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- /**************************************************************************/
- /* nav_map.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "nav_map.h"
- #include "core/object/worker_thread_pool.h"
- #include "nav_agent.h"
- #include "nav_link.h"
- #include "nav_region.h"
- #include <algorithm>
- #define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
- // Helper macro
- #define APPEND_METADATA(poly) \
- if (r_path_types) { \
- r_path_types->push_back(poly->owner->get_type()); \
- } \
- if (r_path_rids) { \
- r_path_rids->push_back(poly->owner->get_self()); \
- } \
- if (r_path_owners) { \
- r_path_owners->push_back(poly->owner->get_owner_id()); \
- }
- void NavMap::set_up(Vector3 p_up) {
- up = p_up;
- regenerate_polygons = true;
- }
- void NavMap::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- regenerate_polygons = true;
- }
- void NavMap::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- regenerate_links = true;
- }
- void NavMap::set_link_connection_radius(float p_link_connection_radius) {
- link_connection_radius = p_link_connection_radius;
- regenerate_links = true;
- }
- gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
- const int x = int(Math::floor(p_pos.x / cell_size));
- const int y = int(Math::floor(p_pos.y / cell_size));
- const int z = int(Math::floor(p_pos.z / cell_size));
- gd::PointKey p;
- p.key = 0;
- p.x = x;
- p.y = y;
- p.z = z;
- return p;
- }
- Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const {
- // Clear metadata outputs.
- if (r_path_types) {
- r_path_types->clear();
- }
- if (r_path_rids) {
- r_path_rids->clear();
- }
- if (r_path_owners) {
- r_path_owners->clear();
- }
- // Find the start poly and the end poly on this map.
- const gd::Polygon *begin_poly = nullptr;
- const gd::Polygon *end_poly = nullptr;
- Vector3 begin_point;
- Vector3 end_point;
- float begin_d = 1e20;
- float end_d = 1e20;
- // Find the initial poly and the end poly on this map.
- for (const gd::Polygon &p : polygons) {
- // Only consider the polygon if it in a region with compatible layers.
- if ((p_navigation_layers & p.owner->get_navigation_layers()) == 0) {
- continue;
- }
- // For each face check the distance between the origin/destination
- for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
- const Face3 face(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- Vector3 point = face.get_closest_point_to(p_origin);
- float distance_to_point = point.distance_to(p_origin);
- if (distance_to_point < begin_d) {
- begin_d = distance_to_point;
- begin_poly = &p;
- begin_point = point;
- }
- point = face.get_closest_point_to(p_destination);
- distance_to_point = point.distance_to(p_destination);
- if (distance_to_point < end_d) {
- end_d = distance_to_point;
- end_poly = &p;
- end_point = point;
- }
- }
- }
- // Check for trivial cases
- if (!begin_poly || !end_poly) {
- return Vector<Vector3>();
- }
- if (begin_poly == end_poly) {
- if (r_path_types) {
- r_path_types->resize(2);
- r_path_types->write[0] = begin_poly->owner->get_type();
- r_path_types->write[1] = end_poly->owner->get_type();
- }
- if (r_path_rids) {
- r_path_rids->resize(2);
- (*r_path_rids)[0] = begin_poly->owner->get_self();
- (*r_path_rids)[1] = end_poly->owner->get_self();
- }
- if (r_path_owners) {
- r_path_owners->resize(2);
- r_path_owners->write[0] = begin_poly->owner->get_owner_id();
- r_path_owners->write[1] = end_poly->owner->get_owner_id();
- }
- Vector<Vector3> path;
- path.resize(2);
- path.write[0] = begin_point;
- path.write[1] = end_point;
- return path;
- }
- // List of all reachable navigation polys.
- LocalVector<gd::NavigationPoly> navigation_polys;
- navigation_polys.reserve(polygons.size() * 0.75);
- // Add the start polygon to the reachable navigation polygons.
