display_server_android.cpp 32 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "rendering_context_driver_vulkan_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. #ifndef DISABLE_DEPRECATED
  53. case FEATURE_GLOBAL_MENU: {
  54. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  55. } break;
  56. #endif
  57. case FEATURE_NATIVE_DIALOG_FILE: {
  58. String sdk_version = OS::get_singleton()->get_version().get_slicec('.', 0);
  59. return sdk_version.to_int() >= 29;
  60. } break;
  61. case FEATURE_CURSOR_SHAPE:
  62. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  63. //case FEATURE_HIDPI:
  64. //case FEATURE_ICON:
  65. //case FEATURE_IME:
  66. case FEATURE_MOUSE:
  67. //case FEATURE_MOUSE_WARP:
  68. case FEATURE_NATIVE_DIALOG:
  69. case FEATURE_NATIVE_DIALOG_INPUT:
  70. //case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
  71. case FEATURE_NATIVE_DIALOG_FILE_MIME:
  72. //case FEATURE_NATIVE_ICON:
  73. case FEATURE_WINDOW_TRANSPARENCY:
  74. case FEATURE_CLIPBOARD:
  75. case FEATURE_KEEP_SCREEN_ON:
  76. case FEATURE_ORIENTATION:
  77. case FEATURE_TOUCHSCREEN:
  78. case FEATURE_VIRTUAL_KEYBOARD:
  79. case FEATURE_TEXT_TO_SPEECH:
  80. return true;
  81. default:
  82. return false;
  83. }
  84. }
  85. String DisplayServerAndroid::get_name() const {
  86. return "Android";
  87. }
  88. bool DisplayServerAndroid::tts_is_speaking() const {
  89. return TTS_Android::is_speaking();
  90. }
  91. bool DisplayServerAndroid::tts_is_paused() const {
  92. return TTS_Android::is_paused();
  93. }
  94. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  95. return TTS_Android::get_voices();
  96. }
  97. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  98. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  99. }
  100. void DisplayServerAndroid::tts_pause() {
  101. TTS_Android::pause();
  102. }
  103. void DisplayServerAndroid::tts_resume() {
  104. TTS_Android::resume();
  105. }
  106. void DisplayServerAndroid::tts_stop() {
  107. TTS_Android::stop();
  108. }
  109. bool DisplayServerAndroid::is_dark_mode_supported() const {
  110. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  111. ERR_FAIL_NULL_V(godot_java, false);
  112. return godot_java->is_dark_mode_supported();
  113. }
  114. bool DisplayServerAndroid::is_dark_mode() const {
  115. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  116. ERR_FAIL_NULL_V(godot_java, false);
  117. return godot_java->is_dark_mode();
  118. }
  119. void DisplayServerAndroid::set_system_theme_change_callback(const Callable &p_callable) {
  120. system_theme_changed = p_callable;
  121. }
  122. void DisplayServerAndroid::emit_system_theme_changed() {
  123. if (system_theme_changed.is_valid()) {
  124. system_theme_changed.call_deferred();
  125. }
  126. }
  127. void DisplayServerAndroid::set_hardware_keyboard_connection_change_callback(const Callable &p_callable) {
  128. hardware_keyboard_connection_changed = p_callable;
  129. }
  130. void DisplayServerAndroid::emit_hardware_keyboard_connection_changed(bool p_connected) {
  131. if (hardware_keyboard_connection_changed.is_valid()) {
  132. hardware_keyboard_connection_changed.call_deferred(p_connected);
  133. }
  134. }
  135. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  136. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  137. ERR_FAIL_NULL(godot_java);
  138. if (godot_java->has_set_clipboard()) {
  139. godot_java->set_clipboard(p_text);
  140. } else {
  141. DisplayServer::clipboard_set(p_text);
  142. }
  143. }
  144. String DisplayServerAndroid::clipboard_get() const {
  145. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  146. ERR_FAIL_NULL_V(godot_java, String());
  147. if (godot_java->has_get_clipboard()) {
  148. return godot_java->get_clipboard();
  149. } else {
  150. return DisplayServer::clipboard_get();
  151. }
  152. }
  153. bool DisplayServerAndroid::clipboard_has() const {
  154. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  155. ERR_FAIL_NULL_V(godot_java, false);
  156. if (godot_java->has_has_clipboard()) {
  157. return godot_java->has_clipboard();
  158. } else {
  159. return DisplayServer::clipboard_has();
  160. }
  161. }
