gdscript_compiler.cpp 99 KB

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  1. /*************************************************************************/
  2. /* gdscript_compiler.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gdscript_compiler.h"
  31. #include "gdscript.h"
  32. #include "gdscript_byte_codegen.h"
  33. #include "gdscript_cache.h"
  34. #include "gdscript_utility_functions.h"
  35. #include "core/config/engine.h"
  36. #include "core/config/project_settings.h"
  37. bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
  38. if (codegen.function_node && codegen.function_node->is_static) {
  39. return false;
  40. }
  41. if (codegen.locals.has(p_name)) {
  42. return false; //shadowed
  43. }
  44. return _is_class_member_property(codegen.script, p_name);
  45. }
  46. bool GDScriptCompiler::_is_class_member_property(GDScript *owner, const StringName &p_name) {
  47. GDScript *scr = owner;
  48. GDScriptNativeClass *nc = nullptr;
  49. while (scr) {
  50. if (scr->native.is_valid()) {
  51. nc = scr->native.ptr();
  52. }
  53. scr = scr->_base;
  54. }
  55. ERR_FAIL_COND_V(!nc, false);
  56. return ClassDB::has_property(nc->get_name(), p_name);
  57. }
  58. void GDScriptCompiler::_set_error(const String &p_error, const GDScriptParser::Node *p_node) {
  59. if (!error.is_empty()) {
  60. return;
  61. }
  62. error = p_error;
  63. if (p_node) {
  64. err_line = p_node->start_line;
  65. err_column = p_node->leftmost_column;
  66. } else {
  67. err_line = 0;
  68. err_column = 0;
  69. }
  70. }
  71. GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner) const {
  72. if (!p_datatype.is_set() || !p_datatype.is_hard_type()) {
  73. return GDScriptDataType();
  74. }
  75. GDScriptDataType result;
  76. result.has_type = true;
  77. switch (p_datatype.kind) {
  78. case GDScriptParser::DataType::VARIANT: {
  79. result.has_type = false;
  80. } break;
  81. case GDScriptParser::DataType::BUILTIN: {
  82. result.kind = GDScriptDataType::BUILTIN;
  83. result.builtin_type = p_datatype.builtin_type;
  84. } break;
  85. case GDScriptParser::DataType::NATIVE: {
  86. result.kind = GDScriptDataType::NATIVE;
  87. result.native_type = p_datatype.native_type;
  88. result.builtin_type = p_datatype.builtin_type;
  89. } break;
  90. case GDScriptParser::DataType::SCRIPT: {
  91. result.kind = GDScriptDataType::SCRIPT;
  92. result.script_type_ref = Ref<Script>(p_datatype.script_type);
  93. result.script_type = result.script_type_ref.ptr();
  94. result.native_type = result.script_type->get_instance_base_type();
  95. } break;
  96. case GDScriptParser::DataType::CLASS: {
  97. // Locate class by constructing the path to it and following that path
  98. GDScriptParser::ClassNode *class_type = p_datatype.class_type;
  99. if (class_type) {
  100. const bool is_inner_by_path = (!main_script->path.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->path);
  101. const bool is_inner_by_name = (!main_script->name.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->name);
  102. if (is_inner_by_path || is_inner_by_name) {
  103. // Local class.
  104. List<StringName> names;
  105. while (class_type->outer) {
  106. names.push_back(class_type->identifier->name);
  107. class_type = class_type->outer;
  108. }
  109. Ref<GDScript> script = Ref<GDScript>(main_script);
  110. while (names.back()) {
  111. if (!script->subclasses.has(names.back()->get())) {
  112. ERR_PRINT("Parser bug: Cannot locate datatype class.");
  113. result.has_type = false;
  114. return GDScriptDataType();
  115. }
  116. script = script->subclasses[names.back()->get()];
  117. names.pop_back();
  118. }
  119. result.kind = GDScriptDataType::GDSCRIPT;
  120. result.script_type = script.ptr();
  121. result.native_type = script->get_instance_base_type();
  122. result.builtin_type = p_datatype.builtin_type;
  123. } else {
  124. result.kind = GDScriptDataType::GDSCRIPT;
  125. result.script_type_ref = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path);
  126. result.script_type = result.script_type_ref.ptr();
  127. result.native_type = p_datatype.native_type;
  128. result.builtin_type = p_datatype.builtin_type;
  129. }
  130. }
  131. } break;
  132. case GDScriptParser::DataType::ENUM:
  133. result.has_type = true;
  134. result.kind = GDScriptDataType::BUILTIN;
  135. if (p_datatype.is_meta_type) {
  136. result.builtin_type = Variant::DICTIONARY;
  137. } else {
  138. result.builtin_type = Variant::INT;
  139. }
  140. break;
  141. case GDScriptParser::DataType::UNRESOLVED: {
  142. ERR_PRINT("Parser bug: converting unresolved type.");
  143. return GDScriptDataType();
  144. }
  145. }
  146. if (p_datatype.has_container_element_type()) {
  147. result.set_container_element_type(_gdtype_from_datatype(p_datatype.get_container_element_type()));
  148. }
  149. // Only hold strong reference to the script if it's not the owner of the
  150. // element qualified with this type, to avoid cyclic references (leaks).
  151. if (result.script_type && result.script_type == p_owner) {
  152. result.script_type_ref = Ref<Script>();
  153. }
  154. return result;
  155. }
  156. static bool _is_exact_type(const PropertyInfo &p_par_type, const GDScriptDataType &p_arg_type) {
  157. if (!p_arg_type.has_type) {
  158. return false;
  159. }
  160. if (p_par_type.type == Variant::NIL) {
  161. return false;
  162. }
  163. if (p_par_type.type == Variant::OBJECT) {
  164. if (p_arg_type.kind == GDScriptDataType::BUILTIN) {
  165. return false;
  166. }
  167. StringName class_name;
  168. if (p_arg_type.kind == GDScriptDataType::NATIVE) {
  169. class_name = p_arg_type.native_type;
  170. } else {
  171. class_name = p_arg_type.native_type == StringName() ? p_arg_type.script_type->get_instance_base_type() : p_arg_type.native_type;
  172. }
  173. return p_par_type.class_name == class_name || ClassDB::is_parent_class(class_name, p_par_type.class_name);
  174. } else {
  175. if (p_arg_type.kind != GDScriptDataType::BUILTIN) {
  176. return false;
  177. }
  178. return p_par_type.type == p_arg_type.builtin_type;
  179. }
  180. }
  181. static bool _have_exact_arguments(const MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) {
  182. if (p_method->get_argument_count() != p_arguments.size()) {
  183. // ptrcall won't work with default arguments.
  184. return false;
  185. }
  186. MethodInfo info;
  187. ClassDB::get_method_info(p_method->get_instance_class(), p_method->get_name(), &info);
  188. for (int i = 0; i < p_arguments.size(); i++) {
  189. const PropertyInfo &prop = info.arguments[i];
  190. if (!_is_exact_type(prop, p_arguments[i].type)) {
  191. return false;
  192. }
  193. }
  194. return true;
  195. }
  196. GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root, bool p_initializer, const GDScriptCodeGenerator::Address &p_index_addr) {
  197. if (p_expression->is_constant) {
  198. return codegen.add_constant(p_expression->reduced_value);
  199. }
  200. GDScriptCodeGenerator *gen = codegen.generator;
  201. switch (p_expression->type) {
  202. case GDScriptParser::Node::IDENTIFIER: {
  203. // Look for identifiers in current scope.
  204. const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression);
  205. StringName identifier = in->name;
  206. // Try function parameters.
  207. if (codegen.parameters.has(identifier)) {
  208. return codegen.parameters[identifier];
  209. }
  210. // Try local variables and constants.
  211. if (!p_initializer && codegen.locals.has(identifier)) {
  212. return codegen.locals[identifier];
  213. }
  214. // Try class members.
  215. if (_is_class_member_property(codegen, identifier)) {
  216. // Get property.
  217. GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Could get the type of the class member here.
  218. gen->write_get_member(temp, identifier);
  219. return temp;
  220. }
  221. // Try members.
  222. if (!codegen.function_node || !codegen.function_node->is_static) {
  223. // Try member variables.
  224. if (codegen.script->member_indices.has(identifier)) {
  225. if (codegen.script->member_indices[identifier].getter != StringName() && codegen.script->member_indices[identifier].getter != codegen.function_name) {
  226. // Perform getter.
  227. GDScriptCodeGenerator::Address temp = codegen.add_temporary();
  228. Vector<GDScriptCodeGenerator::Address> args; // No argument needed.
  229. gen->write_call_self(temp, codegen.script->member_indices[identifier].getter, args);
  230. return temp;
  231. } else {
  232. // No getter or inside getter: direct member access.,
  233. int idx = codegen.script->member_indices[identifier].index;
  234. return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, idx, codegen.script->get_member_type(identifier));
  235. }
  236. }
  237. }
  238. // Try class constants.
  239. {
  240. GDScript *owner = codegen.script;
  241. while (owner) {
  242. GDScript *scr = owner;
  243. GDScriptNativeClass *nc = nullptr;
  244. while (scr) {
  245. if (scr->constants.has(identifier)) {
  246. return codegen.add_constant(scr->constants[identifier]); // TODO: Get type here.
  247. }
  248. if (scr->native.is_valid()) {
  249. nc = scr->native.ptr();
  250. }
  251. scr = scr->_base;
  252. }
  253. // Class C++ integer constant.
  254. if (nc) {
  255. bool success = false;
  256. int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
  257. if (success) {
  258. return codegen.add_constant(constant);
  259. }
  260. }
  261. owner = owner->_owner;
  262. }
  263. }
  264. // Try signals and methods (can be made callables).
  265. {
  266. // Search upwards through parent classes:
  267. const GDScriptParser::ClassNode *base_class = codegen.class_node;
  268. while (base_class != nullptr) {
  269. if (base_class->has_member(identifier)) {
  270. const GDScriptParser::ClassNode::Member &member = base_class->get_member(identifier);
  271. if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
  272. // Get like it was a property.
  273. GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
  274. GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
  275. gen->write_get_named(temp, identifier, self);
  276. return temp;
  277. }
  278. }
  279. base_class = base_class->base_type.class_type;
  280. }
  281. // Try in native base.
  282. GDScript *scr = codegen.script;
  283. GDScriptNativeClass *nc = nullptr;
  284. while (scr) {
  285. if (scr->native.is_valid()) {
  286. nc = scr->native.ptr();
  287. }
  288. scr = scr->_base;
  289. }
  290. if (nc && (ClassDB::has_signal(nc->get_name(), identifier) || ClassDB::has_method(nc->get_name(), identifier))) {
  291. // Get like it was a property.
  292. GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
  293. GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
  294. gen->write_get_named(temp, identifier, self);
  295. return temp;
  296. }
  297. }
  298. // Try globals.
  299. if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) {
  300. // If it's an autoload singleton, we postpone to load it at runtime.
  301. // This is so one autoload doesn't try to load another before it's compiled.
  302. OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
  303. if (autoloads.has(identifier) && autoloads[identifier].is_singleton) {
  304. GDScriptCodeGenerator::Address global = codegen.add_temporary(_gdtype_from_datatype(in->get_datatype()));
  305. int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
  306. gen->write_store_global(global, idx);
  307. return global;
  308. } else {
  309. int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
  310. Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx];
  311. return codegen.add_constant(global);
  312. }
  313. }
  314. // Try global classes.
  315. if (ScriptServer::is_global_class(identifier)) {
  316. const GDScriptParser::ClassNode *class_node = codegen.class_node;
  317. while (class_node->outer) {
  318. class_node = class_node->outer;
  319. }
  320. Ref<Resource> res;
  321. if (class_node->identifier && class_node->identifier->name == identifier) {
  322. res = Ref<GDScript>(main_script);
  323. } else {
  324. res = ResourceLoader::load(ScriptServer::get_global_class_path(identifier));
  325. if (res.is_null()) {
  326. _set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression);
  327. r_error = ERR_COMPILATION_FAILED;
  328. return GDScriptCodeGenerator::Address();
  329. }
  330. }
  331. return codegen.add_constant(res);
  332. }
  333. #ifdef TOOLS_ENABLED
  334. if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(identifier)) {
  335. GDScriptCodeGenerator::Address global = codegen.add_temporary(); // TODO: Get type.
  336. gen->write_store_named_global(global, identifier);
  337. return global;
  338. }
  339. #endif
  340. // Not found, error.
