);
  1584. }
  1585. }
  1586. }
  1587. RDD::UniformSetID RenderingDeviceDriverVulkan::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) {
  1588. DescriptorSetPoolKey pool_key;
  1589. VkWriteDescriptorSet *vk_writes = ALLOCA_ARRAY(VkWriteDescriptorSet, p_uniforms.size());
  1590. for (uint32_t i = 0; i < p_uniforms.size(); i++) {
  1591. const BoundUniform &uniform = p_uniforms[i];
  1592. vk_writes[i] = {};
  1593. vk_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1594. vk_writes[i].dstBinding = uniform.binding;
  1595. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; // Invalid value.
  1596. uint32_t num_descriptors = 1;
  1597. switch (uniform.type) {
  1598. case UNIFORM_TYPE_SAMPLER: {
  1599. num_descriptors = uniform.ids.size();
  1600. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1601. for (uint32_t j = 0; j < num_descriptors; j++) {
  1602. vk_img_infos[j] = {};
  1603. vk_img_infos[j].sampler = (VkSampler)uniform.ids[j].id;
  1604. vk_img_infos[j].imageView = VK_NULL_HANDLE;
  1605. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1606. }
  1607. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  1608. vk_writes[i].pImageInfo = vk_img_infos;
  1609. } break;
  1610. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  1611. num_descriptors = uniform.ids.size() / 2;
  1612. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1613. for (uint32_t j = 0; j < num_descriptors; j++) {
  1614. vk_img_infos[j] = {};
  1615. vk_img_infos[j].sampler = (VkSampler)uniform.ids[j * 2 + 0].id;
  1616. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j * 2 + 1].id)->vk_view;
  1617. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1618. }
  1619. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1620. vk_writes[i].pImageInfo = vk_img_infos;
  1621. } break;
  1622. case UNIFORM_TYPE_TEXTURE: {
  1623. num_descriptors = uniform.ids.size();
  1624. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1625. for (uint32_t j = 0; j < num_descriptors; j++) {
  1626. vk_img_infos[j] = {};
  1627. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
  1628. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1629. }
  1630. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1631. vk_writes[i].pImageInfo = vk_img_infos;
  1632. } break;
  1633. case UNIFORM_TYPE_IMAGE: {
  1634. num_descriptors = uniform.ids.size();
  1635. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1636. for (uint32_t j = 0; j < num_descriptors; j++) {
  1637. vk_img_infos[j] = {};
  1638. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
  1639. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  1640. }
  1641. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  1642. vk_writes[i].pImageInfo = vk_img_infos;
  1643. } break;
  1644. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  1645. num_descriptors = uniform.ids.size();
  1646. VkDescriptorBufferInfo *vk_buf_infos = ALLOCA_ARRAY(VkDescriptorBufferInfo, num_descriptors);
  1647. VkBufferView *vk_buf_views = ALLOCA_ARRAY(VkBufferView, num_descriptors);
  1648. for (uint32_t j = 0; j < num_descriptors; j++) {
  1649. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[j].id;
  1650. vk_buf_infos[j] = {};
  1651. vk_buf_infos[j].buffer = buf_info->vk_buffer;
  1652. vk_buf_infos[j].range = buf_info->size;
  1653. vk_buf_views[j] = buf_info->vk_view;
  1654. }
  1655. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1656. vk_writes[i].pBufferInfo = vk_buf_infos;
  1657. vk_writes[i].pTexelBufferView = vk_buf_views;
  1658. } break;
  1659. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  1660. num_descriptors = uniform.ids.size() / 2;
  1661. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1662. VkDescriptorBufferInfo *vk_buf_infos = ALLOCA_ARRAY(VkDescriptorBufferInfo, num_descriptors);
  1663. VkBufferView *vk_buf_views = ALLOCA_ARRAY(VkBufferView, num_descriptors);
  1664. for (uint32_t j = 0; j < num_descriptors; j++) {
  1665. vk_img_infos[j] = {};
  1666. vk_img_infos[j].sampler = (VkSampler)uniform.ids[j * 2 + 0].id;
  1667. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[j * 2 + 1].id;
  1668. vk_buf_infos[j] = {};
  1669. vk_buf_infos[j].buffer = buf_info->vk_buffer;
  1670. vk_buf_infos[j].range = buf_info->size;
  1671. vk_buf_views[j] = buf_info->vk_view;
  1672. }
  1673. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1674. vk_writes[i].pImageInfo = vk_img_infos;
  1675. vk_writes[i].pBufferInfo = vk_buf_infos;
  1676. vk_writes[i].pTexelBufferView = vk_buf_views;
  1677. } break;
  1678. case UNIFORM_TYPE_IMAGE_BUFFER: {
  1679. CRASH_NOW_MSG("Unimplemented!"); // TODO.
  1680. } break;
  1681. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  1682. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[0].id;
  1683. VkDescriptorBufferInfo *vk_buf_info = ALLOCA_SINGLE(VkDescriptorBufferInfo);
  1684. *vk_buf_info = {};
  1685. vk_buf_info->buffer = buf_info->vk_buffer;
  1686. vk_buf_info->range = buf_info->size;
  1687. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  1688. vk_writes[i].pBufferInfo = vk_buf_info;
  1689. } break;
  1690. case UNIFORM_TYPE_STORAGE_BUFFER: {
  1691. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[0].id;
  1692. VkDescriptorBufferInfo *vk_buf_info = ALLOCA_SINGLE(VkDescriptorBufferInfo);
  1693. *vk_buf_info = {};
  1694. vk_buf_info->buffer = buf_info->vk_buffer;
  1695. vk_buf_info->range = buf_info->size;
  1696. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  1697. vk_writes[i].pBufferInfo = vk_buf_info;
  1698. } break;
  1699. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  1700. num_descriptors = uniform.ids.size();
  1701. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1702. for (uint32_t j = 0; j < uniform.ids.size(); j++) {
  1703. vk_img_infos[j] = {};
  1704. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
  1705. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1706. }
  1707. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  1708. vk_writes[i].pImageInfo = vk_img_infos;
  1709. } break;
  1710. default: {
  1711. DEV_ASSERT(false);
  1712. }
  1713. }
  1714. vk_writes[i].descriptorCount = num_descriptors;
  1715. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[uniform.type] == MAX_UNIFORM_POOL_ELEMENT, UniformSetID(),
  1716. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_UNIFORM_POOL_ELEMENT) + ").");
  1717. pool_key.uniform_type[uniform.type] += num_descriptors;
  1718. }
  1719. // Need a descriptor pool.
  1720. DescriptorSetPools::Iterator pool_sets_it = {};
  1721. VkDescriptorPool vk_pool = _descriptor_set_pool_find_or_create(pool_key, &pool_sets_it);
  1722. DEV_ASSERT(vk_pool);
  1723. pool_sets_it->value[vk_pool]++;
  1724. VkDescriptorSetAllocateInfo descriptor_set_allocate_info = {};
  1725. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1726. descriptor_set_allocate_info.descriptorPool = vk_pool;
  1727. descriptor_set_allocate_info.descriptorSetCount = 1;
  1728. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  1729. descriptor_set_allocate_info.pSetLayouts = &shader_info->vk_descriptor_set_layouts[p_set_index];
  1730. VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
  1731. VkResult res = vkAllocateDescriptorSets(vk_device, &descriptor_set_allocate_info, &vk_descriptor_set);
  1732. if (res) {
  1733. _descriptor_set_pool_unreference(pool_sets_it, vk_pool);
  1734. ERR_FAIL_V_MSG(UniformSetID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  1735. }
  1736. for (uint32_t i = 0; i < p_uniforms.size(); i++) {
  1737. vk_writes[i].dstSet = vk_descriptor_set;
  1738. }
  1739. vkUpdateDescriptorSets(vk_device, p_uniforms.size(), vk_writes, 0, nullptr);
  1740. // Bookkeep.
