rendering_device_vulkan.cpp 386 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/compression.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/marshalls.h"
  35. #include "core/os/os.h"
  36. #include "core/templates/hashfuncs.h"
  37. #include "drivers/vulkan/vulkan_context.h"
  38. #include "thirdparty/misc/smolv.h"
  39. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  40. //#define FORCE_FULL_BARRIER
  41. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  42. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  43. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
  44. Buffer *buffer = nullptr;
  45. if (vertex_buffer_owner.owns(p_buffer)) {
  46. buffer = vertex_buffer_owner.get_or_null(p_buffer);
  47. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  48. r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  49. if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
  50. if (p_post_barrier & BARRIER_MASK_RASTER) {
  51. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  52. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  53. }
  54. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  55. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  56. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  57. }
  58. }
  59. } else if (index_buffer_owner.owns(p_buffer)) {
  60. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  61. r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
  62. buffer = index_buffer_owner.get_or_null(p_buffer);
  63. } else if (uniform_buffer_owner.owns(p_buffer)) {
  64. if (p_post_barrier & BARRIER_MASK_RASTER) {
  65. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  66. }
  67. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  68. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  69. }
  70. r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  71. buffer = uniform_buffer_owner.get_or_null(p_buffer);
  72. } else if (texture_buffer_owner.owns(p_buffer)) {
  73. if (p_post_barrier & BARRIER_MASK_RASTER) {
  74. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  75. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  76. }
  77. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  78. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  79. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  80. }
  81. buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
  82. } else if (storage_buffer_owner.owns(p_buffer)) {
  83. buffer = storage_buffer_owner.get_or_null(p_buffer);
  84. if (p_post_barrier & BARRIER_MASK_RASTER) {
  85. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  86. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  87. }
  88. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  89. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  90. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  91. }
  92. if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
  93. r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  94. r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  95. }
  96. }
  97. return buffer;
  98. }
  99. static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  100. // Transitioning from write to read, protect the shaders that may use this next
  101. // Allow for copies/image layout transitions
  102. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  103. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  104. if (is_sampled) {
  105. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  106. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  107. } else if (is_storage) {
  108. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  109. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  110. } else {
  111. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  112. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  113. }
  114. if (is_depth) {
  115. // Depth resources have additional stages that may be interested in them
  116. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  117. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  118. }
  119. }
  120. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  121. if (!dependency_map.has(p_depends_on)) {
  122. dependency_map[p_depends_on] = HashSet<RID>();
  123. }
  124. dependency_map[p_depends_on].insert(p_id);
  125. if (!reverse_dependency_map.has(p_id)) {
  126. reverse_dependency_map[p_id] = HashSet<RID>();
  127. }
  128. reverse_dependency_map[p_id].insert(p_depends_on);
  129. }
  130. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  131. //direct dependencies must be freed
  132. HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
  133. if (E) {
  134. while (E->value.size()) {
  135. free(*E->value.begin());
  136. }
  137. dependency_map.remove(E);
  138. }
  139. //reverse dependencies must be unreferenced
  140. E = reverse_dependency_map.find(p_id);
  141. if (E) {
  142. for (const RID &F : E->value) {
  143. HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
  144. ERR_CONTINUE(!G);
  145. ERR_CONTINUE(!G->value.has(p_id));
  146. G->value.erase(p_id);
  147. }
  148. reverse_dependency_map.remove(E);
  149. }
  150. }
  151. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  152. VK_FORMAT_R4G4_UNORM_PACK8,
  153. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  154. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  155. VK_FORMAT_R5G6B5_UNORM_PACK16,
  156. VK_FORMAT_B5G6R5_UNORM_PACK16,
  157. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  158. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  159. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  160. VK_FORMAT_R8_UNORM,
  161. VK_FORMAT_R8_SNORM,
  162. VK_FORMAT_R8_USCALED,
  163. VK_FORMAT_R8_SSCALED,
  164. VK_FORMAT_R8_UINT,
  165. VK_FORMAT_R8_SINT,
  166. VK_FORMAT_R8_SRGB,
  167. VK_FORMAT_R8G8_UNORM,
  168. VK_FORMAT_R8G8_SNORM,
  169. VK_FORMAT_R8G8_USCALED,
  170. VK_FORMAT_R8G8_SSCALED,
  171. VK_FORMAT_R8G8_UINT,
  172. VK_FORMAT_R8G8_SINT,
  173. VK_FORMAT_R8G8_SRGB,
  174. VK_FORMAT_R8G8B8_UNORM,
  175. VK_FORMAT_R8G8B8_SNORM,
  176. VK_FORMAT_R8G8B8_USCALED,
  177. VK_FORMAT_R8G8B8_SSCALED,
  178. VK_FORMAT_R8G8B8_UINT,
  179. VK_FORMAT_R8G8B8_SINT,
  180. VK_FORMAT_R8G8B8_SRGB,
  181. VK_FORMAT_B8G8R8_UNORM,
  182. VK_FORMAT_B8G8R8_SNORM,
  183. VK_FORMAT_B8G8R8_USCALED,
  184. VK_FORMAT_B8G8R8_SSCALED,
  185. VK_FORMAT_B8G8R8_UINT,
  186. VK_FORMAT_B8G8R8_SINT,
  187. VK_FORMAT_B8G8R8_SRGB,
  188. VK_FORMAT_R8G8B8A8_UNORM,
  189. VK_FORMAT_R8G8B8A8_SNORM,
  190. VK_FORMAT_R8G8B8A8_USCALED,
  191. VK_FORMAT_R8G8B8A8_SSCALED,
  192. VK_FORMAT_R8G8B8A8_UINT,
  193. VK_FORMAT_R8G8B8A8_SINT,
  194. VK_FORMAT_R8G8B8A8_SRGB,
  195. VK_FORMAT_B8G8R8A8_UNORM,
  196. VK_FORMAT_B8G8R8A8_SNORM,
  197. VK_FORMAT_B8G8R8A8_USCALED,
  198. VK_FORMAT_B8G8R8A8_SSCALED,
  199. VK_FORMAT_B8G8R8A8_UINT,
  200. VK_FORMAT_B8G8R8A8_SINT,
  201. VK_FORMAT_B8G8R8A8_SRGB,
  202. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  203. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  204. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  205. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  206. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  207. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  208. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  209. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  210. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  211. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  212. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  213. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  214. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  215. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  216. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  217. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  218. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  219. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  220. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  221. VK_FORMAT_R16_UNORM,
  222. VK_FORMAT_R16_SNORM,
  223. VK_FORMAT_R16_USCALED,
  224. VK_FORMAT_R16_SSCALED,
  225. VK_FORMAT_R16_UINT,
  226. VK_FORMAT_R16_SINT,
  227. VK_FORMAT_R16_SFLOAT,
  228. VK_FORMAT_R16G16_UNORM,
  229. VK_FORMAT_R16G16_SNORM,
  230. VK_FORMAT_R16G16_USCALED,
  231. VK_FORMAT_R16G16_SSCALED,
  232. VK_FORMAT_R16G16_UINT,
  233. VK_FORMAT_R16G16_SINT,
  234. VK_FORMAT_R16G16_SFLOAT,
  235. VK_FORMAT_R16G16B16_UNORM,
  236. VK_FORMAT_R16G16B16_SNORM,
  237. VK_FORMAT_R16G16B16_USCALED,
  238. VK_FORMAT_R16G16B16_SSCALED,
  239. VK_FORMAT_R16G16B16_UINT,
  240. VK_FORMAT_R16G16B16_SINT,
  241. VK_FORMAT_R16G16B16_SFLOAT,
  242. VK_FORMAT_R16G16B16A16_UNORM,
  243. VK_FORMAT_R16G16B16A16_SNORM,
  244. VK_FORMAT_R16G16B16A16_USCALED,
  245. VK_FORMAT_R16G16B16A16_SSCALED,
  246. VK_FORMAT_R16G16B16A16_UINT,
  247. VK_FORMAT_R16G16B16A16_SINT,
  248. VK_FORMAT_R16G16B16A16_SFLOAT,
  249. VK_FORMAT_R32_UINT,
  250. VK_FORMAT_R32_SINT,
  251. VK_FORMAT_R32_SFLOAT,
  252. VK_FORMAT_R32G32_UINT,
  253. VK_FORMAT_R32G32_SINT,
  254. VK_FORMAT_R32G32_SFLOAT,
  255. VK_FORMAT_R32G32B32_UINT,
  256. VK_FORMAT_R32G32B32_SINT,
  257. VK_FORMAT_R32G32B32_SFLOAT,
  258. VK_FORMAT_R32G32B32A32_UINT,
  259. VK_FORMAT_R32G32B32A32_SINT,
  260. VK_FORMAT_R32G32B32A32_SFLOAT,
  261. VK_FORMAT_R64_UINT,
  262. VK_FORMAT_R64_SINT,
  263. VK_FORMAT_R64_SFLOAT,
  264. VK_FORMAT_R64G64_UINT,
  265. VK_FORMAT_R64G64_SINT,
  266. VK_FORMAT_R64G64_SFLOAT,
  267. VK_FORMAT_R64G64B64_UINT,
  268. VK_FORMAT_R64G64B64_SINT,
  269. VK_FORMAT_R64G64B64_SFLOAT,
  270. VK_FORMAT_R64G64B64A64_UINT,
  271. VK_FORMAT_R64G64B64A64_SINT,
  272. VK_FORMAT_R64G64B64A64_SFLOAT,
  273. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  274. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  275. VK_FORMAT_D16_UNORM,
  276. VK_FORMAT_X8_D24_UNORM_PACK32,
  277. VK_FORMAT_D32_SFLOAT,
  278. VK_FORMAT_S8_UINT,
  279. VK_FORMAT_D16_UNORM_S8_UINT,
  280. VK_FORMAT_D24_UNORM_S8_UINT,
  281. VK_FORMAT_D32_SFLOAT_S8_UINT,
  282. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  283. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  284. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  285. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  286. VK_FORMAT_BC2_UNORM_BLOCK,
  287. VK_FORMAT_BC2_SRGB_BLOCK,
  288. VK_FORMAT_BC3_UNORM_BLOCK,
  289. VK_FORMAT_BC3_SRGB_BLOCK,
  290. VK_FORMAT_BC4_UNORM_BLOCK,
  291. VK_FORMAT_BC4_SNORM_BLOCK,
  292. VK_FORMAT_BC5_UNORM_BLOCK,
  293. VK_FORMAT_BC5_SNORM_BLOCK,
  294. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  295. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  296. VK_FORMAT_BC7_UNORM_BLOCK,
  297. VK_FORMAT_BC7_SRGB_BLOCK,
  298. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  299. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  300. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  301. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  302. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  303. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  304. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  305. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  306. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  307. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  308. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  309. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  310. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  311. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  312. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  313. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  314. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  315. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  316. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  317. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  318. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  319. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  320. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  321. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  322. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  323. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  324. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  325. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  326. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  327. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  328. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  329. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  330. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  331. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  332. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  333. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  334. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  335. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  336. VK_FORMAT_G8B8G8R8_422_UNORM,
  337. VK_FORMAT_B8G8R8G8_422_UNORM,
  338. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  339. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  340. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  341. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  342. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  343. VK_FORMAT_R10X6_UNORM_PACK16,
  344. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  345. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  346. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  347. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  348. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  349. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  350. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  351. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  352. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  353. VK_FORMAT_R12X4_UNORM_PACK16,
  354. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  355. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  356. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  357. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  358. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  359. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  360. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  361. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  362. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  363. VK_FORMAT_G16B16G16R16_422_UNORM,
  364. VK_FORMAT_B16G16R16G16_422_UNORM,
  365. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  366. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  367. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  368. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  369. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  370. };
  371. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  372. "R4G4_Unorm_Pack8",
  373. "R4G4B4A4_Unorm_Pack16",
  374. "B4G4R4A4_Unorm_Pack16",
  375. "R5G6B5_Unorm_Pack16",
  376. "B5G6R5_Unorm_Pack16",
  377. "R5G5B5A1_Unorm_Pack16",
  378. "B5G5R5A1_Unorm_Pack16",
  379. "A1R5G5B5_Unorm_Pack16",
  380. "R8_Unorm",
  381. "R8_Snorm",
  382. "R8_Uscaled",
  383. "R8_Sscaled",
  384. "R8_Uint",
  385. "R8_Sint",
  386. "R8_Srgb",
  387. "R8G8_Unorm",
  388. "R8G8_Snorm",
  389. "R8G8_Uscaled",
  390. "R8G8_Sscaled",
  391. "R8G8_Uint",
  392. "R8G8_Sint",
  393. "R8G8_Srgb",
  394. "R8G8B8_Unorm",
  395. "R8G8B8_Snorm",
  396. "R8G8B8_Uscaled",
  397. "R8G8B8_Sscaled",
  398. "R8G8B8_Uint",
  399. "R8G8B8_Sint",
  400. "R8G8B8_Srgb",
  401. "B8G8R8_Unorm",
  402. "B8G8R8_Snorm",
  403. "B8G8R8_Uscaled",
  404. "B8G8R8_Sscaled",
  405. "B8G8R8_Uint",
  406. "B8G8R8_Sint",
  407. "B8G8R8_Srgb",
  408. "R8G8B8A8_Unorm",
  409. "R8G8B8A8_Snorm",
  410. "R8G8B8A8_Uscaled",
  411. "R8G8B8A8_Sscaled",
  412. "R8G8B8A8_Uint",
  413. "R8G8B8A8_Sint",
  414. "R8G8B8A8_Srgb",
  415. "B8G8R8A8_Unorm",
  416. "B8G8R8A8_Snorm",
  417. "B8G8R8A8_Uscaled",
  418. "B8G8R8A8_Sscaled",
  419. "B8G8R8A8_Uint",
  420. "B8G8R8A8_Sint",
  421. "B8G8R8A8_Srgb",
  422. "A8B8G8R8_Unorm_Pack32",
  423. "A8B8G8R8_Snorm_Pack32",
  424. "A8B8G8R8_Uscaled_Pack32",
  425. "A8B8G8R8_Sscaled_Pack32",
  426. "A8B8G8R8_Uint_Pack32",
  427. "A8B8G8R8_Sint_Pack32",
  428. "A8B8G8R8_Srgb_Pack32",
  429. "A2R10G10B10_Unorm_Pack32",
  430. "A2R10G10B10_Snorm_Pack32",
  431. "A2R10G10B10_Uscaled_Pack32",
  432. "A2R10G10B10_Sscaled_Pack32",
  433. "A2R10G10B10_Uint_Pack32",
  434. "A2R10G10B10_Sint_Pack32",
  435. "A2B10G10R10_Unorm_Pack32",
  436. "A2B10G10R10_Snorm_Pack32",
  437. "A2B10G10R10_Uscaled_Pack32",
  438. "A2B10G10R10_Sscaled_Pack32",
  439. "A2B10G10R10_Uint_Pack32",
  440. "A2B10G10R10_Sint_Pack32",
  441. "R16_Unorm",
  442. "R16_Snorm",
  443. "R16_Uscaled",
  444. "R16_Sscaled",
  445. "R16_Uint",
  446. "R16_Sint",
  447. "R16_Sfloat",
  448. "R16G16_Unorm",
  449. "R16G16_Snorm",
  450. "R16G16_Uscaled",
  451. "R16G16_Sscaled",
  452. "R16G16_Uint",
  453. "R16G16_Sint",
  454. "R16G16_Sfloat",
  455. "R16G16B16_Unorm",
  456. "R16G16B16_Snorm",
  457. "R16G16B16_Uscaled",
  458. "R16G16B16_Sscaled",
  459. "R16G16B16_Uint",
  460. "R16G16B16_Sint",
  461. "R16G16B16_Sfloat",
  462. "R16G16B16A16_Unorm",
  463. "R16G16B16A16_Snorm",
  464. "R16G16B16A16_Uscaled",
  465. "R16G16B16A16_Sscaled",
  466. "R16G16B16A16_Uint",
  467. "R16G16B16A16_Sint",
  468. "R16G16B16A16_Sfloat",
  469. "R32_Uint",
  470. "R32_Sint",
  471. "R32_Sfloat",
  472. "R32G32_Uint",
  473. "R32G32_Sint",
  474. "R32G32_Sfloat",
  475. "R32G32B32_Uint",
  476. "R32G32B32_Sint",
  477. "R32G32B32_Sfloat",
  478. "R32G32B32A32_Uint",
  479. "R32G32B32A32_Sint",
  480. "R32G32B32A32_Sfloat",
  481. "R64_Uint",
  482. "R64_Sint",
  483. "R64_Sfloat",
  484. "R64G64_Uint",
  485. "R64G64_Sint",
  486. "R64G64_Sfloat",
  487. "R64G64B64_Uint",
  488. "R64G64B64_Sint",
  489. "R64G64B64_Sfloat",
  490. "R64G64B64A64_Uint",
  491. "R64G64B64A64_Sint",
  492. "R64G64B64A64_Sfloat",
  493. "B10G11R11_Ufloat_Pack32",
  494. "E5B9G9R9_Ufloat_Pack32",
  495. "D16_Unorm",
  496. "X8_D24_Unorm_Pack32",
  497. "D32_Sfloat",
  498. "S8_Uint",
  499. "D16_Unorm_S8_Uint",
  500. "D24_Unorm_S8_Uint",
  501. "D32_Sfloat_S8_Uint",
  502. "Bc1_Rgb_Unorm_Block",
  503. "Bc1_Rgb_Srgb_Block",
  504. "Bc1_Rgba_Unorm_Block",
  505. "Bc1_Rgba_Srgb_Block",
  506. "Bc2_Unorm_Block",
  507. "Bc2_Srgb_Block",
  508. "Bc3_Unorm_Block",
  509. "Bc3_Srgb_Block",
  510. "Bc4_Unorm_Block",
  511. "Bc4_Snorm_Block",
  512. "Bc5_Unorm_Block",
  513. "Bc5_Snorm_Block",
  514. "Bc6H_Ufloat_Block",
  515. "Bc6H_Sfloat_Block",
  516. "Bc7_Unorm_Block",
  517. "Bc7_Srgb_Block",
  518. "Etc2_R8G8B8_Unorm_Block",
  519. "Etc2_R8G8B8_Srgb_Block",
  520. "Etc2_R8G8B8A1_Unorm_Block",
  521. "Etc2_R8G8B8A1_Srgb_Block",
  522. "Etc2_R8G8B8A8_Unorm_Block",
  523. "Etc2_R8G8B8A8_Srgb_Block",
  524. "Eac_R11_Unorm_Block",
  525. "Eac_R11_Snorm_Block",
  526. "Eac_R11G11_Unorm_Block",
  527. "Eac_R11G11_Snorm_Block",
  528. "Astc_4X4_Unorm_Block",
  529. "Astc_4X4_Srgb_Block",
  530. "Astc_5X4_Unorm_Block",
  531. "Astc_5X4_Srgb_Block",
  532. "Astc_5X5_Unorm_Block",
  533. "Astc_5X5_Srgb_Block",
  534. "Astc_6X5_Unorm_Block",
  535. "Astc_6X5_Srgb_Block",
  536. "Astc_6X6_Unorm_Block",
  537. "Astc_6X6_Srgb_Block",
  538. "Astc_8X5_Unorm_Block",
  539. "Astc_8X5_Srgb_Block",
  540. "Astc_8X6_Unorm_Block",
  541. "Astc_8X6_Srgb_Block",
  542. "Astc_8X8_Unorm_Block",
  543. "Astc_8X8_Srgb_Block",
  544. "Astc_10X5_Unorm_Block",
  545. "Astc_10X5_Srgb_Block",
  546. "Astc_10X6_Unorm_Block",
  547. "Astc_10X6_Srgb_Block",
  548. "Astc_10X8_Unorm_Block",
  549. "Astc_10X8_Srgb_Block",
  550. "Astc_10X10_Unorm_Block",
  551. "Astc_10X10_Srgb_Block",
  552. "Astc_12X10_Unorm_Block",
  553. "Astc_12X10_Srgb_Block",
  554. "Astc_12X12_Unorm_Block",
  555. "Astc_12X12_Srgb_Block",
  556. "G8B8G8R8_422_Unorm",
  557. "B8G8R8G8_422_Unorm",
  558. "G8_B8_R8_3Plane_420_Unorm",
  559. "G8_B8R8_2Plane_420_Unorm",
  560. "G8_B8_R8_3Plane_422_Unorm",
  561. "G8_B8R8_2Plane_422_Unorm",
  562. "G8_B8_R8_3Plane_444_Unorm",
  563. "R10X6_Unorm_Pack16",
  564. "R10X6G10X6_Unorm_2Pack16",
  565. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  566. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  567. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  568. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  569. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  570. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  571. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  572. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  573. "R12X4_Unorm_Pack16",
  574. "R12X4G12X4_Unorm_2Pack16",
  575. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  576. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  577. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  578. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  579. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  580. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  581. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  582. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  583. "G16B16G16R16_422_Unorm",
  584. "B16G16R16G16_422_Unorm",
  585. "G16_B16_R16_3Plane_420_Unorm",
  586. "G16_B16R16_2Plane_420_Unorm",
  587. "G16_B16_R16_3Plane_422_Unorm",
  588. "G16_B16R16_2Plane_422_Unorm",
  589. "G16_B16_R16_3Plane_444_Unorm",
  590. };
  591. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  592. switch (p_format) {
  593. case DATA_FORMAT_R8_UNORM:
  594. case DATA_FORMAT_R8_SNORM:
  595. case DATA_FORMAT_R8_UINT:
  596. case DATA_FORMAT_R8_SINT:
  597. case DATA_FORMAT_R8G8_UNORM:
  598. case DATA_FORMAT_R8G8_SNORM:
  599. case DATA_FORMAT_R8G8_UINT:
  600. case DATA_FORMAT_R8G8_SINT:
  601. case DATA_FORMAT_R8G8B8_UNORM:
  602. case DATA_FORMAT_R8G8B8_SNORM:
  603. case DATA_FORMAT_R8G8B8_UINT:
  604. case DATA_FORMAT_R8G8B8_SINT:
  605. case DATA_FORMAT_B8G8R8_UNORM:
  606. case DATA_FORMAT_B8G8R8_SNORM:
  607. case DATA_FORMAT_B8G8R8_UINT:
  608. case DATA_FORMAT_B8G8R8_SINT:
  609. case DATA_FORMAT_R8G8B8A8_UNORM:
  610. case DATA_FORMAT_R8G8B8A8_SNORM:
  611. case DATA_FORMAT_R8G8B8A8_UINT:
  612. case DATA_FORMAT_R8G8B8A8_SINT:
  613. case DATA_FORMAT_B8G8R8A8_UNORM:
  614. case DATA_FORMAT_B8G8R8A8_SNORM:
  615. case DATA_FORMAT_B8G8R8A8_UINT:
  616. case DATA_FORMAT_B8G8R8A8_SINT:
  617. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  618. return 4;
  619. case DATA_FORMAT_R16_UNORM:
  620. case DATA_FORMAT_R16_SNORM:
  621. case DATA_FORMAT_R16_UINT:
  622. case DATA_FORMAT_R16_SINT:
  623. case DATA_FORMAT_R16_SFLOAT:
  624. return 4;
  625. case DATA_FORMAT_R16G16_UNORM:
  626. case DATA_FORMAT_R16G16_SNORM:
  627. case DATA_FORMAT_R16G16_UINT:
  628. case DATA_FORMAT_R16G16_SINT:
  629. case DATA_FORMAT_R16G16_SFLOAT:
  630. return 4;
  631. case DATA_FORMAT_R16G16B16_UNORM:
  632. case DATA_FORMAT_R16G16B16_SNORM:
  633. case DATA_FORMAT_R16G16B16_UINT:
  634. case DATA_FORMAT_R16G16B16_SINT:
  635. case DATA_FORMAT_R16G16B16_SFLOAT:
  636. return 8;
  637. case DATA_FORMAT_R16G16B16A16_UNORM:
  638. case DATA_FORMAT_R16G16B16A16_SNORM:
  639. case DATA_FORMAT_R16G16B16A16_UINT:
  640. case DATA_FORMAT_R16G16B16A16_SINT:
  641. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  642. return 8;
  643. case DATA_FORMAT_R32_UINT:
  644. case DATA_FORMAT_R32_SINT:
  645. case DATA_FORMAT_R32_SFLOAT:
  646. return 4;
  647. case DATA_FORMAT_R32G32_UINT:
  648. case DATA_FORMAT_R32G32_SINT:
  649. case DATA_FORMAT_R32G32_SFLOAT:
  650. return 8;
  651. case DATA_FORMAT_R32G32B32_UINT:
  652. case DATA_FORMAT_R32G32B32_SINT:
  653. case DATA_FORMAT_R32G32B32_SFLOAT:
  654. return 12;
  655. case DATA_FORMAT_R32G32B32A32_UINT:
  656. case DATA_FORMAT_R32G32B32A32_SINT:
  657. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  658. return 16;
  659. case DATA_FORMAT_R64_UINT:
  660. case DATA_FORMAT_R64_SINT:
  661. case DATA_FORMAT_R64_SFLOAT:
  662. return 8;
  663. case DATA_FORMAT_R64G64_UINT:
  664. case DATA_FORMAT_R64G64_SINT:
  665. case DATA_FORMAT_R64G64_SFLOAT:
  666. return 16;
  667. case DATA_FORMAT_R64G64B64_UINT:
  668. case DATA_FORMAT_R64G64B64_SINT:
  669. case DATA_FORMAT_R64G64B64_SFLOAT:
  670. return 24;
  671. case DATA_FORMAT_R64G64B64A64_UINT:
  672. case DATA_FORMAT_R64G64B64A64_SINT:
  673. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  674. return 32;
  675. default:
  676. return 0;
  677. }
  678. }
  679. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  680. switch (p_format) {
  681. case DATA_FORMAT_R4G4_UNORM_PACK8:
  682. return 1;
  683. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  684. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  685. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  686. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  687. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  688. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  689. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  690. return 2;
  691. case DATA_FORMAT_R8_UNORM:
  692. case DATA_FORMAT_R8_SNORM:
  693. case DATA_FORMAT_R8_USCALED:
  694. case DATA_FORMAT_R8_SSCALED:
  695. case DATA_FORMAT_R8_UINT:
  696. case DATA_FORMAT_R8_SINT:
  697. case DATA_FORMAT_R8_SRGB:
  698. return 1;
  699. case DATA_FORMAT_R8G8_UNORM:
  700. case DATA_FORMAT_R8G8_SNORM:
  701. case DATA_FORMAT_R8G8_USCALED:
  702. case DATA_FORMAT_R8G8_SSCALED:
  703. case DATA_FORMAT_R8G8_UINT:
  704. case DATA_FORMAT_R8G8_SINT:
  705. case DATA_FORMAT_R8G8_SRGB:
  706. return 2;
  707. case DATA_FORMAT_R8G8B8_UNORM:
  708. case DATA_FORMAT_R8G8B8_SNORM:
  709. case DATA_FORMAT_R8G8B8_USCALED:
  710. case DATA_FORMAT_R8G8B8_SSCALED:
  711. case DATA_FORMAT_R8G8B8_UINT:
  712. case DATA_FORMAT_R8G8B8_SINT:
  713. case DATA_FORMAT_R8G8B8_SRGB:
  714. case DATA_FORMAT_B8G8R8_UNORM:
  715. case DATA_FORMAT_B8G8R8_SNORM:
  716. case DATA_FORMAT_B8G8R8_USCALED:
  717. case DATA_FORMAT_B8G8R8_SSCALED:
  718. case DATA_FORMAT_B8G8R8_UINT:
  719. case DATA_FORMAT_B8G8R8_SINT:
  720. case DATA_FORMAT_B8G8R8_SRGB:
  721. return 3;
  722. case DATA_FORMAT_R8G8B8A8_UNORM:
  723. case DATA_FORMAT_R8G8B8A8_SNORM:
  724. case DATA_FORMAT_R8G8B8A8_USCALED:
  725. case DATA_FORMAT_R8G8B8A8_SSCALED:
  726. case DATA_FORMAT_R8G8B8A8_UINT:
  727. case DATA_FORMAT_R8G8B8A8_SINT:
  728. case DATA_FORMAT_R8G8B8A8_SRGB:
  729. case DATA_FORMAT_B8G8R8A8_UNORM:
  730. case DATA_FORMAT_B8G8R8A8_SNORM:
  731. case DATA_FORMAT_B8G8R8A8_USCALED:
  732. case DATA_FORMAT_B8G8R8A8_SSCALED:
  733. case DATA_FORMAT_B8G8R8A8_UINT:
  734. case DATA_FORMAT_B8G8R8A8_SINT:
  735. case DATA_FORMAT_B8G8R8A8_SRGB:
  736. return 4;
  737. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  738. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  739. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  740. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  741. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  742. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  743. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  744. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  745. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  746. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  747. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  748. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  749. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  750. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  751. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  752. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  753. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  754. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  755. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  756. return 4;
  757. case DATA_FORMAT_R16_UNORM:
  758. case DATA_FORMAT_R16_SNORM:
  759. case DATA_FORMAT_R16_USCALED:
  760. case DATA_FORMAT_R16_SSCALED:
  761. case DATA_FORMAT_R16_UINT:
  762. case DATA_FORMAT_R16_SINT:
  763. case DATA_FORMAT_R16_SFLOAT:
  764. return 2;
  765. case DATA_FORMAT_R16G16_UNORM:
  766. case DATA_FORMAT_R16G16_SNORM:
  767. case DATA_FORMAT_R16G16_USCALED:
  768. case DATA_FORMAT_R16G16_SSCALED:
  769. case DATA_FORMAT_R16G16_UINT:
  770. case DATA_FORMAT_R16G16_SINT:
  771. case DATA_FORMAT_R16G16_SFLOAT:
  772. return 4;
  773. case DATA_FORMAT_R16G16B16_UNORM:
  774. case DATA_FORMAT_R16G16B16_SNORM:
  775. case DATA_FORMAT_R16G16B16_USCALED:
  776. case DATA_FORMAT_R16G16B16_SSCALED:
  777. case DATA_FORMAT_R16G16B16_UINT:
  778. case DATA_FORMAT_R16G16B16_SINT:
  779. case DATA_FORMAT_R16G16B16_SFLOAT:
  780. return 6;
  781. case DATA_FORMAT_R16G16B16A16_UNORM:
  782. case DATA_FORMAT_R16G16B16A16_SNORM:
  783. case DATA_FORMAT_R16G16B16A16_USCALED:
  784. case DATA_FORMAT_R16G16B16A16_SSCALED:
  785. case DATA_FORMAT_R16G16B16A16_UINT:
  786. case DATA_FORMAT_R16G16B16A16_SINT:
  787. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  788. return 8;
  789. case DATA_FORMAT_R32_UINT:
  790. case DATA_FORMAT_R32_SINT:
  791. case DATA_FORMAT_R32_SFLOAT:
  792. return 4;
  793. case DATA_FORMAT_R32G32_UINT:
  794. case DATA_FORMAT_R32G32_SINT:
  795. case DATA_FORMAT_R32G32_SFLOAT:
  796. return 8;
  797. case DATA_FORMAT_R32G32B32_UINT:
  798. case DATA_FORMAT_R32G32B32_SINT:
  799. case DATA_FORMAT_R32G32B32_SFLOAT:
  800. return 12;
  801. case DATA_FORMAT_R32G32B32A32_UINT:
  802. case DATA_FORMAT_R32G32B32A32_SINT:
  803. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  804. return 16;
  805. case DATA_FORMAT_R64_UINT:
  806. case DATA_FORMAT_R64_SINT:
  807. case DATA_FORMAT_R64_SFLOAT:
  808. return 8;
  809. case DATA_FORMAT_R64G64_UINT:
  810. case DATA_FORMAT_R64G64_SINT:
  811. case DATA_FORMAT_R64G64_SFLOAT:
  812. return 16;
  813. case DATA_FORMAT_R64G64B64_UINT:
  814. case DATA_FORMAT_R64G64B64_SINT:
  815. case DATA_FORMAT_R64G64B64_SFLOAT:
  816. return 24;
  817. case DATA_FORMAT_R64G64B64A64_UINT:
  818. case DATA_FORMAT_R64G64B64A64_SINT:
  819. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  820. return 32;
  821. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  822. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  823. return 4;
  824. case DATA_FORMAT_D16_UNORM:
  825. return 2;
  826. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  827. return 4;
  828. case DATA_FORMAT_D32_SFLOAT:
  829. return 4;
  830. case DATA_FORMAT_S8_UINT:
  831. return 1;
  832. case DATA_FORMAT_D16_UNORM_S8_UINT:
  833. return 4;
  834. case DATA_FORMAT_D24_UNORM_S8_UINT:
  835. return 4;
  836. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  837. return 5; //?
