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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 1575820207 Merge pull request #39791 from PoqXert/ios 5 жил өмнө
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core 571a0c60c0 Revert "Implement Skew in Node2D" 5 жил өмнө
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drivers 491059ca82 GLES2 Batching - Fix texture wrapping state bug. 5 жил өмнө
editor 44c3908c7b Avoid errors when the editor camera is inside the focused object 5 жил өмнө
main 17c87d2ec1 Expose disable_render_loop property to GDScript 5 жил өмнө
misc f99ead735c Git Hooks: Suppress "which" error messages. 5 жил өмнө
modules d2aa3031dc Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries 5 жил өмнө
platform bd71925726 Updated purchase receipt suitable for sending to apple verification server 5 жил өмнө
scene 571a0c60c0 Revert "Implement Skew in Node2D" 5 жил өмнө
servers b006f5402d Check for motion in cast_motion() before doing Bullet convexSweepTest(). 5 жил өмнө
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CHANGELOG.md bc61439306 Changelog: Mention 3.2 changes to TileMap features 5 жил өмнө
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 жил өмнө
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 жил өмнө
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gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 жил өмнө
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 жил өмнө
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
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logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
methods.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 жил өмнө
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 жил өмнө
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README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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