ScriptSignalsGenerator.cs 16 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. using Microsoft.CodeAnalysis;
  5. using Microsoft.CodeAnalysis.CSharp.Syntax;
  6. using Microsoft.CodeAnalysis.Text;
  7. // TODO:
  8. // Determine a proper way to emit the signal.
  9. // 'Emit(nameof(TheEvent))' creates a StringName every time and has the overhead of string marshaling.
  10. // I haven't decided on the best option yet. Some possibilities:
  11. // - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
  12. // - Generate a 'EmitSignalName' method for each event signal.
  13. namespace Godot.SourceGenerators
  14. {
  15. [Generator]
  16. public class ScriptSignalsGenerator : ISourceGenerator
  17. {
  18. public void Initialize(GeneratorInitializationContext context)
  19. {
  20. }
  21. public void Execute(GeneratorExecutionContext context)
  22. {
  23. if (context.AreGodotSourceGeneratorsDisabled())
  24. return;
  25. INamedTypeSymbol[] godotClasses = context
  26. .Compilation.SyntaxTrees
  27. .SelectMany(tree =>
  28. tree.GetRoot().DescendantNodes()
  29. .OfType<ClassDeclarationSyntax>()
  30. .SelectGodotScriptClasses(context.Compilation)
  31. // Report and skip non-partial classes
  32. .Where(x =>
  33. {
  34. if (x.cds.IsPartial())
  35. {
  36. if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
  37. {
  38. Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
  39. return false;
  40. }
  41. return true;
  42. }
  43. Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
  44. return false;
  45. })
  46. .Select(x => x.symbol)
  47. )
  48. .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
  49. .ToArray();
  50. if (godotClasses.Length > 0)
  51. {
  52. var typeCache = new MarshalUtils.TypeCache(context.Compilation);
  53. foreach (var godotClass in godotClasses)
  54. {
  55. VisitGodotScriptClass(context, typeCache, godotClass);
  56. }
  57. }
  58. }
  59. internal static string SignalDelegateSuffix = "EventHandler";
  60. private static void VisitGodotScriptClass(
  61. GeneratorExecutionContext context,
  62. MarshalUtils.TypeCache typeCache,
  63. INamedTypeSymbol symbol
  64. )
  65. {
  66. INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
  67. string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
  68. namespaceSymbol.FullQualifiedNameOmitGlobal() :
  69. string.Empty;
  70. bool hasNamespace = classNs.Length != 0;
  71. bool isInnerClass = symbol.ContainingType != null;
  72. string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
  73. + "_ScriptSignals.generated";
  74. var source = new StringBuilder();
  75. source.Append("using Godot;\n");
  76. source.Append("using Godot.NativeInterop;\n");
  77. source.Append("\n");
  78. if (hasNamespace)
  79. {
  80. source.Append("namespace ");
  81. source.Append(classNs);
  82. source.Append(" {\n\n");
  83. }
  84. if (isInnerClass)
  85. {
  86. var containingType = symbol.ContainingType;
  87. while (containingType != null)
  88. {
  89. source.Append("partial ");
  90. source.Append(containingType.GetDeclarationKeyword());
  91. source.Append(" ");
  92. source.Append(containingType.NameWithTypeParameters());
  93. source.Append("\n{\n");
  94. containingType = containingType.ContainingType;
  95. }
  96. }
  97. source.Append("partial class ");
  98. source.Append(symbol.NameWithTypeParameters());
  99. source.Append("\n{\n");
  100. var members = symbol.GetMembers();
  101. var signalDelegateSymbols = members
  102. .Where(s => s.Kind == SymbolKind.NamedType)
  103. .Cast<INamedTypeSymbol>()
  104. .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
  105. .Where(s => s.GetAttributes()
  106. .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
  107. List<GodotSignalDelegateData> godotSignalDelegates = new();
  108. foreach (var signalDelegateSymbol in signalDelegateSymbols)
  109. {
  110. if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
  111. {
  112. Common.ReportSignalDelegateMissingSuffix(context, signalDelegateSymbol);
  113. continue;
  114. }
  115. string signalName = signalDelegateSymbol.Name;
  116. signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
  117. var invokeMethodData = signalDelegateSymbol
  118. .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
  119. if (invokeMethodData == null)
  120. {
