gdscript_function.h 18 KB

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  1. /**************************************************************************/
  2. /* gdscript_function.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDSCRIPT_FUNCTION_H
  31. #define GDSCRIPT_FUNCTION_H
  32. #include "gdscript_utility_functions.h"
  33. #include "core/object/ref_counted.h"
  34. #include "core/object/script_language.h"
  35. #include "core/os/thread.h"
  36. #include "core/string/string_name.h"
  37. #include "core/templates/pair.h"
  38. #include "core/templates/self_list.h"
  39. #include "core/variant/variant.h"
  40. class GDScriptInstance;
  41. class GDScript;
  42. class GDScriptDataType {
  43. private:
  44. GDScriptDataType *container_element_type = nullptr;
  45. public:
  46. enum Kind {
  47. UNINITIALIZED,
  48. BUILTIN,
  49. NATIVE,
  50. SCRIPT,
  51. GDSCRIPT,
  52. };
  53. Kind kind = UNINITIALIZED;
  54. bool has_type = false;
  55. Variant::Type builtin_type = Variant::NIL;
  56. StringName native_type;
  57. Script *script_type = nullptr;
  58. Ref<Script> script_type_ref;
  59. bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
  60. if (!has_type) {
  61. return true; // Can't type check
  62. }
  63. switch (kind) {
  64. case UNINITIALIZED:
  65. break;
  66. case BUILTIN: {
  67. Variant::Type var_type = p_variant.get_type();
  68. bool valid = builtin_type == var_type;
  69. if (valid && builtin_type == Variant::ARRAY && has_container_element_type()) {
  70. Array array = p_variant;
  71. if (array.is_typed()) {
  72. Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin();
  73. StringName array_native_type = array.get_typed_class_name();
  74. Ref<Script> array_script_type_ref = array.get_typed_script();
  75. if (array_script_type_ref.is_valid()) {
  76. valid = (container_element_type->kind == SCRIPT || container_element_type->kind == GDSCRIPT) && container_element_type->script_type == array_script_type_ref.ptr();
  77. } else if (array_native_type != StringName()) {
  78. valid = container_element_type->kind == NATIVE && container_element_type->native_type == array_native_type;
  79. } else {
  80. valid = container_element_type->kind == BUILTIN && container_element_type->builtin_type == array_builtin_type;
  81. }
  82. } else {
  83. valid = false;
  84. }
  85. } else if (!valid && p_allow_implicit_conversion) {
  86. valid = Variant::can_convert_strict(var_type, builtin_type);
  87. }
  88. return valid;
  89. } break;
  90. case NATIVE: {
  91. if (p_variant.get_type() == Variant::NIL) {
  92. return true;
  93. }
  94. if (p_variant.get_type() != Variant::OBJECT) {
  95. return false;
  96. }
  97. bool was_freed = false;
  98. Object *obj = p_variant.get_validated_object_with_check(was_freed);
  99. if (!obj) {
  100. return !was_freed;
  101. }
  102. if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
  103. return false;
  104. }
  105. return true;
  106. } break;
  107. case SCRIPT:
  108. case GDSCRIPT: {
  109. if (p_variant.get_type() == Variant::NIL) {
  110. return true;
  111. }
  112. if (p_variant.get_type() != Variant::OBJECT) {
  113. return false;
  114. }
  115. bool was_freed = false;
  116. Object *obj = p_variant.get_validated_object_with_check(was_freed);
  117. if (!obj) {
  118. return !was_freed;
  119. }
