pluginscript_script.cpp 15 KB

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  1. /*************************************************************************/
  2. /* pluginscript_script.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. // Godot imports
  31. #include "core/os/file_access.h"
  32. // PluginScript imports
  33. #include "pluginscript_instance.h"
  34. #include "pluginscript_script.h"
  35. #ifdef DEBUG_ENABLED
  36. #define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"
  37. #define ASSERT_SCRIPT_VALID() \
  38. { \
  39. ERR_FAIL_COND_MSG(!can_instance(), __ASSERT_SCRIPT_REASON); \
  40. }
  41. #define ASSERT_SCRIPT_VALID_V(ret) \
  42. { \
  43. ERR_FAIL_COND_V_MSG(!can_instance(), ret, __ASSERT_SCRIPT_REASON); \
  44. }
  45. #else
  46. #define ASSERT_SCRIPT_VALID()
  47. #define ASSERT_SCRIPT_VALID_V(ret)
  48. #endif
  49. void PluginScript::_bind_methods() {
  50. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo("new"));
  51. }
  52. PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Variant::CallError &r_error) {
  53. r_error.error = Variant::CallError::CALL_OK;
  54. // Create instance
  55. PluginScriptInstance *instance = memnew(PluginScriptInstance());
  56. if (instance->init(this, p_owner)) {
  57. _language->lock();
  58. _instances.insert(instance->get_owner());
  59. _language->unlock();
  60. } else {
  61. r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  62. memdelete(instance);
  63. ERR_FAIL_V(NULL);
  64. }
  65. // Construct
  66. // TODO: Support arguments in the constructor?
  67. // There is currently no way to get the constructor function name of the script.
  68. // instance->call("__init__", p_args, p_argcount, r_error);
  69. if (p_argcount > 0) {
  70. WARN_PRINT("PluginScript doesn't support arguments in the constructor");
  71. }
  72. return instance;
  73. }
  74. Variant PluginScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  75. r_error.error = Variant::CallError::CALL_OK;
  76. if (!_valid) {
  77. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  78. return Variant();
  79. }
  80. REF ref;
  81. Object *owner = NULL;
  82. if (get_instance_base_type() == "") {
  83. owner = memnew(Reference);
  84. } else {
  85. owner = ClassDB::instance(get_instance_base_type());
  86. }
  87. if (!owner) {
  88. r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  89. return Variant();
  90. }
  91. Reference *r = Object::cast_to<Reference>(owner);
  92. if (r) {
  93. ref = REF(r);
  94. }
  95. PluginScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error);
  96. if (!instance) {
  97. if (ref.is_null()) {
  98. memdelete(owner); //no owner, sorry
  99. }
  100. return Variant();
  101. }
  102. if (ref.is_valid()) {
  103. return ref;
  104. } else {
  105. return owner;
  106. }
  107. }
  108. #ifdef TOOLS_ENABLED
  109. void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  110. placeholders.erase(p_placeholder);
  111. }
  112. #endif
  113. bool PluginScript::can_instance() const {
  114. bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());
  115. return can;
  116. }
  117. Ref<Script> PluginScript::get_base_script() const {
  118. if (_ref_base_parent.is_valid()) {
  119. return Ref<PluginScript>(_ref_base_parent);
  120. } else {
  121. return Ref<Script>();
  122. }
  123. }
  124. StringName PluginScript::get_instance_base_type() const {
  125. if (_native_parent)
  126. return _native_parent;
  127. if (_ref_base_parent.is_valid())
  128. return _ref_base_parent->get_instance_base_type();
  129. return StringName();
  130. }
  131. void PluginScript::update_exports() {
  132. #ifdef TOOLS_ENABLED
  133. ASSERT_SCRIPT_VALID();
  134. if (placeholders.size()) {
  135. //update placeholders if any
  136. Map<StringName, Variant> propdefvalues;
  137. List<PropertyInfo> propinfos;
  138. get_script_property_list(&propinfos);
  139. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  140. E->get()->update(propinfos, _properties_default_values);
  141. }
  142. }
  143. #endif
  144. }
  145. // TODO: rename p_this "p_owner" ?
  146. ScriptInstance *PluginScript::instance_create(Object *p_this) {
  147. ASSERT_SCRIPT_VALID_V(NULL);
  148. // TODO check script validity ?
