reference.cpp 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167
  1. /*************************************************************************/
  2. /* reference.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "reference.h"
  31. #include "script_language.h"
  32. bool Reference::init_ref() {
  33. if (refcount.ref()) {
  34. // this may fail in the scenario of two threads assigning the pointer for the FIRST TIME
  35. // at the same time, which is never likely to happen (would be crazy to do)
  36. // so don't do it.
  37. if (refcount_init.get() > 0) {
  38. refcount_init.unref();
  39. refcount.unref(); // first referencing is already 1, so compensate for the ref above
  40. }
  41. return true;
  42. } else {
  43. return false;
  44. }
  45. }
  46. void Reference::_bind_methods() {
  47. ClassDB::bind_method(D_METHOD("init_ref"), &Reference::init_ref);
  48. ClassDB::bind_method(D_METHOD("reference"), &Reference::reference);
  49. ClassDB::bind_method(D_METHOD("unreference"), &Reference::unreference);
  50. }
  51. int Reference::reference_get_count() const {
  52. return refcount.get();
  53. }
  54. void Reference::reference() {
  55. refcount.ref();
  56. if (get_script_instance()) {
  57. get_script_instance()->refcount_incremented();
  58. }
  59. }
  60. bool Reference::unreference() {
  61. bool die = refcount.unref();
  62. if (get_script_instance()) {
  63. bool script_ret = get_script_instance()->refcount_decremented();
  64. die = die && script_ret;
  65. }
  66. return die;
  67. }
  68. Reference::Reference() {
  69. refcount.init();
  70. refcount_init.init();
  71. }
  72. Reference::~Reference() {
  73. }
  74. Variant WeakRef::get_ref() const {
  75. if (ref == 0)
  76. return Variant();
  77. Object *obj = ObjectDB::get_instance(ref);
  78. if (!obj)
  79. return Variant();
  80. Reference *r = obj->cast_to<Reference>();
  81. if (r) {
  82. return REF(r);
  83. }
  84. return obj;
  85. }
  86. void WeakRef::set_obj(Object *p_object) {
  87. ref = p_object ? p_object->get_instance_ID() : 0;
  88. }
  89. void WeakRef::set_ref(const REF &p_ref) {
  90. ref = p_ref.is_valid() ? p_ref->get_instance_ID() : 0;
  91. }
  92. WeakRef::WeakRef() {
  93. ref = 0;
  94. }
  95. void WeakRef::_bind_methods() {
  96. ClassDB::bind_method(D_METHOD("get_ref:Object"), &WeakRef::get_ref);
  97. }
  98. #if 0
  99. Reference * RefBase::get_reference_from_ref(const RefBase &p_base) {
  100. return p_base.get_reference();
  101. }
  102. void RefBase::ref_inc(Reference *p_reference) {
  103. p_reference->refcount.ref();
  104. }
  105. bool RefBase::ref_dec(Reference *p_reference) {
  106. bool ref = p_reference->refcount.unref();
  107. return ref;
  108. }
  109. Reference *RefBase::first_ref(Reference *p_reference) {
  110. if (p_reference->refcount.ref()) {
  111. // this may fail in the scenario of two threads assigning the pointer for the FIRST TIME
  112. // at the same time, which is never likely to happen (would be crazy to do)
  113. // so don't do it.
  114. if (p_reference->refcount_init.get()>0) {
  115. p_reference->refcount_init.unref();
  116. p_reference->refcount.unref(); // first referencing is already 1, so compensate for the ref above
  117. }
  118. return p_reference;
  119. } else {
  120. return 0;
  121. }
  122. }
  123. char * RefBase::get_refptr_data(const RefPtr &p_refptr) const {
  124. return p_refptr.data;
  125. }
  126. #endif