  162. Error DisplayServerAndroid::dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) {
  163. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  164. ERR_FAIL_NULL_V(godot_java, FAILED);
  165. dialog_callback = p_callback;
  166. return godot_java->show_dialog(p_title, p_description, p_buttons);
  167. }
  168. void DisplayServerAndroid::emit_dialog_callback(int p_button_index) {
  169. if (dialog_callback.is_valid()) {
  170. dialog_callback.call_deferred(p_button_index);
  171. }
  172. }
  173. Error DisplayServerAndroid::dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) {
  174. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  175. ERR_FAIL_NULL_V(godot_java, FAILED);
  176. input_dialog_callback = p_callback;
  177. return godot_java->show_input_dialog(p_title, p_description, p_partial);
  178. }
  179. void DisplayServerAndroid::emit_input_dialog_callback(String p_text) {
  180. if (input_dialog_callback.is_valid()) {
  181. input_dialog_callback.call_deferred(p_text);
  182. }
  183. }
  184. Error DisplayServerAndroid::file_dialog_show(const String &p_title, const String &p_current_directory, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector<String> &p_filters, const Callable &p_callback, WindowID p_window_id) {
  185. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  186. ERR_FAIL_NULL_V(godot_java, FAILED);
  187. file_picker_callback = p_callback;
  188. return godot_java->show_file_picker(p_current_directory, p_filename, p_mode, p_filters);
  189. }
  190. void DisplayServerAndroid::emit_file_picker_callback(bool p_ok, const Vector<String> &p_selected_paths) {
  191. if (file_picker_callback.is_valid()) {
  192. file_picker_callback.call_deferred(p_ok, p_selected_paths, 0);
  193. }
  194. }
  195. Color DisplayServerAndroid::get_accent_color() const {
  196. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  197. ERR_FAIL_NULL_V(godot_java, Color(0, 0, 0, 0));
  198. return godot_java->get_accent_color();
  199. }
  200. Color DisplayServerAndroid::get_base_color() const {
  201. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  202. ERR_FAIL_NULL_V(godot_java, Color(0, 0, 0, 0));
  203. return godot_java->get_base_color();
  204. }
  205. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  206. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  207. ERR_FAIL_NULL_V(godot_io_java, Array());
  208. return godot_io_java->get_display_cutouts();
  209. }
  210. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  211. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  212. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  213. return godot_io_java->get_display_safe_area();
  214. }
  215. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  216. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  217. ERR_FAIL_NULL(godot_java);
  218. godot_java->set_keep_screen_on(p_enable);
  219. keep_screen_on = p_enable;
  220. }
  221. bool DisplayServerAndroid::screen_is_kept_on() const {
  222. return keep_screen_on;
  223. }
  224. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  225. p_screen = _get_screen_index(p_screen);
  226. int screen_count = get_screen_count();
  227. ERR_FAIL_INDEX(p_screen, screen_count);
  228. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  229. ERR_FAIL_NULL(godot_io_java);
  230. godot_io_java->set_screen_orientation(p_orientation);
  231. }
  232. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  233. p_screen = _get_screen_index(p_screen);
  234. int screen_count = get_screen_count();
  235. ERR_FAIL_INDEX_V(p_screen, screen_count, SCREEN_LANDSCAPE);
  236. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  237. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  238. const int orientation = godot_io_java->get_screen_orientation();
  239. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  240. return (ScreenOrientation)orientation;
  241. }
  242. int DisplayServerAndroid::get_display_rotation() const {
  243. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  244. ERR_FAIL_NULL_V(godot_io_java, 0);
  245. return godot_io_java->get_display_rotation();
  246. }
  247. int DisplayServerAndroid::get_screen_count() const {
  248. return 1;
  249. }
  250. int DisplayServerAndroid::get_primary_screen() const {