  1741. UniformSetInfo *usi = VersatileResource::allocate<UniformSetInfo>(resources_allocator);
  1742. usi->vk_descriptor_set = vk_descriptor_set;
  1743. usi->vk_descriptor_pool = vk_pool;
  1744. usi->pool_sets_it = pool_sets_it;
  1745. return UniformSetID(usi);
  1746. }
  1747. void RenderingDeviceDriverVulkan::uniform_set_free(UniformSetID p_uniform_set) {
  1748. UniformSetInfo *usi = (UniformSetInfo *)p_uniform_set.id;
  1749. vkFreeDescriptorSets(vk_device, usi->vk_descriptor_pool, 1, &usi->vk_descriptor_set);
  1750. _descriptor_set_pool_unreference(usi->pool_sets_it, usi->vk_descriptor_pool);
  1751. VersatileResource::free(resources_allocator, usi);
  1752. }
  1753. // ----- COMMANDS -----
  1754. void RenderingDeviceDriverVulkan::command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
  1755. }
  1756. /******************/
  1757. /**** TRANSFER ****/
  1758. /******************/
  1759. static_assert(ARRAYS_COMPATIBLE_FIELDWISE(RDD::BufferCopyRegion, VkBufferCopy));
  1760. static void _texture_subresource_range_to_vk(const RDD::TextureSubresourceRange &p_subresources, VkImageSubresourceRange *r_vk_subreources) {
  1761. *r_vk_subreources = {};
  1762. r_vk_subreources->aspectMask = (VkImageAspectFlags)p_subresources.aspect;
  1763. r_vk_subreources->baseMipLevel = p_subresources.base_mipmap;
  1764. r_vk_subreources->levelCount = p_subresources.mipmap_count;
  1765. r_vk_subreources->baseArrayLayer = p_subresources.base_layer;
  1766. r_vk_subreources->layerCount = p_subresources.layer_count;
  1767. }
  1768. static void _texture_subresource_layers_to_vk(const RDD::TextureSubresourceLayers &p_subresources, VkImageSubresourceLayers *r_vk_subreources) {
  1769. *r_vk_subreources = {};
  1770. r_vk_subreources->aspectMask = (VkImageAspectFlags)p_subresources.aspect;
  1771. r_vk_subreources->mipLevel = p_subresources.mipmap;
  1772. r_vk_subreources->baseArrayLayer = p_subresources.base_layer;
  1773. r_vk_subreources->layerCount = p_subresources.layer_count;
  1774. }
  1775. static void _buffer_texture_copy_region_to_vk(const RDD::BufferTextureCopyRegion &p_copy_region, VkBufferImageCopy *r_vk_copy_region) {
  1776. *r_vk_copy_region = {};
  1777. r_vk_copy_region->bufferOffset = p_copy_region.buffer_offset;
  1778. _texture_subresource_layers_to_vk(p_copy_region.texture_subresources, &r_vk_copy_region->imageSubresource);
  1779. r_vk_copy_region->imageOffset.x = p_copy_region.texture_offset.x;
  1780. r_vk_copy_region->imageOffset.y = p_copy_region.texture_offset.y;
  1781. r_vk_copy_region->imageOffset.z = p_copy_region.texture_offset.z;
  1782. r_vk_copy_region->imageExtent.width = p_copy_region.texture_region_size.x;
  1783. r_vk_copy_region->imageExtent.height = p_copy_region.texture_region_size.y;
  1784. r_vk_copy_region->imageExtent.depth = p_copy_region.texture_region_size.z;
  1785. }
  1786. static void _texture_copy_region_to_vk(const RDD::TextureCopyRegion &p_copy_region, VkImageCopy *r_vk_copy_region) {
  1787. *r_vk_copy_region = {};
  1788. _texture_subresource_layers_to_vk(p_copy_region.src_subresources, &r_vk_copy_region->srcSubresource);
  1789. r_vk_copy_region->srcOffset.x = p_copy_region.src_offset.x;
  1790. r_vk_copy_region->srcOffset.y = p_copy_region.src_offset.y;
  1791. r_vk_copy_region->srcOffset.z = p_copy_region.src_offset.z;
  1792. _texture_subresource_layers_to_vk(p_copy_region.dst_subresources, &r_vk_copy_region->dstSubresource);
  1793. r_vk_copy_region->dstOffset.x = p_copy_region.dst_offset.x;
  1794. r_vk_copy_region->dstOffset.y = p_copy_region.dst_offset.y;
  1795. r_vk_copy_region->dstOffset.z = p_copy_region.dst_offset.z;
  1796. r_vk_copy_region->extent.width = p_copy_region.size.x;
  1797. r_vk_copy_region->extent.height = p_copy_region.size.y;
  1798. r_vk_copy_region->extent.depth = p_copy_region.size.z;
  1799. }
  1800. void RenderingDeviceDriverVulkan::command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) {
  1801. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  1802. vkCmdFillBuffer((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_size, 0);
  1803. }
  1804. void RenderingDeviceDriverVulkan::command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) {
  1805. const BufferInfo *src_buf_info = (const BufferInfo *)p_src_buffer.id;
  1806. const BufferInfo *dst_buf_info = (const BufferInfo *)p_dst_buffer.id;
  1807. vkCmdCopyBuffer((VkCommandBuffer)p_cmd_buffer.id, src_buf_info->vk_buffer, dst_buf_info->vk_buffer, p_regions.size(), (const VkBufferCopy *)p_regions.ptr());
  1808. }
  1809. void RenderingDeviceDriverVulkan::command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) {
  1810. VkImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkImageCopy, p_regions.size());
  1811. for (uint32_t i = 0; i < p_regions.size(); i++) {
  1812. _texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
  1813. }
  1814. const TextureInfo *src_tex_info = (const TextureInfo *)p_src_texture.id;
  1815. const TextureInfo *dst_tex_info = (const TextureInfo *)p_dst_texture.id;
  1816. vkCmdCopyImage((VkCommandBuffer)p_cmd_buffer.id, src_tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, dst_tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, p_regions.size(), vk_copy_regions);
  1817. }
  1818. void RenderingDeviceDriverVulkan::command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) {
  1819. const TextureInfo *src_tex_info = (const TextureInfo *)p_src_texture.id;
  1820. const TextureInfo *dst_tex_info = (const TextureInfo *)p_dst_texture.id;
  1821. VkImageResolve vk_resolve = {};
  1822. vk_resolve.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1823. vk_resolve.srcSubresource.mipLevel = p_src_mipmap;
  1824. vk_resolve.srcSubresource.baseArrayLayer = p_src_layer;
  1825. vk_resolve.srcSubresource.layerCount = 1;
  1826. vk_resolve.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1827. vk_resolve.dstSubresource.mipLevel = p_dst_mipmap;
  1828. vk_resolve.dstSubresource.baseArrayLayer = p_dst_layer;
  1829. vk_resolve.dstSubresource.layerCount = 1;
  1830. vk_resolve.extent.width = MAX(1u, src_tex_info->vk_create_info.extent.width >> p_src_mipmap);
  1831. vk_resolve.extent.height = MAX(1u, src_tex_info->vk_create_info.extent.height >> p_src_mipmap);
  1832. vk_resolve.extent.depth = MAX(1u, src_tex_info->vk_create_info.extent.depth >> p_src_mipmap);
  1833. vkCmdResolveImage((VkCommandBuffer)p_cmd_buffer.id, src_tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, dst_tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, 1, &vk_resolve);
  1834. }
  1835. void RenderingDeviceDriverVulkan::command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) {
  1836. VkClearColorValue vk_color = {};
  1837. memcpy(&vk_color.float32, p_color.components, sizeof(VkClearColorValue::float32));
  1838. VkImageSubresourceRange vk_subresources = {};
  1839. _texture_subresource_range_to_vk(p_subresources, &vk_subresources);
  1840. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  1841. vkCmdClearColorImage((VkCommandBuffer)p_cmd_buffer.id, tex_info->vk_view_create_info.image, (VkImageLayout)p_texture_layout, &vk_color, 1, &vk_subresources);
  1842. }
  1843. void RenderingDeviceDriverVulkan::command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) {
  1844. VkBufferImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkBufferImageCopy, p_regions.size());
  1845. for (uint32_t i = 0; i < p_regions.size(); i++) {
  1846. _buffer_texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
  1847. }
  1848. const BufferInfo *buf_info = (const BufferInfo *)p_src_buffer.id;
  1849. const TextureInfo *tex_info = (const TextureInfo *)p_dst_texture.id;
  1850. vkCmdCopyBufferToImage((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, p_regions.size(), vk_copy_regions);
  1851. }
  1852. void RenderingDeviceDriverVulkan::command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) {
  1853. VkBufferImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkBufferImageCopy, p_regions.size());
  1854. for (uint32_t i = 0; i < p_regions.size(); i++) {
  1855. _buffer_texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
  1856. }
  1857. const TextureInfo *tex_info = (const TextureInfo *)p_src_texture.id;
  1858. const BufferInfo *buf_info = (const BufferInfo *)p_dst_buffer.id;
  1859. vkCmdCopyImageToBuffer((VkCommandBuffer)p_cmd_buffer.id, tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, buf_info->vk_buffer, p_regions.size(), vk_copy_regions);
  1860. }
  1861. /******************/
  1862. /**** PIPELINE ****/
  1863. /******************/
  1864. void RenderingDeviceDriverVulkan::pipeline_free(PipelineID p_pipeline) {
  1865. vkDestroyPipeline(vk_device, (VkPipeline)p_pipeline.id, nullptr);
  1866. }
  1867. // ----- BINDING -----
  1868. void RenderingDeviceDriverVulkan::command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_dst_first_index, VectorView<uint32_t> p_data) {
  1869. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  1870. vkCmdPushConstants((VkCommandBuffer)p_cmd_buffer.id, shader_info->vk_pipeline_layout, shader_info->vk_push_constant_stages, p_dst_first_index * sizeof(uint32_t), p_data.size() * sizeof(uint32_t), p_data.ptr());
  1871. }
  1872. // ----- CACHE -----
  1873. int RenderingDeviceDriverVulkan::caching_instance_count = 0;
  1874. bool RenderingDeviceDriverVulkan::pipeline_cache_create(const Vector<uint8_t> &p_data) {
  1875. if (caching_instance_count) {
  1876. WARN_PRINT("There's already a RenderingDeviceDriverVulkan instance doing PSO caching. Only one can at the same time. This one won't.");
  1877. return false;
  1878. }
  1879. caching_instance_count++;
  1880. pipelines_cache.current_size = 0;
  1881. pipelines_cache.buffer.resize(sizeof(PipelineCacheHeader));
  1882. // Parse.