  341. _set_error("Identifier not found: " + String(identifier), p_expression);
  342. r_error = ERR_COMPILATION_FAILED;
  343. return GDScriptCodeGenerator::Address();
  344. } break;
  345. case GDScriptParser::Node::LITERAL: {
  346. // Return constant.
  347. const GDScriptParser::LiteralNode *cn = static_cast<const GDScriptParser::LiteralNode *>(p_expression);
  348. return codegen.add_constant(cn->value);
  349. } break;
  350. case GDScriptParser::Node::SELF: {
  351. //return constant
  352. if (codegen.function_node && codegen.function_node->is_static) {
  353. _set_error("'self' not present in static function!", p_expression);
  354. r_error = ERR_COMPILATION_FAILED;
  355. return GDScriptCodeGenerator::Address();
  356. }
  357. return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF);
  358. } break;
  359. case GDScriptParser::Node::ARRAY: {
  360. const GDScriptParser::ArrayNode *an = static_cast<const GDScriptParser::ArrayNode *>(p_expression);
  361. Vector<GDScriptCodeGenerator::Address> values;
  362. // Create the result temporary first since it's the last to be killed.
  363. GDScriptDataType array_type = _gdtype_from_datatype(an->get_datatype());
  364. GDScriptCodeGenerator::Address result = codegen.add_temporary(array_type);
  365. for (int i = 0; i < an->elements.size(); i++) {
  366. GDScriptCodeGenerator::Address val = _parse_expression(codegen, r_error, an->elements[i]);
  367. if (r_error) {
  368. return GDScriptCodeGenerator::Address();
  369. }
  370. values.push_back(val);
  371. }
  372. if (array_type.has_container_element_type()) {
  373. gen->write_construct_typed_array(result, array_type.get_container_element_type(), values);
  374. } else {
  375. gen->write_construct_array(result, values);
  376. }
  377. for (int i = 0; i < values.size(); i++) {
  378. if (values[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  379. gen->pop_temporary();
  380. }
  381. }
  382. return result;
  383. } break;
  384. case GDScriptParser::Node::DICTIONARY: {
  385. const GDScriptParser::DictionaryNode *dn = static_cast<const GDScriptParser::DictionaryNode *>(p_expression);
  386. Vector<GDScriptCodeGenerator::Address> elements;
  387. // Create the result temporary first since it's the last to be killed.
  388. GDScriptDataType dict_type;
  389. dict_type.has_type = true;
  390. dict_type.kind = GDScriptDataType::BUILTIN;
  391. dict_type.builtin_type = Variant::DICTIONARY;
  392. GDScriptCodeGenerator::Address result = codegen.add_temporary(dict_type);
  393. for (int i = 0; i < dn->elements.size(); i++) {
  394. // Key.
  395. GDScriptCodeGenerator::Address element;
  396. switch (dn->style) {
  397. case GDScriptParser::DictionaryNode::PYTHON_DICT:
  398. // Python-style: key is any expression.
  399. element = _parse_expression(codegen, r_error, dn->elements[i].key);
  400. if (r_error) {
  401. return GDScriptCodeGenerator::Address();
  402. }
  403. break;
  404. case GDScriptParser::DictionaryNode::LUA_TABLE:
  405. // Lua-style: key is an identifier interpreted as StringName.
  406. StringName key = dn->elements[i].key->reduced_value.operator StringName();
  407. element = codegen.add_constant(key);
  408. break;
  409. }
  410. elements.push_back(element);
  411. element = _parse_expression(codegen, r_error, dn->elements[i].value);
  412. if (r_error) {
  413. return GDScriptCodeGenerator::Address();
  414. }
  415. elements.push_back(element);
  416. }
  417. gen->write_construct_dictionary(result, elements);
  418. for (int i = 0; i < elements.size(); i++) {
  419. if (elements[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  420. gen->pop_temporary();
  421. }
  422. }
  423. return result;
  424. } break;
  425. case GDScriptParser::Node::CAST: {
  426. const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression);
  427. GDScriptParser::DataType og_cast_type = cn->cast_type->get_datatype();
  428. GDScriptDataType cast_type = _gdtype_from_datatype(og_cast_type);
  429. if (og_cast_type.kind == GDScriptParser::DataType::ENUM) {
  430. // Enum types are usually treated as dictionaries, but in this case we want to cast to an integer.
  431. cast_type.kind = GDScriptDataType::BUILTIN;
  432. cast_type.builtin_type = Variant::INT;
  433. }
  434. // Create temporary for result first since it will be deleted last.
  435. GDScriptCodeGenerator::Address result = codegen.add_temporary(cast_type);
  436. GDScriptCodeGenerator::Address source = _parse_expression(codegen, r_error, cn->operand);
  437. gen->write_cast(result, source, cast_type);
  438. if (source.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  439. gen->pop_temporary();
  440. }
  441. return result;
  442. } break;
  443. case GDScriptParser::Node::CALL: {
  444. const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression);
  445. GDScriptDataType type = _gdtype_from_datatype(call->get_datatype());
  446. GDScriptCodeGenerator::Address result = codegen.add_temporary(type);
  447. GDScriptCodeGenerator::Address nil = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NIL);
  448. GDScriptCodeGenerator::Address return_addr = p_root ? nil : result;
  449. Vector<GDScriptCodeGenerator::Address> arguments;
  450. for (int i = 0; i < call->arguments.size(); i++) {
  451. GDScriptCodeGenerator::Address arg = _parse_expression(codegen, r_error, call->arguments[i]);
  452. if (r_error) {
  453. return GDScriptCodeGenerator::Address();
  454. }
  455. arguments.push_back(arg);
  456. }
  457. if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(call->function_name) != Variant::VARIANT_MAX) {
  458. // Construct a built-in type.
  459. Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name);
  460. gen->write_construct(result, vtype, arguments);
  461. } else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && Variant::has_utility_function(call->function_name)) {
  462. // Variant utility function.
  463. gen->write_call_utility(result, call->function_name, arguments);
  464. } else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptUtilityFunctions::function_exists(call->function_name)) {
  465. // GDScript utility function.
  466. gen->write_call_gdscript_utility(result, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
  467. } else {
  468. // Regular function.
  469. const GDScriptParser::ExpressionNode *callee = call->callee;
  470. if (call->is_super) {
  471. // Super call.
  472. gen->write_super_call(result, call->function_name, arguments);
  473. } else {
  474. if (callee->type == GDScriptParser::Node::IDENTIFIER) {
  475. // Self function call.
  476. if (ClassDB::has_method(codegen.script->native->get_name(), call->function_name)) {
  477. // Native method, use faster path.
  478. GDScriptCodeGenerator::Address self;
  479. self.mode = GDScriptCodeGenerator::Address::SELF;
  480. MethodBind *method = ClassDB::get_method(codegen.script->native->get_name(), call->function_name);
  481. if (_have_exact_arguments(method, arguments)) {
  482. // Exact arguments, use ptrcall.
  483. gen->write_call_ptrcall(result, self, method, arguments);
  484. } else {
  485. // Not exact arguments, but still can use method bind call.
  486. gen->write_call_method_bind(result, self, method, arguments);
  487. }
  488. } else if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") {
  489. GDScriptCodeGenerator::Address self;
  490. self.mode = GDScriptCodeGenerator::Address::CLASS;
  491. if (within_await) {
  492. gen->write_call_async(result, self, call->function_name, arguments);
  493. } else {
  494. gen->write_call(return_addr, self, call->function_name, arguments);
  495. }
  496. } else {
  497. if (within_await) {
  498. gen->write_call_self_async(result, call->function_name, arguments);
  499. } else {
  500. gen->write_call_self(return_addr, call->function_name, arguments);
  501. }
  502. }
  503. } else if (callee->type == GDScriptParser::Node::SUBSCRIPT) {
  504. const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee);
  505. if (subscript->is_attribute) {
  506. // May be static built-in method call.
  507. if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) {
  508. gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
  509. } else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") &&
  510. ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) && !Engine::get_singleton()->has_singleton(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) {
  511. // It's a static native method call.
  512. gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
  513. } else {
  514. GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
  515. if (r_error) {
  516. return GDScriptCodeGenerator::Address();
  517. }
  518. if (within_await) {
  519. gen->write_call_async(result, base, call->function_name, arguments);
  520. } else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) {
  521. // Native method, use faster path.
  522. StringName class_name;
  523. if (base.type.kind == GDScriptDataType::NATIVE) {
  524. class_name = base.type.native_type;
  525. } else {
  526. class_name = base.type.native_type == StringName() ? base.type.script_type->get_instance_base_type() : base.type.native_type;
  527. }
  528. if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) {
  529. MethodBind *method = ClassDB::get_method(class_name, call->function_name);
  530. if (_have_exact_arguments(method, arguments)) {
  531. // Exact arguments, use ptrcall.
  532. gen->write_call_ptrcall(result, base, method, arguments);
  533. } else {
  534. // Not exact arguments, but still can use method bind call.
  535. gen->write_call_method_bind(result, base, method, arguments);
  536. }
  537. } else {
  538. gen->write_call(return_addr, base, call->function_name, arguments);
  539. }
  540. } else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
  541. gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments);
  542. } else {
  543. gen->write_call(return_addr, base, call->function_name, arguments);
  544. }
  545. if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  546. gen->pop_temporary();
  547. }
  548. }
  549. } else {
  550. _set_error("Cannot call something that isn't a function.", call->callee);
  551. r_error = ERR_COMPILATION_FAILED;
  552. return GDScriptCodeGenerator::Address();
  553. }
  554. } else {
  555. r_error = ERR_COMPILATION_FAILED;
  556. return GDScriptCodeGenerator::Address();
  557. }
  558. }
  559. }
  560. for (int i = 0; i < arguments.size(); i++) {
  561. if (arguments[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  562. gen->pop_temporary();
  563. }
  564. }
  565. return result;
  566. } break;
  567. case GDScriptParser::Node::GET_NODE: {
  568. const GDScriptParser::GetNodeNode *get_node = static_cast<const GDScriptParser::GetNodeNode *>(p_expression);
  569. String node_name;
  570. if (get_node->string != nullptr) {
  571. node_name += String(get_node->string->value);
  572. } else {
  573. for (int i = 0; i < get_node->chain.size(); i++) {
  574. if (i > 0) {
  575. node_name += "/";
  576. }
  577. node_name += get_node->chain[i]->name;
  578. }
  579. }
  580. Vector<GDScriptCodeGenerator::Address> args;
  581. args.push_back(codegen.add_constant(NodePath(node_name)));
  582. GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype()));
  583. MethodBind *get_node_method = ClassDB::get_method("Node", "get_node");
  584. gen->write_call_ptrcall(result, GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), get_node_method, args);
  585. return result;
  586. } break;
  587. case GDScriptParser::Node::PRELOAD: {
  588. const GDScriptParser::PreloadNode *preload = static_cast<const GDScriptParser::PreloadNode *>(p_expression);
  589. // Add resource as constant.
  590. return codegen.add_constant(preload->resource);
  591. } break;
  592. case GDScriptParser::Node::AWAIT: {
  593. const GDScriptParser::AwaitNode *await = static_cast<const GDScriptParser::AwaitNode *>(p_expression);
  594. GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(p_expression->get_datatype()));
  595. within_await = true;
  596. GDScriptCodeGenerator::Address argument = _parse_expression(codegen, r_error, await->to_await);
  597. within_await = false;
  598. if (r_error) {
  599. return GDScriptCodeGenerator::Address();
  600. }
  601. gen->write_await(result, argument);
  602. if (argument.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  603. gen->pop_temporary();
  604. }
  605. return result;
  606. } break;
  607. // Indexing operator.
  608. case GDScriptParser::Node::SUBSCRIPT: {
  609. const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(p_expression);
  610. GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype()));
  611. GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
  612. if (r_error) {
  613. return GDScriptCodeGenerator::Address();
  614. }
  615. bool named = subscript->is_attribute;
  616. StringName name;
  617. GDScriptCodeGenerator::Address index;
  618. if (p_index_addr.mode != GDScriptCodeGenerator::Address::NIL) {
  619. index = p_index_addr;
  620. } else if (subscript->is_attribute) {
  621. if (subscript->base->type == GDScriptParser::Node::SELF && codegen.script) {
  622. GDScriptParser::IdentifierNode *identifier = subscript->attribute;
  623. const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(identifier->name);
  624. #ifdef DEBUG_ENABLED
  625. if (MI && MI->get().getter == codegen.function_name) {
  626. String n = identifier->name;
  627. _set_error("Must use '" + n + "' instead of 'self." + n + "' in getter.", identifier);
  628. r_error = ERR_COMPILATION_FAILED;
  629. return GDScriptCodeGenerator::Address();
  630. }
  631. #endif
  632. if (MI && MI->get().getter == "") {
  633. // Remove result temp as we don't need it.