  121. if (signalDelegateSymbol.DelegateInvokeMethod is IMethodSymbol methodSymbol)
  122. {
  123. foreach (var parameter in methodSymbol.Parameters)
  124. {
  125. if (parameter.RefKind != RefKind.None)
  126. {
  127. Common.ReportSignalParameterTypeNotSupported(context, parameter);
  128. continue;
  129. }
  130. var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(parameter.Type, typeCache);
  131. if (marshalType == null)
  132. {
  133. Common.ReportSignalParameterTypeNotSupported(context, parameter);
  134. }
  135. }
  136. if (!methodSymbol.ReturnsVoid)
  137. {
  138. Common.ReportSignalDelegateSignatureMustReturnVoid(context, signalDelegateSymbol);
  139. }
  140. }
  141. continue;
  142. }
  143. godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
  144. }
  145. source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
  146. source.Append(
  147. $" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
  148. // Generate cached StringNames for methods and properties, for fast lookup
  149. foreach (var signalDelegate in godotSignalDelegates)
  150. {
  151. string signalName = signalDelegate.Name;
  152. source.Append(" public new static readonly global::Godot.StringName ");
  153. source.Append(signalName);
  154. source.Append(" = \"");
  155. source.Append(signalName);
  156. source.Append("\";\n");
  157. }
  158. source.Append(" }\n"); // class GodotInternal
  159. // Generate GetGodotSignalList
  160. if (godotSignalDelegates.Count > 0)
  161. {
  162. const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
  163. source.Append(" internal new static ")
  164. .Append(listType)
  165. .Append(" GetGodotSignalList()\n {\n");
  166. source.Append(" var signals = new ")
  167. .Append(listType)
  168. .Append("(")
  169. .Append(godotSignalDelegates.Count)
  170. .Append(");\n");
  171. foreach (var signalDelegateData in godotSignalDelegates)
  172. {
  173. var methodInfo = DetermineMethodInfo(signalDelegateData);
  174. AppendMethodInfo(source, methodInfo);
  175. }
  176. source.Append(" return signals;\n");
  177. source.Append(" }\n");
  178. }
  179. source.Append("#pragma warning restore CS0109\n");
  180. // Generate signal event
  181. foreach (var signalDelegate in godotSignalDelegates)
  182. {
  183. string signalName = signalDelegate.Name;
  184. // TODO: Hide backing event from code-completion and debugger
  185. // The reason we have a backing field is to hide the invoke method from the event,
  186. // as it doesn't emit the signal, only the event delegates. This can confuse users.
  187. // Maybe we should directly connect the delegates, as we do with native signals?
  188. source.Append(" private ")
  189. .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
  190. .Append(" backing_")
  191. .Append(signalName)
  192. .Append(";\n");
  193. source.Append(
  194. $" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
  195. source.Append(" public event ")
  196. .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
  197. .Append(" ")
  198. .Append(signalName)
  199. .Append(" {\n")
  200. .Append(" add => backing_")
  201. .Append(signalName)
  202. .Append(" += value;\n")
  203. .Append(" remove => backing_")
  204. .Append(signalName)
  205. .Append(" -= value;\n")
  206. .Append("}\n");
  207. }
  208. // Generate RaiseGodotClassSignalCallbacks
  209. if (godotSignalDelegates.Count > 0)
  210. {
  211. source.Append(
  212. " protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
  213. source.Append("NativeVariantPtrArgs args)\n {\n");
  214. foreach (var signal in godotSignalDelegates)
  215. {
  216. GenerateSignalEventInvoker(signal, source);
  217. }
  218. source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args);\n");
  219. source.Append(" }\n");
  220. }
  221. source.Append("}\n"); // partial class
  222. if (isInnerClass)
  223. {
  224. var containingType = symbol.ContainingType;
  225. while (containingType != null)
  226. {
  227. source.Append("}\n"); // outer class
  228. containingType = containingType.ContainingType;
  229. }
  230. }
  231. if (hasNamespace)
  232. {
  233. source.Append("\n}\n");
  234. }
  235. context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
  236. }
  237. private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
  238. {
  239. source.Append(" signals.Add(new(name: SignalName.")
