collision_object_3d.cpp 26 KB

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  1. /*************************************************************************/
  2. /* collision_object_3d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_object_3d.h"
  31. #include "scene/scene_string_names.h"
  32. void CollisionObject3D::_notification(int p_what) {
  33. switch (p_what) {
  34. case NOTIFICATION_ENTER_TREE: {
  35. if (_are_collision_shapes_visible()) {
  36. debug_shape_old_transform = get_global_transform();
  37. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  38. debug_shapes_to_update.insert(E.key);
  39. }
  40. _update_debug_shapes();
  41. }
  42. } break;
  43. case NOTIFICATION_EXIT_TREE: {
  44. if (debug_shapes_count > 0) {
  45. _clear_debug_shapes();
  46. }
  47. } break;
  48. case NOTIFICATION_ENTER_WORLD: {
  49. if (area) {
  50. PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
  51. } else {
  52. PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
  53. }
  54. bool disabled = !is_enabled();
  55. if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
  56. _apply_disabled();
  57. }
  58. if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
  59. Ref<World3D> world_ref = get_world_3d();
  60. ERR_FAIL_COND(!world_ref.is_valid());
  61. RID space = world_ref->get_space();
  62. if (area) {
  63. PhysicsServer3D::get_singleton()->area_set_space(rid, space);
  64. } else {
  65. PhysicsServer3D::get_singleton()->body_set_space(rid, space);
  66. }
  67. }
  68. _update_pickable();
  69. } break;
  70. case NOTIFICATION_TRANSFORM_CHANGED: {
  71. if (only_update_transform_changes) {
  72. return;
  73. }
  74. if (area) {
  75. PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
  76. } else {
  77. PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
  78. }
  79. _on_transform_changed();
  80. } break;
  81. case NOTIFICATION_VISIBILITY_CHANGED: {
  82. _update_pickable();
  83. } break;
  84. case NOTIFICATION_EXIT_WORLD: {
  85. bool disabled = !is_enabled();
  86. if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
  87. if (area) {
  88. PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
  89. } else {
  90. PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
  91. }
  92. }
  93. if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
  94. _apply_enabled();
  95. }
  96. } break;
  97. case NOTIFICATION_DISABLED: {
  98. _apply_disabled();
  99. } break;
  100. case NOTIFICATION_ENABLED: {
  101. _apply_enabled();
  102. } break;
  103. }
  104. }
  105. void CollisionObject3D::set_collision_layer(uint32_t p_layer) {
  106. collision_layer = p_layer;
  107. if (area) {
  108. PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
  109. } else {
  110. PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
  111. }
  112. }
  113. uint32_t CollisionObject3D::get_collision_layer() const {
  114. return collision_layer;
  115. }
  116. void CollisionObject3D::set_collision_mask(uint32_t p_mask) {
  117. collision_mask = p_mask;
  118. if (area) {
  119. PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
  120. } else {
  121. PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
  122. }
  123. }
  124. uint32_t CollisionObject3D::get_collision_mask() const {
  125. return collision_mask;
  126. }
  127. void CollisionObject3D::set_collision_layer_value(int p_layer_number, bool p_value) {
  128. ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
  129. ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
  130. uint32_t collision_layer_new = get_collision_layer();
  131. if (p_value) {
  132. collision_layer_new |= 1 << (p_layer_number - 1);
  133. } else {
  134. collision_layer_new &= ~(1 << (p_layer_number - 1));
  135. }
  136. set_collision_layer(collision_layer_new);
  137. }
  138. bool CollisionObject3D::get_collision_layer_value(int p_layer_number) const {
  139. ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
  140. ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
  141. return get_collision_layer() & (1 << (p_layer_number - 1));
  142. }
  143. void CollisionObject3D::set_collision_mask_value(int p_layer_number, bool p_value) {
  144. ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
  145. ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
  146. uint32_t mask = get_collision_mask();
  147. if (p_value) {
  148. mask |= 1 << (p_layer_number - 1);
  149. } else {
  150. mask &= ~(1 << (p_layer_number - 1));
  151. }
  152. set_collision_mask(mask);
  153. }
  154. bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const {
  155. ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
  156. ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
  157. return get_collision_mask() & (1 << (p_layer_number - 1));
  158. }
  159. void CollisionObject3D::set_collision_priority(real_t p_priority) {
  160. collision_priority = p_priority;
  161. if (!area) {
  162. PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
  163. }
  164. }
  165. real_t CollisionObject3D::get_collision_priority() const {
  166. return collision_priority;
  167. }
  168. void CollisionObject3D::set_disable_mode(DisableMode p_mode) {
  169. if (disable_mode == p_mode) {
  170. return;
  171. }
  172. bool disabled = is_inside_tree() && !is_enabled();
  173. if (disabled) {
  174. // Cancel previous disable mode.
