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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Runtime.InteropServices;
- namespace GodotTools.Core
- {
- public static class StringExtensions
- {
- private static readonly string _driveRoot = Path.GetPathRoot(Environment.CurrentDirectory)!;
- public static string RelativeToPath(this string path, string dir)
- {
- // Make sure the directory ends with a path separator
- dir = Path.Combine(dir, " ").TrimEnd();
- if (Path.DirectorySeparatorChar == '\\')
- dir = dir.Replace("/", "\\", StringComparison.Ordinal) + "\\";
- var fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute);
- var relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute);
- // MakeRelativeUri converts spaces to %20, hence why we need UnescapeDataString
- return Uri.UnescapeDataString(relRoot.MakeRelativeUri(fullPath).ToString());
- }
- public static string NormalizePath(this string path)
- {
- bool rooted = path.IsAbsolutePath();
- path = path.Replace('\\', '/');
- path = path[path.Length - 1] == '/' ? path.Substring(0, path.Length - 1) : path;
- string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
- path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
- if (!rooted)
- return path;
- if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
- {
- string maybeDrive = parts[0];
- if (maybeDrive.Length == 2 && maybeDrive[1] == ':')
- return path; // Already has drive letter
- }
- return Path.DirectorySeparatorChar + path;
- }
- public static bool IsAbsolutePath(this string path)
- {
- return path.StartsWith("/", StringComparison.Ordinal) ||
- path.StartsWith("\\", StringComparison.Ordinal) ||
- path.StartsWith(_driveRoot, StringComparison.Ordinal);
- }
- }
- }
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