  149. if (!_tool && !ScriptServer::is_scripting_enabled()) {
  150. #ifdef TOOLS_ENABLED
  151. // Instance a fake script for editing the values
  152. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));
  153. placeholders.insert(si);
  154. update_exports();
  155. return si;
  156. #else
  157. return NULL;
  158. #endif
  159. }
  160. StringName base_type = get_instance_base_type();
  161. if (base_type) {
  162. if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
  163. String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
  164. // TODO: implement PluginscriptLanguage::debug_break_parse
  165. // if (ScriptDebugger::get_singleton()) {
  166. // _language->debug_break_parse(get_path(), 0, msg);
  167. // }
  168. ERR_FAIL_V_MSG(NULL, msg);
  169. }
  170. }
  171. Variant::CallError unchecked_error;
  172. return _create_instance(NULL, 0, p_this, unchecked_error);
  173. }
  174. bool PluginScript::instance_has(const Object *p_this) const {
  175. _language->lock();
  176. bool hasit = _instances.has((Object *)p_this);
  177. _language->unlock();
  178. return hasit;
  179. }
  180. bool PluginScript::has_source_code() const {
  181. bool has = _source != "";
  182. return has;
  183. }
  184. String PluginScript::get_source_code() const {
  185. return _source;
  186. }
  187. void PluginScript::set_source_code(const String &p_code) {
  188. if (_source == p_code)
  189. return;
  190. _source = p_code;
  191. }
  192. Error PluginScript::reload(bool p_keep_state) {
  193. ERR_FAIL_COND_V(!_language, ERR_UNCONFIGURED);
  194. _language->lock();
  195. ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
  196. _language->unlock();
  197. _valid = false;
  198. String basedir = _path;
  199. if (basedir == "")
  200. basedir = get_path();
  201. if (basedir != "")
  202. basedir = basedir.get_base_dir();
  203. if (_data) {
  204. _desc->finish(_data);
  205. }
  206. Error err;
  207. godot_pluginscript_script_manifest manifest = _desc->init(
  208. _language->_data,
  209. (godot_string *)&_path,
  210. (godot_string *)&_source,
  211. (godot_error *)&err);
  212. if (err) {
  213. // TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
  214. return err;
  215. }
  216. // Script's parent is passed as base_name which can make reference to a
  217. // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
  218. StringName *base_name = (StringName *)&manifest.base;
  219. if (*base_name) {
  220. if (ClassDB::class_exists(*base_name)) {
  221. _native_parent = *base_name;
  222. } else {
  223. Ref<Script> res = ResourceLoader::load(*base_name);
  224. if (res.is_valid()) {
  225. _ref_base_parent = res;
  226. } else {
  227. String name = *(StringName *)&manifest.name;
  228. ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
  229. }
  230. }
  231. }
  232. _valid = true;
  233. // Use the manifest to configure this script object
  234. _data = manifest.data;
  235. _name = *(StringName *)&manifest.name;
  236. _tool = manifest.is_tool;
  237. Dictionary *members = (Dictionary *)&manifest.member_lines;
  238. for (const Variant *key = members->next(); key != NULL; key = members->next(key)) {
  239. _member_lines[*key] = (*members)[*key];
  240. }
  241. Array *methods = (Array *)&manifest.methods;
  242. for (int i = 0; i < methods->size(); ++i) {
  243. Dictionary v = (*methods)[i];
  244. MethodInfo mi = MethodInfo::from_dict(v);
  245. _methods_info[mi.name] = mi;
  246. // rpc_mode is passed as an optional field and is not part of MethodInfo
  247. Variant var = v["rpc_mode"];
  248. if (var == Variant()) {
  249. _methods_rpc_mode[mi.name] = MultiplayerAPI::RPC_MODE_DISABLED;
  250. } else {
  251. _methods_rpc_mode[mi.name] = MultiplayerAPI::RPCMode(int(var));
  252. }
  253. }
  254. Array *signals = (Array *)&manifest.signals;
  255. for (int i = 0; i < signals->size(); ++i) {
  256. Variant v = (*signals)[i];
  257. MethodInfo mi = MethodInfo::from_dict(v);
  258. _signals_info[mi.name] = mi;
  259. }
  260. Array *properties = (Array *)&manifest.properties;
  261. for (int i = 0; i < properties->size(); ++i) {
  262. Dictionary v = (*properties)[i];
  263. PropertyInfo pi = PropertyInfo::from_dict(v);
  264. _properties_info[pi.name] = pi;
  265. _properties_default_values[pi.name] = v["default_value"];
  266. // rset_mode is passed as an optional field and is not part of PropertyInfo
  267. Variant var = v["rset_mode"];
  268. if (var == Variant()) {
  269. _methods_rpc_mode[pi.name] = MultiplayerAPI::RPC_MODE_DISABLED;
  270. } else {
  271. _methods_rpc_mode[pi.name] = MultiplayerAPI::RPCMode(int(var));
  272. }
  273. }
  274. // Manifest's attributes must be explicitly freed
  275. godot_string_name_destroy(&manifest.name);
  276. godot_string_name_destroy(&manifest.base);
  277. godot_dictionary_destroy(&manifest.member_lines);
  278. godot_array_destroy(&manifest.methods);
  279. godot_array_destroy(&manifest.signals);
  280. godot_array_destroy(&manifest.properties);
