| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493 | /*************************************************************************//*  camera_attributes.cpp                                                *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "camera_attributes.h"#include "core/config/project_settings.h"#include "servers/rendering_server.h"void CameraAttributes::set_exposure_multiplier(float p_multiplier) {	exposure_multiplier = p_multiplier;	_update_exposure();	emit_changed();}float CameraAttributes::get_exposure_multiplier() const {	return exposure_multiplier;}void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) {	exposure_sensitivity = p_sensitivity;	_update_exposure();	emit_changed();}float CameraAttributes::get_exposure_sensitivity() const {	return exposure_sensitivity;}void CameraAttributes::_update_exposure() {	float exposure_normalization = 1.0;	// Ignore physical properties if not using physical light units.	if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {		exposure_normalization = calculate_exposure_normalization();	}	RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization);}void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) {	auto_exposure_enabled = p_enabled;	_update_auto_exposure();	notify_property_list_changed();}bool CameraAttributes::is_auto_exposure_enabled() const {	return auto_exposure_enabled;}void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) {	auto_exposure_speed = p_auto_exposure_speed;	_update_auto_exposure();}float CameraAttributes::get_auto_exposure_speed() const {	return auto_exposure_speed;}void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) {	auto_exposure_scale = p_auto_exposure_scale;	_update_auto_exposure();}float CameraAttributes::get_auto_exposure_scale() const {	return auto_exposure_scale;}RID CameraAttributes::get_rid() const {	return camera_attributes;}void CameraAttributes::_validate_property(PropertyInfo &p_property) const {	if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") {		p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;		return;	}	if (p_property.name.begins_with("auto_exposure_") && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) {		p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;		return;	}}void CameraAttributes::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier);	ClassDB::bind_method(D_METHOD("get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier);	ClassDB::bind_method(D_METHOD("set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity);	ClassDB::bind_method(D_METHOD("get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity);	ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled);	ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled);	ClassDB::bind_method(D_METHOD("set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed);	ClassDB::bind_method(D_METHOD("get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed);	ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale);	ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale);	ADD_GROUP("Exposure", "exposure_");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,2048.0,0.001"), "set_exposure_multiplier", "get_exposure_multiplier");	ADD_GROUP("Auto Exposure", "auto_exposure_");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed");}CameraAttributes::CameraAttributes() {	camera_attributes = RS::get_singleton()->camera_attributes_create();}CameraAttributes::~CameraAttributes() {	RS::get_singleton()->free(camera_attributes);}///////////////////////////////////////////////////////* CameraAttributesPractical */void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) {	dof_blur_far_enabled = p_enabled;	_update_dof_blur();	notify_property_list_changed();}bool CameraAttributesPractical::is_dof_blur_far_enabled() const {	return dof_blur_far_enabled;}void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) {	dof_blur_far_distance = p_distance;	_update_dof_blur();}float CameraAttributesPractical::get_dof_blur_far_distance() const {	return dof_blur_far_distance;}void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) {	dof_blur_far_transition = p_distance;	_update_dof_blur();}float CameraAttributesPractical::get_dof_blur_far_transition() const {	return dof_blur_far_transition;}void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) {	dof_blur_near_enabled = p_enabled;	_update_dof_blur();	notify_property_list_changed();}bool CameraAttributesPractical::is_dof_blur_near_enabled() const {	return dof_blur_near_enabled;}void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) {	dof_blur_near_distance = p_distance;	_update_dof_blur();}float CameraAttributesPractical::get_dof_blur_near_distance() const {	return dof_blur_near_distance;}void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) {	dof_blur_near_transition = p_distance;	_update_dof_blur();}float CameraAttributesPractical::get_dof_blur_near_transition() const {	return dof_blur_near_transition;}void CameraAttributesPractical::set_dof_blur_amount(float p_amount) {	dof_blur_amount = p_amount;	_update_dof_blur();}float CameraAttributesPractical::get_dof_blur_amount() const {	return dof_blur_amount;}void CameraAttributesPractical::_update_dof_blur() {	RS::get_singleton()->camera_attributes_set_dof_blur(			get_rid(),			dof_blur_far_enabled,			dof_blur_far_distance,			dof_blur_far_transition,			dof_blur_near_enabled,			dof_blur_near_distance,			dof_blur_near_transition,			dof_blur_amount);}float CameraAttributesPractical::calculate_exposure_normalization() const {	return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100.}void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) {	auto_exposure_min = p_min;	_update_auto_exposure();}float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const {	return auto_exposure_min;}void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) {	auto_exposure_max = p_max;	_update_auto_exposure();}float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const {	return auto_exposure_max;}void CameraAttributesPractical::_update_auto_exposure() {	RS::get_singleton()->camera_attributes_set_auto_exposure(			get_rid(),			auto_exposure_enabled,			auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance			auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance			auto_exposure_speed,			auto_exposure_scale);	emit_changed();}void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const {	if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||			(!