  634. gen->pop_temporary();
  635. // Faster than indexing self (as if no self. had been used).
  636. return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->get().index, _gdtype_from_datatype(subscript->get_datatype()));
  637. }
  638. }
  639. name = subscript->attribute->name;
  640. named = true;
  641. } else {
  642. if (subscript->index->is_constant && subscript->index->reduced_value.get_type() == Variant::STRING_NAME) {
  643. // Also, somehow, named (speed up anyway).
  644. name = subscript->index->reduced_value;
  645. named = true;
  646. } else {
  647. // Regular indexing.
  648. index = _parse_expression(codegen, r_error, subscript->index);
  649. if (r_error) {
  650. return GDScriptCodeGenerator::Address();
  651. }
  652. }
  653. }
  654. if (named) {
  655. gen->write_get_named(result, name, base);
  656. } else {
  657. gen->write_get(result, index, base);
  658. }
  659. if (index.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  660. gen->pop_temporary();
  661. }
  662. if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  663. gen->pop_temporary();
  664. }
  665. return result;
  666. } break;
  667. case GDScriptParser::Node::UNARY_OPERATOR: {
  668. const GDScriptParser::UnaryOpNode *unary = static_cast<const GDScriptParser::UnaryOpNode *>(p_expression);
  669. GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(unary->get_datatype()));
  670. GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, unary->operand);
  671. if (r_error) {
  672. return GDScriptCodeGenerator::Address();
  673. }
  674. gen->write_unary_operator(result, unary->variant_op, operand);
  675. if (operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  676. gen->pop_temporary();
  677. }
  678. return result;
  679. }
  680. case GDScriptParser::Node::BINARY_OPERATOR: {
  681. const GDScriptParser::BinaryOpNode *binary = static_cast<const GDScriptParser::BinaryOpNode *>(p_expression);
  682. GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(binary->get_datatype()));
  683. switch (binary->operation) {
  684. case GDScriptParser::BinaryOpNode::OP_LOGIC_AND: {
  685. // AND operator with early out on failure.
  686. GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand);
  687. gen->write_and_left_operand(left_operand);
  688. GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand);
  689. gen->write_and_right_operand(right_operand);
  690. gen->write_end_and(result);
  691. if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  692. gen->pop_temporary();
  693. }
  694. if (left_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  695. gen->pop_temporary();
  696. }
  697. } break;
  698. case GDScriptParser::BinaryOpNode::OP_LOGIC_OR: {
  699. // OR operator with early out on success.
  700. GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand);
  701. gen->write_or_left_operand(left_operand);
  702. GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand);
  703. gen->write_or_right_operand(right_operand);
  704. gen->write_end_or(result);
  705. if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  706. gen->pop_temporary();
  707. }
  708. if (left_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  709. gen->pop_temporary();
  710. }
  711. } break;
  712. case GDScriptParser::BinaryOpNode::OP_TYPE_TEST: {
  713. GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, binary->left_operand);
  714. if (binary->right_operand->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<const GDScriptParser::IdentifierNode *>(binary->right_operand)->name) != Variant::VARIANT_MAX) {
  715. // `is` with builtin type)
  716. Variant::Type type = GDScriptParser::get_builtin_type(static_cast<const GDScriptParser::IdentifierNode *>(binary->right_operand)->name);
  717. gen->write_type_test_builtin(result, operand, type);
  718. } else {
  719. GDScriptCodeGenerator::Address type = _parse_expression(codegen, r_error, binary->right_operand);
  720. if (r_error) {
  721. return GDScriptCodeGenerator::Address();
  722. }
  723. gen->write_type_test(result, operand, type);
  724. if (type.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  725. gen->pop_temporary();
  726. }
  727. }
  728. if (operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  729. gen->pop_temporary();
  730. }
  731. } break;
  732. default: {
  733. GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand);
  734. GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand);
  735. gen->write_binary_operator(result, binary->variant_op, left_operand, right_operand);
  736. if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  737. gen->pop_temporary();
  738. }
  739. if (left_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  740. gen->pop_temporary();
  741. }
  742. }
  743. }
  744. return result;
  745. } break;
  746. case GDScriptParser::Node::TERNARY_OPERATOR: {
  747. // x IF a ELSE y operator with early out on failure.
  748. const GDScriptParser::TernaryOpNode *ternary = static_cast<const GDScriptParser::TernaryOpNode *>(p_expression);
  749. GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(ternary->get_datatype()));
  750. gen->write_start_ternary(result);
  751. GDScriptCodeGenerator::Address condition = _parse_expression(codegen, r_error, ternary->condition);
  752. if (r_error) {
  753. return GDScriptCodeGenerator::Address();
  754. }
  755. gen->write_ternary_condition(condition);
  756. if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  757. gen->pop_temporary();
  758. }
  759. GDScriptCodeGenerator::Address true_expr = _parse_expression(codegen, r_error, ternary->true_expr);
  760. if (r_error) {
  761. return GDScriptCodeGenerator::Address();
  762. }
  763. gen->write_ternary_true_expr(true_expr);
  764. if (true_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  765. gen->pop_temporary();
  766. }
  767. GDScriptCodeGenerator::Address false_expr = _parse_expression(codegen, r_error, ternary->false_expr);
  768. if (r_error) {
  769. return GDScriptCodeGenerator::Address();
  770. }
  771. gen->write_ternary_false_expr(false_expr);
  772. if (false_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  773. gen->pop_temporary();
  774. }
  775. gen->write_end_ternary();
  776. return result;
  777. } break;
  778. case GDScriptParser::Node::ASSIGNMENT: {
  779. const GDScriptParser::AssignmentNode *assignment = static_cast<const GDScriptParser::AssignmentNode *>(p_expression);
  780. if (assignment->assignee->type == GDScriptParser::Node::SUBSCRIPT) {
  781. // SET (chained) MODE!
  782. const GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(assignment->assignee);
  783. #ifdef DEBUG_ENABLED
  784. if (subscript->is_attribute && subscript->base->type == GDScriptParser::Node::SELF && codegen.script) {
  785. const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(subscript->attribute->name);
  786. if (MI && MI->get().setter == codegen.function_name) {
  787. String n = subscript->attribute->name;
  788. _set_error("Must use '" + n + "' instead of 'self." + n + "' in setter.", subscript);
  789. r_error = ERR_COMPILATION_FAILED;
  790. return GDScriptCodeGenerator::Address();
  791. }
  792. }
  793. #endif
  794. /* Find chain of sets */
  795. StringName assign_class_member_property;
  796. GDScriptCodeGenerator::Address target_member_property;
  797. bool is_member_property = false;
  798. bool member_property_has_setter = false;
  799. bool member_property_is_in_setter = false;
  800. StringName member_property_setter_function;
  801. List<const GDScriptParser::SubscriptNode *> chain;
  802. {
  803. // Create get/set chain.
  804. const GDScriptParser::SubscriptNode *n = subscript;
  805. while (true) {
  806. chain.push_back(n);
  807. if (n->base->type != GDScriptParser::Node::SUBSCRIPT) {
  808. // Check for a property.
  809. if (n->base->type == GDScriptParser::Node::IDENTIFIER) {
  810. GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(n->base);
  811. StringName var_name = identifier->name;
  812. if (_is_class_member_property(codegen, var_name)) {
  813. assign_class_member_property = var_name;
  814. } else if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) {
  815. is_member_property = true;
  816. member_property_setter_function = codegen.script->member_indices[var_name].setter;
  817. member_property_has_setter = member_property_setter_function != StringName();
  818. member_property_is_in_setter = member_property_has_setter && member_property_setter_function == codegen.function_name;
  819. target_member_property.mode = GDScriptCodeGenerator::Address::MEMBER;
  820. target_member_property.address = codegen.script->member_indices[var_name].index;
  821. target_member_property.type = codegen.script->member_indices[var_name].data_type;
  822. }
  823. }
  824. break;
  825. }
  826. n = static_cast<const GDScriptParser::SubscriptNode *>(n->base);
  827. }
  828. }
  829. /* Chain of gets */
  830. // Get at (potential) root stack pos, so it can be returned.
  831. GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, chain.back()->get()->base);
  832. if (r_error) {
  833. return GDScriptCodeGenerator::Address();
  834. }
  835. GDScriptCodeGenerator::Address prev_base = base;
  836. struct ChainInfo {
  837. bool is_named = false;
  838. GDScriptCodeGenerator::Address base;
  839. GDScriptCodeGenerator::Address key;
  840. StringName name;
  841. };
  842. List<ChainInfo> set_chain;
  843. for (List<const GDScriptParser::SubscriptNode *>::Element *E = chain.back(); E; E = E->prev()) {
  844. if (E == chain.front()) {
  845. // Skip the main subscript, since we'll assign to that.
  846. break;
  847. }
  848. const GDScriptParser::SubscriptNode *subscript_elem = E->get();
  849. GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript_elem->get_datatype()));
  850. GDScriptCodeGenerator::Address key;
  851. StringName name;
  852. if (subscript_elem->is_attribute) {
  853. name = subscript_elem->attribute->name;
  854. gen->write_get_named(value, name, prev_base);
  855. } else {
  856. key = _parse_expression(codegen, r_error, subscript_elem->index);
  857. if (r_error) {
  858. return GDScriptCodeGenerator::Address();
  859. }
  860. gen->write_get(value, key, prev_base);
  861. }
  862. // Store base and key for setting it back later.
  863. set_chain.push_front({ subscript_elem->is_attribute, prev_base, key, name }); // Push to front to invert the list.
  864. prev_base = value;
  865. }
  866. // Get value to assign.
  867. GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value);
  868. if (r_error) {
  869. return GDScriptCodeGenerator::Address();
  870. }
  871. // Get the key if needed.
  872. GDScriptCodeGenerator::Address key;
  873. StringName name;
  874. if (subscript->is_attribute) {
  875. name = subscript->attribute->name;
  876. } else {
  877. key = _parse_expression(codegen, r_error, subscript->index);
  878. if (r_error) {
  879. return GDScriptCodeGenerator::Address();
  880. }
  881. }
  882. // Perform operator if any.
  883. if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
  884. GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype()));
  885. GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype()));
  886. if (subscript->is_attribute) {
  887. gen->write_get_named(value, name, prev_base);
  888. } else {
  889. gen->write_get(value, key, prev_base);
  890. }
  891. gen->write_binary_operator(op_result, assignment->variant_op, value, assigned);
  892. gen->pop_temporary();
  893. if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  894. gen->pop_temporary();
  895. }
  896. assigned = op_result;
  897. }
  898. // Perform assignment.
  899. if (subscript->is_attribute) {
  900. gen->write_set_named(prev_base, name, assigned);
  901. } else {
  902. gen->write_set(prev_base, key, assigned);
  903. }
  904. if (key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  905. gen->pop_temporary();
  906. }
  907. if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  908. gen->pop_temporary();
  909. }
  910. assigned = prev_base;
  911. // Set back the values into their bases.
  912. for (const ChainInfo &info : set_chain) {
  913. if (!info.is_named) {
  914. gen->write_set(info.base, info.key, assigned);
  915. if (info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  916. gen->pop_temporary();
  917. }
  918. } else {
  919. gen->write_set_named(info.base, info.name, assigned);
  920. }
  921. if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  922. gen->pop_temporary();
  923. }
  924. assigned = info.base;
  925. }
  926. // If this is a class member property, also assign to it.
  927. // This allow things like: position.x += 2.0
  928. if (assign_class_member_property != StringName()) {
  929. gen->write_set_member(assigned, assign_class_member_property);
  930. }
  931. // Same as above but for members
  932. if (is_member_property) {
  933. if (member_property_has_setter && !member_property_is_in_setter) {
  934. Vector<GDScriptCodeGenerator::Address> args;
  935. args.push_back(assigned);
  936. gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args);
  937. } else {
  938. gen->write_assign(target_member_property, assigned);
  939. }
  940. }
  941. if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  942. gen->pop_temporary();
  943. }
  944. } else if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER && _is_class_member_property(codegen, static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name)) {
  945. // Assignment to member property.