  120. Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;
  121. bool valid = false;
  122. while (base.is_valid()) {
  123. if (base == script_type) {
  124. valid = true;
  125. break;
  126. }
  127. base = base->get_base_script();
  128. }
  129. return valid;
  130. } break;
  131. }
  132. return false;
  133. }
  134. void set_container_element_type(const GDScriptDataType &p_element_type) {
  135. container_element_type = memnew(GDScriptDataType(p_element_type));
  136. }
  137. GDScriptDataType get_container_element_type() const {
  138. ERR_FAIL_COND_V(container_element_type == nullptr, GDScriptDataType());
  139. return *container_element_type;
  140. }
  141. bool has_container_element_type() const {
  142. return container_element_type != nullptr;
  143. }
  144. void unset_container_element_type() {
  145. if (container_element_type) {
  146. memdelete(container_element_type);
  147. }
  148. container_element_type = nullptr;
  149. }
  150. GDScriptDataType() = default;
  151. void operator=(const GDScriptDataType &p_other) {
  152. kind = p_other.kind;
  153. has_type = p_other.has_type;
  154. builtin_type = p_other.builtin_type;
  155. native_type = p_other.native_type;
  156. script_type = p_other.script_type;
  157. script_type_ref = p_other.script_type_ref;
  158. unset_container_element_type();
  159. if (p_other.has_container_element_type()) {
  160. set_container_element_type(p_other.get_container_element_type());
  161. }
  162. }
  163. GDScriptDataType(const GDScriptDataType &p_other) {
  164. *this = p_other;
  165. }
  166. ~GDScriptDataType() {
  167. unset_container_element_type();
  168. }
  169. };
  170. class GDScriptFunction {
  171. public:
  172. enum Opcode {
  173. OPCODE_OPERATOR,
  174. OPCODE_OPERATOR_VALIDATED,
  175. OPCODE_TYPE_TEST_BUILTIN,
  176. OPCODE_TYPE_TEST_ARRAY,
  177. OPCODE_TYPE_TEST_NATIVE,
  178. OPCODE_TYPE_TEST_SCRIPT,
  179. OPCODE_SET_KEYED,
  180. OPCODE_SET_KEYED_VALIDATED,
  181. OPCODE_SET_INDEXED_VALIDATED,
  182. OPCODE_GET_KEYED,
  183. OPCODE_GET_KEYED_VALIDATED,
  184. OPCODE_GET_INDEXED_VALIDATED,
  185. OPCODE_SET_NAMED,
  186. OPCODE_SET_NAMED_VALIDATED,
  187. OPCODE_GET_NAMED,
  188. OPCODE_GET_NAMED_VALIDATED,
  189. OPCODE_SET_MEMBER,
  190. OPCODE_GET_MEMBER,
  191. OPCODE_SET_STATIC_VARIABLE, // Only for GDScript.
  192. OPCODE_GET_STATIC_VARIABLE, // Only for GDScript.
  193. OPCODE_ASSIGN,
  194. OPCODE_ASSIGN_TRUE,
  195. OPCODE_ASSIGN_FALSE,
  196. OPCODE_ASSIGN_TYPED_BUILTIN,
  197. OPCODE_ASSIGN_TYPED_ARRAY,
  198. OPCODE_ASSIGN_TYPED_NATIVE,
  199. OPCODE_ASSIGN_TYPED_SCRIPT,
  200. OPCODE_CAST_TO_BUILTIN,
  201. OPCODE_CAST_TO_NATIVE,
  202. OPCODE_CAST_TO_SCRIPT,
  203. OPCODE_CONSTRUCT, // Only for basic types!
  204. OPCODE_CONSTRUCT_VALIDATED, // Only for basic types!
  205. OPCODE_CONSTRUCT_ARRAY,
  206. OPCODE_CONSTRUCT_TYPED_ARRAY,
  207. OPCODE_CONSTRUCT_DICTIONARY,
  208. OPCODE_CALL,
  209. OPCODE_CALL_RETURN,
  210. OPCODE_CALL_ASYNC,
  211. OPCODE_CALL_UTILITY,
  212. OPCODE_CALL_UTILITY_VALIDATED,
  213. OPCODE_CALL_GDSCRIPT_UTILITY,
  214. OPCODE_CALL_BUILTIN_TYPE_VALIDATED,
  215. OPCODE_CALL_SELF_BASE,
  216. OPCODE_CALL_METHOD_BIND,
  217. OPCODE_CALL_METHOD_BIND_RET,
  218. OPCODE_CALL_BUILTIN_STATIC,
  219. OPCODE_CALL_NATIVE_STATIC,
  220. // ptrcall have one instruction per return type.
