visual_script_nodes.h 28 KB

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  1. /*************************************************************************/
  2. /* visual_script_nodes.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_NODES_H
  31. #define VISUAL_SCRIPT_NODES_H
  32. #include "visual_script.h"
  33. class VisualScriptFunction : public VisualScriptNode {
  34. GDCLASS(VisualScriptFunction, VisualScriptNode)
  35. struct Argument {
  36. String name;
  37. Variant::Type type;
  38. };
  39. Vector<Argument> arguments;
  40. bool stack_less;
  41. int stack_size;
  42. ScriptInstance::RPCMode rpc_mode;
  43. protected:
  44. bool _set(const StringName &p_name, const Variant &p_value);
  45. bool _get(const StringName &p_name, Variant &r_ret) const;
  46. void _get_property_list(List<PropertyInfo> *p_list) const;
  47. public:
  48. virtual int get_output_sequence_port_count() const;
  49. virtual bool has_input_sequence_port() const;
  50. virtual String get_output_sequence_port_text(int p_port) const;
  51. virtual int get_input_value_port_count() const;
  52. virtual int get_output_value_port_count() const;
  53. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  54. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  55. virtual String get_caption() const;
  56. virtual String get_text() const;
  57. virtual String get_category() const { return "flow_control"; }
  58. void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1);
  59. void set_argument_type(int p_argidx, Variant::Type p_type);
  60. Variant::Type get_argument_type(int p_argidx) const;
  61. void set_argument_name(int p_argidx, const String &p_name);
  62. String get_argument_name(int p_argidx) const;
  63. void remove_argument(int p_argidx);
  64. int get_argument_count() const;
  65. void set_stack_less(bool p_enable);
  66. bool is_stack_less() const;
  67. void set_stack_size(int p_size);
  68. int get_stack_size() const;
  69. void set_rpc_mode(ScriptInstance::RPCMode p_mode);
  70. ScriptInstance::RPCMode get_rpc_mode() const;
  71. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  72. VisualScriptFunction();
  73. };
  74. class VisualScriptOperator : public VisualScriptNode {
  75. GDCLASS(VisualScriptOperator, VisualScriptNode)
  76. Variant::Type typed;
  77. Variant::Operator op;
  78. protected:
  79. static void _bind_methods();
  80. public:
  81. virtual int get_output_sequence_port_count() const;
  82. virtual bool has_input_sequence_port() const;
  83. virtual String get_output_sequence_port_text(int p_port) const;
  84. virtual int get_input_value_port_count() const;
  85. virtual int get_output_value_port_count() const;
  86. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  87. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  88. virtual String get_caption() const;
  89. virtual String get_text() const;
  90. virtual String get_category() const { return "operators"; }
  91. void set_operator(Variant::Operator p_op);
  92. Variant::Operator get_operator() const;
  93. void set_typed(Variant::Type p_op);
  94. Variant::Type get_typed() const;
  95. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  96. VisualScriptOperator();
  97. };
  98. class VisualScriptSelect : public VisualScriptNode {
  99. GDCLASS(VisualScriptSelect, VisualScriptNode)
  100. Variant::Type typed;
  101. protected:
  102. static void _bind_methods();
  103. public:
  104. virtual int get_output_sequence_port_count() const;
  105. virtual bool has_input_sequence_port() const;
  106. virtual String get_output_sequence_port_text(int p_port) const;
  107. virtual int get_input_value_port_count() const;
  108. virtual int get_output_value_port_count() const;
  109. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  110. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  111. virtual String get_caption() const;
  112. virtual String get_text() const;
  113. virtual String get_category() const { return "operators"; }
  114. void set_typed(Variant::Type p_op);
  115. Variant::Type get_typed() const;
  116. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  117. VisualScriptSelect();
  118. };
  119. class VisualScriptVariableGet : public VisualScriptNode {
  120. GDCLASS(VisualScriptVariableGet, VisualScriptNode)
  121. StringName variable;
  122. protected:
  123. virtual void _validate_property(PropertyInfo &property) const;
  124. static void _bind_methods();
  125. public:
  126. virtual int get_output_sequence_port_count() const;
  127. virtual bool has_input_sequence_port() const;
  128. virtual String get_output_sequence_port_text(int p_port) const;
  129. virtual int get_input_value_port_count() const;
  130. virtual int get_output_value_port_count() const;
