gdscript_function.h 19 KB

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  1. /*************************************************************************/
  2. /* gdscript_function.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_FUNCTION_H
  31. #define GDSCRIPT_FUNCTION_H
  32. #include "core/object/ref_counted.h"
  33. #include "core/object/script_language.h"
  34. #include "core/os/thread.h"
  35. #include "core/string/string_name.h"
  36. #include "core/templates/pair.h"
  37. #include "core/templates/self_list.h"
  38. #include "core/variant/variant.h"
  39. #include "gdscript_utility_functions.h"
  40. class GDScriptInstance;
  41. class GDScript;
  42. class GDScriptDataType {
  43. private:
  44. GDScriptDataType *container_element_type = nullptr;
  45. public:
  46. enum Kind {
  47. UNINITIALIZED,
  48. BUILTIN,
  49. NATIVE,
  50. SCRIPT,
  51. GDSCRIPT,
  52. };
  53. Kind kind = UNINITIALIZED;
  54. bool has_type = false;
  55. Variant::Type builtin_type = Variant::NIL;
  56. StringName native_type;
  57. Script *script_type = nullptr;
  58. Ref<Script> script_type_ref;
  59. bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
  60. if (!has_type) {
  61. return true; // Can't type check
  62. }
  63. switch (kind) {
  64. case UNINITIALIZED:
  65. break;
  66. case BUILTIN: {
  67. Variant::Type var_type = p_variant.get_type();
  68. bool valid = builtin_type == var_type;
  69. if (valid && builtin_type == Variant::ARRAY && has_container_element_type()) {
  70. Array array = p_variant;
  71. if (array.is_typed()) {
  72. Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin();
  73. StringName array_native_type = array.get_typed_class_name();
  74. Ref<Script> array_script_type_ref = array.get_typed_script();
  75. if (array_script_type_ref.is_valid()) {
  76. valid = (container_element_type->kind == SCRIPT || container_element_type->kind == GDSCRIPT) && container_element_type->script_type == array_script_type_ref.ptr();
  77. } else if (array_native_type != StringName()) {
  78. valid = container_element_type->kind == NATIVE && container_element_type->native_type == array_native_type;
  79. } else {
  80. valid = container_element_type->kind == BUILTIN && container_element_type->builtin_type == array_builtin_type;
  81. }
  82. } else {
  83. valid = false;
  84. }
  85. } else if (!valid && p_allow_implicit_conversion) {
  86. valid = Variant::can_convert_strict(var_type, builtin_type);
  87. }
  88. return valid;
  89. } break;
  90. case NATIVE: {
  91. if (p_variant.get_type() == Variant::NIL) {
  92. return true;
  93. }
  94. if (p_variant.get_type() != Variant::OBJECT) {
  95. return false;
  96. }
  97. Object *obj = p_variant.get_validated_object();
  98. if (!obj) {
  99. return false;
  100. }
  101. if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
  102. return false;
  103. }
  104. return true;
  105. } break;
  106. case SCRIPT:
  107. case GDSCRIPT: {
  108. if (p_variant.get_type() == Variant::NIL) {
  109. return true;
  110. }
  111. if (p_variant.get_type() != Variant::OBJECT) {
  112. return false;
  113. }
  114. Object *obj = p_variant.get_validated_object();
  115. if (!obj) {
  116. return false;
  117. }
  118. Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;
  119. bool valid = false;
  120. while (base.is_valid()) {
  121. if (base == script_type) {
  122. valid = true;
  123. break;
  124. }
  125. base = base->get_base_script();
  126. }
  127. return valid;
  128. } break;
  129. }