  221. OPCODE_CALL_PTRCALL_NO_RETURN,
  222. OPCODE_CALL_PTRCALL_BOOL,
  223. OPCODE_CALL_PTRCALL_INT,
  224. OPCODE_CALL_PTRCALL_FLOAT,
  225. OPCODE_CALL_PTRCALL_STRING,
  226. OPCODE_CALL_PTRCALL_VECTOR2,
  227. OPCODE_CALL_PTRCALL_VECTOR2I,
  228. OPCODE_CALL_PTRCALL_RECT2,
  229. OPCODE_CALL_PTRCALL_RECT2I,
  230. OPCODE_CALL_PTRCALL_VECTOR3,
  231. OPCODE_CALL_PTRCALL_VECTOR3I,
  232. OPCODE_CALL_PTRCALL_TRANSFORM2D,
  233. OPCODE_CALL_PTRCALL_VECTOR4,
  234. OPCODE_CALL_PTRCALL_VECTOR4I,
  235. OPCODE_CALL_PTRCALL_PLANE,
  236. OPCODE_CALL_PTRCALL_QUATERNION,
  237. OPCODE_CALL_PTRCALL_AABB,
  238. OPCODE_CALL_PTRCALL_BASIS,
  239. OPCODE_CALL_PTRCALL_TRANSFORM3D,
  240. OPCODE_CALL_PTRCALL_PROJECTION,
  241. OPCODE_CALL_PTRCALL_COLOR,
  242. OPCODE_CALL_PTRCALL_STRING_NAME,
  243. OPCODE_CALL_PTRCALL_NODE_PATH,
  244. OPCODE_CALL_PTRCALL_RID,
  245. OPCODE_CALL_PTRCALL_OBJECT,
  246. OPCODE_CALL_PTRCALL_CALLABLE,
  247. OPCODE_CALL_PTRCALL_SIGNAL,
  248. OPCODE_CALL_PTRCALL_DICTIONARY,
  249. OPCODE_CALL_PTRCALL_ARRAY,
  250. OPCODE_CALL_PTRCALL_PACKED_BYTE_ARRAY,
  251. OPCODE_CALL_PTRCALL_PACKED_INT32_ARRAY,
  252. OPCODE_CALL_PTRCALL_PACKED_INT64_ARRAY,
  253. OPCODE_CALL_PTRCALL_PACKED_FLOAT32_ARRAY,
  254. OPCODE_CALL_PTRCALL_PACKED_FLOAT64_ARRAY,
  255. OPCODE_CALL_PTRCALL_PACKED_STRING_ARRAY,
  256. OPCODE_CALL_PTRCALL_PACKED_VECTOR2_ARRAY,
  257. OPCODE_CALL_PTRCALL_PACKED_VECTOR3_ARRAY,
  258. OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY,
  259. OPCODE_AWAIT,
  260. OPCODE_AWAIT_RESUME,
  261. OPCODE_CREATE_LAMBDA,
  262. OPCODE_CREATE_SELF_LAMBDA,
  263. OPCODE_JUMP,
  264. OPCODE_JUMP_IF,
  265. OPCODE_JUMP_IF_NOT,
  266. OPCODE_JUMP_TO_DEF_ARGUMENT,
  267. OPCODE_JUMP_IF_SHARED,
  268. OPCODE_RETURN,
  269. OPCODE_RETURN_TYPED_BUILTIN,
  270. OPCODE_RETURN_TYPED_ARRAY,
  271. OPCODE_RETURN_TYPED_NATIVE,
  272. OPCODE_RETURN_TYPED_SCRIPT,
  273. OPCODE_ITERATE_BEGIN,
  274. OPCODE_ITERATE_BEGIN_INT,
  275. OPCODE_ITERATE_BEGIN_FLOAT,
  276. OPCODE_ITERATE_BEGIN_VECTOR2,
  277. OPCODE_ITERATE_BEGIN_VECTOR2I,
  278. OPCODE_ITERATE_BEGIN_VECTOR3,
  279. OPCODE_ITERATE_BEGIN_VECTOR3I,
  280. OPCODE_ITERATE_BEGIN_STRING,
  281. OPCODE_ITERATE_BEGIN_DICTIONARY,
  282. OPCODE_ITERATE_BEGIN_ARRAY,
  283. OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY,
  284. OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY,
  285. OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY,
  286. OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY,
  287. OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY,
  288. OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY,
  289. OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY,
  290. OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY,
  291. OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY,
  292. OPCODE_ITERATE_BEGIN_OBJECT,
  293. OPCODE_ITERATE,
  294. OPCODE_ITERATE_INT,
  295. OPCODE_ITERATE_FLOAT,
  296. OPCODE_ITERATE_VECTOR2,
  297. OPCODE_ITERATE_VECTOR2I,
  298. OPCODE_ITERATE_VECTOR3,
  299. OPCODE_ITERATE_VECTOR3I,
  300. OPCODE_ITERATE_STRING,
  301. OPCODE_ITERATE_DICTIONARY,