- gd::NavigationPoly begin_navigation_poly = gd::NavigationPoly(begin_poly);
- begin_navigation_poly.self_id = 0;
- begin_navigation_poly.entry = begin_point;
- begin_navigation_poly.back_navigation_edge_pathway_start = begin_point;
- begin_navigation_poly.back_navigation_edge_pathway_end = begin_point;
- navigation_polys.push_back(begin_navigation_poly);
- // List of polygon IDs to visit.
- List<uint32_t> to_visit;
- to_visit.push_back(0);
- // This is an implementation of the A* algorithm.
- int least_cost_id = 0;
- int prev_least_cost_id = -1;
- bool found_route = false;
- const gd::Polygon *reachable_end = nullptr;
- float reachable_d = 1e30;
- bool is_reachable = true;
- while (true) {
- // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
- for (const gd::Edge &edge : navigation_polys[least_cost_id].poly->edges) {
- // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.
- for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
- const gd::Edge::Connection &connection = edge.connections[connection_index];
- // Only consider the connection to another polygon if this polygon is in a region with compatible layers.
- if ((p_navigation_layers & connection.polygon->owner->get_navigation_layers()) == 0) {
- continue;
- }
- const gd::NavigationPoly &least_cost_poly = navigation_polys[least_cost_id];
- float poly_enter_cost = 0.0;
- float poly_travel_cost = least_cost_poly.poly->owner->get_travel_cost();
- if (prev_least_cost_id != -1 && (navigation_polys[prev_least_cost_id].poly->owner->get_self() != least_cost_poly.poly->owner->get_self())) {
- poly_enter_cost = least_cost_poly.poly->owner->get_enter_cost();
- }
- prev_least_cost_id = least_cost_id;
- Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
- const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly.entry, pathway);
- const float new_distance = (least_cost_poly.entry.distance_to(new_entry) * poly_travel_cost) + poly_enter_cost + least_cost_poly.traveled_distance;
- int64_t already_visited_polygon_index = navigation_polys.find(gd::NavigationPoly(connection.polygon));
- if (already_visited_polygon_index != -1) {
- // Polygon already visited, check if we can reduce the travel cost.
- gd::NavigationPoly &avp = navigation_polys[already_visited_polygon_index];
- if (new_distance < avp.traveled_distance) {
- avp.back_navigation_poly_id = least_cost_id;
- avp.back_navigation_edge = connection.edge;
- avp.back_navigation_edge_pathway_start = connection.pathway_start;
- avp.back_navigation_edge_pathway_end = connection.pathway_end;
- avp.traveled_distance = new_distance;
- avp.entry = new_entry;
- }
- } else {
- // Add the neighbor polygon to the reachable ones.
- gd::NavigationPoly new_navigation_poly = gd::NavigationPoly(connection.polygon);
- new_navigation_poly.self_id = navigation_polys.size();
- new_navigation_poly.back_navigation_poly_id = least_cost_id;
- new_navigation_poly.back_navigation_edge = connection.edge;
- new_navigation_poly.back_navigation_edge_pathway_start = connection.pathway_start;
- new_navigation_poly.back_navigation_edge_pathway_end = connection.pathway_end;
- new_navigation_poly.traveled_distance = new_distance;
- new_navigation_poly.entry = new_entry;
- navigation_polys.push_back(new_navigation_poly);
- // Add the neighbor polygon to the polygons to visit.
- to_visit.push_back(navigation_polys.size() - 1);
- }
- }
- }
- // Removes the least cost polygon from the list of polygons to visit so we can advance.
- to_visit.erase(least_cost_id);
- // When the list of polygons to visit is empty at this point it means the End Polygon is not reachable
- if (to_visit.size() == 0) {
- // Thus use the further reachable polygon
- ERR_BREAK_MSG(is_reachable == false, "It's not expect to not find the most reachable polygons");
- is_reachable = false;
- if (reachable_end == nullptr) {
- // The path is not found and there is not a way out.
- break;
- }
- // Set as end point the furthest reachable point.
