display_server_android.cpp 25 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "rendering_context_driver_vulkan_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. #ifndef DISABLE_DEPRECATED
  53. case FEATURE_GLOBAL_MENU: {
  54. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  55. } break;
  56. #endif
  57. case FEATURE_CURSOR_SHAPE:
  58. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  59. //case FEATURE_HIDPI:
  60. //case FEATURE_ICON:
  61. //case FEATURE_IME:
  62. case FEATURE_MOUSE:
  63. //case FEATURE_MOUSE_WARP:
  64. //case FEATURE_NATIVE_DIALOG:
  65. //case FEATURE_NATIVE_ICON:
  66. //case FEATURE_WINDOW_TRANSPARENCY:
  67. case FEATURE_CLIPBOARD:
  68. case FEATURE_KEEP_SCREEN_ON:
  69. case FEATURE_ORIENTATION:
  70. case FEATURE_TOUCHSCREEN:
  71. case FEATURE_VIRTUAL_KEYBOARD:
  72. case FEATURE_TEXT_TO_SPEECH:
  73. return true;
  74. default:
  75. return false;
  76. }
  77. }
  78. String DisplayServerAndroid::get_name() const {
  79. return "Android";
  80. }
  81. bool DisplayServerAndroid::tts_is_speaking() const {
  82. return TTS_Android::is_speaking();
  83. }
  84. bool DisplayServerAndroid::tts_is_paused() const {
  85. return TTS_Android::is_paused();
  86. }
  87. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  88. return TTS_Android::get_voices();
  89. }
  90. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  91. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  92. }
  93. void DisplayServerAndroid::tts_pause() {
  94. TTS_Android::pause();
  95. }
  96. void DisplayServerAndroid::tts_resume() {
  97. TTS_Android::resume();
  98. }
  99. void DisplayServerAndroid::tts_stop() {
  100. TTS_Android::stop();
  101. }
  102. bool DisplayServerAndroid::is_dark_mode_supported() const {
  103. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  104. ERR_FAIL_NULL_V(godot_java, false);
  105. return godot_java->is_dark_mode_supported();
  106. }
  107. bool DisplayServerAndroid::is_dark_mode() const {
  108. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  109. ERR_FAIL_NULL_V(godot_java, false);
  110. return godot_java->is_dark_mode();
  111. }
  112. void DisplayServerAndroid::set_system_theme_change_callback(const Callable &p_callable) {
  113. system_theme_changed = p_callable;
  114. }
  115. void DisplayServerAndroid::emit_system_theme_changed() {
  116. if (system_theme_changed.is_valid()) {
  117. system_theme_changed.call_deferred();
  118. }
  119. }
  120. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  121. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  122. ERR_FAIL_NULL(godot_java);
  123. if (godot_java->has_set_clipboard()) {
  124. godot_java->set_clipboard(p_text);
  125. } else {
  126. DisplayServer::clipboard_set(p_text);
  127. }
  128. }
  129. String DisplayServerAndroid::clipboard_get() const {
  130. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  131. ERR_FAIL_NULL_V(godot_java, String());
  132. if (godot_java->has_get_clipboard()) {
  133. return godot_java->get_clipboard();
  134. } else {
  135. return DisplayServer::clipboard_get();
  136. }
  137. }
  138. bool DisplayServerAndroid::clipboard_has() const {
  139. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  140. ERR_FAIL_NULL_V(godot_java, false);
  141. if (godot_java->has_has_clipboard()) {
  142. return godot_java->has_clipboard();
  143. } else {
  144. return DisplayServer::clipboard_has();
  145. }
  146. }
  147. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  148. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  149. ERR_FAIL_NULL_V(godot_io_java, Array());
  150. return godot_io_java->get_display_cutouts();
  151. }
  152. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  153. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  154. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  155. return godot_io_java->get_display_safe_area();
  156. }
  157. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  158. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  159. ERR_FAIL_NULL(godot_java);
  160. godot_java->set_keep_screen_on(p_enable);
  161. keep_screen_on = p_enable;
  162. }
  163. bool DisplayServerAndroid::screen_is_kept_on() const {
  164. return keep_screen_on;
  165. }
  166. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  167. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  168. ERR_FAIL_NULL(godot_io_java);
  169. godot_io_java->set_screen_orientation(p_orientation);
  170. }
  171. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  172. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  173. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  174. const int orientation = godot_io_java->get_screen_orientation();
  175. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  176. return (ScreenOrientation)orientation;
  177. }
  178. int DisplayServerAndroid::get_screen_count() const {
  179. return 1;
  180. }
  181. int DisplayServerAndroid::get_primary_screen() const {
  182. return 0;
  183. }
  184. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  185. return Point2i(0, 0);
  186. }
  187. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  188. return OS_Android::get_singleton()->get_display_size();
  189. }
  190. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  191. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  192. return Rect2i(0, 0, display_size.width, display_size.height);
  193. }
  194. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  195. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  196. ERR_FAIL_NULL_V(godot_io_java, 0);
  197. return godot_io_java->get_screen_dpi();
  198. }
  199. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  200. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  201. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  202. float screen_scale = godot_io_java->get_scaled_density();
  203. // Update the scale to avoid cropping.