  302. OPCODE_ITERATE_ARRAY,
  303. OPCODE_ITERATE_PACKED_BYTE_ARRAY,
  304. OPCODE_ITERATE_PACKED_INT32_ARRAY,
  305. OPCODE_ITERATE_PACKED_INT64_ARRAY,
  306. OPCODE_ITERATE_PACKED_FLOAT32_ARRAY,
  307. OPCODE_ITERATE_PACKED_FLOAT64_ARRAY,
  308. OPCODE_ITERATE_PACKED_STRING_ARRAY,
  309. OPCODE_ITERATE_PACKED_VECTOR2_ARRAY,
  310. OPCODE_ITERATE_PACKED_VECTOR3_ARRAY,
  311. OPCODE_ITERATE_PACKED_COLOR_ARRAY,
  312. OPCODE_ITERATE_OBJECT,
  313. OPCODE_STORE_GLOBAL,
  314. OPCODE_STORE_NAMED_GLOBAL,
  315. OPCODE_TYPE_ADJUST_BOOL,
  316. OPCODE_TYPE_ADJUST_INT,
  317. OPCODE_TYPE_ADJUST_FLOAT,
  318. OPCODE_TYPE_ADJUST_STRING,
  319. OPCODE_TYPE_ADJUST_VECTOR2,
  320. OPCODE_TYPE_ADJUST_VECTOR2I,
  321. OPCODE_TYPE_ADJUST_RECT2,
  322. OPCODE_TYPE_ADJUST_RECT2I,
  323. OPCODE_TYPE_ADJUST_VECTOR3,
  324. OPCODE_TYPE_ADJUST_VECTOR3I,
  325. OPCODE_TYPE_ADJUST_TRANSFORM2D,
  326. OPCODE_TYPE_ADJUST_VECTOR4,
  327. OPCODE_TYPE_ADJUST_VECTOR4I,
  328. OPCODE_TYPE_ADJUST_PLANE,
  329. OPCODE_TYPE_ADJUST_QUATERNION,
  330. OPCODE_TYPE_ADJUST_AABB,
  331. OPCODE_TYPE_ADJUST_BASIS,
  332. OPCODE_TYPE_ADJUST_TRANSFORM3D,
  333. OPCODE_TYPE_ADJUST_PROJECTION,
  334. OPCODE_TYPE_ADJUST_COLOR,
  335. OPCODE_TYPE_ADJUST_STRING_NAME,
  336. OPCODE_TYPE_ADJUST_NODE_PATH,
  337. OPCODE_TYPE_ADJUST_RID,
  338. OPCODE_TYPE_ADJUST_OBJECT,
  339. OPCODE_TYPE_ADJUST_CALLABLE,
  340. OPCODE_TYPE_ADJUST_SIGNAL,
  341. OPCODE_TYPE_ADJUST_DICTIONARY,
  342. OPCODE_TYPE_ADJUST_ARRAY,
  343. OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY,
  344. OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY,
  345. OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY,
  346. OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY,
  347. OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY,
  348. OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY,
  349. OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY,
  350. OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY,
  351. OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY,
  352. OPCODE_ASSERT,
  353. OPCODE_BREAKPOINT,
  354. OPCODE_LINE,
  355. OPCODE_END
  356. };
  357. enum Address {
  358. ADDR_BITS = 24,
  359. ADDR_MASK = ((1 << ADDR_BITS) - 1),
  360. ADDR_TYPE_MASK = ~ADDR_MASK,
  361. ADDR_TYPE_STACK = 0,
  362. ADDR_TYPE_CONSTANT = 1,
  363. ADDR_TYPE_MEMBER = 2,
  364. ADDR_TYPE_MAX = 3,
  365. };
  366. enum FixedAddresses {
  367. ADDR_STACK_SELF = 0,
  368. ADDR_STACK_CLASS = 1,
  369. ADDR_STACK_NIL = 2,
  370. FIXED_ADDRESSES_MAX = 3,
  371. ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS),
  372. ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS),
  373. ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS),
  374. };
  375. struct StackDebug {
  376. int line;
  377. int pos;
  378. bool added;
  379. StringName identifier;
  380. };
  381. private:
  382. friend class GDScript;
  383. friend class GDScriptCompiler;
  384. friend class GDScriptByteCodeGenerator;
  385. friend class GDScriptLanguage;
  386. StringName name;
  387. StringName source;
  388. bool _static = false;