- end_poly = reachable_end;
- end_d = 1e20;
- for (size_t point_id = 2; point_id < end_poly->points.size(); point_id++) {
- Face3 f(end_poly->points[0].pos, end_poly->points[point_id - 1].pos, end_poly->points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_destination);
- float dpoint = spoint.distance_to(p_destination);
- if (dpoint < end_d) {
- end_point = spoint;
- end_d = dpoint;
- }
- }
- // Reset open and navigation_polys
- gd::NavigationPoly np = navigation_polys[0];
- navigation_polys.clear();
- navigation_polys.push_back(np);
- to_visit.clear();
- to_visit.push_back(0);
- least_cost_id = 0;
- prev_least_cost_id = -1;
- reachable_end = nullptr;
- continue;
- }
- // Find the polygon with the minimum cost from the list of polygons to visit.
- least_cost_id = -1;
- float least_cost = 1e30;
- for (List<uint32_t>::Element *element = to_visit.front(); element != nullptr; element = element->next()) {
- gd::NavigationPoly *np = &navigation_polys[element->get()];
- float cost = np->traveled_distance;
- cost += (np->entry.distance_to(end_point) * np->poly->owner->get_travel_cost());
- if (cost < least_cost) {
- least_cost_id = np->self_id;
- least_cost = cost;
- }
- }
- ERR_BREAK(least_cost_id == -1);
- // Stores the further reachable end polygon, in case our goal is not reachable.
- if (is_reachable) {
- float d = navigation_polys[least_cost_id].entry.distance_to(p_destination) * navigation_polys[least_cost_id].poly->owner->get_travel_cost();
- if (reachable_d > d) {
- reachable_d = d;
- reachable_end = navigation_polys[least_cost_id].poly;
- }
- }
- // Check if we reached the end
- if (navigation_polys[least_cost_id].poly == end_poly) {
- found_route = true;
- break;
- }
- }
- // If we did not find a route, return an empty path.
- if (!found_route) {
- return Vector<Vector3>();
- }
- Vector<Vector3> path;
- // Optimize the path.
- if (p_optimize) {
- // Set the apex poly/point to the end point
- gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
- Vector3 apex_point = end_point;
- gd::NavigationPoly *left_poly = apex_poly;
- Vector3 left_portal = apex_point;
- gd::NavigationPoly *right_poly = apex_poly;
- Vector3 right_portal = apex_point;
- gd::NavigationPoly *p = apex_poly;
- path.push_back(end_point);
- APPEND_METADATA(end_poly);
- while (p) {
- // Set left and right points of the pathway between polygons.
- Vector3 left = p->back_navigation_edge_pathway_start;
- Vector3 right = p->back_navigation_edge_pathway_end;
- if (THREE_POINTS_CROSS_PRODUCT(apex_point, left, right).dot(up) < 0) {
- SWAP(left, right);
- }
- bool skip = false;
- if (THREE_POINTS_CROSS_PRODUCT(apex_point, left_portal, left).dot(up) >= 0) {
- //process
- if (left_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, left, right_portal).dot(up) > 0) {
- left_poly = p;
- left_portal = left;
- } else {
- clip_path(navigation_polys, path, apex_poly, right_portal, right_poly, r_path_types, r_path_rids, r_path_owners);
- apex_point = right_portal;
- p = right_poly;
- left_poly = p;
- apex_poly = p;
- left_portal = apex_point;
- right_portal = apex_point;
- path.push_back(apex_point);
- APPEND_METADATA(apex_poly->poly);
- skip = true;
- }
- }
- if (!skip && THREE_POINTS_CROSS_PRODUCT(apex_point, right_portal, right).dot(up) <= 0) {
- //process
- if (right_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, right, left_portal).dot(up) < 0) {
- right_poly = p;
- right_portal = right;
- } else {
- clip_path(navigation_polys, path, apex_poly, left_portal, left_poly, r_path_types, r_path_rids, r_path_owners);
- apex_point = left_portal;
- p = left_poly;
- right_poly = p;
- apex_poly = p;
- right_portal = apex_point;
- left_portal = apex_point;
- path.push_back(apex_point);
- APPEND_METADATA(apex_poly->poly);
- }
- }
- // Go to the previous polygon.