  204. Size2i screen_size = screen_get_size(p_screen);
  205. if (screen_size != Size2i()) {
  206. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  207. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  208. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  209. }
  210. print_line("Selected screen scale: ", screen_scale);
  211. return screen_scale;
  212. }
  213. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  214. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  215. if (!godot_io_java) {
  216. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  217. return SCREEN_REFRESH_RATE_FALLBACK;
  218. }
  219. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  220. }
  221. bool DisplayServerAndroid::is_touchscreen_available() const {
  222. return true;
  223. }
  224. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  225. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  226. ERR_FAIL_NULL(godot_io_java);
  227. if (godot_io_java->has_vk()) {
  228. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  229. } else {
  230. ERR_PRINT("Virtual keyboard not available");
  231. }
  232. }
  233. void DisplayServerAndroid::virtual_keyboard_hide() {
  234. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  235. ERR_FAIL_NULL(godot_io_java);
  236. if (godot_io_java->has_vk()) {
  237. godot_io_java->hide_vk();
  238. } else {
  239. ERR_PRINT("Virtual keyboard not available");
  240. }
  241. }
  242. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  243. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  244. ERR_FAIL_NULL_V(godot_io_java, 0);
  245. return godot_io_java->get_vk_height();
  246. }
  247. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  248. window_event_callback = p_callable;
  249. }
  250. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  251. input_event_callback = p_callable;
  252. }
  253. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  254. input_text_callback = p_callable;
  255. }
  256. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  257. rect_changed_callback = p_callable;
  258. }
  259. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  260. // Not supported on Android.
  261. }
  262. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  263. if (!p_callable.is_null()) {
  264. if (p_deferred) {
  265. p_callable.call_deferred(p_arg);
  266. } else {
  267. p_callable.call(p_arg);
  268. }
  269. }
  270. }
  271. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  272. _window_callback(window_event_callback, int(p_event), p_deferred);
  273. }
  274. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  275. _window_callback(input_event_callback, p_event);
  276. }
  277. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  278. _window_callback(input_text_callback, p_text);
  279. }
  280. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  281. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  282. }
  283. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  284. Vector<WindowID> ret;
  285. ret.push_back(MAIN_WINDOW_ID);
  286. return ret;
  287. }
  288. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  289. return MAIN_WINDOW_ID;
  290. }
  291. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  292. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  293. switch (p_handle_type) {
  294. case WINDOW_HANDLE: {
  295. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  296. }
  297. case WINDOW_VIEW: {
  298. return 0; // Not supported.
  299. }
  300. #ifdef GLES3_ENABLED
  301. case DISPLAY_HANDLE: {
  302. if (rendering_driver == "opengl3") {
  303. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  304. }
  305. return 0;
  306. }
  307. case OPENGL_CONTEXT: {
  308. if (rendering_driver == "opengl3") {
  309. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  310. }
  311. return 0;
  312. }
  313. #endif
  314. default: {
  315. return 0;
  316. }
  317. }
  318. }
  319. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  320. window_attached_instance_id = p_instance;
  321. }
  322. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  323. return window_attached_instance_id;
  324. }
  325. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  326. // Not supported on Android.