  838. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  839. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  840. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  841. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  842. case DATA_FORMAT_BC2_UNORM_BLOCK:
  843. case DATA_FORMAT_BC2_SRGB_BLOCK:
  844. case DATA_FORMAT_BC3_UNORM_BLOCK:
  845. case DATA_FORMAT_BC3_SRGB_BLOCK:
  846. case DATA_FORMAT_BC4_UNORM_BLOCK:
  847. case DATA_FORMAT_BC4_SNORM_BLOCK:
  848. case DATA_FORMAT_BC5_UNORM_BLOCK:
  849. case DATA_FORMAT_BC5_SNORM_BLOCK:
  850. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  851. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  852. case DATA_FORMAT_BC7_UNORM_BLOCK:
  853. case DATA_FORMAT_BC7_SRGB_BLOCK:
  854. return 1;
  855. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  856. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  857. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  858. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  859. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  860. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  861. return 1;
  862. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  863. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  864. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  865. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  866. return 1;
  867. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  868. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  869. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  870. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  871. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  872. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  873. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  874. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  875. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  876. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  877. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  878. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  879. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  880. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  881. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  882. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  883. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  884. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  885. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  886. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  887. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  888. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  889. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  890. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  891. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  892. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  893. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  894. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  895. return 1;
  896. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  897. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  898. return 4;
  899. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  900. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  901. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  902. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  903. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  904. return 4;
  905. case DATA_FORMAT_R10X6_UNORM_PACK16:
  906. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  907. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  908. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  909. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  910. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  911. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  912. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  913. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  914. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  915. case DATA_FORMAT_R12X4_UNORM_PACK16:
  916. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  917. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  918. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  919. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  920. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  921. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  922. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  923. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  924. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  925. return 2;
  926. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  927. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  928. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  929. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  930. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  931. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  932. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  933. return 8;
  934. default: {
  935. ERR_PRINT("Format not handled, bug");
  936. }
  937. }
  938. return 1;
  939. }
  940. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  941. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  942. switch (p_format) {
  943. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  944. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  945. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  946. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  947. case DATA_FORMAT_BC2_UNORM_BLOCK:
  948. case DATA_FORMAT_BC2_SRGB_BLOCK:
  949. case DATA_FORMAT_BC3_UNORM_BLOCK:
  950. case DATA_FORMAT_BC3_SRGB_BLOCK:
  951. case DATA_FORMAT_BC4_UNORM_BLOCK:
  952. case DATA_FORMAT_BC4_SNORM_BLOCK:
  953. case DATA_FORMAT_BC5_UNORM_BLOCK:
  954. case DATA_FORMAT_BC5_SNORM_BLOCK:
  955. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  956. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  957. case DATA_FORMAT_BC7_UNORM_BLOCK:
  958. case DATA_FORMAT_BC7_SRGB_BLOCK:
  959. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  960. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  961. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  962. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  963. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  964. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  965. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  966. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  967. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  968. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  969. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  970. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  971. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  972. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  973. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  974. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  975. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  976. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  977. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  978. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  979. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  980. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  981. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  982. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  983. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  984. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  985. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  986. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  987. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  988. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  989. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  990. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  991. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  992. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  993. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  994. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  995. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  996. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  997. r_w = 4;
  998. r_h = 4;
  999. return;
  1000. default: {
  1001. r_w = 1;
  1002. r_h = 1;
  1003. }
  1004. }
  1005. }
  1006. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1007. switch (p_format) {
  1008. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1009. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1010. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1011. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1012. return 8;
  1013. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1014. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1015. return 16;
  1016. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1017. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1018. return 16;
  1019. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1020. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1021. return 8;
  1022. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1023. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1024. return 16;
  1025. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1026. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1027. return 16;
  1028. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1029. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1030. return 16;
  1031. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1032. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1033. return 8;
  1034. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1035. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1036. return 8;
  1037. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1038. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1039. return 16;
  1040. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1041. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1042. return 8;
  1043. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1044. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1045. return 16;
  1046. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1047. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1048. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1049. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1050. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1051. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1052. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1053. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1054. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1055. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1056. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1057. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1058. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1059. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1060. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1061. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1062. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1063. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1064. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1065. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1066. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1067. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1068. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1069. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1070. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1071. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1072. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1073. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1074. return 8; //wrong
  1075. default: {
  1076. }
  1077. }
  1078. return 1;
  1079. }
  1080. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1081. switch (p_format) {
  1082. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1083. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1084. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1085. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1086. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1087. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1088. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1089. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1090. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1091. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1092. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1093. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1094. return 1;
  1095. default: {
  1096. }
  1097. }
  1098. return 0;
  1099. }
  1100. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1101. switch (p_format) {
  1102. case DATA_FORMAT_S8_UINT:
  1103. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1104. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1105. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1106. return true;
  1107. }
  1108. default: {
  1109. }
  1110. }
  1111. return false;
  1112. }
  1113. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1114. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1115. uint32_t w = p_width;
  1116. uint32_t h = p_height;
  1117. uint32_t d = p_depth;
  1118. uint32_t size = 0;
  1119. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1120. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1121. uint32_t blockw, blockh;
  1122. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1123. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1124. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1125. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1126. uint32_t s = bw * bh;
  1127. s *= pixel_size;
  1128. s >>= pixel_rshift;
  1129. size += s * d;
  1130. if (r_blockw) {
  1131. *r_blockw = bw;
  1132. }
  1133. if (r_blockh) {
  1134. *r_blockh = bh;
  1135. }
  1136. if (r_depth) {
  1137. *r_depth = d;
  1138. }
  1139. w = MAX(blockw, w >> 1);
  1140. h = MAX(blockh, h >> 1);
  1141. d = MAX(1u, d >> 1);
  1142. }
  1143. return size;
  1144. }
  1145. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1146. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1147. uint32_t w = p_width;
  1148. uint32_t h = p_height;
  1149. uint32_t d = p_depth;
  1150. uint32_t mipmaps = 1;
  1151. while (true) {
  1152. if (w == 1 && h == 1 && d == 1) {
  1153. break;
  1154. }
  1155. w = MAX(1u, w >> 1);
  1156. h = MAX(1u, h >> 1);
  1157. d = MAX(1u, d >> 1);
  1158. mipmaps++;
  1159. }
  1160. return mipmaps;
  1161. }
  1162. ///////////////////////
  1163. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1164. VK_COMPARE_OP_NEVER,
  1165. VK_COMPARE_OP_LESS,
  1166. VK_COMPARE_OP_EQUAL,
  1167. VK_COMPARE_OP_LESS_OR_EQUAL,
  1168. VK_COMPARE_OP_GREATER,
  1169. VK_COMPARE_OP_NOT_EQUAL,
  1170. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1171. VK_COMPARE_OP_ALWAYS
  1172. };
  1173. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1174. VK_STENCIL_OP_KEEP,
  1175. VK_STENCIL_OP_ZERO,
  1176. VK_STENCIL_OP_REPLACE,
  1177. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1178. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1179. VK_STENCIL_OP_INVERT,
  1180. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1181. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1182. };
  1183. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1184. VK_SAMPLE_COUNT_1_BIT,
  1185. VK_SAMPLE_COUNT_2_BIT,
  1186. VK_SAMPLE_COUNT_4_BIT,
  1187. VK_SAMPLE_COUNT_8_BIT,
  1188. VK_SAMPLE_COUNT_16_BIT,
  1189. VK_SAMPLE_COUNT_32_BIT,
  1190. VK_SAMPLE_COUNT_64_BIT,
  1191. };
  1192. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1193. VK_LOGIC_OP_CLEAR,
  1194. VK_LOGIC_OP_AND,
  1195. VK_LOGIC_OP_AND_REVERSE,
  1196. VK_LOGIC_OP_COPY,
  1197. VK_LOGIC_OP_AND_INVERTED,
  1198. VK_LOGIC_OP_NO_OP,
  1199. VK_LOGIC_OP_XOR,
  1200. VK_LOGIC_OP_OR,
  1201. VK_LOGIC_OP_NOR,
  1202. VK_LOGIC_OP_EQUIVALENT,
  1203. VK_LOGIC_OP_INVERT,
  1204. VK_LOGIC_OP_OR_REVERSE,
  1205. VK_LOGIC_OP_COPY_INVERTED,
  1206. VK_LOGIC_OP_OR_INVERTED,
  1207. VK_LOGIC_OP_NAND,
  1208. VK_LOGIC_OP_SET
  1209. };
  1210. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1211. VK_BLEND_FACTOR_ZERO,
  1212. VK_BLEND_FACTOR_ONE,
  1213. VK_BLEND_FACTOR_SRC_COLOR,
  1214. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1215. VK_BLEND_FACTOR_DST_COLOR,
  1216. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1217. VK_BLEND_FACTOR_SRC_ALPHA,
  1218. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1219. VK_BLEND_FACTOR_DST_ALPHA,
  1220. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1221. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1222. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1223. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1224. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1225. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1226. VK_BLEND_FACTOR_SRC1_COLOR,
  1227. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1228. VK_BLEND_FACTOR_SRC1_ALPHA,
  1229. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1230. };
  1231. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1232. VK_BLEND_OP_ADD,
  1233. VK_BLEND_OP_SUBTRACT,
  1234. VK_BLEND_OP_REVERSE_SUBTRACT,
  1235. VK_BLEND_OP_MIN,
  1236. VK_BLEND_OP_MAX
  1237. };
  1238. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1239. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1240. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1241. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1242. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1243. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1244. };
  1245. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1246. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1247. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1248. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1249. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1250. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1251. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1252. };
  1253. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1254. VK_IMAGE_TYPE_1D,
  1255. VK_IMAGE_TYPE_2D,
  1256. VK_IMAGE_TYPE_3D,
  1257. VK_IMAGE_TYPE_2D,
  1258. VK_IMAGE_TYPE_1D,
  1259. VK_IMAGE_TYPE_2D,
  1260. VK_IMAGE_TYPE_2D
  1261. };
  1262. /***************************/
  1263. /**** BUFFER MANAGEMENT ****/
  1264. /***************************/
  1265. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {
  1266. VkBufferCreateInfo bufferInfo;
  1267. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1268. bufferInfo.pNext = nullptr;
  1269. bufferInfo.flags = 0;
  1270. bufferInfo.size = p_size;
  1271. bufferInfo.usage = p_usage;
  1272. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1273. bufferInfo.queueFamilyIndexCount = 0;
  1274. bufferInfo.pQueueFamilyIndices = nullptr;
  1275. VmaAllocationCreateInfo allocInfo;
  1276. allocInfo.flags = p_mem_flags;
  1277. allocInfo.usage = p_mem_usage;
  1278. allocInfo.requiredFlags = 0;
  1279. allocInfo.preferredFlags = 0;
  1280. allocInfo.memoryTypeBits = 0;
  1281. allocInfo.pool = nullptr;
  1282. allocInfo.pUserData = nullptr;
  1283. if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1284. uint32_t mem_type_index = 0;
  1285. vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
  1286. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1287. }
  1288. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1289. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1290. p_buffer->size = p_size;
  1291. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1292. p_buffer->buffer_info.offset = 0;
  1293. p_buffer->buffer_info.range = p_size;
  1294. p_buffer->usage = p_usage;
  1295. buffer_memory += p_size;
  1296. return OK;
  1297. }
  1298. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1299. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1300. buffer_memory -= p_buffer->size;
  1301. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1302. p_buffer->buffer = VK_NULL_HANDLE;
  1303. p_buffer->allocation = nullptr;
  1304. p_buffer->size = 0;
  1305. return OK;
  1306. }
  1307. Error RenderingDeviceVulkan::_insert_staging_block() {
  1308. VkBufferCreateInfo bufferInfo;
  1309. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1310. bufferInfo.pNext = nullptr;
  1311. bufferInfo.flags = 0;
  1312. bufferInfo.size = staging_buffer_block_size;
  1313. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1314. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1315. bufferInfo.queueFamilyIndexCount = 0;
  1316. bufferInfo.pQueueFamilyIndices = nullptr;
  1317. VmaAllocationCreateInfo allocInfo;
  1318. allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
  1319. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
  1320. allocInfo.requiredFlags = 0;
  1321. allocInfo.preferredFlags = 0;
  1322. allocInfo.memoryTypeBits = 0;
  1323. allocInfo.pool = nullptr;
  1324. allocInfo.pUserData = nullptr;
  1325. StagingBufferBlock block;
  1326. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1327. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1328. block.frame_used = 0;
  1329. block.fill_amount = 0;
  1330. staging_buffer_blocks.insert(staging_buffer_current, block);
  1331. return OK;
  1332. }
  1333. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
  1334. //determine a block to use
  1335. r_alloc_size = p_amount;
  1336. while (true) {
  1337. r_alloc_offset = 0;
  1338. //see if we can use current block
  1339. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1340. //we used this block this frame, let's see if there is still room
  1341. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1342. {
  1343. uint32_t align_remainder = write_from % p_required_align;
  1344. if (align_remainder != 0) {
  1345. write_from += p_required_align - align_remainder;
  1346. }
  1347. }
  1348. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1349. if ((int32_t)p_amount < available_bytes) {
  1350. //all is good, we should be ok, all will fit
  1351. r_alloc_offset = write_from;
  1352. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1353. //ok all won't fit but at least we can fit a chunkie
  1354. //all is good, update what needs to be written to
  1355. r_alloc_offset = write_from;
  1356. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1357. } else {
  1358. //can't fit it into this buffer.
  1359. //will need to try next buffer
  1360. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1361. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1362. // possible in a single frame
  1363. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1364. //guess we did.. ok, let's see if we can insert a new block..
  1365. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1366. //we can, so we are safe
  1367. Error err = _insert_staging_block();
  1368. if (err) {
  1369. return err;
  1370. }
  1371. //claim for this frame
  1372. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1373. } else {
  1374. // Ok, worst case scenario, all the staging buffers belong to this frame
  1375. // and this frame is not even done.
  1376. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1377. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1378. if (false) { //separate thread from render
  1379. //block_until_next_frame()
  1380. continue;
  1381. } else {
  1382. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1383. _flush(true);
  1384. //clear the whole staging buffer
  1385. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1386. staging_buffer_blocks.write[i].frame_used = 0;
  1387. staging_buffer_blocks.write[i].fill_amount = 0;
  1388. }
  1389. //claim current
  1390. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1391. }
  1392. }
  1393. } else {
  1394. //not from current frame, so continue and try again
  1395. continue;
  1396. }
  1397. }
  1398. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1399. //this is an old block, which was already processed, let's reuse
  1400. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1401. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1402. } else {
  1403. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1404. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1405. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1406. Error err = _insert_staging_block();
  1407. if (err) {
  1408. return err;
  1409. }
  1410. //claim for this frame
  1411. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1412. } else {
  1413. // oops, we are out of room and we can't create more.
  1414. // let's flush older frames.
  1415. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1416. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1417. if (false) {
  1418. //separate thread from render
  1419. //block_until_next_frame()
  1420. continue; //and try again
  1421. } else {
  1422. _flush(false);
  1423. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1424. //clear all blocks but the ones from this frame
  1425. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1426. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1427. break; //ok, we reached something from this frame, abort
  1428. }
  1429. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1430. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1431. }
  1432. //claim for current frame
  1433. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1434. }
  1435. }
  1436. }
  1437. //all was good, break
  1438. break;
  1439. }
  1440. staging_buffer_used = true;
  1441. return OK;
  1442. }
  1443. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1444. //submitting may get chunked for various reasons, so convert this to a task
  1445. size_t to_submit = p_data_size;
  1446. size_t submit_from = 0;
  1447. while (to_submit > 0) {
  1448. uint32_t block_write_offset;
  1449. uint32_t block_write_amount;
  1450. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
  1451. if (err) {
  1452. return err;
  1453. }
  1454. //map staging buffer (It's CPU and coherent)
  1455. void *data_ptr = nullptr;
  1456. {
  1457. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1458. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1459. }
  1460. //copy to staging buffer
  1461. memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1462. //unmap
  1463. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1464. //insert a command to copy this
  1465. VkBufferCopy region;
  1466. region.srcOffset = block_write_offset;
  1467. region.dstOffset = submit_from + p_offset;
  1468. region.size = block_write_amount;
  1469. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1470. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1471. to_submit -= block_write_amount;
  1472. submit_from += block_write_amount;
  1473. }
  1474. return OK;
  1475. }
  1476. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1477. VkMemoryBarrier mem_barrier;
  1478. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1479. mem_barrier.pNext = nullptr;
  1480. mem_barrier.srcAccessMask = p_src_access;
  1481. mem_barrier.dstAccessMask = p_dst_sccess;
  1482. if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
  1483. return; //no barrier, since this is invalid
  1484. }
  1485. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1486. }
  1487. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1488. //used for debug
  1489. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1490. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1491. VK_ACCESS_INDEX_READ_BIT |
  1492. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1493. VK_ACCESS_UNIFORM_READ_BIT |
  1494. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1495. VK_ACCESS_SHADER_READ_BIT |
  1496. VK_ACCESS_SHADER_WRITE_BIT |
  1497. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1498. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1499. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1500. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1501. VK_ACCESS_TRANSFER_READ_BIT |
  1502. VK_ACCESS_TRANSFER_WRITE_BIT |
  1503. VK_ACCESS_HOST_READ_BIT |
  1504. VK_ACCESS_HOST_WRITE_BIT,
  1505. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1506. VK_ACCESS_INDEX_READ_BIT |
  1507. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1508. VK_ACCESS_UNIFORM_READ_BIT |
  1509. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1510. VK_ACCESS_SHADER_READ_BIT |
  1511. VK_ACCESS_SHADER_WRITE_BIT |
  1512. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1513. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1514. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1515. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1516. VK_ACCESS_TRANSFER_READ_BIT |
  1517. VK_ACCESS_TRANSFER_WRITE_BIT |
  1518. VK_ACCESS_HOST_READ_BIT |
  1519. VK_ACCESS_HOST_WRITE_BIT,
  1520. p_sync_with_draw);
  1521. }
  1522. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1523. VkBufferMemoryBarrier buffer_mem_barrier;
  1524. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1525. buffer_mem_barrier.pNext = nullptr;
  1526. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1527. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1528. buffer_mem_barrier.srcAccessMask = p_src_access;
  1529. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1530. buffer_mem_barrier.buffer = buffer;
  1531. buffer_mem_barrier.offset = p_from;
  1532. buffer_mem_barrier.size = p_size;
  1533. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1534. }
  1535. /*****************/
  1536. /**** TEXTURE ****/
  1537. /*****************/
  1538. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1539. _THREAD_SAFE_METHOD_
  1540. VkImageCreateInfo image_create_info;
  1541. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1542. image_create_info.pNext = nullptr;
  1543. image_create_info.flags = 0;
  1544. #ifndef _MSC_VER
  1545. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1546. #endif
  1547. #ifndef ANDROID_ENABLED
  1548. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1549. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1550. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1551. #endif
  1552. if (p_format.shareable_formats.size()) {
  1553. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1554. #ifndef ANDROID_ENABLED
  1555. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1556. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1557. }
  1558. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1559. format_list_create_info.pNext = nullptr;
  1560. format_list_create_info.viewFormatCount = allowed_formats.size();
  1561. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1562. image_create_info.pNext = &format_list_create_info;
  1563. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1564. "If supplied a list of shareable formats, the current format must be present in the list");
  1565. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1566. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1567. #endif
  1568. }
  1569. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1570. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1571. }
  1572. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1573. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1574. }*/
  1575. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1576. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1577. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1578. image_create_info.format = vulkan_formats[p_format.format];
  1579. image_create_info.extent.width = p_format.width;
  1580. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1581. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1582. image_create_info.extent.height = p_format.height;
  1583. } else {
  1584. image_create_info.extent.height = 1;
  1585. }
  1586. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1587. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1588. image_create_info.extent.depth = p_format.depth;
  1589. } else {
  1590. image_create_info.extent.depth = 1;
  1591. }
  1592. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1593. image_create_info.mipLevels = p_format.mipmaps;
  1594. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1595. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1596. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1597. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1598. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1599. image_create_info.arrayLayers = p_format.array_layers;
  1600. } else {
  1601. image_create_info.arrayLayers = 1;
  1602. }
  1603. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1604. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1605. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1606. //usage
  1607. image_create_info.usage = 0;
  1608. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1609. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1610. }
  1611. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1612. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1613. }
  1614. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1615. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1616. }
  1617. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1618. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1619. }
  1620. if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1621. image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1622. }
  1623. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1624. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1625. }
  1626. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1627. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1628. }
  1629. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1630. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1631. }
  1632. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1633. image_create_info.queueFamilyIndexCount = 0;
  1634. image_create_info.pQueueFamilyIndices = nullptr;
  1635. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1636. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1637. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1638. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1639. if (p_data.size()) {
  1640. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1641. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1642. int expected_images = image_create_info.arrayLayers;
  1643. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1644. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1645. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1646. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1647. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1648. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1649. }
  1650. }
  1651. {
  1652. //validate that this image is supported for the intended use
  1653. VkFormatProperties properties;
  1654. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1655. VkFormatFeatureFlags flags;
  1656. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1657. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1658. flags = properties.linearTilingFeatures;
  1659. format_text += " (with CPU read bit)";
  1660. } else {
  1661. flags = properties.optimalTilingFeatures;
  1662. }
  1663. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1664. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1665. }
  1666. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1667. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1668. }
  1669. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1670. printf("vkformat: %x\n", image_create_info.format);
  1671. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1672. }
  1673. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1674. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1675. }
  1676. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1677. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1678. }
  1679. }
  1680. //some view validation
  1681. if (p_view.format_override != DATA_FORMAT_MAX) {
  1682. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1683. }
  1684. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1685. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1686. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1687. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1688. //allocate memory
  1689. uint32_t width, height;
  1690. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  1691. VmaAllocationCreateInfo allocInfo;
  1692. allocInfo.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
  1693. allocInfo.pool = nullptr;
  1694. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  1695. allocInfo.requiredFlags = 0;
  1696. allocInfo.preferredFlags = 0;
  1697. allocInfo.memoryTypeBits = 0;
  1698. allocInfo.pUserData = nullptr;
  1699. if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1700. uint32_t mem_type_index = 0;
  1701. vmaFindMemoryTypeIndexForImageInfo(allocator, &image_create_info, &allocInfo, &mem_type_index);
  1702. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1703. }
  1704. Texture texture;
  1705. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1706. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1707. image_memory += texture.allocation_info.size;
  1708. texture.type = p_format.texture_type;
  1709. texture.format = p_format.format;
  1710. texture.width = image_create_info.extent.width;
  1711. texture.height = image_create_info.extent.height;
  1712. texture.depth = image_create_info.extent.depth;
  1713. texture.layers = image_create_info.arrayLayers;
  1714. texture.mipmaps = image_create_info.mipLevels;
  1715. texture.base_mipmap = 0;
  1716. texture.base_layer = 0;
  1717. texture.usage_flags = p_format.usage_bits;
  1718. texture.samples = p_format.samples;
  1719. texture.allowed_shared_formats = p_format.shareable_formats;
  1720. //set base layout based on usage priority
  1721. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1722. //first priority, readable
  1723. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1724. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1725. //second priority, storage
  1726. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1727. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1728. //third priority, color or depth
  1729. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1730. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1731. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1732. } else {
  1733. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1734. }
  1735. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1736. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1737. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1738. if (format_has_stencil(p_format.format)) {
  1739. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1740. }
  1741. } else {
  1742. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1743. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1744. }
  1745. texture.bound = false;
  1746. //create view
  1747. VkImageViewCreateInfo image_view_create_info;
  1748. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1749. image_view_create_info.pNext = nullptr;
  1750. image_view_create_info.flags = 0;
  1751. image_view_create_info.image = texture.image;
  1752. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1753. VK_IMAGE_VIEW_TYPE_1D,
  1754. VK_IMAGE_VIEW_TYPE_2D,
  1755. VK_IMAGE_VIEW_TYPE_3D,
  1756. VK_IMAGE_VIEW_TYPE_CUBE,
  1757. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1758. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1759. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1760. };
  1761. image_view_create_info.viewType = view_types[p_format.texture_type];
  1762. if (p_view.format_override == DATA_FORMAT_MAX) {
  1763. image_view_create_info.format = image_create_info.format;
  1764. } else {
  1765. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1766. }
  1767. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1768. VK_COMPONENT_SWIZZLE_IDENTITY,
  1769. VK_COMPONENT_SWIZZLE_ZERO,
  1770. VK_COMPONENT_SWIZZLE_ONE,
  1771. VK_COMPONENT_SWIZZLE_R,
  1772. VK_COMPONENT_SWIZZLE_G,
  1773. VK_COMPONENT_SWIZZLE_B,
  1774. VK_COMPONENT_SWIZZLE_A
  1775. };
  1776. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1777. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1778. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1779. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1780. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1781. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1782. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1783. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1784. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1785. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1786. } else {
  1787. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1788. }
  1789. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1790. if (err) {
  1791. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1792. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1793. }
  1794. //barrier to set layout
  1795. {
  1796. VkImageMemoryBarrier image_memory_barrier;
  1797. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1798. image_memory_barrier.pNext = nullptr;
  1799. image_memory_barrier.srcAccessMask = 0;
  1800. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1801. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1802. image_memory_barrier.newLayout = texture.layout;
  1803. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1804. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1805. image_memory_barrier.image = texture.image;
  1806. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1807. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1808. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1809. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1810. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1811. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1812. }
  1813. RID id = texture_owner.make_rid(texture);
  1814. if (p_data.size()) {
  1815. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1816. _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
  1817. }
  1818. }
  1819. return id;
  1820. }
  1821. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1822. _THREAD_SAFE_METHOD_
  1823. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  1824. ERR_FAIL_COND_V(!src_texture, RID());
  1825. if (src_texture->owner.is_valid()) { //ahh this is a share
  1826. p_with_texture = src_texture->owner;
  1827. src_texture = texture_owner.get_or_null(src_texture->owner);
  1828. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1829. }
  1830. //create view
  1831. Texture texture = *src_texture;
  1832. VkImageViewCreateInfo image_view_create_info;
  1833. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1834. image_view_create_info.pNext = nullptr;
  1835. image_view_create_info.flags = 0;
  1836. image_view_create_info.image = texture.image;
  1837. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1838. VK_IMAGE_VIEW_TYPE_1D,
  1839. VK_IMAGE_VIEW_TYPE_2D,
  1840. VK_IMAGE_VIEW_TYPE_3D,
  1841. VK_IMAGE_VIEW_TYPE_CUBE,
  1842. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1843. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1844. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1845. };
  1846. image_view_create_info.viewType = view_types[texture.type];
  1847. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1848. image_view_create_info.format = vulkan_formats[texture.format];
  1849. } else {
  1850. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1851. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1852. "Format override is not in the list of allowed shareable formats for original texture.");
  1853. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1854. }
  1855. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1856. VK_COMPONENT_SWIZZLE_IDENTITY,
  1857. VK_COMPONENT_SWIZZLE_ZERO,
  1858. VK_COMPONENT_SWIZZLE_ONE,
  1859. VK_COMPONENT_SWIZZLE_R,
  1860. VK_COMPONENT_SWIZZLE_G,
  1861. VK_COMPONENT_SWIZZLE_B,
  1862. VK_COMPONENT_SWIZZLE_A
  1863. };
  1864. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1865. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1866. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1867. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1868. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1869. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1870. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1871. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1872. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1873. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1874. } else {
  1875. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1876. }
  1877. VkImageViewUsageCreateInfo usage_info;
  1878. usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  1879. usage_info.pNext = nullptr;
  1880. if (p_view.format_override != DATA_FORMAT_MAX) {
  1881. //need to validate usage with vulkan
  1882. usage_info.usage = 0;
  1883. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1884. usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1885. }
  1886. if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1887. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
  1888. usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1889. }
  1890. }
  1891. if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1892. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  1893. usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1894. }
  1895. }
  1896. if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1897. usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1898. }
  1899. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1900. usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1901. }
  1902. if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1903. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1904. }
  1905. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1906. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1907. }
  1908. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1909. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1910. }
  1911. image_view_create_info.pNext = &usage_info;
  1912. }
  1913. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1914. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1915. texture.owner = p_with_texture;
  1916. RID id = texture_owner.make_rid(texture);
  1917. _add_dependency(id, p_with_texture);
  1918. return id;
  1919. }
  1920. RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
  1921. _THREAD_SAFE_METHOD_
  1922. // This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
  1923. VkImage image = (VkImage)p_image;
  1924. Texture texture;
  1925. texture.image = image;
  1926. // if we leave texture.allocation as a nullptr, would that be enough to detect we don't "own" the image?
  1927. // also leave texture.allocation_info alone
  1928. // we'll set texture.view later on
  1929. texture.type = p_type;
  1930. texture.format = p_format;
  1931. texture.samples = p_samples;
  1932. texture.width = p_width;
  1933. texture.height = p_height;
  1934. texture.depth = p_depth;
  1935. texture.layers = p_layers;
  1936. texture.mipmaps = 0; // maybe make this settable too?
  1937. texture.usage_flags = p_flags;
  1938. texture.base_mipmap = 0;
  1939. texture.base_layer = 0;
  1940. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  1941. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  1942. // Do we need to do something with texture.layout ?
  1943. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1944. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1945. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1946. // if (format_has_stencil(p_format.format)) {
  1947. // texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1948. // }
  1949. } else {
  1950. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1951. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1952. }
  1953. // Create a view for us to use
  1954. VkImageViewCreateInfo image_view_create_info;
  1955. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1956. image_view_create_info.pNext = nullptr;
  1957. image_view_create_info.flags = 0;
  1958. image_view_create_info.image = texture.image;
  1959. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1960. VK_IMAGE_VIEW_TYPE_1D,
  1961. VK_IMAGE_VIEW_TYPE_2D,
  1962. VK_IMAGE_VIEW_TYPE_3D,
  1963. VK_IMAGE_VIEW_TYPE_CUBE,
  1964. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1965. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1966. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1967. };
  1968. image_view_create_info.viewType = view_types[texture.type];
  1969. image_view_create_info.format = vulkan_formats[texture.format];
  1970. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1971. VK_COMPONENT_SWIZZLE_IDENTITY,
  1972. VK_COMPONENT_SWIZZLE_ZERO,
  1973. VK_COMPONENT_SWIZZLE_ONE,
  1974. VK_COMPONENT_SWIZZLE_R,
  1975. VK_COMPONENT_SWIZZLE_G,
  1976. VK_COMPONENT_SWIZZLE_B,
  1977. VK_COMPONENT_SWIZZLE_A
  1978. };
  1979. // hardcode for now, maybe make this settable from outside..
