123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- /*************************************************************************/
- /* os_javascript.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef OS_JAVASCRIPT_H
- #define OS_JAVASCRIPT_H
- #include "audio_driver_javascript.h"
- #include "core/input/input.h"
- #include "drivers/unix/os_unix.h"
- #include "servers/audio_server.h"
- #include <emscripten/html5.h>
- class OS_JavaScript : public OS_Unix {
- MainLoop *main_loop = nullptr;
- AudioDriverJavaScript audio_driver_javascript;
- bool finalizing = false;
- bool idb_available = false;
- int64_t sync_wait_time = -1;
- int64_t last_sync_check_time = -1;
- static void main_loop_callback();
- static void file_access_close_callback(const String &p_file, int p_flags);
- protected:
- virtual void initialize();
- virtual void set_main_loop(MainLoop *p_main_loop);
- virtual void delete_main_loop();
- virtual void finalize();
- virtual bool _check_internal_feature_support(const String &p_feature);
- public:
- // Override return type to make writing static callbacks less tedious.
- static OS_JavaScript *get_singleton();
- virtual void initialize_joypads();
- virtual bool has_touchscreen_ui_hint() const;
- virtual int get_audio_driver_count() const;
- virtual const char *get_audio_driver_name(int p_driver) const;
- virtual MainLoop *get_main_loop() const;
- void finalize_async();
- bool main_loop_iterate();
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr);
- virtual Error kill(const ProcessID &p_pid);
- virtual int get_process_id() const;
- String get_executable_path() const;
- virtual Error shell_open(String p_uri);
- virtual String get_name() const;
- // Override default OS implementation which would block the main thread with delay_usec.
- // Implemented in javascript_main.cpp loop callback instead.
- virtual void add_frame_delay(bool p_can_draw) {}
- virtual bool can_draw() const;
- virtual String get_cache_path() const;
- virtual String get_config_path() const;
- virtual String get_data_path() const;
- virtual String get_user_data_dir() const;
- void set_idb_available(bool p_idb_available);
- virtual bool is_userfs_persistent() const;
- void resume_audio();
- bool is_finalizing() { return finalizing; }
- OS_JavaScript();
- };
- #endif
|