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- # 4.0+ replacement for `setget`:
- var _backing: int = 0
- var property:
- get:
- return _backing + 1000
- set(value):
- _backing = value - 1000
- func test():
- print("Not using self:")
- print(property)
- print(_backing)
- property = 5000
- print(property)
- print(_backing)
- _backing = -50
- print(property)
- print(_backing)
- property = 5000
- print(property)
- print(_backing)
- # In Godot 4.0 and later, using `self` no longer makes a difference for
- # getter/setter execution in GDScript.
- print("Using self:")
- print(self.property)
- print(self._backing)
- self.property = 5000
- print(self.property)
- print(self._backing)
- self._backing = -50
- print(self.property)
- print(self._backing)
- self.property = 5000
- print(self.property)
- print(self._backing)
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