gd_script.h 18 KB

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  1. /*************************************************************************/
  2. /* gd_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef GD_SCRIPT_H
  30. #define GD_SCRIPT_H
  31. #include "script_language.h"
  32. #include "io/resource_loader.h"
  33. #include "io/resource_saver.h"
  34. #include "os/thread.h"
  35. #include "pair.h"
  36. class GDInstance;
  37. class GDScript;
  38. class GDFunction {
  39. public:
  40. enum Opcode {
  41. OPCODE_OPERATOR,
  42. OPCODE_EXTENDS_TEST,
  43. OPCODE_SET,
  44. OPCODE_GET,
  45. OPCODE_SET_NAMED,
  46. OPCODE_GET_NAMED,
  47. OPCODE_ASSIGN,
  48. OPCODE_ASSIGN_TRUE,
  49. OPCODE_ASSIGN_FALSE,
  50. OPCODE_CONSTRUCT, //only for basic types!!
  51. OPCODE_CONSTRUCT_ARRAY,
  52. OPCODE_CONSTRUCT_DICTIONARY,
  53. OPCODE_CALL,
  54. OPCODE_CALL_RETURN,
  55. OPCODE_CALL_BUILT_IN,
  56. OPCODE_CALL_SELF,
  57. OPCODE_CALL_SELF_BASE,
  58. OPCODE_YIELD,
  59. OPCODE_YIELD_SIGNAL,
  60. OPCODE_YIELD_RESUME,
  61. OPCODE_JUMP,
  62. OPCODE_JUMP_IF,
  63. OPCODE_JUMP_IF_NOT,
  64. OPCODE_JUMP_TO_DEF_ARGUMENT,
  65. OPCODE_RETURN,
  66. OPCODE_ITERATE_BEGIN,
  67. OPCODE_ITERATE,
  68. OPCODE_ASSERT,
  69. OPCODE_BREAKPOINT,
  70. OPCODE_LINE,
  71. OPCODE_END
  72. };
  73. enum Address {
  74. ADDR_BITS=24,
  75. ADDR_MASK=((1<<ADDR_BITS)-1),
  76. ADDR_TYPE_MASK=~ADDR_MASK,
  77. ADDR_TYPE_SELF=0,
  78. ADDR_TYPE_CLASS=1,
  79. ADDR_TYPE_MEMBER=2,
  80. ADDR_TYPE_CLASS_CONSTANT=3,
  81. ADDR_TYPE_LOCAL_CONSTANT=4,
  82. ADDR_TYPE_STACK=5,
  83. ADDR_TYPE_STACK_VARIABLE=6,
  84. ADDR_TYPE_GLOBAL=7,
  85. ADDR_TYPE_NIL=8
  86. };
  87. struct StackDebug {
  88. int line;
  89. int pos;
  90. bool added;
  91. StringName identifier;
  92. };
  93. private:
  94. friend class GDCompiler;
  95. StringName source;
  96. mutable Variant nil;
  97. mutable Variant *_constants_ptr;
  98. int _constant_count;
  99. const StringName *_global_names_ptr;
  100. int _global_names_count;
  101. const int *_default_arg_ptr;
  102. int _default_arg_count;
  103. const int *_code_ptr;
  104. int _code_size;
  105. int _argument_count;
  106. int _stack_size;
  107. int _call_size;
  108. int _initial_line;
  109. bool _static;
  110. GDScript *_script;
  111. StringName name;
  112. Vector<Variant> constants;
  113. Vector<StringName> global_names;
  114. Vector<int> default_arguments;
  115. Vector<int> code;
  116. #ifdef DEBUG_ENABLED
  117. CharString func_cname;
  118. const char*_func_cname;
  119. #endif
  120. #ifdef TOOLS_ENABLED
  121. Vector<StringName> arg_names;
  122. #endif
  123. List<StackDebug> stack_debug;
  124. _FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const;
  125. _FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const;
