godot_net_sdk_build.py 1.7 KB

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  1. # Build Godot.NET.Sdk solution
  2. import os
  3. from SCons.Script import Dir
  4. def build_godot_net_sdk(source, target, env):
  5. # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
  6. module_dir = env["module_dir"]
  7. solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
  8. build_config = "Release"
  9. from .solution_builder import build_solution
  10. extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
  11. build_solution(env, solution_path, build_config, extra_msbuild_args)
  12. # No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
  13. def get_nupkgs_versions(props_file):
  14. import xml.etree.ElementTree as ET
  15. tree = ET.parse(props_file)
  16. root = tree.getroot()
  17. return {
  18. "Godot.NET.Sdk": root.find("./PropertyGroup/PackageVersion_Godot_NET_Sdk").text.strip(),
  19. "Godot.SourceGenerators": root.find("./PropertyGroup/PackageVersion_Godot_SourceGenerators").text.strip(),
  20. }
  21. def build(env_mono):
  22. assert env_mono["tools"]
  23. output_dir = Dir("#bin").abspath
  24. editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
  25. nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
  26. module_dir = os.getcwd()
  27. nupkgs_versions = get_nupkgs_versions(os.path.join(module_dir, "SdkPackageVersions.props"))
  28. target_filenames = [
  29. "Godot.NET.Sdk.%s.nupkg" % nupkgs_versions["Godot.NET.Sdk"],
  30. "Godot.SourceGenerators.%s.nupkg" % nupkgs_versions["Godot.SourceGenerators"],
  31. ]
  32. targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
  33. cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
  34. env_mono.AlwaysBuild(cmd)