  175. _apply_enabled();
  176. }
  177. disable_mode = p_mode;
  178. if (disabled) {
  179. // Apply new disable mode.
  180. _apply_disabled();
  181. }
  182. }
  183. CollisionObject3D::DisableMode CollisionObject3D::get_disable_mode() const {
  184. return disable_mode;
  185. }
  186. void CollisionObject3D::_apply_disabled() {
  187. switch (disable_mode) {
  188. case DISABLE_MODE_REMOVE: {
  189. if (is_inside_tree()) {
  190. if (area) {
  191. PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
  192. } else {
  193. PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
  194. }
  195. }
  196. } break;
  197. case DISABLE_MODE_MAKE_STATIC: {
  198. if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
  199. PhysicsServer3D::get_singleton()->body_set_mode(rid, PhysicsServer3D::BODY_MODE_STATIC);
  200. }
  201. } break;
  202. case DISABLE_MODE_KEEP_ACTIVE: {
  203. // Nothing to do.
  204. } break;
  205. }
  206. }
  207. void CollisionObject3D::_apply_enabled() {
  208. switch (disable_mode) {
  209. case DISABLE_MODE_REMOVE: {
  210. if (is_inside_tree()) {
  211. RID space = get_world_3d()->get_space();
  212. if (area) {
  213. PhysicsServer3D::get_singleton()->area_set_space(rid, space);
  214. } else {
  215. PhysicsServer3D::get_singleton()->body_set_space(rid, space);
  216. }
  217. }
  218. } break;
  219. case DISABLE_MODE_MAKE_STATIC: {
  220. if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
  221. PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
  222. }
  223. } break;
  224. case DISABLE_MODE_KEEP_ACTIVE: {
  225. // Nothing to do.
  226. } break;
  227. }
  228. }
  229. void CollisionObject3D::_input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
  230. GDVIRTUAL_CALL(_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
  231. emit_signal(SceneStringNames::get_singleton()->input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
  232. }
  233. void CollisionObject3D::_mouse_enter() {
  234. if (get_script_instance()) {
  235. get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
  236. }
  237. emit_signal(SceneStringNames::get_singleton()->mouse_entered);
  238. }
  239. void CollisionObject3D::_mouse_exit() {
  240. if (get_script_instance()) {
  241. get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
  242. }
  243. emit_signal(SceneStringNames::get_singleton()->mouse_exited);
  244. }
  245. void CollisionObject3D::set_body_mode(PhysicsServer3D::BodyMode p_mode) {
  246. ERR_FAIL_COND(area);
  247. if (body_mode == p_mode) {
  248. return;
  249. }
  250. body_mode = p_mode;
  251. if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
  252. return;
  253. }
  254. PhysicsServer3D::get_singleton()->body_set_mode(rid, p_mode);
  255. }
  256. void CollisionObject3D::set_only_update_transform_changes(bool p_enable) {
  257. only_update_transform_changes = p_enable;
  258. }
  259. bool CollisionObject3D::is_only_update_transform_changes_enabled() const {
  260. return only_update_transform_changes;
  261. }
  262. void CollisionObject3D::_update_pickable() {
  263. if (!is_inside_tree()) {
  264. return;
  265. }
  266. bool pickable = ray_pickable && is_visible_in_tree();
  267. if (area) {
  268. PhysicsServer3D::get_singleton()->area_set_ray_pickable(rid, pickable);
  269. } else {
  270. PhysicsServer3D::get_singleton()->body_set_ray_pickable(rid, pickable);
  271. }
  272. }
