gdscript.h 23 KB

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  1. /**************************************************************************/
  2. /* gdscript.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDSCRIPT_H
  31. #define GDSCRIPT_H
  32. #include "gdscript_function.h"
  33. #include "core/debugger/engine_debugger.h"
  34. #include "core/debugger/script_debugger.h"
  35. #include "core/doc_data.h"
  36. #include "core/io/resource_loader.h"
  37. #include "core/io/resource_saver.h"
  38. #include "core/object/script_language.h"
  39. #include "core/templates/rb_set.h"
  40. class GDScriptNativeClass : public RefCounted {
  41. GDCLASS(GDScriptNativeClass, RefCounted);
  42. StringName name;
  43. protected:
  44. bool _get(const StringName &p_name, Variant &r_ret) const;
  45. static void _bind_methods();
  46. public:
  47. _FORCE_INLINE_ const StringName &get_name() const { return name; }
  48. Variant _new();
  49. Object *instantiate();
  50. virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
  51. GDScriptNativeClass(const StringName &p_name);
  52. };
  53. class GDScript : public Script {
  54. GDCLASS(GDScript, Script);
  55. bool tool = false;
  56. bool valid = false;
  57. bool reloading = false;
  58. struct MemberInfo {
  59. int index = 0;
  60. StringName setter;
  61. StringName getter;
  62. GDScriptDataType data_type;
  63. PropertyInfo property_info;
  64. };
  65. struct ClearData {
  66. RBSet<GDScriptFunction *> functions;
  67. RBSet<Ref<Script>> scripts;
  68. void clear() {
  69. functions.clear();
  70. scripts.clear();
  71. }
  72. };
  73. friend class GDScriptInstance;
  74. friend class GDScriptFunction;
  75. friend class GDScriptAnalyzer;
  76. friend class GDScriptCompiler;
  77. friend class GDScriptDocGen;
  78. friend class GDScriptLanguage;
  79. friend struct GDScriptUtilityFunctionsDefinitions;
  80. Ref<GDScriptNativeClass> native;
  81. Ref<GDScript> base;
  82. GDScript *_base = nullptr; //fast pointer access
  83. GDScript *_owner = nullptr; //for subclasses
  84. HashSet<StringName> members; //members are just indices to the instantiated script.
  85. HashMap<StringName, Variant> constants;
  86. HashMap<StringName, MemberInfo> static_variables_indices;
  87. Vector<Variant> static_variables;
  88. HashMap<StringName, GDScriptFunction *> member_functions;
  89. HashMap<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script.
  90. HashMap<StringName, Ref<GDScript>> subclasses;
  91. HashMap<StringName, MethodInfo> _signals;
  92. Dictionary rpc_config;
  93. #ifdef TOOLS_ENABLED
  94. // For static data storage during hot-reloading.
  95. HashMap<StringName, MemberInfo> old_static_variables_indices;
  96. Vector<Variant> old_static_variables;
  97. void _save_old_static_data();
  98. void _restore_old_static_data();
  99. HashMap<StringName, int> member_lines;
  100. HashMap<StringName, Variant> member_default_values;
  101. List<PropertyInfo> members_cache;
  102. HashMap<StringName, Variant> member_default_values_cache;
  103. Ref<GDScript> base_cache;
  104. HashSet<ObjectID> inheriters_cache;
  105. bool source_changed_cache = false;
  106. bool placeholder_fallback_enabled = false;
  107. void _update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames);
  108. DocData::ClassDoc doc;
  109. Vector<DocData::ClassDoc> docs;
  110. void _clear_doc();
  111. void _add_doc(const DocData::ClassDoc &p_inner_class);
  112. #endif
  113. GDScriptFunction *implicit_initializer = nullptr;
  114. GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
  115. GDScriptFunction *implicit_ready = nullptr;
  116. GDScriptFunction *static_initializer = nullptr;
  117. Error _static_init();
  118. int subclass_count = 0;
  119. RBSet<Object *> instances;
  120. bool destructing = false;
  121. bool clearing = false;