- if (p->back_navigation_poly_id != -1) {
- p = &navigation_polys[p->back_navigation_poly_id];
- } else {
- // The end
- p = nullptr;
- }
- }
- // If the last point is not the begin point, add it to the list.
- if (path[path.size() - 1] != begin_point) {
- path.push_back(begin_point);
- APPEND_METADATA(begin_poly);
- }
- path.reverse();
- if (r_path_types) {
- r_path_types->reverse();
- }
- if (r_path_rids) {
- r_path_rids->reverse();
- }
- if (r_path_owners) {
- r_path_owners->reverse();
- }
- } else {
- path.push_back(end_point);
- APPEND_METADATA(end_poly);
- // Add mid points
- int np_id = least_cost_id;
- while (np_id != -1 && navigation_polys[np_id].back_navigation_poly_id != -1) {
- if (navigation_polys[np_id].back_navigation_edge != -1) {
- int prev = navigation_polys[np_id].back_navigation_edge;
- int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
- Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
- path.push_back(point);
- APPEND_METADATA(navigation_polys[np_id].poly);
- } else {
- path.push_back(navigation_polys[np_id].entry);
- APPEND_METADATA(navigation_polys[np_id].poly);
- }
- np_id = navigation_polys[np_id].back_navigation_poly_id;
- }
- path.push_back(begin_point);
- APPEND_METADATA(begin_poly);
- path.reverse();
- if (r_path_types) {
- r_path_types->reverse();
- }
- if (r_path_rids) {
- r_path_rids->reverse();
- }
- if (r_path_owners) {
- r_path_owners->reverse();
- }
- }
- // Ensure post conditions (path arrays MUST match in size).
- CRASH_COND(r_path_types && path.size() != r_path_types->size());
- CRASH_COND(r_path_rids && path.size() != r_path_rids->size());
- CRASH_COND(r_path_owners && path.size() != r_path_owners->size());
- return path;
- }
- Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
- bool use_collision = p_use_collision;
- Vector3 closest_point;
- real_t closest_point_d = 1e20;
- for (const gd::Polygon &p : polygons) {
- // For each face check the distance to the segment
- for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) {
- const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- Vector3 inters;
- if (f.intersects_segment(p_from, p_to, &inters)) {
- const real_t d = closest_point_d = p_from.distance_to(inters);
- if (use_collision == false) {
- closest_point = inters;
- use_collision = true;
- closest_point_d = d;
- } else if (closest_point_d > d) {
- closest_point = inters;
- closest_point_d = d;
- }
- }
- }
- if (use_collision == false) {
- for (size_t point_id = 0; point_id < p.points.size(); point_id += 1) {
- Vector3 a, b;
- Geometry3D::get_closest_points_between_segments(
- p_from,
- p_to,
- p.points[point_id].pos,
- p.points[(point_id + 1) % p.points.size()].pos,
- a,
- b);
- const real_t d = a.distance_to(b);
- if (d < closest_point_d) {
- closest_point_d = d;
- closest_point = b;
- }
- }
- }
- }
- return closest_point;
- }
- Vector3 NavMap::get_closest_point(const Vector3 &p_point) const {
- gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
- return cp.point;
- }
- Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const {
- gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
- return cp.normal;
- }
- RID NavMap::get_closest_point_owner(const Vector3 &p_point) const {
- gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
- return cp.owner;
- }
- gd::ClosestPointQueryResult NavMap::get_closest_point_info(const Vector3 &p_point) const {
- gd::ClosestPointQueryResult result;
- real_t closest_point_ds = 1e20;
- for (size_t i(0); i < polygons.size(); i++) {
- const gd::Polygon &p = polygons[i];
- // For each face check the distance to the point
- for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) {
- const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- const Vector3 inters = f.get_closest_point_to(p_point);
- const real_t ds = inters.distance_squared_to(p_point);
- if (ds < closest_point_ds) {
- result.point = inters;
- result.normal = f.get_plane().normal;