  126. public:
  127. struct CallState {
  128. GDInstance *instance;
  129. Vector<uint8_t> stack;
  130. int stack_size;
  131. Variant self;
  132. uint32_t alloca_size;
  133. GDScript *_class;
  134. int ip;
  135. int line;
  136. int defarg;
  137. Variant result;
  138. };
  139. _FORCE_INLINE_ bool is_static() const { return _static; }
  140. const int* get_code() const; //used for debug
  141. int get_code_size() const;
  142. Variant get_constant(int p_idx) const;
  143. StringName get_global_name(int p_idx) const;
  144. StringName get_name() const;
  145. int get_max_stack_size() const;
  146. int get_default_argument_count() const;
  147. int get_default_argument_addr(int p_idx) const;
  148. GDScript *get_script() const { return _script; }
  149. void debug_get_stack_member_state(int p_line,List<Pair<StringName,int> > *r_stackvars) const;
  150. _FORCE_INLINE_ bool is_empty() const { return _code_size==0; }
  151. int get_argument_count() const { return _argument_count; }
  152. StringName get_argument_name(int p_idx) const {
  153. #ifdef TOOLS_ENABLED
  154. ERR_FAIL_INDEX_V(p_idx,arg_names.size(),StringName());
  155. return arg_names[p_idx];
  156. #endif
  157. return StringName();
  158. }
  159. Variant get_default_argument(int p_idx) const {
  160. ERR_FAIL_INDEX_V(p_idx,default_arguments.size(),Variant());
  161. return default_arguments[p_idx];
  162. }
  163. Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err,CallState *p_state=NULL);
  164. GDFunction();
  165. };
  166. class GDFunctionState : public Reference {
  167. OBJ_TYPE(GDFunctionState,Reference);
  168. friend class GDFunction;
  169. GDFunction *function;
  170. GDFunction::CallState state;
  171. Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
  172. protected:
  173. static void _bind_methods();
  174. public:
  175. bool is_valid() const;
  176. Variant resume(const Variant& p_arg=Variant());
  177. GDFunctionState();
  178. ~GDFunctionState();
  179. };
  180. class GDNativeClass : public Reference {
  181. OBJ_TYPE(GDNativeClass,Reference);
  182. StringName name;
  183. protected:
  184. bool _get(const StringName& p_name,Variant &r_ret) const;
  185. static void _bind_methods();
  186. public:
  187. _FORCE_INLINE_ const StringName& get_name() const { return name; }
  188. Variant _new();
  189. Object *instance();
  190. GDNativeClass(const StringName& p_name);
  191. };
  192. class GDScript : public Script {
  193. OBJ_TYPE(GDScript,Script);
  194. bool tool;
  195. bool valid;
  196. struct MemberInfo {
  197. int index;
  198. StringName setter;
  199. StringName getter;
  200. };
  201. friend class GDInstance;
  202. friend class GDFunction;
  203. friend class GDCompiler;
  204. friend class GDFunctions;
  205. friend class GDScriptLanguage;