  1980. image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
  1981. image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
  1982. image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
  1983. image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
  1984. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1985. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1986. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1987. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1988. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1989. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1990. } else {
  1991. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1992. }
  1993. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1994. if (err) {
  1995. // vmaDestroyImage(allocator, texture.image, texture.allocation);
  1996. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1997. }
  1998. //barrier to set layout
  1999. {
  2000. VkImageMemoryBarrier image_memory_barrier;
  2001. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2002. image_memory_barrier.pNext = nullptr;
  2003. image_memory_barrier.srcAccessMask = 0;
  2004. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2005. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2006. image_memory_barrier.newLayout = texture.layout;
  2007. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2008. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2009. image_memory_barrier.image = texture.image;
  2010. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  2011. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2012. image_memory_barrier.subresourceRange.levelCount = texture.mipmaps;
  2013. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2014. image_memory_barrier.subresourceRange.layerCount = texture.layers;
  2015. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2016. }
  2017. RID id = texture_owner.make_rid(texture);
  2018. return id;
  2019. }
  2020. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) {
  2021. _THREAD_SAFE_METHOD_
  2022. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  2023. ERR_FAIL_COND_V(!src_texture, RID());
  2024. if (src_texture->owner.is_valid()) { //ahh this is a share
  2025. p_with_texture = src_texture->owner;
  2026. src_texture = texture_owner.get_or_null(src_texture->owner);
  2027. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  2028. }
  2029. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  2030. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  2031. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  2032. "Can only create a 3D slice from a 3D texture");
  2033. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  2034. "Can only create an array slice from a 2D array mipmap");
  2035. //create view
  2036. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  2037. ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
  2038. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  2039. int slice_layers = 1;
  2040. if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2041. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  2042. slice_layers = src_texture->layers;
  2043. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2044. slice_layers = 6;
  2045. }
  2046. Texture texture = *src_texture;
  2047. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  2048. texture.mipmaps = p_mipmaps;
  2049. texture.layers = slice_layers;
  2050. texture.base_mipmap = p_mipmap;
  2051. texture.base_layer = p_layer;
  2052. VkImageViewCreateInfo image_view_create_info;
  2053. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2054. image_view_create_info.pNext = nullptr;
  2055. image_view_create_info.flags = 0;
  2056. image_view_create_info.image = texture.image;
  2057. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  2058. VK_IMAGE_VIEW_TYPE_1D,
  2059. VK_IMAGE_VIEW_TYPE_2D,
  2060. VK_IMAGE_VIEW_TYPE_2D,
  2061. VK_IMAGE_VIEW_TYPE_2D,
  2062. VK_IMAGE_VIEW_TYPE_1D,
  2063. VK_IMAGE_VIEW_TYPE_2D,
  2064. VK_IMAGE_VIEW_TYPE_2D,
  2065. };
  2066. image_view_create_info.viewType = view_types[texture.type];
  2067. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2068. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  2069. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2070. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  2071. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2072. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  2073. }
  2074. if (p_slice_type == TEXTURE_SLICE_2D) {
  2075. texture.type = TEXTURE_TYPE_2D;
  2076. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2077. texture.type = TEXTURE_TYPE_3D;
  2078. }
  2079. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  2080. image_view_create_info.format = vulkan_formats[texture.format];
  2081. } else {
  2082. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  2083. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  2084. "Format override is not in the list of allowed shareable formats for original texture.");
  2085. image_view_create_info.format = vulkan_formats[p_view.format_override];
  2086. }
  2087. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2088. VK_COMPONENT_SWIZZLE_IDENTITY,
  2089. VK_COMPONENT_SWIZZLE_ZERO,
  2090. VK_COMPONENT_SWIZZLE_ONE,
  2091. VK_COMPONENT_SWIZZLE_R,
  2092. VK_COMPONENT_SWIZZLE_G,
  2093. VK_COMPONENT_SWIZZLE_B,
  2094. VK_COMPONENT_SWIZZLE_A
  2095. };
  2096. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  2097. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  2098. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  2099. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  2100. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2101. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  2102. "Specified layer is invalid for cubemap");
  2103. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  2104. "Specified layer must be a multiple of 6.");
  2105. }
  2106. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  2107. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  2108. image_view_create_info.subresourceRange.layerCount = slice_layers;
  2109. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  2110. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2111. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2112. } else {
  2113. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2114. }
  2115. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2116. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2117. texture.owner = p_with_texture;
  2118. RID id = texture_owner.make_rid(texture);
  2119. _add_dependency(id, p_with_texture);
  2120. return id;
  2121. }
  2122. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
  2123. return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
  2124. }
  2125. static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
  2126. uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
  2127. uint32_t dst_offset = 0;
  2128. for (uint32_t y = p_src_h; y > 0; y--) {
  2129. uint8_t const *__restrict src = p_src + src_offset;
  2130. uint8_t *__restrict dst = p_dst + dst_offset;
  2131. for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
  2132. *dst = *src;
  2133. src++;
  2134. dst++;
  2135. }
  2136. src_offset += p_src_full_w * p_unit_size;
  2137. dst_offset += p_src_w * p_unit_size;
  2138. }
  2139. }
  2140. Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
  2141. _THREAD_SAFE_METHOD_
  2142. ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
  2143. "Updating textures is forbidden during creation of a draw or compute list");
  2144. Texture *texture = texture_owner.get_or_null(p_texture);
  2145. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  2146. if (texture->owner != RID()) {
  2147. p_texture = texture->owner;
  2148. texture = texture_owner.get_or_null(texture->owner);
  2149. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  2150. }
  2151. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  2152. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2153. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  2154. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  2155. uint32_t layer_count = texture->layers;
  2156. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2157. layer_count *= 6;
  2158. }
  2159. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2160. uint32_t width, height;
  2161. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2162. uint32_t required_size = image_size;
  2163. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2164. if (required_align == 1) {
  2165. required_align = get_image_format_pixel_size(texture->format);
  2166. }
  2167. if ((required_align % 4) != 0) { //alignment rules are really strange
  2168. required_align *= 4;
  2169. }
  2170. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2171. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2172. uint32_t region_size = texture_upload_region_size_px;
  2173. const uint8_t *r = p_data.ptr();
  2174. VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
  2175. //barrier to transfer
  2176. {
  2177. VkImageMemoryBarrier image_memory_barrier;
  2178. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2179. image_memory_barrier.pNext = nullptr;
  2180. image_memory_barrier.srcAccessMask = 0;
  2181. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2182. image_memory_barrier.oldLayout = texture->layout;
  2183. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2184. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2185. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2186. image_memory_barrier.image = texture->image;
  2187. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2188. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2189. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2190. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2191. image_memory_barrier.subresourceRange.layerCount = 1;
  2192. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2193. }
  2194. uint32_t mipmap_offset = 0;
  2195. uint32_t logic_width = texture->width;
  2196. uint32_t logic_height = texture->height;
  2197. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2198. uint32_t depth;
  2199. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2200. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2201. image_size = image_total - mipmap_offset;
  2202. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2203. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2204. for (uint32_t y = 0; y < height; y += region_size) {
  2205. for (uint32_t x = 0; x < width; x += region_size) {
  2206. uint32_t region_w = MIN(region_size, width - x);
  2207. uint32_t region_h = MIN(region_size, height - y);
  2208. uint32_t region_logic_w = MIN(region_size, logic_width - x);
  2209. uint32_t region_logic_h = MIN(region_size, logic_height - y);
  2210. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2211. uint32_t to_allocate = region_w * region_h * pixel_size;
  2212. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2213. uint32_t alloc_offset, alloc_size;
  2214. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
  2215. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2216. uint8_t *write_ptr;
  2217. { //map
  2218. void *data_ptr = nullptr;
  2219. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2220. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2221. write_ptr = (uint8_t *)data_ptr;
  2222. write_ptr += alloc_offset;
  2223. }
  2224. uint32_t block_w, block_h;
  2225. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2226. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2227. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2228. if (block_w != 1 || block_h != 1) {
  2229. //compressed image (blocks)
  2230. //must copy a block region
  2231. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2232. //re-create current variables in blocky format
  2233. uint32_t xb = x / block_w;
  2234. uint32_t yb = y / block_h;
  2235. uint32_t wb = width / block_w;
  2236. //uint32_t hb = height / block_h;
  2237. uint32_t region_wb = region_w / block_w;
  2238. uint32_t region_hb = region_h / block_h;
  2239. _copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
  2240. } else {
  2241. //regular image (pixels)
  2242. //must copy a pixel region
  2243. _copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
  2244. }
  2245. { //unmap
  2246. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2247. }
  2248. VkBufferImageCopy buffer_image_copy;
  2249. buffer_image_copy.bufferOffset = alloc_offset;
  2250. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2251. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2252. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2253. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2254. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2255. buffer_image_copy.imageSubresource.layerCount = 1;
  2256. buffer_image_copy.imageOffset.x = x;
  2257. buffer_image_copy.imageOffset.y = y;
  2258. buffer_image_copy.imageOffset.z = z;
  2259. buffer_image_copy.imageExtent.width = region_logic_w;
  2260. buffer_image_copy.imageExtent.height = region_logic_h;
  2261. buffer_image_copy.imageExtent.depth = 1;
  2262. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2263. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2264. }
  2265. }
  2266. }
  2267. mipmap_offset = image_total;
  2268. logic_width = MAX(1u, logic_width >> 1);
  2269. logic_height = MAX(1u, logic_height >> 1);
  2270. }
  2271. //barrier to restore layout
  2272. {
  2273. uint32_t barrier_flags = 0;
  2274. uint32_t access_flags = 0;
  2275. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2276. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2277. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2278. }
  2279. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2280. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2281. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2282. }
  2283. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2284. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2285. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2286. }
  2287. if (barrier_flags == 0) {
  2288. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2289. }
  2290. VkImageMemoryBarrier image_memory_barrier;
  2291. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2292. image_memory_barrier.pNext = nullptr;
  2293. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2294. image_memory_barrier.dstAccessMask = access_flags;
  2295. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2296. image_memory_barrier.newLayout = texture->layout;
  2297. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2298. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2299. image_memory_barrier.image = texture->image;
  2300. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2301. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2302. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2303. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2304. image_memory_barrier.subresourceRange.layerCount = 1;
  2305. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2306. }
  2307. if (texture->used_in_frame != frames_drawn) {
  2308. texture->used_in_raster = false;
  2309. texture->used_in_compute = false;
  2310. texture->used_in_frame = frames_drawn;
  2311. }
  2312. texture->used_in_transfer = true;
  2313. return OK;
  2314. }
  2315. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2316. uint32_t width, height, depth;
  2317. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2318. Vector<uint8_t> image_data;
  2319. image_data.resize(image_size);
  2320. void *img_mem;
  2321. vmaMapMemory(allocator, p_allocation, &img_mem);
  2322. uint32_t blockw, blockh;
  2323. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2324. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2325. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2326. {
  2327. uint8_t *w = image_data.ptrw();
  2328. uint32_t mipmap_offset = 0;
  2329. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2330. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2331. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2332. image_size = image_total - mipmap_offset;
  2333. VkImageSubresource image_sub_resorce;
  2334. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2335. image_sub_resorce.arrayLayer = p_layer;
  2336. image_sub_resorce.mipLevel = mm_i;
  2337. VkSubresourceLayout layout;
  2338. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2339. for (uint32_t z = 0; z < depth; z++) {
  2340. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2341. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2342. if (block_size > 1) {
  2343. //compressed
  2344. uint32_t line_width = (block_size * (width / blockw));
  2345. for (uint32_t y = 0; y < height / blockh; y++) {
  2346. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2347. uint8_t *wptr = write_ptr + y * line_width;
  2348. memcpy(wptr, rptr, line_width);
  2349. }
  2350. } else {
  2351. //uncompressed
  2352. for (uint32_t y = 0; y < height; y++) {
  2353. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2354. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2355. memcpy(wptr, rptr, (uint64_t)pixel_size * width);
  2356. }
  2357. }
  2358. }
  2359. mipmap_offset = image_total;
  2360. }
  2361. }
  2362. vmaUnmapMemory(allocator, p_allocation);
  2363. return image_data;
  2364. }
  2365. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2366. _THREAD_SAFE_METHOD_
  2367. Texture *tex = texture_owner.get_or_null(p_texture);
  2368. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2369. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2370. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2371. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2372. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2373. uint32_t layer_count = tex->layers;
  2374. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2375. layer_count *= 6;
  2376. }
  2377. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2378. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2379. //does not need anything fancy, map and read.
  2380. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2381. } else {
  2382. //compute total image size
  2383. uint32_t width, height, depth;
  2384. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2385. //allocate buffer
  2386. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2387. Buffer tmp_buffer;
  2388. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  2389. { //Source image barrier
  2390. VkImageMemoryBarrier image_memory_barrier;
  2391. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2392. image_memory_barrier.pNext = nullptr;
  2393. image_memory_barrier.srcAccessMask = 0;
  2394. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2395. image_memory_barrier.oldLayout = tex->layout;
  2396. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2397. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2398. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2399. image_memory_barrier.image = tex->image;
  2400. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2401. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2402. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2403. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2404. image_memory_barrier.subresourceRange.layerCount = 1;
  2405. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2406. }
  2407. uint32_t computed_w = tex->width;
  2408. uint32_t computed_h = tex->height;
  2409. uint32_t computed_d = tex->depth;
  2410. uint32_t prev_size = 0;
  2411. uint32_t offset = 0;
  2412. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2413. VkBufferImageCopy buffer_image_copy;
  2414. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2415. uint32_t size = image_size - prev_size;
  2416. prev_size = image_size;
  2417. buffer_image_copy.bufferOffset = offset;
  2418. buffer_image_copy.bufferImageHeight = 0;
  2419. buffer_image_copy.bufferRowLength = 0;
  2420. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2421. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2422. buffer_image_copy.imageSubresource.layerCount = 1;
  2423. buffer_image_copy.imageSubresource.mipLevel = i;
  2424. buffer_image_copy.imageOffset.x = 0;
  2425. buffer_image_copy.imageOffset.y = 0;
  2426. buffer_image_copy.imageOffset.z = 0;
  2427. buffer_image_copy.imageExtent.width = computed_w;
  2428. buffer_image_copy.imageExtent.height = computed_h;
  2429. buffer_image_copy.imageExtent.depth = computed_d;
  2430. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2431. computed_w = MAX(1u, computed_w >> 1);
  2432. computed_h = MAX(1u, computed_h >> 1);
  2433. computed_d = MAX(1u, computed_d >> 1);
  2434. offset += size;
  2435. }
  2436. { //restore src
  2437. VkImageMemoryBarrier image_memory_barrier;
  2438. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2439. image_memory_barrier.pNext = nullptr;
  2440. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2441. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2442. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2443. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2444. }
  2445. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2446. image_memory_barrier.newLayout = tex->layout;
  2447. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2448. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2449. image_memory_barrier.image = tex->image;
  2450. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2451. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2452. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2453. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2454. image_memory_barrier.subresourceRange.layerCount = 1;
  2455. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2456. }
  2457. _flush(true);
  2458. void *buffer_mem;
  2459. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2460. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2461. Vector<uint8_t> buffer_data;
  2462. {
  2463. buffer_data.resize(buffer_size);
  2464. uint8_t *w = buffer_data.ptrw();
  2465. memcpy(w, buffer_mem, buffer_size);
  2466. }
  2467. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2468. _buffer_free(&tmp_buffer);
  2469. return buffer_data;
  2470. }
  2471. }
  2472. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2473. _THREAD_SAFE_METHOD_
  2474. Texture *tex = texture_owner.get_or_null(p_texture);
  2475. ERR_FAIL_COND_V(!tex, false);
  2476. return tex->owner.is_valid();
  2477. }
  2478. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2479. return texture_owner.owns(p_texture);
  2480. }
  2481. Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
  2482. _THREAD_SAFE_METHOD_
  2483. Texture *tex = texture_owner.get_or_null(p_texture);
  2484. ERR_FAIL_COND_V(!tex, Size2i());
  2485. return Size2i(tex->width, tex->height);
  2486. }
  2487. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
  2488. _THREAD_SAFE_METHOD_
  2489. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2490. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2491. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2492. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2493. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2494. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2495. uint32_t src_layer_count = src_tex->layers;
  2496. uint32_t src_width, src_height, src_depth;
  2497. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2498. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2499. src_layer_count *= 6;
  2500. }
  2501. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2502. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2503. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2504. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2505. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2506. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2507. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2508. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2509. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2510. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2511. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2512. uint32_t dst_layer_count = dst_tex->layers;
  2513. uint32_t dst_width, dst_height, dst_depth;
  2514. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2515. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2516. dst_layer_count *= 6;
  2517. }
  2518. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2519. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2520. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2521. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2522. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2523. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2524. "Source and destination texture must be of the same type (color or depth).");
  2525. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2526. {
  2527. //PRE Copy the image
  2528. { //Source
  2529. VkImageMemoryBarrier image_memory_barrier;
  2530. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2531. image_memory_barrier.pNext = nullptr;
  2532. image_memory_barrier.srcAccessMask = 0;
  2533. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2534. image_memory_barrier.oldLayout = src_tex->layout;
  2535. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2536. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2537. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2538. image_memory_barrier.image = src_tex->image;
  2539. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2540. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2541. image_memory_barrier.subresourceRange.levelCount = 1;
  2542. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2543. image_memory_barrier.subresourceRange.layerCount = 1;
  2544. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2545. }
  2546. { //Dest
  2547. VkImageMemoryBarrier image_memory_barrier;
  2548. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2549. image_memory_barrier.pNext = nullptr;
  2550. image_memory_barrier.srcAccessMask = 0;
  2551. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2552. image_memory_barrier.oldLayout = dst_tex->layout;
  2553. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2554. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2555. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2556. image_memory_barrier.image = dst_tex->image;
  2557. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2558. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2559. image_memory_barrier.subresourceRange.levelCount = 1;
  2560. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2561. image_memory_barrier.subresourceRange.layerCount = 1;
  2562. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2563. }
  2564. //COPY
  2565. {
  2566. VkImageCopy image_copy_region;
  2567. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2568. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2569. image_copy_region.srcSubresource.layerCount = 1;
  2570. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2571. image_copy_region.srcOffset.x = p_from.x;
  2572. image_copy_region.srcOffset.y = p_from.y;
  2573. image_copy_region.srcOffset.z = p_from.z;
  2574. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2575. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2576. image_copy_region.dstSubresource.layerCount = 1;
  2577. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2578. image_copy_region.dstOffset.x = p_to.x;
  2579. image_copy_region.dstOffset.y = p_to.y;
  2580. image_copy_region.dstOffset.z = p_to.z;
  2581. image_copy_region.extent.width = p_size.x;
  2582. image_copy_region.extent.height = p_size.y;
  2583. image_copy_region.extent.depth = p_size.z;
  2584. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2585. }
  2586. // RESTORE LAYOUT for SRC and DST
  2587. uint32_t barrier_flags = 0;
  2588. uint32_t access_flags = 0;
  2589. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2590. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2591. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2592. }
  2593. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2594. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2595. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2596. }
  2597. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2598. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2599. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2600. }
  2601. if (barrier_flags == 0) {
  2602. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2603. }
  2604. { //restore src
  2605. VkImageMemoryBarrier image_memory_barrier;
  2606. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2607. image_memory_barrier.pNext = nullptr;
  2608. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2609. image_memory_barrier.dstAccessMask = access_flags;
  2610. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2611. image_memory_barrier.newLayout = src_tex->layout;
  2612. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2613. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2614. image_memory_barrier.image = src_tex->image;
  2615. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2616. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2617. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2618. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2619. image_memory_barrier.subresourceRange.layerCount = 1;
  2620. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2621. }
  2622. { //make dst readable
  2623. VkImageMemoryBarrier image_memory_barrier;
  2624. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2625. image_memory_barrier.pNext = nullptr;
  2626. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2627. image_memory_barrier.dstAccessMask = access_flags;
  2628. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2629. image_memory_barrier.newLayout = dst_tex->layout;
  2630. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2631. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2632. image_memory_barrier.image = dst_tex->image;
  2633. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2634. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2635. image_memory_barrier.subresourceRange.levelCount = 1;
  2636. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2637. image_memory_barrier.subresourceRange.layerCount = 1;
  2638. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2639. }
  2640. }
  2641. if (dst_tex->used_in_frame != frames_drawn) {
  2642. dst_tex->used_in_raster = false;
  2643. dst_tex->used_in_compute = false;
  2644. dst_tex->used_in_frame = frames_drawn;
  2645. }
  2646. dst_tex->used_in_transfer = true;
  2647. return OK;
  2648. }
  2649. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
  2650. _THREAD_SAFE_METHOD_
  2651. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2652. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2653. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2654. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2655. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2656. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2657. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2658. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2659. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2660. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2661. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2662. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2663. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2664. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2665. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2666. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2667. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2668. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2669. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2670. "Source and destination texture must be of the same type (color or depth).");
  2671. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2672. {
  2673. //PRE Copy the image
  2674. { //Source
  2675. VkImageMemoryBarrier image_memory_barrier;
  2676. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2677. image_memory_barrier.pNext = nullptr;
  2678. image_memory_barrier.srcAccessMask = 0;
  2679. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2680. image_memory_barrier.oldLayout = src_tex->layout;
  2681. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2682. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2683. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2684. image_memory_barrier.image = src_tex->image;
  2685. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2686. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2687. image_memory_barrier.subresourceRange.levelCount = 1;
  2688. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2689. image_memory_barrier.subresourceRange.layerCount = 1;
  2690. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2691. }
  2692. { //Dest
  2693. VkImageMemoryBarrier image_memory_barrier;
  2694. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2695. image_memory_barrier.pNext = nullptr;
  2696. image_memory_barrier.srcAccessMask = 0;
  2697. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2698. image_memory_barrier.oldLayout = dst_tex->layout;
  2699. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2700. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2701. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2702. image_memory_barrier.image = dst_tex->image;
  2703. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2704. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2705. image_memory_barrier.subresourceRange.levelCount = 1;
  2706. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2707. image_memory_barrier.subresourceRange.layerCount = 1;
  2708. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2709. }
  2710. //COPY
  2711. {
  2712. VkImageResolve image_copy_region;
  2713. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2714. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2715. image_copy_region.srcSubresource.layerCount = 1;
  2716. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2717. image_copy_region.srcOffset.x = 0;
  2718. image_copy_region.srcOffset.y = 0;
  2719. image_copy_region.srcOffset.z = 0;
  2720. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2721. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2722. image_copy_region.dstSubresource.layerCount = 1;
  2723. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2724. image_copy_region.dstOffset.x = 0;
  2725. image_copy_region.dstOffset.y = 0;
  2726. image_copy_region.dstOffset.z = 0;
  2727. image_copy_region.extent.width = src_tex->width;
  2728. image_copy_region.extent.height = src_tex->height;
  2729. image_copy_region.extent.depth = src_tex->depth;
  2730. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2731. }
  2732. // RESTORE LAYOUT for SRC and DST
  2733. uint32_t barrier_flags = 0;
  2734. uint32_t access_flags = 0;
  2735. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2736. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2737. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2738. }
  2739. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2740. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2741. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2742. }
  2743. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2744. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2745. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2746. }
  2747. if (barrier_flags == 0) {
  2748. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2749. }
  2750. { //restore src
  2751. VkImageMemoryBarrier image_memory_barrier;
  2752. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2753. image_memory_barrier.pNext = nullptr;
  2754. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2755. image_memory_barrier.dstAccessMask = access_flags;
  2756. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2757. image_memory_barrier.newLayout = src_tex->layout;
  2758. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2759. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2760. image_memory_barrier.image = src_tex->image;
  2761. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2762. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2763. image_memory_barrier.subresourceRange.levelCount = 1;
  2764. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2765. image_memory_barrier.subresourceRange.layerCount = 1;
  2766. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2767. }
  2768. { //make dst readable
  2769. VkImageMemoryBarrier image_memory_barrier;
  2770. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2771. image_memory_barrier.pNext = nullptr;
  2772. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2773. image_memory_barrier.dstAccessMask = access_flags;
  2774. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2775. image_memory_barrier.newLayout = dst_tex->layout;
  2776. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2777. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2778. image_memory_barrier.image = dst_tex->image;
  2779. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2780. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2781. image_memory_barrier.subresourceRange.levelCount = 1;
  2782. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2783. image_memory_barrier.subresourceRange.layerCount = 1;
  2784. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2785. }
  2786. }
  2787. return OK;
  2788. }
  2789. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
  2790. _THREAD_SAFE_METHOD_
  2791. Texture *src_tex = texture_owner.get_or_null(p_texture);
  2792. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2793. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2794. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2795. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2796. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2797. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2798. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2799. uint32_t src_layer_count = src_tex->layers;
  2800. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2801. src_layer_count *= 6;
  2802. }
  2803. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2804. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2805. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2806. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2807. // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner)
  2808. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2809. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2810. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2811. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2812. { // Barrier from previous access with optional layout change (see clear_layout logic above)
  2813. VkImageMemoryBarrier image_memory_barrier;
  2814. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2815. image_memory_barrier.pNext = nullptr;
  2816. image_memory_barrier.srcAccessMask = valid_texture_access;
  2817. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2818. image_memory_barrier.oldLayout = src_tex->layout;
  2819. image_memory_barrier.newLayout = clear_layout;
  2820. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2821. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2822. image_memory_barrier.image = src_tex->image;
  2823. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2824. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2825. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2826. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2827. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2828. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2829. }
  2830. VkClearColorValue clear_color;
  2831. clear_color.float32[0] = p_color.r;
  2832. clear_color.float32[1] = p_color.g;
  2833. clear_color.float32[2] = p_color.b;
  2834. clear_color.float32[3] = p_color.a;
  2835. VkImageSubresourceRange range;
  2836. range.aspectMask = src_tex->read_aspect_mask;
  2837. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2838. range.layerCount = p_layers;
  2839. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2840. range.levelCount = p_mipmaps;
  2841. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2842. { // Barrier to post clear accesses (changing back the layout if needed)
  2843. uint32_t barrier_flags = 0;
  2844. uint32_t access_flags = 0;
  2845. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2846. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2847. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2848. }
  2849. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2850. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2851. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2852. }
  2853. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2854. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2855. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2856. }
  2857. if (barrier_flags == 0) {
  2858. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2859. }
  2860. VkImageMemoryBarrier image_memory_barrier;
  2861. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2862. image_memory_barrier.pNext = nullptr;
  2863. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2864. image_memory_barrier.dstAccessMask = access_flags;
  2865. image_memory_barrier.oldLayout = clear_layout;
  2866. image_memory_barrier.newLayout = src_tex->layout;
  2867. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2868. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2869. image_memory_barrier.image = src_tex->image;
  2870. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2871. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2872. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2873. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2874. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2875. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2876. }
  2877. if (src_tex->used_in_frame != frames_drawn) {
  2878. src_tex->used_in_raster = false;
  2879. src_tex->used_in_compute = false;
  2880. src_tex->used_in_frame = frames_drawn;
  2881. }
  2882. src_tex->used_in_transfer = true;
  2883. return OK;
  2884. }
  2885. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2886. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2887. _THREAD_SAFE_METHOD_
  2888. //validate that this image is supported for the intended use
  2889. VkFormatProperties properties;
  2890. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2891. VkFormatFeatureFlags flags;
  2892. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2893. flags = properties.linearTilingFeatures;
  2894. } else {
  2895. flags = properties.optimalTilingFeatures;
  2896. }
  2897. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2898. return false;
  2899. }
  2900. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2901. return false;
  2902. }
  2903. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2904. return false;
  2905. }
  2906. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2907. return false;
  2908. }
  2909. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2910. return false;
  2911. }
  2912. return true;
  2913. }
  2914. /********************/
  2915. /**** ATTACHMENT ****/
  2916. /********************/
  2917. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
  2918. // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them
  2919. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2920. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2921. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2922. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2923. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
  2924. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2925. VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
  2926. { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
  2927. VkSubpassDependency &dependency_from_external = dependencies[0];
  2928. VkSubpassDependency &dependency_to_external = dependencies[1];
  2929. LocalVector<int32_t> attachment_last_pass;
  2930. attachment_last_pass.resize(p_attachments.size());
  2931. Vector<VkAttachmentDescription> attachments;
  2932. Vector<int> attachment_remap;
  2933. for (int i = 0; i < p_attachments.size(); i++) {
  2934. if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
  2935. attachment_remap.push_back(VK_ATTACHMENT_UNUSED);
  2936. continue;
  2937. }
  2938. ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2939. ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2940. ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)),
  2941. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth, input or stencil) bit set.");
  2942. VkAttachmentDescription description = {};
  2943. description.flags = 0;
  2944. description.format = vulkan_formats[p_attachments[i].format];
  2945. description.samples = rasterization_sample_count[p_attachments[i].samples];
  2946. bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2947. bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2948. bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2949. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
  2950. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
  2951. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2952. // stage
  2953. switch (is_depth ? p_initial_depth_action : p_initial_action) {
  2954. case INITIAL_ACTION_CLEAR_REGION:
  2955. case INITIAL_ACTION_CLEAR: {
  2956. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2957. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2958. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2959. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2960. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2961. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2962. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2963. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2964. dependency_from_external.srcStageMask |= reading_stages;
  2965. } else {
  2966. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2967. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2968. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2969. dependency_from_external.srcStageMask |= reading_stages;
  2970. }
  2971. } break;
  2972. case INITIAL_ACTION_KEEP: {
  2973. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2974. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2975. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2976. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2977. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2978. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2979. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2980. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2981. dependency_from_external.srcStageMask |= reading_stages;
  2982. } else {
  2983. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2984. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2985. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2986. dependency_from_external.srcStageMask |= reading_stages;
  2987. }
  2988. } break;
  2989. case INITIAL_ACTION_DROP: {
  2990. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2991. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2992. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2993. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2994. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2995. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2996. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2997. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2998. dependency_from_external.srcStageMask |= reading_stages;
  2999. } else {
  3000. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3001. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3002. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3003. dependency_from_external.srcStageMask |= reading_stages;
  3004. }
  3005. } break;
  3006. case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
  3007. case INITIAL_ACTION_CONTINUE: {
  3008. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3009. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3010. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3011. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3012. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3013. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3014. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3015. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3016. } else {
  3017. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3018. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3019. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3020. dependency_from_external.srcStageMask |= reading_stages;
  3021. }
  3022. } break;
  3023. default: {
  3024. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  3025. }
  3026. }
  3027. bool used_last = false;
  3028. {
  3029. int last_pass = p_passes.size() - 1;
  3030. if (is_depth) {
  3031. //likely missing depth resolve?