- result.owner = p.owner->get_self();
- closest_point_ds = ds;
- }
- }
- }
- return result;
- }
- void NavMap::add_region(NavRegion *p_region) {
- regions.push_back(p_region);
- regenerate_links = true;
- }
- void NavMap::remove_region(NavRegion *p_region) {
- int64_t region_index = regions.find(p_region);
- if (region_index != -1) {
- regions.remove_at_unordered(region_index);
- regenerate_links = true;
- }
- }
- void NavMap::add_link(NavLink *p_link) {
- links.push_back(p_link);
- regenerate_links = true;
- }
- void NavMap::remove_link(NavLink *p_link) {
- int64_t link_index = links.find(p_link);
- if (link_index != -1) {
- links.remove_at_unordered(link_index);
- regenerate_links = true;
- }
- }
- bool NavMap::has_agent(NavAgent *agent) const {
- return (agents.find(agent) != -1);
- }
- void NavMap::add_agent(NavAgent *agent) {
- if (!has_agent(agent)) {
- agents.push_back(agent);
- agents_dirty = true;
- }
- }
- void NavMap::remove_agent(NavAgent *agent) {
- remove_agent_as_controlled(agent);
- int64_t agent_index = agents.find(agent);
- if (agent_index != -1) {
- agents.remove_at_unordered(agent_index);
- agents_dirty = true;
- }
- }
- void NavMap::set_agent_as_controlled(NavAgent *agent) {
- const bool exist = (controlled_agents.find(agent) != -1);
- if (!exist) {
- ERR_FAIL_COND(!has_agent(agent));
- controlled_agents.push_back(agent);
- agents_dirty = true;
- }
- }
- void NavMap::remove_agent_as_controlled(NavAgent *agent) {
- int64_t active_avoidance_agent_index = controlled_agents.find(agent);
- if (active_avoidance_agent_index != -1) {
- controlled_agents.remove_at_unordered(active_avoidance_agent_index);
- agents_dirty = true;
- }
- }
- void NavMap::sync() {
- // Performance Monitor
- int _new_pm_region_count = regions.size();
- int _new_pm_agent_count = agents.size();
- int _new_pm_link_count = links.size();
- int _new_pm_polygon_count = pm_polygon_count;
- int _new_pm_edge_count = pm_edge_count;
- int _new_pm_edge_merge_count = pm_edge_merge_count;
- int _new_pm_edge_connection_count = pm_edge_connection_count;
- int _new_pm_edge_free_count = pm_edge_free_count;
- // Check if we need to update the links.
- if (regenerate_polygons) {
- for (NavRegion *region : regions) {
- region->scratch_polygons();
- }
- regenerate_links = true;
- }
- for (NavRegion *region : regions) {
- if (region->sync()) {
- regenerate_links = true;
- }
- }
- for (NavLink *link : links) {
- if (link->check_dirty()) {
- regenerate_links = true;
- }
- }
- if (regenerate_links) {
- _new_pm_polygon_count = 0;
- _new_pm_edge_count = 0;
- _new_pm_edge_merge_count = 0;
- _new_pm_edge_connection_count = 0;
- _new_pm_edge_free_count = 0;
- // Remove regions connections.
- for (NavRegion *region : regions) {
- region->get_connections().clear();
- }
- // Resize the polygon count.
- int count = 0;
- for (const NavRegion *region : regions) {
- count += region->get_polygons().size();
- }
- polygons.resize(count);
- // Copy all region polygons in the map.
- count = 0;
- for (const NavRegion *region : regions) {
- const LocalVector<gd::Polygon> &polygons_source = region->get_polygons();
- for (uint32_t n = 0; n < polygons_source.size(); n++) {
- polygons[count + n] = polygons_source[n];
- }
- count += region->get_polygons().size();
- }
- _new_pm_polygon_count = polygons.size();
- // Group all edges per key.
- HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey> connections;
- for (gd::Polygon &poly : polygons) {
- for (uint32_t p = 0; p < poly.points.size(); p++) {
- int next_point = (p + 1) % poly.points.size();
- gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
- HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey>::Iterator connection = connections.find(ek);
- if (!connection) {
- connections[ek] = Vector<gd::Edge::Connection>();
- _new_pm_edge_count += 1;
- }
- if (connections[ek].size() <= 1) {
- // Add the polygon/edge tuple to this key.