  130. return false;
  131. }
  132. operator PropertyInfo() const {
  133. PropertyInfo info;
  134. if (has_type) {
  135. switch (kind) {
  136. case UNINITIALIZED:
  137. break;
  138. case BUILTIN: {
  139. info.type = builtin_type;
  140. } break;
  141. case NATIVE: {
  142. info.type = Variant::OBJECT;
  143. info.class_name = native_type;
  144. } break;
  145. case SCRIPT:
  146. case GDSCRIPT: {
  147. info.type = Variant::OBJECT;
  148. info.class_name = script_type->get_instance_base_type();
  149. } break;
  150. }
  151. } else {
  152. info.type = Variant::NIL;
  153. info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
  154. }
  155. return info;
  156. }
  157. void set_container_element_type(const GDScriptDataType &p_element_type) {
  158. container_element_type = memnew(GDScriptDataType(p_element_type));
  159. }
  160. GDScriptDataType get_container_element_type() const {
  161. ERR_FAIL_COND_V(container_element_type == nullptr, GDScriptDataType());
  162. return *container_element_type;
  163. }
  164. bool has_container_element_type() const {
  165. return container_element_type != nullptr;
  166. }
  167. void unset_container_element_type() {
  168. if (container_element_type) {
  169. memdelete(container_element_type);
  170. }
  171. container_element_type = nullptr;
  172. }
  173. GDScriptDataType() = default;
  174. void operator=(const GDScriptDataType &p_other) {
  175. kind = p_other.kind;
  176. has_type = p_other.has_type;
  177. builtin_type = p_other.builtin_type;
  178. native_type = p_other.native_type;
  179. script_type = p_other.script_type;
  180. script_type_ref = p_other.script_type_ref;
  181. unset_container_element_type();
  182. if (p_other.has_container_element_type()) {
  183. set_container_element_type(p_other.get_container_element_type());
  184. }
  185. }
  186. GDScriptDataType(const GDScriptDataType &p_other) {
  187. *this = p_other;
  188. }
  189. ~GDScriptDataType() {
  190. unset_container_element_type();
  191. }
  192. };
  193. class GDScriptFunction {
  194. public:
  195. enum Opcode {
  196. OPCODE_OPERATOR,
  197. OPCODE_OPERATOR_VALIDATED,
  198. OPCODE_EXTENDS_TEST,
  199. OPCODE_IS_BUILTIN,
  200. OPCODE_SET_KEYED,
  201. OPCODE_SET_KEYED_VALIDATED,
  202. OPCODE_SET_INDEXED_VALIDATED,
  203. OPCODE_GET_KEYED,
  204. OPCODE_GET_KEYED_VALIDATED,
  205. OPCODE_GET_INDEXED_VALIDATED,
  206. OPCODE_SET_NAMED,
  207. OPCODE_SET_NAMED_VALIDATED,
  208. OPCODE_GET_NAMED,
  209. OPCODE_GET_NAMED_VALIDATED,
  210. OPCODE_SET_MEMBER,
  211. OPCODE_GET_MEMBER,
  212. OPCODE_ASSIGN,
  213. OPCODE_ASSIGN_TRUE,
  214. OPCODE_ASSIGN_FALSE,
  215. OPCODE_ASSIGN_TYPED_BUILTIN,
  216. OPCODE_ASSIGN_TYPED_ARRAY,
  217. OPCODE_ASSIGN_TYPED_NATIVE,
  218. OPCODE_ASSIGN_TYPED_SCRIPT,
  219. OPCODE_CAST_TO_BUILTIN,
  220. OPCODE_CAST_TO_NATIVE,
  221. OPCODE_CAST_TO_SCRIPT,
  222. OPCODE_CONSTRUCT, // Only for basic types!
  223. OPCODE_CONSTRUCT_VALIDATED, // Only for basic types!
  224. OPCODE_CONSTRUCT_ARRAY,
  225. OPCODE_CONSTRUCT_TYPED_ARRAY,
  226. OPCODE_CONSTRUCT_DICTIONARY,
  227. OPCODE_CALL,
  228. OPCODE_CALL_RETURN,
  229. OPCODE_CALL_ASYNC,
  230. OPCODE_CALL_UTILITY,
  231. OPCODE_CALL_UTILITY_VALIDATED,
  232. OPCODE_CALL_GDSCRIPT_UTILITY,
  233. OPCODE_CALL_BUILTIN_TYPE_VALIDATED,
  234. OPCODE_CALL_SELF_BASE,
  235. OPCODE_CALL_METHOD_BIND,
  236. OPCODE_CALL_METHOD_BIND_RET,
  237. OPCODE_CALL_BUILTIN_STATIC,
  238. OPCODE_CALL_NATIVE_STATIC,
  239. // ptrcall have one instruction per return type.