  1883. {
  1884. if (p_data.size() <= (int)sizeof(PipelineCacheHeader)) {
  1885. WARN_PRINT("Invalid/corrupt pipelines cache.");
  1886. } else {
  1887. const PipelineCacheHeader *loaded_header = reinterpret_cast<const PipelineCacheHeader *>(p_data.ptr());
  1888. if (loaded_header->magic != 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE) {
  1889. WARN_PRINT("Invalid pipelines cache magic number.");
  1890. } else {
  1891. const uint8_t *loaded_buffer_start = p_data.ptr() + sizeof(PipelineCacheHeader);
  1892. uint32_t loaded_buffer_size = p_data.size() - sizeof(PipelineCacheHeader);
  1893. const PipelineCacheHeader *current_header = (PipelineCacheHeader *)pipelines_cache.buffer.ptr();
  1894. if (loaded_header->data_hash != hash_murmur3_buffer(loaded_buffer_start, loaded_buffer_size) ||
  1895. loaded_header->data_size != loaded_buffer_size ||
  1896. loaded_header->vendor_id != current_header->vendor_id ||
  1897. loaded_header->device_id != current_header->device_id ||
  1898. loaded_header->driver_version != current_header->driver_version ||
  1899. memcmp(loaded_header->uuid, current_header->uuid, VK_UUID_SIZE) != 0 ||
  1900. loaded_header->driver_abi != current_header->driver_abi) {
  1901. WARN_PRINT("Invalid pipelines cache header.");
  1902. } else {
  1903. pipelines_cache.current_size = loaded_buffer_size;
  1904. pipelines_cache.buffer = p_data;
  1905. }
  1906. }
  1907. }
  1908. }
  1909. // Create.
  1910. {
  1911. VkPipelineCacheCreateInfo cache_info = {};
  1912. cache_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1913. if (context->get_pipeline_cache_control_support()) {
  1914. cache_info.flags = VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
  1915. }
  1916. cache_info.initialDataSize = pipelines_cache.buffer.size() - sizeof(PipelineCacheHeader);
  1917. cache_info.pInitialData = pipelines_cache.buffer.ptr() + sizeof(PipelineCacheHeader);
  1918. VkResult err = vkCreatePipelineCache(vk_device, &cache_info, nullptr, &pipelines_cache.vk_cache);
  1919. if (err != VK_SUCCESS) {
  1920. WARN_PRINT("vkCreatePipelinecache failed with error " + itos(err) + ".");
  1921. return false;
  1922. }
  1923. }
  1924. return true;
  1925. }
  1926. void RenderingDeviceDriverVulkan::pipeline_cache_free() {
  1927. DEV_ASSERT(pipelines_cache.vk_cache);
  1928. vkDestroyPipelineCache(vk_device, pipelines_cache.vk_cache, nullptr);
  1929. DEV_ASSERT(caching_instance_count > 0);
  1930. caching_instance_count--;
  1931. }
  1932. size_t RenderingDeviceDriverVulkan::pipeline_cache_query_size() {
  1933. DEV_ASSERT(pipelines_cache.vk_cache);
  1934. // FIXME:
  1935. // We're letting the cache grow unboundedly. We may want to set at limit and see if implementations use LRU or the like.
  1936. // If we do, we won't be able to assume any longer that the cache is dirty if, and only if, it has grown.
  1937. VkResult err = vkGetPipelineCacheData(vk_device, pipelines_cache.vk_cache, &pipelines_cache.current_size, nullptr);
  1938. ERR_FAIL_COND_V_MSG(err, 0, "vkGetPipelineCacheData failed with error " + itos(err) + ".");
  1939. return pipelines_cache.current_size;
  1940. }
  1941. Vector<uint8_t> RenderingDeviceDriverVulkan::pipeline_cache_serialize() {
  1942. DEV_ASSERT(pipelines_cache.vk_cache);
  1943. pipelines_cache.buffer.resize(pipelines_cache.current_size + sizeof(PipelineCacheHeader));
  1944. VkResult err = vkGetPipelineCacheData(vk_device, pipelines_cache.vk_cache, &pipelines_cache.current_size, pipelines_cache.buffer.ptrw() + sizeof(PipelineCacheHeader));
  1945. ERR_FAIL_COND_V(err != VK_SUCCESS && err != VK_INCOMPLETE, Vector<uint8_t>()); // Incomplete is OK because the cache may have grown since the size was queried (unless when exiting).
  1946. // The real buffer size may now be bigger than the updated current_size.
  1947. // We take into account the new size but keep the buffer resized in a worst-case fashion.
  1948. PipelineCacheHeader *header = (PipelineCacheHeader *)pipelines_cache.buffer.ptrw();
  1949. header->data_size = pipelines_cache.current_size;
  1950. header->data_hash = hash_murmur3_buffer(pipelines_cache.buffer.ptr() + sizeof(PipelineCacheHeader), pipelines_cache.current_size);
  1951. return pipelines_cache.buffer;
  1952. }
  1953. /*******************/
  1954. /**** RENDERING ****/
  1955. /*******************/
  1956. // ----- SUBPASS -----
  1957. // RDD::AttachmentLoadOp == VkAttachmentLoadOp.
  1958. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_LOAD));
  1959. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_LOAD_OP_CLEAR));
  1960. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE));
  1961. // RDD::AttachmentStoreOp == VkAttachmentStoreOp.
  1962. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_STORE_OP_STORE));
  1963. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_STORE_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE));
  1964. // Assuming Vulkan and RDD's are backed by uint32_t in:
  1965. // - VkSubpassDescription2::pPreserveAttachments and RDD::Subpass::preserve_attachments.
  1966. // - VkRenderPassCreateInfo2KHR::pCorrelatedViewMasks and p_view_correlation_mask.
  1967. static void _attachment_reference_to_vk(const RDD::AttachmentReference &p_attachment_reference, VkAttachmentReference2KHR *r_vk_attachment_reference) {
  1968. *r_vk_attachment_reference = {};
  1969. r_vk_attachment_reference->sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  1970. r_vk_attachment_reference->attachment = p_attachment_reference.attachment;
  1971. r_vk_attachment_reference->layout = (VkImageLayout)p_attachment_reference.layout;
  1972. r_vk_attachment_reference->aspectMask = (VkImageAspectFlags)p_attachment_reference.aspect;
  1973. }
  1974. RDD::RenderPassID RenderingDeviceDriverVulkan::render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) {
  1975. // These are only used if we use multiview but we need to define them in scope.
  1976. const uint32_t view_mask = (1 << p_view_count) - 1;
  1977. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  1978. VkAttachmentDescription2KHR *vk_attachments = ALLOCA_ARRAY(VkAttachmentDescription2KHR, p_attachments.size());
  1979. for (uint32_t i = 0; i < p_attachments.size(); i++) {
  1980. vk_attachments[i] = {};
  1981. vk_attachments[i].sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
  1982. vk_attachments[i].format = RD_TO_VK_FORMAT[p_attachments[i].format];
  1983. vk_attachments[i].samples = _ensure_supported_sample_count(p_attachments[i].samples);
  1984. vk_attachments[i].loadOp = (VkAttachmentLoadOp)p_attachments[i].load_op;
  1985. vk_attachments[i].storeOp = (VkAttachmentStoreOp)p_attachments[i].store_op;
  1986. vk_attachments[i].stencilLoadOp = (VkAttachmentLoadOp)p_attachments[i].stencil_load_op;
  1987. vk_attachments[i].stencilStoreOp = (VkAttachmentStoreOp)p_attachments[i].stencil_store_op;
  1988. vk_attachments[i].initialLayout = (VkImageLayout)p_attachments[i].initial_layout;
  1989. vk_attachments[i].finalLayout = (VkImageLayout)p_attachments[i].final_layout;
  1990. }
  1991. VkSubpassDescription2KHR *vk_subpasses = ALLOCA_ARRAY(VkSubpassDescription2KHR, p_subpasses.size());
  1992. for (uint32_t i = 0; i < p_subpasses.size(); i++) {
  1993. VkAttachmentReference2KHR *vk_subpass_input_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].input_references.size());
  1994. for (uint32_t j = 0; j < p_subpasses[i].input_references.size(); j++) {
  1995. _attachment_reference_to_vk(p_subpasses[i].input_references[j], &vk_subpass_input_attachments[j]);
  1996. }
  1997. VkAttachmentReference2KHR *vk_subpass_color_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].color_references.size());
  1998. for (uint32_t j = 0; j < p_subpasses[i].color_references.size(); j++) {
  1999. _attachment_reference_to_vk(p_subpasses[i].color_references[j], &vk_subpass_color_attachments[j]);
  2000. }
  2001. VkAttachmentReference2KHR *vk_subpass_resolve_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].resolve_references.size());
  2002. for (uint32_t j = 0; j < p_subpasses[i].resolve_references.size(); j++) {
  2003. _attachment_reference_to_vk(p_subpasses[i].resolve_references[j], &vk_subpass_resolve_attachments[j]);
  2004. }
  2005. VkAttachmentReference2KHR *vk_subpass_depth_stencil_attachment = nullptr;
  2006. if (p_subpasses[i].depth_stencil_reference.attachment != AttachmentReference::UNUSED) {
  2007. vk_subpass_depth_stencil_attachment = ALLOCA_SINGLE(VkAttachmentReference2KHR);
  2008. _attachment_reference_to_vk(p_subpasses[i].depth_stencil_reference, vk_subpass_depth_stencil_attachment);
  2009. }
  2010. vk_subpasses[i] = {};
  2011. vk_subpasses[i].sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  2012. vk_subpasses[i].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2013. vk_subpasses[i].viewMask = p_view_count == 1 ? 0 : view_mask;
  2014. vk_subpasses[i].inputAttachmentCount = p_subpasses[i].input_references.size();
  2015. vk_subpasses[i].pInputAttachments = vk_subpass_input_attachments;
  2016. vk_subpasses[i].colorAttachmentCount = p_subpasses[i].color_references.size();
  2017. vk_subpasses[i].pColorAttachments = vk_subpass_color_attachments;
  2018. vk_subpasses[i].pResolveAttachments = vk_subpass_resolve_attachments;
  2019. vk_subpasses[i].pDepthStencilAttachment = vk_subpass_depth_stencil_attachment;
  2020. vk_subpasses[i].preserveAttachmentCount = p_subpasses[i].preserve_attachments.size();
  2021. vk_subpasses[i].pPreserveAttachments = p_subpasses[i].preserve_attachments.ptr();
  2022. // VRS.