  122. //exported members
  123. String source;
  124. String path;
  125. StringName local_name; // Inner class identifier or `class_name`.
  126. StringName global_name; // `class_name`.
  127. String fully_qualified_name;
  128. String simplified_icon_path;
  129. SelfList<GDScript> script_list;
  130. SelfList<GDScriptFunctionState>::List pending_func_states;
  131. GDScriptFunction *_super_constructor(GDScript *p_script);
  132. void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
  133. GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
  134. String _get_debug_path() const;
  135. #ifdef TOOLS_ENABLED
  136. HashSet<PlaceHolderScriptInstance *> placeholders;
  137. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  138. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
  139. #endif
  140. #ifdef DEBUG_ENABLED
  141. HashMap<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
  142. #endif
  143. bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
  144. void _save_orphaned_subclasses(GDScript::ClearData *p_clear_data);
  145. void _init_rpc_methods_properties();
  146. void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const;
  147. void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
  148. void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const;
  149. GDScript *_get_gdscript_from_variant(const Variant &p_variant);
  150. void _get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except);
  151. protected:
  152. bool _get(const StringName &p_name, Variant &r_ret) const;
  153. bool _set(const StringName &p_name, const Variant &p_value);
  154. void _get_property_list(List<PropertyInfo> *p_properties) const;
  155. Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
  156. static void _bind_methods();
  157. public:
  158. #ifdef DEBUG_ENABLED
  159. static String debug_get_script_name(const Ref<Script> &p_script);
  160. #endif
  161. _FORCE_INLINE_ StringName get_local_name() const { return local_name; }
  162. void clear(GDScript::ClearData *p_clear_data = nullptr);
  163. virtual bool is_valid() const override { return valid; }
  164. bool inherits_script(const Ref<Script> &p_script) const override;
  165. GDScript *find_class(const String &p_qualified_name);
  166. bool has_class(const GDScript *p_script);
  167. GDScript *get_root_script();
  168. bool is_root_script() const { return _owner == nullptr; }
  169. String get_fully_qualified_name() const { return fully_qualified_name; }
  170. const HashMap<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
  171. const HashMap<StringName, Variant> &get_constants() const { return constants; }
  172. const HashSet<StringName> &get_members() const { return members; }
  173. const GDScriptDataType &get_member_type(const StringName &p_member) const {
  174. CRASH_COND(!member_indices.has(p_member));
  175. return member_indices[p_member].data_type;
  176. }
  177. const HashMap<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
  178. const Ref<GDScriptNativeClass> &get_native() const { return native; }
  179. RBSet<GDScript *> get_dependencies();
  180. RBSet<GDScript *> get_inverted_dependencies();
  181. RBSet<GDScript *> get_must_clear_dependencies();
  182. virtual bool has_script_signal(const StringName &p_signal) const override;
  183. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
  184. bool is_tool() const override { return tool; }
  185. Ref<GDScript> get_base() const;
  186. const HashMap<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
  187. const HashMap<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
  188. StringName debug_get_member_by_index(int p_idx) const;
  189. StringName debug_get_static_var_by_index(int p_idx) const;
  190. Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  191. virtual bool can_instantiate() const override;
  192. virtual Ref<Script> get_base_script() const override;
  193. virtual StringName get_global_name() const override;
  194. virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
  195. virtual ScriptInstance *instance_create(Object *p_this) override;
  196. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
  197. virtual bool instance_has(const Object *p_this) const override;
  198. virtual bool has_source_code() const override;
  199. virtual String get_source_code() const override;
  200. virtual void set_source_code(const String &p_code) override;
  201. virtual void update_exports() override;
  202. #ifdef TOOLS_ENABLED
  203. virtual Vector<DocData::ClassDoc> get_documentation() const override {
  204. return docs;
  205. }
  206. virtual String get_class_icon_path() const override;
  207. #endif // TOOLS_ENABLED
  208. virtual Error reload(bool p_keep_state = false) override;
  209. virtual void set_path(const String &p_path, bool p_take_over = false) override;
  210. String get_script_path() const;
  211. Error load_source_code(const String &p_path);
  212. bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
  213. virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
  214. virtual bool has_method(const StringName &p_method) const override;
  215. virtual MethodInfo get_method_info(const StringName &p_method) const override;
  216. virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
  217. virtual ScriptLanguage *get_language() const override;
  218. virtual int get_member_line(const StringName &p_member) const override {
  219. #ifdef TOOLS_ENABLED
  220. if (member_lines.has(p_member)) {
  221. return member_lines[p_member];
  222. }
  223. #endif
  224. return -1;
  225. }
  226. virtual void get_constants(HashMap<StringName, Variant> *p_constants) override;