  946. GDScriptCodeGenerator::Address assigned_value = _parse_expression(codegen, r_error, assignment->assigned_value);
  947. if (r_error) {
  948. return GDScriptCodeGenerator::Address();
  949. }
  950. GDScriptCodeGenerator::Address to_assign = assigned_value;
  951. bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE;
  952. StringName name = static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name;
  953. if (has_operation) {
  954. GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype()));
  955. GDScriptCodeGenerator::Address member = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype()));
  956. gen->write_get_member(member, name);
  957. gen->write_binary_operator(op_result, assignment->variant_op, member, assigned_value);
  958. gen->pop_temporary(); // Pop member temp.
  959. to_assign = op_result;
  960. }
  961. gen->write_set_member(to_assign, name);
  962. if (to_assign.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  963. gen->pop_temporary(); // Pop the assigned expression or the temp result if it has operation.
  964. }
  965. if (has_operation && assigned_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  966. gen->pop_temporary(); // Pop the assigned expression if not done before.
  967. }
  968. } else {
  969. // Regular assignment.
  970. ERR_FAIL_COND_V_MSG(assignment->assignee->type != GDScriptParser::Node::IDENTIFIER, GDScriptCodeGenerator::Address(), "Expected the assignee to be an identifier here.");
  971. GDScriptCodeGenerator::Address member;
  972. bool is_member = false;
  973. bool has_setter = false;
  974. bool is_in_setter = false;
  975. StringName setter_function;
  976. StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name;
  977. if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) {
  978. is_member = true;
  979. setter_function = codegen.script->member_indices[var_name].setter;
  980. has_setter = setter_function != StringName();
  981. is_in_setter = has_setter && setter_function == codegen.function_name;
  982. member.mode = GDScriptCodeGenerator::Address::MEMBER;
  983. member.address = codegen.script->member_indices[var_name].index;
  984. member.type = codegen.script->member_indices[var_name].data_type;
  985. }
  986. GDScriptCodeGenerator::Address target;
  987. if (is_member) {
  988. target = member; // _parse_expression could call its getter, but we want to know the actual address
  989. } else {
  990. target = _parse_expression(codegen, r_error, assignment->assignee);
  991. if (r_error) {
  992. return GDScriptCodeGenerator::Address();
  993. }
  994. }
  995. GDScriptCodeGenerator::Address assigned_value = _parse_expression(codegen, r_error, assignment->assigned_value);
  996. if (r_error) {
  997. return GDScriptCodeGenerator::Address();
  998. }
  999. GDScriptCodeGenerator::Address to_assign;
  1000. bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE;
  1001. if (has_operation) {
  1002. // Perform operation.
  1003. GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype()));
  1004. GDScriptCodeGenerator::Address og_value = _parse_expression(codegen, r_error, assignment->assignee);
  1005. gen->write_binary_operator(op_result, assignment->variant_op, og_value, assigned_value);
  1006. to_assign = op_result;
  1007. if (og_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1008. gen->pop_temporary();
  1009. }
  1010. } else {
  1011. to_assign = assigned_value;
  1012. }
  1013. GDScriptDataType assign_type = _gdtype_from_datatype(assignment->assignee->get_datatype());
  1014. if (has_setter && !is_in_setter) {
  1015. // Call setter.
  1016. Vector<GDScriptCodeGenerator::Address> args;
  1017. args.push_back(to_assign);
  1018. gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), setter_function, args);
  1019. } else {
  1020. // Just assign.
  1021. if (assignment->use_conversion_assign) {
  1022. gen->write_assign_with_conversion(target, to_assign);
  1023. } else {
  1024. gen->write_assign(target, to_assign);
  1025. }
  1026. }
  1027. if (to_assign.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1028. gen->pop_temporary(); // Pop assigned value or temp operation result.
  1029. }
  1030. if (has_operation && assigned_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1031. gen->pop_temporary(); // Pop assigned value if not done before.
  1032. }
  1033. if (target.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1034. gen->pop_temporary(); // Pop the target to assignment.
  1035. }
  1036. }
  1037. return GDScriptCodeGenerator::Address(); // Assignment does not return a value.
  1038. } break;
  1039. case GDScriptParser::Node::LAMBDA: {
  1040. const GDScriptParser::LambdaNode *lambda = static_cast<const GDScriptParser::LambdaNode *>(p_expression);
  1041. GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(lambda->get_datatype()));
  1042. Vector<GDScriptCodeGenerator::Address> captures;
  1043. captures.resize(lambda->captures.size());
  1044. for (int i = 0; i < lambda->captures.size(); i++) {
  1045. captures.write[i] = _parse_expression(codegen, r_error, lambda->captures[i]);
  1046. if (r_error) {
  1047. return GDScriptCodeGenerator::Address();
  1048. }
  1049. }
  1050. GDScriptFunction *function = _parse_function(r_error, codegen.script, codegen.class_node, lambda->function, false, true);
  1051. if (r_error) {
  1052. return GDScriptCodeGenerator::Address();
  1053. }
  1054. gen->write_lambda(result, function, captures, lambda->use_self);
  1055. for (int i = 0; i < captures.size(); i++) {
  1056. if (captures[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1057. gen->pop_temporary();
  1058. }
  1059. }
  1060. return result;
  1061. } break;
  1062. default: {
  1063. ERR_FAIL_V_MSG(GDScriptCodeGenerator::Address(), "Bug in bytecode compiler, unexpected node in parse tree while parsing expression."); // Unreachable code.
  1064. } break;
  1065. }
  1066. }
  1067. GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested) {
  1068. switch (p_pattern->pattern_type) {
  1069. case GDScriptParser::PatternNode::PT_LITERAL: {
  1070. if (p_is_nested) {
  1071. codegen.generator->write_and_left_operand(p_previous_test);
  1072. } else if (!p_is_first) {
  1073. codegen.generator->write_or_left_operand(p_previous_test);
  1074. }
  1075. // Get literal type into constant map.
  1076. GDScriptCodeGenerator::Address literal_type_addr = codegen.add_constant((int)p_pattern->literal->value.get_type());
  1077. // Equality is always a boolean.
  1078. GDScriptDataType equality_type;
  1079. equality_type.has_type = true;
  1080. equality_type.kind = GDScriptDataType::BUILTIN;
  1081. equality_type.builtin_type = Variant::BOOL;
  1082. // Check type equality.
  1083. GDScriptCodeGenerator::Address type_equality_addr = codegen.add_temporary(equality_type);
  1084. codegen.generator->write_binary_operator(type_equality_addr, Variant::OP_EQUAL, p_type_addr, literal_type_addr);
  1085. codegen.generator->write_and_left_operand(type_equality_addr);
  1086. // Get literal.
  1087. GDScriptCodeGenerator::Address literal_addr = _parse_expression(codegen, r_error, p_pattern->literal);
  1088. if (r_error) {
  1089. return GDScriptCodeGenerator::Address();
  1090. }
  1091. // Check value equality.
  1092. GDScriptCodeGenerator::Address equality_addr = codegen.add_temporary(equality_type);
  1093. codegen.generator->write_binary_operator(equality_addr, Variant::OP_EQUAL, p_value_addr, literal_addr);
  1094. codegen.generator->write_and_right_operand(equality_addr);
  1095. // AND both together (reuse temporary location).
  1096. codegen.generator->write_end_and(type_equality_addr);
  1097. codegen.generator->pop_temporary(); // Remove equality_addr from stack.
  1098. if (literal_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1099. codegen.generator->pop_temporary();
  1100. }
  1101. // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
  1102. if (p_is_nested) {
  1103. // Use the previous value as target, since we only need one temporary variable.
  1104. codegen.generator->write_and_right_operand(type_equality_addr);
  1105. codegen.generator->write_end_and(p_previous_test);
  1106. } else if (!p_is_first) {
  1107. // Use the previous value as target, since we only need one temporary variable.
  1108. codegen.generator->write_or_right_operand(type_equality_addr);
  1109. codegen.generator->write_end_or(p_previous_test);
  1110. } else {
  1111. // Just assign this value to the accumulator temporary.
  1112. codegen.generator->write_assign(p_previous_test, type_equality_addr);
  1113. }
  1114. codegen.generator->pop_temporary(); // Remove type_equality_addr.
  1115. return p_previous_test;
  1116. } break;
  1117. case GDScriptParser::PatternNode::PT_EXPRESSION: {
  1118. if (p_is_nested) {
  1119. codegen.generator->write_and_left_operand(p_previous_test);
  1120. } else if (!p_is_first) {
  1121. codegen.generator->write_or_left_operand(p_previous_test);
  1122. }
  1123. // Create the result temps first since it's the last to go away.
  1124. GDScriptCodeGenerator::Address result_addr = codegen.add_temporary();
  1125. GDScriptCodeGenerator::Address equality_test_addr = codegen.add_temporary();
  1126. // Evaluate expression.
  1127. GDScriptCodeGenerator::Address expr_addr;
  1128. expr_addr = _parse_expression(codegen, r_error, p_pattern->expression);
  1129. if (r_error) {
  1130. return GDScriptCodeGenerator::Address();
  1131. }
  1132. // Evaluate expression type.
  1133. Vector<GDScriptCodeGenerator::Address> typeof_args;
  1134. typeof_args.push_back(expr_addr);
  1135. codegen.generator->write_call_utility(result_addr, "typeof", typeof_args);
  1136. // Check type equality.
  1137. codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, result_addr);
  1138. codegen.generator->write_and_left_operand(result_addr);
  1139. // Check value equality.
  1140. codegen.generator->write_binary_operator(equality_test_addr, Variant::OP_EQUAL, p_value_addr, expr_addr);
  1141. codegen.generator->write_and_right_operand(equality_test_addr);
  1142. // AND both type and value equality.
  1143. codegen.generator->write_end_and(result_addr);
  1144. // We don't need the expression temporary anymore.
  1145. if (expr_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1146. codegen.generator->pop_temporary();
  1147. }
  1148. codegen.generator->pop_temporary(); // Remove type equality temporary.
  1149. // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
  1150. if (p_is_nested) {
  1151. // Use the previous value as target, since we only need one temporary variable.
  1152. codegen.generator->write_and_right_operand(result_addr);
  1153. codegen.generator->write_end_and(p_previous_test);
  1154. } else if (!p_is_first) {
  1155. // Use the previous value as target, since we only need one temporary variable.
  1156. codegen.generator->write_or_right_operand(result_addr);
  1157. codegen.generator->write_end_or(p_previous_test);
  1158. } else {
  1159. // Just assign this value to the accumulator temporary.
  1160. codegen.generator->write_assign(p_previous_test, result_addr);
  1161. }
  1162. codegen.generator->pop_temporary(); // Remove temp result addr.
  1163. return p_previous_test;
  1164. } break;
  1165. case GDScriptParser::PatternNode::PT_ARRAY: {
  1166. if (p_is_nested) {
  1167. codegen.generator->write_and_left_operand(p_previous_test);
  1168. } else if (!p_is_first) {
  1169. codegen.generator->write_or_left_operand(p_previous_test);
  1170. }
  1171. // Get array type into constant map.
  1172. GDScriptCodeGenerator::Address array_type_addr = codegen.add_constant((int)Variant::ARRAY);
  1173. // Equality is always a boolean.
  1174. GDScriptDataType temp_type;
  1175. temp_type.has_type = true;
  1176. temp_type.kind = GDScriptDataType::BUILTIN;
  1177. temp_type.builtin_type = Variant::BOOL;
  1178. // Check type equality.
  1179. GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type);
  1180. codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, array_type_addr);
  1181. codegen.generator->write_and_left_operand(result_addr);
  1182. // Store pattern length in constant map.
  1183. GDScriptCodeGenerator::Address array_length_addr = codegen.add_constant(p_pattern->rest_used ? p_pattern->array.size() - 1 : p_pattern->array.size());
  1184. // Get value length.
  1185. temp_type.builtin_type = Variant::INT;
  1186. GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type);
  1187. Vector<GDScriptCodeGenerator::Address> len_args;
  1188. len_args.push_back(p_value_addr);
  1189. codegen.generator->write_call_gdscript_utility(value_length_addr, GDScriptUtilityFunctions::get_function("len"), len_args);
  1190. // Test length compatibility.
