android_input_handler.cpp 14 KB

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  1. /*************************************************************************/
  2. /* android_input_handler.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "android_input_handler.h"
  31. #include "android_keys_utils.h"
  32. #include "display_server_android.h"
  33. void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
  34. switch (p_event.type) {
  35. case JOY_EVENT_BUTTON:
  36. Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
  37. break;
  38. case JOY_EVENT_AXIS:
  39. Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value);
  40. break;
  41. case JOY_EVENT_HAT:
  42. Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
  43. break;
  44. default:
  45. return;
  46. }
  47. }
  48. void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
  49. ev->set_shift_pressed(shift_mem);
  50. ev->set_alt_pressed(alt_mem);
  51. ev->set_meta_pressed(meta_mem);
  52. ev->set_ctrl_pressed(control_mem);
  53. }
  54. void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycode, int p_unicode, bool p_pressed) {
  55. static char32_t prev_wc = 0;
  56. char32_t unicode = p_unicode;
  57. if ((p_unicode & 0xfffffc00) == 0xd800) {
  58. if (prev_wc != 0) {
  59. ERR_PRINT("invalid utf16 surrogate input");
  60. }
  61. prev_wc = unicode;
  62. return; // Skip surrogate.
  63. } else if ((unicode & 0xfffffc00) == 0xdc00) {
  64. if (prev_wc == 0) {
  65. ERR_PRINT("invalid utf16 surrogate input");
  66. return; // Skip invalid surrogate.
  67. }
  68. unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
  69. prev_wc = 0;
  70. } else {
  71. prev_wc = 0;
  72. }
  73. Ref<InputEventKey> ev;
  74. ev.instantiate();
  75. Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
  76. Key keycode = physical_keycode;
  77. if (p_keycode != 0) {
  78. keycode = godot_code_from_unicode(p_keycode);
  79. }
  80. switch (physical_keycode) {
  81. case Key::SHIFT: {
  82. shift_mem = p_pressed;
  83. } break;
  84. case Key::ALT: {
  85. alt_mem = p_pressed;
  86. } break;
  87. case Key::CTRL: {
  88. control_mem = p_pressed;
  89. } break;
  90. case Key::META: {
  91. meta_mem = p_pressed;
  92. } break;
  93. default:
  94. break;
  95. }
  96. ev->set_keycode(keycode);
  97. ev->set_physical_keycode(physical_keycode);
  98. ev->set_unicode(unicode);
  99. ev->set_pressed(p_pressed);
  100. _set_key_modifier_state(ev);
  101. if (p_physical_keycode == AKEYCODE_BACK) {
  102. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  103. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
  104. }
  105. }
  106. Input::get_singleton()->parse_input_event(ev);
  107. }
  108. void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) {
  109. if (touch.size()) {
  110. //end all if exist
  111. for (int i = 0; i < touch.size(); i++) {
  112. Ref<InputEventScreenTouch> ev;
  113. ev.instantiate();
  114. ev->set_index(touch[i].id);
  115. ev->set_pressed(p_pressed);
  116. ev->set_position(touch[i].pos);
  117. ev->set_double_tap(p_double_tap);
  118. Input::get_singleton()->parse_input_event(ev);
  119. }
  120. }
  121. }
  122. void AndroidInputHandler::_release_all_touch() {
  123. _parse_all_touch(false, false);
  124. touch.clear();
  125. }
  126. void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
  127. switch (p_event) {
  128. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  129. // Release any remaining touches or mouse event
  130. _release_mouse_event_info();
  131. _release_all_touch();
  132. touch.resize(p_points.size());
  133. for (int i = 0; i < p_points.size(); i++) {
  134. touch.write[i].id = p_points[i].id;
  135. touch.write[i].pos = p_points[i].pos;
  136. }
  137. //send touch
  138. _parse_all_touch(true, p_double_tap);
  139. } break;
  140. case AMOTION_EVENT_ACTION_MOVE: { //motion
  141. if (touch.size() != p_points.size()) {
  142. return;
  143. }
  144. for (int i = 0; i < touch.size(); i++) {
  145. int idx = -1;
  146. for (int j = 0; j < p_points.size(); j++) {
  147. if (touch[i].id == p_points[j].id) {
  148. idx = j;
  149. break;
  150. }
  151. }
  152. ERR_CONTINUE(idx == -1);
  153. if (touch[i].pos == p_points[idx].pos) {
  154. continue; // Don't move unnecessarily.
