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- static const char vertex_fragment_shader_glsl[] = {
- R"<!>(#[versions]
- lines = "#define MODE_LINES";
- #[vertex]
- #version 450
- #VERSION_DEFINES
- layout(location = 0) out vec3 uv_interp;
- void main() {
- #ifdef MODE_LINES
- uv_interp = vec3(0, 0, 1);
- #endif
- }
- #[fragment]
- #version 450
- #VERSION_DEFINES
- #define M_PI 3.14159265359
- layout(location = 0) out vec4 dst_color;
- void main() {
- dst_color = vec4(1, 1, 0, 0);
- }
- )<!>"
- };
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