  327. }
  328. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  329. return SCREEN_OF_MAIN_WINDOW;
  330. }
  331. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  332. // Not supported on Android.
  333. }
  334. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  335. return Point2i();
  336. }
  337. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  338. return Point2i();
  339. }
  340. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  341. // Not supported on Android.
  342. }
  343. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  344. // Not supported on Android.
  345. }
  346. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  347. // Not supported on Android.
  348. }
  349. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  350. return Size2i();
  351. }
  352. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  353. // Not supported on Android.
  354. }
  355. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  356. return Size2i();
  357. }
  358. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  359. // Not supported on Android.
  360. }
  361. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  362. return OS_Android::get_singleton()->get_display_size();
  363. }
  364. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  365. return OS_Android::get_singleton()->get_display_size();
  366. }
  367. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  368. // Not supported on Android.
  369. }
  370. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  371. return WINDOW_MODE_FULLSCREEN;
  372. }
  373. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  374. return false;
  375. }
  376. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  377. // Not supported on Android.
  378. }
  379. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  380. return false;
  381. }
  382. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  383. // Not supported on Android.
  384. }
  385. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  386. // Not supported on Android.
  387. }
  388. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  389. return true;
  390. }
  391. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  392. return true;
  393. }
  394. bool DisplayServerAndroid::can_any_window_draw() const {
  395. return true;
  396. }
  397. void DisplayServerAndroid::process_events() {
  398. Input::get_singleton()->flush_buffered_events();
  399. }
  400. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  401. Vector<String> drivers;
  402. #ifdef GLES3_ENABLED
  403. drivers.push_back("opengl3");
  404. #endif
  405. #ifdef VULKAN_ENABLED
  406. drivers.push_back("vulkan");
  407. #endif
  408. return drivers;
  409. }
  410. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  411. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  412. if (r_error != OK) {
  413. if (p_rendering_driver == "vulkan") {
  414. OS::get_singleton()->alert(
  415. "Your device seems not to support the required Vulkan version.\n\n"
  416. "Please try exporting your game using the 'gl_compatibility' renderer.",
  417. "Unable to initialize Vulkan video driver");
  418. } else {
  419. OS::get_singleton()->alert(
  420. "Your device seems not to support the required OpenGL ES 3.0 version.",
  421. "Unable to initialize OpenGL video driver");
  422. }
  423. }
  424. return ds;
  425. }
  426. void DisplayServerAndroid::register_android_driver() {
  427. register_create_function("android", create_func, get_rendering_drivers_func);
  428. }
  429. void DisplayServerAndroid::reset_window() {
  430. #if defined(RD_ENABLED)
  431. if (rendering_context) {
  432. if (rendering_device) {
  433. rendering_device->screen_free(MAIN_WINDOW_ID);
  434. }
  435. VSyncMode last_vsync_mode = rendering_context->window_get_vsync_mode(MAIN_WINDOW_ID);
  436. rendering_context->window_destroy(MAIN_WINDOW_ID);
  437. union {
  438. #ifdef VULKAN_ENABLED
  439. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  440. #endif
  441. } wpd;
  442. #ifdef VULKAN_ENABLED
  443. if (rendering_driver == "vulkan") {
  444. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  445. ERR_FAIL_NULL(native_window);
  446. wpd.vulkan.window = native_window;
  447. }
  448. #endif
  449. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  450. ERR_PRINT(vformat("Failed to reset %s window.", rendering_driver));
  451. memdelete(rendering_context);
  452. rendering_context = nullptr;
  453. return;
  454. }
  455. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  456. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  457. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, last_vsync_mode);
  458. if (rendering_device) {
  459. rendering_device->screen_create(MAIN_WINDOW_ID);
  460. }
  461. }
  462. #endif
  463. }
  464. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  465. if (rect_changed_callback.is_valid()) {
  466. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  467. }
  468. }
  469. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  470. rendering_driver = p_rendering_driver;
  471. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  472. native_menu = memnew(NativeMenu);
  473. #if defined(GLES3_ENABLED)
  474. if (rendering_driver == "opengl3") {
  475. RasterizerGLES3::make_current(false);
  476. }
  477. #endif
  478. #if defined(RD_ENABLED)
  479. rendering_context = nullptr;