  251. return 0;
  252. }
  253. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  254. p_screen = _get_screen_index(p_screen);
  255. int screen_count = get_screen_count();
  256. ERR_FAIL_INDEX_V(p_screen, screen_count, Point2i());
  257. return Point2i(0, 0);
  258. }
  259. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  260. p_screen = _get_screen_index(p_screen);
  261. int screen_count = get_screen_count();
  262. ERR_FAIL_INDEX_V(p_screen, screen_count, Size2i());
  263. return OS_Android::get_singleton()->get_display_size();
  264. }
  265. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  266. p_screen = _get_screen_index(p_screen);
  267. int screen_count = get_screen_count();
  268. ERR_FAIL_INDEX_V(p_screen, screen_count, Rect2i());
  269. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  270. return Rect2i(0, 0, display_size.width, display_size.height);
  271. }
  272. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  273. p_screen = _get_screen_index(p_screen);
  274. int screen_count = get_screen_count();
  275. ERR_FAIL_INDEX_V(p_screen, screen_count, 160);
  276. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  277. ERR_FAIL_NULL_V(godot_io_java, 160);
  278. return godot_io_java->get_screen_dpi();
  279. }
  280. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  281. p_screen = _get_screen_index(p_screen);
  282. int screen_count = get_screen_count();
  283. ERR_FAIL_INDEX_V(p_screen, screen_count, 1.0f);
  284. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  285. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  286. float screen_scale = godot_io_java->get_scaled_density();
  287. // Update the scale to avoid cropping.
  288. Size2i screen_size = screen_get_size(p_screen);
  289. if (screen_size != Size2i()) {
  290. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  291. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  292. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  293. }
  294. return screen_scale;
  295. }
  296. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  297. p_screen = _get_screen_index(p_screen);
  298. int screen_count = get_screen_count();
  299. ERR_FAIL_INDEX_V(p_screen, screen_count, SCREEN_REFRESH_RATE_FALLBACK);
  300. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  301. if (!godot_io_java) {
  302. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  303. return SCREEN_REFRESH_RATE_FALLBACK;
  304. }
  305. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  306. }
  307. bool DisplayServerAndroid::is_touchscreen_available() const {
  308. return true;
  309. }
  310. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  311. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  312. ERR_FAIL_NULL(godot_io_java);
  313. if (godot_io_java->has_vk()) {
  314. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  315. } else {
  316. ERR_PRINT("Virtual keyboard not available");
  317. }
  318. }
  319. void DisplayServerAndroid::virtual_keyboard_hide() {
  320. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  321. ERR_FAIL_NULL(godot_io_java);
  322. if (godot_io_java->has_vk()) {
  323. godot_io_java->hide_vk();
  324. } else {
  325. ERR_PRINT("Virtual keyboard not available");
  326. }
  327. }
  328. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  329. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  330. ERR_FAIL_NULL_V(godot_io_java, 0);
  331. return godot_io_java->get_vk_height();
  332. }
  333. bool DisplayServerAndroid::has_hardware_keyboard() const {
  334. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  335. ERR_FAIL_NULL_V(godot_io_java, false);
  336. return godot_io_java->has_hardware_keyboard();
  337. }
  338. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  339. window_event_callback = p_callable;
  340. }
  341. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  342. input_event_callback = p_callable;
  343. }
  344. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  345. input_text_callback = p_callable;
  346. }
  347. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  348. rect_changed_callback = p_callable;
  349. }
  350. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  351. // Not supported on Android.