  240. OPCODE_CALL_PTRCALL_NO_RETURN,
  241. OPCODE_CALL_PTRCALL_BOOL,
  242. OPCODE_CALL_PTRCALL_INT,
  243. OPCODE_CALL_PTRCALL_FLOAT,
  244. OPCODE_CALL_PTRCALL_STRING,
  245. OPCODE_CALL_PTRCALL_VECTOR2,
  246. OPCODE_CALL_PTRCALL_VECTOR2I,
  247. OPCODE_CALL_PTRCALL_RECT2,
  248. OPCODE_CALL_PTRCALL_RECT2I,
  249. OPCODE_CALL_PTRCALL_VECTOR3,
  250. OPCODE_CALL_PTRCALL_VECTOR3I,
  251. OPCODE_CALL_PTRCALL_TRANSFORM2D,
  252. OPCODE_CALL_PTRCALL_VECTOR4,
  253. OPCODE_CALL_PTRCALL_VECTOR4I,
  254. OPCODE_CALL_PTRCALL_PLANE,
  255. OPCODE_CALL_PTRCALL_QUATERNION,
  256. OPCODE_CALL_PTRCALL_AABB,
  257. OPCODE_CALL_PTRCALL_BASIS,
  258. OPCODE_CALL_PTRCALL_TRANSFORM3D,
  259. OPCODE_CALL_PTRCALL_PROJECTION,
  260. OPCODE_CALL_PTRCALL_COLOR,
  261. OPCODE_CALL_PTRCALL_STRING_NAME,
  262. OPCODE_CALL_PTRCALL_NODE_PATH,
  263. OPCODE_CALL_PTRCALL_RID,
  264. OPCODE_CALL_PTRCALL_OBJECT,
  265. OPCODE_CALL_PTRCALL_CALLABLE,
  266. OPCODE_CALL_PTRCALL_SIGNAL,
  267. OPCODE_CALL_PTRCALL_DICTIONARY,
  268. OPCODE_CALL_PTRCALL_ARRAY,
  269. OPCODE_CALL_PTRCALL_PACKED_BYTE_ARRAY,
  270. OPCODE_CALL_PTRCALL_PACKED_INT32_ARRAY,
  271. OPCODE_CALL_PTRCALL_PACKED_INT64_ARRAY,
  272. OPCODE_CALL_PTRCALL_PACKED_FLOAT32_ARRAY,
  273. OPCODE_CALL_PTRCALL_PACKED_FLOAT64_ARRAY,
  274. OPCODE_CALL_PTRCALL_PACKED_STRING_ARRAY,
  275. OPCODE_CALL_PTRCALL_PACKED_VECTOR2_ARRAY,
  276. OPCODE_CALL_PTRCALL_PACKED_VECTOR3_ARRAY,
  277. OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY,
  278. OPCODE_AWAIT,
  279. OPCODE_AWAIT_RESUME,
  280. OPCODE_CREATE_LAMBDA,
  281. OPCODE_CREATE_SELF_LAMBDA,
  282. OPCODE_JUMP,
  283. OPCODE_JUMP_IF,
  284. OPCODE_JUMP_IF_NOT,
  285. OPCODE_JUMP_TO_DEF_ARGUMENT,
  286. OPCODE_JUMP_IF_SHARED,
  287. OPCODE_RETURN,
  288. OPCODE_RETURN_TYPED_BUILTIN,
  289. OPCODE_RETURN_TYPED_ARRAY,
  290. OPCODE_RETURN_TYPED_NATIVE,
  291. OPCODE_RETURN_TYPED_SCRIPT,
  292. OPCODE_ITERATE_BEGIN,
  293. OPCODE_ITERATE_BEGIN_INT,
  294. OPCODE_ITERATE_BEGIN_FLOAT,
  295. OPCODE_ITERATE_BEGIN_VECTOR2,
  296. OPCODE_ITERATE_BEGIN_VECTOR2I,
  297. OPCODE_ITERATE_BEGIN_VECTOR3,
  298. OPCODE_ITERATE_BEGIN_VECTOR3I,
  299. OPCODE_ITERATE_BEGIN_STRING,
  300. OPCODE_ITERATE_BEGIN_DICTIONARY,
  301. OPCODE_ITERATE_BEGIN_ARRAY,
  302. OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY,
  303. OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY,
  304. OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY,
  305. OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY,
  306. OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY,
  307. OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY,
  308. OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY,
  309. OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY,
  310. OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY,
  311. OPCODE_ITERATE_BEGIN_OBJECT,
  312. OPCODE_ITERATE,
  313. OPCODE_ITERATE_INT,
  314. OPCODE_ITERATE_FLOAT,
  315. OPCODE_ITERATE_VECTOR2,
  316. OPCODE_ITERATE_VECTOR2I,
  317. OPCODE_ITERATE_VECTOR3,
  318. OPCODE_ITERATE_VECTOR3I,
  319. OPCODE_ITERATE_STRING,
  320. OPCODE_ITERATE_DICTIONARY,
  321. OPCODE_ITERATE_ARRAY,
  322. OPCODE_ITERATE_PACKED_BYTE_ARRAY,
  323. OPCODE_ITERATE_PACKED_INT32_ARRAY,
  324. OPCODE_ITERATE_PACKED_INT64_ARRAY,