  227. virtual void get_members(HashSet<StringName> *p_members) override;
  228. virtual const Variant get_rpc_config() const override;
  229. void unload_static() const;
  230. #ifdef TOOLS_ENABLED
  231. virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
  232. #endif
  233. GDScript();
  234. ~GDScript();
  235. };
  236. class GDScriptInstance : public ScriptInstance {
  237. friend class GDScript;
  238. friend class GDScriptFunction;
  239. friend class GDScriptLambdaCallable;
  240. friend class GDScriptLambdaSelfCallable;
  241. friend class GDScriptCompiler;
  242. friend class GDScriptCache;
  243. friend struct GDScriptUtilityFunctionsDefinitions;
  244. ObjectID owner_id;
  245. Object *owner = nullptr;
  246. Ref<GDScript> script;
  247. #ifdef DEBUG_ENABLED
  248. HashMap<StringName, int> member_indices_cache; //used only for hot script reloading
  249. #endif
  250. Vector<Variant> members;
  251. bool base_ref_counted;
  252. SelfList<GDScriptFunctionState>::List pending_func_states;
  253. public:
  254. virtual Object *get_owner() { return owner; }
  255. virtual bool set(const StringName &p_name, const Variant &p_value);
  256. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  257. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  258. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
  259. virtual void validate_property(PropertyInfo &p_property) const;
  260. virtual bool property_can_revert(const StringName &p_name) const;
  261. virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const;
  262. virtual void get_method_list(List<MethodInfo> *p_list) const;
  263. virtual bool has_method(const StringName &p_method) const;
  264. virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  265. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  266. virtual void notification(int p_notification, bool p_reversed = false);
  267. String to_string(bool *r_valid);
  268. virtual Ref<Script> get_script() const;
  269. virtual ScriptLanguage *get_language();
  270. void set_path(const String &p_path);
  271. void reload_members();
  272. virtual const Variant get_rpc_config() const;
  273. GDScriptInstance();
  274. ~GDScriptInstance();
  275. };
  276. class GDScriptLanguage : public ScriptLanguage {
  277. friend class GDScriptFunctionState;
  278. static GDScriptLanguage *singleton;
  279. Variant *_global_array = nullptr;
  280. Vector<Variant> global_array;
  281. HashMap<StringName, int> globals;
  282. HashMap<StringName, Variant> named_globals;
  283. struct CallLevel {
  284. Variant *stack = nullptr;
  285. GDScriptFunction *function = nullptr;
  286. GDScriptInstance *instance = nullptr;
  287. int *ip = nullptr;
  288. int *line = nullptr;
  289. };
  290. static thread_local int _debug_parse_err_line;
  291. static thread_local String _debug_parse_err_file;
  292. static thread_local String _debug_error;
  293. struct CallStack {
  294. CallLevel *levels = nullptr;
  295. int stack_pos = 0;
  296. void free() {
  297. if (levels) {
  298. memdelete(levels);
  299. levels = nullptr;
  300. }
  301. }
  302. ~CallStack() {
  303. free();
  304. }
  305. };
  306. static thread_local CallStack _call_stack;
  307. int _debug_max_call_stack = 0;
  308. void _add_global(const StringName &p_name, const Variant &p_value);
  309. friend class GDScriptInstance;
  310. Mutex mutex;
  311. friend class GDScript;
  312. SelfList<GDScript>::List script_list;
  313. friend class GDScriptFunction;
  314. SelfList<GDScriptFunction>::List function_list;
  315. bool profiling;
  316. uint64_t script_frame_time;
  317. HashMap<String, ObjectID> orphan_subclasses;
  318. public:
  319. int calls;
  320. bool debug_break(const String &p_error, bool p_allow_continue = true);
  321. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  322. _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  323. if (unlikely(_call_stack.levels == nullptr)) {
  324. _call_stack.levels = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  325. }
  326. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  327. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1);
  328. }
  329. if (_call_stack.stack_pos >= _debug_max_call_stack) {
  330. //stack overflow
  331. _debug_error = vformat("Stack overflow (stack size: %s). Check for infinite recursion in your script.", _debug_max_call_stack);
  332. EngineDebugger::get_script_debugger()->debug(this);
  333. return;
  334. }
  335. _call_stack.levels[_call_stack.stack_pos].stack = p_stack;
  336. _call_stack.levels[_call_stack.stack_pos].instance = p_instance;
  337. _call_stack.levels[_call_stack.stack_pos].function = p_function;
  338. _call_stack.levels[_call_stack.stack_pos].ip = p_ip;
  339. _call_stack.levels[_call_stack.stack_pos].line = p_line;
  340. _call_stack.stack_pos++;
  341. }
  342. _FORCE_INLINE_ void exit_function() {
  343. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  344. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1);
  345. }
  346. if (_call_stack.stack_pos == 0) {
  347. _debug_error = "Stack Underflow (Engine Bug)";
  348. EngineDebugger::get_script_debugger()->debug(this);
  349. return;
  350. }
  351. _call_stack.stack_pos--;
  352. }
  353. virtual Vector<StackInfo> debug_get_current_stack_info() override {
  354. Vector<StackInfo> csi;
  355. csi.resize(_call_stack.stack_pos);
  356. for (int i = 0; i < _call_stack.stack_pos; i++) {
  357. csi.write[_call_stack.stack_pos - i - 1].line = _call_stack.levels[i].line ? *_call_stack.levels[i].line : 0;
  358. if (_call_stack.levels[i].function) {
  359. csi.write[_call_stack.stack_pos - i - 1].func = _call_stack.levels[i].function->get_name();