  273. bool CollisionObject3D::_are_collision_shapes_visible() {
  274. return is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint();
  275. }
  276. void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
  277. if (_are_collision_shapes_visible()) {
  278. if (debug_shapes_to_update.is_empty()) {
  279. callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred();
  280. }
  281. debug_shapes_to_update.insert(p_owner);
  282. }
  283. }
  284. void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
  285. for (KeyValue<uint32_t, ShapeData> &E : shapes) {
  286. ShapeData &shapedata = E.value;
  287. ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
  288. for (int i = 0; i < shapedata.shapes.size(); i++) {
  289. ShapeData::ShapeBase &s = shape_bases[i];
  290. if (s.shape == p_shape && s.debug_shape.is_valid()) {
  291. Ref<Mesh> mesh = s.shape->get_debug_mesh();
  292. RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
  293. }
  294. }
  295. }
  296. }
  297. void CollisionObject3D::_update_debug_shapes() {
  298. if (!is_inside_tree()) {
  299. debug_shapes_to_update.clear();
  300. return;
  301. }
  302. for (const uint32_t &shapedata_idx : debug_shapes_to_update) {
  303. if (shapes.has(shapedata_idx)) {
  304. ShapeData &shapedata = shapes[shapedata_idx];
  305. ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
  306. for (int i = 0; i < shapedata.shapes.size(); i++) {
  307. ShapeData::ShapeBase &s = shape_bases[i];
  308. if (s.shape.is_null() || shapedata.disabled) {
  309. if (s.debug_shape.is_valid()) {
  310. RS::get_singleton()->free(s.debug_shape);
  311. s.debug_shape = RID();
  312. --debug_shapes_count;
  313. }
  314. continue;
  315. }
  316. if (s.debug_shape.is_null()) {
  317. s.debug_shape = RS::get_singleton()->instance_create();
  318. RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario());
  319. if (!s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) {
  320. s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed).bind(s.shape), CONNECT_DEFERRED);
  321. }
  322. ++debug_shapes_count;
  323. }
  324. Ref<Mesh> mesh = s.shape->get_debug_mesh();
  325. RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
  326. RS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform);
  327. }
  328. }
  329. }
  330. debug_shapes_to_update.clear();
  331. }
  332. void CollisionObject3D::_clear_debug_shapes() {
  333. for (KeyValue<uint32_t, ShapeData> &E : shapes) {
  334. ShapeData &shapedata = E.value;
  335. ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
  336. for (int i = 0; i < shapedata.shapes.size(); i++) {
  337. ShapeData::ShapeBase &s = shape_bases[i];
  338. if (s.debug_shape.is_valid()) {
  339. RS::get_singleton()->free(s.debug_shape);
  340. s.debug_shape = RID();
  341. if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_update_shape_data))) {
  342. s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_update_shape_data));
  343. }
  344. }
  345. }
  346. }
  347. debug_shapes_count = 0;
  348. }
  349. void CollisionObject3D::_on_transform_changed() {
  350. if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) {
  351. debug_shape_old_transform = get_global_transform();
  352. for (KeyValue<uint32_t, ShapeData> &E : shapes) {
  353. ShapeData &shapedata = E.value;
  354. if (shapedata.disabled) {
  355. continue; // If disabled then there are no debug shapes to update.