- gd::Edge::Connection new_connection;
- new_connection.polygon = &poly;
- new_connection.edge = p;
- new_connection.pathway_start = poly.points[p].pos;
- new_connection.pathway_end = poly.points[next_point].pos;
- connections[ek].push_back(new_connection);
- } else {
- // The edge is already connected with another edge, skip.
- ERR_PRINT_ONCE("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the current `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problems.");
- }
- }
- }
- Vector<gd::Edge::Connection> free_edges;
- for (KeyValue<gd::EdgeKey, Vector<gd::Edge::Connection>> &E : connections) {
- if (E.value.size() == 2) {
- // Connect edge that are shared in different polygons.
- gd::Edge::Connection &c1 = E.value.write[0];
- gd::Edge::Connection &c2 = E.value.write[1];
- c1.polygon->edges[c1.edge].connections.push_back(c2);
- c2.polygon->edges[c2.edge].connections.push_back(c1);
- // Note: The pathway_start/end are full for those connection and do not need to be modified.
- _new_pm_edge_merge_count += 1;
- } else {
- CRASH_COND_MSG(E.value.size() != 1, vformat("Number of connection != 1. Found: %d", E.value.size()));
- free_edges.push_back(E.value[0]);
- }
- }
- // Find the compatible near edges.
- //
- // Note:
- // Considering that the edges must be compatible (for obvious reasons)
- // to be connected, create new polygons to remove that small gap is
- // not really useful and would result in wasteful computation during
- // connection, integration and path finding.
- _new_pm_edge_free_count = free_edges.size();
- for (int i = 0; i < free_edges.size(); i++) {
- const gd::Edge::Connection &free_edge = free_edges[i];
- Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos;
- Vector3 edge_p2 = free_edge.polygon->points[(free_edge.edge + 1) % free_edge.polygon->points.size()].pos;
- for (int j = 0; j < free_edges.size(); j++) {
- const gd::Edge::Connection &other_edge = free_edges[j];
- if (i == j || free_edge.polygon->owner == other_edge.polygon->owner) {
- continue;
- }
- Vector3 other_edge_p1 = other_edge.polygon->points[other_edge.edge].pos;
- Vector3 other_edge_p2 = other_edge.polygon->points[(other_edge.edge + 1) % other_edge.polygon->points.size()].pos;
- // Compute the projection of the opposite edge on the current one
- Vector3 edge_vector = edge_p2 - edge_p1;
- float projected_p1_ratio = edge_vector.dot(other_edge_p1 - edge_p1) / (edge_vector.length_squared());
- float projected_p2_ratio = edge_vector.dot(other_edge_p2 - edge_p1) / (edge_vector.length_squared());
- if ((projected_p1_ratio < 0.0 && projected_p2_ratio < 0.0) || (projected_p1_ratio > 1.0 && projected_p2_ratio > 1.0)) {
- continue;
- }
- // Check if the two edges are close to each other enough and compute a pathway between the two regions.
- Vector3 self1 = edge_vector * CLAMP(projected_p1_ratio, 0.0, 1.0) + edge_p1;
- Vector3 other1;
- if (projected_p1_ratio >= 0.0 && projected_p1_ratio <= 1.0) {
- other1 = other_edge_p1;
- } else {
- other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
- }
- if (other1.distance_to(self1) > edge_connection_margin) {
- continue;
- }
- Vector3 self2 = edge_vector * CLAMP(projected_p2_ratio, 0.0, 1.0) + edge_p1;
- Vector3 other2;
- if (projected_p2_ratio >= 0.0 && projected_p2_ratio <= 1.0) {
- other2 = other_edge_p2;
- } else {
- other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
- }
- if (other2.distance_to(self2) > edge_connection_margin) {
- continue;
- }
- // The edges can now be connected.