  352. }
  353. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  354. if (p_callable.is_valid()) {
  355. if (p_deferred) {
  356. p_callable.call_deferred(p_arg);
  357. } else {
  358. p_callable.call(p_arg);
  359. }
  360. }
  361. }
  362. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  363. _window_callback(window_event_callback, int(p_event), p_deferred);
  364. }
  365. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  366. _window_callback(input_event_callback, p_event);
  367. }
  368. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  369. _window_callback(input_text_callback, p_text);
  370. }
  371. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  372. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  373. }
  374. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  375. Vector<WindowID> ret;
  376. ret.push_back(MAIN_WINDOW_ID);
  377. return ret;
  378. }
  379. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  380. return MAIN_WINDOW_ID;
  381. }
  382. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  383. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  384. switch (p_handle_type) {
  385. case WINDOW_HANDLE: {
  386. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  387. }
  388. case WINDOW_VIEW: {
  389. return 0; // Not supported.
  390. }
  391. #ifdef GLES3_ENABLED
  392. case DISPLAY_HANDLE: {
  393. if (rendering_driver == "opengl3") {
  394. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  395. }
  396. return 0;
  397. }
  398. case OPENGL_CONTEXT: {
  399. if (rendering_driver == "opengl3") {
  400. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  401. }
  402. return 0;
  403. }
  404. case EGL_DISPLAY: {
  405. // @todo Find a way to get this from the Java side.
  406. return 0;
  407. }
  408. case EGL_CONFIG: {
  409. // @todo Find a way to get this from the Java side.
  410. return 0;
  411. }
  412. #endif
  413. default: {
  414. return 0;
  415. }
  416. }
  417. }
  418. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  419. window_attached_instance_id = p_instance;
  420. }
  421. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  422. return window_attached_instance_id;
  423. }
  424. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  425. // Not supported on Android.
  426. }
  427. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  428. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, INVALID_SCREEN);
  429. return 0;
  430. }
  431. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  432. // Not supported on Android.
  433. }
  434. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  435. return Point2i();
  436. }
  437. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  438. return Point2i();
  439. }
  440. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  441. // Not supported on Android.
  442. }
  443. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  444. // Not supported on Android.
  445. }
  446. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  447. // Not supported on Android.
  448. }
  449. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  450. return Size2i();
  451. }
  452. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  453. // Not supported on Android.
  454. }
  455. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  456. return Size2i();
  457. }
  458. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  459. // Not supported on Android.
  460. }
  461. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  462. return OS_Android::get_singleton()->get_display_size();
  463. }
  464. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  465. return OS_Android::get_singleton()->get_display_size();
  466. }
  467. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  468. OS_Android::get_singleton()->get_godot_java()->enable_immersive_mode(p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN);
  469. }
  470. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  471. if (OS_Android::get_singleton()->get_godot_java()->is_in_immersive_mode()) {
  472. return WINDOW_MODE_FULLSCREEN;
  473. } else {
  474. return WINDOW_MODE_MAXIMIZED;
  475. }
  476. }
  477. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  478. return false;
  479. }
  480. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  481. // Not supported on Android.
  482. }
  483. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  484. switch (p_flag) {
  485. case WindowFlags::WINDOW_FLAG_TRANSPARENT:
  486. return is_window_transparency_available();
  487. default:
  488. return false;
  489. }
  490. }
  491. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  492. // Not supported on Android.
  493. }
  494. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  495. // Not supported on Android.
