ScriptSerializationGenerator.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. using Microsoft.CodeAnalysis;
  5. using Microsoft.CodeAnalysis.CSharp.Syntax;
  6. using Microsoft.CodeAnalysis.Text;
  7. namespace Godot.SourceGenerators
  8. {
  9. [Generator]
  10. public class ScriptSerializationGenerator : ISourceGenerator
  11. {
  12. public void Initialize(GeneratorInitializationContext context)
  13. {
  14. }
  15. public void Execute(GeneratorExecutionContext context)
  16. {
  17. if (context.IsGodotSourceGeneratorDisabled("ScriptSerialization"))
  18. return;
  19. INamedTypeSymbol[] godotClasses = context
  20. .Compilation.SyntaxTrees
  21. .SelectMany(tree =>
  22. tree.GetRoot().DescendantNodes()
  23. .OfType<ClassDeclarationSyntax>()
  24. .SelectGodotScriptClasses(context.Compilation)
  25. // Report and skip non-partial classes
  26. .Where(x =>
  27. {
  28. if (x.cds.IsPartial())
  29. {
  30. if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
  31. {
  32. Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
  33. return false;
  34. }
  35. return true;
  36. }
  37. Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
  38. return false;
  39. })
  40. .Select(x => x.symbol)
  41. )
  42. .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
  43. .ToArray();
  44. if (godotClasses.Length > 0)
  45. {
  46. var typeCache = new MarshalUtils.TypeCache(context.Compilation);
  47. foreach (var godotClass in godotClasses)
  48. {
  49. VisitGodotScriptClass(context, typeCache, godotClass);
  50. }
  51. }
  52. }
  53. private static void VisitGodotScriptClass(
  54. GeneratorExecutionContext context,
  55. MarshalUtils.TypeCache typeCache,
  56. INamedTypeSymbol symbol
  57. )
  58. {
  59. INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
  60. string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
  61. namespaceSymbol.FullQualifiedNameOmitGlobal() :
  62. string.Empty;
  63. bool hasNamespace = classNs.Length != 0;
  64. bool isInnerClass = symbol.ContainingType != null;
  65. string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
  66. + "_ScriptSerialization.generated";
  67. var source = new StringBuilder();
  68. source.Append("using Godot;\n");
  69. source.Append("using Godot.NativeInterop;\n");
  70. source.Append("\n");
  71. if (hasNamespace)
  72. {
  73. source.Append("namespace ");
  74. source.Append(classNs);
  75. source.Append(" {\n\n");
  76. }
  77. if (isInnerClass)
  78. {
  79. var containingType = symbol.ContainingType;
  80. while (containingType != null)
  81. {
  82. source.Append("partial ");
  83. source.Append(containingType.GetDeclarationKeyword());
  84. source.Append(" ");
  85. source.Append(containingType.NameWithTypeParameters());
  86. source.Append("\n{\n");
  87. containingType = containingType.ContainingType;
  88. }
  89. }
  90. source.Append("partial class ");
  91. source.Append(symbol.NameWithTypeParameters());
  92. source.Append("\n{\n");
  93. var members = symbol.GetMembers();
  94. var propertySymbols = members
  95. .Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
  96. .Cast<IPropertySymbol>()
  97. .Where(s => !s.IsIndexer && s.ExplicitInterfaceImplementations.Length == 0);
  98. var fieldSymbols = members
  99. .Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
  100. .Cast<IFieldSymbol>();
  101. var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
  102. var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
  103. var signalDelegateSymbols = members
  104. .Where(s => s.Kind == SymbolKind.NamedType)
  105. .Cast<INamedTypeSymbol>()
  106. .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
  107. .Where(s => s.GetAttributes()
  108. .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
  109. List<GodotSignalDelegateData> godotSignalDelegates = new();
  110. foreach (var signalDelegateSymbol in signalDelegateSymbols)
  111. {
  112. if (!signalDelegateSymbol.Name.EndsWith(ScriptSignalsGenerator.SignalDelegateSuffix))
  113. continue;
  114. string signalName = signalDelegateSymbol.Name;
  115. signalName = signalName.Substring(0,
  116. signalName.Length - ScriptSignalsGenerator.SignalDelegateSuffix.Length);
  117. var invokeMethodData = signalDelegateSymbol
  118. .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
  119. if (invokeMethodData == null)
  120. continue;
  121. godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
  122. }
  123. source.Append(" /// <inheritdoc/>\n");
  124. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  125. source.Append(
  126. " protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
  127. source.Append(" base.SaveGodotObjectData(info);\n");
  128. // Save properties
  129. foreach (var property in godotClassProperties)
  130. {
  131. string propertyName = property.PropertySymbol.Name;
  132. source.Append(" info.AddProperty(PropertyName.")