  1191. temp_type.builtin_type = Variant::BOOL;
  1192. GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type);
  1193. codegen.generator->write_binary_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, array_length_addr);
  1194. codegen.generator->write_and_right_operand(length_compat_addr);
  1195. // AND type and length check.
  1196. codegen.generator->write_end_and(result_addr);
  1197. // Remove length temporaries.
  1198. codegen.generator->pop_temporary();
  1199. codegen.generator->pop_temporary();
  1200. // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
  1201. if (p_is_nested) {
  1202. // Use the previous value as target, since we only need one temporary variable.
  1203. codegen.generator->write_and_right_operand(result_addr);
  1204. codegen.generator->write_end_and(p_previous_test);
  1205. } else if (!p_is_first) {
  1206. // Use the previous value as target, since we only need one temporary variable.
  1207. codegen.generator->write_or_right_operand(result_addr);
  1208. codegen.generator->write_end_or(p_previous_test);
  1209. } else {
  1210. // Just assign this value to the accumulator temporary.
  1211. codegen.generator->write_assign(p_previous_test, result_addr);
  1212. }
  1213. codegen.generator->pop_temporary(); // Remove temp result addr.
  1214. // Create temporaries outside the loop so they can be reused.
  1215. GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
  1216. GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
  1217. GDScriptCodeGenerator::Address test_addr = p_previous_test;
  1218. // Evaluate element by element.
  1219. for (int i = 0; i < p_pattern->array.size(); i++) {
  1220. if (p_pattern->array[i]->pattern_type == GDScriptParser::PatternNode::PT_REST) {
  1221. // Don't want to access an extra element of the user array.
  1222. break;
  1223. }
  1224. // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
  1225. codegen.generator->write_and_left_operand(test_addr);
  1226. // Add index to constant map.
  1227. GDScriptCodeGenerator::Address index_addr = codegen.add_constant(i);
  1228. // Get the actual element from the user-sent array.
  1229. codegen.generator->write_get(element_addr, index_addr, p_value_addr);
  1230. // Also get type of element.
  1231. Vector<GDScriptCodeGenerator::Address> typeof_args;
  1232. typeof_args.push_back(element_addr);
  1233. codegen.generator->write_call_utility(element_type_addr, "typeof", typeof_args);
  1234. // Try the pattern inside the element.
  1235. test_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, p_previous_test, false, true);
  1236. if (r_error != OK) {
  1237. return GDScriptCodeGenerator::Address();
  1238. }
  1239. codegen.generator->write_and_right_operand(test_addr);
  1240. codegen.generator->write_end_and(test_addr);
  1241. }
  1242. // Remove element temporaries.
  1243. codegen.generator->pop_temporary();
  1244. codegen.generator->pop_temporary();
  1245. return test_addr;
  1246. } break;
  1247. case GDScriptParser::PatternNode::PT_DICTIONARY: {
  1248. if (p_is_nested) {
  1249. codegen.generator->write_and_left_operand(p_previous_test);
  1250. } else if (!p_is_first) {
  1251. codegen.generator->write_or_left_operand(p_previous_test);
  1252. }
  1253. // Get dictionary type into constant map.
  1254. GDScriptCodeGenerator::Address dict_type_addr = codegen.add_constant((int)Variant::DICTIONARY);
  1255. // Equality is always a boolean.
  1256. GDScriptDataType temp_type;
  1257. temp_type.has_type = true;
  1258. temp_type.kind = GDScriptDataType::BUILTIN;
  1259. temp_type.builtin_type = Variant::BOOL;
  1260. // Check type equality.
  1261. GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type);
  1262. codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, dict_type_addr);
  1263. codegen.generator->write_and_left_operand(result_addr);
  1264. // Store pattern length in constant map.
  1265. GDScriptCodeGenerator::Address dict_length_addr = codegen.add_constant(p_pattern->rest_used ? p_pattern->dictionary.size() - 1 : p_pattern->dictionary.size());
  1266. // Get user's dictionary length.
  1267. temp_type.builtin_type = Variant::INT;
  1268. GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type);
  1269. Vector<GDScriptCodeGenerator::Address> func_args;
  1270. func_args.push_back(p_value_addr);
  1271. codegen.generator->write_call_gdscript_utility(value_length_addr, GDScriptUtilityFunctions::get_function("len"), func_args);
  1272. // Test length compatibility.
  1273. temp_type.builtin_type = Variant::BOOL;
  1274. GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type);
  1275. codegen.generator->write_binary_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, dict_length_addr);
  1276. codegen.generator->write_and_right_operand(length_compat_addr);
  1277. // AND type and length check.
  1278. codegen.generator->write_end_and(result_addr);
  1279. // Remove length temporaries.
  1280. codegen.generator->pop_temporary();
  1281. codegen.generator->pop_temporary();
  1282. // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
  1283. if (p_is_nested) {
  1284. // Use the previous value as target, since we only need one temporary variable.
  1285. codegen.generator->write_and_right_operand(result_addr);
  1286. codegen.generator->write_end_and(p_previous_test);
  1287. } else if (!p_is_first) {
  1288. // Use the previous value as target, since we only need one temporary variable.
  1289. codegen.generator->write_or_right_operand(result_addr);
  1290. codegen.generator->write_end_or(p_previous_test);
  1291. } else {
  1292. // Just assign this value to the accumulator temporary.
  1293. codegen.generator->write_assign(p_previous_test, result_addr);
  1294. }
  1295. codegen.generator->pop_temporary(); // Remove temp result addr.
  1296. // Create temporaries outside the loop so they can be reused.
  1297. temp_type.builtin_type = Variant::BOOL;
  1298. GDScriptCodeGenerator::Address test_result = codegen.add_temporary(temp_type);
  1299. GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
  1300. GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
  1301. GDScriptCodeGenerator::Address test_addr = p_previous_test;
  1302. // Evaluate element by element.
  1303. for (int i = 0; i < p_pattern->dictionary.size(); i++) {
  1304. const GDScriptParser::PatternNode::Pair &element = p_pattern->dictionary[i];
  1305. if (element.value_pattern && element.value_pattern->pattern_type == GDScriptParser::PatternNode::PT_REST) {
  1306. // Ignore rest pattern.
  1307. break;
  1308. }
  1309. // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
  1310. codegen.generator->write_and_left_operand(test_addr);
  1311. // Get the pattern key.
  1312. GDScriptCodeGenerator::Address pattern_key_addr = _parse_expression(codegen, r_error, element.key);
  1313. if (r_error) {
  1314. return GDScriptCodeGenerator::Address();
  1315. }
  1316. // Check if pattern key exists in user's dictionary. This will be AND-ed with next result.
  1317. func_args.clear();
  1318. func_args.push_back(pattern_key_addr);
  1319. codegen.generator->write_call(test_result, p_value_addr, "has", func_args);
  1320. if (element.value_pattern != nullptr) {
  1321. // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
  1322. codegen.generator->write_and_left_operand(test_result);
  1323. // Get actual value from user dictionary.
  1324. codegen.generator->write_get(element_addr, pattern_key_addr, p_value_addr);
  1325. // Also get type of value.
  1326. func_args.clear();
  1327. func_args.push_back(element_addr);
  1328. codegen.generator->write_call_utility(element_type_addr, "typeof", func_args);
  1329. // Try the pattern inside the value.
  1330. test_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, test_addr, false, true);
  1331. if (r_error != OK) {
  1332. return GDScriptCodeGenerator::Address();
  1333. }
  1334. codegen.generator->write_and_right_operand(test_addr);
  1335. codegen.generator->write_end_and(test_addr);
  1336. }
  1337. codegen.generator->write_and_right_operand(test_addr);
  1338. codegen.generator->write_end_and(test_addr);
  1339. // Remove pattern key temporary.
  1340. if (pattern_key_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1341. codegen.generator->pop_temporary();
  1342. }
  1343. }
  1344. // Remove element temporaries.
  1345. codegen.generator->pop_temporary();
  1346. codegen.generator->pop_temporary();
  1347. codegen.generator->pop_temporary();
  1348. return test_addr;
  1349. } break;
  1350. case GDScriptParser::PatternNode::PT_REST:
  1351. // Do nothing.
  1352. return p_previous_test;
  1353. break;
  1354. case GDScriptParser::PatternNode::PT_BIND: {
  1355. if (p_is_nested) {
  1356. codegen.generator->write_and_left_operand(p_previous_test);
  1357. } else if (!p_is_first) {
  1358. codegen.generator->write_or_left_operand(p_previous_test);
  1359. }
  1360. // Get the bind address.
  1361. GDScriptCodeGenerator::Address bind = codegen.locals[p_pattern->bind->name];
  1362. // Assign value to bound variable.
  1363. codegen.generator->write_assign(bind, p_value_addr);
  1364. }
  1365. [[fallthrough]]; // Act like matching anything too.
  1366. case GDScriptParser::PatternNode::PT_WILDCARD:
  1367. // If this is a fall through we don't want to do this again.
  1368. if (p_pattern->pattern_type != GDScriptParser::PatternNode::PT_BIND) {
  1369. if (p_is_nested) {
  1370. codegen.generator->write_and_left_operand(p_previous_test);
  1371. } else if (!p_is_first) {
  1372. codegen.generator->write_or_left_operand(p_previous_test);
  1373. }
  1374. }
  1375. // This matches anything so just do the same as `if(true)`.
  1376. // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
  1377. if (p_is_nested) {
  1378. // Use the operator with the `true` constant so it works as always matching.
  1379. GDScriptCodeGenerator::Address constant = codegen.add_constant(true);
  1380. codegen.generator->write_and_right_operand(constant);
  1381. codegen.generator->write_end_and(p_previous_test);
  1382. } else if (!p_is_first) {
  1383. // Use the operator with the `true` constant so it works as always matching.
  1384. GDScriptCodeGenerator::Address constant = codegen.add_constant(true);
  1385. codegen.generator->write_or_right_operand(constant);
  1386. codegen.generator->write_end_or(p_previous_test);
  1387. } else {
  1388. // Just assign this value to the accumulator temporary.
  1389. codegen.generator->write_assign_true(p_previous_test);
  1390. }
  1391. return p_previous_test;
  1392. }
  1393. ERR_FAIL_V_MSG(p_previous_test, "Reaching the end of pattern compilation without matching a pattern.");
  1394. }
  1395. void GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) {
  1396. for (int i = 0; i < p_block->locals.size(); i++) {
  1397. if (p_block->locals[i].type == GDScriptParser::SuiteNode::Local::PARAMETER || p_block->locals[i].type == GDScriptParser::SuiteNode::Local::FOR_VARIABLE) {
  1398. // Parameters are added directly from function and loop variables are declared explicitly.
  1399. continue;
  1400. }
  1401. codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype()));
  1402. }
  1403. }
  1404. Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals) {
  1405. Error error = OK;
  1406. GDScriptCodeGenerator *gen = codegen.generator;
  1407. codegen.start_block();
  1408. if (p_add_locals) {
  1409. _add_locals_in_block(codegen, p_block);
  1410. }
  1411. for (int i = 0; i < p_block->statements.size(); i++) {
  1412. const GDScriptParser::Node *s = p_block->statements[i];
  1413. #ifdef DEBUG_ENABLED
  1414. // Add a newline before each statement, since the debugger needs those.
  1415. gen->write_newline(s->start_line);
  1416. #endif
  1417. switch (s->type) {
  1418. case GDScriptParser::Node::MATCH: {
  1419. const GDScriptParser::MatchNode *match = static_cast<const GDScriptParser::MatchNode *>(s);
  1420. gen->start_match();
  1421. codegen.start_block();
  1422. // Evaluate the match expression.
  1423. GDScriptCodeGenerator::Address value = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype()));
  1424. GDScriptCodeGenerator::Address value_expr = _parse_expression(codegen, error, match->test);
  1425. if (error) {
  1426. return error;
  1427. }
  1428. // Assign to local.
  1429. // TODO: This can be improved by passing the target to parse_expression().
  1430. gen->write_assign(value, value_expr);
  1431. if (value_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1432. codegen.generator->pop_temporary();
  1433. }
  1434. // Then, let's save the type of the value in the stack too, so we can reuse for later comparisons.