- gd::Edge::Connection new_connection = other_edge;
- new_connection.pathway_start = (self1 + other1) / 2.0;
- new_connection.pathway_end = (self2 + other2) / 2.0;
- free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
- // Add the connection to the region_connection map.
- ((NavRegion *)free_edge.polygon->owner)->get_connections().push_back(new_connection);
- _new_pm_edge_connection_count += 1;
- }
- }
- uint32_t link_poly_idx = 0;
- link_polygons.resize(links.size());
- // Search for polygons within range of a nav link.
- for (const NavLink *link : links) {
- const Vector3 start = link->get_start_position();
- const Vector3 end = link->get_end_position();
- gd::Polygon *closest_start_polygon = nullptr;
- real_t closest_start_distance = link_connection_radius;
- Vector3 closest_start_point;
- gd::Polygon *closest_end_polygon = nullptr;
- real_t closest_end_distance = link_connection_radius;
- Vector3 closest_end_point;
- // Create link to any polygons within the search radius of the start point.
- for (uint32_t start_index = 0; start_index < polygons.size(); start_index++) {
- gd::Polygon &start_poly = polygons[start_index];
- // For each face check the distance to the start
- for (uint32_t start_point_id = 2; start_point_id < start_poly.points.size(); start_point_id += 1) {
- const Face3 start_face(start_poly.points[0].pos, start_poly.points[start_point_id - 1].pos, start_poly.points[start_point_id].pos);
- const Vector3 start_point = start_face.get_closest_point_to(start);
- const real_t start_distance = start_point.distance_to(start);
- // Pick the polygon that is within our radius and is closer than anything we've seen yet.
- if (start_distance <= link_connection_radius && start_distance < closest_start_distance) {
- closest_start_distance = start_distance;
- closest_start_point = start_point;
- closest_start_polygon = &start_poly;
- }
- }
- }
- // Find any polygons within the search radius of the end point.
- for (gd::Polygon &end_poly : polygons) {
- // For each face check the distance to the end
- for (uint32_t end_point_id = 2; end_point_id < end_poly.points.size(); end_point_id += 1) {
- const Face3 end_face(end_poly.points[0].pos, end_poly.points[end_point_id - 1].pos, end_poly.points[end_point_id].pos);
- const Vector3 end_point = end_face.get_closest_point_to(end);
- const real_t end_distance = end_point.distance_to(end);
- // Pick the polygon that is within our radius and is closer than anything we've seen yet.
- if (end_distance <= link_connection_radius && end_distance < closest_end_distance) {
- closest_end_distance = end_distance;
- closest_end_point = end_point;
- closest_end_polygon = &end_poly;
- }
- }
- }
- // If we have both a start and end point, then create a synthetic polygon to route through.
- if (closest_start_polygon && closest_end_polygon) {
- gd::Polygon &new_polygon = link_polygons[link_poly_idx++];
- new_polygon.owner = link;
- new_polygon.edges.clear();
- new_polygon.edges.resize(4);
- new_polygon.points.clear();
- new_polygon.points.reserve(4);
- // Build a set of vertices that create a thin polygon going from the start to the end point.
- new_polygon.points.push_back({ closest_start_point, get_point_key(closest_start_point) });
- new_polygon.points.push_back({ closest_start_point, get_point_key(closest_start_point) });
- new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
- new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
- Vector3 center;
- for (int p = 0; p < 4; ++p) {
- center += new_polygon.points[p].pos;
- }
- new_polygon.center = center / real_t(new_polygon.points.size());
- new_polygon.clockwise = true;
- // Setup connections to go forward in the link.
- {
- gd::Edge::Connection entry_connection;
- entry_connection.polygon = &new_polygon;
- entry_connection.edge = -1;
- entry_connection.pathway_start = new_polygon.points[0].pos;
- entry_connection.pathway_end = new_polygon.points[1].pos;
- closest_start_polygon->edges[0].connections.push_back(entry_connection);
- gd::Edge::Connection exit_connection;
- exit_connection.polygon = closest_end_polygon;
- exit_connection.edge = -1;
- exit_connection.pathway_start = new_polygon.points[2].pos;
- exit_connection.pathway_end = new_polygon.points[3].pos;
- new_polygon.edges[2].connections.push_back(exit_connection);
- }
- // If the link is bi-directional, create connections from the end to the start.