  2023. if (context->get_vrs_capabilities().attachment_vrs_supported && p_subpasses[i].vrs_reference.attachment != AttachmentReference::UNUSED) {
  2024. VkAttachmentReference2KHR *vk_subpass_vrs_attachment = ALLOCA_SINGLE(VkAttachmentReference2KHR);
  2025. *vk_subpass_vrs_attachment = {};
  2026. vk_subpass_vrs_attachment->sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  2027. vk_subpass_vrs_attachment->attachment = p_subpasses[i].vrs_reference.attachment;
  2028. vk_subpass_vrs_attachment->layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  2029. VkFragmentShadingRateAttachmentInfoKHR *vk_vrs_info = ALLOCA_SINGLE(VkFragmentShadingRateAttachmentInfoKHR);
  2030. *vk_vrs_info = {};
  2031. vk_vrs_info->sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  2032. vk_vrs_info->pFragmentShadingRateAttachment = vk_subpass_vrs_attachment;
  2033. vk_vrs_info->shadingRateAttachmentTexelSize.width = context->get_vrs_capabilities().texel_size.x;
  2034. vk_vrs_info->shadingRateAttachmentTexelSize.height = context->get_vrs_capabilities().texel_size.y;
  2035. vk_subpasses[i].pNext = vk_vrs_info;
  2036. }
  2037. }
  2038. VkSubpassDependency2KHR *vk_subpass_dependencies = ALLOCA_ARRAY(VkSubpassDependency2KHR, p_subpass_dependencies.size());
  2039. for (uint32_t i = 0; i < p_subpass_dependencies.size(); i++) {
  2040. vk_subpass_dependencies[i] = {};
  2041. vk_subpass_dependencies[i].sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2;
  2042. vk_subpass_dependencies[i].srcSubpass = p_subpass_dependencies[i].src_subpass;
  2043. vk_subpass_dependencies[i].dstSubpass = p_subpass_dependencies[i].dst_subpass;
  2044. vk_subpass_dependencies[i].srcStageMask = (VkPipelineStageFlags)p_subpass_dependencies[i].src_stages;
  2045. vk_subpass_dependencies[i].dstStageMask = (VkPipelineStageFlags)p_subpass_dependencies[i].dst_stages;
  2046. vk_subpass_dependencies[i].srcAccessMask = (VkAccessFlags)p_subpass_dependencies[i].src_access;
  2047. vk_subpass_dependencies[i].dstAccessMask = (VkAccessFlags)p_subpass_dependencies[i].dst_access;
  2048. }
  2049. VkRenderPassCreateInfo2KHR create_info = {};
  2050. create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  2051. create_info.attachmentCount = p_attachments.size();
  2052. create_info.pAttachments = vk_attachments;
  2053. create_info.subpassCount = p_subpasses.size();
  2054. create_info.pSubpasses = vk_subpasses;
  2055. create_info.dependencyCount = p_subpass_dependencies.size();
  2056. create_info.pDependencies = vk_subpass_dependencies;
  2057. create_info.correlatedViewMaskCount = p_view_count == 1 ? 0 : 1;
  2058. create_info.pCorrelatedViewMasks = p_view_count == 1 ? nullptr : &correlation_mask;
  2059. // Multiview.
  2060. if (p_view_count > 1 && !context->supports_renderpass2()) {
  2061. // This is only required when using vkCreateRenderPass.
  2062. // We add it if vkCreateRenderPass2KHR is not supported,
  2063. // resulting this in being passed to our vkCreateRenderPass fallback.
  2064. uint32_t *vk_view_masks = ALLOCA_ARRAY(uint32_t, p_subpasses.size());
  2065. for (uint32_t i = 0; i < p_subpasses.size(); i++) {
  2066. vk_view_masks[i] = view_mask;
  2067. }
  2068. VkRenderPassMultiviewCreateInfo *multiview_create_info = ALLOCA_SINGLE(VkRenderPassMultiviewCreateInfo);
  2069. *multiview_create_info = {};
  2070. multiview_create_info->sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  2071. multiview_create_info->subpassCount = p_subpasses.size();
  2072. multiview_create_info->pViewMasks = vk_view_masks;
  2073. multiview_create_info->correlationMaskCount = 1;
  2074. multiview_create_info->pCorrelationMasks = &correlation_mask;
  2075. create_info.pNext = multiview_create_info;
  2076. }
  2077. VkRenderPass vk_render_pass = VK_NULL_HANDLE;
  2078. VkResult res = context->vkCreateRenderPass2KHR(vk_device, &create_info, nullptr, &vk_render_pass);
  2079. ERR_FAIL_COND_V_MSG(res, RenderPassID(), "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
  2080. return RenderPassID(vk_render_pass);
  2081. }
  2082. void RenderingDeviceDriverVulkan::render_pass_free(RenderPassID p_render_pass) {
  2083. vkDestroyRenderPass(vk_device, (VkRenderPass)p_render_pass.id, nullptr);
  2084. }
  2085. // ----- COMMANDS -----
  2086. static_assert(ARRAYS_COMPATIBLE_FIELDWISE(RDD::RenderPassClearValue, VkClearValue));
  2087. void RenderingDeviceDriverVulkan::command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) {
  2088. VkRenderPassBeginInfo render_pass_begin = {};
  2089. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  2090. render_pass_begin.renderPass = (VkRenderPass)p_render_pass.id;
  2091. render_pass_begin.framebuffer = (VkFramebuffer)p_framebuffer.id;
  2092. render_pass_begin.renderArea.offset.x = p_rect.position.x;
  2093. render_pass_begin.renderArea.offset.y = p_rect.position.y;
  2094. render_pass_begin.renderArea.extent.width = p_rect.size.x;
  2095. render_pass_begin.renderArea.extent.height = p_rect.size.y;
  2096. render_pass_begin.clearValueCount = p_clear_values.size();
  2097. render_pass_begin.pClearValues = (const VkClearValue *)p_clear_values.ptr();
  2098. VkSubpassContents vk_subpass_contents = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_SUBPASS_CONTENTS_INLINE : VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
  2099. vkCmdBeginRenderPass((VkCommandBuffer)p_cmd_buffer.id, &render_pass_begin, vk_subpass_contents);
  2100. }
  2101. void RenderingDeviceDriverVulkan::command_end_render_pass(CommandBufferID p_cmd_buffer) {
  2102. vkCmdEndRenderPass((VkCommandBuffer)p_cmd_buffer.id);
  2103. }
  2104. void RenderingDeviceDriverVulkan::command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) {
  2105. VkSubpassContents vk_subpass_contents = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_SUBPASS_CONTENTS_INLINE : VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
  2106. vkCmdNextSubpass((VkCommandBuffer)p_cmd_buffer.id, vk_subpass_contents);
  2107. }
  2108. void RenderingDeviceDriverVulkan::command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) {
  2109. VkViewport *vk_viewports = ALLOCA_ARRAY(VkViewport, p_viewports.size());
  2110. for (uint32_t i = 0; i < p_viewports.size(); i++) {
  2111. vk_viewports[i] = {};
  2112. vk_viewports[i].x = p_viewports[i].position.x;
  2113. vk_viewports[i].y = p_viewports[i].position.y;
  2114. vk_viewports[i].width = p_viewports[i].size.x;
  2115. vk_viewports[i].height = p_viewports[i].size.y;
  2116. vk_viewports[i].minDepth = 0.0f;
  2117. vk_viewports[i].maxDepth = 1.0f;
  2118. }
  2119. vkCmdSetViewport((VkCommandBuffer)p_cmd_buffer.id, 0, p_viewports.size(), vk_viewports);
  2120. }
  2121. void RenderingDeviceDriverVulkan::command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) {
  2122. vkCmdSetScissor((VkCommandBuffer)p_cmd_buffer.id, 0, p_scissors.size(), (VkRect2D *)p_scissors.ptr());
  2123. }
  2124. void RenderingDeviceDriverVulkan::command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) {
  2125. VkClearAttachment *vk_clears = ALLOCA_ARRAY(VkClearAttachment, p_attachment_clears.size());
  2126. for (uint32_t i = 0; i < p_attachment_clears.size(); i++) {
  2127. vk_clears[i] = {};
  2128. memcpy(&vk_clears[i].clearValue, &p_attachment_clears[i].value, sizeof(VkClearValue));
  2129. vk_clears[i].colorAttachment = p_attachment_clears[i].color_attachment;
  2130. vk_clears[i].aspectMask = p_attachment_clears[i].aspect;
  2131. }
  2132. VkClearRect *vk_rects = ALLOCA_ARRAY(VkClearRect, p_rects.size());
  2133. for (uint32_t i = 0; i < p_rects.size(); i++) {
  2134. vk_rects[i] = {};
  2135. vk_rects[i].rect.offset.x = p_rects[i].position.x;
  2136. vk_rects[i].rect.offset.y = p_rects[i].position.y;
  2137. vk_rects[i].rect.extent.width = p_rects[i].size.x;
  2138. vk_rects[i].rect.extent.height = p_rects[i].size.y;
  2139. vk_rects[i].baseArrayLayer = 0;
  2140. vk_rects[i].layerCount = 1;
  2141. }
  2142. vkCmdClearAttachments((VkCommandBuffer)p_cmd_buffer.id, p_attachment_clears.size(), vk_clears, p_rects.size(), vk_rects);
  2143. }
  2144. void RenderingDeviceDriverVulkan::command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
  2145. vkCmdBindPipeline((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_GRAPHICS, (VkPipeline)p_pipeline.id);
  2146. }
  2147. void RenderingDeviceDriverVulkan::command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
  2148. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2149. const UniformSetInfo *usi = (const UniformSetInfo *)p_uniform_set.id;
  2150. vkCmdBindDescriptorSets((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_GRAPHICS, shader_info->vk_pipeline_layout, p_set_index, 1, &usi->vk_descriptor_set, 0, nullptr);
  2151. }
  2152. void RenderingDeviceDriverVulkan::command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) {
  2153. vkCmdDraw((VkCommandBuffer)p_cmd_buffer.id, p_vertex_count, p_instance_count, p_base_vertex, p_first_instance);
  2154. }
  2155. void RenderingDeviceDriverVulkan::command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) {
  2156. vkCmdDrawIndexed((VkCommandBuffer)p_cmd_buffer.id, p_index_count, p_instance_count, p_first_index, p_vertex_offset, p_first_instance);
  2157. }
  2158. void RenderingDeviceDriverVulkan::command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
  2159. const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2160. vkCmdDrawIndexedIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_draw_count, p_stride);
  2161. }