  3032. if (p_passes[last_pass].depth_attachment == i) {
  3033. used_last = true;
  3034. }
  3035. } else {
  3036. if (p_passes[last_pass].resolve_attachments.size()) {
  3037. //if using resolve attachments, check resolve attachments
  3038. for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
  3039. if (p_passes[last_pass].resolve_attachments[j] == i) {
  3040. used_last = true;
  3041. break;
  3042. }
  3043. }
  3044. } else {
  3045. for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
  3046. if (p_passes[last_pass].color_attachments[j] == i) {
  3047. used_last = true;
  3048. break;
  3049. }
  3050. }
  3051. }
  3052. }
  3053. if (!used_last) {
  3054. for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
  3055. if (p_passes[last_pass].preserve_attachments[j] == i) {
  3056. used_last = true;
  3057. break;
  3058. }
  3059. }
  3060. }
  3061. }
  3062. FinalAction final_action = p_final_action;
  3063. FinalAction final_depth_action = p_final_depth_action;
  3064. if (!used_last) {
  3065. if (is_depth) {
  3066. final_depth_action = FINAL_ACTION_DISCARD;
  3067. } else {
  3068. final_action = FINAL_ACTION_DISCARD;
  3069. }
  3070. }
  3071. switch (is_depth ? final_depth_action : final_action) {
  3072. case FINAL_ACTION_READ: {
  3073. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3074. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3075. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3076. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3077. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3078. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3079. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3080. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3081. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3082. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  3083. } else {
  3084. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3085. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3086. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3087. // TODO: What does this mean about the next usage (and thus appropriate dependency masks
  3088. }
  3089. } break;
  3090. case FINAL_ACTION_DISCARD: {
  3091. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3092. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3093. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3094. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3095. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3096. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3097. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3098. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3099. } else {
  3100. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3101. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3102. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3103. }
  3104. } break;
  3105. case FINAL_ACTION_CONTINUE: {
  3106. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3107. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3108. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3109. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3110. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3111. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3112. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3113. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3114. } else {
  3115. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3116. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3117. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3118. }
  3119. } break;
  3120. default: {
  3121. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  3122. }
  3123. }
  3124. attachment_last_pass[i] = -1;
  3125. attachment_remap.push_back(attachments.size());
  3126. attachments.push_back(description);
  3127. }
  3128. LocalVector<VkSubpassDescription> subpasses;
  3129. LocalVector<LocalVector<VkAttachmentReference>> color_reference_array;
  3130. LocalVector<LocalVector<VkAttachmentReference>> input_reference_array;
  3131. LocalVector<LocalVector<VkAttachmentReference>> resolve_reference_array;
  3132. LocalVector<LocalVector<uint32_t>> preserve_reference_array;
  3133. LocalVector<VkAttachmentReference> depth_reference_array;
  3134. subpasses.resize(p_passes.size());
  3135. color_reference_array.resize(p_passes.size());
  3136. input_reference_array.resize(p_passes.size());
  3137. resolve_reference_array.resize(p_passes.size());
  3138. preserve_reference_array.resize(p_passes.size());
  3139. depth_reference_array.resize(p_passes.size());
  3140. LocalVector<VkSubpassDependency> subpass_dependencies;
  3141. for (int i = 0; i < p_passes.size(); i++) {
  3142. const FramebufferPass *pass = &p_passes[i];
  3143. LocalVector<VkAttachmentReference> &color_references = color_reference_array[i];
  3144. TextureSamples texture_samples = TEXTURE_SAMPLES_1;
  3145. bool is_multisample_first = true;
  3146. for (int j = 0; j < pass->color_attachments.size(); j++) {
  3147. int32_t attachment = pass->color_attachments[j];
  3148. VkAttachmentReference reference;
  3149. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3150. reference.attachment = VK_ATTACHMENT_UNUSED;
  3151. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3152. } else {
  3153. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
  3154. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
  3155. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3156. if (is_multisample_first) {
  3157. texture_samples = p_attachments[attachment].samples;
  3158. is_multisample_first = false;
  3159. } else {
  3160. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
  3161. }
  3162. reference.attachment = attachment_remap[attachment];
  3163. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3164. attachment_last_pass[attachment] = i;
  3165. }
  3166. color_references.push_back(reference);
  3167. }
  3168. LocalVector<VkAttachmentReference> &input_references = input_reference_array[i];
  3169. for (int j = 0; j < pass->input_attachments.size(); j++) {
  3170. int32_t attachment = pass->input_attachments[j];
  3171. VkAttachmentReference reference;
  3172. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3173. reference.attachment = VK_ATTACHMENT_UNUSED;
  3174. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3175. } else {
  3176. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
  3177. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
  3178. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3179. reference.attachment = attachment_remap[attachment];
  3180. reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3181. attachment_last_pass[attachment] = i;
  3182. }
  3183. input_references.push_back(reference);
  3184. }
  3185. LocalVector<VkAttachmentReference> &resolve_references = resolve_reference_array[i];
  3186. if (pass->resolve_attachments.size() > 0) {
  3187. ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
  3188. ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
  3189. }
  3190. for (int j = 0; j < pass->resolve_attachments.size(); j++) {
  3191. int32_t attachment = pass->resolve_attachments[j];
  3192. VkAttachmentReference reference;
  3193. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3194. reference.attachment = VK_ATTACHMENT_UNUSED;
  3195. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3196. } else {
  3197. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
  3198. ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
  3199. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
  3200. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3201. bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
  3202. ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
  3203. reference.attachment = attachment_remap[attachment];
  3204. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3205. attachment_last_pass[attachment] = i;
  3206. }
  3207. resolve_references.push_back(reference);
  3208. }
  3209. VkAttachmentReference &depth_stencil_reference = depth_reference_array[i];
  3210. if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3211. int32_t attachment = pass->depth_attachment;
  3212. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
  3213. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
  3214. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3215. depth_stencil_reference.attachment = attachment_remap[attachment];
  3216. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3217. attachment_last_pass[attachment] = i;
  3218. if (is_multisample_first) {
  3219. texture_samples = p_attachments[attachment].samples;
  3220. is_multisample_first = false;
  3221. } else {
  3222. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
  3223. }
  3224. } else {
  3225. depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
  3226. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3227. }
  3228. LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
  3229. for (int j = 0; j < pass->preserve_attachments.size(); j++) {
  3230. int32_t attachment = pass->preserve_attachments[j];
  3231. ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
  3232. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
  3233. if (attachment_last_pass[attachment] != i) {
  3234. //preserve can still be used to keep depth or color from being discarded after use
  3235. attachment_last_pass[attachment] = i;
  3236. preserve_references.push_back(attachment);
  3237. }
  3238. }
  3239. VkSubpassDescription &subpass = subpasses[i];
  3240. subpass.flags = 0;
  3241. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3242. subpass.inputAttachmentCount = input_references.size();
  3243. if (input_references.size()) {
  3244. subpass.pInputAttachments = input_references.ptr();
  3245. } else {
  3246. subpass.pInputAttachments = nullptr;
  3247. }
  3248. subpass.colorAttachmentCount = color_references.size();
  3249. if (color_references.size()) {
  3250. subpass.pColorAttachments = color_references.ptr();
  3251. } else {
  3252. subpass.pColorAttachments = nullptr;
  3253. }
  3254. if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
  3255. subpass.pDepthStencilAttachment = &depth_stencil_reference;
  3256. } else {
  3257. subpass.pDepthStencilAttachment = nullptr;
  3258. }
  3259. if (resolve_references.size()) {
  3260. subpass.pResolveAttachments = resolve_references.ptr();
  3261. } else {
  3262. subpass.pResolveAttachments = nullptr;
  3263. }
  3264. subpass.preserveAttachmentCount = preserve_references.size();
  3265. if (preserve_references.size()) {
  3266. subpass.pPreserveAttachments = preserve_references.ptr();
  3267. } else {
  3268. subpass.pPreserveAttachments = nullptr;
  3269. }
  3270. if (r_samples) {
  3271. r_samples->push_back(texture_samples);
  3272. }
  3273. if (i > 0) {
  3274. VkSubpassDependency dependency;
  3275. dependency.srcSubpass = i - 1;
  3276. dependency.dstSubpass = i;
  3277. dependency.srcStageMask = 0;
  3278. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  3279. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  3280. dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  3281. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  3282. dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
  3283. subpass_dependencies.push_back(dependency);
  3284. }
  3285. /*
  3286. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
  3287. if (reference.layout != description.initialLayout) {
  3288. // NOTE: this should be smarter based on the texture's knowledge of its previous role
  3289. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3290. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3291. }
  3292. if (reference.layout != description.finalLayout) {
  3293. // NOTE: this should be smarter based on the texture's knowledge of its subsequent role
  3294. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3295. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3296. }
  3297. */
  3298. }
  3299. VkRenderPassCreateInfo render_pass_create_info;
  3300. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  3301. render_pass_create_info.pNext = nullptr;
  3302. render_pass_create_info.flags = 0;
  3303. render_pass_create_info.attachmentCount = attachments.size();
  3304. render_pass_create_info.pAttachments = attachments.ptr();
  3305. render_pass_create_info.subpassCount = subpasses.size();
  3306. render_pass_create_info.pSubpasses = subpasses.ptr();
  3307. // Commenting this because it seems it just avoids raster and compute to work at the same time.
  3308. // Other barriers seem to be protecting the render pass fine.
  3309. // render_pass_create_info.dependencyCount = 2;
  3310. // render_pass_create_info.pDependencies = dependencies;
  3311. render_pass_create_info.dependencyCount = subpass_dependencies.size();
  3312. if (subpass_dependencies.size()) {
  3313. render_pass_create_info.pDependencies = subpass_dependencies.ptr();
  3314. } else {
  3315. render_pass_create_info.pDependencies = nullptr;
  3316. }
  3317. // These are only used if we use multiview but we need to define them in scope.
  3318. const uint32_t view_mask = (1 << p_view_count) - 1;
  3319. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  3320. Vector<uint32_t> view_masks;
  3321. VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
  3322. if (p_view_count > 1) {
  3323. const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
  3324. // For now this only works with multiview!
  3325. ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
  3326. // Make sure we limit this to the number of views we support.
  3327. ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
  3328. // Set view masks for each subpass
  3329. for (uint32_t i = 0; i < subpasses.size(); i++) {
  3330. view_masks.push_back(view_mask);
  3331. }
  3332. render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  3333. render_pass_multiview_create_info.pNext = nullptr;
  3334. render_pass_multiview_create_info.subpassCount = subpasses.size();
  3335. render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
  3336. render_pass_multiview_create_info.dependencyCount = 0;
  3337. render_pass_multiview_create_info.pViewOffsets = nullptr;
  3338. render_pass_multiview_create_info.correlationMaskCount = 1;
  3339. render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
  3340. render_pass_create_info.pNext = &render_pass_multiview_create_info;
  3341. }
  3342. VkRenderPass render_pass;
  3343. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  3344. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
  3345. return render_pass;
  3346. }
  3347. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
  3348. FramebufferPass pass;
  3349. for (int i = 0; i < p_format.size(); i++) {
  3350. if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3351. pass.depth_attachment = i;
  3352. } else {
  3353. pass.color_attachments.push_back(i);
  3354. }
  3355. }
  3356. Vector<FramebufferPass> passes;
  3357. passes.push_back(pass);
  3358. return framebuffer_format_create_multipass(p_format, passes, p_view_count);
  3359. }
  3360. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
  3361. _THREAD_SAFE_METHOD_
  3362. FramebufferFormatKey key;
  3363. key.attachments = p_attachments;
  3364. key.passes = p_passes;
  3365. key.view_count = p_view_count;
  3366. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3367. if (E) {
  3368. //exists, return
  3369. return E->get();
  3370. }
  3371. Vector<TextureSamples> samples;
  3372. VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); //actions don't matter for this use case
  3373. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3374. return INVALID_ID;
  3375. }
  3376. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3377. E = framebuffer_format_cache.insert(key, id);
  3378. FramebufferFormat fb_format;
  3379. fb_format.E = E;
  3380. fb_format.render_pass = render_pass;
  3381. fb_format.pass_samples = samples;
  3382. fb_format.view_count = p_view_count;
  3383. framebuffer_formats[id] = fb_format;
  3384. return id;
  3385. }
  3386. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  3387. FramebufferFormatKey key;
  3388. key.passes.push_back(FramebufferPass());
  3389. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3390. if (E) {
  3391. //exists, return
  3392. return E->get();
  3393. }
  3394. VkSubpassDescription subpass;
  3395. subpass.flags = 0;
  3396. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3397. subpass.inputAttachmentCount = 0; //unsupported for now
  3398. subpass.pInputAttachments = nullptr;
  3399. subpass.colorAttachmentCount = 0;
  3400. subpass.pColorAttachments = nullptr;
  3401. subpass.pDepthStencilAttachment = nullptr;
  3402. subpass.pResolveAttachments = nullptr;
  3403. subpass.preserveAttachmentCount = 0;
  3404. subpass.pPreserveAttachments = nullptr;
  3405. VkRenderPassCreateInfo render_pass_create_info;
  3406. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  3407. render_pass_create_info.pNext = nullptr;
  3408. render_pass_create_info.flags = 0;
  3409. render_pass_create_info.attachmentCount = 0;
  3410. render_pass_create_info.pAttachments = nullptr;
  3411. render_pass_create_info.subpassCount = 1;
  3412. render_pass_create_info.pSubpasses = &subpass;
  3413. render_pass_create_info.dependencyCount = 0;
  3414. render_pass_create_info.pDependencies = nullptr;
  3415. VkRenderPass render_pass;
  3416. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  3417. ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
  3418. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3419. return INVALID_ID;
  3420. }
  3421. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3422. E = framebuffer_format_cache.insert(key, id);
  3423. FramebufferFormat fb_format;
  3424. fb_format.E = E;
  3425. fb_format.render_pass = render_pass;
  3426. fb_format.pass_samples.push_back(p_samples);
  3427. framebuffer_formats[id] = fb_format;
  3428. return id;
  3429. }
  3430. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
  3431. HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
  3432. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  3433. ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
  3434. return E->value.pass_samples[p_pass];
  3435. }
  3436. /***********************/
  3437. /**** RENDER TARGET ****/
  3438. /***********************/
  3439. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  3440. _THREAD_SAFE_METHOD_
  3441. Framebuffer framebuffer;
  3442. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  3443. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  3444. framebuffer.size = p_size;
  3445. framebuffer.view_count = 1;
  3446. return framebuffer_owner.make_rid(framebuffer);
  3447. }
  3448. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3449. _THREAD_SAFE_METHOD_
  3450. FramebufferPass pass;
  3451. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3452. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3453. ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3454. if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3455. pass.depth_attachment = i;
  3456. } else {
  3457. pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
  3458. }
  3459. }
  3460. Vector<FramebufferPass> passes;
  3461. passes.push_back(pass);
  3462. return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
  3463. }
  3464. RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3465. _THREAD_SAFE_METHOD_
  3466. Vector<AttachmentFormat> attachments;
  3467. attachments.resize(p_texture_attachments.size());
  3468. Size2i size;
  3469. bool size_set = false;
  3470. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3471. AttachmentFormat af;
  3472. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3473. if (!texture) {
  3474. af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
  3475. } else {
  3476. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3477. if (!size_set) {
  3478. size.width = texture->width;
  3479. size.height = texture->height;
  3480. size_set = true;
  3481. } else {
  3482. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  3483. "All textures in a framebuffer should be the same size.");
  3484. }
  3485. af.format = texture->format;
  3486. af.samples = texture->samples;
  3487. af.usage_flags = texture->usage_flags;
  3488. }
  3489. attachments.write[i] = af;
  3490. }
  3491. ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
  3492. FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
  3493. if (format_id == INVALID_ID) {
  3494. return RID();
  3495. }
  3496. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  3497. "The format used to check this framebuffer differs from the intended framebuffer format.");
  3498. Framebuffer framebuffer;
  3499. framebuffer.format_id = format_id;
  3500. framebuffer.texture_ids = p_texture_attachments;
  3501. framebuffer.size = size;
  3502. framebuffer.view_count = p_view_count;
  3503. RID id = framebuffer_owner.make_rid(framebuffer);
  3504. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3505. if (p_texture_attachments[i].is_valid()) {
  3506. _add_dependency(id, p_texture_attachments[i]);
  3507. }
  3508. }
  3509. return id;
  3510. }
  3511. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3512. _THREAD_SAFE_METHOD_
  3513. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3514. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3515. return framebuffer->format_id;
  3516. }
  3517. /*****************/
  3518. /**** SAMPLER ****/
  3519. /*****************/
  3520. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3521. _THREAD_SAFE_METHOD_
  3522. VkSamplerCreateInfo sampler_create_info;
  3523. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3524. sampler_create_info.pNext = nullptr;
  3525. sampler_create_info.flags = 0;
  3526. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3527. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3528. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3529. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3530. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3531. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3532. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3533. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3534. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3535. sampler_create_info.mipLodBias = p_state.lod_bias;
  3536. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3537. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3538. sampler_create_info.compareEnable = p_state.enable_compare;
  3539. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3540. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3541. sampler_create_info.minLod = p_state.min_lod;
  3542. sampler_create_info.maxLod = p_state.max_lod;
  3543. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3544. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3545. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3546. VkSampler sampler;
  3547. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3548. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3549. return sampler_owner.make_rid(sampler);
  3550. }
  3551. /**********************/
  3552. /**** VERTEX ARRAY ****/
  3553. /**********************/
  3554. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3555. _THREAD_SAFE_METHOD_
  3556. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3557. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3558. "Creating buffers with data is forbidden during creation of a draw list");
  3559. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3560. "Creating buffers with data is forbidden during creation of a draw list");
  3561. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3562. if (p_use_as_storage) {
  3563. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3564. }
  3565. Buffer buffer;
  3566. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3567. if (p_data.size()) {
  3568. uint64_t data_size = p_data.size();
  3569. const uint8_t *r = p_data.ptr();
  3570. _buffer_update(&buffer, 0, r, data_size);
  3571. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3572. }
  3573. return vertex_buffer_owner.make_rid(buffer);
  3574. }
  3575. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  3576. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3577. _THREAD_SAFE_METHOD_
  3578. VertexDescriptionKey key;
  3579. key.vertex_formats = p_vertex_formats;
  3580. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3581. if (idptr) {
  3582. return *idptr;
  3583. }
  3584. //does not exist, create one and cache it
  3585. VertexDescriptionCache vdcache;
  3586. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3587. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3588. HashSet<int> used_locations;
  3589. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3590. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3591. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3592. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3593. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3594. vdcache.bindings[i].binding = i;
  3595. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3596. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3597. vdcache.attributes[i].binding = i;
  3598. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3599. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3600. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3601. used_locations.insert(p_vertex_formats[i].location);
  3602. }
  3603. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3604. vdcache.create_info.pNext = nullptr;
  3605. vdcache.create_info.flags = 0;
  3606. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3607. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3608. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3609. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3610. vdcache.vertex_formats = p_vertex_formats;
  3611. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3612. vertex_format_cache[key] = id;
  3613. vertex_formats[id] = vdcache;
  3614. return id;
  3615. }
  3616. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3617. _THREAD_SAFE_METHOD_
  3618. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3619. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3620. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3621. for (int i = 0; i < p_src_buffers.size(); i++) {
  3622. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3623. }
  3624. VertexArray vertex_array;
  3625. vertex_array.vertex_count = p_vertex_count;
  3626. vertex_array.description = p_vertex_format;
  3627. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3628. for (int i = 0; i < p_src_buffers.size(); i++) {
  3629. Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
  3630. //validate with buffer
  3631. {
  3632. const VertexAttribute &atf = vd.vertex_formats[i];
  3633. uint32_t element_size = get_format_vertex_size(atf.format);
  3634. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3635. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3636. //validate size for regular drawing
  3637. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3638. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3639. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3640. } else {
  3641. //validate size for instances drawing
  3642. uint64_t available = buffer->size - atf.offset;
  3643. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3644. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3645. uint32_t instances_allowed = available / atf.stride;
  3646. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3647. }
  3648. }
  3649. vertex_array.buffers.push_back(buffer->buffer);
  3650. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3651. }
  3652. RID id = vertex_array_owner.make_rid(vertex_array);
  3653. for (int i = 0; i < p_src_buffers.size(); i++) {
  3654. _add_dependency(id, p_src_buffers[i]);
  3655. }
  3656. return id;
  3657. }
  3658. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3659. _THREAD_SAFE_METHOD_
  3660. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3661. "Creating buffers with data is forbidden during creation of a draw list");
  3662. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3663. "Creating buffers with data is forbidden during creation of a draw list");
  3664. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3665. IndexBuffer index_buffer;
  3666. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3667. index_buffer.supports_restart_indices = p_use_restart_indices;
  3668. index_buffer.index_count = p_index_count;
  3669. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3670. #ifdef DEBUG_ENABLED
  3671. if (p_data.size()) {
  3672. index_buffer.max_index = 0;
  3673. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3674. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3675. const uint8_t *r = p_data.ptr();
  3676. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3677. const uint16_t *index16 = (const uint16_t *)r;
  3678. for (uint32_t i = 0; i < p_index_count; i++) {
  3679. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3680. continue; //restart index, ignore
  3681. }
  3682. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3683. }
  3684. } else {
  3685. const uint32_t *index32 = (const uint32_t *)r;
  3686. for (uint32_t i = 0; i < p_index_count; i++) {
  3687. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3688. continue; //restart index, ignore
  3689. }
  3690. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3691. }
  3692. }
  3693. } else {
  3694. index_buffer.max_index = 0xFFFFFFFF;
  3695. }
  3696. #else
  3697. index_buffer.max_index = 0xFFFFFFFF;
  3698. #endif
  3699. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3700. if (p_data.size()) {
  3701. uint64_t data_size = p_data.size();
  3702. const uint8_t *r = p_data.ptr();
  3703. _buffer_update(&index_buffer, 0, r, data_size);
  3704. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3705. }
  3706. return index_buffer_owner.make_rid(index_buffer);
  3707. }
  3708. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3709. _THREAD_SAFE_METHOD_
  3710. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3711. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
  3712. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3713. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3714. IndexArray index_array;
  3715. index_array.max_index = index_buffer->max_index;
  3716. index_array.buffer = index_buffer->buffer;
  3717. index_array.offset = p_index_offset;
  3718. index_array.indices = p_index_count;
  3719. index_array.index_type = index_buffer->index_type;
  3720. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3721. RID id = index_array_owner.make_rid(index_array);
  3722. _add_dependency(id, p_index_buffer);
  3723. return id;
  3724. }
  3725. /****************/
  3726. /**** SHADER ****/
  3727. /****************/
  3728. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3729. "Vertex",
  3730. "Fragment",
  3731. "TesselationControl",
  3732. "TesselationEvaluation",
  3733. "Compute"
  3734. };
  3735. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3736. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3737. };
  3738. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3739. VK_SHADER_STAGE_VERTEX_BIT,
  3740. VK_SHADER_STAGE_FRAGMENT_BIT,
  3741. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3742. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3743. VK_SHADER_STAGE_COMPUTE_BIT,
  3744. };
  3745. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3746. String ret;
  3747. const Shader *shader = shader_owner.get_or_null(p_shader);
  3748. ERR_FAIL_COND_V(!shader, String());
  3749. for (int i = 0; i < shader->sets.size(); i++) {
  3750. if (p_set >= 0 && i != p_set) {
  3751. continue;
  3752. }
  3753. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3754. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3755. if (!ret.is_empty()) {
  3756. ret += "\n";
  3757. }
  3758. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
  3759. }
  3760. }
  3761. return ret;
  3762. }
  3763. #if 0
  3764. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3765. VkDescriptorSetLayoutBinding layout_binding;
  3766. UniformInfo info;
  3767. switch (reflection.getType()->getBasicType()) {
  3768. case glslang::EbtSampler: {
  3769. //print_line("DEBUG: IsSampler");
  3770. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3771. //texture buffers
  3772. if (reflection.getType()->getSampler().isCombined()) {
  3773. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3774. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3775. //print_line("DEBUG: SAMPLER: texel combined");
  3776. } else if (reflection.getType()->getSampler().isTexture()) {
  3777. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3778. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3779. //print_line("DEBUG: SAMPLER: texel alone");
  3780. } else if (reflection.getType()->getSampler().isImage()) {
  3781. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3782. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3783. //print_line("DEBUG: SAMPLER: texel buffer");
  3784. } else {
  3785. if (r_error) {
  3786. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3787. }
  3788. return false;
  3789. }
  3790. } else if (reflection.getType()->getSampler().isCombined()) {
  3791. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3792. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3793. //print_line("DEBUG: SAMPLER: combined");
  3794. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3795. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3796. info.type = UNIFORM_TYPE_SAMPLER;
  3797. //print_line("DEBUG: SAMPLER: sampler");
  3798. } else if (reflection.getType()->getSampler().isTexture()) {
  3799. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3800. info.type = UNIFORM_TYPE_TEXTURE;
  3801. //print_line("DEBUG: SAMPLER: image");
  3802. } else if (reflection.getType()->getSampler().isImage()) {
  3803. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3804. info.type = UNIFORM_TYPE_IMAGE;
  3805. //print_line("DEBUG: SAMPLER: storage image");
  3806. } else {
  3807. //print_line("DEBUG: sampler unknown");
  3808. if (r_error) {
  3809. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3810. }
  3811. return false;
  3812. }
  3813. if (reflection.getType()->isArray()) {
  3814. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3815. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3816. } else {
  3817. layout_binding.descriptorCount = 1;
  3818. }
  3819. info.length = layout_binding.descriptorCount;
  3820. } break;
  3821. /*case glslang::EbtStruct: {
  3822. print_line("DEBUG: Struct");
  3823. } break;*/
  3824. case glslang::EbtBlock: {
  3825. //print_line("DEBUG: Block");
  3826. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3827. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3828. uint32_t len = reflection.size;
  3829. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3830. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3831. return false;
  3832. }
  3833. push_constant.push_constant_size = len;
  3834. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3835. return true;
  3836. }
  3837. //print_line("DEBUG: Uniform buffer");
  3838. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3839. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3840. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3841. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3842. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3843. //print_line("DEBUG: Storage buffer");
  3844. } else {
  3845. if (r_error) {
  3846. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3847. }
  3848. return false;
  3849. }
  3850. if (reflection.getType()->isArray()) {
  3851. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3852. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3853. } else {
  3854. layout_binding.descriptorCount = 1;
  3855. }
  3856. info.length = reflection.size;
  3857. } break;
  3858. /*case glslang::EbtReference: {
  3859. } break;*/
  3860. /*case glslang::EbtAtomicUint: {
  3861. } break;*/
  3862. default: {
  3863. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3864. //member of uniform block?
  3865. return true;
  3866. }
  3867. if (r_error) {
  3868. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  3869. }
  3870. return false;
  3871. }
  3872. }
  3873. if (!reflection.getType()->getQualifier().hasBinding()) {
  3874. if (r_error) {
  3875. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  3876. }
  3877. return false;
  3878. }
  3879. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3880. if (set >= MAX_UNIFORM_SETS) {
  3881. if (r_error) {
  3882. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3883. }
  3884. return false;
  3885. }
  3886. if (set >= limits.maxBoundDescriptorSets) {
  3887. if (r_error) {
  3888. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3889. }
  3890. return false;
  3891. }
  3892. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3893. if (set < (uint32_t)bindings.size()) {
  3894. //check if this already exists
  3895. for (int i = 0; i < bindings[set].size(); i++) {
  3896. if (bindings[set][i].binding == binding) {
  3897. //already exists, verify that it's the same type
  3898. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3899. if (r_error) {
  3900. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3901. }
  3902. return false;
  3903. }
  3904. //also, verify that it's the same size
  3905. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3906. if (r_error) {
  3907. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3908. }
  3909. return false;
  3910. }
  3911. //just append stage mask and return
  3912. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3913. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3914. return true;
  3915. }
  3916. }
  3917. }
  3918. layout_binding.binding = binding;
  3919. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3920. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3921. info.stages = 1 << p_stage;
  3922. info.binding = binding;
  3923. if (set >= (uint32_t)bindings.size()) {
  3924. bindings.resize(set + 1);
  3925. uniform_infos.resize(set + 1);
  3926. }
  3927. #if 0
  3928. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3929. #endif
  3930. bindings.write[set].push_back(layout_binding);
  3931. uniform_infos.write[set].push_back(info);
  3932. return true;
  3933. }
  3934. #endif
  3935. //version 1: initial
  3936. //version 2: Added shader name
  3937. //version 3: Added writable
  3938. #define SHADER_BINARY_VERSION 3
  3939. String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
  3940. return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
  3941. }
  3942. struct RenderingDeviceVulkanShaderBinaryDataBinding {
  3943. uint32_t type;
  3944. uint32_t binding;
  3945. uint32_t stages;
  3946. uint32_t length; //size of arrays (in total elements), or ubos (in bytes * total elements)
  3947. uint32_t writable;
  3948. };
  3949. struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
  3950. uint32_t type;
  3951. uint32_t constant_id;
  3952. union {
  3953. uint32_t int_value;
  3954. float float_value;
  3955. bool bool_value;
  3956. };
  3957. uint32_t stage_flags;
  3958. };
  3959. struct RenderingDeviceVulkanShaderBinaryData {
  3960. uint32_t vertex_input_mask;
  3961. uint32_t fragment_outputs;
  3962. uint32_t specialization_constant_count;
  3963. uint32_t is_compute;
  3964. uint32_t compute_local_size[3];
  3965. uint32_t set_count;
  3966. uint32_t push_constant_size;
  3967. uint32_t push_constants_vk_stage;
  3968. uint32_t stage_count;
  3969. uint32_t shader_name_len;
  3970. };
  3971. Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
  3972. RenderingDeviceVulkanShaderBinaryData binary_data;
  3973. binary_data.vertex_input_mask = 0;
  3974. binary_data.fragment_outputs = 0;
  3975. binary_data.specialization_constant_count = 0;
  3976. binary_data.is_compute = 0;
  3977. binary_data.compute_local_size[0] = 0;
  3978. binary_data.compute_local_size[1] = 0;
  3979. binary_data.compute_local_size[2] = 0;
  3980. binary_data.set_count = 0;
  3981. binary_data.push_constant_size = 0;
  3982. binary_data.push_constants_vk_stage = 0;
  3983. Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; //set bindings
  3984. Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
  3985. uint32_t stages_processed = 0;
  3986. for (int i = 0; i < p_spirv.size(); i++) {
  3987. if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3988. binary_data.is_compute = true;
  3989. ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(),
  3990. "Compute shaders can only receive one stage, dedicated to compute.");
  3991. }
  3992. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(),
  3993. "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once.");
  3994. {
  3995. SpvReflectShaderModule module;
  3996. const uint8_t *spirv = p_spirv[i].spir_v.ptr();
  3997. SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module);
  3998. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  3999. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader.");
  4000. if (binary_data.is_compute) {
  4001. binary_data.compute_local_size[0] = module.entry_points->local_size.x;
  4002. binary_data.compute_local_size[1] = module.entry_points->local_size.y;
  4003. binary_data.compute_local_size[2] = module.entry_points->local_size.z;
  4004. }
  4005. uint32_t binding_count = 0;
  4006. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  4007. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4008. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  4009. uint32_t stage = p_spirv[i].shader_stage;
  4010. if (binding_count > 0) {
  4011. //Parse bindings
  4012. Vector<SpvReflectDescriptorBinding *> bindings;
  4013. bindings.resize(binding_count);
  4014. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  4015. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4016. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
  4017. for (uint32_t j = 0; j < binding_count; j++) {
  4018. const SpvReflectDescriptorBinding &binding = *bindings[j];
  4019. RenderingDeviceVulkanShaderBinaryDataBinding info;
  4020. bool need_array_dimensions = false;
  4021. bool need_block_size = false;
  4022. bool may_be_writable = false;
  4023. switch (binding.descriptor_type) {
  4024. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  4025. info.type = UNIFORM_TYPE_SAMPLER;
  4026. need_array_dimensions = true;
  4027. } break;
  4028. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  4029. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  4030. need_array_dimensions = true;
  4031. } break;
  4032. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  4033. info.type = UNIFORM_TYPE_TEXTURE;
  4034. need_array_dimensions = true;
  4035. } break;
  4036. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  4037. info.type = UNIFORM_TYPE_IMAGE;
  4038. need_array_dimensions = true;
  4039. may_be_writable = true;
  4040. } break;
  4041. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  4042. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  4043. need_array_dimensions = true;
  4044. } break;
  4045. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  4046. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  4047. need_array_dimensions = true;
  4048. may_be_writable = true;
  4049. } break;
  4050. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  4051. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  4052. need_block_size = true;
  4053. } break;
  4054. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  4055. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  4056. need_block_size = true;
  4057. may_be_writable = true;
  4058. } break;
  4059. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  4060. ERR_PRINT("Dynamic uniform buffer not supported.");
  4061. continue;
  4062. } break;
  4063. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  4064. ERR_PRINT("Dynamic storage buffer not supported.");
  4065. continue;
  4066. } break;
  4067. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  4068. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  4069. need_array_dimensions = true;
  4070. } break;
  4071. case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
  4072. ERR_PRINT("Acceleration structure not supported.");
  4073. continue;
  4074. } break;
  4075. }
  4076. if (need_array_dimensions) {
  4077. if (binding.array.dims_count == 0) {
  4078. info.length = 1;
  4079. } else {
  4080. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  4081. if (k == 0) {
  4082. info.length = binding.array.dims[0];
  4083. } else {
  4084. info.length *= binding.array.dims[k];
  4085. }
  4086. }
  4087. }
  4088. } else if (need_block_size) {
  4089. info.length = binding.block.size;
  4090. } else {
  4091. info.length = 0;
  4092. }
  4093. if (may_be_writable) {
  4094. info.writable = !(bool)(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
  4095. } else {
  4096. info.writable = false;
  4097. }
  4098. info.binding = binding.binding;
  4099. uint32_t set = binding.set;
  4100. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(),
  4101. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  4102. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  4103. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  4104. if (set < (uint32_t)uniform_info.size()) {
  4105. //check if this already exists
  4106. bool exists = false;
  4107. for (int k = 0; k < uniform_info[set].size(); k++) {
  4108. if (uniform_info[set][k].binding == (uint32_t)info.binding) {
  4109. //already exists, verify that it's the same type
  4110. ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(),
  4111. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  4112. //also, verify that it's the same size
  4113. ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
  4114. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  4115. //just append stage mask and return
  4116. uniform_info.write[set].write[k].stages |= 1 << stage;
  4117. exists = true;
  4118. break;
  4119. }
  4120. }
  4121. if (exists) {
  4122. continue; //merged
  4123. }
  4124. }
  4125. info.stages = 1 << stage;
  4126. if (set >= (uint32_t)uniform_info.size()) {
  4127. uniform_info.resize(set + 1);
  4128. }
  4129. uniform_info.write[set].push_back(info);
  4130. }
  4131. }
  4132. {
  4133. //specialization constants
  4134. uint32_t sc_count = 0;
  4135. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
  4136. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4137. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
  4138. if (sc_count) {
  4139. Vector<SpvReflectSpecializationConstant *> spec_constants;
  4140. spec_constants.resize(sc_count);
  4141. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
  4142. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4143. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
  4144. for (uint32_t j = 0; j < sc_count; j++) {
  4145. int32_t existing = -1;
  4146. RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
  4147. SpvReflectSpecializationConstant *spc = spec_constants[j];
  4148. sconst.constant_id = spc->constant_id;
  4149. sconst.int_value = 0.0; // clear previous value JIC
  4150. switch (spc->constant_type) {
  4151. case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
  4152. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
  4153. sconst.bool_value = spc->default_value.int_bool_value != 0;
  4154. } break;
  4155. case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
  4156. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
  4157. sconst.int_value = spc->default_value.int_bool_value;
  4158. } break;
  4159. case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
  4160. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
  4161. sconst.float_value = spc->default_value.float_value;
  4162. } break;
  4163. }
  4164. sconst.stage_flags = 1 << p_spirv[i].shader_stage;
  4165. for (int k = 0; k < specialization_constants.size(); k++) {
  4166. if (specialization_constants[k].constant_id == sconst.constant_id) {
  4167. ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
  4168. ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
  4169. existing = k;
  4170. break;
  4171. }
  4172. }
  4173. if (existing > 0) {
  4174. specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
  4175. } else {
  4176. specialization_constants.push_back(sconst);
  4177. }
  4178. }
  4179. }
  4180. }
  4181. if (stage == SHADER_STAGE_VERTEX) {
  4182. uint32_t iv_count = 0;
  4183. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  4184. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4185. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
  4186. if (iv_count) {
  4187. Vector<SpvReflectInterfaceVariable *> input_vars;
  4188. input_vars.resize(iv_count);
  4189. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  4190. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4191. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
  4192. for (uint32_t j = 0; j < iv_count; j++) {
  4193. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  4194. binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  4195. }
  4196. }
  4197. }
  4198. }
  4199. if (stage == SHADER_STAGE_FRAGMENT) {
  4200. uint32_t ov_count = 0;
  4201. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  4202. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4203. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
  4204. if (ov_count) {
  4205. Vector<SpvReflectInterfaceVariable *> output_vars;
  4206. output_vars.resize(ov_count);
  4207. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  4208. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4209. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
  4210. for (uint32_t j = 0; j < ov_count; j++) {
  4211. const SpvReflectInterfaceVariable *refvar = output_vars[j];
  4212. if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
  4213. binary_data.fragment_outputs |= 1 << refvar->location;
  4214. }
  4215. }
  4216. }
  4217. }
  4218. uint32_t pc_count = 0;
  4219. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  4220. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4221. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
  4222. if (pc_count) {
  4223. ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(),
  4224. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  4225. Vector<SpvReflectBlockVariable *> pconstants;
  4226. pconstants.resize(pc_count);
  4227. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  4228. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4229. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
  4230. #if 0
  4231. if (pconstants[0] == nullptr) {
  4232. Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  4233. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  4234. }
  4235. #endif
  4236. ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(),
  4237. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  4238. binary_data.push_constant_size = pconstants[0]->size;
  4239. binary_data.push_constants_vk_stage |= shader_stage_masks[stage];
  4240. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  4241. }
  4242. // Destroy the reflection data when no longer required.