  356. }
  357. const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr();
  358. for (int i = 0; i < shapedata.shapes.size(); i++) {
  359. RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform);
  360. }
  361. }
  362. }
  363. }
  364. void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
  365. ray_pickable = p_ray_pickable;
  366. _update_pickable();
  367. }
  368. bool CollisionObject3D::is_ray_pickable() const {
  369. return ray_pickable;
  370. }
  371. void CollisionObject3D::_bind_methods() {
  372. ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject3D::set_collision_layer);
  373. ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer);
  374. ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask);
  375. ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask);
  376. ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CollisionObject3D::set_collision_layer_value);
  377. ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value);
  378. ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value);
  379. ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value);
  380. ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority);
  381. ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority);
  382. ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode);
  383. ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode);
  384. ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
  385. ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
  386. ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
  387. ClassDB::bind_method(D_METHOD("get_capture_input_on_drag"), &CollisionObject3D::get_capture_input_on_drag);
  388. ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject3D::get_rid);
  389. ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject3D::create_shape_owner);
  390. ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject3D::remove_shape_owner);
  391. ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject3D::_get_shape_owners);
  392. ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject3D::shape_owner_set_transform);
  393. ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject3D::shape_owner_get_transform);
  394. ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject3D::shape_owner_get_owner);
  395. ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject3D::shape_owner_set_disabled);
  396. ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject3D::is_shape_owner_disabled);
  397. ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject3D::shape_owner_add_shape);
  398. ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject3D::shape_owner_get_shape_count);
  399. ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject3D::shape_owner_get_shape);
  400. ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject3D::shape_owner_get_shape_index);
  401. ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject3D::shape_owner_remove_shape);
  402. ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
  403. ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
  404. GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx");
  405. GDVIRTUAL_BIND(_mouse_enter);
  406. GDVIRTUAL_BIND(_mouse_exit);
  407. ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
  408. ADD_SIGNAL(MethodInfo("mouse_entered"));
  409. ADD_SIGNAL(MethodInfo("mouse_exited"));
  410. ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
  411. ADD_GROUP("Collision", "collision_");
  412. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
  413. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
  414. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
  415. ADD_GROUP("Input", "input_");
  416. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
  417. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
  418. BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
  419. BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
  420. BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
  421. }
  422. uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
  423. ShapeData sd;
  424. uint32_t id;
  425. if (shapes.size() == 0) {
  426. id = 0;
  427. } else {
  428. id = shapes.back()->key() + 1;
  429. }
  430. sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
  431. shapes[id] = sd;
  432. return id;
  433. }
  434. void CollisionObject3D::remove_shape_owner(uint32_t owner) {
  435. ERR_FAIL_COND(!shapes.has(owner));
  436. shape_owner_clear_shapes(owner);
  437. shapes.erase(owner);
  438. }
  439. void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
  440. ERR_FAIL_COND(!shapes.has(p_owner));
  441. ShapeData &sd = shapes[p_owner];
  442. if (sd.disabled == p_disabled) {
  443. return;
  444. }
  445. sd.disabled = p_disabled;
  446. for (int i = 0; i < sd.shapes.size(); i++) {
  447. if (area) {
  448. PhysicsServer3D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
  449. } else {
  450. PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
  451. }
  452. }
  453. _update_shape_data(p_owner);
  454. }
  455. bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
  456. ERR_FAIL_COND_V(!shapes.has(p_owner), false);
  457. return shapes[p_owner].disabled;
  458. }
  459. void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) {
