kobewi 1778301cd0 Add call_deferred() method to Callable 3 years ago
..
dummy 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 3 years ago
environment ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
renderer_rd 1778301cd0 Add call_deferred() method to Callable 3 years ago
storage 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 3 years ago
SCsub ecfcfd97fa Split dependency logic 3 years ago
renderer_canvas_cull.cpp 1778301cd0 Add call_deferred() method to Callable 3 years ago
renderer_canvas_cull.h fcb9be66a2 Viewport canvas cull mask feature 3 years ago
renderer_canvas_render.cpp 6930ad2777 Fix typo, call mesh_instance_free not mesh_free 3 years ago
renderer_canvas_render.h 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer 3 years ago
renderer_compositor.cpp 1dd671014b Add startup flag to override XR mode settings 3 years ago
renderer_compositor.h 154b9c1c91 Use a giant UBO to optimize performance in 2D 3 years ago
renderer_geometry_instance.cpp db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
renderer_geometry_instance.h db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
renderer_scene_cull.cpp 11e1bac768 Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 3 years ago
renderer_scene_cull.h ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
renderer_scene_occlusion_cull.cpp 072f6feaba Make some Image methods static 3 years ago
renderer_scene_occlusion_cull.h c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool 3 years ago
renderer_scene_render.cpp d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 years ago
renderer_scene_render.h ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
renderer_viewport.cpp 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 3 years ago
renderer_viewport.h fcb9be66a2 Viewport canvas cull mask feature 3 years ago
rendering_device.cpp f5a808192b Prevent windows from having a size greater than device limit 3 years ago
rendering_device.h 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 3 years ago
rendering_device_binds.cpp 746dddc067 Replace most uses of Map by HashMap 3 years ago
rendering_device_binds.h 6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es 3 years ago
rendering_method.cpp 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 years ago
rendering_method.h ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
rendering_server_default.cpp 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 3 years ago
rendering_server_default.h fcb9be66a2 Viewport canvas cull mask feature 3 years ago
rendering_server_globals.cpp 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 years ago
rendering_server_globals.h 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 years ago
shader_compiler.cpp 099f127cc3 Make code generation for shader boolean uniform instances easier 3 years ago
shader_compiler.h a2c32590ee Fix global uniform crash at editor startup 3 years ago
shader_language.cpp 0a85d3b0cc Fix predefined constants to be accessible in the shader includes 3 years ago
shader_language.h 85fe6ecc32 Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 3 years ago
shader_preprocessor.cpp 344aa610e3 Add defines to completion list in shaders 3 years ago
shader_preprocessor.h 344aa610e3 Add defines to completion list in shaders 3 years ago
shader_types.cpp 67961d875d Merge pull request #66178 from clayjohn/double-precision-rendering 3 years ago
shader_types.h 90019676b0 Code quality: Fix header guards consistency 3 years ago
shader_warnings.cpp 746dddc067 Replace most uses of Map by HashMap 3 years ago
shader_warnings.h 90019676b0 Code quality: Fix header guards consistency 3 years ago