install_d3d12_sdk_windows.py 4.1 KB

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  1. #!/usr/bin/env python
  2. import os
  3. import urllib.request
  4. import shutil
  5. # Base Godot dependencies path
  6. # If cross-compiling (no LOCALAPPDATA), we install in `bin`
  7. deps_folder = os.getenv("LOCALAPPDATA")
  8. if deps_folder:
  9. deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
  10. else:
  11. deps_folder = os.path.join("bin", "build_deps")
  12. # DirectX Shader Compiler
  13. dxc_version = "v1.7.2308"
  14. dxc_filename = "dxc_2023_08_14.zip"
  15. dxc_archive = os.path.join(deps_folder, dxc_filename)
  16. dxc_folder = os.path.join(deps_folder, "dxc")
  17. # Mesa NIR
  18. mesa_version = "23.1.0-devel"
  19. mesa_filename = "godot-nir-23.1.0-1-devel.zip"
  20. mesa_archive = os.path.join(deps_folder, mesa_filename)
  21. mesa_folder = os.path.join(deps_folder, "mesa")
  22. # WinPixEventRuntime
  23. pix_version = "1.0.231030001"
  24. pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
  25. pix_folder = os.path.join(deps_folder, "pix")
  26. # DirectX 12 Agility SDK
  27. agility_sdk_version = "1.610.4"
  28. agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
  29. agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
  30. # Create dependencies folder
  31. if not os.path.exists(deps_folder):
  32. os.makedirs(deps_folder)
  33. # DirectX Shader Compiler
  34. print("[1/4] DirectX Shader Compiler")
  35. if os.path.isfile(dxc_archive):
  36. os.remove(dxc_archive)
  37. print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
  38. urllib.request.urlretrieve(
  39. f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}",
  40. dxc_archive,
  41. )
  42. if os.path.exists(dxc_folder):
  43. print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...")
  44. shutil.rmtree(dxc_folder)
  45. print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...")
  46. shutil.unpack_archive(dxc_archive, dxc_folder)
  47. os.remove(dxc_archive)
  48. print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
  49. # Mesa NIR
  50. print("[2/4] Mesa NIR")
  51. if os.path.isfile(mesa_archive):
  52. os.remove(mesa_archive)
  53. print(f"Downloading Mesa NIR {mesa_filename} ...")
  54. urllib.request.urlretrieve(
  55. f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
  56. mesa_archive,
  57. )
  58. if os.path.exists(mesa_folder):
  59. print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
  60. shutil.rmtree(mesa_folder)
  61. print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
  62. shutil.unpack_archive(mesa_archive, mesa_folder)
  63. os.remove(mesa_archive)
  64. print(f"Mesa NIR {mesa_filename} installed successfully.\n")
  65. # WinPixEventRuntime
  66. print("[3/4] WinPixEventRuntime")
  67. if os.path.isfile(pix_archive):
  68. os.remove(pix_archive)
  69. print(f"Downloading WinPixEventRuntime {pix_version} ...")
  70. urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
  71. if os.path.exists(pix_folder):
  72. print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
  73. shutil.rmtree(pix_folder)
  74. print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
  75. shutil.unpack_archive(pix_archive, pix_folder, "zip")
  76. os.remove(pix_archive)
  77. print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
  78. # DirectX 12 Agility SDK
  79. print("[4/4] DirectX 12 Agility SDK")
  80. if os.path.isfile(agility_sdk_archive):
  81. os.remove(agility_sdk_archive)
  82. print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
  83. urllib.request.urlretrieve(
  84. f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
  85. )
  86. if os.path.exists(agility_sdk_folder):
  87. print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
  88. shutil.rmtree(agility_sdk_folder)
  89. print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
  90. shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
  91. os.remove(agility_sdk_archive)
  92. print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
  93. # Complete message
  94. print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!")
  95. print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')