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- /*************************************************************************/
- /* gdscript_test_runner_suite.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GDSCRIPT_TEST_RUNNER_SUITE_H
- #define GDSCRIPT_TEST_RUNNER_SUITE_H
- #include "gdscript_test_runner.h"
- #include "tests/test_macros.h"
- namespace GDScriptTests {
- TEST_SUITE("[Modules][GDScript]") {
- // GDScript 2.0 is still under heavy construction.
- // Allow the tests to fail, but do not ignore errors during development.
- // Update the scripts and expected output as needed.
- TEST_CASE("Script compilation and runtime") {
- GDScriptTestRunner runner("modules/gdscript/tests/scripts", true);
- int fail_count = runner.run_tests();
- INFO("Make sure `*.out` files have expected results.");
- REQUIRE_MESSAGE(fail_count == 0, "All GDScript tests should pass.");
- }
- }
- TEST_CASE("[Modules][GDScript] Load source code dynamically and run it") {
- Ref<GDScript> gdscript = memnew(GDScript);
- gdscript->set_source_code(R"(
- extends RefCounted
- func _init():
- set_meta("result", 42)
- )");
- // A spurious `Condition "err" is true` message is printed (despite parsing being successful and returning `OK`).
- // Silence it.
- ERR_PRINT_OFF;
- const Error error = gdscript->reload();
- ERR_PRINT_ON;
- CHECK_MESSAGE(error == OK, "The script should parse successfully.");
- // Run the script by assigning it to a reference-counted object.
- Ref<RefCounted> ref_counted = memnew(RefCounted);
- ref_counted->set_script(gdscript);
- CHECK_MESSAGE(int(ref_counted->get_meta("result")) == 42, "The script should assign object metadata successfully.");
- }
- } // namespace GDScriptTests
- #endif // GDSCRIPT_TEST_RUNNER_SUITE_H
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