  389. Vector<GDScriptDataType> argument_types;
  390. GDScriptDataType return_type;
  391. MethodInfo method_info;
  392. Variant rpc_config;
  393. GDScript *_script = nullptr;
  394. int _initial_line = 0;
  395. int _argument_count = 0;
  396. int _stack_size = 0;
  397. int _instruction_args_size = 0;
  398. int _ptrcall_args_size = 0;
  399. SelfList<GDScriptFunction> function_list{ this };
  400. mutable Variant nil;
  401. HashMap<int, Variant::Type> temporary_slots;
  402. List<StackDebug> stack_debug;
  403. Vector<int> code;
  404. Vector<int> default_arguments;
  405. Vector<Variant> constants;
  406. Vector<StringName> global_names;
  407. Vector<Variant::ValidatedOperatorEvaluator> operator_funcs;
  408. Vector<Variant::ValidatedSetter> setters;
  409. Vector<Variant::ValidatedGetter> getters;
  410. Vector<Variant::ValidatedKeyedSetter> keyed_setters;
  411. Vector<Variant::ValidatedKeyedGetter> keyed_getters;
  412. Vector<Variant::ValidatedIndexedSetter> indexed_setters;
  413. Vector<Variant::ValidatedIndexedGetter> indexed_getters;
  414. Vector<Variant::ValidatedBuiltInMethod> builtin_methods;
  415. Vector<Variant::ValidatedConstructor> constructors;
  416. Vector<Variant::ValidatedUtilityFunction> utilities;
  417. Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities;
  418. Vector<MethodBind *> methods;
  419. Vector<GDScriptFunction *> lambdas;
  420. int _code_size = 0;
  421. int _default_arg_count = 0;
  422. int _constant_count = 0;
  423. int _global_names_count = 0;
  424. int _operator_funcs_count = 0;
  425. int _setters_count = 0;
  426. int _getters_count = 0;
  427. int _keyed_setters_count = 0;
  428. int _keyed_getters_count = 0;
  429. int _indexed_setters_count = 0;
  430. int _indexed_getters_count = 0;
  431. int _builtin_methods_count = 0;
  432. int _constructors_count = 0;
  433. int _utilities_count = 0;
  434. int _gds_utilities_count = 0;
  435. int _methods_count = 0;
  436. int _lambdas_count = 0;
  437. int *_code_ptr = nullptr;
  438. const int *_default_arg_ptr = nullptr;
  439. mutable Variant *_constants_ptr = nullptr;
  440. const StringName *_global_names_ptr = nullptr;
  441. const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr;
  442. const Variant::ValidatedSetter *_setters_ptr = nullptr;
  443. const Variant::ValidatedGetter *_getters_ptr = nullptr;
  444. const Variant::ValidatedKeyedSetter *_keyed_setters_ptr = nullptr;
  445. const Variant::ValidatedKeyedGetter *_keyed_getters_ptr = nullptr;
  446. const Variant::ValidatedIndexedSetter *_indexed_setters_ptr = nullptr;
  447. const Variant::ValidatedIndexedGetter *_indexed_getters_ptr = nullptr;
  448. const Variant::ValidatedBuiltInMethod *_builtin_methods_ptr = nullptr;
  449. const Variant::ValidatedConstructor *_constructors_ptr = nullptr;
  450. const Variant::ValidatedUtilityFunction *_utilities_ptr = nullptr;
  451. const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr;
  452. MethodBind **_methods_ptr = nullptr;
  453. GDScriptFunction **_lambdas_ptr = nullptr;
  454. #ifdef DEBUG_ENABLED
  455. CharString func_cname;
  456. const char *_func_cname = nullptr;