  1435. GDScriptDataType typeof_type;
  1436. typeof_type.has_type = true;
  1437. typeof_type.kind = GDScriptDataType::BUILTIN;
  1438. typeof_type.builtin_type = Variant::INT;
  1439. GDScriptCodeGenerator::Address type = codegen.add_local("@match_type", typeof_type);
  1440. Vector<GDScriptCodeGenerator::Address> typeof_args;
  1441. typeof_args.push_back(value);
  1442. gen->write_call_utility(type, "typeof", typeof_args);
  1443. // Now we can actually start testing.
  1444. // For each branch.
  1445. for (int j = 0; j < match->branches.size(); j++) {
  1446. if (j > 0) {
  1447. // Use `else` to not check the next branch after matching.
  1448. gen->write_else();
  1449. }
  1450. const GDScriptParser::MatchBranchNode *branch = match->branches[j];
  1451. gen->start_match_branch(); // Need so lower level code can patch 'continue' jumps.
  1452. codegen.start_block(); // Create an extra block around for binds.
  1453. // Add locals in block before patterns, so temporaries don't use the stack address for binds.
  1454. _add_locals_in_block(codegen, branch->block);
  1455. #ifdef DEBUG_ENABLED
  1456. // Add a newline before each branch, since the debugger needs those.
  1457. gen->write_newline(branch->start_line);
  1458. #endif
  1459. // For each pattern in branch.
  1460. GDScriptCodeGenerator::Address pattern_result = codegen.add_temporary();
  1461. for (int k = 0; k < branch->patterns.size(); k++) {
  1462. pattern_result = _parse_match_pattern(codegen, error, branch->patterns[k], value, type, pattern_result, k == 0, false);
  1463. if (error != OK) {
  1464. return error;
  1465. }
  1466. }
  1467. // Check if pattern did match.
  1468. gen->write_if(pattern_result);
  1469. // Remove the result from stack.
  1470. gen->pop_temporary();
  1471. // Parse the branch block.
  1472. error = _parse_block(codegen, branch->block, false); // Don't add locals again.
  1473. if (error) {
  1474. return error;
  1475. }
  1476. codegen.end_block(); // Get out of extra block.
  1477. }
  1478. // End all nested `if`s.
  1479. for (int j = 0; j < match->branches.size(); j++) {
  1480. gen->write_endif();
  1481. }
  1482. gen->end_match();
  1483. } break;
  1484. case GDScriptParser::Node::IF: {
  1485. const GDScriptParser::IfNode *if_n = static_cast<const GDScriptParser::IfNode *>(s);
  1486. GDScriptCodeGenerator::Address condition = _parse_expression(codegen, error, if_n->condition);
  1487. if (error) {
  1488. return error;
  1489. }
  1490. gen->write_if(condition);
  1491. if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1492. codegen.generator->pop_temporary();
  1493. }
  1494. error = _parse_block(codegen, if_n->true_block);
  1495. if (error) {
  1496. return error;
  1497. }
  1498. if (if_n->false_block) {
  1499. gen->write_else();
  1500. error = _parse_block(codegen, if_n->false_block);
  1501. if (error) {
  1502. return error;
  1503. }
  1504. }
  1505. gen->write_endif();
  1506. } break;
  1507. case GDScriptParser::Node::FOR: {
  1508. const GDScriptParser::ForNode *for_n = static_cast<const GDScriptParser::ForNode *>(s);
  1509. codegen.start_block();
  1510. GDScriptCodeGenerator::Address iterator = codegen.add_local(for_n->variable->name, _gdtype_from_datatype(for_n->variable->get_datatype()));
  1511. gen->start_for(iterator.type, _gdtype_from_datatype(for_n->list->get_datatype()));
  1512. GDScriptCodeGenerator::Address list = _parse_expression(codegen, error, for_n->list);
  1513. if (error) {
  1514. return error;
  1515. }
  1516. gen->write_for_assignment(iterator, list);
  1517. if (list.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1518. codegen.generator->pop_temporary();
  1519. }
  1520. gen->write_for();
  1521. error = _parse_block(codegen, for_n->loop);
  1522. if (error) {
  1523. return error;
  1524. }
  1525. gen->write_endfor();
  1526. codegen.end_block();
  1527. } break;
  1528. case GDScriptParser::Node::WHILE: {
  1529. const GDScriptParser::WhileNode *while_n = static_cast<const GDScriptParser::WhileNode *>(s);
  1530. gen->start_while_condition();
  1531. GDScriptCodeGenerator::Address condition = _parse_expression(codegen, error, while_n->condition);
  1532. if (error) {
  1533. return error;
  1534. }
  1535. gen->write_while(condition);
  1536. if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1537. codegen.generator->pop_temporary();
  1538. }
  1539. error = _parse_block(codegen, while_n->loop);
  1540. if (error) {
  1541. return error;
  1542. }
  1543. gen->write_endwhile();
  1544. } break;
  1545. case GDScriptParser::Node::BREAK: {
  1546. gen->write_break();
  1547. } break;
  1548. case GDScriptParser::Node::CONTINUE: {
  1549. const GDScriptParser::ContinueNode *cont = static_cast<const GDScriptParser::ContinueNode *>(s);
  1550. if (cont->is_for_match) {
  1551. gen->write_continue_match();
  1552. } else {
  1553. gen->write_continue();
  1554. }
  1555. } break;
  1556. case GDScriptParser::Node::RETURN: {
  1557. const GDScriptParser::ReturnNode *return_n = static_cast<const GDScriptParser::ReturnNode *>(s);
  1558. GDScriptCodeGenerator::Address return_value;
  1559. if (return_n->return_value != nullptr) {
  1560. return_value = _parse_expression(codegen, error, return_n->return_value);
  1561. if (error) {
  1562. return error;
  1563. }
  1564. }
  1565. gen->write_return(return_value);
  1566. if (return_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1567. codegen.generator->pop_temporary();
  1568. }
  1569. } break;
  1570. case GDScriptParser::Node::ASSERT: {
  1571. #ifdef DEBUG_ENABLED
  1572. const GDScriptParser::AssertNode *as = static_cast<const GDScriptParser::AssertNode *>(s);
  1573. GDScriptCodeGenerator::Address condition = _parse_expression(codegen, error, as->condition);
  1574. if (error) {
  1575. return error;
  1576. }
  1577. GDScriptCodeGenerator::Address message;
  1578. if (as->message) {
  1579. message = _parse_expression(codegen, error, as->message);
  1580. if (error) {
  1581. return error;
  1582. }
  1583. }
  1584. gen->write_assert(condition, message);
  1585. if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1586. codegen.generator->pop_temporary();
  1587. }
  1588. if (message.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1589. codegen.generator->pop_temporary();
  1590. }
  1591. #endif
  1592. } break;
  1593. case GDScriptParser::Node::BREAKPOINT: {
  1594. #ifdef DEBUG_ENABLED
  1595. gen->write_breakpoint();
  1596. #endif
  1597. } break;
  1598. case GDScriptParser::Node::VARIABLE: {
  1599. const GDScriptParser::VariableNode *lv = static_cast<const GDScriptParser::VariableNode *>(s);
  1600. // Should be already in stack when the block began.
  1601. GDScriptCodeGenerator::Address local = codegen.locals[lv->identifier->name];
  1602. GDScriptParser::DataType local_type = lv->get_datatype();
  1603. if (lv->initializer != nullptr) {
  1604. // For typed arrays we need to make sure this is already initialized correctly so typed assignment work.
  1605. if (local_type.is_hard_type() && local_type.builtin_type == Variant::ARRAY) {
  1606. if (local_type.has_container_element_type()) {
  1607. codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
  1608. } else {
  1609. codegen.generator->write_construct_array(local, Vector<GDScriptCodeGenerator::Address>());
  1610. }
  1611. }
  1612. GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, lv->initializer);
  1613. if (error) {
  1614. return error;
  1615. }
  1616. if (lv->use_conversion_assign) {
  1617. gen->write_assign_with_conversion(local, src_address);
  1618. } else {
  1619. gen->write_assign(local, src_address);
  1620. }
  1621. if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1622. codegen.generator->pop_temporary();
  1623. }
  1624. } else if (lv->get_datatype().is_hard_type()) {
  1625. // Initialize with default for type.
  1626. if (local_type.has_container_element_type()) {
  1627. codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
  1628. } else if (local_type.kind == GDScriptParser::DataType::BUILTIN) {
  1629. codegen.generator->write_construct(local, local_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
  1630. }
  1631. // The `else` branch is for objects, in such case we leave it as `null`.
  1632. }
  1633. } break;
  1634. case GDScriptParser::Node::CONSTANT: {
  1635. // Local constants.
  1636. const GDScriptParser::ConstantNode *lc = static_cast<const GDScriptParser::ConstantNode *>(s);
  1637. if (!lc->initializer->is_constant) {
  1638. _set_error("Local constant must have a constant value as initializer.", lc->initializer);
  1639. return ERR_PARSE_ERROR;
  1640. }
  1641. codegen.add_local_constant(lc->identifier->name, lc->initializer->reduced_value);
  1642. } break;
  1643. case GDScriptParser::Node::PASS:
  1644. // Nothing to do.
  1645. break;
  1646. default: {
  1647. // Expression.
  1648. if (s->is_expression()) {
  1649. GDScriptCodeGenerator::Address expr = _parse_expression(codegen, error, static_cast<const GDScriptParser::ExpressionNode *>(s), true);
  1650. if (error) {
  1651. return error;
  1652. }
  1653. if (expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1654. codegen.generator->pop_temporary();
  1655. }
  1656. } else {
  1657. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Bug in bytecode compiler, unexpected node in parse tree while parsing statement."); // Unreachable code.
  1658. }
  1659. } break;
  1660. }
  1661. }
  1662. codegen.end_block();
  1663. return OK;
  1664. }
  1665. GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready, bool p_for_lambda) {
  1666. r_error = OK;
  1667. CodeGen codegen;
  1668. codegen.generator = memnew(GDScriptByteCodeGenerator);
  1669. codegen.class_node = p_class;
  1670. codegen.script = p_script;
  1671. codegen.function_node = p_func;
  1672. StringName func_name;
  1673. bool is_static = false;
  1674. Multiplayer::RPCConfig rpc_config;
  1675. GDScriptDataType return_type;
  1676. return_type.has_type = true;
  1677. return_type.kind = GDScriptDataType::BUILTIN;
  1678. return_type.builtin_type = Variant::NIL;
  1679. if (p_func) {
  1680. if (p_func->identifier) {
  1681. func_name = p_func->identifier->name;
  1682. } else {
  1683. func_name = "<anonymous lambda>";
  1684. }
  1685. is_static = p_func->is_static;
  1686. rpc_config = p_func->rpc_config;
  1687. return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
  1688. } else {
  1689. if (p_for_ready) {
  1690. func_name = "_ready";
  1691. } else {
  1692. func_name = "@implicit_new";
  1693. }
  1694. }
  1695. codegen.function_name = func_name;
  1696. codegen.generator->write_start(p_script, func_name, is_static, rpc_config, return_type);
  1697. int optional_parameters = 0;
  1698. if (p_func) {
  1699. for (int i = 0; i < p_func->parameters.size(); i++) {
  1700. const GDScriptParser::ParameterNode *parameter = p_func->parameters[i];
  1701. GDScriptDataType par_type = _gdtype_from_datatype(parameter->get_datatype(), p_script);
  1702. uint32_t par_addr = codegen.generator->add_parameter(parameter->identifier->name, parameter->default_value != nullptr, par_type);
  1703. codegen.parameters[parameter->identifier->name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::FUNCTION_PARAMETER, par_addr, par_type);
  1704. if (p_func->parameters[i]->default_value != nullptr) {
  1705. optional_parameters++;
  1706. }
  1707. }
  1708. }
  1709. // Parse initializer if applies.
  1710. bool is_implicit_initializer = !p_for_ready && !p_func && !p_for_lambda;
  1711. bool is_initializer = p_func && !p_for_lambda && String(p_func->identifier->name) == GDScriptLanguage::get_singleton()->strings._init;
  1712. bool is_for_ready = p_for_ready || (p_func && !p_for_lambda && String(p_func->identifier->name) == "_ready");
  1713. if (!p_for_lambda && (is_implicit_initializer || is_for_ready)) {
  1714. // Initialize class fields.