  240. .Append(methodInfo.Name)
  241. .Append(", returnVal: ");
  242. AppendPropertyInfo(source, methodInfo.ReturnVal);
  243. source.Append(", flags: (global::Godot.MethodFlags)")
  244. .Append((int)methodInfo.Flags)
  245. .Append(", arguments: ");
  246. if (methodInfo.Arguments is { Count: > 0 })
  247. {
  248. source.Append("new() { ");
  249. foreach (var param in methodInfo.Arguments)
  250. {
  251. AppendPropertyInfo(source, param);
  252. // C# allows colon after the last element
  253. source.Append(", ");
  254. }
  255. source.Append(" }");
  256. }
  257. else
  258. {
  259. source.Append("null");
  260. }
  261. source.Append(", defaultArguments: null));\n");
  262. }
  263. private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
  264. {
  265. source.Append("new(type: (global::Godot.Variant.Type)")
  266. .Append((int)propertyInfo.Type)
  267. .Append(", name: \"")
  268. .Append(propertyInfo.Name)
  269. .Append("\", hint: (global::Godot.PropertyHint)")
  270. .Append((int)propertyInfo.Hint)
  271. .Append(", hintString: \"")
  272. .Append(propertyInfo.HintString)
  273. .Append("\", usage: (global::Godot.PropertyUsageFlags)")
  274. .Append((int)propertyInfo.Usage)
  275. .Append(", exported: ")
  276. .Append(propertyInfo.Exported ? "true" : "false")
  277. .Append(")");
  278. }
  279. private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
  280. {
  281. var invokeMethodData = signalDelegateData.InvokeMethodData;
  282. PropertyInfo returnVal;
  283. if (invokeMethodData.RetType != null)
  284. {
  285. returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value.MarshalType, name: string.Empty);
  286. }
  287. else
  288. {
  289. returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
  290. hintString: null, PropertyUsageFlags.Default, exported: false);
  291. }
  292. int paramCount = invokeMethodData.ParamTypes.Length;
  293. List<PropertyInfo>? arguments;
  294. if (paramCount > 0)
  295. {
  296. arguments = new(capacity: paramCount);
  297. for (int i = 0; i < paramCount; i++)
  298. {
  299. arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
  300. name: invokeMethodData.Method.Parameters[i].Name));
  301. }
  302. }
  303. else
  304. {
  305. arguments = null;
  306. }
  307. return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
  308. defaultArguments: null);
  309. }
  310. private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
  311. {
  312. var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
  313. var propUsage = PropertyUsageFlags.Default;
  314. if (memberVariantType == VariantType.Nil)
  315. propUsage |= PropertyUsageFlags.NilIsVariant;
  316. return new PropertyInfo(memberVariantType, name,
  317. PropertyHint.None, string.Empty, propUsage, exported: false);
  318. }
  319. private static void GenerateSignalEventInvoker(
  320. GodotSignalDelegateData signal,
  321. StringBuilder source
  322. )
  323. {
  324. string signalName = signal.Name;
  325. var invokeMethodData = signal.InvokeMethodData;
  326. source.Append(" if (signal == SignalName.");
  327. source.Append(signalName);
  328. source.Append(" && args.Count == ");
  329. source.Append(invokeMethodData.ParamTypes.Length);
  330. source.Append(") {\n");
  331. source.Append(" backing_");
  332. source.Append(signalName);
  333. source.Append("?.Invoke(");
  334. for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
  335. {
  336. if (i != 0)
  337. source.Append(", ");
  338. source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
  339. invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
  340. }
  341. source.Append(");\n");
  342. source.Append(" return;\n");
  343. source.Append(" }\n");
  344. }
  345. }
  346. }