  496. }
  497. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  498. return true;
  499. }
  500. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  501. return true;
  502. }
  503. bool DisplayServerAndroid::can_any_window_draw() const {
  504. return true;
  505. }
  506. void DisplayServerAndroid::process_events() {
  507. Input::get_singleton()->flush_buffered_events();
  508. }
  509. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  510. Vector<String> drivers;
  511. #ifdef GLES3_ENABLED
  512. drivers.push_back("opengl3");
  513. #endif
  514. #ifdef VULKAN_ENABLED
  515. drivers.push_back("vulkan");
  516. #endif
  517. return drivers;
  518. }
  519. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  520. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
  521. if (r_error != OK) {
  522. if (p_rendering_driver == "vulkan") {
  523. OS::get_singleton()->alert(
  524. "Your device seems not to support the required Vulkan version.\n\n"
  525. "Please try exporting your game using the 'gl_compatibility' renderer.",
  526. "Unable to initialize Vulkan video driver");
  527. } else {
  528. OS::get_singleton()->alert(
  529. "Your device seems not to support the required OpenGL ES 3.0 version.",
  530. "Unable to initialize OpenGL video driver");
  531. }
  532. }
  533. return ds;
  534. }
  535. void DisplayServerAndroid::register_android_driver() {
  536. register_create_function("android", create_func, get_rendering_drivers_func);
  537. }
  538. void DisplayServerAndroid::reset_window() {
  539. #if defined(RD_ENABLED)
  540. if (rendering_context) {
  541. if (rendering_device) {
  542. rendering_device->screen_free(MAIN_WINDOW_ID);
  543. }
  544. VSyncMode last_vsync_mode = rendering_context->window_get_vsync_mode(MAIN_WINDOW_ID);
  545. rendering_context->window_destroy(MAIN_WINDOW_ID);
  546. union {
  547. #ifdef VULKAN_ENABLED
  548. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  549. #endif
  550. } wpd;
  551. #ifdef VULKAN_ENABLED
  552. if (rendering_driver == "vulkan") {
  553. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  554. ERR_FAIL_NULL(native_window);
  555. wpd.vulkan.window = native_window;
  556. }
  557. #endif
  558. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  559. ERR_PRINT(vformat("Failed to reset %s window.", rendering_driver));
  560. memdelete(rendering_context);
  561. rendering_context = nullptr;
  562. return;
  563. }
  564. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  565. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  566. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, last_vsync_mode);
  567. if (rendering_device) {
  568. rendering_device->screen_create(MAIN_WINDOW_ID);
  569. }
  570. }
  571. #endif
  572. }
  573. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  574. if (rect_changed_callback.is_valid()) {
  575. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  576. }
  577. }
  578. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  579. rendering_driver = p_rendering_driver;
  580. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  581. native_menu = memnew(NativeMenu);
  582. #if defined(RD_ENABLED)
  583. rendering_context = nullptr;
  584. rendering_device = nullptr;
  585. #if defined(VULKAN_ENABLED)
  586. if (rendering_driver == "vulkan") {
  587. rendering_context = memnew(RenderingContextDriverVulkanAndroid);
  588. }
  589. #endif
  590. if (rendering_context) {
  591. if (rendering_context->initialize() != OK) {
  592. memdelete(rendering_context);
  593. rendering_context = nullptr;
  594. #if defined(GLES3_ENABLED)
  595. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  596. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  597. WARN_PRINT("Your device seem not to support Vulkan, switching to OpenGL 3.");
  598. rendering_driver = "opengl3";
  599. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  600. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  601. } else
  602. #endif
  603. {
  604. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  605. r_error = ERR_UNAVAILABLE;
  606. return;
  607. }
  608. }
  609. }
  610. if (rendering_context) {
  611. union {
  612. #ifdef VULKAN_ENABLED
  613. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  614. #endif
  615. } wpd;
  616. #ifdef VULKAN_ENABLED
  617. if (rendering_driver == "vulkan") {
  618. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  619. ERR_FAIL_NULL(native_window);
  620. wpd.vulkan.window = native_window;
  621. }
  622. #endif
  623. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  624. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  625. memdelete(rendering_context);
  626. rendering_context = nullptr;
  627. r_error = ERR_UNAVAILABLE;
  628. return;
  629. }
  630. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  631. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  632. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  633. rendering_device = memnew(RenderingDevice);
  634. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  635. rendering_device = nullptr;
  636. memdelete(rendering_context);
  637. rendering_context = nullptr;
  638. r_error = ERR_UNAVAILABLE;
  639. return;
  640. }
  641. rendering_device->screen_create(MAIN_WINDOW_ID);
  642. RendererCompositorRD::make_current();
  643. }
  644. #endif
  645. #if defined(GLES3_ENABLED)