  2162. void RenderingDeviceDriverVulkan::command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
  2163. const BufferInfo *indirect_buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2164. const BufferInfo *count_buf_info = (const BufferInfo *)p_count_buffer.id;
  2165. vkCmdDrawIndexedIndirectCount((VkCommandBuffer)p_cmd_buffer.id, indirect_buf_info->vk_buffer, p_offset, count_buf_info->vk_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
  2166. }
  2167. void RenderingDeviceDriverVulkan::command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
  2168. const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2169. vkCmdDrawIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_draw_count, p_stride);
  2170. }
  2171. void RenderingDeviceDriverVulkan::command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
  2172. const BufferInfo *indirect_buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2173. const BufferInfo *count_buf_info = (const BufferInfo *)p_count_buffer.id;
  2174. vkCmdDrawIndirectCount((VkCommandBuffer)p_cmd_buffer.id, indirect_buf_info->vk_buffer, p_offset, count_buf_info->vk_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
  2175. }
  2176. void RenderingDeviceDriverVulkan::command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) {
  2177. VkBuffer *vk_buffers = ALLOCA_ARRAY(VkBuffer, p_binding_count);
  2178. for (uint32_t i = 0; i < p_binding_count; i++) {
  2179. vk_buffers[i] = ((const BufferInfo *)p_buffers[i].id)->vk_buffer;
  2180. }
  2181. vkCmdBindVertexBuffers((VkCommandBuffer)p_cmd_buffer.id, 0, p_binding_count, vk_buffers, p_offsets);
  2182. }
  2183. void RenderingDeviceDriverVulkan::command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) {
  2184. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  2185. vkCmdBindIndexBuffer((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_format == INDEX_BUFFER_FORMAT_UINT16 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  2186. }
  2187. void RenderingDeviceDriverVulkan::command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) {
  2188. vkCmdSetBlendConstants((VkCommandBuffer)p_cmd_buffer.id, p_constants.components);
  2189. }
  2190. void RenderingDeviceDriverVulkan::command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) {
  2191. vkCmdSetLineWidth((VkCommandBuffer)p_cmd_buffer.id, p_width);
  2192. }
  2193. // ----- PIPELINE -----
  2194. static const VkPrimitiveTopology RD_TO_VK_PRIMITIVE[RDD::RENDER_PRIMITIVE_MAX] = {
  2195. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  2196. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  2197. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  2198. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  2199. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  2200. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  2201. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  2202. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  2203. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  2204. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  2205. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
  2206. };
  2207. // RDD::PolygonCullMode == VkCullModeFlagBits.
  2208. static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_DISABLED, VK_CULL_MODE_NONE));
  2209. static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_FRONT, VK_CULL_MODE_FRONT_BIT));
  2210. static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_BACK, VK_CULL_MODE_BACK_BIT));
  2211. // RDD::StencilOperation == VkStencilOp.
  2212. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP));
  2213. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_ZERO, VK_STENCIL_OP_ZERO));
  2214. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE));
  2215. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_INCREMENT_AND_CLAMP));
  2216. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_CLAMP, VK_STENCIL_OP_DECREMENT_AND_CLAMP));
  2217. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INVERT, VK_STENCIL_OP_INVERT));
  2218. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_WRAP, VK_STENCIL_OP_INCREMENT_AND_WRAP));
  2219. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_WRAP, VK_STENCIL_OP_DECREMENT_AND_WRAP));
  2220. // RDD::LogicOperation == VkLogicOp.
  2221. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_CLEAR, VK_LOGIC_OP_CLEAR));
  2222. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND, VK_LOGIC_OP_AND));
  2223. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_AND_REVERSE));
  2224. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_COPY, VK_LOGIC_OP_COPY));
  2225. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_AND_INVERTED));
  2226. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NO_OP, VK_LOGIC_OP_NO_OP));
  2227. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_XOR, VK_LOGIC_OP_XOR));
  2228. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR, VK_LOGIC_OP_OR));
  2229. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NOR, VK_LOGIC_OP_NOR));
  2230. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_EQUIVALENT));
  2231. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_INVERT, VK_LOGIC_OP_INVERT));
  2232. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR_REVERSE, VK_LOGIC_OP_OR_REVERSE));
  2233. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_COPY_INVERTED));
  2234. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_OR_INVERTED));
  2235. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NAND, VK_LOGIC_OP_NAND));
  2236. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_SET, VK_LOGIC_OP_SET));
  2237. // RDD::BlendFactor == VkBlendFactor.
  2238. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO));
  2239. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE));
  2240. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_COLOR));
  2241. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR));
  2242. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_COLOR));
  2243. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR));
  2244. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA));
  2245. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA));
  2246. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA));
  2247. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA));
  2248. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR));
  2249. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR));
  2250. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_CONSTANT_ALPHA, VK_BLEND_FACTOR_CONSTANT_ALPHA));
  2251. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA));
  2252. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_ALPHA_SATURATE, VK_BLEND_FACTOR_SRC_ALPHA_SATURATE));
  2253. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_COLOR));
  2254. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR));
  2255. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC1_ALPHA, VK_BLEND_FACTOR_SRC1_ALPHA));
  2256. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA));
  2257. // RDD::BlendOperation == VkBlendOp.
  2258. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_ADD, VK_BLEND_OP_ADD));
  2259. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_SUBTRACT, VK_BLEND_OP_SUBTRACT));
  2260. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_REVERSE_SUBTRACT, VK_BLEND_OP_REVERSE_SUBTRACT));
  2261. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MINIMUM, VK_BLEND_OP_MIN));
  2262. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MAXIMUM, VK_BLEND_OP_MAX));
  2263. RDD::PipelineID RenderingDeviceDriverVulkan::render_pipeline_create(
  2264. ShaderID p_shader,
  2265. VertexFormatID p_vertex_format,
  2266. RenderPrimitive p_render_primitive,
  2267. PipelineRasterizationState p_rasterization_state,
  2268. PipelineMultisampleState p_multisample_state,
  2269. PipelineDepthStencilState p_depth_stencil_state,
  2270. PipelineColorBlendState p_blend_state,
  2271. VectorView<int32_t> p_color_attachments,
  2272. BitField<PipelineDynamicStateFlags> p_dynamic_state,
  2273. RenderPassID p_render_pass,
  2274. uint32_t p_render_subpass,
  2275. VectorView<PipelineSpecializationConstant> p_specialization_constants) {
  2276. // Vertex.
  2277. const VkPipelineVertexInputStateCreateInfo *vertex_input_state_create_info = nullptr;
  2278. if (p_vertex_format.id) {
  2279. const VertexFormatInfo *vf_info = (const VertexFormatInfo *)p_vertex_format.id;
  2280. vertex_input_state_create_info = &vf_info->vk_create_info;
  2281. } else {
  2282. VkPipelineVertexInputStateCreateInfo *null_vertex_input_state = ALLOCA_SINGLE(VkPipelineVertexInputStateCreateInfo);
  2283. *null_vertex_input_state = {};
  2284. null_vertex_input_state->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2285. vertex_input_state_create_info = null_vertex_input_state;
  2286. }
  2287. // Input assembly.
  2288. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info = {};
  2289. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2290. input_assembly_create_info.topology = RD_TO_VK_PRIMITIVE[p_render_primitive];
  2291. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  2292. // Tessellation.
  2293. VkPipelineTessellationStateCreateInfo tessellation_create_info = {};
  2294. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  2295. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), PipelineID());
  2296. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  2297. // Viewport.