  1715. for (int i = 0; i < p_class->members.size(); i++) {
  1716. if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) {
  1717. continue;
  1718. }
  1719. const GDScriptParser::VariableNode *field = p_class->members[i].variable;
  1720. if (field->onready != is_for_ready) {
  1721. // Only initialize in _ready.
  1722. continue;
  1723. }
  1724. GDScriptParser::DataType field_type = field->get_datatype();
  1725. GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype()));
  1726. if (field->initializer) {
  1727. // Emit proper line change.
  1728. codegen.generator->write_newline(field->initializer->start_line);
  1729. // For typed arrays we need to make sure this is already initialized correctly so typed assignment work.
  1730. if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY && field_type.has_container_element_type()) {
  1731. if (field_type.has_container_element_type()) {
  1732. codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
  1733. } else {
  1734. codegen.generator->write_construct_array(dst_address, Vector<GDScriptCodeGenerator::Address>());
  1735. }
  1736. }
  1737. GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, r_error, field->initializer, false, true);
  1738. if (r_error) {
  1739. memdelete(codegen.generator);
  1740. return nullptr;
  1741. }
  1742. if (field->use_conversion_assign) {
  1743. codegen.generator->write_assign_with_conversion(dst_address, src_address);
  1744. } else {
  1745. codegen.generator->write_assign(dst_address, src_address);
  1746. }
  1747. if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1748. codegen.generator->pop_temporary();
  1749. }
  1750. } else if (field->get_datatype().is_hard_type()) {
  1751. codegen.generator->write_newline(field->start_line);
  1752. // Initialize with default for type.
  1753. if (field_type.has_container_element_type()) {
  1754. codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
  1755. } else if (field_type.kind == GDScriptParser::DataType::BUILTIN) {
  1756. codegen.generator->write_construct(dst_address, field_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
  1757. }
  1758. // The `else` branch is for objects, in such case we leave it as `null`.
  1759. }
  1760. }
  1761. }
  1762. // Parse default argument code if applies.
  1763. if (p_func) {
  1764. if (optional_parameters > 0) {
  1765. codegen.generator->start_parameters();
  1766. for (int i = p_func->parameters.size() - optional_parameters; i < p_func->parameters.size(); i++) {
  1767. const GDScriptParser::ParameterNode *parameter = p_func->parameters[i];
  1768. GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, r_error, parameter->default_value);
  1769. if (r_error) {
  1770. memdelete(codegen.generator);
  1771. return nullptr;
  1772. }
  1773. GDScriptCodeGenerator::Address dst_addr = codegen.parameters[parameter->identifier->name];
  1774. codegen.generator->write_assign_default_parameter(dst_addr, src_addr);
  1775. if (src_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
  1776. codegen.generator->pop_temporary();
  1777. }
  1778. }
  1779. codegen.generator->end_parameters();
  1780. }
  1781. r_error = _parse_block(codegen, p_func->body);
  1782. if (r_error) {
  1783. memdelete(codegen.generator);
  1784. return nullptr;
  1785. }
  1786. }
  1787. #ifdef DEBUG_ENABLED
  1788. if (EngineDebugger::is_active()) {
  1789. String signature;
  1790. // Path.
  1791. if (!p_script->get_path().is_empty()) {
  1792. signature += p_script->get_path();
  1793. }
  1794. // Location.
  1795. if (p_func) {
  1796. signature += "::" + itos(p_func->body->start_line);
  1797. } else {
  1798. signature += "::0";
  1799. }
  1800. // Function and class.
  1801. if (p_class->identifier) {
  1802. signature += "::" + String(p_class->identifier->name) + "." + String(func_name);
  1803. } else {
  1804. signature += "::" + String(func_name);
  1805. }
  1806. if (p_for_lambda) {
  1807. signature += "(lambda)";
  1808. }
  1809. codegen.generator->set_signature(signature);
  1810. }
  1811. #endif
  1812. if (p_func) {
  1813. codegen.generator->set_initial_line(p_func->start_line);
  1814. #ifdef TOOLS_ENABLED
  1815. if (!p_for_lambda) {
  1816. p_script->member_lines[func_name] = p_func->start_line;
  1817. p_script->doc_functions[func_name] = p_func->doc_description;
  1818. }
  1819. #endif
  1820. } else {
  1821. codegen.generator->set_initial_line(0);
  1822. }
  1823. GDScriptFunction *gd_function = codegen.generator->write_end();
  1824. if (is_initializer) {
  1825. p_script->initializer = gd_function;
  1826. } else if (is_implicit_initializer) {
  1827. p_script->implicit_initializer = gd_function;
  1828. }
  1829. if (p_func) {
  1830. // if no return statement -> return type is void not unresolved Variant
  1831. if (p_func->body->has_return) {
  1832. gd_function->return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
  1833. } else {
  1834. gd_function->return_type = GDScriptDataType();
  1835. gd_function->return_type.has_type = true;
  1836. gd_function->return_type.kind = GDScriptDataType::BUILTIN;
  1837. gd_function->return_type.builtin_type = Variant::NIL;
  1838. }
  1839. #ifdef TOOLS_ENABLED
  1840. gd_function->default_arg_values = p_func->default_arg_values;
  1841. #endif
  1842. }
  1843. if (!p_for_lambda) {
  1844. p_script->member_functions[func_name] = gd_function;
  1845. }
  1846. memdelete(codegen.generator);
  1847. return gd_function;
  1848. }
  1849. Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter) {
  1850. Error error = OK;
  1851. GDScriptParser::FunctionNode *function;
  1852. if (p_is_setter) {
  1853. function = p_variable->setter;
  1854. } else {
  1855. function = p_variable->getter;
  1856. }
  1857. _parse_function(error, p_script, p_class, function);
  1858. return error;
  1859. }
  1860. Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
  1861. parsing_classes.insert(p_script);
  1862. if (p_class->outer && p_class->outer->outer) {
  1863. // Owner is not root
  1864. if (!parsed_classes.has(p_script->_owner)) {
  1865. if (parsing_classes.has(p_script->_owner)) {
  1866. _set_error("Cyclic class reference for '" + String(p_class->identifier->name) + "'.", p_class);
  1867. return ERR_PARSE_ERROR;
  1868. }
  1869. Error err = _parse_class_level(p_script->_owner, p_class->outer, p_keep_state);
  1870. if (err) {
  1871. return err;
  1872. }
  1873. }
  1874. }
  1875. #ifdef TOOLS_ENABLED
  1876. p_script->doc_functions.clear();
  1877. p_script->doc_variables.clear();
  1878. p_script->doc_constants.clear();
  1879. p_script->doc_enums.clear();
  1880. p_script->doc_signals.clear();
  1881. p_script->doc_tutorials.clear();
  1882. p_script->doc_brief_description = p_class->doc_brief_description;
  1883. p_script->doc_description = p_class->doc_description;
  1884. for (int i = 0; i < p_class->doc_tutorials.size(); i++) {
  1885. DocData::TutorialDoc td;
  1886. td.title = p_class->doc_tutorials[i].first;
  1887. td.link = p_class->doc_tutorials[i].second;
  1888. p_script->doc_tutorials.append(td);
  1889. }
  1890. #endif
  1891. p_script->native = Ref<GDScriptNativeClass>();
  1892. p_script->base = Ref<GDScript>();
  1893. p_script->_base = nullptr;
  1894. p_script->members.clear();
  1895. p_script->constants.clear();
  1896. for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) {
  1897. memdelete(E.value);
  1898. }
  1899. p_script->member_functions.clear();
  1900. p_script->member_indices.clear();
  1901. p_script->member_info.clear();
  1902. p_script->_signals.clear();
  1903. p_script->initializer = nullptr;
  1904. p_script->tool = parser->is_tool();
  1905. p_script->name = p_class->identifier ? p_class->identifier->name : "";
  1906. if (!p_script->name.is_empty()) {
  1907. if (ClassDB::class_exists(p_script->name) && ClassDB::is_class_exposed(p_script->name)) {
  1908. _set_error("The class '" + p_script->name + "' shadows a native class", p_class);
  1909. return ERR_ALREADY_EXISTS;
  1910. }
  1911. }
  1912. Ref<GDScriptNativeClass> native;
  1913. GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type);
  1914. // Inheritance
  1915. switch (base_type.kind) {
  1916. case GDScriptDataType::NATIVE: {
  1917. int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[base_type.native_type];
  1918. native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx];
  1919. ERR_FAIL_COND_V(native.is_null(), ERR_BUG);
  1920. p_script->native = native;
  1921. } break;
  1922. case GDScriptDataType::GDSCRIPT: {
  1923. Ref<GDScript> base = Ref<GDScript>(base_type.script_type);
  1924. p_script->base = base;
  1925. p_script->_base = base.ptr();
  1926. if (p_class->base_type.kind == GDScriptParser::DataType::CLASS && p_class->base_type.class_type != nullptr) {
  1927. if (p_class->base_type.script_path == main_script->path) {
  1928. if (!parsed_classes.has(p_script->_base)) {
  1929. if (parsing_classes.has(p_script->_base)) {
  1930. String class_name = p_class->identifier ? p_class->identifier->name : "<main>";
  1931. _set_error("Cyclic class reference for '" + class_name + "'.", p_class);
  1932. return ERR_PARSE_ERROR;
  1933. }
  1934. Error err = _parse_class_level(p_script->_base, p_class->base_type.class_type, p_keep_state);
  1935. if (err) {
  1936. return err;
  1937. }
  1938. }
  1939. } else {
  1940. Error err = OK;
  1941. base = GDScriptCache::get_full_script(p_class->base_type.script_path, err, main_script->path);
  1942. if (err) {
  1943. return err;
  1944. }
  1945. if (base.is_null() || !base->is_valid()) {
  1946. return ERR_COMPILATION_FAILED;
  1947. }
  1948. }
  1949. }
  1950. p_script->member_indices = base->member_indices;
  1951. native = base->native;
  1952. p_script->native = native;
  1953. } break;
  1954. default: {
  1955. _set_error("Parser bug: invalid inheritance.", p_class);
  1956. return ERR_BUG;
  1957. } break;
  1958. }
  1959. for (int i = 0; i < p_class->members.size(); i++) {
  1960. const GDScriptParser::ClassNode::Member &member = p_class->members[i];
  1961. switch (member.type) {
  1962. case GDScriptParser::ClassNode::Member::VARIABLE: {
  1963. const GDScriptParser::VariableNode *variable = member.variable;
  1964. StringName name = variable->identifier->name;
  1965. GDScript::MemberInfo minfo;
  1966. minfo.index = p_script->member_indices.size();
  1967. switch (variable->property) {
  1968. case GDScriptParser::VariableNode::PROP_NONE:
  1969. break; // Nothing to do.