  4243. spvReflectDestroyShaderModule(&module);
  4244. }
  4245. stages_processed |= (1 << p_spirv[i].shader_stage);
  4246. }
  4247. Vector<Vector<uint8_t>> compressed_stages;
  4248. Vector<uint32_t> smolv_size;
  4249. Vector<uint32_t> zstd_size; //if 0, stdno t used
  4250. uint32_t stages_binary_size = 0;
  4251. bool strip_debug = false;
  4252. for (int i = 0; i < p_spirv.size(); i++) {
  4253. smolv::ByteArray smolv;
  4254. if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  4255. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
  4256. } else {
  4257. smolv_size.push_back(smolv.size());
  4258. { //zstd
  4259. Vector<uint8_t> zstd;
  4260. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  4261. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  4262. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  4263. zstd_size.push_back(dst_size);
  4264. zstd.resize(dst_size);
  4265. compressed_stages.push_back(zstd);
  4266. } else {
  4267. Vector<uint8_t> smv;
  4268. smv.resize(smolv.size());
  4269. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  4270. zstd_size.push_back(0); //not using zstd
  4271. compressed_stages.push_back(smv);
  4272. }
  4273. }
  4274. }
  4275. uint32_t s = compressed_stages[i].size();
  4276. if (s % 4 != 0) {
  4277. s += 4 - (s % 4);
  4278. }
  4279. stages_binary_size += s;
  4280. }
  4281. binary_data.specialization_constant_count = specialization_constants.size();
  4282. binary_data.set_count = uniform_info.size();
  4283. binary_data.stage_count = p_spirv.size();
  4284. CharString shader_name_utf = p_shader_name.utf8();
  4285. binary_data.shader_name_len = shader_name_utf.length();
  4286. uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize;
  4287. total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4288. total_size += binary_data.shader_name_len;
  4289. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4290. total_size += 4 - (binary_data.shader_name_len % 4);
  4291. }
  4292. for (int i = 0; i < uniform_info.size(); i++) {
  4293. total_size += sizeof(uint32_t);
  4294. total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4295. }
  4296. total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4297. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; //sizes
  4298. total_size += stages_binary_size;
  4299. Vector<uint8_t> ret;
  4300. ret.resize(total_size);
  4301. {
  4302. uint32_t offset = 0;
  4303. uint8_t *binptr = ret.ptrw();
  4304. binptr[0] = 'G';
  4305. binptr[1] = 'V';
  4306. binptr[2] = 'B';
  4307. binptr[3] = 'D'; //godot vulkan binary data
  4308. offset += 4;
  4309. encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
  4310. offset += sizeof(uint32_t);
  4311. encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
  4312. offset += sizeof(uint32_t);
  4313. memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
  4314. offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4315. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  4316. offset += binary_data.shader_name_len;
  4317. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4318. offset += 4 - (binary_data.shader_name_len % 4);
  4319. }
  4320. for (int i = 0; i < uniform_info.size(); i++) {
  4321. int count = uniform_info[i].size();
  4322. encode_uint32(count, binptr + offset);
  4323. offset += sizeof(uint32_t);
  4324. if (count > 0) {
  4325. memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
  4326. offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
  4327. }
  4328. }
  4329. if (specialization_constants.size()) {
  4330. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
  4331. offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4332. }
  4333. for (int i = 0; i < compressed_stages.size(); i++) {
  4334. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  4335. offset += sizeof(uint32_t);
  4336. encode_uint32(smolv_size[i], binptr + offset);
  4337. offset += sizeof(uint32_t);
  4338. encode_uint32(zstd_size[i], binptr + offset);
  4339. offset += sizeof(uint32_t);
  4340. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  4341. uint32_t s = compressed_stages[i].size();
  4342. if (s % 4 != 0) {
  4343. s += 4 - (s % 4);
  4344. }
  4345. offset += s;
  4346. }
  4347. ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
  4348. }
  4349. return ret;
  4350. }
  4351. RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) {
  4352. const uint8_t *binptr = p_shader_binary.ptr();
  4353. uint32_t binsize = p_shader_binary.size();
  4354. uint32_t read_offset = 0;
  4355. //consistency check
  4356. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
  4357. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
  4358. uint32_t bin_version = decode_uint32(binptr + 4);
  4359. ERR_FAIL_COND_V(bin_version > SHADER_BINARY_VERSION, RID());
  4360. uint32_t bin_data_size = decode_uint32(binptr + 8);
  4361. const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
  4362. Shader::PushConstant push_constant;
  4363. push_constant.push_constant_size = binary_data.push_constant_size;
  4364. push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage;
  4365. uint32_t vertex_input_mask = binary_data.vertex_input_mask;
  4366. uint32_t fragment_outputs = binary_data.fragment_outputs;
  4367. bool is_compute = binary_data.is_compute;
  4368. const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
  4369. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  4370. String name;
  4371. if (binary_data.shader_name_len) {
  4372. name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  4373. read_offset += binary_data.shader_name_len;
  4374. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4375. read_offset += 4 - (binary_data.shader_name_len % 4);
  4376. }
  4377. }
  4378. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  4379. Vector<Vector<UniformInfo>> uniform_info;
  4380. set_bindings.resize(binary_data.set_count);
  4381. uniform_info.resize(binary_data.set_count);
  4382. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  4383. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
  4384. uint32_t set_count = decode_uint32(binptr + read_offset);
  4385. read_offset += sizeof(uint32_t);
  4386. const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
  4387. uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4388. ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
  4389. for (uint32_t j = 0; j < set_count; j++) {
  4390. UniformInfo info;
  4391. info.type = UniformType(set_ptr[j].type);
  4392. info.writable = set_ptr[j].writable;
  4393. info.length = set_ptr[j].length;
  4394. info.binding = set_ptr[j].binding;
  4395. info.stages = set_ptr[j].stages;
  4396. VkDescriptorSetLayoutBinding layout_binding;
  4397. layout_binding.pImmutableSamplers = nullptr;
  4398. layout_binding.binding = set_ptr[j].binding;
  4399. layout_binding.descriptorCount = 1;
  4400. layout_binding.stageFlags = 0;
  4401. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  4402. if (set_ptr[j].stages & (1 << k)) {
  4403. layout_binding.stageFlags |= shader_stage_masks[k];
  4404. }
  4405. }
  4406. switch (info.type) {
  4407. case UNIFORM_TYPE_SAMPLER: {
  4408. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4409. layout_binding.descriptorCount = set_ptr[j].length;
  4410. } break;
  4411. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4412. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4413. layout_binding.descriptorCount = set_ptr[j].length;
  4414. } break;
  4415. case UNIFORM_TYPE_TEXTURE: {
  4416. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4417. layout_binding.descriptorCount = set_ptr[j].length;
  4418. } break;
  4419. case UNIFORM_TYPE_IMAGE: {
  4420. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4421. layout_binding.descriptorCount = set_ptr[j].length;
  4422. } break;
  4423. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4424. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4425. layout_binding.descriptorCount = set_ptr[j].length;
  4426. } break;
  4427. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4428. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4429. } break;
  4430. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4431. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4432. } break;
  4433. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4434. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4435. } break;
  4436. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4437. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4438. } break;
  4439. default: {
  4440. ERR_FAIL_V(RID());
  4441. }
  4442. }
  4443. set_bindings.write[i].push_back(layout_binding);
  4444. uniform_info.write[i].push_back(info);
  4445. }
  4446. read_offset += set_size;
  4447. }
  4448. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
  4449. Vector<Shader::SpecializationConstant> specialization_constants;
  4450. for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
  4451. const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
  4452. Shader::SpecializationConstant sc;
  4453. sc.constant.int_value = src_sc.int_value;
  4454. sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
  4455. sc.constant.constant_id = src_sc.constant_id;
  4456. sc.stage_flags = src_sc.stage_flags;
  4457. specialization_constants.push_back(sc);
  4458. read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
  4459. }
  4460. Vector<Vector<uint8_t>> stage_spirv_data;
  4461. Vector<ShaderStage> stage_type;
  4462. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  4463. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
  4464. uint32_t stage = decode_uint32(binptr + read_offset);
  4465. read_offset += sizeof(uint32_t);
  4466. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  4467. read_offset += sizeof(uint32_t);
  4468. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  4469. read_offset += sizeof(uint32_t);
  4470. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  4471. Vector<uint8_t> smolv;
  4472. const uint8_t *src_smolv = nullptr;
  4473. if (zstd_size > 0) {
  4474. //decompress to smolv
  4475. smolv.resize(smolv_size);
  4476. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  4477. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
  4478. src_smolv = smolv.ptr();
  4479. } else {
  4480. src_smolv = binptr + read_offset;
  4481. }
  4482. Vector<uint8_t> spirv;
  4483. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  4484. spirv.resize(spirv_size);
  4485. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  4486. ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
  4487. }
  4488. stage_spirv_data.push_back(spirv);
  4489. stage_type.push_back(ShaderStage(stage));
  4490. if (buf_size % 4 != 0) {
  4491. buf_size += 4 - (buf_size % 4);
  4492. }
  4493. ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
  4494. read_offset += buf_size;
  4495. }
  4496. ERR_FAIL_COND_V(read_offset != binsize, RID());
  4497. //all good, let's create modules
  4498. _THREAD_SAFE_METHOD_
  4499. Shader shader;
  4500. shader.vertex_input_mask = vertex_input_mask;
  4501. shader.fragment_output_mask = fragment_outputs;
  4502. shader.push_constant = push_constant;
  4503. shader.is_compute = is_compute;
  4504. shader.compute_local_size[0] = compute_local_size[0];
  4505. shader.compute_local_size[1] = compute_local_size[1];
  4506. shader.compute_local_size[2] = compute_local_size[2];
  4507. shader.specialization_constants = specialization_constants;
  4508. shader.name = name;
  4509. String error_text;
  4510. bool success = true;
  4511. for (int i = 0; i < stage_spirv_data.size(); i++) {
  4512. VkShaderModuleCreateInfo shader_module_create_info;
  4513. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4514. shader_module_create_info.pNext = nullptr;
  4515. shader_module_create_info.flags = 0;
  4516. shader_module_create_info.codeSize = stage_spirv_data[i].size();
  4517. const uint8_t *r = stage_spirv_data[i].ptr();
  4518. shader_module_create_info.pCode = (const uint32_t *)r;
  4519. VkShaderModule module;
  4520. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  4521. if (res) {
  4522. success = false;
  4523. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
  4524. break;
  4525. }
  4526. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  4527. VK_SHADER_STAGE_VERTEX_BIT,
  4528. VK_SHADER_STAGE_FRAGMENT_BIT,
  4529. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  4530. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  4531. VK_SHADER_STAGE_COMPUTE_BIT,
  4532. };
  4533. VkPipelineShaderStageCreateInfo shader_stage;
  4534. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  4535. shader_stage.pNext = nullptr;
  4536. shader_stage.flags = 0;
  4537. shader_stage.stage = shader_stage_bits[stage_type[i]];
  4538. shader_stage.module = module;
  4539. shader_stage.pName = "main";
  4540. shader_stage.pSpecializationInfo = nullptr;
  4541. shader.pipeline_stages.push_back(shader_stage);
  4542. }
  4543. //proceed to create descriptor sets
  4544. if (success) {
  4545. for (int i = 0; i < set_bindings.size(); i++) {
  4546. //empty ones are fine if they were not used according to spec (binding count will be 0)
  4547. VkDescriptorSetLayoutCreateInfo layout_create_info;
  4548. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4549. layout_create_info.pNext = nullptr;
  4550. layout_create_info.flags = 0;
  4551. layout_create_info.bindingCount = set_bindings[i].size();
  4552. layout_create_info.pBindings = set_bindings[i].ptr();
  4553. VkDescriptorSetLayout layout;
  4554. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  4555. if (res) {
  4556. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  4557. success = false;
  4558. break;
  4559. }
  4560. Shader::Set set;
  4561. set.descriptor_set_layout = layout;
  4562. set.uniform_info = uniform_info[i];
  4563. //sort and hash
  4564. set.uniform_info.sort();
  4565. uint32_t format = 0; //no format, default
  4566. if (set.uniform_info.size()) {
  4567. //has data, needs an actual format;
  4568. UniformSetFormat usformat;
  4569. usformat.uniform_info = set.uniform_info;
  4570. RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  4571. if (E) {
  4572. format = E->get();
  4573. } else {
  4574. format = uniform_set_format_cache.size() + 1;
  4575. uniform_set_format_cache.insert(usformat, format);
  4576. }
  4577. }
  4578. shader.sets.push_back(set);
  4579. shader.set_formats.push_back(format);
  4580. }
  4581. }
  4582. if (success) {
  4583. //create pipeline layout
  4584. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  4585. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4586. pipeline_layout_create_info.pNext = nullptr;
  4587. pipeline_layout_create_info.flags = 0;
  4588. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  4589. Vector<VkDescriptorSetLayout> layouts;
  4590. layouts.resize(shader.sets.size());
  4591. for (int i = 0; i < layouts.size(); i++) {
  4592. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  4593. }
  4594. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  4595. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  4596. // to pipeline_layout_create_info.
  4597. VkPushConstantRange push_constant_range;
  4598. if (push_constant.push_constant_size) {
  4599. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  4600. push_constant_range.offset = 0;
  4601. push_constant_range.size = push_constant.push_constant_size;
  4602. pipeline_layout_create_info.pushConstantRangeCount = 1;
  4603. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  4604. } else {
  4605. pipeline_layout_create_info.pushConstantRangeCount = 0;
  4606. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  4607. }
  4608. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  4609. if (err) {
  4610. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  4611. success = false;
  4612. }
  4613. }
  4614. if (!success) {
  4615. //clean up if failed
  4616. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  4617. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  4618. }
  4619. for (int i = 0; i < shader.sets.size(); i++) {
  4620. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  4621. }
  4622. ERR_FAIL_V_MSG(RID(), error_text);
  4623. }
  4624. return shader_owner.make_rid(shader);
  4625. }
  4626. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  4627. _THREAD_SAFE_METHOD_
  4628. const Shader *shader = shader_owner.get_or_null(p_shader);
  4629. ERR_FAIL_COND_V(!shader, 0);
  4630. return shader->vertex_input_mask;
  4631. }
  4632. /******************/
  4633. /**** UNIFORMS ****/
  4634. /******************/
  4635. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  4636. _THREAD_SAFE_METHOD_
  4637. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4638. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4639. "Creating buffers with data is forbidden during creation of a draw list");
  4640. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4641. "Creating buffers with data is forbidden during creation of a draw list");
  4642. Buffer buffer;
  4643. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4644. ERR_FAIL_COND_V(err != OK, RID());
  4645. if (p_data.size()) {
  4646. uint64_t data_size = p_data.size();
  4647. const uint8_t *r = p_data.ptr();
  4648. _buffer_update(&buffer, 0, r, data_size);
  4649. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  4650. }
  4651. return uniform_buffer_owner.make_rid(buffer);
  4652. }
  4653. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  4654. _THREAD_SAFE_METHOD_
  4655. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4656. "Creating buffers with data is forbidden during creation of a draw list");
  4657. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4658. "Creating buffers with data is forbidden during creation of a draw list");
  4659. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4660. Buffer buffer;
  4661. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  4662. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  4663. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  4664. }
  4665. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4666. ERR_FAIL_COND_V(err != OK, RID());
  4667. if (p_data.size()) {
  4668. uint64_t data_size = p_data.size();
  4669. const uint8_t *r = p_data.ptr();
  4670. _buffer_update(&buffer, 0, r, data_size);
  4671. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  4672. }
  4673. return storage_buffer_owner.make_rid(buffer);
  4674. }
  4675. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  4676. _THREAD_SAFE_METHOD_
  4677. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4678. "Creating buffers with data is forbidden during creation of a draw list");
  4679. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4680. "Creating buffers with data is forbidden during creation of a draw list");
  4681. uint32_t element_size = get_format_vertex_size(p_format);
  4682. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  4683. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  4684. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  4685. TextureBuffer texture_buffer;
  4686. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4687. ERR_FAIL_COND_V(err != OK, RID());
  4688. if (p_data.size()) {
  4689. uint64_t data_size = p_data.size();
  4690. const uint8_t *r = p_data.ptr();
  4691. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  4692. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  4693. }
  4694. VkBufferViewCreateInfo view_create_info;
  4695. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  4696. view_create_info.pNext = nullptr;
  4697. view_create_info.flags = 0;
  4698. view_create_info.buffer = texture_buffer.buffer.buffer;
  4699. view_create_info.format = vulkan_formats[p_format];
  4700. view_create_info.offset = 0;
  4701. view_create_info.range = size_bytes;
  4702. texture_buffer.view = VK_NULL_HANDLE;
  4703. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  4704. if (res) {
  4705. _buffer_free(&texture_buffer.buffer);
  4706. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  4707. }
  4708. //allocate the view
  4709. return texture_buffer_owner.make_rid(texture_buffer);
  4710. }
  4711. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  4712. if (!descriptor_pools.has(p_key)) {
  4713. descriptor_pools[p_key] = HashSet<DescriptorPool *>();
  4714. }
  4715. DescriptorPool *pool = nullptr;
  4716. for (DescriptorPool *E : descriptor_pools[p_key]) {
  4717. if (E->usage < max_descriptors_per_pool) {
  4718. pool = E;
  4719. break;
  4720. }
  4721. }
  4722. if (!pool) {
  4723. //create a new one
  4724. pool = memnew(DescriptorPool);
  4725. pool->usage = 0;
  4726. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  4727. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  4728. descriptor_pool_create_info.pNext = nullptr;
  4729. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  4730. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  4731. Vector<VkDescriptorPoolSize> sizes;
  4732. //here comes more vulkan API strangeness
  4733. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  4734. VkDescriptorPoolSize s;
  4735. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  4736. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  4737. sizes.push_back(s);
  4738. }
  4739. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  4740. VkDescriptorPoolSize s;
  4741. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4742. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  4743. sizes.push_back(s);
  4744. }
  4745. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  4746. VkDescriptorPoolSize s;
  4747. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4748. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  4749. sizes.push_back(s);
  4750. }
  4751. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  4752. VkDescriptorPoolSize s;
  4753. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4754. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  4755. sizes.push_back(s);
  4756. }
  4757. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  4758. VkDescriptorPoolSize s;
  4759. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4760. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  4761. sizes.push_back(s);
  4762. }
  4763. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  4764. VkDescriptorPoolSize s;
  4765. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4766. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  4767. sizes.push_back(s);
  4768. }
  4769. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  4770. VkDescriptorPoolSize s;
  4771. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4772. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  4773. sizes.push_back(s);
  4774. }
  4775. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  4776. VkDescriptorPoolSize s;
  4777. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4778. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  4779. sizes.push_back(s);
  4780. }
  4781. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  4782. VkDescriptorPoolSize s;
  4783. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4784. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  4785. sizes.push_back(s);
  4786. }
  4787. descriptor_pool_create_info.poolSizeCount = sizes.size();
  4788. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  4789. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  4790. if (res) {
  4791. memdelete(pool);
  4792. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  4793. }
  4794. descriptor_pools[p_key].insert(pool);
  4795. }
  4796. pool->usage++;
  4797. return pool;
  4798. }
  4799. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  4800. #ifdef DEBUG_ENABLED
  4801. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  4802. #endif
  4803. ERR_FAIL_COND(p_pool->usage == 0);
  4804. p_pool->usage--;
  4805. if (p_pool->usage == 0) {
  4806. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  4807. descriptor_pools[p_key].erase(p_pool);
  4808. memdelete(p_pool);
  4809. if (descriptor_pools[p_key].is_empty()) {
  4810. descriptor_pools.erase(p_key);
  4811. }
  4812. }
  4813. }
  4814. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  4815. _THREAD_SAFE_METHOD_
  4816. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  4817. Shader *shader = shader_owner.get_or_null(p_shader);
  4818. ERR_FAIL_COND_V(!shader, RID());
  4819. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  4820. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  4821. //see that all sets in shader are satisfied
  4822. const Shader::Set &set = shader->sets[p_shader_set];
  4823. uint32_t uniform_count = p_uniforms.size();
  4824. const Uniform *uniforms = p_uniforms.ptr();
  4825. uint32_t set_uniform_count = set.uniform_info.size();
  4826. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  4827. Vector<VkWriteDescriptorSet> writes;
  4828. DescriptorPoolKey pool_key;
  4829. //to keep them alive until update call
  4830. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  4831. List<Vector<VkBufferView>> buffer_views;
  4832. List<Vector<VkDescriptorImageInfo>> image_infos;
  4833. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  4834. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  4835. Vector<Texture *> mutable_sampled_textures;
  4836. Vector<Texture *> mutable_storage_textures;
  4837. for (uint32_t i = 0; i < set_uniform_count; i++) {
  4838. const UniformInfo &set_uniform = set_uniforms[i];
  4839. int uniform_idx = -1;
  4840. for (int j = 0; j < (int)uniform_count; j++) {
  4841. if (uniforms[j].binding == set_uniform.binding) {
  4842. uniform_idx = j;
  4843. }
  4844. }
  4845. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  4846. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  4847. const Uniform &uniform = uniforms[uniform_idx];
  4848. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  4849. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  4850. VkWriteDescriptorSet write; //common header
  4851. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  4852. write.pNext = nullptr;
  4853. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  4854. write.dstBinding = set_uniform.binding;
  4855. write.dstArrayElement = 0;
  4856. write.descriptorCount = 0;
  4857. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  4858. write.pImageInfo = nullptr;
  4859. write.pBufferInfo = nullptr;
  4860. write.pTexelBufferView = nullptr;
  4861. uint32_t type_size = 1;
  4862. switch (uniform.uniform_type) {
  4863. case UNIFORM_TYPE_SAMPLER: {
  4864. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4865. if (set_uniform.length > 1) {
  4866. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4867. } else {
  4868. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4869. }
  4870. }
  4871. Vector<VkDescriptorImageInfo> image_info;
  4872. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4873. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
  4874. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  4875. VkDescriptorImageInfo img_info;
  4876. img_info.sampler = *sampler;
  4877. img_info.imageView = VK_NULL_HANDLE;
  4878. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4879. image_info.push_back(img_info);
  4880. }
  4881. write.dstArrayElement = 0;
  4882. write.descriptorCount = uniform.get_id_count();
  4883. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4884. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4885. write.pBufferInfo = nullptr;
  4886. write.pTexelBufferView = nullptr;
  4887. type_size = uniform.get_id_count();
  4888. } break;
  4889. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4890. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  4891. if (set_uniform.length > 1) {
  4892. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4893. } else {
  4894. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4895. }
  4896. }
  4897. Vector<VkDescriptorImageInfo> image_info;
  4898. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  4899. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  4900. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4901. Texture *texture = texture_owner.get_or_null(uniform.get_id(j + 1));
  4902. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4903. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4904. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4905. VkDescriptorImageInfo img_info;
  4906. img_info.sampler = *sampler;
  4907. img_info.imageView = texture->view;
  4908. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4909. UniformSet::AttachableTexture attachable_texture;
  4910. attachable_texture.bind = set_uniform.binding;
  4911. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
  4912. attachable_textures.push_back(attachable_texture);
  4913. }
  4914. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4915. //can also be used as storage, add to mutable sampled
  4916. mutable_sampled_textures.push_back(texture);
  4917. }
  4918. if (texture->owner.is_valid()) {
  4919. texture = texture_owner.get_or_null(texture->owner);
  4920. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4921. }
  4922. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4923. image_info.push_back(img_info);
  4924. }
  4925. write.dstArrayElement = 0;
  4926. write.descriptorCount = uniform.get_id_count() / 2;
  4927. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4928. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4929. write.pBufferInfo = nullptr;
  4930. write.pTexelBufferView = nullptr;
  4931. type_size = uniform.get_id_count() / 2;
  4932. } break;
  4933. case UNIFORM_TYPE_TEXTURE: {
  4934. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4935. if (set_uniform.length > 1) {
  4936. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4937. } else {
  4938. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4939. }
  4940. }
  4941. Vector<VkDescriptorImageInfo> image_info;
  4942. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4943. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  4944. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4945. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4946. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4947. VkDescriptorImageInfo img_info;
  4948. img_info.sampler = VK_NULL_HANDLE;
  4949. img_info.imageView = texture->view;
  4950. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4951. UniformSet::AttachableTexture attachable_texture;
  4952. attachable_texture.bind = set_uniform.binding;
  4953. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
  4954. attachable_textures.push_back(attachable_texture);
  4955. }
  4956. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4957. //can also be used as storage, add to mutable sampled
  4958. mutable_sampled_textures.push_back(texture);
  4959. }
  4960. if (texture->owner.is_valid()) {
  4961. texture = texture_owner.get_or_null(texture->owner);
  4962. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4963. }
  4964. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4965. image_info.push_back(img_info);
  4966. }
  4967. write.dstArrayElement = 0;
  4968. write.descriptorCount = uniform.get_id_count();
  4969. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4970. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4971. write.pBufferInfo = nullptr;
  4972. write.pTexelBufferView = nullptr;
  4973. type_size = uniform.get_id_count();
  4974. } break;
  4975. case UNIFORM_TYPE_IMAGE: {
  4976. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4977. if (set_uniform.length > 1) {
  4978. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4979. } else {
  4980. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4981. }
  4982. }
  4983. Vector<VkDescriptorImageInfo> image_info;
  4984. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4985. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  4986. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4987. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4988. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4989. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4990. VkDescriptorImageInfo img_info;
  4991. img_info.sampler = VK_NULL_HANDLE;
  4992. img_info.imageView = texture->view;
  4993. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4994. //can also be used as storage, add to mutable sampled
  4995. mutable_storage_textures.push_back(texture);
  4996. }
  4997. if (texture->owner.is_valid()) {
  4998. texture = texture_owner.get_or_null(texture->owner);
  4999. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5000. }
  5001. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  5002. image_info.push_back(img_info);
  5003. }
  5004. write.dstArrayElement = 0;
  5005. write.descriptorCount = uniform.get_id_count();
  5006. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  5007. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5008. write.pBufferInfo = nullptr;
  5009. write.pTexelBufferView = nullptr;
  5010. type_size = uniform.get_id_count();
  5011. } break;
  5012. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  5013. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5014. if (set_uniform.length > 1) {
  5015. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5016. } else {
  5017. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5018. }
  5019. }
  5020. Vector<VkDescriptorBufferInfo> buffer_info;
  5021. Vector<VkBufferView> buffer_view;
  5022. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5023. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
  5024. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  5025. buffer_info.push_back(buffer->buffer.buffer_info);
  5026. buffer_view.push_back(buffer->view);
  5027. }
  5028. write.dstArrayElement = 0;
  5029. write.descriptorCount = uniform.get_id_count();
  5030. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  5031. write.pImageInfo = nullptr;
  5032. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  5033. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  5034. type_size = uniform.get_id_count();
  5035. } break;
  5036. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  5037. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  5038. if (set_uniform.length > 1) {
  5039. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5040. } else {
  5041. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5042. }
  5043. }
  5044. Vector<VkDescriptorImageInfo> image_info;
  5045. Vector<VkDescriptorBufferInfo> buffer_info;
  5046. Vector<VkBufferView> buffer_view;
  5047. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  5048. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  5049. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  5050. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
  5051. VkDescriptorImageInfo img_info;
  5052. img_info.sampler = *sampler;
  5053. img_info.imageView = VK_NULL_HANDLE;
  5054. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  5055. image_info.push_back(img_info);
  5056. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  5057. buffer_info.push_back(buffer->buffer.buffer_info);
  5058. buffer_view.push_back(buffer->view);
  5059. }
  5060. write.dstArrayElement = 0;
  5061. write.descriptorCount = uniform.get_id_count() / 2;
  5062. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  5063. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5064. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  5065. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  5066. type_size = uniform.get_id_count() / 2;
  5067. } break;
  5068. case UNIFORM_TYPE_IMAGE_BUFFER: {
  5069. //todo
  5070. } break;
  5071. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  5072. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  5073. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  5074. Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
  5075. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  5076. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  5077. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  5078. write.dstArrayElement = 0;
  5079. write.descriptorCount = 1;
  5080. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  5081. write.pImageInfo = nullptr;
  5082. write.pBufferInfo = &buffer->buffer_info;
  5083. write.pTexelBufferView = nullptr;
  5084. } break;
  5085. case UNIFORM_TYPE_STORAGE_BUFFER: {
  5086. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  5087. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  5088. Buffer *buffer = nullptr;
  5089. if (storage_buffer_owner.owns(uniform.get_id(0))) {
  5090. buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
  5091. } else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
  5092. buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
  5093. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  5094. }
  5095. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  5096. //if 0, then it's sized on link time
  5097. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  5098. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  5099. write.dstArrayElement = 0;
  5100. write.descriptorCount = 1;
  5101. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  5102. write.pImageInfo = nullptr;
  5103. write.pBufferInfo = &buffer->buffer_info;
  5104. write.pTexelBufferView = nullptr;
  5105. } break;
  5106. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  5107. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
  5108. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5109. if (set_uniform.length > 1) {
  5110. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5111. } else {
  5112. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5113. }
  5114. }
  5115. Vector<VkDescriptorImageInfo> image_info;
  5116. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5117. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5118. ERR_FAIL_COND_V_MSG(!texture, RID(),
  5119. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5120. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5121. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5122. VkDescriptorImageInfo img_info;
  5123. img_info.sampler = VK_NULL_HANDLE;
  5124. img_info.imageView = texture->view;
  5125. if (texture->owner.is_valid()) {
  5126. texture = texture_owner.get_or_null(texture->owner);
  5127. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5128. }
  5129. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5130. image_info.push_back(img_info);
  5131. }
  5132. write.dstArrayElement = 0;
  5133. write.descriptorCount = uniform.get_id_count();
  5134. write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  5135. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5136. write.pBufferInfo = nullptr;
  5137. write.pTexelBufferView = nullptr;
  5138. type_size = uniform.get_id_count();
  5139. } break;
  5140. default: {
  5141. }
  5142. }
  5143. writes.push_back(write);
  5144. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  5145. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  5146. pool_key.uniform_type[set_uniform.type] += type_size;
  5147. }
  5148. //need a descriptor pool
  5149. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  5150. ERR_FAIL_COND_V(!pool, RID());
  5151. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  5152. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  5153. descriptor_set_allocate_info.pNext = nullptr;
  5154. descriptor_set_allocate_info.descriptorPool = pool->pool;
  5155. descriptor_set_allocate_info.descriptorSetCount = 1;
  5156. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  5157. VkDescriptorSet descriptor_set;
  5158. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  5159. if (res) {
  5160. _descriptor_pool_free(pool_key, pool); // meh
  5161. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  5162. }
  5163. UniformSet uniform_set;
  5164. uniform_set.pool = pool;
  5165. uniform_set.pool_key = pool_key;
  5166. uniform_set.descriptor_set = descriptor_set;
  5167. uniform_set.format = shader->set_formats[p_shader_set];
  5168. uniform_set.attachable_textures = attachable_textures;
  5169. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  5170. uniform_set.mutable_storage_textures = mutable_storage_textures;
  5171. uniform_set.shader_set = p_shader_set;
  5172. uniform_set.shader_id = p_shader;
  5173. RID id = uniform_set_owner.make_rid(uniform_set);
  5174. //add dependencies
  5175. _add_dependency(id, p_shader);
  5176. for (uint32_t i = 0; i < uniform_count; i++) {
  5177. const Uniform &uniform = uniforms[i];
  5178. int id_count = uniform.get_id_count();
  5179. for (int j = 0; j < id_count; j++) {
  5180. _add_dependency(id, uniform.get_id(j));
  5181. }
  5182. }
  5183. //write the contents
  5184. if (writes.size()) {
  5185. for (int i = 0; i < writes.size(); i++) {
  5186. writes.write[i].dstSet = descriptor_set;
  5187. }
  5188. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  5189. }
  5190. return id;
  5191. }
  5192. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  5193. return uniform_set_owner.owns(p_uniform_set);
  5194. }
  5195. void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) {
  5196. UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
  5197. ERR_FAIL_COND(!us);
  5198. us->invalidated_callback = p_callback;
  5199. us->invalidated_callback_userdata = p_userdata;
  5200. }
  5201. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
  5202. _THREAD_SAFE_METHOD_
  5203. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5204. "Updating buffers is forbidden during creation of a draw list");
  5205. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5206. "Updating buffers is forbidden during creation of a compute list");
  5207. VkPipelineStageFlags dst_stage_mask = 0;
  5208. VkAccessFlags dst_access = 0;
  5209. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5210. // Protect subsequent updates...