- if (link->is_bidirectional()) {
- gd::Edge::Connection entry_connection;
- entry_connection.polygon = &new_polygon;
- entry_connection.edge = -1;
- entry_connection.pathway_start = new_polygon.points[2].pos;
- entry_connection.pathway_end = new_polygon.points[3].pos;
- closest_end_polygon->edges[0].connections.push_back(entry_connection);
- gd::Edge::Connection exit_connection;
- exit_connection.polygon = closest_start_polygon;
- exit_connection.edge = -1;
- exit_connection.pathway_start = new_polygon.points[0].pos;
- exit_connection.pathway_end = new_polygon.points[1].pos;
- new_polygon.edges[0].connections.push_back(exit_connection);
- }
- }
- }
- // Update the update ID.
- map_update_id = (map_update_id + 1) % 9999999;
- }
- // Update agents tree.
- if (agents_dirty) {
- // cannot use LocalVector here as RVO library expects std::vector to build KdTree
- std::vector<RVO::Agent *> raw_agents;
- raw_agents.reserve(controlled_agents.size());
- for (NavAgent *controlled_agent : controlled_agents) {
- raw_agents.push_back(controlled_agent->get_agent());
- }
- rvo.buildAgentTree(raw_agents);
- }
- regenerate_polygons = false;
- regenerate_links = false;
- agents_dirty = false;
- // Performance Monitor
- pm_region_count = _new_pm_region_count;
- pm_agent_count = _new_pm_agent_count;
- pm_link_count = _new_pm_link_count;
- pm_polygon_count = _new_pm_polygon_count;
- pm_edge_count = _new_pm_edge_count;
- pm_edge_merge_count = _new_pm_edge_merge_count;
- pm_edge_connection_count = _new_pm_edge_connection_count;
- pm_edge_free_count = _new_pm_edge_free_count;
- }
- void NavMap::compute_single_step(uint32_t index, NavAgent **agent) {
- (*(agent + index))->get_agent()->computeNeighbors(&rvo);
- (*(agent + index))->get_agent()->computeNewVelocity(deltatime);
- }
- void NavMap::step(real_t p_deltatime) {
- deltatime = p_deltatime;
- if (controlled_agents.size() > 0) {
- WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &NavMap::compute_single_step, controlled_agents.ptr(), controlled_agents.size(), -1, true, SNAME("NavigationMapAgents"));
- WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
- }
- }
- void NavMap::dispatch_callbacks() {
- for (NavAgent *agent : controlled_agents) {
- agent->dispatch_callback();
- }
- }
- void NavMap::clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const {
- Vector3 from = path[path.size() - 1];
- if (from.is_equal_approx(p_to_point)) {
- return;
- }
- Plane cut_plane;
- cut_plane.normal = (from - p_to_point).cross(up);
- if (cut_plane.normal == Vector3()) {
- return;
- }
- cut_plane.normal.normalize();
- cut_plane.d = cut_plane.normal.dot(from);
- while (from_poly != p_to_poly) {
- Vector3 pathway_start = from_poly->back_navigation_edge_pathway_start;
- Vector3 pathway_end = from_poly->back_navigation_edge_pathway_end;
- ERR_FAIL_COND(from_poly->back_navigation_poly_id == -1);
- from_poly = &p_navigation_polys[from_poly->back_navigation_poly_id];
- if (!pathway_start.is_equal_approx(pathway_end)) {
- Vector3 inters;
- if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) {
- if (!inters.is_equal_approx(p_to_point) && !inters.is_equal_approx(path[path.size() - 1])) {
- path.push_back(inters);
- APPEND_METADATA(from_poly->poly);
- }
- }
- }
- }
- }
- NavMap::NavMap() {
- }
- NavMap::~NavMap() {
- }
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