  131. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  132. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  133. virtual String get_caption() const;
  134. virtual String get_text() const;
  135. virtual String get_category() const { return "data"; }
  136. void set_variable(StringName p_var);
  137. StringName get_variable() const;
  138. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  139. VisualScriptVariableGet();
  140. };
  141. class VisualScriptVariableSet : public VisualScriptNode {
  142. GDCLASS(VisualScriptVariableSet, VisualScriptNode)
  143. StringName variable;
  144. protected:
  145. virtual void _validate_property(PropertyInfo &property) const;
  146. static void _bind_methods();
  147. public:
  148. virtual int get_output_sequence_port_count() const;
  149. virtual bool has_input_sequence_port() const;
  150. virtual String get_output_sequence_port_text(int p_port) const;
  151. virtual int get_input_value_port_count() const;
  152. virtual int get_output_value_port_count() const;
  153. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  154. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  155. virtual String get_caption() const;
  156. virtual String get_text() const;
  157. virtual String get_category() const { return "data"; }
  158. void set_variable(StringName p_var);
  159. StringName get_variable() const;
  160. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  161. VisualScriptVariableSet();
  162. };
  163. class VisualScriptConstant : public VisualScriptNode {
  164. GDCLASS(VisualScriptConstant, VisualScriptNode)
  165. Variant::Type type;
  166. Variant value;
  167. protected:
  168. virtual void _validate_property(PropertyInfo &property) const;
  169. static void _bind_methods();
  170. public:
  171. virtual int get_output_sequence_port_count() const;
  172. virtual bool has_input_sequence_port() const;
  173. virtual String get_output_sequence_port_text(int p_port) const;
  174. virtual int get_input_value_port_count() const;
  175. virtual int get_output_value_port_count() const;
  176. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  177. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  178. virtual String get_caption() const;
  179. virtual String get_text() const;
  180. virtual String get_category() const { return "constants"; }
  181. void set_constant_type(Variant::Type p_type);
  182. Variant::Type get_constant_type() const;
  183. void set_constant_value(Variant p_value);
  184. Variant get_constant_value() const;
  185. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  186. VisualScriptConstant();
  187. };
  188. class VisualScriptPreload : public VisualScriptNode {
  189. GDCLASS(VisualScriptPreload, VisualScriptNode)
  190. Ref<Resource> preload;
  191. protected:
  192. static void _bind_methods();
  193. public:
  194. virtual int get_output_sequence_port_count() const;
  195. virtual bool has_input_sequence_port() const;
  196. virtual String get_output_sequence_port_text(int p_port) const;
  197. virtual int get_input_value_port_count() const;
  198. virtual int get_output_value_port_count() const;
  199. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  200. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  201. virtual String get_caption() const;
  202. virtual String get_text() const;
  203. virtual String get_category() const { return "data"; }
  204. void set_preload(const Ref<Resource> &p_value);
  205. Ref<Resource> get_preload() const;
  206. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  207. VisualScriptPreload();
  208. };
  209. class VisualScriptIndexGet : public VisualScriptNode {
  210. GDCLASS(VisualScriptIndexGet, VisualScriptNode)
  211. public:
  212. virtual int get_output_sequence_port_count() const;
  213. virtual bool has_input_sequence_port() const;
  214. virtual String get_output_sequence_port_text(int p_port) const;
  215. virtual int get_input_value_port_count() const;
  216. virtual int get_output_value_port_count() const;
  217. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  218. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  219. virtual String get_caption() const;
  220. virtual String get_text() const;
  221. virtual String get_category() const { return "operators"; }
  222. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  223. VisualScriptIndexGet();
  224. };
  225. class VisualScriptIndexSet : public VisualScriptNode {
  226. GDCLASS(VisualScriptIndexSet, VisualScriptNode)
  227. public:
  228. virtual int get_output_sequence_port_count() const;
  229. virtual bool has_input_sequence_port() const;
  230. virtual String get_output_sequence_port_text(int p_port) const;
  231. virtual int get_input_value_port_count() const;
  232. virtual int get_output_value_port_count() const;
  233. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  234. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  235. virtual String get_caption() const;