  5211. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5212. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5213. }
  5214. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5215. if (!buffer) {
  5216. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5217. }
  5218. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5219. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5220. // no barrier should be needed here
  5221. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
  5222. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
  5223. if (err) {
  5224. return err;
  5225. }
  5226. #ifdef FORCE_FULL_BARRIER
  5227. _full_barrier(true);
  5228. #else
  5229. if (dst_stage_mask == 0) {
  5230. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5231. }
  5232. if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
  5233. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5234. }
  5235. #endif
  5236. return err;
  5237. }
  5238. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
  5239. _THREAD_SAFE_METHOD_
  5240. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  5241. "Size must be a multiple of four");
  5242. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5243. "Updating buffers in is forbidden during creation of a draw list");
  5244. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5245. "Updating buffers is forbidden during creation of a compute list");
  5246. VkPipelineStageFlags dst_stage_mask = 0;
  5247. VkAccessFlags dst_access = 0;
  5248. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5249. // Protect subsequent updates...
  5250. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5251. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5252. }
  5253. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5254. if (!buffer) {
  5255. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5256. }
  5257. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5258. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5259. // should not be needed
  5260. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
  5261. vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
  5262. #ifdef FORCE_FULL_BARRIER
  5263. _full_barrier(true);
  5264. #else
  5265. if (dst_stage_mask == 0) {
  5266. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5267. }
  5268. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
  5269. #endif
  5270. return OK;
  5271. }
  5272. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  5273. _THREAD_SAFE_METHOD_
  5274. // It could be this buffer was just created
  5275. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5276. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  5277. // Get the vulkan buffer and the potential stage/access possible
  5278. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
  5279. if (!buffer) {
  5280. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  5281. }
  5282. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  5283. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  5284. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  5285. Buffer tmp_buffer;
  5286. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  5287. VkBufferCopy region;
  5288. region.srcOffset = 0;
  5289. region.dstOffset = 0;
  5290. region.size = buffer->size;
  5291. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  5292. //flush everything so memory can be safely mapped
  5293. _flush(true);
  5294. void *buffer_mem;
  5295. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  5296. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  5297. Vector<uint8_t> buffer_data;
  5298. {
  5299. buffer_data.resize(buffer->size);
  5300. uint8_t *w = buffer_data.ptrw();
  5301. memcpy(w, buffer_mem, buffer->size);
  5302. }
  5303. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  5304. _buffer_free(&tmp_buffer);
  5305. return buffer_data;
  5306. }
  5307. /*************************/
  5308. /**** RENDER PIPELINE ****/
  5309. /*************************/
  5310. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5311. _THREAD_SAFE_METHOD_
  5312. //needs a shader
  5313. Shader *shader = shader_owner.get_or_null(p_shader);
  5314. ERR_FAIL_COND_V(!shader, RID());
  5315. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  5316. "Compute shaders can't be used in render pipelines");
  5317. if (p_framebuffer_format == INVALID_ID) {
  5318. //if nothing provided, use an empty one (no attachments)
  5319. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  5320. }
  5321. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  5322. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  5323. { //validate shader vs framebuffer
  5324. ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
  5325. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5326. uint32_t output_mask = 0;
  5327. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5328. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5329. output_mask |= 1 << i;
  5330. }
  5331. }
  5332. ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
  5333. "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
  5334. }
  5335. //vertex
  5336. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  5337. if (p_vertex_format != INVALID_ID) {
  5338. //uses vertices, else it does not
  5339. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  5340. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  5341. pipeline_vertex_input_state_create_info = vd.create_info;
  5342. //validate with inputs
  5343. for (uint32_t i = 0; i < 32; i++) {
  5344. if (!(shader->vertex_input_mask & (1UL << i))) {
  5345. continue;
  5346. }
  5347. bool found = false;
  5348. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  5349. if (vd.vertex_formats[j].location == i) {
  5350. found = true;
  5351. }
  5352. }
  5353. ERR_FAIL_COND_V_MSG(!found, RID(),
  5354. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  5355. }
  5356. } else {
  5357. //does not use vertices
  5358. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  5359. pipeline_vertex_input_state_create_info.pNext = nullptr;
  5360. pipeline_vertex_input_state_create_info.flags = 0;
  5361. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  5362. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  5363. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  5364. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  5365. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  5366. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  5367. }
  5368. //input assembly
  5369. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  5370. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  5371. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  5372. input_assembly_create_info.pNext = nullptr;
  5373. input_assembly_create_info.flags = 0;
  5374. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  5375. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  5376. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  5377. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  5378. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  5379. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  5380. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  5381. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  5382. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5383. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  5384. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5385. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  5386. };
  5387. input_assembly_create_info.topology = topology_list[p_render_primitive];
  5388. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  5389. //tessellation
  5390. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  5391. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  5392. tessellation_create_info.pNext = nullptr;
  5393. tessellation_create_info.flags = 0;
  5394. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
  5395. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  5396. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  5397. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  5398. viewport_state_create_info.pNext = nullptr;
  5399. viewport_state_create_info.flags = 0;
  5400. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  5401. viewport_state_create_info.pViewports = nullptr;
  5402. viewport_state_create_info.scissorCount = 1;
  5403. viewport_state_create_info.pScissors = nullptr;
  5404. //rasterization
  5405. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  5406. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  5407. rasterization_state_create_info.pNext = nullptr;
  5408. rasterization_state_create_info.flags = 0;
  5409. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  5410. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  5411. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  5412. static const VkCullModeFlags cull_mode[3] = {
  5413. VK_CULL_MODE_NONE,
  5414. VK_CULL_MODE_FRONT_BIT,
  5415. VK_CULL_MODE_BACK_BIT
  5416. };
  5417. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  5418. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  5419. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  5420. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  5421. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  5422. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  5423. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  5424. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  5425. //multisample
  5426. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  5427. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  5428. multisample_state_create_info.pNext = nullptr;
  5429. multisample_state_create_info.flags = 0;
  5430. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  5431. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  5432. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  5433. Vector<VkSampleMask> sample_mask;
  5434. if (p_multisample_state.sample_mask.size()) {
  5435. //use sample mask
  5436. const int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  5437. 1, 2, 4, 8, 16, 32, 64
  5438. };
  5439. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  5440. sample_mask.resize(p_multisample_state.sample_mask.size());
  5441. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  5442. VkSampleMask mask = p_multisample_state.sample_mask[i];
  5443. sample_mask.push_back(mask);
  5444. }
  5445. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  5446. } else {
  5447. multisample_state_create_info.pSampleMask = nullptr;
  5448. }
  5449. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  5450. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  5451. //depth stencil
  5452. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  5453. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  5454. depth_stencil_state_create_info.pNext = nullptr;
  5455. depth_stencil_state_create_info.flags = 0;
  5456. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  5457. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  5458. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  5459. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  5460. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  5461. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  5462. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  5463. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  5464. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  5465. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  5466. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  5467. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  5468. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  5469. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  5470. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  5471. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  5472. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  5473. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  5474. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  5475. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  5476. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  5477. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  5478. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  5479. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  5480. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  5481. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  5482. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  5483. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  5484. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  5485. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  5486. //blend state
  5487. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  5488. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  5489. color_blend_state_create_info.pNext = nullptr;
  5490. color_blend_state_create_info.flags = 0;
  5491. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  5492. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  5493. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  5494. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  5495. {
  5496. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5497. attachment_states.resize(pass.color_attachments.size());
  5498. ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
  5499. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5500. VkPipelineColorBlendAttachmentState state;
  5501. if (pass.color_attachments[i] == FramebufferPass::ATTACHMENT_UNUSED) {
  5502. state.blendEnable = false;
  5503. state.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5504. state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5505. state.colorBlendOp = VK_BLEND_OP_ADD;
  5506. state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5507. state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5508. state.alphaBlendOp = VK_BLEND_OP_ADD;
  5509. state.colorWriteMask = 0;
  5510. } else {
  5511. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  5512. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5513. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  5514. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5515. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  5516. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  5517. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  5518. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5519. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  5520. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5521. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  5522. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  5523. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  5524. state.colorWriteMask = 0;
  5525. if (p_blend_state.attachments[i].write_r) {
  5526. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  5527. }
  5528. if (p_blend_state.attachments[i].write_g) {
  5529. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  5530. }
  5531. if (p_blend_state.attachments[i].write_b) {
  5532. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  5533. }
  5534. if (p_blend_state.attachments[i].write_a) {
  5535. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  5536. }
  5537. }
  5538. attachment_states.write[i] = state;
  5539. }
  5540. }
  5541. color_blend_state_create_info.attachmentCount = attachment_states.size();
  5542. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  5543. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  5544. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  5545. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  5546. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  5547. //dynamic state
  5548. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  5549. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  5550. dynamic_state_create_info.pNext = nullptr;
  5551. dynamic_state_create_info.flags = 0;
  5552. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  5553. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  5554. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  5555. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  5556. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  5557. }
  5558. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  5559. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  5560. }
  5561. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  5562. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  5563. }
  5564. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  5565. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  5566. }
  5567. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  5568. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  5569. }
  5570. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  5571. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  5572. }
  5573. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  5574. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  5575. }
  5576. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  5577. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  5578. //finally, pipeline create info
  5579. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  5580. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  5581. graphics_pipeline_create_info.pNext = nullptr;
  5582. graphics_pipeline_create_info.flags = 0;
  5583. Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
  5584. Vector<VkSpecializationInfo> specialization_info;
  5585. Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
  5586. Vector<uint32_t> specialization_constant_data;
  5587. if (shader->specialization_constants.size()) {
  5588. specialization_constant_data.resize(shader->specialization_constants.size());
  5589. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5590. specialization_info.resize(pipeline_stages.size());
  5591. specialization_map_entries.resize(pipeline_stages.size());
  5592. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5593. //see if overridden
  5594. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5595. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5596. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5597. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5598. if (psc.constant_id == sc.constant.constant_id) {
  5599. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5600. data_ptr[i] = psc.int_value;
  5601. break;
  5602. }
  5603. }
  5604. VkSpecializationMapEntry entry;
  5605. entry.constantID = sc.constant.constant_id;
  5606. entry.offset = i * sizeof(uint32_t);
  5607. entry.size = sizeof(uint32_t);
  5608. for (int j = 0; j < SHADER_STAGE_MAX; j++) {
  5609. if (sc.stage_flags & (1 << j)) {
  5610. VkShaderStageFlagBits stage = shader_stage_masks[j];
  5611. for (int k = 0; k < pipeline_stages.size(); k++) {
  5612. if (pipeline_stages[k].stage == stage) {
  5613. specialization_map_entries.write[k].push_back(entry);
  5614. }
  5615. }
  5616. }
  5617. }
  5618. }
  5619. for (int i = 0; i < pipeline_stages.size(); i++) {
  5620. if (specialization_map_entries[i].size()) {
  5621. specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5622. specialization_info.write[i].pData = data_ptr;
  5623. specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
  5624. specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
  5625. pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
  5626. }
  5627. }
  5628. }
  5629. graphics_pipeline_create_info.stageCount = pipeline_stages.size();
  5630. graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
  5631. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  5632. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  5633. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  5634. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  5635. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  5636. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  5637. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  5638. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  5639. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  5640. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  5641. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  5642. graphics_pipeline_create_info.subpass = p_for_render_pass;
  5643. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5644. graphics_pipeline_create_info.basePipelineIndex = 0;
  5645. RenderPipeline pipeline;
  5646. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  5647. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
  5648. pipeline.set_formats = shader->set_formats;
  5649. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5650. pipeline.pipeline_layout = shader->pipeline_layout;
  5651. pipeline.shader = p_shader;
  5652. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5653. #ifdef DEBUG_ENABLED
  5654. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  5655. pipeline.validation.framebuffer_format = p_framebuffer_format;
  5656. pipeline.validation.render_pass = p_for_render_pass;
  5657. pipeline.validation.vertex_format = p_vertex_format;
  5658. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  5659. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  5660. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  5661. };
  5662. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  5663. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  5664. 1,
  5665. 2,
  5666. 2,
  5667. 2,
  5668. 2,
  5669. 3,
  5670. 3,
  5671. 3,
  5672. 3,
  5673. 3,
  5674. 1,
  5675. };
  5676. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  5677. #endif
  5678. //create ID to associate with this pipeline
  5679. RID id = render_pipeline_owner.make_rid(pipeline);
  5680. //now add all the dependencies
  5681. _add_dependency(id, p_shader);
  5682. return id;
  5683. }
  5684. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  5685. _THREAD_SAFE_METHOD_
  5686. return render_pipeline_owner.owns(p_pipeline);
  5687. }
  5688. /**************************/
  5689. /**** COMPUTE PIPELINE ****/
  5690. /**************************/
  5691. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5692. _THREAD_SAFE_METHOD_
  5693. //needs a shader
  5694. Shader *shader = shader_owner.get_or_null(p_shader);
  5695. ERR_FAIL_COND_V(!shader, RID());
  5696. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  5697. "Non-compute shaders can't be used in compute pipelines");
  5698. //finally, pipeline create info
  5699. VkComputePipelineCreateInfo compute_pipeline_create_info;
  5700. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  5701. compute_pipeline_create_info.pNext = nullptr;
  5702. compute_pipeline_create_info.flags = 0;
  5703. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  5704. compute_pipeline_create_info.layout = shader->pipeline_layout;
  5705. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5706. compute_pipeline_create_info.basePipelineIndex = 0;
  5707. VkSpecializationInfo specialization_info;
  5708. Vector<VkSpecializationMapEntry> specialization_map_entries;
  5709. Vector<uint32_t> specialization_constant_data;
  5710. if (shader->specialization_constants.size()) {
  5711. specialization_constant_data.resize(shader->specialization_constants.size());
  5712. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5713. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5714. //see if overridden
  5715. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5716. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5717. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5718. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5719. if (psc.constant_id == sc.constant.constant_id) {
  5720. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5721. data_ptr[i] = sc.constant.int_value;
  5722. break;
  5723. }
  5724. }
  5725. VkSpecializationMapEntry entry;
  5726. entry.constantID = sc.constant.constant_id;
  5727. entry.offset = i * sizeof(uint32_t);
  5728. entry.size = sizeof(uint32_t);
  5729. specialization_map_entries.push_back(entry);
  5730. }
  5731. specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5732. specialization_info.pData = data_ptr;
  5733. specialization_info.mapEntryCount = specialization_map_entries.size();
  5734. specialization_info.pMapEntries = specialization_map_entries.ptr();
  5735. compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
  5736. }
  5737. ComputePipeline pipeline;
  5738. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  5739. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  5740. pipeline.set_formats = shader->set_formats;
  5741. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5742. pipeline.pipeline_layout = shader->pipeline_layout;
  5743. pipeline.shader = p_shader;
  5744. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5745. pipeline.local_group_size[0] = shader->compute_local_size[0];
  5746. pipeline.local_group_size[1] = shader->compute_local_size[1];
  5747. pipeline.local_group_size[2] = shader->compute_local_size[2];
  5748. //create ID to associate with this pipeline
  5749. RID id = compute_pipeline_owner.make_rid(pipeline);
  5750. //now add all the dependencies
  5751. _add_dependency(id, p_shader);
  5752. return id;
  5753. }
  5754. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  5755. return compute_pipeline_owner.owns(p_pipeline);
  5756. }
  5757. /****************/
  5758. /**** SCREEN ****/
  5759. /****************/
  5760. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  5761. _THREAD_SAFE_METHOD_
  5762. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5763. return context->window_get_width(p_screen);
  5764. }
  5765. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  5766. _THREAD_SAFE_METHOD_
  5767. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5768. return context->window_get_height(p_screen);
  5769. }
  5770. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  5771. _THREAD_SAFE_METHOD_
  5772. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5773. //very hacky, but not used often per frame so I guess ok
  5774. VkFormat vkformat = context->get_screen_format();
  5775. DataFormat format = DATA_FORMAT_MAX;
  5776. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  5777. if (vkformat == vulkan_formats[i]) {
  5778. format = DataFormat(i);
  5779. break;
  5780. }
  5781. }
  5782. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  5783. AttachmentFormat attachment;
  5784. attachment.format = format;
  5785. attachment.samples = TEXTURE_SAMPLES_1;
  5786. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5787. Vector<AttachmentFormat> screen_attachment;
  5788. screen_attachment.push_back(attachment);
  5789. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  5790. }
  5791. /*******************/
  5792. /**** DRAW LIST ****/
  5793. /*******************/
  5794. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  5795. _THREAD_SAFE_METHOD_
  5796. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5797. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5798. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5799. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5800. if (!context->window_is_valid_swapchain(p_screen)) {
  5801. return INVALID_ID;
  5802. }
  5803. Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
  5804. _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
  5805. #ifdef DEBUG_ENABLED
  5806. draw_list_framebuffer_format = screen_get_framebuffer_format();
  5807. #endif
  5808. draw_list_subpass_count = 1;
  5809. VkRenderPassBeginInfo render_pass_begin;
  5810. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5811. render_pass_begin.pNext = nullptr;
  5812. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  5813. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  5814. render_pass_begin.renderArea.extent.width = size.width;
  5815. render_pass_begin.renderArea.extent.height = size.height;
  5816. render_pass_begin.renderArea.offset.x = 0;
  5817. render_pass_begin.renderArea.offset.y = 0;
  5818. render_pass_begin.clearValueCount = 1;
  5819. VkClearValue clear_value;
  5820. clear_value.color.float32[0] = p_clear_color.r;
  5821. clear_value.color.float32[1] = p_clear_color.g;
  5822. clear_value.color.float32[2] = p_clear_color.b;
  5823. clear_value.color.float32[3] = p_clear_color.a;
  5824. render_pass_begin.pClearValues = &clear_value;
  5825. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  5826. uint32_t size_x = screen_get_width(p_screen);
  5827. uint32_t size_y = screen_get_height(p_screen);
  5828. VkViewport viewport;
  5829. viewport.x = 0;
  5830. viewport.y = 0;
  5831. viewport.width = size_x;
  5832. viewport.height = size_y;
  5833. viewport.minDepth = 0;
  5834. viewport.maxDepth = 1.0;
  5835. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5836. VkRect2D scissor;
  5837. scissor.offset.x = 0;
  5838. scissor.offset.y = 0;
  5839. scissor.extent.width = size_x;
  5840. scissor.extent.height = size_y;
  5841. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5842. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5843. }
  5844. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
  5845. Framebuffer::VersionKey vk;
  5846. vk.initial_color_action = p_initial_color_action;
  5847. vk.final_color_action = p_final_color_action;
  5848. vk.initial_depth_action = p_initial_depth_action;
  5849. vk.final_depth_action = p_final_depth_action;
  5850. vk.view_count = p_framebuffer->view_count;
  5851. if (!p_framebuffer->framebuffers.has(vk)) {
  5852. //need to create this version
  5853. Framebuffer::Version version;
  5854. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
  5855. VkFramebufferCreateInfo framebuffer_create_info;
  5856. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  5857. framebuffer_create_info.pNext = nullptr;
  5858. framebuffer_create_info.flags = 0;
  5859. framebuffer_create_info.renderPass = version.render_pass;
  5860. Vector<VkImageView> attachments;
  5861. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  5862. Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
  5863. if (texture) {
  5864. attachments.push_back(texture->view);
  5865. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  5866. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  5867. }
  5868. }
  5869. framebuffer_create_info.attachmentCount = attachments.size();
  5870. framebuffer_create_info.pAttachments = attachments.ptr();
  5871. framebuffer_create_info.width = p_framebuffer->size.width;
  5872. framebuffer_create_info.height = p_framebuffer->size.height;
  5873. framebuffer_create_info.layers = 1;
  5874. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  5875. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  5876. version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
  5877. p_framebuffer->framebuffers.insert(vk, version);
  5878. }
  5879. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  5880. *r_framebuffer = version.framebuffer;
  5881. *r_render_pass = version.render_pass;
  5882. *r_subpass_count = version.subpass_count;
  5883. return OK;
  5884. }
  5885. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  5886. VkRenderPassBeginInfo render_pass_begin;
  5887. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5888. render_pass_begin.pNext = nullptr;
  5889. render_pass_begin.renderPass = render_pass;
  5890. render_pass_begin.framebuffer = vkframebuffer;
  5891. /*
  5892. * Given how API works, it makes sense to always fully operate on the whole framebuffer.
  5893. * This allows better continue operations for operations like shadowmapping.
  5894. render_pass_begin.renderArea.extent.width = viewport_size.width;
  5895. render_pass_begin.renderArea.extent.height = viewport_size.height;
  5896. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  5897. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  5898. */
  5899. render_pass_begin.renderArea.extent.width = framebuffer->size.width;
  5900. render_pass_begin.renderArea.extent.height = framebuffer->size.height;
  5901. render_pass_begin.renderArea.offset.x = 0;
  5902. render_pass_begin.renderArea.offset.y = 0;
  5903. Vector<VkClearValue> clear_values;
  5904. clear_values.resize(framebuffer->texture_ids.size());
  5905. int clear_values_count = 0;
  5906. {
  5907. int color_index = 0;
  5908. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5909. VkClearValue clear_value;
  5910. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5911. if (!texture) {
  5912. color_index++;
  5913. continue;
  5914. }
  5915. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5916. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  5917. Color clear_color = p_clear_colors[color_index];
  5918. clear_value.color.float32[0] = clear_color.r;
  5919. clear_value.color.float32[1] = clear_color.g;
  5920. clear_value.color.float32[2] = clear_color.b;
  5921. clear_value.color.float32[3] = clear_color.a;
  5922. color_index++;
  5923. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5924. clear_value.depthStencil.depth = p_clear_depth;
  5925. clear_value.depthStencil.stencil = p_clear_stencil;
  5926. } else {
  5927. clear_value.color.float32[0] = 0;
  5928. clear_value.color.float32[1] = 0;
  5929. clear_value.color.float32[2] = 0;
  5930. clear_value.color.float32[3] = 0;
  5931. }
  5932. clear_values.write[clear_values_count++] = clear_value;
  5933. }
  5934. }
  5935. render_pass_begin.clearValueCount = clear_values_count;
  5936. render_pass_begin.pClearValues = clear_values.ptr();
  5937. for (int i = 0; i < p_storage_textures.size(); i++) {
  5938. Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
  5939. if (!texture) {
  5940. continue;
  5941. }
  5942. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  5943. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  5944. //must change layout to general
  5945. VkImageMemoryBarrier image_memory_barrier;
  5946. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5947. image_memory_barrier.pNext = nullptr;
  5948. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5949. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5950. image_memory_barrier.oldLayout = texture->layout;
  5951. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5952. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5953. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5954. image_memory_barrier.image = texture->image;
  5955. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5956. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5957. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5958. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5959. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5960. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5961. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  5962. draw_list_storage_textures.push_back(p_storage_textures[i]);
  5963. }
  5964. }
  5965. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  5966. //mark textures as bound
  5967. draw_list_bound_textures.clear();
  5968. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  5969. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  5970. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5971. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5972. if (!texture) {
  5973. continue;
  5974. }
  5975. texture->bound = true;
  5976. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  5977. }
  5978. return OK;
  5979. }
  5980. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  5981. Vector<VkClearAttachment> clear_attachments;
  5982. int color_index = 0;
  5983. int texture_index = 0;
  5984. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5985. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5986. if (!texture) {
  5987. texture_index++;
  5988. continue;
  5989. }
  5990. VkClearAttachment clear_at = {};
  5991. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5992. Color clear_color = p_clear_colors[texture_index++];
  5993. clear_at.clearValue.color.float32[0] = clear_color.r;
  5994. clear_at.clearValue.color.float32[1] = clear_color.g;
  5995. clear_at.clearValue.color.float32[2] = clear_color.b;
  5996. clear_at.clearValue.color.float32[3] = clear_color.a;
  5997. clear_at.colorAttachment = color_index++;
  5998. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  5999. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  6000. clear_at.clearValue.depthStencil.depth = p_depth;
  6001. clear_at.clearValue.depthStencil.stencil = p_stencil;
  6002. clear_at.colorAttachment = 0;
  6003. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  6004. if (format_has_stencil(texture->format)) {
  6005. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  6006. }
  6007. } else {
  6008. ERR_CONTINUE(true);
  6009. }
  6010. clear_attachments.push_back(clear_at);
  6011. }
  6012. VkClearRect cr;
  6013. cr.baseArrayLayer = 0;
  6014. cr.layerCount = 1;
  6015. cr.rect.offset.x = viewport_offset.x;
  6016. cr.rect.offset.y = viewport_offset.y;
  6017. cr.rect.extent.width = viewport_size.width;
  6018. cr.rect.extent.height = viewport_size.height;
  6019. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  6020. }
  6021. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  6022. _THREAD_SAFE_METHOD_
  6023. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6024. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6025. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  6026. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  6027. Point2i viewport_offset;
  6028. Point2i viewport_size = framebuffer->size;
  6029. bool needs_clear_color = false;
  6030. bool needs_clear_depth = false;
  6031. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  6032. Rect2i viewport(viewport_offset, viewport_size);
  6033. Rect2i regioni = p_region;
  6034. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6035. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6036. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6037. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6038. }
  6039. viewport_offset = regioni.position;
  6040. viewport_size = regioni.size;
  6041. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6042. needs_clear_color = true;
  6043. p_initial_color_action = INITIAL_ACTION_CONTINUE;
  6044. }
  6045. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6046. needs_clear_depth = true;
  6047. p_initial_depth_action = INITIAL_ACTION_CONTINUE;
  6048. }
  6049. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6050. needs_clear_color = true;
  6051. p_initial_color_action = INITIAL_ACTION_KEEP;
  6052. }
  6053. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6054. needs_clear_depth = true;
  6055. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6056. }
  6057. }
  6058. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { //check clear values
  6059. int color_count = 0;
  6060. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6061. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6062. if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6063. color_count++;
  6064. }
  6065. }
  6066. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
  6067. }
  6068. VkFramebuffer vkframebuffer;
  6069. VkRenderPass render_pass;
  6070. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6071. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  6072. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  6073. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  6074. if (err != OK) {
  6075. return INVALID_ID;
  6076. }
  6077. draw_list_render_pass = render_pass;
  6078. draw_list_vkframebuffer = vkframebuffer;
  6079. _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
  6080. #ifdef DEBUG_ENABLED
  6081. draw_list_framebuffer_format = framebuffer->format_id;
  6082. #endif
  6083. draw_list_current_subpass = 0;
  6084. if (needs_clear_color || needs_clear_depth) {
  6085. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6086. }
  6087. VkViewport viewport;
  6088. viewport.x = viewport_offset.x;
  6089. viewport.y = viewport_offset.y;
  6090. viewport.width = viewport_size.width;
  6091. viewport.height = viewport_size.height;
  6092. viewport.minDepth = 0;
  6093. viewport.maxDepth = 1.0;
  6094. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  6095. VkRect2D scissor;
  6096. scissor.offset.x = viewport_offset.x;
  6097. scissor.offset.y = viewport_offset.y;
  6098. scissor.extent.width = viewport_size.width;
  6099. scissor.extent.height = viewport_size.height;
  6100. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  6101. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6102. }
  6103. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  6104. _THREAD_SAFE_METHOD_
  6105. ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
  6106. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
  6107. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  6108. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  6109. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  6110. Point2i viewport_offset;
  6111. Point2i viewport_size = framebuffer->size;
  6112. bool needs_clear_color = false;
  6113. bool needs_clear_depth = false;
  6114. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  6115. Rect2i viewport(viewport_offset, viewport_size);
  6116. Rect2i regioni = p_region;
  6117. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6118. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6119. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6120. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6121. }
  6122. viewport_offset = regioni.position;
  6123. viewport_size = regioni.size;
  6124. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6125. needs_clear_color = true;
  6126. p_initial_color_action = INITIAL_ACTION_KEEP;
  6127. }
  6128. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6129. needs_clear_depth = true;
  6130. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6131. }
  6132. }
  6133. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { //check clear values
  6134. int color_count = 0;
  6135. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6136. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6137. if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6138. color_count++;
  6139. }
  6140. }
  6141. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
  6142. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
  6143. }
  6144. VkFramebuffer vkframebuffer;
  6145. VkRenderPass render_pass;
  6146. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6147. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  6148. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  6149. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  6150. if (err != OK) {
  6151. return ERR_CANT_CREATE;
  6152. }
  6153. draw_list_current_subpass = 0;
  6154. #ifdef DEBUG_ENABLED
  6155. draw_list_framebuffer_format = framebuffer->format_id;
  6156. #endif
  6157. draw_list_render_pass = render_pass;
  6158. draw_list_vkframebuffer = vkframebuffer;
  6159. err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
  6160. if (err != OK) {
  6161. return err;
  6162. }
  6163. if (needs_clear_color || needs_clear_depth) {
  6164. _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6165. }
  6166. for (uint32_t i = 0; i < p_splits; i++) {
  6167. VkViewport viewport;
  6168. viewport.x = viewport_offset.x;
  6169. viewport.y = viewport_offset.y;
  6170. viewport.width = viewport_size.width;
  6171. viewport.height = viewport_size.height;
  6172. viewport.minDepth = 0;
  6173. viewport.maxDepth = 1.0;
  6174. vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
  6175. VkRect2D scissor;
  6176. scissor.offset.x = viewport_offset.x;
  6177. scissor.offset.y = viewport_offset.y;
  6178. scissor.extent.width = viewport_size.width;
  6179. scissor.extent.height = viewport_size.height;
  6180. vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
  6181. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6182. }
  6183. return OK;
  6184. }
  6185. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  6186. if (p_id < 0) {
  6187. return nullptr;
  6188. }
  6189. if (!draw_list) {
  6190. return nullptr;
  6191. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  6192. if (draw_list_split) {
  6193. return nullptr;
  6194. }
  6195. return draw_list;
  6196. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  6197. if (!draw_list_split) {
  6198. return nullptr;
  6199. }
  6200. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  6201. if (index >= draw_list_count) {
  6202. return nullptr;
  6203. }
  6204. return &draw_list[index];
  6205. } else {
  6206. return nullptr;
  6207. }
  6208. }
  6209. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  6210. DrawList *dl = _get_draw_list_ptr(p_list);
  6211. ERR_FAIL_COND(!dl);
  6212. #ifdef DEBUG_ENABLED
  6213. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6214. #endif
  6215. const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
  6216. ERR_FAIL_COND(!pipeline);
  6217. #ifdef DEBUG_ENABLED
  6218. ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
  6219. #endif
  6220. if (p_render_pipeline == dl->state.pipeline) {
  6221. return; //redundant state, return.