  457. Vector<String> operator_names;
  458. Vector<String> setter_names;
  459. Vector<String> getter_names;
  460. Vector<String> builtin_methods_names;
  461. Vector<String> constructors_names;
  462. Vector<String> utilities_names;
  463. Vector<String> gds_utilities_names;
  464. struct Profile {
  465. StringName signature;
  466. SafeNumeric<uint64_t> call_count;
  467. SafeNumeric<uint64_t> self_time;
  468. SafeNumeric<uint64_t> total_time;
  469. SafeNumeric<uint64_t> frame_call_count;
  470. SafeNumeric<uint64_t> frame_self_time;
  471. SafeNumeric<uint64_t> frame_total_time;
  472. uint64_t last_frame_call_count = 0;
  473. uint64_t last_frame_self_time = 0;
  474. uint64_t last_frame_total_time = 0;
  475. } profile;
  476. #endif
  477. _FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
  478. Variant _get_default_variant_for_data_type(const GDScriptDataType &p_data_type);
  479. public:
  480. static constexpr int MAX_CALL_DEPTH = 2048; // Limit to try to avoid crash because of a stack overflow.
  481. struct CallState {
  482. GDScript *script = nullptr;
  483. GDScriptInstance *instance = nullptr;
  484. #ifdef DEBUG_ENABLED
  485. StringName function_name;
  486. String script_path;
  487. #endif
  488. Vector<uint8_t> stack;
  489. int stack_size = 0;
  490. uint32_t alloca_size = 0;
  491. int ip = 0;
  492. int line = 0;
  493. int defarg = 0;
  494. Variant result;
  495. };
  496. _FORCE_INLINE_ StringName get_name() const { return name; }
  497. _FORCE_INLINE_ StringName get_source() const { return source; }
  498. _FORCE_INLINE_ GDScript *get_script() const { return _script; }
  499. _FORCE_INLINE_ bool is_static() const { return _static; }
  500. _FORCE_INLINE_ MethodInfo get_method_info() const { return method_info; }
  501. _FORCE_INLINE_ Variant get_rpc_config() const { return rpc_config; }
  502. _FORCE_INLINE_ int get_max_stack_size() const { return _stack_size; }
  503. Variant get_constant(int p_idx) const;
  504. StringName get_global_name(int p_idx) const;
  505. Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);
  506. void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;
  507. #ifdef DEBUG_ENABLED
  508. void disassemble(const Vector<String> &p_code_lines) const;
  509. #endif
  510. GDScriptFunction();
  511. ~GDScriptFunction();
  512. };
  513. class GDScriptFunctionState : public RefCounted {
  514. GDCLASS(GDScriptFunctionState, RefCounted);
  515. friend class GDScriptFunction;
  516. GDScriptFunction *function = nullptr;
  517. GDScriptFunction::CallState state;
  518. Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  519. Ref<GDScriptFunctionState> first_state;
  520. SelfList<GDScriptFunctionState> scripts_list;
  521. SelfList<GDScriptFunctionState> instances_list;
  522. protected:
  523. static void _bind_methods();
  524. public:
  525. bool is_valid(bool p_extended_check = false) const;
  526. Variant resume(const Variant &p_arg = Variant());
  527. void _clear_stack();
  528. void _clear_connections();
  529. GDScriptFunctionState();
  530. ~GDScriptFunctionState();
  531. };
  532. #endif // GDSCRIPT_FUNCTION_H