  460. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  461. r_owners->push_back(E.key);
  462. }
  463. }
  464. PackedInt32Array CollisionObject3D::_get_shape_owners() {
  465. PackedInt32Array ret;
  466. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  467. ret.push_back(E.key);
  468. }
  469. return ret;
  470. }
  471. void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) {
  472. ERR_FAIL_COND(!shapes.has(p_owner));
  473. ShapeData &sd = shapes[p_owner];
  474. sd.xform = p_transform;
  475. for (int i = 0; i < sd.shapes.size(); i++) {
  476. if (area) {
  477. PhysicsServer3D::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
  478. } else {
  479. PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
  480. }
  481. }
  482. _update_shape_data(p_owner);
  483. }
  484. Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
  485. ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D());
  486. return shapes[p_owner].xform;
  487. }
  488. Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const {
  489. ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
  490. return ObjectDB::get_instance(shapes[p_owner].owner_id);
  491. }
  492. void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) {
  493. ERR_FAIL_COND(!shapes.has(p_owner));
  494. ERR_FAIL_COND(p_shape.is_null());
  495. ShapeData &sd = shapes[p_owner];
  496. ShapeData::ShapeBase s;
  497. s.index = total_subshapes;
  498. s.shape = p_shape;
  499. if (area) {
  500. PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
  501. } else {
  502. PhysicsServer3D::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
  503. }
  504. sd.shapes.push_back(s);
  505. total_subshapes++;
  506. _update_shape_data(p_owner);
  507. }
  508. int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
  509. ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
  510. return shapes[p_owner].shapes.size();
  511. }
  512. Ref<Shape3D> CollisionObject3D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
  513. ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape3D>());
  514. ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape3D>());
  515. return shapes[p_owner].shapes[p_shape].shape;
  516. }
  517. int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
  518. ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
  519. ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
  520. return shapes[p_owner].shapes[p_shape].index;
  521. }
  522. void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
  523. ERR_FAIL_COND(!shapes.has(p_owner));
  524. ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
  525. ShapeData::ShapeBase &s = shapes[p_owner].shapes.write[p_shape];
  526. int index_to_remove = s.index;
  527. if (area) {
  528. PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove);
  529. } else {
  530. PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
  531. }
  532. if (s.debug_shape.is_valid()) {
  533. RS::get_singleton()->free(s.debug_shape);
  534. if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) {
  535. s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_shape_changed));
  536. }
  537. --debug_shapes_count;
  538. }
  539. shapes[p_owner].shapes.remove_at(p_shape);
  540. for (KeyValue<uint32_t, ShapeData> &E : shapes) {
  541. for (int i = 0; i < E.value.shapes.size(); i++) {
  542. if (E.value.shapes[i].index > index_to_remove) {
  543. E.value.shapes.write[i].index -= 1;
  544. }
  545. }
  546. }
  547. total_subshapes--;
  548. }
  549. void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) {
  550. ERR_FAIL_COND(!shapes.has(p_owner));
  551. while (shape_owner_get_shape_count(p_owner) > 0) {
  552. shape_owner_remove_shape(p_owner, 0);
  553. }
  554. }
  555. uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
  556. ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);
  557. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  558. for (int i = 0; i < E.value.shapes.size(); i++) {
  559. if (E.value.shapes[i].index == p_shape_index) {
  560. return E.key;
  561. }
  562. }
  563. }
  564. //in theory it should be unreachable
  565. ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
  566. }
  567. CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
  568. rid = p_rid;
  569. area = p_area;
  570. set_notify_transform(true);
  571. if (p_area) {
  572. PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
  573. } else {
  574. PhysicsServer3D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
  575. PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
  576. }
  577. }
  578. void CollisionObject3D::set_capture_input_on_drag(bool p_capture) {
  579. capture_input_on_drag = p_capture;
  580. }
  581. bool CollisionObject3D::get_capture_input_on_drag() const {
  582. return capture_input_on_drag;
  583. }
  584. PackedStringArray CollisionObject3D::get_configuration_warnings() const {
  585. PackedStringArray warnings = Node::get_configuration_warnings();
  586. if (shapes.is_empty()) {
  587. warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
  588. }
  589. return warnings;
  590. }
  591. CollisionObject3D::CollisionObject3D() {
  592. set_notify_transform(true);
  593. //owner=
  594. //set_transform_notify(true);
  595. }
  596. CollisionObject3D::~CollisionObject3D() {
  597. PhysicsServer3D::get_singleton()->free(rid);
  598. }