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) {		p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;	}}void CameraAttributesPractical::_bind_methods() {	// DOF blur	ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled);	ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled);	ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance);	ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance);	ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition);	ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition);	ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled);	ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled);	ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance);	ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance);	ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition);	ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition);	ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount);	ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount);	ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity);	ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity);	ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity);	ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity);	ADD_GROUP("DOF Blur", "dof_blur_");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");	ADD_GROUP("Auto Exposure", "auto_exposure_");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity");}CameraAttributesPractical::CameraAttributesPractical() {	_update_dof_blur();	_update_exposure();	set_auto_exposure_min_sensitivity(0.0);	set_auto_exposure_max_sensitivity(800.0);	notify_property_list_changed();}CameraAttributesPractical::~CameraAttributesPractical() {}///////////////////////////////////////////////////////* CameraAttributesPhysical */void CameraAttributesPhysical::set_aperture(float p_aperture) {	exposure_aperture = p_aperture;	_update_exposure();	_update_frustum();}float CameraAttributesPhysical::get_aperture() const {	return exposure_aperture;}void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) {	exposure_shutter_speed = p_shutter_speed;	_update_exposure();}float CameraAttributesPhysical::get_shutter_speed() const {	return exposure_shutter_speed;}void CameraAttributesPhysical::set_focal_length(float p_focal_length) {	frustum_focal_length = p_focal_length;	_update_frustum();	emit_changed();}float CameraAttributesPhysical::get_focal_length() const {	return frustum_focal_length;}void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) {	frustum_focus_distance = p_focus_distance;	_update_frustum();}float CameraAttributesPhysical::get_focus_distance() const {	return frustum_focus_distance;}void CameraAttributesPhysical::set_near(real_t p_near) {	frustum_near = p_near;	_update_frustum();	emit_changed();}real_t CameraAttributesPhysical::get_near() const {	return frustum_near;}void CameraAttributesPhysical::set_far(real_t p_far) {	frustum_far = p_far;	_update_frustum();	emit_changed();}real_t CameraAttributesPhysical::get_far() const {	return frustum_far;}real_t CameraAttributesPhysical::get_fov() const {	return frustum_fov;}void CameraAttributesPhysical::_update_frustum() {	//https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500	Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand.	float CoC = sensor_size.length() / 1500.0;	frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length)));	// Based on https://en.wikipedia.org/wiki/Depth_of_field.	float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens.	float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC));	// This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small	// that it is not picked up by the camera sensors.	// To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC	// will be visible, this introduces some value shifts in the near field that we have to compensate for below.	float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters.	float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters.	float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture);	bool use_far = (far < frustum_far) && (far > 0.0);	bool use_near = near > frustum_near;	RS::get_singleton()->camera_attributes_set_dof_blur(			get_rid(),			use_far,			u / 1000.0, // Focus distance clampd to focal length expressed in meters.			-1.0, // Negative to tell Bokeh effect to use physically-based scaling.			use_near,			u / 1000.0,			-1.0,			scale / 5.0); // Arbitrary scaling to get close to how much blur there should be.}float CameraAttributesPhysical::calculate_exposure_normalization() const {	const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity);	return 1.0 / (e * 1.2);}void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) {	auto_exposure_min = p_min;	_update_auto_exposure();}float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const {	return auto_exposure_min;}void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) {	auto_exposure_max = p_max;	_update_auto_exposure();}float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const {	return auto_exposure_max;}void CameraAttributesPhysical::_update_auto_exposure() {	RS::get_singleton()->camera_attributes_set_auto_exposure(			get_rid(),			auto_exposure_enabled,			pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance			pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance			auto_exposure_speed,			auto_exposure_scale);	emit_changed();}void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const {	if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed")) {		property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;		return;	}}void CameraAttributesPhysical::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture);	ClassDB::bind_method(D_METHOD("get_aperture"), &CameraAttributesPhysical::get_aperture);	ClassDB::bind_method(D_METHOD("set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed);	ClassDB::bind_method(D_METHOD("get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed);	ClassDB::bind_method(D_METHOD("set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length);	ClassDB::bind_method(D_METHOD("get_focal_length"), &CameraAttributesPhysical::get_focal_length);	ClassDB::bind_method(D_METHOD("set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance);	ClassDB::bind_method(D_METHOD("get_focus_distance"), &CameraAttributesPhysical::get_focus_distance);	ClassDB::bind_method(D_METHOD("set_near", "near"), &CameraAttributesPhysical::set_near);	ClassDB::bind_method(D_METHOD("get_near"), &CameraAttributesPhysical::get_near);	ClassDB::bind_method(D_METHOD("set_far", "far"), &CameraAttributesPhysical::set_far);	ClassDB::bind_method(D_METHOD("get_far"), &CameraAttributesPhysical::get_far);	ClassDB::bind_method(D_METHOD("get_fov"), &CameraAttributesPhysical::get_fov);	ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value);	ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value);	ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value);	ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value);	ADD_GROUP("Frustum", "frustum_");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");	ADD_GROUP("Exposure", "exposure_");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed");	ADD_GROUP("Auto Exposure", "auto_exposure_");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value");};CameraAttributesPhysical::CameraAttributesPhysical() {	_update_exposure();	_update_frustum();	set_auto_exposure_min_exposure_value(-8);	set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera.	notify_property_list_changed();}CameraAttributesPhysical::~CameraAttributesPhysical() {}
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