  2298. VkPipelineViewportStateCreateInfo viewport_state_create_info = {};
  2299. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2300. viewport_state_create_info.viewportCount = 1; // If VR extensions are supported at some point, this will have to be customizable in the framebuffer format.
  2301. viewport_state_create_info.scissorCount = 1;
  2302. // Rasterization.
  2303. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = {};
  2304. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2305. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  2306. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  2307. rasterization_state_create_info.polygonMode = p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL;
  2308. rasterization_state_create_info.cullMode = (PolygonCullMode)p_rasterization_state.cull_mode;
  2309. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  2310. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
  2311. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  2312. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  2313. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  2314. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  2315. // Multisample.
  2316. VkPipelineMultisampleStateCreateInfo multisample_state_create_info = {};
  2317. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2318. multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
  2319. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  2320. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  2321. if (p_multisample_state.sample_mask.size()) {
  2322. static_assert(ARRAYS_COMPATIBLE(uint32_t, VkSampleMask));
  2323. multisample_state_create_info.pSampleMask = p_multisample_state.sample_mask.ptr();
  2324. } else {
  2325. multisample_state_create_info.pSampleMask = nullptr;
  2326. }
  2327. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  2328. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  2329. // Depth stencil.
  2330. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info = {};
  2331. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2332. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  2333. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  2334. depth_stencil_state_create_info.depthCompareOp = (VkCompareOp)p_depth_stencil_state.depth_compare_operator;
  2335. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  2336. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  2337. depth_stencil_state_create_info.front.failOp = (VkStencilOp)p_depth_stencil_state.front_op.fail;
  2338. depth_stencil_state_create_info.front.passOp = (VkStencilOp)p_depth_stencil_state.front_op.pass;
  2339. depth_stencil_state_create_info.front.depthFailOp = (VkStencilOp)p_depth_stencil_state.front_op.depth_fail;
  2340. depth_stencil_state_create_info.front.compareOp = (VkCompareOp)p_depth_stencil_state.front_op.compare;
  2341. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  2342. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  2343. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  2344. depth_stencil_state_create_info.back.failOp = (VkStencilOp)p_depth_stencil_state.back_op.fail;
  2345. depth_stencil_state_create_info.back.passOp = (VkStencilOp)p_depth_stencil_state.back_op.pass;
  2346. depth_stencil_state_create_info.back.depthFailOp = (VkStencilOp)p_depth_stencil_state.back_op.depth_fail;
  2347. depth_stencil_state_create_info.back.compareOp = (VkCompareOp)p_depth_stencil_state.back_op.compare;
  2348. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  2349. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  2350. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  2351. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  2352. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  2353. // Blend state.
  2354. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {};
  2355. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2356. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  2357. color_blend_state_create_info.logicOp = (VkLogicOp)p_blend_state.logic_op;
  2358. VkPipelineColorBlendAttachmentState *vk_attachment_states = ALLOCA_ARRAY(VkPipelineColorBlendAttachmentState, p_color_attachments.size());
  2359. {
  2360. for (uint32_t i = 0; i < p_color_attachments.size(); i++) {
  2361. vk_attachment_states[i] = {};
  2362. if (p_color_attachments[i] != ATTACHMENT_UNUSED) {
  2363. vk_attachment_states[i].blendEnable = p_blend_state.attachments[i].enable_blend;
  2364. vk_attachment_states[i].srcColorBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].src_color_blend_factor;
  2365. vk_attachment_states[i].dstColorBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].dst_color_blend_factor;
  2366. vk_attachment_states[i].colorBlendOp = (VkBlendOp)p_blend_state.attachments[i].color_blend_op;
  2367. vk_attachment_states[i].srcAlphaBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].src_alpha_blend_factor;
  2368. vk_attachment_states[i].dstAlphaBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].dst_alpha_blend_factor;
  2369. vk_attachment_states[i].alphaBlendOp = (VkBlendOp)p_blend_state.attachments[i].alpha_blend_op;
  2370. if (p_blend_state.attachments[i].write_r) {
  2371. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  2372. }
  2373. if (p_blend_state.attachments[i].write_g) {
  2374. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  2375. }
  2376. if (p_blend_state.attachments[i].write_b) {
  2377. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  2378. }
  2379. if (p_blend_state.attachments[i].write_a) {
  2380. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  2381. }
  2382. }
  2383. }
  2384. }
  2385. color_blend_state_create_info.attachmentCount = p_color_attachments.size();
  2386. color_blend_state_create_info.pAttachments = vk_attachment_states;
  2387. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  2388. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  2389. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  2390. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  2391. // Dynamic state.
  2392. VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {};
  2393. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2394. static const uint32_t MAX_DYN_STATE_COUNT = 9;
  2395. VkDynamicState *vk_dynamic_states = ALLOCA_ARRAY(VkDynamicState, MAX_DYN_STATE_COUNT);
  2396. uint32_t vk_dynamic_states_count = 0;
  2397. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_VIEWPORT; // Viewport and scissor are always dynamic.
  2398. vk_dynamic_states_count++;
  2399. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_SCISSOR;
  2400. vk_dynamic_states_count++;
  2401. if (p_dynamic_state.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
  2402. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_LINE_WIDTH;
  2403. vk_dynamic_states_count++;
  2404. }
  2405. if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
  2406. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_DEPTH_BIAS;
  2407. vk_dynamic_states_count++;
  2408. }
  2409. if (p_dynamic_state.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
  2410. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
  2411. vk_dynamic_states_count++;
  2412. }
  2413. if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
  2414. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_DEPTH_BOUNDS;
  2415. vk_dynamic_states_count++;
  2416. }
  2417. if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
  2418. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
  2419. vk_dynamic_states_count++;
  2420. }
  2421. if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
  2422. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
  2423. vk_dynamic_states_count++;
  2424. }
  2425. if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
  2426. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
  2427. vk_dynamic_states_count++;
  2428. }
  2429. DEV_ASSERT(vk_dynamic_states_count <= MAX_DYN_STATE_COUNT);
  2430. dynamic_state_create_info.dynamicStateCount = vk_dynamic_states_count;
  2431. dynamic_state_create_info.pDynamicStates = vk_dynamic_states;
  2432. // VRS.
  2433. void *graphics_pipeline_nextptr = nullptr;
  2434. if (context->get_vrs_capabilities().attachment_vrs_supported) {
  2435. // If VRS is used, this defines how the different VRS types are combined.
  2436. // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS.
  2437. // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS.
  2438. VkPipelineFragmentShadingRateStateCreateInfoKHR *vrs_create_info = ALLOCA_SINGLE(VkPipelineFragmentShadingRateStateCreateInfoKHR);
  2439. *vrs_create_info = {};
  2440. vrs_create_info->sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
  2441. vrs_create_info->fragmentSize = { 4, 4 };
  2442. vrs_create_info->combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter.
  2443. vrs_create_info->combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // Always use the outcome of attachment VRS if enabled.
  2444. graphics_pipeline_nextptr = vrs_create_info;
  2445. }
  2446. // Finally, pipeline create info.