  480. rendering_device = nullptr;
  481. #if defined(VULKAN_ENABLED)
  482. if (rendering_driver == "vulkan") {
  483. rendering_context = memnew(RenderingContextDriverVulkanAndroid);
  484. }
  485. #endif
  486. if (rendering_context) {
  487. if (rendering_context->initialize() != OK) {
  488. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  489. memdelete(rendering_context);
  490. rendering_context = nullptr;
  491. return;
  492. }
  493. union {
  494. #ifdef VULKAN_ENABLED
  495. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  496. #endif
  497. } wpd;
  498. #ifdef VULKAN_ENABLED
  499. if (rendering_driver == "vulkan") {
  500. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  501. ERR_FAIL_NULL(native_window);
  502. wpd.vulkan.window = native_window;
  503. }
  504. #endif
  505. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  506. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  507. memdelete(rendering_context);
  508. rendering_context = nullptr;
  509. return;
  510. }
  511. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  512. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  513. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  514. rendering_device = memnew(RenderingDevice);
  515. rendering_device->initialize(rendering_context, MAIN_WINDOW_ID);
  516. rendering_device->screen_create(MAIN_WINDOW_ID);
  517. RendererCompositorRD::make_current();
  518. }
  519. #endif
  520. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  521. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  522. r_error = OK;
  523. }
  524. DisplayServerAndroid::~DisplayServerAndroid() {
  525. if (native_menu) {
  526. memdelete(native_menu);
  527. native_menu = nullptr;
  528. }
  529. #if defined(RD_ENABLED)
  530. if (rendering_device) {
  531. memdelete(rendering_device);
  532. }
  533. if (rendering_context) {
  534. memdelete(rendering_context);
  535. }
  536. #endif
  537. }
  538. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  539. Input::get_singleton()->set_accelerometer(p_accelerometer);
  540. }
  541. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  542. Input::get_singleton()->set_gravity(p_gravity);
  543. }
  544. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  545. Input::get_singleton()->set_magnetometer(p_magnetometer);
  546. }
  547. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  548. Input::get_singleton()->set_gyroscope(p_gyroscope);
  549. }
  550. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  551. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  552. return;
  553. }
  554. if (mouse_mode == p_mode) {
  555. return;
  556. }
  557. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  558. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  559. } else {
  560. cursor_set_shape(cursor_shape);
  561. }
  562. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  563. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  564. } else {
  565. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  566. }
  567. mouse_mode = p_mode;
  568. }
  569. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  570. return mouse_mode;
  571. }
  572. Point2i DisplayServerAndroid::mouse_get_position() const {
  573. return Input::get_singleton()->get_mouse_position();
  574. }
  575. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  576. return Input::get_singleton()->get_mouse_button_mask();
  577. }
  578. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  579. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  580. return;
  581. }
  582. if (cursor_shape == p_shape && !force) {
  583. return;
  584. }
  585. cursor_shape = p_shape;
  586. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  587. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  588. }
  589. }
  590. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  591. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  592. _cursor_set_shape_helper(p_shape);
  593. }
  594. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  595. return cursor_shape;
  596. }
  597. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  598. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  599. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  600. if (!cursor_path.is_empty()) {
  601. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  602. }
  603. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  604. _cursor_set_shape_helper(p_shape, true);
  605. }
  606. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  607. #if defined(RD_ENABLED)
  608. if (rendering_context) {
  609. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  610. }
  611. #endif
  612. }
  613. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  614. #if defined(RD_ENABLED)
  615. if (rendering_context) {
  616. return rendering_context->window_get_vsync_mode(p_window);
  617. }
  618. #endif
  619. return DisplayServer::VSYNC_ENABLED;
  620. }
  621. void DisplayServerAndroid::reset_swap_buffers_flag() {
  622. swap_buffers_flag = false;
  623. }
  624. bool DisplayServerAndroid::should_swap_buffers() const {
  625. return swap_buffers_flag;
  626. }
  627. void DisplayServerAndroid::swap_buffers() {
  628. swap_buffers_flag = true;
  629. }
  630. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  631. // NOT SUPPORTED
  632. }
  633. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  634. // NOT SUPPORTED
  635. }