  325. OPCODE_ITERATE_PACKED_FLOAT32_ARRAY,
  326. OPCODE_ITERATE_PACKED_FLOAT64_ARRAY,
  327. OPCODE_ITERATE_PACKED_STRING_ARRAY,
  328. OPCODE_ITERATE_PACKED_VECTOR2_ARRAY,
  329. OPCODE_ITERATE_PACKED_VECTOR3_ARRAY,
  330. OPCODE_ITERATE_PACKED_COLOR_ARRAY,
  331. OPCODE_ITERATE_OBJECT,
  332. OPCODE_STORE_GLOBAL,
  333. OPCODE_STORE_NAMED_GLOBAL,
  334. OPCODE_TYPE_ADJUST_BOOL,
  335. OPCODE_TYPE_ADJUST_INT,
  336. OPCODE_TYPE_ADJUST_FLOAT,
  337. OPCODE_TYPE_ADJUST_STRING,
  338. OPCODE_TYPE_ADJUST_VECTOR2,
  339. OPCODE_TYPE_ADJUST_VECTOR2I,
  340. OPCODE_TYPE_ADJUST_RECT2,
  341. OPCODE_TYPE_ADJUST_RECT2I,
  342. OPCODE_TYPE_ADJUST_VECTOR3,
  343. OPCODE_TYPE_ADJUST_VECTOR3I,
  344. OPCODE_TYPE_ADJUST_TRANSFORM2D,
  345. OPCODE_TYPE_ADJUST_VECTOR4,
  346. OPCODE_TYPE_ADJUST_VECTOR4I,
  347. OPCODE_TYPE_ADJUST_PLANE,
  348. OPCODE_TYPE_ADJUST_QUATERNION,
  349. OPCODE_TYPE_ADJUST_AABB,
  350. OPCODE_TYPE_ADJUST_BASIS,
  351. OPCODE_TYPE_ADJUST_TRANSFORM3D,
  352. OPCODE_TYPE_ADJUST_PROJECTION,
  353. OPCODE_TYPE_ADJUST_COLOR,
  354. OPCODE_TYPE_ADJUST_STRING_NAME,
  355. OPCODE_TYPE_ADJUST_NODE_PATH,
  356. OPCODE_TYPE_ADJUST_RID,
  357. OPCODE_TYPE_ADJUST_OBJECT,
  358. OPCODE_TYPE_ADJUST_CALLABLE,
  359. OPCODE_TYPE_ADJUST_SIGNAL,
  360. OPCODE_TYPE_ADJUST_DICTIONARY,
  361. OPCODE_TYPE_ADJUST_ARRAY,
  362. OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY,
  363. OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY,
  364. OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY,
  365. OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY,
  366. OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY,
  367. OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY,
  368. OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY,
  369. OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY,
  370. OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY,
  371. OPCODE_ASSERT,
  372. OPCODE_BREAKPOINT,
  373. OPCODE_LINE,
  374. OPCODE_END
  375. };
  376. enum Address {
  377. ADDR_BITS = 24,
  378. ADDR_MASK = ((1 << ADDR_BITS) - 1),
  379. ADDR_TYPE_MASK = ~ADDR_MASK,
  380. ADDR_TYPE_STACK = 0,
  381. ADDR_TYPE_CONSTANT = 1,
  382. ADDR_TYPE_MEMBER = 2,
  383. };
  384. enum FixedAddresses {
  385. ADDR_STACK_SELF = 0,
  386. ADDR_STACK_CLASS = 1,
  387. ADDR_STACK_NIL = 2,
  388. ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS),
  389. ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS),
  390. ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS),
  391. };
  392. enum Instruction {
  393. INSTR_BITS = 20,
  394. INSTR_MASK = ((1 << INSTR_BITS) - 1),
  395. INSTR_ARGS_MASK = ~INSTR_MASK,
  396. };
  397. struct StackDebug {
  398. int line;
  399. int pos;
  400. bool added;
  401. StringName identifier;
  402. };
  403. private:
  404. friend class GDScriptCompiler;
  405. friend class GDScriptByteCodeGenerator;
  406. StringName source;
  407. mutable Variant nil;
  408. mutable Variant *_constants_ptr = nullptr;
  409. int _constant_count = 0;
  410. const StringName *_global_names_ptr = nullptr;
  411. int _global_names_count = 0;
  412. const int *_default_arg_ptr = nullptr;
  413. int _default_arg_count = 0;
  414. int _operator_funcs_count = 0;