  2447. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2448. VkGraphicsPipelineCreateInfo pipeline_create_info = {};
  2449. pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2450. pipeline_create_info.pNext = graphics_pipeline_nextptr;
  2451. pipeline_create_info.stageCount = shader_info->vk_stages_create_info.size();
  2452. VkPipelineShaderStageCreateInfo *vk_pipeline_stages = ALLOCA_ARRAY(VkPipelineShaderStageCreateInfo, shader_info->vk_stages_create_info.size());
  2453. for (uint32_t i = 0; i < shader_info->vk_stages_create_info.size(); i++) {
  2454. vk_pipeline_stages[i] = shader_info->vk_stages_create_info[i];
  2455. if (p_specialization_constants.size()) {
  2456. VkSpecializationMapEntry *specialization_map_entries = ALLOCA_ARRAY(VkSpecializationMapEntry, p_specialization_constants.size());
  2457. for (uint32_t j = 0; j < p_specialization_constants.size(); j++) {
  2458. specialization_map_entries[j] = {};
  2459. specialization_map_entries[j].constantID = p_specialization_constants[j].constant_id;
  2460. specialization_map_entries[j].offset = (const char *)&p_specialization_constants[j].int_value - (const char *)p_specialization_constants.ptr();
  2461. specialization_map_entries[j].size = sizeof(uint32_t);
  2462. }
  2463. VkSpecializationInfo *specialization_info = ALLOCA_SINGLE(VkSpecializationInfo);
  2464. *specialization_info = {};
  2465. specialization_info->dataSize = p_specialization_constants.size() * sizeof(PipelineSpecializationConstant);
  2466. specialization_info->pData = p_specialization_constants.ptr();
  2467. specialization_info->mapEntryCount = p_specialization_constants.size();
  2468. specialization_info->pMapEntries = specialization_map_entries;
  2469. vk_pipeline_stages[i].pSpecializationInfo = specialization_info;
  2470. }
  2471. }
  2472. pipeline_create_info.pStages = vk_pipeline_stages;
  2473. pipeline_create_info.pVertexInputState = vertex_input_state_create_info;
  2474. pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  2475. pipeline_create_info.pTessellationState = &tessellation_create_info;
  2476. pipeline_create_info.pViewportState = &viewport_state_create_info;
  2477. pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  2478. pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  2479. pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  2480. pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  2481. pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  2482. pipeline_create_info.layout = shader_info->vk_pipeline_layout;
  2483. pipeline_create_info.renderPass = (VkRenderPass)p_render_pass.id;
  2484. pipeline_create_info.subpass = p_render_subpass;
  2485. // ---
  2486. VkPipeline vk_pipeline = VK_NULL_HANDLE;
  2487. VkResult err = vkCreateGraphicsPipelines(vk_device, pipelines_cache.vk_cache, 1, &pipeline_create_info, nullptr, &vk_pipeline);
  2488. ERR_FAIL_COND_V_MSG(err, PipelineID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  2489. return PipelineID(vk_pipeline);
  2490. }
  2491. /*****************/
  2492. /**** COMPUTE ****/
  2493. /*****************/
  2494. // ----- COMMANDS -----
  2495. void RenderingDeviceDriverVulkan::command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
  2496. vkCmdBindPipeline((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_COMPUTE, (VkPipeline)p_pipeline.id);
  2497. }
  2498. void RenderingDeviceDriverVulkan::command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
  2499. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2500. const UniformSetInfo *usi = (const UniformSetInfo *)p_uniform_set.id;
  2501. vkCmdBindDescriptorSets((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_COMPUTE, shader_info->vk_pipeline_layout, p_set_index, 1, &usi->vk_descriptor_set, 0, nullptr);
  2502. }
  2503. void RenderingDeviceDriverVulkan::command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  2504. vkCmdDispatch((VkCommandBuffer)p_cmd_buffer.id, p_x_groups, p_y_groups, p_z_groups);
  2505. }
  2506. void RenderingDeviceDriverVulkan::command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) {
  2507. const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2508. vkCmdDispatchIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset);
  2509. }
  2510. // ----- PIPELINE -----
  2511. RDD::PipelineID RenderingDeviceDriverVulkan::compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) {
  2512. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2513. VkComputePipelineCreateInfo pipeline_create_info = {};
  2514. pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  2515. pipeline_create_info.stage = shader_info->vk_stages_create_info[0];
  2516. pipeline_create_info.layout = shader_info->vk_pipeline_layout;
  2517. if (p_specialization_constants.size()) {
  2518. VkSpecializationMapEntry *specialization_map_entries = ALLOCA_ARRAY(VkSpecializationMapEntry, p_specialization_constants.size());
  2519. for (uint32_t i = 0; i < p_specialization_constants.size(); i++) {
  2520. specialization_map_entries[i] = {};
  2521. specialization_map_entries[i].constantID = p_specialization_constants[i].constant_id;
  2522. specialization_map_entries[i].offset = (const char *)&p_specialization_constants[i].int_value - (const char *)p_specialization_constants.ptr();
  2523. specialization_map_entries[i].size = sizeof(uint32_t);
  2524. }
  2525. VkSpecializationInfo *specialization_info = ALLOCA_SINGLE(VkSpecializationInfo);
  2526. *specialization_info = {};
  2527. specialization_info->dataSize = p_specialization_constants.size() * sizeof(PipelineSpecializationConstant);
  2528. specialization_info->pData = p_specialization_constants.ptr();
  2529. specialization_info->mapEntryCount = p_specialization_constants.size();
  2530. specialization_info->pMapEntries = specialization_map_entries;
  2531. pipeline_create_info.stage.pSpecializationInfo = specialization_info;
  2532. }
  2533. VkPipeline vk_pipeline = VK_NULL_HANDLE;
  2534. VkResult err = vkCreateComputePipelines(vk_device, pipelines_cache.vk_cache, 1, &pipeline_create_info, nullptr, &vk_pipeline);
  2535. ERR_FAIL_COND_V_MSG(err, PipelineID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  2536. return PipelineID(vk_pipeline);
  2537. }
  2538. /*****************/
  2539. /**** QUERIES ****/
  2540. /*****************/
  2541. // ----- TIMESTAMP -----
  2542. RDD::QueryPoolID RenderingDeviceDriverVulkan::timestamp_query_pool_create(uint32_t p_query_count) {
  2543. VkQueryPoolCreateInfo query_pool_create_info = {};
  2544. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  2545. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  2546. query_pool_create_info.queryCount = p_query_count;
  2547. VkQueryPool vk_query_pool = VK_NULL_HANDLE;
  2548. vkCreateQueryPool(vk_device, &query_pool_create_info, nullptr, &vk_query_pool);
  2549. return RDD::QueryPoolID(vk_query_pool);
  2550. }
  2551. void RenderingDeviceDriverVulkan::timestamp_query_pool_free(QueryPoolID p_pool_id) {
  2552. vkDestroyQueryPool(vk_device, (VkQueryPool)p_pool_id.id, nullptr);
  2553. }
  2554. void RenderingDeviceDriverVulkan::timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) {
  2555. vkGetQueryPoolResults(vk_device, (VkQueryPool)p_pool_id.id, 0, p_query_count, sizeof(uint64_t) * p_query_count, r_results, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  2556. }
  2557. uint64_t RenderingDeviceDriverVulkan::timestamp_query_result_to_time(uint64_t p_result) {
  2558. // This sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  2559. // So, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible.
  2560. // Need to do 128 bits fixed point multiplication to get the right value.
  2561. auto mult64to128 = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  2562. uint64_t u1 = (u & 0xffffffff);
  2563. uint64_t v1 = (v & 0xffffffff);
  2564. uint64_t t = (u1 * v1);
  2565. uint64_t w3 = (t & 0xffffffff);
  2566. uint64_t k = (t >> 32);
  2567. u >>= 32;
  2568. t = (u * v1) + k;
  2569. k = (t & 0xffffffff);
  2570. uint64_t w1 = (t >> 32);
  2571. v >>= 32;
  2572. t = (u1 * v) + k;
  2573. k = (t >> 32);
  2574. h = (u * v) + w1 + k;
  2575. l = (t << 32) + w3;
  2576. };
  2577. uint64_t shift_bits = 16;
  2578. uint64_t h = 0, l = 0;
  2579. mult64to128(p_result, uint64_t(double(context->get_device_limits().timestampPeriod) * double(1 << shift_bits)), h, l);
  2580. l >>= shift_bits;
  2581. l |= h << (64 - shift_bits);
  2582. return l;
  2583. }
  2584. void RenderingDeviceDriverVulkan::command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) {
  2585. vkCmdResetQueryPool((VkCommandBuffer)p_cmd_buffer.id, (VkQueryPool)p_pool_id.id, 0, p_query_count);
  2586. }
  2587. void RenderingDeviceDriverVulkan::command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) {
  2588. vkCmdWriteTimestamp((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, (VkQueryPool)p_pool_id.id, p_index);
  2589. }
  2590. /****************/
  2591. /**** SCREEN ****/
  2592. /****************/
  2593. RDD::DataFormat RenderingDeviceDriverVulkan::screen_get_format() {
  2594. // Very hacky, but not used often per frame so I guess ok.