  6222. }
  6223. dl->state.pipeline = p_render_pipeline;
  6224. dl->state.pipeline_layout = pipeline->pipeline_layout;
  6225. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  6226. if (dl->state.pipeline_shader != pipeline->shader) {
  6227. // shader changed, so descriptor sets may become incompatible.
  6228. //go through ALL sets, and unbind them (and all those above) if the format is different
  6229. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6230. dl->state.set_count = MAX(dl->state.set_count, pcount);
  6231. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6232. bool sets_valid = true; //once invalid, all above become invalid
  6233. for (uint32_t i = 0; i < pcount; i++) {
  6234. //if a part of the format is different, invalidate it (and the rest)
  6235. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6236. dl->state.sets[i].bound = false;
  6237. dl->state.sets[i].pipeline_expected_format = pformats[i];
  6238. sets_valid = false;
  6239. }
  6240. }
  6241. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  6242. //unbind the ones above (not used) if exist
  6243. dl->state.sets[i].bound = false;
  6244. }
  6245. dl->state.set_count = pcount; //update set count
  6246. if (pipeline->push_constant_size) {
  6247. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6248. #ifdef DEBUG_ENABLED
  6249. dl->validation.pipeline_push_constant_supplied = false;
  6250. #endif
  6251. }
  6252. dl->state.pipeline_shader = pipeline->shader;
  6253. }
  6254. #ifdef DEBUG_ENABLED
  6255. //update render pass pipeline info
  6256. dl->validation.pipeline_active = true;
  6257. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  6258. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  6259. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  6260. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  6261. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  6262. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6263. #endif
  6264. }
  6265. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  6266. #ifdef DEBUG_ENABLED
  6267. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6268. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6269. #endif
  6270. DrawList *dl = _get_draw_list_ptr(p_list);
  6271. ERR_FAIL_COND(!dl);
  6272. #ifdef DEBUG_ENABLED
  6273. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6274. #endif
  6275. const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6276. ERR_FAIL_COND(!uniform_set);
  6277. if (p_index > dl->state.set_count) {
  6278. dl->state.set_count = p_index;
  6279. }
  6280. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6281. dl->state.sets[p_index].bound = false; //needs rebind
  6282. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6283. dl->state.sets[p_index].uniform_set = p_uniform_set;
  6284. uint32_t mst_count = uniform_set->mutable_storage_textures.size();
  6285. if (mst_count) {
  6286. Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
  6287. for (uint32_t i = 0; i < mst_count; i++) {
  6288. if (mst_textures[i]->used_in_frame != frames_drawn) {
  6289. mst_textures[i]->used_in_frame = frames_drawn;
  6290. mst_textures[i]->used_in_transfer = false;
  6291. mst_textures[i]->used_in_compute = false;
  6292. }
  6293. mst_textures[i]->used_in_raster = true;
  6294. }
  6295. }
  6296. #ifdef DEBUG_ENABLED
  6297. { //validate that textures bound are not attached as framebuffer bindings
  6298. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6299. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  6300. uint32_t bound_count = draw_list_bound_textures.size();
  6301. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6302. for (uint32_t i = 0; i < attachable_count; i++) {
  6303. for (uint32_t j = 0; j < bound_count; j++) {
  6304. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  6305. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  6306. }
  6307. }
  6308. }
  6309. #endif
  6310. }
  6311. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  6312. DrawList *dl = _get_draw_list_ptr(p_list);
  6313. ERR_FAIL_COND(!dl);
  6314. #ifdef DEBUG_ENABLED
  6315. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6316. #endif
  6317. const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
  6318. ERR_FAIL_COND(!vertex_array);
  6319. if (dl->state.vertex_array == p_vertex_array) {
  6320. return; //already set
  6321. }
  6322. dl->state.vertex_array = p_vertex_array;
  6323. #ifdef DEBUG_ENABLED
  6324. dl->validation.vertex_format = vertex_array->description;
  6325. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  6326. #endif
  6327. dl->validation.vertex_array_size = vertex_array->vertex_count;
  6328. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  6329. }
  6330. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  6331. DrawList *dl = _get_draw_list_ptr(p_list);
  6332. ERR_FAIL_COND(!dl);
  6333. #ifdef DEBUG_ENABLED
  6334. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6335. #endif
  6336. const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
  6337. ERR_FAIL_COND(!index_array);
  6338. if (dl->state.index_array == p_index_array) {
  6339. return; //already set
  6340. }
  6341. dl->state.index_array = p_index_array;
  6342. #ifdef DEBUG_ENABLED
  6343. dl->validation.index_array_max_index = index_array->max_index;
  6344. #endif
  6345. dl->validation.index_array_size = index_array->indices;
  6346. dl->validation.index_array_offset = index_array->offset;
  6347. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  6348. }
  6349. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  6350. DrawList *dl = _get_draw_list_ptr(p_list);
  6351. ERR_FAIL_COND(!dl);
  6352. #ifdef DEBUG_ENABLED
  6353. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6354. #endif
  6355. vkCmdSetLineWidth(dl->command_buffer, p_width);
  6356. }
  6357. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  6358. DrawList *dl = _get_draw_list_ptr(p_list);
  6359. ERR_FAIL_COND(!dl);
  6360. #ifdef DEBUG_ENABLED
  6361. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6362. #endif
  6363. #ifdef DEBUG_ENABLED
  6364. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  6365. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6366. #endif
  6367. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6368. #ifdef DEBUG_ENABLED
  6369. dl->validation.pipeline_push_constant_supplied = true;
  6370. #endif
  6371. }
  6372. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  6373. DrawList *dl = _get_draw_list_ptr(p_list);
  6374. ERR_FAIL_COND(!dl);
  6375. #ifdef DEBUG_ENABLED
  6376. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6377. #endif
  6378. #ifdef DEBUG_ENABLED
  6379. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  6380. "No render pipeline was set before attempting to draw.");
  6381. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6382. //pipeline uses vertices, validate format
  6383. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  6384. "No vertex array was bound, and render pipeline expects vertices.");
  6385. //make sure format is right
  6386. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  6387. "The vertex format used to create the pipeline does not match the vertex format bound.");
  6388. //make sure number of instances is valid
  6389. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  6390. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  6391. }
  6392. if (dl->validation.pipeline_push_constant_size > 0) {
  6393. //using push constants, check that they were supplied
  6394. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  6395. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6396. }
  6397. #endif
  6398. //Bind descriptor sets
  6399. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  6400. if (dl->state.sets[i].pipeline_expected_format == 0) {
  6401. continue; //nothing expected by this pipeline
  6402. }
  6403. #ifdef DEBUG_ENABLED
  6404. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  6405. if (dl->state.sets[i].uniform_set_format == 0) {
  6406. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6407. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  6408. UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
  6409. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6410. } else {
  6411. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6412. }
  6413. }
  6414. #endif
  6415. if (!dl->state.sets[i].bound) {
  6416. //All good, see if this requires re-binding
  6417. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  6418. dl->state.sets[i].bound = true;
  6419. }
  6420. }
  6421. if (p_use_indices) {
  6422. #ifdef DEBUG_ENABLED
  6423. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  6424. "Procedural vertices can't be used together with indices.");
  6425. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  6426. "Draw command requested indices, but no index buffer was set.");
  6427. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6428. //uses vertices, do some vertex validations
  6429. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  6430. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  6431. }
  6432. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  6433. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  6434. #endif
  6435. uint32_t to_draw = dl->validation.index_array_size;
  6436. #ifdef DEBUG_ENABLED
  6437. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6438. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6439. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6440. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6441. #endif
  6442. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  6443. } else {
  6444. uint32_t to_draw;
  6445. if (p_procedural_vertices > 0) {
  6446. #ifdef DEBUG_ENABLED
  6447. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  6448. "Procedural vertices requested, but pipeline expects a vertex array.");
  6449. #endif
  6450. to_draw = p_procedural_vertices;
  6451. } else {
  6452. #ifdef DEBUG_ENABLED
  6453. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  6454. "Draw command lacks indices, but pipeline format does not use vertices.");
  6455. #endif
  6456. to_draw = dl->validation.vertex_array_size;
  6457. }
  6458. #ifdef DEBUG_ENABLED
  6459. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6460. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6461. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6462. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6463. #endif
  6464. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  6465. }
  6466. }
  6467. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  6468. DrawList *dl = _get_draw_list_ptr(p_list);
  6469. ERR_FAIL_COND(!dl);
  6470. #ifdef DEBUG_ENABLED
  6471. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6472. #endif
  6473. Rect2i rect = p_rect;
  6474. rect.position += dl->viewport.position;
  6475. rect = dl->viewport.intersection(rect);
  6476. if (rect.get_area() == 0) {
  6477. return;
  6478. }
  6479. VkRect2D scissor;
  6480. scissor.offset.x = rect.position.x;
  6481. scissor.offset.y = rect.position.y;
  6482. scissor.extent.width = rect.size.width;
  6483. scissor.extent.height = rect.size.height;
  6484. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6485. }
  6486. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  6487. DrawList *dl = _get_draw_list_ptr(p_list);
  6488. ERR_FAIL_COND(!dl);
  6489. #ifdef DEBUG_ENABLED
  6490. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6491. #endif
  6492. VkRect2D scissor;
  6493. scissor.offset.x = dl->viewport.position.x;
  6494. scissor.offset.y = dl->viewport.position.y;
  6495. scissor.extent.width = dl->viewport.size.width;
  6496. scissor.extent.height = dl->viewport.size.height;
  6497. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6498. }
  6499. uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
  6500. return draw_list_current_subpass;
  6501. }
  6502. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
  6503. ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
  6504. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
  6505. draw_list_current_subpass++;
  6506. Rect2i viewport;
  6507. _draw_list_free(&viewport);
  6508. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6509. _draw_list_allocate(viewport, 0, draw_list_current_subpass);
  6510. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6511. }
  6512. Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
  6513. ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
  6514. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
  6515. draw_list_current_subpass++;
  6516. Rect2i viewport;
  6517. _draw_list_free(&viewport);
  6518. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6519. _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
  6520. for (uint32_t i = 0; i < p_splits; i++) {
  6521. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6522. }
  6523. return OK;
  6524. }
  6525. Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
  6526. // Lock while draw_list is active
  6527. _THREAD_SAFE_LOCK_
  6528. if (p_splits == 0) {
  6529. draw_list = memnew(DrawList);
  6530. draw_list->command_buffer = frames[frame].draw_command_buffer;
  6531. draw_list->viewport = p_viewport;
  6532. draw_list_count = 0;
  6533. draw_list_split = false;
  6534. } else {
  6535. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  6536. uint32_t from = split_draw_list_allocators.size();
  6537. split_draw_list_allocators.resize(p_splits);
  6538. for (uint32_t i = from; i < p_splits; i++) {
  6539. VkCommandPoolCreateInfo cmd_pool_info;
  6540. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6541. cmd_pool_info.pNext = nullptr;
  6542. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  6543. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6544. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  6545. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6546. for (int j = 0; j < frame_count; j++) {
  6547. VkCommandBuffer command_buffer;
  6548. VkCommandBufferAllocateInfo cmdbuf;
  6549. //no command buffer exists, create it.
  6550. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6551. cmdbuf.pNext = nullptr;
  6552. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  6553. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  6554. cmdbuf.commandBufferCount = 1;
  6555. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  6556. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6557. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  6558. }
  6559. }
  6560. }
  6561. draw_list = memnew_arr(DrawList, p_splits);
  6562. draw_list_count = p_splits;
  6563. draw_list_split = true;
  6564. for (uint32_t i = 0; i < p_splits; i++) {
  6565. //take a command buffer and initialize it
  6566. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  6567. VkCommandBufferInheritanceInfo inheritance_info;
  6568. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  6569. inheritance_info.pNext = nullptr;
  6570. inheritance_info.renderPass = draw_list_render_pass;
  6571. inheritance_info.subpass = p_subpass;
  6572. inheritance_info.framebuffer = draw_list_vkframebuffer;
  6573. inheritance_info.occlusionQueryEnable = false;
  6574. inheritance_info.queryFlags = 0; //?
  6575. inheritance_info.pipelineStatistics = 0;
  6576. VkCommandBufferBeginInfo cmdbuf_begin;
  6577. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6578. cmdbuf_begin.pNext = nullptr;
  6579. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  6580. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  6581. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  6582. if (res) {
  6583. memdelete_arr(draw_list);
  6584. draw_list = nullptr;
  6585. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  6586. }
  6587. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  6588. if (res) {
  6589. memdelete_arr(draw_list);
  6590. draw_list = nullptr;
  6591. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  6592. }
  6593. draw_list[i].command_buffer = command_buffer;
  6594. draw_list[i].viewport = p_viewport;
  6595. }
  6596. }
  6597. return OK;
  6598. }
  6599. void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
  6600. if (draw_list_split) {
  6601. //send all command buffers
  6602. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  6603. for (uint32_t i = 0; i < draw_list_count; i++) {
  6604. vkEndCommandBuffer(draw_list[i].command_buffer);
  6605. command_buffers[i] = draw_list[i].command_buffer;
  6606. if (r_last_viewport) {
  6607. if (i == 0 || draw_list[i].viewport_set) {
  6608. *r_last_viewport = draw_list[i].viewport;
  6609. }
  6610. }
  6611. }
  6612. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  6613. memdelete_arr(draw_list);
  6614. draw_list = nullptr;
  6615. } else {
  6616. if (r_last_viewport) {
  6617. *r_last_viewport = draw_list->viewport;
  6618. }
  6619. //just end the list
  6620. memdelete(draw_list);
  6621. draw_list = nullptr;
  6622. }
  6623. // draw_list is no longer active
  6624. _THREAD_SAFE_UNLOCK_
  6625. }
  6626. void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
  6627. _THREAD_SAFE_METHOD_
  6628. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  6629. _draw_list_free();
  6630. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  6631. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  6632. Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
  6633. ERR_CONTINUE(!texture); //wtf
  6634. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  6635. texture->bound = false;
  6636. }
  6637. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6638. texture->bound = false;
  6639. }
  6640. }
  6641. uint32_t barrier_flags = 0;
  6642. uint32_t access_flags = 0;
  6643. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  6644. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6645. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6646. }
  6647. if (p_post_barrier & BARRIER_MASK_RASTER) {
  6648. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
  6649. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
  6650. }
  6651. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  6652. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6653. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6654. }
  6655. if (barrier_flags == 0) {
  6656. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6657. }
  6658. draw_list_bound_textures.clear();
  6659. VkImageMemoryBarrier *image_barriers = nullptr;
  6660. uint32_t image_barrier_count = draw_list_storage_textures.size();
  6661. if (image_barrier_count) {
  6662. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
  6663. }
  6664. uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6665. uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6666. if (image_barrier_count) {
  6667. src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  6668. src_access |= VK_ACCESS_SHADER_WRITE_BIT;
  6669. }
  6670. for (uint32_t i = 0; i < image_barrier_count; i++) {
  6671. Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
  6672. VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
  6673. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6674. image_memory_barrier.pNext = nullptr;
  6675. image_memory_barrier.srcAccessMask = src_access;
  6676. image_memory_barrier.dstAccessMask = access_flags;
  6677. image_memory_barrier.oldLayout = texture->layout;
  6678. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6679. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6680. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6681. image_memory_barrier.image = texture->image;
  6682. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6683. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6684. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6685. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6686. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6687. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6688. }
  6689. draw_list_storage_textures.clear();
  6690. // To ensure proper synchronization, we must make sure rendering is done before:
  6691. // * Some buffer is copied
  6692. // * Another render pass happens (since we may be done)
  6693. VkMemoryBarrier mem_barrier;
  6694. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6695. mem_barrier.pNext = nullptr;
  6696. mem_barrier.srcAccessMask = src_access;
  6697. mem_barrier.dstAccessMask = access_flags;
  6698. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6699. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6700. }
  6701. #ifdef FORCE_FULL_BARRIER
  6702. _full_barrier(true);
  6703. #endif
  6704. }
  6705. /***********************/
  6706. /**** COMPUTE LISTS ****/
  6707. /***********************/
  6708. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
  6709. ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6710. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6711. // Lock while compute_list is active
  6712. _THREAD_SAFE_LOCK_
  6713. compute_list = memnew(ComputeList);
  6714. compute_list->command_buffer = frames[frame].draw_command_buffer;
  6715. compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
  6716. return ID_TYPE_COMPUTE_LIST;
  6717. }
  6718. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  6719. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6720. ERR_FAIL_COND(!compute_list);
  6721. ComputeList *cl = compute_list;
  6722. const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
  6723. ERR_FAIL_COND(!pipeline);
  6724. if (p_compute_pipeline == cl->state.pipeline) {
  6725. return; //redundant state, return.
  6726. }
  6727. cl->state.pipeline = p_compute_pipeline;
  6728. cl->state.pipeline_layout = pipeline->pipeline_layout;
  6729. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  6730. if (cl->state.pipeline_shader != pipeline->shader) {
  6731. // shader changed, so descriptor sets may become incompatible.
  6732. //go through ALL sets, and unbind them (and all those above) if the format is different
  6733. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6734. cl->state.set_count = MAX(cl->state.set_count, pcount);
  6735. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6736. bool sets_valid = true; //once invalid, all above become invalid
  6737. for (uint32_t i = 0; i < pcount; i++) {
  6738. //if a part of the format is different, invalidate it (and the rest)
  6739. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6740. cl->state.sets[i].bound = false;
  6741. cl->state.sets[i].pipeline_expected_format = pformats[i];
  6742. sets_valid = false;
  6743. }
  6744. }
  6745. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  6746. //unbind the ones above (not used) if exist
  6747. cl->state.sets[i].bound = false;
  6748. }
  6749. cl->state.set_count = pcount; //update set count
  6750. if (pipeline->push_constant_size) {
  6751. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6752. #ifdef DEBUG_ENABLED
  6753. cl->validation.pipeline_push_constant_supplied = false;
  6754. #endif
  6755. }
  6756. cl->state.pipeline_shader = pipeline->shader;
  6757. cl->state.local_group_size[0] = pipeline->local_group_size[0];
  6758. cl->state.local_group_size[1] = pipeline->local_group_size[1];
  6759. cl->state.local_group_size[2] = pipeline->local_group_size[2];
  6760. }
  6761. #ifdef DEBUG_ENABLED
  6762. //update compute pass pipeline info
  6763. cl->validation.pipeline_active = true;
  6764. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6765. #endif
  6766. }
  6767. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  6768. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6769. ERR_FAIL_COND(!compute_list);
  6770. ComputeList *cl = compute_list;
  6771. #ifdef DEBUG_ENABLED
  6772. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6773. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6774. #endif
  6775. #ifdef DEBUG_ENABLED
  6776. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6777. #endif
  6778. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6779. ERR_FAIL_COND(!uniform_set);
  6780. if (p_index > cl->state.set_count) {
  6781. cl->state.set_count = p_index;
  6782. }
  6783. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6784. cl->state.sets[p_index].bound = false; //needs rebind
  6785. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6786. cl->state.sets[p_index].uniform_set = p_uniform_set;
  6787. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  6788. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  6789. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  6790. VkImageMemoryBarrier *texture_barriers = nullptr;
  6791. if (textures_to_sampled_count + textures_to_storage_count) {
  6792. texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
  6793. }
  6794. uint32_t texture_barrier_count = 0;
  6795. uint32_t src_stage_flags = 0;
  6796. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  6797. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  6798. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6799. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6800. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6801. image_memory_barrier.pNext = nullptr;
  6802. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6803. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6804. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  6805. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6806. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6807. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6808. image_memory_barrier.image = textures_to_sampled[i]->image;
  6809. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  6810. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  6811. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  6812. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  6813. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  6814. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6815. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  6816. }
  6817. if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
  6818. textures_to_sampled[i]->used_in_frame = frames_drawn;
  6819. textures_to_sampled[i]->used_in_transfer = false;
  6820. textures_to_sampled[i]->used_in_raster = false;
  6821. }
  6822. textures_to_sampled[i]->used_in_compute = true;
  6823. }
  6824. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  6825. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  6826. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  6827. uint32_t src_access_flags = 0;
  6828. if (textures_to_storage[i]->used_in_frame == frames_drawn) {
  6829. if (textures_to_storage[i]->used_in_compute) {
  6830. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6831. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6832. }
  6833. if (textures_to_storage[i]->used_in_raster) {
  6834. src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  6835. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6836. }
  6837. if (textures_to_storage[i]->used_in_transfer) {
  6838. src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6839. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6840. }
  6841. textures_to_storage[i]->used_in_compute = false;
  6842. textures_to_storage[i]->used_in_raster = false;
  6843. textures_to_storage[i]->used_in_transfer = false;
  6844. } else {
  6845. src_access_flags = 0;
  6846. textures_to_storage[i]->used_in_compute = false;
  6847. textures_to_storage[i]->used_in_raster = false;
  6848. textures_to_storage[i]->used_in_transfer = false;
  6849. textures_to_storage[i]->used_in_frame = frames_drawn;
  6850. }
  6851. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6852. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6853. image_memory_barrier.pNext = nullptr;
  6854. image_memory_barrier.srcAccessMask = src_access_flags;
  6855. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6856. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  6857. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  6858. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6859. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6860. image_memory_barrier.image = textures_to_storage[i]->image;
  6861. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  6862. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  6863. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  6864. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  6865. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  6866. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  6867. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  6868. }
  6869. }
  6870. if (texture_barrier_count) {
  6871. if (src_stage_flags == 0) {
  6872. src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  6873. }
  6874. vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
  6875. }
  6876. #if 0
  6877. { //validate that textures bound are not attached as framebuffer bindings
  6878. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6879. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  6880. uint32_t bound_count = draw_list_bound_textures.size();
  6881. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6882. for (uint32_t i = 0; i < attachable_count; i++) {
  6883. for (uint32_t j = 0; j < bound_count; j++) {
  6884. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  6885. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  6886. }
  6887. }
  6888. }
  6889. #endif
  6890. }
  6891. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  6892. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6893. ERR_FAIL_COND(!compute_list);
  6894. ComputeList *cl = compute_list;
  6895. #ifdef DEBUG_ENABLED
  6896. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6897. #endif
  6898. #ifdef DEBUG_ENABLED
  6899. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  6900. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6901. #endif
  6902. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6903. #ifdef DEBUG_ENABLED
  6904. cl->validation.pipeline_push_constant_supplied = true;
  6905. #endif
  6906. }
  6907. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  6908. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6909. ERR_FAIL_COND(!compute_list);
  6910. ComputeList *cl = compute_list;
  6911. #ifdef DEBUG_ENABLED
  6912. ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
  6913. ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
  6914. ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
  6915. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  6916. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  6917. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  6918. "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
  6919. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  6920. "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
  6921. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6922. #endif
  6923. #ifdef DEBUG_ENABLED
  6924. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6925. if (cl->validation.pipeline_push_constant_size > 0) {
  6926. //using push constants, check that they were supplied
  6927. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6928. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6929. }
  6930. #endif
  6931. //Bind descriptor sets
  6932. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6933. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6934. continue; //nothing expected by this pipeline
  6935. }
  6936. #ifdef DEBUG_ENABLED
  6937. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  6938. if (cl->state.sets[i].uniform_set_format == 0) {
  6939. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6940. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  6941. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  6942. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6943. } else {
  6944. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6945. }
  6946. }
  6947. #endif
  6948. if (!cl->state.sets[i].bound) {
  6949. //All good, see if this requires re-binding
  6950. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  6951. cl->state.sets[i].bound = true;
  6952. }
  6953. }
  6954. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  6955. }
  6956. void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
  6957. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6958. ERR_FAIL_COND(!compute_list);
  6959. #ifdef DEBUG_ENABLED
  6960. ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
  6961. ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
  6962. ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
  6963. #endif
  6964. ComputeList *cl = compute_list;
  6965. #ifdef DEBUG_ENABLED
  6966. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6967. if (cl->validation.pipeline_push_constant_size > 0) {
  6968. //using push constants, check that they were supplied
  6969. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6970. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6971. }
  6972. #endif
  6973. compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
  6974. }
  6975. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  6976. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6977. ERR_FAIL_COND(!compute_list);
  6978. ComputeList *cl = compute_list;
  6979. Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
  6980. ERR_FAIL_COND(!buffer);
  6981. ERR_FAIL_COND_MSG(!(buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT), "Buffer provided was not created to do indirect dispatch.");
  6982. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  6983. #ifdef DEBUG_ENABLED
  6984. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6985. #endif
  6986. #ifdef DEBUG_ENABLED
  6987. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6988. if (cl->validation.pipeline_push_constant_size > 0) {
  6989. //using push constants, check that they were supplied
  6990. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6991. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6992. }
  6993. #endif
  6994. //Bind descriptor sets
  6995. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6996. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6997. continue; //nothing expected by this pipeline
  6998. }
  6999. #ifdef DEBUG_ENABLED
  7000. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  7001. if (cl->state.sets[i].uniform_set_format == 0) {
  7002. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  7003. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  7004. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  7005. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7006. } else {
  7007. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7008. }
  7009. }
  7010. #endif
  7011. if (!cl->state.sets[i].bound) {
  7012. //All good, see if this requires re-binding
  7013. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  7014. cl->state.sets[i].bound = true;
  7015. }
  7016. }
  7017. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  7018. }
  7019. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  7020. #ifdef FORCE_FULL_BARRIER
  7021. _full_barrier(true);
  7022. #else
  7023. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  7024. #endif
  7025. }
  7026. void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
  7027. ERR_FAIL_COND(!compute_list);
  7028. uint32_t barrier_flags = 0;
  7029. uint32_t access_flags = 0;
  7030. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  7031. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7032. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7033. }
  7034. if (p_post_barrier & BARRIER_MASK_RASTER) {
  7035. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7036. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7037. }
  7038. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  7039. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7040. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7041. }
  7042. if (barrier_flags == 0) {
  7043. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  7044. }
  7045. VkImageMemoryBarrier *image_barriers = nullptr;
  7046. uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
  7047. if (image_barrier_count) {
  7048. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
  7049. }
  7050. uint32_t barrier_idx = 0;
  7051. for (Texture *E : compute_list->state.textures_to_sampled_layout) {
  7052. VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++];
  7053. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  7054. image_memory_barrier.pNext = nullptr;
  7055. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7056. image_memory_barrier.dstAccessMask = access_flags;
  7057. image_memory_barrier.oldLayout = E->layout;
  7058. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7059. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7060. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7061. image_memory_barrier.image = E->image;
  7062. image_memory_barrier.subresourceRange.aspectMask = E->read_aspect_mask;
  7063. image_memory_barrier.subresourceRange.baseMipLevel = E->base_mipmap;
  7064. image_memory_barrier.subresourceRange.levelCount = E->mipmaps;
  7065. image_memory_barrier.subresourceRange.baseArrayLayer = E->base_layer;
  7066. image_memory_barrier.subresourceRange.layerCount = E->layers;
  7067. E->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7068. if (E->used_in_frame != frames_drawn) {
  7069. E->used_in_transfer = false;
  7070. E->used_in_raster = false;
  7071. E->used_in_compute = false;
  7072. E->used_in_frame = frames_drawn;
  7073. }
  7074. }
  7075. VkMemoryBarrier mem_barrier;
  7076. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7077. mem_barrier.pNext = nullptr;
  7078. mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  7079. mem_barrier.dstAccessMask = access_flags;
  7080. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  7081. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  7082. }
  7083. #ifdef FORCE_FULL_BARRIER
  7084. _full_barrier(true);
  7085. #endif
  7086. memdelete(compute_list);
  7087. compute_list = nullptr;
  7088. // compute_list is no longer active
  7089. _THREAD_SAFE_UNLOCK_
  7090. }
  7091. void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
  7092. uint32_t src_barrier_flags = 0;
  7093. uint32_t src_access_flags = 0;
  7094. if (p_from & BARRIER_MASK_COMPUTE) {
  7095. src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7096. src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
  7097. }
  7098. if (p_from & BARRIER_MASK_RASTER) {
  7099. src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  7100. src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  7101. }
  7102. if (p_from & BARRIER_MASK_TRANSFER) {
  7103. src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7104. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  7105. }
  7106. if (p_from == 0) {
  7107. src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  7108. }
  7109. uint32_t dst_barrier_flags = 0;
  7110. uint32_t dst_access_flags = 0;
  7111. if (p_to & BARRIER_MASK_COMPUTE) {
  7112. dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7113. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7114. }
  7115. if (p_to & BARRIER_MASK_RASTER) {
  7116. dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7117. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7118. }
  7119. if (p_to & BARRIER_MASK_TRANSFER) {
  7120. dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7121. dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7122. }
  7123. if (p_to == 0) {
  7124. dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  7125. }
  7126. _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
  7127. }
  7128. void RenderingDeviceVulkan::full_barrier() {
  7129. #ifndef DEBUG_ENABLED
  7130. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  7131. #endif
  7132. _full_barrier(true);
  7133. }
  7134. #if 0
  7135. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  7136. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  7137. ERR_FAIL_COND(!frame_cmdbuf);
  7138. VkRenderPassBeginInfo render_pass_begin;
  7139. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  7140. render_pass_begin.pNext = nullptr;
  7141. render_pass_begin.renderPass = context->get_render_pass();
  7142. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  7143. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  7144. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  7145. render_pass_begin.renderArea.offset.x = 0;
  7146. render_pass_begin.renderArea.offset.y = 0;
  7147. render_pass_begin.clearValueCount = 1;
  7148. VkClearValue clear_value;
  7149. clear_value.color.float32[0] = p_clear_color.r;
  7150. clear_value.color.float32[1] = p_clear_color.g;
  7151. clear_value.color.float32[2] = p_clear_color.b;
  7152. clear_value.color.float32[3] = p_clear_color.a;
  7153. render_pass_begin.pClearValues = &clear_value;
  7154. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  7155. ID screen_format = screen_get_framebuffer_format();
  7156. {
  7157. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  7158. uint32_t command_buffer_count = 0;
  7159. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  7160. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  7161. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  7162. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  7163. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  7164. if (dl->validation.active) {
  7165. //needs to be closed, so close it.