  206. Variant _static_ref; //used for static call
  207. Ref<GDNativeClass> native;
  208. Ref<GDScript> base;
  209. GDScript *_base; //fast pointer access
  210. GDScript *_owner; //for subclasses
  211. Set<StringName> members; //members are just indices to the instanced script.
  212. Map<StringName,Variant> constants;
  213. Map<StringName,GDFunction> member_functions;
  214. Map<StringName,MemberInfo> member_indices; //members are just indices to the instanced script.
  215. Map<StringName,Ref<GDScript> > subclasses;
  216. Map<StringName,Vector<StringName> > _signals;
  217. #ifdef TOOLS_ENABLED
  218. Map<StringName,Variant> member_default_values;
  219. List<PropertyInfo> members_cache;
  220. Map<StringName,Variant> member_default_values_cache;
  221. Ref<GDScript> base_cache;
  222. Set<ObjectID> inheriters_cache;
  223. bool source_changed_cache;
  224. void _update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames);
  225. #endif
  226. Map<StringName,PropertyInfo> member_info;
  227. GDFunction *initializer; //direct pointer to _init , faster to locate
  228. int subclass_count;
  229. Set<Object*> instances;
  230. //exported members
  231. String source;
  232. String path;
  233. String name;
  234. GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref,Variant::CallError &r_error);
  235. void _set_subclass_path(Ref<GDScript>& p_sc,const String& p_path);
  236. #ifdef TOOLS_ENABLED
  237. Set<PlaceHolderScriptInstance*> placeholders;
  238. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  239. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  240. #endif
  241. bool _update_exports();
  242. protected:
  243. bool _get(const StringName& p_name,Variant &r_ret) const;
  244. bool _set(const StringName& p_name, const Variant& p_value);
  245. void _get_property_list(List<PropertyInfo> *p_properties) const;
  246. Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  247. // void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  248. static void _bind_methods();
  249. public:
  250. bool is_valid() const { return valid; }
  251. const Map<StringName,Ref<GDScript> >& get_subclasses() const { return subclasses; }
  252. const Map<StringName,Variant >& get_constants() const { return constants; }
  253. const Set<StringName>& get_members() const { return members; }
  254. const Map<StringName,GDFunction>& get_member_functions() const { return member_functions; }
  255. const Ref<GDNativeClass>& get_native() const { return native; }
  256. virtual bool has_script_signal(const StringName& p_signal) const;
  257. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  258. bool is_tool() const { return tool; }
  259. Ref<GDScript> get_base() const;
  260. const Map<StringName,MemberInfo>& debug_get_member_indices() const { return member_indices; }
  261. const Map<StringName,GDFunction>& debug_get_member_functions() const; //this is debug only
  262. StringName debug_get_member_by_index(int p_idx) const;
  263. Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);
  264. virtual bool can_instance() const;
  265. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  266. virtual ScriptInstance* instance_create(Object *p_this);
  267. virtual bool instance_has(const Object *p_this) const;
  268. virtual bool has_source_code() const;
  269. virtual String get_source_code() const;
  270. virtual void set_source_code(const String& p_code);
  271. virtual void update_exports();
  272. virtual Error reload();
  273. virtual String get_node_type() const;
  274. void set_script_path(const String& p_path) { path=p_path; } //because subclasses need a path too...
  275. Error load_source_code(const String& p_path);
  276. Error load_byte_code(const String& p_path);
  277. Vector<uint8_t> get_as_byte_code() const;
  278. bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
  279. virtual ScriptLanguage *get_language() const;
  280. GDScript();
  281. };
  282. class GDInstance : public ScriptInstance {
  283. friend class GDScript;
  284. friend class GDFunction;
  285. friend class GDFunctions;
  286. Object *owner;
  287. Ref<GDScript> script;
  288. Vector<Variant> members;
  289. bool base_ref;
  290. void _ml_call_reversed(GDScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount);
  291. public:
  292. virtual bool set(const StringName& p_name, const Variant& p_value);
  293. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  294. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  295. virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
  296. virtual void get_method_list(List<MethodInfo> *p_list) const;
  297. virtual bool has_method(const StringName& p_method) const;
  298. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  299. virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  300. virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
  301. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  302. virtual void notification(int p_notification);
  303. virtual Ref<Script> get_script() const;
  304. virtual ScriptLanguage *get_language();
  305. void set_path(const String& p_path);
  306. GDInstance();
  307. ~GDInstance();
  308. };
  309. class GDScriptLanguage : public ScriptLanguage {
  310. static GDScriptLanguage *singleton;
  311. Variant* _global_array;
  312. Vector<Variant> global_array;
  313. Map<StringName,int> globals;
  314. struct CallLevel {
  315. Variant *stack;
  316. GDFunction *function;
  317. GDInstance *instance;
  318. int *ip;
  319. int *line;