  2595. VkFormat vk_format = context->get_screen_format();
  2596. DataFormat format = DATA_FORMAT_MAX;
  2597. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  2598. if (vk_format == RD_TO_VK_FORMAT[i]) {
  2599. format = DataFormat(i);
  2600. break;
  2601. }
  2602. }
  2603. return format;
  2604. }
  2605. /********************/
  2606. /**** SUBMISSION ****/
  2607. /********************/
  2608. void RenderingDeviceDriverVulkan::begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) {
  2609. }
  2610. void RenderingDeviceDriverVulkan::end_segment() {
  2611. }
  2612. /**************/
  2613. /**** MISC ****/
  2614. /**************/
  2615. void RenderingDeviceDriverVulkan::set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) {
  2616. switch (p_type) {
  2617. case OBJECT_TYPE_TEXTURE: {
  2618. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2619. if (tex_info->allocation.handle) {
  2620. context->set_object_name(VK_OBJECT_TYPE_IMAGE, (uint64_t)tex_info->vk_view_create_info.image, p_name);
  2621. }
  2622. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, (uint64_t)tex_info->vk_view, p_name + " View");
  2623. } break;
  2624. case OBJECT_TYPE_SAMPLER: {
  2625. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, p_driver_id.id, p_name);
  2626. } break;
  2627. case OBJECT_TYPE_BUFFER: {
  2628. const BufferInfo *buf_info = (const BufferInfo *)p_driver_id.id;
  2629. context->set_object_name(VK_OBJECT_TYPE_BUFFER, (uint64_t)buf_info->vk_buffer, p_name);
  2630. if (buf_info->vk_view) {
  2631. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, (uint64_t)buf_info->vk_view, p_name + " View");
  2632. }
  2633. } break;
  2634. case OBJECT_TYPE_SHADER: {
  2635. const ShaderInfo *shader_info = (const ShaderInfo *)p_driver_id.id;
  2636. for (uint32_t i = 0; i < shader_info->vk_descriptor_set_layouts.size(); i++) {
  2637. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, (uint64_t)shader_info->vk_descriptor_set_layouts[i], p_name);
  2638. }
  2639. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, (uint64_t)shader_info->vk_pipeline_layout, p_name + " Pipeline Layout");
  2640. } break;
  2641. case OBJECT_TYPE_UNIFORM_SET: {
  2642. const UniformSetInfo *usi = (const UniformSetInfo *)p_driver_id.id;
  2643. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, (uint64_t)usi->vk_descriptor_set, p_name);
  2644. } break;
  2645. case OBJECT_TYPE_PIPELINE: {
  2646. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, (uint64_t)p_driver_id.id, p_name);
  2647. } break;
  2648. default: {
  2649. DEV_ASSERT(false);
  2650. }
  2651. }
  2652. }
  2653. uint64_t RenderingDeviceDriverVulkan::get_resource_native_handle(DriverResource p_type, ID p_driver_id) {
  2654. switch (p_type) {
  2655. case DRIVER_RESOURCE_LOGICAL_DEVICE: {
  2656. return (uint64_t)vk_device;
  2657. }
  2658. case DRIVER_RESOURCE_PHYSICAL_DEVICE: {
  2659. return (uint64_t)context->get_physical_device();
  2660. }
  2661. case DRIVER_RESOURCE_TOPMOST_OBJECT: {
  2662. return (uint64_t)context->get_instance();
  2663. }
  2664. case DRIVER_RESOURCE_COMMAND_QUEUE: {
  2665. return (uint64_t)context->get_graphics_queue();
  2666. }
  2667. case DRIVER_RESOURCE_QUEUE_FAMILY: {
  2668. return context->get_graphics_queue_family_index();
  2669. }
  2670. case DRIVER_RESOURCE_TEXTURE: {
  2671. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2672. return (uint64_t)tex_info->vk_view_create_info.image;
  2673. }
  2674. case DRIVER_RESOURCE_TEXTURE_VIEW: {
  2675. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2676. return (uint64_t)tex_info->vk_view;
  2677. }
  2678. case DRIVER_RESOURCE_TEXTURE_DATA_FORMAT: {
  2679. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2680. return (uint64_t)tex_info->vk_view_create_info.format;
  2681. }
  2682. case DRIVER_RESOURCE_SAMPLER:
  2683. case DRIVER_RESOURCE_UNIFORM_SET:
  2684. case DRIVER_RESOURCE_BUFFER:
  2685. case DRIVER_RESOURCE_COMPUTE_PIPELINE:
  2686. case DRIVER_RESOURCE_RENDER_PIPELINE: {
  2687. return p_driver_id.id;
  2688. }
  2689. default: {
  2690. return 0;
  2691. }
  2692. }
  2693. }
  2694. uint64_t RenderingDeviceDriverVulkan::get_total_memory_used() {
  2695. VmaTotalStatistics stats = {};
  2696. vmaCalculateStatistics(allocator, &stats);
  2697. return stats.total.statistics.allocationBytes;
  2698. }
  2699. uint64_t RenderingDeviceDriverVulkan::limit_get(Limit p_limit) {
  2700. switch (p_limit) {
  2701. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  2702. return limits.maxBoundDescriptorSets;
  2703. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  2704. return limits.maxColorAttachments;
  2705. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  2706. return limits.maxDescriptorSetSampledImages;
  2707. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  2708. return limits.maxDescriptorSetSamplers;
  2709. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  2710. return limits.maxDescriptorSetStorageBuffers;
  2711. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  2712. return limits.maxDescriptorSetStorageImages;
  2713. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  2714. return limits.maxDescriptorSetUniformBuffers;
  2715. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  2716. return limits.maxDrawIndexedIndexValue;
  2717. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  2718. return limits.maxFramebufferHeight;
  2719. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  2720. return limits.maxFramebufferWidth;
  2721. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  2722. return limits.maxImageArrayLayers;
  2723. case LIMIT_MAX_TEXTURE_SIZE_1D:
  2724. return limits.maxImageDimension1D;
  2725. case LIMIT_MAX_TEXTURE_SIZE_2D:
  2726. return limits.maxImageDimension2D;
  2727. case LIMIT_MAX_TEXTURE_SIZE_3D:
  2728. return limits.maxImageDimension3D;
  2729. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  2730. return limits.maxImageDimensionCube;
  2731. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  2732. return limits.maxPerStageDescriptorSampledImages;
  2733. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  2734. return limits.maxPerStageDescriptorSamplers;
  2735. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  2736. return limits.maxPerStageDescriptorStorageBuffers;
  2737. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  2738. return limits.maxPerStageDescriptorStorageImages;
  2739. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  2740. return limits.maxPerStageDescriptorUniformBuffers;
  2741. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  2742. return limits.maxPushConstantsSize;
  2743. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  2744. return limits.maxUniformBufferRange;
  2745. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  2746. return limits.maxVertexInputAttributeOffset;
  2747. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  2748. return limits.maxVertexInputAttributes;
  2749. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  2750. return limits.maxVertexInputBindings;
  2751. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  2752. return limits.maxVertexInputBindingStride;
  2753. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  2754. return limits.minUniformBufferOffsetAlignment;
  2755. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  2756. return limits.maxComputeWorkGroupCount[0];
  2757. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  2758. return limits.maxComputeWorkGroupCount[1];
  2759. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  2760. return limits.maxComputeWorkGroupCount[2];
  2761. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  2762. return limits.maxComputeWorkGroupInvocations;
  2763. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  2764. return limits.maxComputeWorkGroupSize[0];
  2765. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  2766. return limits.maxComputeWorkGroupSize[1];
  2767. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  2768. return limits.maxComputeWorkGroupSize[2];
  2769. case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
  2770. return limits.maxViewportDimensions[0];
  2771. case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
  2772. return limits.maxViewportDimensions[1];
  2773. case LIMIT_SUBGROUP_SIZE: {
  2774. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2775. return subgroup_capabilities.size;
  2776. }
  2777. case LIMIT_SUBGROUP_MIN_SIZE: {
  2778. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2779. return subgroup_capabilities.min_size;
  2780. }
  2781. case LIMIT_SUBGROUP_MAX_SIZE: {
  2782. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2783. return subgroup_capabilities.max_size;
  2784. }
  2785. case LIMIT_SUBGROUP_IN_SHADERS: {
  2786. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2787. return subgroup_capabilities.supported_stages_flags_rd();
  2788. }
  2789. case LIMIT_SUBGROUP_OPERATIONS: {
  2790. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2791. return subgroup_capabilities.supported_operations_flags_rd();
  2792. }
  2793. case LIMIT_VRS_TEXEL_WIDTH:
  2794. return context->get_vrs_capabilities().texel_size.x;
  2795. case LIMIT_VRS_TEXEL_HEIGHT:
  2796. return context->get_vrs_capabilities().texel_size.y;
  2797. default:
  2798. ERR_FAIL_V(0);
  2799. }
  2800. }
  2801. uint64_t RenderingDeviceDriverVulkan::api_trait_get(ApiTrait p_trait) {
  2802. switch (p_trait) {
  2803. case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
  2804. return (uint64_t)MAX((uint64_t)16, limits.optimalBufferCopyOffsetAlignment);
  2805. case API_TRAIT_SHADER_CHANGE_INVALIDATION:
  2806. return (uint64_t)SHADER_CHANGE_INVALIDATION_INCOMPATIBLE_SETS_PLUS_CASCADE;
  2807. default:
  2808. return RenderingDeviceDriver::api_trait_get(p_trait);
  2809. }
  2810. }
  2811. bool RenderingDeviceDriverVulkan::has_feature(Features p_feature) {
  2812. switch (p_feature) {
  2813. case SUPPORTS_MULTIVIEW: {
  2814. MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
  2815. return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  2816. } break;
  2817. case SUPPORTS_FSR_HALF_FLOAT: {
  2818. return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  2819. } break;
  2820. case SUPPORTS_ATTACHMENT_VRS: {
  2821. VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
  2822. return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
  2823. } break;
  2824. case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
  2825. return true;
  2826. } break;
  2827. default: {
  2828. return false;
  2829. }
  2830. }
  2831. }
  2832. const RDD::MultiviewCapabilities &RenderingDeviceDriverVulkan::get_multiview_capabilities() {
  2833. return context->get_multiview_capabilities();
  2834. }
  2835. /******************/
  2836. RenderingDeviceDriverVulkan::RenderingDeviceDriverVulkan(VulkanContext *p_context, VkDevice p_vk_device) :
  2837. context(p_context),
  2838. vk_device(p_vk_device) {
  2839. VmaAllocatorCreateInfo allocator_info = {};
  2840. allocator_info.physicalDevice = context->get_physical_device();
  2841. allocator_info.device = vk_device;
  2842. allocator_info.instance = context->get_instance();
  2843. VkResult err = vmaCreateAllocator(&allocator_info, &allocator);
  2844. ERR_FAIL_COND_MSG(err, "vmaCreateAllocator failed with error " + itos(err) + ".");
  2845. max_descriptor_sets_per_pool = GLOBAL_GET("rendering/rendering_device/vulkan/max_descriptors_per_pool");
  2846. VkPhysicalDeviceProperties props = {};
  2847. vkGetPhysicalDeviceProperties(context->get_physical_device(), &props);
  2848. pipelines_cache.buffer.resize(sizeof(PipelineCacheHeader));
  2849. PipelineCacheHeader *header = (PipelineCacheHeader *)pipelines_cache.buffer.ptrw();
  2850. *header = {};
  2851. header->magic = 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
  2852. header->device_id = props.deviceID;
  2853. header->vendor_id = props.vendorID;
  2854. header->driver_version = props.driverVersion;
  2855. memcpy(header->uuid, props.pipelineCacheUUID, VK_UUID_SIZE);
  2856. header->driver_abi = sizeof(void *);
  2857. limits = context->get_device_limits();
  2858. }
  2859. RenderingDeviceDriverVulkan::~RenderingDeviceDriverVulkan() {
  2860. while (small_allocs_pools.size()) {
  2861. HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
  2862. vmaDestroyPool(allocator, E->value);
  2863. small_allocs_pools.remove(E);
  2864. }
  2865. vmaDestroyAllocator(allocator);
  2866. }