  155. }
  156. Ref<InputEventScreenDrag> ev;
  157. ev.instantiate();
  158. ev->set_index(touch[i].id);
  159. ev->set_position(p_points[idx].pos);
  160. ev->set_relative(p_points[idx].pos - touch[i].pos);
  161. Input::get_singleton()->parse_input_event(ev);
  162. touch.write[i].pos = p_points[idx].pos;
  163. }
  164. } break;
  165. case AMOTION_EVENT_ACTION_CANCEL:
  166. case AMOTION_EVENT_ACTION_UP: { //release
  167. _release_all_touch();
  168. } break;
  169. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  170. for (int i = 0; i < p_points.size(); i++) {
  171. if (p_points[i].id == p_pointer) {
  172. TouchPos tp = p_points[i];
  173. touch.push_back(tp);
  174. Ref<InputEventScreenTouch> ev;
  175. ev.instantiate();
  176. ev->set_index(tp.id);
  177. ev->set_pressed(true);
  178. ev->set_position(tp.pos);
  179. Input::get_singleton()->parse_input_event(ev);
  180. break;
  181. }
  182. }
  183. } break;
  184. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  185. for (int i = 0; i < touch.size(); i++) {
  186. if (touch[i].id == p_pointer) {
  187. Ref<InputEventScreenTouch> ev;
  188. ev.instantiate();
  189. ev->set_index(touch[i].id);
  190. ev->set_pressed(false);
  191. ev->set_position(touch[i].pos);
  192. Input::get_singleton()->parse_input_event(ev);
  193. touch.remove_at(i);
  194. break;
  195. }
  196. }
  197. } break;
  198. }
  199. }
  200. void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
  201. if (!mouse_event_info.valid) {
  202. return;
  203. }
  204. Ref<InputEventMouseButton> ev;
  205. ev.instantiate();
  206. _set_key_modifier_state(ev);
  207. if (p_source_mouse_relative) {
  208. ev->set_position(hover_prev_pos);
  209. ev->set_global_position(hover_prev_pos);
  210. } else {
  211. ev->set_position(mouse_event_info.pos);
  212. ev->set_global_position(mouse_event_info.pos);
  213. hover_prev_pos = mouse_event_info.pos;
  214. }
  215. ev->set_pressed(p_pressed);
  216. MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
  217. buttons_state = event_buttons_mask;
  218. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  219. ev->set_button_mask(event_buttons_mask);
  220. ev->set_double_click(p_double_click);
  221. Input::get_singleton()->parse_input_event(ev);
  222. }
  223. void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
  224. _parse_mouse_event_info(MouseButton::NONE, false, false, p_source_mouse_relative);
  225. mouse_event_info.valid = false;
  226. }
  227. void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) {
  228. MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
  229. switch (p_event_action) {
  230. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  231. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  232. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  233. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  234. Ref<InputEventMouseMotion> ev;
  235. ev.instantiate();
  236. _set_key_modifier_state(ev);
  237. ev->set_position(p_event_pos);
  238. ev->set_global_position(p_event_pos);
  239. ev->set_relative(p_event_pos - hover_prev_pos);
  240. Input::get_singleton()->parse_input_event(ev);
  241. hover_prev_pos = p_event_pos;
  242. } break;
  243. case AMOTION_EVENT_ACTION_DOWN:
  244. case AMOTION_EVENT_ACTION_BUTTON_PRESS: {
  245. // Release any remaining touches or mouse event
  246. _release_mouse_event_info();
  247. _release_all_touch();
  248. mouse_event_info.valid = true;
  249. mouse_event_info.pos = p_event_pos;
  250. _parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
  251. } break;
  252. case AMOTION_EVENT_ACTION_UP:
  253. case AMOTION_EVENT_ACTION_CANCEL:
  254. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  255. _release_mouse_event_info(p_source_mouse_relative);
  256. } break;
  257. case AMOTION_EVENT_ACTION_MOVE: {
  258. if (!mouse_event_info.valid) {
  259. return;
  260. }
  261. Ref<InputEventMouseMotion> ev;
  262. ev.instantiate();
  263. _set_key_modifier_state(ev);
