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- # Build Godot.NET.Sdk solution
- import os
- from SCons.Script import Dir
- def build_godot_net_sdk(source, target, env):
- # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
- module_dir = env["module_dir"]
- solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
- build_config = "Release"
- from .solution_builder import build_solution
- extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
- build_solution(env, solution_path, build_config, extra_msbuild_args)
- # No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
- def get_nupkgs_versions(props_file):
- import xml.etree.ElementTree as ET
- tree = ET.parse(props_file)
- root = tree.getroot()
- return {
- "Godot.NET.Sdk": root.find("./PropertyGroup/PackageVersion_Godot_NET_Sdk").text.strip(),
- "Godot.SourceGenerators": root.find("./PropertyGroup/PackageVersion_Godot_SourceGenerators").text.strip(),
- }
- def build(env_mono):
- assert env_mono["tools"]
- output_dir = Dir("#bin").abspath
- editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
- nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
- module_dir = os.getcwd()
- nupkgs_versions = get_nupkgs_versions(os.path.join(module_dir, "SdkPackageVersions.props"))
- target_filenames = [
- "Godot.NET.Sdk.%s.nupkg" % nupkgs_versions["Godot.NET.Sdk"],
- "Godot.SourceGenerators.%s.nupkg" % nupkgs_versions["Godot.SourceGenerators"],
- ]
- targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
- cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
- env_mono.AlwaysBuild(cmd)
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