  236. virtual String get_text() const;
  237. virtual String get_category() const { return "operators"; }
  238. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  239. VisualScriptIndexSet();
  240. };
  241. class VisualScriptGlobalConstant : public VisualScriptNode {
  242. GDCLASS(VisualScriptGlobalConstant, VisualScriptNode)
  243. int index;
  244. static void _bind_methods();
  245. public:
  246. virtual int get_output_sequence_port_count() const;
  247. virtual bool has_input_sequence_port() const;
  248. virtual String get_output_sequence_port_text(int p_port) const;
  249. virtual int get_input_value_port_count() const;
  250. virtual int get_output_value_port_count() const;
  251. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  252. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  253. virtual String get_caption() const;
  254. virtual String get_text() const;
  255. virtual String get_category() const { return "constants"; }
  256. void set_global_constant(int p_which);
  257. int get_global_constant();
  258. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  259. VisualScriptGlobalConstant();
  260. };
  261. class VisualScriptClassConstant : public VisualScriptNode {
  262. GDCLASS(VisualScriptClassConstant, VisualScriptNode)
  263. StringName base_type;
  264. StringName name;
  265. protected:
  266. static void _bind_methods();
  267. virtual void _validate_property(PropertyInfo &property) const;
  268. public:
  269. virtual int get_output_sequence_port_count() const;
  270. virtual bool has_input_sequence_port() const;
  271. virtual String get_output_sequence_port_text(int p_port) const;
  272. virtual int get_input_value_port_count() const;
  273. virtual int get_output_value_port_count() const;
  274. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  275. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  276. virtual String get_caption() const;
  277. virtual String get_text() const;
  278. virtual String get_category() const { return "constants"; }
  279. void set_class_constant(const StringName &p_which);
  280. StringName get_class_constant();
  281. void set_base_type(const StringName &p_which);
  282. StringName get_base_type();
  283. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  284. VisualScriptClassConstant();
  285. };
  286. class VisualScriptBasicTypeConstant : public VisualScriptNode {
  287. GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode)
  288. Variant::Type type;
  289. StringName name;
  290. protected:
  291. static void _bind_methods();
  292. virtual void _validate_property(PropertyInfo &property) const;
  293. public:
  294. virtual int get_output_sequence_port_count() const;
  295. virtual bool has_input_sequence_port() const;
  296. virtual String get_output_sequence_port_text(int p_port) const;
  297. virtual int get_input_value_port_count() const;
  298. virtual int get_output_value_port_count() const;
  299. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  300. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  301. virtual String get_caption() const;
  302. virtual String get_text() const;
  303. virtual String get_category() const { return "constants"; }
  304. void set_basic_type_constant(const StringName &p_which);
  305. StringName get_basic_type_constant() const;
  306. void set_basic_type(Variant::Type p_which);
  307. Variant::Type get_basic_type() const;
  308. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  309. VisualScriptBasicTypeConstant();
  310. };
  311. class VisualScriptMathConstant : public VisualScriptNode {
  312. GDCLASS(VisualScriptMathConstant, VisualScriptNode)
  313. public:
  314. enum MathConstant {
  315. MATH_CONSTANT_ONE,
  316. MATH_CONSTANT_PI,
  317. MATH_CONSTANT_2PI,
  318. MATH_CONSTANT_HALF_PI,
  319. MATH_CONSTANT_E,
  320. MATH_CONSTANT_SQRT2,
  321. MATH_CONSTANT_INF,
  322. MATH_CONSTANT_NAN,
  323. MATH_CONSTANT_MAX
  324. };
  325. private:
  326. static const char *const_name[MATH_CONSTANT_MAX];
  327. static double const_value[MATH_CONSTANT_MAX];
  328. MathConstant constant;
  329. protected:
  330. static void _bind_methods();
  331. public:
  332. virtual int get_output_sequence_port_count() const;
  333. virtual bool has_input_sequence_port() const;
  334. virtual String get_output_sequence_port_text(int p_port) const;
  335. virtual int get_input_value_port_count() const;
  336. virtual int get_output_value_port_count() const;
  337. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  338. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  339. virtual String get_caption() const;
  340. virtual String get_text() const;
  341. virtual String get_category() const { return "constants"; }