  320. };
  321. int _debug_parse_err_line;
  322. String _debug_parse_err_file;
  323. String _debug_error;
  324. int _debug_call_stack_pos;
  325. int _debug_max_call_stack;
  326. CallLevel *_call_stack;
  327. void _add_global(const StringName& p_name,const Variant& p_value);
  328. public:
  329. int calls;
  330. bool debug_break(const String& p_error,bool p_allow_continue=true);
  331. bool debug_break_parse(const String& p_file, int p_line,const String& p_error);
  332. _FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  333. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  334. return; //no support for other threads than main for now
  335. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  336. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
  337. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  338. //stack overflow
  339. _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
  340. ScriptDebugger::get_singleton()->debug(this);
  341. return;
  342. }
  343. _call_stack[_debug_call_stack_pos].stack=p_stack;
  344. _call_stack[_debug_call_stack_pos].instance=p_instance;
  345. _call_stack[_debug_call_stack_pos].function=p_function;
  346. _call_stack[_debug_call_stack_pos].ip=p_ip;
  347. _call_stack[_debug_call_stack_pos].line=p_line;
  348. _debug_call_stack_pos++;
  349. }
  350. _FORCE_INLINE_ void exit_function() {
  351. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  352. return; //no support for other threads than main for now
  353. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  354. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
  355. if (_debug_call_stack_pos==0) {
  356. _debug_error="Stack Underflow (Engine Bug)";
  357. ScriptDebugger::get_singleton()->debug(this);
  358. return;
  359. }
  360. _debug_call_stack_pos--;
  361. }
  362. virtual Vector<StackInfo> debug_get_current_stack_info() {
  363. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  364. return Vector<StackInfo>();
  365. Vector<StackInfo> csi;
  366. csi.resize(_debug_call_stack_pos);
  367. for(int i=0;i<_debug_call_stack_pos;i++) {
  368. csi[_debug_call_stack_pos-i-1].line=_call_stack[i].line?*_call_stack[i].line:0;
  369. csi[_debug_call_stack_pos-i-1].script=Ref<GDScript>(_call_stack[i].function->get_script());
  370. }
  371. return csi;
  372. }
  373. struct {
  374. StringName _init;
  375. StringName _notification;
  376. StringName _set;
  377. StringName _get;
  378. StringName _get_property_list;
  379. StringName _script_source;
  380. } strings;
  381. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  382. _FORCE_INLINE_ Variant* get_global_array() { return _global_array; }
  383. _FORCE_INLINE_ const Map<StringName,int>& get_global_map() { return globals; }
  384. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  385. virtual String get_name() const;
  386. /* LANGUAGE FUNCTIONS */
  387. virtual void init();
  388. virtual String get_type() const;
  389. virtual String get_extension() const;
  390. virtual Error execute_file(const String& p_path) ;
  391. virtual void finish();
  392. /* EDITOR FUNCTIONS */
  393. virtual void get_reserved_words(List<String> *p_words) const;
  394. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  395. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  396. virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
  397. virtual bool validate(const String& p_script,int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
  398. virtual Script *create_script() const;
  399. virtual bool has_named_classes() const;
  400. virtual int find_function(const String& p_function,const String& p_code) const;
  401. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
  402. virtual Error complete_code(const String& p_code, const String& p_base_path, Object*p_owner,List<String>* r_options,String& r_call_hint);
  403. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
  404. virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
  405. /* DEBUGGER FUNCTIONS */
  406. virtual String debug_get_error() const;
  407. virtual int debug_get_stack_level_count() const;
  408. virtual int debug_get_stack_level_line(int p_level) const;
  409. virtual String debug_get_stack_level_function(int p_level) const;
  410. virtual String debug_get_stack_level_source(int p_level) const;
  411. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  412. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  413. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  414. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
  415. virtual void frame();
  416. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  417. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
  418. /* LOADER FUNCTIONS */
  419. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  420. GDScriptLanguage();
  421. ~GDScriptLanguage();
  422. };
  423. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  424. public:
  425. virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
  426. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  427. virtual bool handles_type(const String& p_type) const;
  428. virtual String get_resource_type(const String &p_path) const;
  429. };
  430. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  431. public:
  432. virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
  433. virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
  434. virtual bool recognize(const RES& p_resource) const;
  435. };
  436. #endif // GD_SCRIPT_H