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- #!/usr/bin/env python
- import os
- import urllib.request
- import shutil
- # Base Godot dependencies path
- # If cross-compiling (no LOCALAPPDATA), we install in `bin`
- deps_folder = os.getenv("LOCALAPPDATA")
- if deps_folder:
- deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
- else:
- deps_folder = os.path.join("bin", "build_deps")
- # DirectX Shader Compiler
- dxc_version = "v1.7.2308"
- dxc_filename = "dxc_2023_08_14.zip"
- dxc_archive = os.path.join(deps_folder, dxc_filename)
- dxc_folder = os.path.join(deps_folder, "dxc")
- # Mesa NIR
- mesa_version = "23.1.0-devel"
- mesa_filename = "godot-nir-23.1.0-1-devel.zip"
- mesa_archive = os.path.join(deps_folder, mesa_filename)
- mesa_folder = os.path.join(deps_folder, "mesa")
- # WinPixEventRuntime
- pix_version = "1.0.231030001"
- pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
- pix_folder = os.path.join(deps_folder, "pix")
- # DirectX 12 Agility SDK
- agility_sdk_version = "1.610.4"
- agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
- agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
- # Create dependencies folder
- if not os.path.exists(deps_folder):
- os.makedirs(deps_folder)
- # DirectX Shader Compiler
- print("[1/4] DirectX Shader Compiler")
- if os.path.isfile(dxc_archive):
- os.remove(dxc_archive)
- print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
- urllib.request.urlretrieve(
- f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}",
- dxc_archive,
- )
- if os.path.exists(dxc_folder):
- print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...")
- shutil.rmtree(dxc_folder)
- print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...")
- shutil.unpack_archive(dxc_archive, dxc_folder)
- os.remove(dxc_archive)
- print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
- # Mesa NIR
- print("[2/4] Mesa NIR")
- if os.path.isfile(mesa_archive):
- os.remove(mesa_archive)
- print(f"Downloading Mesa NIR {mesa_filename} ...")
- urllib.request.urlretrieve(
- f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
- mesa_archive,
- )
- if os.path.exists(mesa_folder):
- print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
- shutil.rmtree(mesa_folder)
- print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
- shutil.unpack_archive(mesa_archive, mesa_folder)
- os.remove(mesa_archive)
- print(f"Mesa NIR {mesa_filename} installed successfully.\n")
- # WinPixEventRuntime
- print("[3/4] WinPixEventRuntime")
- if os.path.isfile(pix_archive):
- os.remove(pix_archive)
- print(f"Downloading WinPixEventRuntime {pix_version} ...")
- urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
- if os.path.exists(pix_folder):
- print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
- shutil.rmtree(pix_folder)
- print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
- shutil.unpack_archive(pix_archive, pix_folder, "zip")
- os.remove(pix_archive)
- print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
- # DirectX 12 Agility SDK
- print("[4/4] DirectX 12 Agility SDK")
- if os.path.isfile(agility_sdk_archive):
- os.remove(agility_sdk_archive)
- print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
- urllib.request.urlretrieve(
- f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
- )
- if os.path.exists(agility_sdk_folder):
- print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
- shutil.rmtree(agility_sdk_folder)
- print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
- shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
- os.remove(agility_sdk_archive)
- print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
- # Complete message
- print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!")
- print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')
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