  415. const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr;
  416. int _setters_count = 0;
  417. const Variant::ValidatedSetter *_setters_ptr = nullptr;
  418. int _getters_count = 0;
  419. const Variant::ValidatedGetter *_getters_ptr = nullptr;
  420. int _keyed_setters_count = 0;
  421. const Variant::ValidatedKeyedSetter *_keyed_setters_ptr = nullptr;
  422. int _keyed_getters_count = 0;
  423. const Variant::ValidatedKeyedGetter *_keyed_getters_ptr = nullptr;
  424. int _indexed_setters_count = 0;
  425. const Variant::ValidatedIndexedSetter *_indexed_setters_ptr = nullptr;
  426. int _indexed_getters_count = 0;
  427. const Variant::ValidatedIndexedGetter *_indexed_getters_ptr = nullptr;
  428. int _builtin_methods_count = 0;
  429. const Variant::ValidatedBuiltInMethod *_builtin_methods_ptr = nullptr;
  430. int _constructors_count = 0;
  431. const Variant::ValidatedConstructor *_constructors_ptr = nullptr;
  432. int _utilities_count = 0;
  433. const Variant::ValidatedUtilityFunction *_utilities_ptr = nullptr;
  434. int _gds_utilities_count = 0;
  435. const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr;
  436. int _methods_count = 0;
  437. MethodBind **_methods_ptr = nullptr;
  438. int _lambdas_count = 0;
  439. GDScriptFunction **_lambdas_ptr = nullptr;
  440. const int *_code_ptr = nullptr;
  441. int _code_size = 0;
  442. int _argument_count = 0;
  443. int _stack_size = 0;
  444. int _instruction_args_size = 0;
  445. int _ptrcall_args_size = 0;
  446. int _initial_line = 0;
  447. bool _static = false;
  448. Variant rpc_config;
  449. GDScript *_script = nullptr;
  450. StringName name;
  451. Vector<Variant> constants;
  452. Vector<StringName> global_names;
  453. Vector<int> default_arguments;
  454. Vector<Variant::ValidatedOperatorEvaluator> operator_funcs;
  455. Vector<Variant::ValidatedSetter> setters;
  456. Vector<Variant::ValidatedGetter> getters;
  457. Vector<Variant::ValidatedKeyedSetter> keyed_setters;
  458. Vector<Variant::ValidatedKeyedGetter> keyed_getters;
  459. Vector<Variant::ValidatedIndexedSetter> indexed_setters;
  460. Vector<Variant::ValidatedIndexedGetter> indexed_getters;
  461. Vector<Variant::ValidatedBuiltInMethod> builtin_methods;
  462. Vector<Variant::ValidatedConstructor> constructors;
  463. Vector<Variant::ValidatedUtilityFunction> utilities;
  464. Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities;
  465. Vector<MethodBind *> methods;
  466. Vector<GDScriptFunction *> lambdas;
  467. Vector<int> code;
  468. Vector<GDScriptDataType> argument_types;
  469. GDScriptDataType return_type;
  470. HashMap<int, Variant::Type> temporary_slots;
  471. #ifdef TOOLS_ENABLED
  472. Vector<StringName> arg_names;
  473. Vector<Variant> default_arg_values;
  474. #endif
  475. List<StackDebug> stack_debug;
  476. Variant _get_default_variant_for_data_type(const GDScriptDataType &p_data_type);
  477. _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const;
  478. _FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
  479. friend class GDScriptLanguage;
  480. SelfList<GDScriptFunction> function_list{ this };
  481. #ifdef DEBUG_ENABLED
  482. CharString func_cname;
  483. const char *_func_cname = nullptr;
  484. struct Profile {
  485. StringName signature;