  281. #ifdef TOOLS_ENABLED
  282. /*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
  283. _update_placeholder(E->get());
  284. }*/
  285. #endif
  286. return OK;
  287. }
  288. void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
  289. ASSERT_SCRIPT_VALID();
  290. for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != NULL; e = e->next()) {
  291. r_methods->push_back(e->get());
  292. }
  293. }
  294. void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {
  295. ASSERT_SCRIPT_VALID();
  296. for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != NULL; e = e->next()) {
  297. r_properties->push_back(e->get());
  298. }
  299. }
  300. bool PluginScript::has_method(const StringName &p_method) const {
  301. ASSERT_SCRIPT_VALID_V(false);
  302. return _methods_info.has(p_method);
  303. }
  304. MethodInfo PluginScript::get_method_info(const StringName &p_method) const {
  305. ASSERT_SCRIPT_VALID_V(MethodInfo());
  306. const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);
  307. if (e != NULL) {
  308. return e->get();
  309. } else {
  310. return MethodInfo();
  311. }
  312. }
  313. bool PluginScript::has_property(const StringName &p_method) const {
  314. ASSERT_SCRIPT_VALID_V(false);
  315. return _properties_info.has(p_method);
  316. }
  317. PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {
  318. ASSERT_SCRIPT_VALID_V(PropertyInfo());
  319. const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);
  320. if (e != NULL) {
  321. return e->get();
  322. } else {
  323. return PropertyInfo();
  324. }
  325. }
  326. bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  327. ASSERT_SCRIPT_VALID_V(false);
  328. #ifdef TOOLS_ENABLED
  329. const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);
  330. if (e != NULL) {
  331. r_value = e->get();
  332. return true;
  333. } else {
  334. return false;
  335. }
  336. #endif
  337. return false;
  338. }
  339. ScriptLanguage *PluginScript::get_language() const {
  340. return _language;
  341. }
  342. Error PluginScript::load_source_code(const String &p_path) {
  343. PoolVector<uint8_t> sourcef;
  344. Error err;
  345. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  346. ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
  347. int len = f->get_len();
  348. sourcef.resize(len + 1);
  349. PoolVector<uint8_t>::Write w = sourcef.write();
  350. int r = f->get_buffer(w.ptr(), len);
  351. f->close();
  352. memdelete(f);
  353. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  354. w[len] = 0;
  355. String s;
  356. if (s.parse_utf8((const char *)w.ptr())) {
  357. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  358. }
  359. _source = s;
  360. #ifdef TOOLS_ENABLED
  361. // source_changed_cache=true;
  362. #endif
  363. _path = p_path;
  364. return OK;
  365. }
  366. bool PluginScript::has_script_signal(const StringName &p_signal) const {
  367. ASSERT_SCRIPT_VALID_V(false);
  368. return _signals_info.has(p_signal);
  369. }
  370. void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  371. ASSERT_SCRIPT_VALID();
  372. for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != NULL; e = e->next()) {
  373. r_signals->push_back(e->get());
  374. }
  375. }
  376. int PluginScript::get_member_line(const StringName &p_member) const {
  377. #ifdef TOOLS_ENABLED
  378. if (_member_lines.has(p_member))
  379. return _member_lines[p_member];
  380. else
  381. #endif
  382. return -1;
  383. }
  384. MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
  385. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  386. const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _methods_rpc_mode.find(p_method);
  387. if (e != NULL) {
  388. return e->get();
  389. } else {
  390. return MultiplayerAPI::RPC_MODE_DISABLED;
  391. }
  392. }
  393. MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
  394. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  395. const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _variables_rset_mode.find(p_variable);
  396. if (e != NULL) {
  397. return e->get();
  398. } else {
  399. return MultiplayerAPI::RPC_MODE_DISABLED;
  400. }
  401. }
  402. PluginScript::PluginScript() :
  403. _data(NULL),
  404. _desc(NULL),
  405. _language(NULL),
  406. _tool(false),
  407. _valid(false),
  408. _script_list(this) {
  409. }
  410. void PluginScript::init(PluginScriptLanguage *language) {
  411. _desc = &language->_desc.script_desc;
  412. _language = language;
  413. #ifdef DEBUG_ENABLED
  414. _language->lock();
  415. _language->_script_list.add(&_script_list);
  416. _language->unlock();
  417. #endif
  418. }
  419. PluginScript::~PluginScript() {
  420. if (_desc && _data) {
  421. _desc->finish(_data);
  422. }
  423. #ifdef DEBUG_ENABLED
  424. if (_language) {
  425. _language->lock();
  426. _language->_script_list.remove(&_script_list);
  427. _language->unlock();
  428. }
  429. #endif
  430. }