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dummy
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7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
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3 years ago |
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environment
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
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renderer_rd
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1778301cd0
Add call_deferred() method to Callable
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3 years ago |
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storage
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7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
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3 years ago |
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SCsub
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ecfcfd97fa
Split dependency logic
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3 years ago |
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renderer_canvas_cull.cpp
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1778301cd0
Add call_deferred() method to Callable
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3 years ago |
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renderer_canvas_cull.h
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fcb9be66a2
Viewport canvas cull mask feature
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3 years ago |
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renderer_canvas_render.cpp
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6930ad2777
Fix typo, call mesh_instance_free not mesh_free
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3 years ago |
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renderer_canvas_render.h
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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3 years ago |
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renderer_compositor.cpp
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1dd671014b
Add startup flag to override XR mode settings
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3 years ago |
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renderer_compositor.h
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154b9c1c91
Use a giant UBO to optimize performance in 2D
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3 years ago |
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renderer_geometry_instance.cpp
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 years ago |
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renderer_geometry_instance.h
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 years ago |
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renderer_scene_cull.cpp
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11e1bac768
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
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3 years ago |
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renderer_scene_cull.h
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
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renderer_scene_occlusion_cull.cpp
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072f6feaba
Make some Image methods static
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3 years ago |
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renderer_scene_occlusion_cull.h
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c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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3 years ago |
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renderer_scene_render.cpp
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d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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3 years ago |
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renderer_scene_render.h
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
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renderer_viewport.cpp
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7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
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3 years ago |
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renderer_viewport.h
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fcb9be66a2
Viewport canvas cull mask feature
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3 years ago |
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rendering_device.cpp
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f5a808192b
Prevent windows from having a size greater than device limit
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3 years ago |
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rendering_device.h
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8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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3 years ago |
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rendering_device_binds.cpp
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746dddc067
Replace most uses of Map by HashMap
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3 years ago |
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rendering_device_binds.h
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6d534f6e89
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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3 years ago |
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rendering_method.cpp
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 years ago |
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rendering_method.h
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
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rendering_server_default.cpp
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8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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3 years ago |
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rendering_server_default.h
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fcb9be66a2
Viewport canvas cull mask feature
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3 years ago |
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rendering_server_globals.cpp
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 years ago |
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rendering_server_globals.h
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 years ago |
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shader_compiler.cpp
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099f127cc3
Make code generation for shader boolean uniform instances easier
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3 years ago |
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shader_compiler.h
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a2c32590ee
Fix global uniform crash at editor startup
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3 years ago |
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shader_language.cpp
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0a85d3b0cc
Fix predefined constants to be accessible in the shader includes
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3 years ago |
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shader_language.h
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85fe6ecc32
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
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3 years ago |
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shader_preprocessor.cpp
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344aa610e3
Add defines to completion list in shaders
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3 years ago |
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shader_preprocessor.h
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344aa610e3
Add defines to completion list in shaders
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3 years ago |
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shader_types.cpp
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67961d875d
Merge pull request #66178 from clayjohn/double-precision-rendering
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3 years ago |
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shader_types.h
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90019676b0
Code quality: Fix header guards consistency
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3 years ago |
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shader_warnings.cpp
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746dddc067
Replace most uses of Map by HashMap
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3 years ago |
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shader_warnings.h
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90019676b0
Code quality: Fix header guards consistency
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3 years ago |