  1970. case GDScriptParser::VariableNode::PROP_SETGET:
  1971. if (variable->setter_pointer != nullptr) {
  1972. minfo.setter = variable->setter_pointer->name;
  1973. }
  1974. if (variable->getter_pointer != nullptr) {
  1975. minfo.getter = variable->getter_pointer->name;
  1976. }
  1977. break;
  1978. case GDScriptParser::VariableNode::PROP_INLINE:
  1979. if (variable->setter != nullptr) {
  1980. minfo.setter = "@" + variable->identifier->name + "_setter";
  1981. }
  1982. if (variable->getter != nullptr) {
  1983. minfo.getter = "@" + variable->identifier->name + "_getter";
  1984. }
  1985. break;
  1986. }
  1987. minfo.data_type = _gdtype_from_datatype(variable->get_datatype(), p_script);
  1988. PropertyInfo prop_info = minfo.data_type;
  1989. prop_info.name = name;
  1990. PropertyInfo export_info = variable->export_info;
  1991. if (variable->exported) {
  1992. if (!minfo.data_type.has_type) {
  1993. prop_info.type = export_info.type;
  1994. prop_info.class_name = export_info.class_name;
  1995. }
  1996. prop_info.hint = export_info.hint;
  1997. prop_info.hint_string = export_info.hint_string;
  1998. prop_info.usage = export_info.usage | PROPERTY_USAGE_SCRIPT_VARIABLE;
  1999. } else {
  2000. prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE;
  2001. }
  2002. #ifdef TOOLS_ENABLED
  2003. p_script->doc_variables[name] = variable->doc_description;
  2004. #endif
  2005. p_script->member_info[name] = prop_info;
  2006. p_script->member_indices[name] = minfo;
  2007. p_script->members.insert(name);
  2008. #ifdef TOOLS_ENABLED
  2009. if (variable->initializer != nullptr && variable->initializer->is_constant) {
  2010. p_script->member_default_values[name] = variable->initializer->reduced_value;
  2011. } else {
  2012. p_script->member_default_values.erase(name);
  2013. }
  2014. p_script->member_lines[name] = variable->start_line;
  2015. #endif
  2016. } break;
  2017. case GDScriptParser::ClassNode::Member::CONSTANT: {
  2018. const GDScriptParser::ConstantNode *constant = member.constant;
  2019. StringName name = constant->identifier->name;
  2020. p_script->constants.insert(name, constant->initializer->reduced_value);
  2021. #ifdef TOOLS_ENABLED
  2022. p_script->member_lines[name] = constant->start_line;
  2023. if (!constant->doc_description.is_empty()) {
  2024. p_script->doc_constants[name] = constant->doc_description;
  2025. }
  2026. #endif
  2027. } break;
  2028. case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
  2029. const GDScriptParser::EnumNode::Value &enum_value = member.enum_value;
  2030. StringName name = enum_value.identifier->name;
  2031. p_script->constants.insert(name, enum_value.value);
  2032. #ifdef TOOLS_ENABLED
  2033. p_script->member_lines[name] = enum_value.identifier->start_line;
  2034. if (!p_script->doc_enums.has("@unnamed_enums")) {
  2035. p_script->doc_enums["@unnamed_enums"] = DocData::EnumDoc();
  2036. p_script->doc_enums["@unnamed_enums"].name = "@unnamed_enums";
  2037. }
  2038. DocData::ConstantDoc const_doc;
  2039. const_doc.name = enum_value.identifier->name;
  2040. const_doc.value = Variant(enum_value.value).operator String(); // TODO-DOC: enum value currently is int.
  2041. const_doc.description = enum_value.doc_description;
  2042. p_script->doc_enums["@unnamed_enums"].values.push_back(const_doc);
  2043. #endif
  2044. } break;
  2045. case GDScriptParser::ClassNode::Member::SIGNAL: {
  2046. const GDScriptParser::SignalNode *signal = member.signal;
  2047. StringName name = signal->identifier->name;
  2048. Vector<StringName> parameters_names;
  2049. parameters_names.resize(signal->parameters.size());
  2050. for (int j = 0; j < signal->parameters.size(); j++) {
  2051. parameters_names.write[j] = signal->parameters[j]->identifier->name;
  2052. }
  2053. p_script->_signals[name] = parameters_names;
  2054. #ifdef TOOLS_ENABLED
  2055. if (!signal->doc_description.is_empty()) {
  2056. p_script->doc_signals[name] = signal->doc_description;
  2057. }
  2058. #endif
  2059. } break;
  2060. case GDScriptParser::ClassNode::Member::ENUM: {
  2061. const GDScriptParser::EnumNode *enum_n = member.m_enum;
  2062. // TODO: Make enums not be just a dictionary?
  2063. Dictionary new_enum;
  2064. for (int j = 0; j < enum_n->values.size(); j++) {
  2065. int value = enum_n->values[j].value;
  2066. // Needs to be string because Variant::get will convert to String.
  2067. new_enum[String(enum_n->values[j].identifier->name)] = value;
  2068. }
  2069. p_script->constants.insert(enum_n->identifier->name, new_enum);
  2070. #ifdef TOOLS_ENABLED
  2071. p_script->member_lines[enum_n->identifier->name] = enum_n->start_line;
  2072. p_script->doc_enums[enum_n->identifier->name] = DocData::EnumDoc();
  2073. p_script->doc_enums[enum_n->identifier->name].name = enum_n->identifier->name;
  2074. p_script->doc_enums[enum_n->identifier->name].description = enum_n->doc_description;
  2075. for (int j = 0; j < enum_n->values.size(); j++) {
  2076. DocData::ConstantDoc const_doc;
  2077. const_doc.name = enum_n->values[j].identifier->name;
  2078. const_doc.value = Variant(enum_n->values[j].value).operator String();
  2079. const_doc.description = enum_n->values[j].doc_description;
  2080. p_script->doc_enums[enum_n->identifier->name].values.push_back(const_doc);
  2081. }
  2082. #endif
  2083. } break;
  2084. default:
  2085. break; // Nothing to do here.
  2086. }
  2087. }
  2088. parsed_classes.insert(p_script);
  2089. parsing_classes.erase(p_script);
  2090. //parse sub-classes
  2091. for (int i = 0; i < p_class->members.size(); i++) {
  2092. const GDScriptParser::ClassNode::Member &member = p_class->members[i];
  2093. if (member.type != member.CLASS) {
  2094. continue;
  2095. }
  2096. const GDScriptParser::ClassNode *inner_class = member.m_class;
  2097. StringName name = inner_class->identifier->name;
  2098. Ref<GDScript> &subclass = p_script->subclasses[name];
  2099. GDScript *subclass_ptr = subclass.ptr();
  2100. // Subclass might still be parsing, just skip it
  2101. if (!parsed_classes.has(subclass_ptr) && !parsing_classes.has(subclass_ptr)) {
  2102. Error err = _parse_class_level(subclass_ptr, inner_class, p_keep_state);
  2103. if (err) {
  2104. return err;
  2105. }
  2106. }
  2107. #ifdef TOOLS_ENABLED
  2108. p_script->member_lines[name] = inner_class->start_line;
  2109. #endif
  2110. p_script->constants.insert(name, subclass); //once parsed, goes to the list of constants
  2111. }
  2112. return OK;
  2113. }
  2114. Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
  2115. //parse methods
  2116. bool has_ready = false;
  2117. for (int i = 0; i < p_class->members.size(); i++) {
  2118. const GDScriptParser::ClassNode::Member &member = p_class->members[i];
  2119. if (member.type == member.FUNCTION) {
  2120. const GDScriptParser::FunctionNode *function = member.function;
  2121. if (!has_ready && function->identifier->name == "_ready") {
  2122. has_ready = true;
  2123. }
  2124. Error err = OK;
  2125. _parse_function(err, p_script, p_class, function);
  2126. if (err) {
  2127. return err;
  2128. }
  2129. } else if (member.type == member.VARIABLE) {
  2130. const GDScriptParser::VariableNode *variable = member.variable;
  2131. if (variable->property == GDScriptParser::VariableNode::PROP_INLINE) {
  2132. if (variable->setter != nullptr) {
  2133. Error err = _parse_setter_getter(p_script, p_class, variable, true);
  2134. if (err) {
  2135. return err;
  2136. }
  2137. }
  2138. if (variable->getter != nullptr) {
  2139. Error err = _parse_setter_getter(p_script, p_class, variable, false);
  2140. if (err) {
  2141. return err;
  2142. }
  2143. }
  2144. }
  2145. }
  2146. }
  2147. {
  2148. // Create an implicit constructor in any case.
  2149. Error err = OK;
  2150. _parse_function(err, p_script, p_class, nullptr);
  2151. if (err) {
  2152. return err;
  2153. }
  2154. }
  2155. if (!has_ready && p_class->onready_used) {
  2156. //create a _ready constructor
  2157. Error err = OK;
  2158. _parse_function(err, p_script, p_class, nullptr, true);
  2159. if (err) {
  2160. return err;
  2161. }
  2162. }
  2163. #ifdef DEBUG_ENABLED
  2164. //validate instances if keeping state
  2165. if (p_keep_state) {
  2166. for (Set<Object *>::Element *E = p_script->instances.front(); E;) {
  2167. Set<Object *>::Element *N = E->next();
  2168. ScriptInstance *si = E->get()->get_script_instance();
  2169. if (si->is_placeholder()) {
  2170. #ifdef TOOLS_ENABLED
  2171. PlaceHolderScriptInstance *psi = static_cast<PlaceHolderScriptInstance *>(si);
  2172. if (p_script->is_tool()) {
  2173. //re-create as an instance
  2174. p_script->placeholders.erase(psi); //remove placeholder
  2175. GDScriptInstance *instance = memnew(GDScriptInstance);
  2176. instance->base_ref_counted = Object::cast_to<RefCounted>(E->get());
  2177. instance->members.resize(p_script->member_indices.size());
  2178. instance->script = Ref<GDScript>(p_script);
  2179. instance->owner = E->get();
  2180. //needed for hot reloading
  2181. for (const KeyValue<StringName, GDScript::MemberInfo> &F : p_script->member_indices) {
  2182. instance->member_indices_cache[F.key] = F.value.index;
  2183. }
  2184. instance->owner->set_script_instance(instance);
  2185. /* STEP 2, INITIALIZE AND CONSTRUCT */
  2186. Callable::CallError ce;
  2187. p_script->initializer->call(instance, nullptr, 0, ce);
  2188. if (ce.error != Callable::CallError::CALL_OK) {
  2189. //well, tough luck, not gonna do anything here
  2190. }
  2191. }
  2192. #endif
  2193. } else {
  2194. GDScriptInstance *gi = static_cast<GDScriptInstance *>(si);
  2195. gi->reload_members();
  2196. }
  2197. E = N;
  2198. }
  2199. }
  2200. #endif
  2201. for (int i = 0; i < p_class->members.size(); i++) {
  2202. if (p_class->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  2203. continue;
  2204. }
  2205. const GDScriptParser::ClassNode *inner_class = p_class->members[i].m_class;
  2206. StringName name = inner_class->identifier->name;
  2207. GDScript *subclass = p_script->subclasses[name].ptr();
  2208. Error err = _parse_class_blocks(subclass, inner_class, p_keep_state);
  2209. if (err) {
  2210. return err;
  2211. }
  2212. }
  2213. p_script->valid = true;
  2214. return OK;
  2215. }
  2216. void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
  2217. Map<StringName, Ref<GDScript>> old_subclasses;
  2218. if (p_keep_state) {
  2219. old_subclasses = p_script->subclasses;
  2220. }
  2221. p_script->subclasses.clear();
  2222. for (int i = 0; i < p_class->members.size(); i++) {
  2223. if (p_class->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  2224. continue;
  2225. }
  2226. const GDScriptParser::ClassNode *inner_class = p_class->members[i].m_class;
  2227. StringName name = inner_class->identifier->name;
  2228. Ref<GDScript> subclass;
  2229. String fully_qualified_name = p_script->fully_qualified_name + "::" + name;
  2230. if (old_subclasses.has(name)) {
  2231. subclass = old_subclasses[name];
  2232. } else {
  2233. Ref<GDScript> orphan_subclass = GDScriptLanguage::get_singleton()->get_orphan_subclass(fully_qualified_name);
  2234. if (orphan_subclass.is_valid()) {
  2235. subclass = orphan_subclass;
  2236. } else {
  2237. subclass.instantiate();
  2238. }
  2239. }
  2240. subclass->_owner = p_script;
  2241. subclass->fully_qualified_name = fully_qualified_name;
  2242. p_script->subclasses.insert(name, subclass);
  2243. _make_scripts(subclass.ptr(), inner_class, false);
  2244. }
  2245. }
  2246. Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state) {
  2247. err_line = -1;
  2248. err_column = -1;
  2249. error = "";
  2250. parser = p_parser;
  2251. main_script = p_script;
  2252. const GDScriptParser::ClassNode *root = parser->get_tree();
  2253. source = p_script->get_path();
  2254. // The best fully qualified name for a base level script is its file path
  2255. p_script->fully_qualified_name = p_script->path;
  2256. // Create scripts for subclasses beforehand so they can be referenced
  2257. _make_scripts(p_script, root, p_keep_state);
  2258. p_script->_owner = nullptr;
  2259. Error err = _parse_class_level(p_script, root, p_keep_state);
  2260. if (err) {
  2261. return err;
  2262. }
  2263. err = _parse_class_blocks(p_script, root, p_keep_state);
  2264. if (err) {
  2265. return err;
  2266. }
  2267. return GDScriptCache::finish_compiling(p_script->get_path());
  2268. }
  2269. String GDScriptCompiler::get_error() const {
  2270. return error;
  2271. }
  2272. int GDScriptCompiler::get_error_line() const {
  2273. return err_line;
  2274. }
  2275. int GDScriptCompiler::get_error_column() const {
  2276. return err_column;
  2277. }
  2278. GDScriptCompiler::GDScriptCompiler() {
  2279. }