  486. uint64_t call_count = 0;
  487. uint64_t self_time = 0;
  488. uint64_t total_time = 0;
  489. uint64_t frame_call_count = 0;
  490. uint64_t frame_self_time = 0;
  491. uint64_t frame_total_time = 0;
  492. uint64_t last_frame_call_count = 0;
  493. uint64_t last_frame_self_time = 0;
  494. uint64_t last_frame_total_time = 0;
  495. } profile;
  496. #endif
  497. public:
  498. struct CallState {
  499. GDScript *script = nullptr;
  500. GDScriptInstance *instance = nullptr;
  501. #ifdef DEBUG_ENABLED
  502. StringName function_name;
  503. String script_path;
  504. #endif
  505. Vector<uint8_t> stack;
  506. int stack_size = 0;
  507. uint32_t alloca_size = 0;
  508. int ip = 0;
  509. int line = 0;
  510. int defarg = 0;
  511. Variant result;
  512. };
  513. _FORCE_INLINE_ bool is_static() const { return _static; }
  514. const int *get_code() const; //used for debug
  515. int get_code_size() const;
  516. Variant get_constant(int p_idx) const;
  517. StringName get_global_name(int p_idx) const;
  518. StringName get_name() const;
  519. int get_max_stack_size() const;
  520. int get_default_argument_count() const;
  521. int get_default_argument_addr(int p_idx) const;
  522. GDScriptDataType get_return_type() const;
  523. GDScriptDataType get_argument_type(int p_idx) const;
  524. GDScript *get_script() const { return _script; }
  525. StringName get_source() const { return source; }
  526. void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;
  527. _FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }
  528. int get_argument_count() const { return _argument_count; }
  529. StringName get_argument_name(int p_idx) const {
  530. #ifdef TOOLS_ENABLED
  531. ERR_FAIL_INDEX_V(p_idx, arg_names.size(), StringName());
  532. return arg_names[p_idx];
  533. #else
  534. return StringName();
  535. #endif
  536. }
  537. Variant get_default_argument(int p_idx) const {
  538. ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant());
  539. return default_arguments[p_idx];
  540. }
  541. #ifdef TOOLS_ENABLED
  542. const Vector<Variant> &get_default_arg_values() const {
  543. return default_arg_values;
  544. }
  545. #endif // TOOLS_ENABLED
  546. Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);
  547. #ifdef DEBUG_ENABLED
  548. void disassemble(const Vector<String> &p_code_lines) const;
  549. #endif
  550. _FORCE_INLINE_ const Variant get_rpc_config() const { return rpc_config; }
  551. GDScriptFunction();
  552. ~GDScriptFunction();
  553. };
  554. class GDScriptFunctionState : public RefCounted {
  555. GDCLASS(GDScriptFunctionState, RefCounted);
  556. friend class GDScriptFunction;
  557. GDScriptFunction *function = nullptr;
  558. GDScriptFunction::CallState state;
  559. Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  560. Ref<GDScriptFunctionState> first_state;
  561. SelfList<GDScriptFunctionState> scripts_list;
  562. SelfList<GDScriptFunctionState> instances_list;
  563. protected:
  564. static void _bind_methods();
  565. public:
  566. bool is_valid(bool p_extended_check = false) const;
  567. Variant resume(const Variant &p_arg = Variant());
  568. void _clear_stack();
  569. GDScriptFunctionState();
  570. ~GDScriptFunctionState();
  571. };
  572. #endif // GDSCRIPT_FUNCTION_H