  360. csi.write[_call_stack.stack_pos - i - 1].file = _call_stack.levels[i].function->get_script()->get_script_path();
  361. }
  362. }
  363. return csi;
  364. }
  365. struct {
  366. StringName _init;
  367. StringName _static_init;
  368. StringName _notification;
  369. StringName _set;
  370. StringName _get;
  371. StringName _get_property_list;
  372. StringName _validate_property;
  373. StringName _property_can_revert;
  374. StringName _property_get_revert;
  375. StringName _script_source;
  376. } strings;
  377. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  378. _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
  379. _FORCE_INLINE_ const HashMap<StringName, int> &get_global_map() const { return globals; }
  380. _FORCE_INLINE_ const HashMap<StringName, Variant> &get_named_globals_map() const { return named_globals; }
  381. // These two functions should be used when behavior needs to be consistent between in-editor and running the scene
  382. bool has_any_global_constant(const StringName &p_name) { return named_globals.has(p_name) || globals.has(p_name); }
  383. Variant get_any_global_constant(const StringName &p_name);
  384. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  385. virtual String get_name() const override;
  386. /* LANGUAGE FUNCTIONS */
  387. virtual void init() override;
  388. virtual String get_type() const override;
  389. virtual String get_extension() const override;
  390. virtual void finish() override;
  391. /* EDITOR FUNCTIONS */
  392. virtual void get_reserved_words(List<String> *p_words) const override;
  393. virtual bool is_control_flow_keyword(String p_keywords) const override;
  394. virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
  395. virtual void get_string_delimiters(List<String> *p_delimiters) const override;
  396. virtual bool is_using_templates() override;
  397. virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
  398. virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
  399. virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override;
  400. virtual Script *create_script() const override;
  401. virtual bool has_named_classes() const override;
  402. virtual bool supports_builtin_mode() const override;
  403. virtual bool supports_documentation() const override;
  404. virtual bool can_inherit_from_file() const override { return true; }
  405. virtual int find_function(const String &p_function, const String &p_code) const override;
  406. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
  407. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override;
  408. #ifdef TOOLS_ENABLED
  409. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override;
  410. #endif
  411. virtual String _get_indentation() const;
  412. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
  413. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
  414. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override;
  415. virtual void remove_named_global_constant(const StringName &p_name) override;
  416. /* DEBUGGER FUNCTIONS */
  417. virtual String debug_get_error() const override;
  418. virtual int debug_get_stack_level_count() const override;
  419. virtual int debug_get_stack_level_line(int p_level) const override;
  420. virtual String debug_get_stack_level_function(int p_level) const override;
  421. virtual String debug_get_stack_level_source(int p_level) const override;
  422. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
  423. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
  424. virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override;
  425. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
  426. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;
  427. virtual void reload_all_scripts() override;
  428. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
  429. virtual void frame() override;
  430. virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
  431. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
  432. virtual void get_public_annotations(List<MethodInfo> *p_annotations) const override;
  433. virtual void profiling_start() override;
  434. virtual void profiling_stop() override;
  435. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
  436. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;
  437. /* LOADER FUNCTIONS */
  438. virtual void get_recognized_extensions(List<String> *p_extensions) const override;
  439. /* GLOBAL CLASSES */
  440. virtual bool handles_global_class_type(const String &p_type) const override;
  441. virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override;
  442. void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
  443. Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
  444. Ref<GDScript> get_script_by_fully_qualified_name(const String &p_name);
  445. GDScriptLanguage();
  446. ~GDScriptLanguage();
  447. };
  448. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  449. public:
  450. virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
  451. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  452. virtual bool handles_type(const String &p_type) const;
  453. virtual String get_resource_type(const String &p_path) const;
  454. virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
  455. };
  456. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  457. public:
  458. virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
  459. virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
  460. virtual bool recognize(const Ref<Resource> &p_resource) const;
  461. };
  462. #endif // GDSCRIPT_H