  264. if (p_source_mouse_relative) {
  265. ev->set_position(hover_prev_pos);
  266. ev->set_global_position(hover_prev_pos);
  267. ev->set_relative(p_event_pos);
  268. } else {
  269. ev->set_position(p_event_pos);
  270. ev->set_global_position(p_event_pos);
  271. ev->set_relative(p_event_pos - hover_prev_pos);
  272. mouse_event_info.pos = p_event_pos;
  273. hover_prev_pos = p_event_pos;
  274. }
  275. ev->set_button_mask(event_buttons_mask);
  276. Input::get_singleton()->parse_input_event(ev);
  277. } break;
  278. case AMOTION_EVENT_ACTION_SCROLL: {
  279. Ref<InputEventMouseButton> ev;
  280. ev.instantiate();
  281. _set_key_modifier_state(ev);
  282. if (p_source_mouse_relative) {
  283. ev->set_position(hover_prev_pos);
  284. ev->set_global_position(hover_prev_pos);
  285. } else {
  286. ev->set_position(p_event_pos);
  287. ev->set_global_position(p_event_pos);
  288. }
  289. ev->set_pressed(true);
  290. buttons_state = event_buttons_mask;
  291. if (p_delta.y > 0) {
  292. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y);
  293. } else if (p_delta.y < 0) {
  294. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y);
  295. }
  296. if (p_delta.x > 0) {
  297. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x);
  298. } else if (p_delta.x < 0) {
  299. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x);
  300. }
  301. } break;
  302. }
  303. }
  304. void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
  305. Ref<InputEventMouseButton> evd = ev->duplicate();
  306. _set_key_modifier_state(evd);
  307. evd->set_button_index(wheel_button);
  308. evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button)));
  309. evd->set_factor(factor);
  310. Input::get_singleton()->parse_input_event(evd);
  311. Ref<InputEventMouseButton> evdd = evd->duplicate();
  312. evdd->set_pressed(false);
  313. evdd->set_button_mask(event_buttons_mask);
  314. Input::get_singleton()->parse_input_event(evdd);
  315. }
  316. void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) {
  317. Ref<InputEventMagnifyGesture> magnify_event;
  318. magnify_event.instantiate();
  319. _set_key_modifier_state(magnify_event);
  320. magnify_event->set_position(p_pos);
  321. magnify_event->set_factor(p_factor);
  322. Input::get_singleton()->parse_input_event(magnify_event);
  323. }
  324. void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
  325. Ref<InputEventPanGesture> pan_event;
  326. pan_event.instantiate();
  327. _set_key_modifier_state(pan_event);
  328. pan_event->set_position(p_pos);
  329. pan_event->set_delta(p_delta);
  330. Input::get_singleton()->parse_input_event(pan_event);
  331. }
  332. MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
  333. switch (button_mask) {
  334. case MouseButton::MASK_LEFT:
  335. return MouseButton::LEFT;
  336. case MouseButton::MASK_RIGHT:
  337. return MouseButton::RIGHT;
  338. case MouseButton::MASK_MIDDLE:
  339. return MouseButton::MIDDLE;
  340. case MouseButton::MASK_XBUTTON1:
  341. return MouseButton::MB_XBUTTON1;
  342. case MouseButton::MASK_XBUTTON2:
  343. return MouseButton::MB_XBUTTON2;
  344. default:
  345. return MouseButton::NONE;
  346. }
  347. }
  348. MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  349. MouseButton godot_button_mask = MouseButton::NONE;
  350. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  351. godot_button_mask |= MouseButton::MASK_LEFT;
  352. }
  353. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  354. godot_button_mask |= MouseButton::MASK_RIGHT;
  355. }
  356. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  357. godot_button_mask |= MouseButton::MASK_MIDDLE;
  358. }
  359. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  360. godot_button_mask |= MouseButton::MASK_XBUTTON1;
  361. }
  362. if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
  363. godot_button_mask |= MouseButton::MASK_XBUTTON2;
  364. }
  365. return godot_button_mask;
  366. }