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bruvzg 147b99ae2a [RTL] Fix meta hover area detection. 1 year ago
.github 5985f2bb82 CI: Update actions to latest versions 1 year ago
core b3fa724e9d Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB 1 year ago
doc b3fa724e9d Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB 1 year ago
drivers 1e55de9b8b [Windows] Fix windows is_path_invalid, and apply it to directory creation. 1 year ago
editor 65049c3fe7 Allow configuring the maximum width for atlas import 1 year ago
main 35e5b150b3 Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs. 1 year ago
misc 7ba594e52b Fix `printf` for format checks 1 year ago
modules 0b03a281e1 [MP] Fix remote net ID cleanup 1 year ago
platform 89a614c380 [Android 14] Fix GodotEditText white box showing during editor load 1 year ago
scene 147b99ae2a [RTL] Fix meta hover area detection. 1 year ago
servers 05abecb701 Fix AudioServer::start_playback_stream does not iterate through given p_bus_volumes 1 year ago
tests 02e6c0ab95 Fix String::begins_with when both strings are empty 1 year ago
thirdparty 4e874a6b86 libpng: Update to 1.6.43 1 year ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 years ago
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
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CHANGELOG.md c7fb0645af Add changelog for 4.2.2 1 year ago
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 year ago
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
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README.md dff6752ac8 Cleanup various repository documentation files 1 year ago
SConstruct 18c543d312 Use an absolute path for SConsignFile so all Sconscript invocations share the same database 1 year ago
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 year ago
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
methods.py dc221c50ab use venv if detected when building godot.sln 1 year ago
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 years ago
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 year ago
version.py c7fb0645af Add changelog for 4.2.2 1 year ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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