  646. if (rendering_driver == "opengl3") {
  647. RasterizerGLES3::make_current(false);
  648. }
  649. #endif
  650. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  651. r_error = OK;
  652. }
  653. DisplayServerAndroid::~DisplayServerAndroid() {
  654. if (native_menu) {
  655. memdelete(native_menu);
  656. native_menu = nullptr;
  657. }
  658. #if defined(RD_ENABLED)
  659. if (rendering_device) {
  660. memdelete(rendering_device);
  661. }
  662. if (rendering_context) {
  663. memdelete(rendering_context);
  664. }
  665. #endif
  666. }
  667. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  668. Input::get_singleton()->set_accelerometer(p_accelerometer);
  669. }
  670. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  671. Input::get_singleton()->set_gravity(p_gravity);
  672. }
  673. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  674. Input::get_singleton()->set_magnetometer(p_magnetometer);
  675. }
  676. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  677. Input::get_singleton()->set_gyroscope(p_gyroscope);
  678. }
  679. void DisplayServerAndroid::_mouse_update_mode() {
  680. MouseMode wanted_mouse_mode = mouse_mode_override_enabled
  681. ? mouse_mode_override
  682. : mouse_mode_base;
  683. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  684. return;
  685. }
  686. if (mouse_mode == wanted_mouse_mode) {
  687. return;
  688. }
  689. if (wanted_mouse_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  690. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  691. } else {
  692. cursor_set_shape(cursor_shape);
  693. }
  694. if (wanted_mouse_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  695. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  696. } else {
  697. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  698. }
  699. mouse_mode = wanted_mouse_mode;
  700. }
  701. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  702. ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
  703. if (p_mode == mouse_mode_base) {
  704. return;
  705. }
  706. mouse_mode_base = p_mode;
  707. _mouse_update_mode();
  708. }
  709. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  710. return mouse_mode;
  711. }
  712. void DisplayServerAndroid::mouse_set_mode_override(MouseMode p_mode) {
  713. ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
  714. if (p_mode == mouse_mode_override) {
  715. return;
  716. }
  717. mouse_mode_override = p_mode;
  718. _mouse_update_mode();
  719. }
  720. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode_override() const {
  721. return mouse_mode_override;
  722. }
  723. void DisplayServerAndroid::mouse_set_mode_override_enabled(bool p_override_enabled) {
  724. mouse_mode_override_enabled = p_override_enabled;
  725. _mouse_update_mode();
  726. }
  727. bool DisplayServerAndroid::mouse_is_mode_override_enabled() const {
  728. return mouse_mode_override_enabled;
  729. }
  730. Point2i DisplayServerAndroid::mouse_get_position() const {
  731. return Input::get_singleton()->get_mouse_position();
  732. }
  733. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  734. return Input::get_singleton()->get_mouse_button_mask();
  735. }
  736. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  737. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  738. return;
  739. }
  740. if (cursor_shape == p_shape && !force) {
  741. return;
  742. }
  743. cursor_shape = p_shape;
  744. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  745. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  746. }
  747. }
  748. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  749. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  750. _cursor_set_shape_helper(p_shape);
  751. }
  752. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  753. return cursor_shape;
  754. }
  755. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  756. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  757. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  758. if (!cursor_path.is_empty()) {
  759. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  760. }
  761. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  762. _cursor_set_shape_helper(p_shape, true);
  763. }
  764. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  765. #if defined(RD_ENABLED)
  766. if (rendering_context) {
  767. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  768. }
  769. #endif
  770. }
  771. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  772. #if defined(RD_ENABLED)
  773. if (rendering_context) {
  774. return rendering_context->window_get_vsync_mode(p_window);
  775. }
  776. #endif
  777. return DisplayServer::VSYNC_ENABLED;
  778. }
  779. void DisplayServerAndroid::reset_swap_buffers_flag() {
  780. swap_buffers_flag = false;
  781. }
  782. bool DisplayServerAndroid::should_swap_buffers() const {
  783. return swap_buffers_flag;
  784. }
  785. void DisplayServerAndroid::swap_buffers() {
  786. swap_buffers_flag = true;
  787. }
  788. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  789. // NOT SUPPORTED
  790. }
  791. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  792. // NOT SUPPORTED
  793. }
  794. bool DisplayServerAndroid::is_window_transparency_available() const {
  795. return GLOBAL_GET_CACHED(bool, "display/window/per_pixel_transparency/allowed");
  796. }