  342. void set_math_constant(MathConstant p_which);
  343. MathConstant get_math_constant();
  344. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  345. VisualScriptMathConstant();
  346. };
  347. VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
  348. class VisualScriptEngineSingleton : public VisualScriptNode {
  349. GDCLASS(VisualScriptEngineSingleton, VisualScriptNode)
  350. String singleton;
  351. static void _bind_methods();
  352. public:
  353. virtual int get_output_sequence_port_count() const;
  354. virtual bool has_input_sequence_port() const;
  355. virtual String get_output_sequence_port_text(int p_port) const;
  356. virtual int get_input_value_port_count() const;
  357. virtual int get_output_value_port_count() const;
  358. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  359. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  360. virtual String get_caption() const;
  361. virtual String get_text() const;
  362. virtual String get_category() const { return "data"; }
  363. void set_singleton(const String &p_string);
  364. String get_singleton();
  365. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  366. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  367. VisualScriptEngineSingleton();
  368. };
  369. class VisualScriptSceneNode : public VisualScriptNode {
  370. GDCLASS(VisualScriptSceneNode, VisualScriptNode)
  371. NodePath path;
  372. protected:
  373. virtual void _validate_property(PropertyInfo &property) const;
  374. static void _bind_methods();
  375. public:
  376. virtual int get_output_sequence_port_count() const;
  377. virtual bool has_input_sequence_port() const;
  378. virtual String get_output_sequence_port_text(int p_port) const;
  379. virtual int get_input_value_port_count() const;
  380. virtual int get_output_value_port_count() const;
  381. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  382. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  383. virtual String get_caption() const;
  384. virtual String get_text() const;
  385. virtual String get_category() const { return "data"; }
  386. void set_node_path(const NodePath &p_path);
  387. NodePath get_node_path();
  388. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  389. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  390. VisualScriptSceneNode();
  391. };
  392. class VisualScriptSceneTree : public VisualScriptNode {
  393. GDCLASS(VisualScriptSceneTree, VisualScriptNode)
  394. protected:
  395. virtual void _validate_property(PropertyInfo &property) const;
  396. static void _bind_methods();
  397. public:
  398. virtual int get_output_sequence_port_count() const;
  399. virtual bool has_input_sequence_port() const;
  400. virtual String get_output_sequence_port_text(int p_port) const;
  401. virtual int get_input_value_port_count() const;
  402. virtual int get_output_value_port_count() const;
  403. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  404. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  405. virtual String get_caption() const;
  406. virtual String get_text() const;
  407. virtual String get_category() const { return "data"; }
  408. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  409. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  410. VisualScriptSceneTree();
  411. };
  412. class VisualScriptResourcePath : public VisualScriptNode {
  413. GDCLASS(VisualScriptResourcePath, VisualScriptNode)
  414. String path;
  415. protected:
  416. static void _bind_methods();
  417. public:
  418. virtual int get_output_sequence_port_count() const;
  419. virtual bool has_input_sequence_port() const;
  420. virtual String get_output_sequence_port_text(int p_port) const;
  421. virtual int get_input_value_port_count() const;
  422. virtual int get_output_value_port_count() const;
  423. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  424. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  425. virtual String get_caption() const;
  426. virtual String get_text() const;
  427. virtual String get_category() const { return "data"; }
  428. void set_resource_path(const String &p_path);
  429. String get_resource_path();
  430. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  431. VisualScriptResourcePath();
  432. };
  433. class VisualScriptSelf : public VisualScriptNode {
  434. GDCLASS(VisualScriptSelf, VisualScriptNode)
  435. protected:
  436. static void _bind_methods();
  437. public:
  438. virtual int get_output_sequence_port_count() const;
  439. virtual bool has_input_sequence_port() const;
  440. virtual String get_output_sequence_port_text(int p_port) const;
  441. virtual int get_input_value_port_count() const;
  442. virtual int get_output_value_port_count() const;
  443. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  444. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  445. virtual String get_caption() const;