  133. .Append(propertyName)
  134. .Append(", ")
  135. .AppendManagedToVariantExpr(string.Concat("this.", propertyName),
  136. property.PropertySymbol.Type, property.Type)
  137. .Append(");\n");
  138. }
  139. // Save fields
  140. foreach (var field in godotClassFields)
  141. {
  142. string fieldName = field.FieldSymbol.Name;
  143. source.Append(" info.AddProperty(PropertyName.")
  144. .Append(fieldName)
  145. .Append(", ")
  146. .AppendManagedToVariantExpr(string.Concat("this.", fieldName),
  147. field.FieldSymbol.Type, field.Type)
  148. .Append(");\n");
  149. }
  150. // Save signal events
  151. foreach (var signalDelegate in godotSignalDelegates)
  152. {
  153. string signalName = signalDelegate.Name;
  154. source.Append(" info.AddSignalEventDelegate(SignalName.")
  155. .Append(signalName)
  156. .Append(", this.backing_")
  157. .Append(signalName)
  158. .Append(");\n");
  159. }
  160. source.Append(" }\n");
  161. source.Append(" /// <inheritdoc/>\n");
  162. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  163. source.Append(
  164. " protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
  165. source.Append(" base.RestoreGodotObjectData(info);\n");
  166. // Restore properties
  167. foreach (var property in godotClassProperties)
  168. {
  169. string propertyName = property.PropertySymbol.Name;
  170. source.Append(" if (info.TryGetProperty(PropertyName.")
  171. .Append(propertyName)
  172. .Append(", out var _value_")
  173. .Append(propertyName)
  174. .Append("))\n")
  175. .Append(" this.")
  176. .Append(propertyName)
  177. .Append(" = ")
  178. .AppendVariantToManagedExpr(string.Concat("_value_", propertyName),
  179. property.PropertySymbol.Type, property.Type)
  180. .Append(";\n");
  181. }
  182. // Restore fields
  183. foreach (var field in godotClassFields)
  184. {
  185. string fieldName = field.FieldSymbol.Name;
  186. source.Append(" if (info.TryGetProperty(PropertyName.")
  187. .Append(fieldName)
  188. .Append(", out var _value_")
  189. .Append(fieldName)
  190. .Append("))\n")
  191. .Append(" this.")
  192. .Append(fieldName)
  193. .Append(" = ")
  194. .AppendVariantToManagedExpr(string.Concat("_value_", fieldName),
  195. field.FieldSymbol.Type, field.Type)
  196. .Append(";\n");
  197. }
  198. // Restore signal events
  199. foreach (var signalDelegate in godotSignalDelegates)
  200. {
  201. string signalName = signalDelegate.Name;
  202. string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal();
  203. source.Append(" if (info.TryGetSignalEventDelegate<")
  204. .Append(signalDelegateQualifiedName)
  205. .Append(">(SignalName.")
  206. .Append(signalName)
  207. .Append(", out var _value_")
  208. .Append(signalName)
  209. .Append("))\n")
  210. .Append(" this.backing_")
  211. .Append(signalName)
  212. .Append(" = _value_")
  213. .Append(signalName)
  214. .Append(";\n");
  215. }
  216. source.Append(" }\n");
  217. source.Append("}\n"); // partial class
  218. if (isInnerClass)
  219. {
  220. var containingType = symbol.ContainingType;
  221. while (containingType != null)
  222. {
  223. source.Append("}\n"); // outer class
  224. containingType = containingType.ContainingType;
  225. }
  226. }
  227. if (hasNamespace)
  228. {
  229. source.Append("\n}\n");
  230. }
  231. context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
  232. }
  233. }
  234. }