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- /*************************************************************************/
- /* audio_driver_javascript.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "audio_driver_javascript.h"
- #include <emscripten.h>
- AudioDriverJavaScript *AudioDriverJavaScript::singleton_js = NULL;
- const char *AudioDriverJavaScript::get_name() const {
- return "JavaScript";
- }
- extern "C" EMSCRIPTEN_KEEPALIVE void js_audio_driver_mix_function(int p_frames) {
- //print_line("MIXI! "+itos(p_frames));
- AudioDriverJavaScript::singleton_js->mix_to_js(p_frames);
- }
- void AudioDriverJavaScript::mix_to_js(int p_frames) {
- int todo = p_frames;
- int offset = 0;
- while (todo) {
- int tomix = MIN(todo, INTERNAL_BUFFER_SIZE);
- audio_server_process(p_frames, stream_buffer);
- for (int i = 0; i < tomix * internal_buffer_channels; i++) {
- internal_buffer[i] = float(stream_buffer[i] >> 16) / 32768.0;
- }
- /* clang-format off */
- EM_ASM_ARGS({
- var data = HEAPF32.subarray($0 / 4, $0 / 4 + $2 * 2);
- for (var channel = 0; channel < _as_output_buffer.numberOfChannels; channel++) {
- var outputData = _as_output_buffer.getChannelData(channel);
- // Loop through samples
- for (var sample = 0; sample < $2; sample++) {
- // make output equal to the same as the input
- outputData[sample + $1] = data[sample * 2 + channel];
- }
- }
- }, internal_buffer, offset, tomix);
- /* clang-format on */
- todo -= tomix;
- offset += tomix;
- }
- }
- Error AudioDriverJavaScript::init() {
- return OK;
- }
- void AudioDriverJavaScript::start() {
- internal_buffer = memnew_arr(float, INTERNAL_BUFFER_SIZE *internal_buffer_channels);
- stream_buffer = memnew_arr(int32_t, INTERNAL_BUFFER_SIZE * 4); //max 4 channels
- /* clang-format off */
- mix_rate = EM_ASM_INT({
- _as_audioctx = new (window.AudioContext || window.webkitAudioContext);
- _as_script_node = _as_audioctx.createScriptProcessor($0, 0, $1);
- _as_script_node.connect(_as_audioctx.destination);
- console.log(_as_script_node.bufferSize);
- var jsAudioDriverMixFunction = cwrap('js_audio_driver_mix_function', null, ['number']);
- _as_script_node.onaudioprocess = function(audioProcessingEvent) {
- // The output buffer contains the samples that will be modified and played
- _as_output_buffer = audioProcessingEvent.outputBuffer;
- jsAudioDriverMixFunction([_as_output_buffer.getChannelData(0).length]);
- };
- return _as_audioctx.sampleRate;
- }, INTERNAL_BUFFER_SIZE, internal_buffer_channels);
- /* clang-format on */
- }
- int AudioDriverJavaScript::get_mix_rate() const {
- return mix_rate;
- }
- AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
- return SPEAKER_MODE_STEREO;
- }
- void AudioDriverJavaScript::lock() {
- /*no locking, as threads are not supported
- if (active && mutex)
- mutex->lock();
- */
- }
- void AudioDriverJavaScript::unlock() {
- /*no locking, as threads are not supported
- if (active && mutex)
- mutex->unlock();
- */
- }
- void AudioDriverJavaScript::finish() {
- }
- AudioDriverJavaScript::AudioDriverJavaScript() {
- internal_buffer_channels = 2;
- mix_rate = DEFAULT_MIX_RATE;
- singleton_js = this;
- }
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