  7166. vkEndCommandBuffer(dl->command_buffer);
  7167. dl->validation.active = false;
  7168. }
  7169. command_buffers[command_buffer_count++] = dl->command_buffer;
  7170. }
  7171. print_line("to draw: " + itos(command_buffer_count));
  7172. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  7173. }
  7174. vkCmdEndRenderPass(frame_cmdbuf);
  7175. }
  7176. #endif
  7177. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  7178. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  7179. if (texture_owner.owns(p_id)) {
  7180. Texture *texture = texture_owner.get_or_null(p_id);
  7181. frames[frame].textures_to_dispose_of.push_back(*texture);
  7182. texture_owner.free(p_id);
  7183. } else if (framebuffer_owner.owns(p_id)) {
  7184. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7185. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  7186. framebuffer_owner.free(p_id);
  7187. } else if (sampler_owner.owns(p_id)) {
  7188. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7189. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  7190. sampler_owner.free(p_id);
  7191. } else if (vertex_buffer_owner.owns(p_id)) {
  7192. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7193. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  7194. vertex_buffer_owner.free(p_id);
  7195. } else if (vertex_array_owner.owns(p_id)) {
  7196. vertex_array_owner.free(p_id);
  7197. } else if (index_buffer_owner.owns(p_id)) {
  7198. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7199. Buffer b;
  7200. b.allocation = index_buffer->allocation;
  7201. b.buffer = index_buffer->buffer;
  7202. b.size = index_buffer->size;
  7203. b.buffer_info = {};
  7204. frames[frame].buffers_to_dispose_of.push_back(b);
  7205. index_buffer_owner.free(p_id);
  7206. } else if (index_array_owner.owns(p_id)) {
  7207. index_array_owner.free(p_id);
  7208. } else if (shader_owner.owns(p_id)) {
  7209. Shader *shader = shader_owner.get_or_null(p_id);
  7210. frames[frame].shaders_to_dispose_of.push_back(*shader);
  7211. shader_owner.free(p_id);
  7212. } else if (uniform_buffer_owner.owns(p_id)) {
  7213. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7214. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  7215. uniform_buffer_owner.free(p_id);
  7216. } else if (texture_buffer_owner.owns(p_id)) {
  7217. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7218. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  7219. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  7220. texture_buffer_owner.free(p_id);
  7221. } else if (storage_buffer_owner.owns(p_id)) {
  7222. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7223. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  7224. storage_buffer_owner.free(p_id);
  7225. } else if (uniform_set_owner.owns(p_id)) {
  7226. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7227. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  7228. uniform_set_owner.free(p_id);
  7229. if (uniform_set->invalidated_callback != nullptr) {
  7230. uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
  7231. }
  7232. } else if (render_pipeline_owner.owns(p_id)) {
  7233. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7234. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  7235. render_pipeline_owner.free(p_id);
  7236. } else if (compute_pipeline_owner.owns(p_id)) {
  7237. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7238. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  7239. compute_pipeline_owner.free(p_id);
  7240. } else {
  7241. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  7242. }
  7243. }
  7244. void RenderingDeviceVulkan::free(RID p_id) {
  7245. _THREAD_SAFE_METHOD_
  7246. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  7247. _free_internal(p_id);
  7248. }
  7249. // The full list of resources that can be named is in the VkObjectType enum
  7250. // We just expose the resources that are owned and can be accessed easily.
  7251. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
  7252. if (texture_owner.owns(p_id)) {
  7253. Texture *texture = texture_owner.get_or_null(p_id);
  7254. if (texture->owner.is_null()) {
  7255. // Don't set the source texture's name when calling on a texture view
  7256. context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
  7257. }
  7258. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
  7259. } else if (framebuffer_owner.owns(p_id)) {
  7260. //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7261. // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
  7262. } else if (sampler_owner.owns(p_id)) {
  7263. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7264. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
  7265. } else if (vertex_buffer_owner.owns(p_id)) {
  7266. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7267. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
  7268. } else if (index_buffer_owner.owns(p_id)) {
  7269. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7270. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
  7271. } else if (shader_owner.owns(p_id)) {
  7272. Shader *shader = shader_owner.get_or_null(p_id);
  7273. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
  7274. for (int i = 0; i < shader->sets.size(); i++) {
  7275. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
  7276. }
  7277. } else if (uniform_buffer_owner.owns(p_id)) {
  7278. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7279. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
  7280. } else if (texture_buffer_owner.owns(p_id)) {
  7281. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7282. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
  7283. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
  7284. } else if (storage_buffer_owner.owns(p_id)) {
  7285. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7286. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
  7287. } else if (uniform_set_owner.owns(p_id)) {
  7288. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7289. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
  7290. } else if (render_pipeline_owner.owns(p_id)) {
  7291. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7292. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7293. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7294. } else if (compute_pipeline_owner.owns(p_id)) {
  7295. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7296. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7297. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7298. } else {
  7299. ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
  7300. }
  7301. }
  7302. void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
  7303. context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7304. }
  7305. void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
  7306. context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7307. }
  7308. void RenderingDeviceVulkan::draw_command_end_label() {
  7309. context->command_end_label(frames[frame].draw_command_buffer);
  7310. }
  7311. String RenderingDeviceVulkan::get_device_vendor_name() const {
  7312. return context->get_device_vendor_name();
  7313. }
  7314. String RenderingDeviceVulkan::get_device_name() const {
  7315. return context->get_device_name();
  7316. }
  7317. RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
  7318. return context->get_device_type();
  7319. }
  7320. String RenderingDeviceVulkan::get_device_api_version() const {
  7321. return context->get_device_api_version();
  7322. }
  7323. String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
  7324. return context->get_device_pipeline_cache_uuid();
  7325. }
  7326. void RenderingDeviceVulkan::_finalize_command_bufers() {
  7327. if (draw_list) {
  7328. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  7329. }
  7330. if (compute_list) {
  7331. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  7332. }
  7333. { //complete the setup buffer (that needs to be processed before anything else)
  7334. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7335. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7336. }
  7337. }
  7338. void RenderingDeviceVulkan::_begin_frame() {
  7339. //erase pending resources
  7340. _free_pending_resources(frame);
  7341. //create setup command buffer and set as the setup buffer
  7342. {
  7343. VkCommandBufferBeginInfo cmdbuf_begin;
  7344. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7345. cmdbuf_begin.pNext = nullptr;
  7346. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7347. cmdbuf_begin.pInheritanceInfo = nullptr;
  7348. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  7349. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  7350. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7351. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7352. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7353. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7354. if (local_device.is_null()) {
  7355. context->append_command_buffer(frames[frame].draw_command_buffer);
  7356. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7357. }
  7358. }
  7359. //advance current frame
  7360. frames_drawn++;
  7361. //advance staging buffer if used
  7362. if (staging_buffer_used) {
  7363. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  7364. staging_buffer_used = false;
  7365. }
  7366. if (frames[frame].timestamp_count) {
  7367. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values.ptr(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  7368. vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
  7369. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  7370. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  7371. }
  7372. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  7373. frames[frame].timestamp_count = 0;
  7374. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  7375. }
  7376. void RenderingDeviceVulkan::swap_buffers() {
  7377. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  7378. _THREAD_SAFE_METHOD_
  7379. _finalize_command_bufers();
  7380. screen_prepared = false;
  7381. //swap buffers
  7382. context->swap_buffers();
  7383. frame = (frame + 1) % frame_count;
  7384. _begin_frame();
  7385. }
  7386. void RenderingDeviceVulkan::submit() {
  7387. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7388. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  7389. _finalize_command_bufers();
  7390. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7391. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7392. local_device_processing = true;
  7393. }
  7394. void RenderingDeviceVulkan::sync() {
  7395. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7396. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  7397. context->local_device_sync(local_device);
  7398. _begin_frame();
  7399. local_device_processing = false;
  7400. }
  7401. VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
  7402. if (small_allocs_pools.has(p_mem_type_index)) {
  7403. return small_allocs_pools[p_mem_type_index];
  7404. }
  7405. print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
  7406. VmaPoolCreateInfo pci;
  7407. pci.memoryTypeIndex = p_mem_type_index;
  7408. pci.flags = 0;
  7409. pci.blockSize = 0;
  7410. pci.minBlockCount = 0;
  7411. pci.maxBlockCount = SIZE_MAX;
  7412. pci.priority = 0.5f;
  7413. pci.minAllocationAlignment = 0;
  7414. pci.pMemoryAllocateNext = nullptr;
  7415. VmaPool pool = VK_NULL_HANDLE;
  7416. VkResult res = vmaCreatePool(allocator, &pci, &pool);
  7417. small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time
  7418. ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
  7419. return pool;
  7420. }
  7421. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  7422. //free in dependency usage order, so nothing weird happens
  7423. //pipelines
  7424. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  7425. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  7426. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7427. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  7428. }
  7429. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  7430. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  7431. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7432. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  7433. }
  7434. //uniform sets
  7435. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  7436. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  7437. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  7438. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  7439. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  7440. }
  7441. //buffer views
  7442. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  7443. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  7444. vkDestroyBufferView(device, buffer_view, nullptr);
  7445. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  7446. }
  7447. //shaders
  7448. while (frames[p_frame].shaders_to_dispose_of.front()) {
  7449. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  7450. //descriptor set layout for each set
  7451. for (int i = 0; i < shader->sets.size(); i++) {
  7452. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  7453. }
  7454. //pipeline layout
  7455. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  7456. //shaders themselves
  7457. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  7458. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  7459. }
  7460. frames[p_frame].shaders_to_dispose_of.pop_front();
  7461. }
  7462. //samplers
  7463. while (frames[p_frame].samplers_to_dispose_of.front()) {
  7464. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  7465. vkDestroySampler(device, sampler, nullptr);
  7466. frames[p_frame].samplers_to_dispose_of.pop_front();
  7467. }
  7468. //framebuffers
  7469. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  7470. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  7471. for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
  7472. //first framebuffer, then render pass because it depends on it
  7473. vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
  7474. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  7475. }
  7476. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  7477. }
  7478. //textures
  7479. while (frames[p_frame].textures_to_dispose_of.front()) {
  7480. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  7481. if (texture->bound) {
  7482. WARN_PRINT("Deleted a texture while it was bound..");
  7483. }
  7484. vkDestroyImageView(device, texture->view, nullptr);
  7485. if (texture->owner.is_null()) {
  7486. //actually owns the image and the allocation too
  7487. image_memory -= texture->allocation_info.size;
  7488. vmaDestroyImage(allocator, texture->image, texture->allocation);
  7489. }
  7490. frames[p_frame].textures_to_dispose_of.pop_front();
  7491. }
  7492. //buffers
  7493. while (frames[p_frame].buffers_to_dispose_of.front()) {
  7494. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  7495. frames[p_frame].buffers_to_dispose_of.pop_front();
  7496. }
  7497. }
  7498. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  7499. _THREAD_SAFE_METHOD_
  7500. context->prepare_buffers();
  7501. screen_prepared = true;
  7502. }
  7503. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  7504. return frame_count;
  7505. }
  7506. uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
  7507. if (p_type == MEMORY_BUFFERS) {
  7508. return buffer_memory;
  7509. } else if (p_type == MEMORY_TEXTURES) {
  7510. return image_memory;
  7511. } else {
  7512. VmaTotalStatistics stats;
  7513. vmaCalculateStatistics(allocator, &stats);
  7514. return stats.total.statistics.allocationBytes;
  7515. }
  7516. }
  7517. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  7518. if (local_device.is_valid() && !p_current_frame) {
  7519. return; //flushing previous frames has no effect with local device
  7520. }
  7521. //not doing this crashes RADV (undefined behavior)
  7522. if (p_current_frame) {
  7523. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7524. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7525. }
  7526. if (local_device.is_valid()) {
  7527. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7528. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7529. context->local_device_sync(local_device);
  7530. VkCommandBufferBeginInfo cmdbuf_begin;
  7531. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7532. cmdbuf_begin.pNext = nullptr;
  7533. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7534. cmdbuf_begin.pInheritanceInfo = nullptr;
  7535. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7536. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7537. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7538. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7539. } else {
  7540. context->flush(p_current_frame, p_current_frame);
  7541. //re-create the setup command
  7542. if (p_current_frame) {
  7543. VkCommandBufferBeginInfo cmdbuf_begin;
  7544. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7545. cmdbuf_begin.pNext = nullptr;
  7546. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7547. cmdbuf_begin.pInheritanceInfo = nullptr;
  7548. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7549. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7550. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7551. }
  7552. if (p_current_frame) {
  7553. VkCommandBufferBeginInfo cmdbuf_begin;
  7554. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7555. cmdbuf_begin.pNext = nullptr;
  7556. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7557. cmdbuf_begin.pInheritanceInfo = nullptr;
  7558. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7559. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7560. context->append_command_buffer(frames[frame].draw_command_buffer);
  7561. }
  7562. }
  7563. }
  7564. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  7565. // get our device capabilities
  7566. {
  7567. device_capabilities.version_major = p_context->get_vulkan_major();
  7568. device_capabilities.version_minor = p_context->get_vulkan_minor();
  7569. // get info about subgroups
  7570. VulkanContext::SubgroupCapabilities subgroup_capabilities = p_context->get_subgroup_capabilities();
  7571. device_capabilities.subgroup_size = subgroup_capabilities.size;
  7572. device_capabilities.subgroup_in_shaders = subgroup_capabilities.supported_stages_flags_rd();
  7573. device_capabilities.subgroup_operations = subgroup_capabilities.supported_operations_flags_rd();
  7574. // get info about further features
  7575. VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities();
  7576. device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  7577. device_capabilities.supports_fsr_half_float = p_context->get_shader_capabilities().shader_float16_is_supported && p_context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  7578. }
  7579. context = p_context;
  7580. device = p_context->get_device();
  7581. if (p_local_device) {
  7582. frame_count = 1;
  7583. local_device = p_context->local_device_create();
  7584. device = p_context->local_device_get_vk_device(local_device);
  7585. } else {
  7586. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  7587. }
  7588. limits = p_context->get_device_limits();
  7589. max_timestamp_query_elements = 256;
  7590. { //initialize allocator
  7591. VmaAllocatorCreateInfo allocatorInfo;
  7592. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  7593. allocatorInfo.physicalDevice = p_context->get_physical_device();
  7594. allocatorInfo.device = device;
  7595. allocatorInfo.instance = p_context->get_instance();
  7596. vmaCreateAllocator(&allocatorInfo, &allocator);
  7597. }
  7598. frames.resize(frame_count);
  7599. frame = 0;
  7600. //create setup and frame buffers
  7601. for (int i = 0; i < frame_count; i++) {
  7602. frames[i].index = 0;
  7603. { //create command pool, one per frame is recommended
  7604. VkCommandPoolCreateInfo cmd_pool_info;
  7605. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  7606. cmd_pool_info.pNext = nullptr;
  7607. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
  7608. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  7609. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  7610. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  7611. }
  7612. { //create command buffers
  7613. VkCommandBufferAllocateInfo cmdbuf;
  7614. //no command buffer exists, create it.
  7615. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  7616. cmdbuf.pNext = nullptr;
  7617. cmdbuf.commandPool = frames[i].command_pool;
  7618. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  7619. cmdbuf.commandBufferCount = 1;
  7620. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  7621. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7622. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  7623. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7624. }
  7625. {
  7626. //create query pool
  7627. VkQueryPoolCreateInfo query_pool_create_info;
  7628. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  7629. query_pool_create_info.flags = 0;
  7630. query_pool_create_info.pNext = nullptr;
  7631. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  7632. query_pool_create_info.queryCount = max_timestamp_query_elements;
  7633. query_pool_create_info.pipelineStatistics = 0;
  7634. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  7635. frames[i].timestamp_names.resize(max_timestamp_query_elements);
  7636. frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
  7637. frames[i].timestamp_count = 0;
  7638. frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
  7639. frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
  7640. frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
  7641. frames[i].timestamp_result_count = 0;
  7642. }
  7643. }
  7644. {
  7645. //begin the first command buffer for the first frame, so
  7646. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  7647. VkCommandBufferBeginInfo cmdbuf_begin;
  7648. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7649. cmdbuf_begin.pNext = nullptr;
  7650. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7651. cmdbuf_begin.pInheritanceInfo = nullptr;
  7652. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  7653. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7654. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  7655. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7656. if (local_device.is_null()) {
  7657. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  7658. context->append_command_buffer(frames[0].draw_command_buffer);
  7659. }
  7660. }
  7661. // Note: If adding new project settings here, also duplicate their definition in
  7662. // rendering_server.cpp for headless doctool.
  7663. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  7664. staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
  7665. staging_buffer_block_size *= 1024; //kb -> bytes
  7666. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  7667. staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
  7668. staging_buffer_max_size *= 1024 * 1024;
  7669. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  7670. //validate enough blocks
  7671. staging_buffer_max_size = staging_buffer_block_size * 4;
  7672. }
  7673. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  7674. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  7675. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  7676. //ensure current staging block is valid and at least one per frame exists
  7677. staging_buffer_current = 0;
  7678. staging_buffer_used = false;
  7679. for (int i = 0; i < frame_count; i++) {
  7680. //staging was never used, create a block
  7681. Error err = _insert_staging_block();
  7682. ERR_CONTINUE(err != OK);
  7683. }
  7684. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  7685. //check to make sure DescriptorPoolKey is good
  7686. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  7687. draw_list = nullptr;
  7688. draw_list_count = 0;
  7689. draw_list_split = false;
  7690. compute_list = nullptr;
  7691. }
  7692. template <class T>
  7693. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  7694. List<RID> owned;
  7695. p_owner.get_owned_list(&owned);
  7696. if (owned.size()) {
  7697. if (owned.size() == 1) {
  7698. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  7699. } else {
  7700. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  7701. }
  7702. for (const RID &E : owned) {
  7703. free(E);
  7704. }
  7705. }
  7706. }
  7707. void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
  7708. ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
  7709. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  7710. //this should be optional for profiling, else it will slow things down
  7711. {
  7712. VkMemoryBarrier memoryBarrier;
  7713. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7714. memoryBarrier.pNext = nullptr;
  7715. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7716. VK_ACCESS_INDEX_READ_BIT |
  7717. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7718. VK_ACCESS_UNIFORM_READ_BIT |
  7719. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7720. VK_ACCESS_SHADER_READ_BIT |
  7721. VK_ACCESS_SHADER_WRITE_BIT |
  7722. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7723. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7724. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7725. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7726. VK_ACCESS_TRANSFER_READ_BIT |
  7727. VK_ACCESS_TRANSFER_WRITE_BIT |
  7728. VK_ACCESS_HOST_READ_BIT |
  7729. VK_ACCESS_HOST_WRITE_BIT;
  7730. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7731. VK_ACCESS_INDEX_READ_BIT |
  7732. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7733. VK_ACCESS_UNIFORM_READ_BIT |
  7734. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7735. VK_ACCESS_SHADER_READ_BIT |
  7736. VK_ACCESS_SHADER_WRITE_BIT |
  7737. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7738. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7739. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7740. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7741. VK_ACCESS_TRANSFER_READ_BIT |
  7742. VK_ACCESS_TRANSFER_WRITE_BIT |
  7743. VK_ACCESS_HOST_READ_BIT |
  7744. VK_ACCESS_HOST_WRITE_BIT;
  7745. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  7746. }
  7747. vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  7748. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  7749. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  7750. frames[frame].timestamp_count++;
  7751. }
  7752. uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
  7753. _THREAD_SAFE_METHOD_
  7754. switch (p_resource) {
  7755. case DRIVER_RESOURCE_VULKAN_DEVICE: {
  7756. return (uint64_t)context->get_device();
  7757. } break;
  7758. case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
  7759. return (uint64_t)context->get_physical_device();
  7760. } break;
  7761. case DRIVER_RESOURCE_VULKAN_INSTANCE: {
  7762. return (uint64_t)context->get_instance();
  7763. } break;
  7764. case DRIVER_RESOURCE_VULKAN_QUEUE: {
  7765. return (uint64_t)context->get_graphics_queue();
  7766. } break;
  7767. case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
  7768. return context->get_graphics_queue_family_index();
  7769. } break;
  7770. case DRIVER_RESOURCE_VULKAN_IMAGE: {
  7771. Texture *tex = texture_owner.get_or_null(p_rid);
  7772. ERR_FAIL_NULL_V(tex, 0);
  7773. return (uint64_t)tex->image;
  7774. } break;
  7775. case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
  7776. Texture *tex = texture_owner.get_or_null(p_rid);
  7777. ERR_FAIL_NULL_V(tex, 0);
  7778. return (uint64_t)tex->view;
  7779. } break;
  7780. case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
  7781. Texture *tex = texture_owner.get_or_null(p_rid);
  7782. ERR_FAIL_NULL_V(tex, 0);
  7783. return vulkan_formats[tex->format];
  7784. } break;
  7785. case DRIVER_RESOURCE_VULKAN_SAMPLER: {
  7786. VkSampler *sampler = sampler_owner.get_or_null(p_rid);
  7787. ERR_FAIL_NULL_V(sampler, 0);
  7788. return uint64_t(*sampler);
  7789. } break;
  7790. case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
  7791. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
  7792. ERR_FAIL_NULL_V(uniform_set, 0);
  7793. return uint64_t(uniform_set->descriptor_set);
  7794. } break;
  7795. case DRIVER_RESOURCE_VULKAN_BUFFER: {
  7796. Buffer *buffer = nullptr;
  7797. if (vertex_buffer_owner.owns(p_rid)) {
  7798. buffer = vertex_buffer_owner.get_or_null(p_rid);
  7799. } else if (index_buffer_owner.owns(p_rid)) {
  7800. buffer = index_buffer_owner.get_or_null(p_rid);
  7801. } else if (uniform_buffer_owner.owns(p_rid)) {
  7802. buffer = uniform_buffer_owner.get_or_null(p_rid);
  7803. } else if (texture_buffer_owner.owns(p_rid)) {
  7804. buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
  7805. } else if (storage_buffer_owner.owns(p_rid)) {
  7806. buffer = storage_buffer_owner.get_or_null(p_rid);
  7807. }
  7808. ERR_FAIL_NULL_V(buffer, 0);
  7809. return uint64_t(buffer->buffer);
  7810. } break;
  7811. case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
  7812. ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
  7813. ERR_FAIL_NULL_V(compute_pipeline, 0);
  7814. return uint64_t(compute_pipeline->pipeline);
  7815. } break;
  7816. case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
  7817. RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
  7818. ERR_FAIL_NULL_V(render_pipeline, 0);
  7819. return uint64_t(render_pipeline->pipeline);
  7820. } break;
  7821. default: {
  7822. // not supported for this driver
  7823. return 0;
  7824. } break;
  7825. }
  7826. }
  7827. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  7828. return frames[frame].timestamp_result_count;
  7829. }
  7830. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  7831. return frames[frame].index;
  7832. }
  7833. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  7834. uint64_t u1 = (u & 0xffffffff);
  7835. uint64_t v1 = (v & 0xffffffff);
  7836. uint64_t t = (u1 * v1);
  7837. uint64_t w3 = (t & 0xffffffff);
  7838. uint64_t k = (t >> 32);
  7839. u >>= 32;
  7840. t = (u * v1) + k;
  7841. k = (t & 0xffffffff);
  7842. uint64_t w1 = (t >> 32);
  7843. v >>= 32;
  7844. t = (u1 * v) + k;
  7845. k = (t >> 32);
  7846. h = (u * v) + w1 + k;
  7847. l = (t << 32) + w3;
  7848. }
  7849. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7850. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7851. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  7852. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  7853. // need to do 128 bits fixed point multiplication to get the right value
  7854. uint64_t shift_bits = 16;
  7855. uint64_t h, l;
  7856. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  7857. l >>= shift_bits;
  7858. l |= h << (64 - shift_bits);
  7859. return l;
  7860. }
  7861. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7862. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7863. return frames[frame].timestamp_cpu_result_values[p_index];
  7864. }
  7865. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  7866. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  7867. return frames[frame].timestamp_result_names[p_index];
  7868. }
  7869. uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) {
  7870. switch (p_limit) {
  7871. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  7872. return limits.maxBoundDescriptorSets;
  7873. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  7874. return limits.maxColorAttachments;
  7875. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  7876. return limits.maxDescriptorSetSampledImages;
  7877. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  7878. return limits.maxDescriptorSetSamplers;
  7879. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  7880. return limits.maxDescriptorSetStorageBuffers;
  7881. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  7882. return limits.maxDescriptorSetStorageImages;
  7883. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  7884. return limits.maxDescriptorSetUniformBuffers;
  7885. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  7886. return limits.maxDrawIndexedIndexValue;
  7887. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  7888. return limits.maxFramebufferHeight;
  7889. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  7890. return limits.maxFramebufferWidth;
  7891. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  7892. return limits.maxImageArrayLayers;
  7893. case LIMIT_MAX_TEXTURE_SIZE_1D:
  7894. return limits.maxImageDimension1D;
  7895. case LIMIT_MAX_TEXTURE_SIZE_2D:
  7896. return limits.maxImageDimension2D;
  7897. case LIMIT_MAX_TEXTURE_SIZE_3D:
  7898. return limits.maxImageDimension3D;
  7899. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  7900. return limits.maxImageDimensionCube;
  7901. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  7902. return limits.maxPerStageDescriptorSampledImages;
  7903. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  7904. return limits.maxPerStageDescriptorSamplers;
  7905. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  7906. return limits.maxPerStageDescriptorStorageBuffers;
  7907. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  7908. return limits.maxPerStageDescriptorStorageImages;
  7909. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  7910. return limits.maxPerStageDescriptorUniformBuffers;
  7911. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  7912. return limits.maxPushConstantsSize;
  7913. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  7914. return limits.maxUniformBufferRange;
  7915. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  7916. return limits.maxVertexInputAttributeOffset;
  7917. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  7918. return limits.maxVertexInputAttributes;
  7919. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  7920. return limits.maxVertexInputBindings;
  7921. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  7922. return limits.maxVertexInputBindingStride;
  7923. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  7924. return limits.minUniformBufferOffsetAlignment;
  7925. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  7926. return limits.maxComputeWorkGroupCount[0];
  7927. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  7928. return limits.maxComputeWorkGroupCount[1];
  7929. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  7930. return limits.maxComputeWorkGroupCount[2];
  7931. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  7932. return limits.maxComputeWorkGroupInvocations;
  7933. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  7934. return limits.maxComputeWorkGroupSize[0];
  7935. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  7936. return limits.maxComputeWorkGroupSize[1];
  7937. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  7938. return limits.maxComputeWorkGroupSize[2];
  7939. default:
  7940. ERR_FAIL_V(0);
  7941. }
  7942. return 0;
  7943. }
  7944. void RenderingDeviceVulkan::finalize() {
  7945. //free all resources
  7946. _flush(false);
  7947. _free_rids(render_pipeline_owner, "Pipeline");
  7948. _free_rids(compute_pipeline_owner, "Compute");
  7949. _free_rids(uniform_set_owner, "UniformSet");
  7950. _free_rids(texture_buffer_owner, "TextureBuffer");
  7951. _free_rids(storage_buffer_owner, "StorageBuffer");
  7952. _free_rids(uniform_buffer_owner, "UniformBuffer");
  7953. _free_rids(shader_owner, "Shader");
  7954. _free_rids(index_array_owner, "IndexArray");
  7955. _free_rids(index_buffer_owner, "IndexBuffer");
  7956. _free_rids(vertex_array_owner, "VertexArray");
  7957. _free_rids(vertex_buffer_owner, "VertexBuffer");
  7958. _free_rids(framebuffer_owner, "Framebuffer");
  7959. _free_rids(sampler_owner, "Sampler");
  7960. {
  7961. //for textures it's a bit more difficult because they may be shared
  7962. List<RID> owned;
  7963. texture_owner.get_owned_list(&owned);
  7964. if (owned.size()) {
  7965. if (owned.size() == 1) {
  7966. WARN_PRINT("1 RID of type \"Texture\" was leaked.");
  7967. } else {
  7968. WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
  7969. }
  7970. //free shared first
  7971. for (List<RID>::Element *E = owned.front(); E;) {
  7972. List<RID>::Element *N = E->next();
  7973. if (texture_is_shared(E->get())) {
  7974. free(E->get());
  7975. owned.erase(E);
  7976. }
  7977. E = N;
  7978. }
  7979. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  7980. for (const RID &E : owned) {
  7981. free(E);
  7982. }
  7983. }
  7984. }
  7985. //free everything pending
  7986. for (int i = 0; i < frame_count; i++) {
  7987. int f = (frame + i) % frame_count;
  7988. _free_pending_resources(f);
  7989. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  7990. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  7991. }
  7992. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  7993. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  7994. }
  7995. frames.clear();
  7996. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  7997. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  7998. }
  7999. while (small_allocs_pools.size()) {
  8000. HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
  8001. vmaDestroyPool(allocator, E->value);
  8002. small_allocs_pools.remove(E);
  8003. }
  8004. vmaDestroyAllocator(allocator);
  8005. while (vertex_formats.size()) {
  8006. HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
  8007. memdelete_arr(temp->value.bindings);
  8008. memdelete_arr(temp->value.attributes);
  8009. vertex_formats.remove(temp);
  8010. }
  8011. for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
  8012. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  8013. }
  8014. framebuffer_formats.clear();
  8015. //all these should be clear at this point
  8016. ERR_FAIL_COND(descriptor_pools.size());
  8017. ERR_FAIL_COND(dependency_map.size());
  8018. ERR_FAIL_COND(reverse_dependency_map.size());
  8019. }
  8020. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  8021. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  8022. rd->initialize(context, true);
  8023. return rd;
  8024. }
  8025. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  8026. device_capabilities.device_family = DEVICE_VULKAN;
  8027. }
  8028. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  8029. if (local_device.is_valid()) {
  8030. finalize();
  8031. context->local_device_free(local_device);
  8032. }
  8033. }