  446. virtual String get_text() const;
  447. virtual String get_category() const { return "data"; }
  448. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  449. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  450. VisualScriptSelf();
  451. };
  452. class VisualScriptCustomNode : public VisualScriptNode {
  453. GDCLASS(VisualScriptCustomNode, VisualScriptNode)
  454. protected:
  455. static void _bind_methods();
  456. public:
  457. enum StartMode { //replicated for step
  458. START_MODE_BEGIN_SEQUENCE,
  459. START_MODE_CONTINUE_SEQUENCE,
  460. START_MODE_RESUME_YIELD
  461. };
  462. enum { //replicated for step
  463. STEP_SHIFT = 1 << 24,
  464. STEP_MASK = STEP_SHIFT - 1,
  465. STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
  466. STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
  467. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
  468. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
  469. STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
  470. };
  471. virtual int get_output_sequence_port_count() const;
  472. virtual bool has_input_sequence_port() const;
  473. virtual String get_output_sequence_port_text(int p_port) const;
  474. virtual int get_input_value_port_count() const;
  475. virtual int get_output_value_port_count() const;
  476. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  477. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  478. virtual String get_caption() const;
  479. virtual String get_text() const;
  480. virtual String get_category() const;
  481. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  482. void _script_changed();
  483. VisualScriptCustomNode();
  484. };
  485. class VisualScriptSubCall : public VisualScriptNode {
  486. GDCLASS(VisualScriptSubCall, VisualScriptNode)
  487. protected:
  488. static void _bind_methods();
  489. public:
  490. virtual int get_output_sequence_port_count() const;
  491. virtual bool has_input_sequence_port() const;
  492. virtual String get_output_sequence_port_text(int p_port) const;
  493. virtual int get_input_value_port_count() const;
  494. virtual int get_output_value_port_count() const;
  495. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  496. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  497. virtual String get_caption() const;
  498. virtual String get_text() const;
  499. virtual String get_category() const;
  500. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  501. VisualScriptSubCall();
  502. };
  503. class VisualScriptComment : public VisualScriptNode {
  504. GDCLASS(VisualScriptComment, VisualScriptNode)
  505. String title;
  506. String description;
  507. Size2 size;
  508. protected:
  509. static void _bind_methods();
  510. public:
  511. virtual int get_output_sequence_port_count() const;
  512. virtual bool has_input_sequence_port() const;
  513. virtual String get_output_sequence_port_text(int p_port) const;
  514. virtual int get_input_value_port_count() const;
  515. virtual int get_output_value_port_count() const;
  516. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  517. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  518. virtual String get_caption() const;
  519. virtual String get_text() const;
  520. virtual String get_category() const;
  521. void set_title(const String &p_title);
  522. String get_title() const;
  523. void set_description(const String &p_description);
  524. String get_description() const;
  525. void set_size(const Size2 &p_size);
  526. Size2 get_size() const;
  527. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  528. VisualScriptComment();
  529. };
  530. class VisualScriptConstructor : public VisualScriptNode {
  531. GDCLASS(VisualScriptConstructor, VisualScriptNode)
  532. Variant::Type type;
  533. MethodInfo constructor;
  534. protected:
  535. static void _bind_methods();
  536. public:
  537. virtual int get_output_sequence_port_count() const;
  538. virtual bool has_input_sequence_port() const;
  539. virtual String get_output_sequence_port_text(int p_port) const;
  540. virtual int get_input_value_port_count() const;
  541. virtual int get_output_value_port_count() const;
  542. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  543. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  544. virtual String get_caption() const;
  545. virtual String get_text() const;
  546. virtual String get_category() const;
  547. void set_constructor_type(Variant::Type p_type);
  548. Variant::Type get_constructor_type() const;
  549. void set_constructor(const Dictionary &p_info);
  550. Dictionary get_constructor() const;
  551. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  552. VisualScriptConstructor();
  553. };
  554. class VisualScriptLocalVar : public VisualScriptNode {
  555. GDCLASS(VisualScriptLocalVar, VisualScriptNode)
  556. StringName name;
  557. Variant::Type type;
  558. protected:
  559. static void _bind_methods();
  560. public:
  561. virtual int get_output_sequence_port_count() const;
  562. virtual bool has_input_sequence_port() const;
  563. virtual String get_output_sequence_port_text(int p_port) const;
  564. virtual int get_input_value_port_count() const;
  565. virtual int get_output_value_port_count() const;
  566. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  567. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  568. virtual String get_caption() const;
  569. virtual String get_text() const;
  570. virtual String get_category() const;
  571. void set_var_name(const StringName &p_name);
  572. StringName get_var_name() const;
  573. void set_var_type(Variant::Type p_type);
  574. Variant::Type get_var_type() const;
  575. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  576. VisualScriptLocalVar();
  577. };
  578. class VisualScriptLocalVarSet : public VisualScriptNode {
  579. GDCLASS(VisualScriptLocalVarSet, VisualScriptNode)
  580. StringName name;
  581. Variant::Type type;
  582. protected:
  583. static void _bind_methods();
  584. public:
  585. virtual int get_output_sequence_port_count() const;
  586. virtual bool has_input_sequence_port() const;
  587. virtual String get_output_sequence_port_text(int p_port) const;
  588. virtual int get_input_value_port_count() const;
  589. virtual int get_output_value_port_count() const;
  590. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  591. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  592. virtual String get_caption() const;
  593. virtual String get_text() const;
  594. virtual String get_category() const;
  595. void set_var_name(const StringName &p_name);
  596. StringName get_var_name() const;
  597. void set_var_type(Variant::Type p_type);
  598. Variant::Type get_var_type() const;
  599. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  600. VisualScriptLocalVarSet();
  601. };
  602. class VisualScriptInputAction : public VisualScriptNode {
  603. GDCLASS(VisualScriptInputAction, VisualScriptNode)
  604. public:
  605. enum Mode {
  606. MODE_PRESSED,
  607. MODE_RELEASED,
  608. MODE_JUST_PRESSED,
  609. MODE_JUST_RELEASED,
  610. };
  611. StringName name;
  612. Mode mode;
  613. protected:
  614. virtual void _validate_property(PropertyInfo &property) const;
  615. static void _bind_methods();
  616. public:
  617. virtual int get_output_sequence_port_count() const;
  618. virtual bool has_input_sequence_port() const;
  619. virtual String get_output_sequence_port_text(int p_port) const;
  620. virtual int get_input_value_port_count() const;
  621. virtual int get_output_value_port_count() const;
  622. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  623. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  624. virtual String get_caption() const;
  625. virtual String get_text() const;
  626. virtual String get_category() const;
  627. void set_action_name(const StringName &p_name);
  628. StringName get_action_name() const;
  629. void set_action_mode(Mode p_mode);
  630. Mode get_action_mode() const;
  631. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  632. VisualScriptInputAction();
  633. };
  634. VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
  635. class VisualScriptDeconstruct : public VisualScriptNode {
  636. GDCLASS(VisualScriptDeconstruct, VisualScriptNode)
  637. struct Element {
  638. StringName name;
  639. Variant::Type type;
  640. };
  641. Vector<Element> elements;
  642. void _update_elements();
  643. Variant::Type type;
  644. void _set_elem_cache(const Array &p_elements);
  645. Array _get_elem_cache() const;
  646. virtual void _validate_property(PropertyInfo &property) const;
  647. protected:
  648. static void _bind_methods();
  649. public:
  650. virtual int get_output_sequence_port_count() const;
  651. virtual bool has_input_sequence_port() const;
  652. virtual String get_output_sequence_port_text(int p_port) const;
  653. virtual int get_input_value_port_count() const;
  654. virtual int get_output_value_port_count() const;
  655. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  656. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  657. virtual String get_caption() const;
  658. virtual String get_text() const;
  659. virtual String get_category() const;
  660. void set_deconstruct_type(Variant::Type p_type);
  661. Variant::Type get_deconstruct_type() const;
  662. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  663. VisualScriptDeconstruct();
  664. };
  665. void register_visual_script_nodes();
  666. void unregister_visual_script_nodes();
  667. #endif // VISUAL_SCRIPT_NODES_H