csharp_script.h 16 KB

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  1. /*************************************************************************/
  2. /* csharp_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSHARP_SCRIPT_H
  31. #define CSHARP_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/script_language.h"
  35. #include "core/self_list.h"
  36. #include "mono_gc_handle.h"
  37. #include "mono_gd/gd_mono.h"
  38. #include "mono_gd/gd_mono_header.h"
  39. #include "mono_gd/gd_mono_internals.h"
  40. class CSharpScript;
  41. class CSharpInstance;
  42. class CSharpLanguage;
  43. #ifdef NO_SAFE_CAST
  44. template <typename TScriptInstance, typename TScriptLanguage>
  45. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  46. if (!p_inst)
  47. return NULL;
  48. return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : NULL;
  49. }
  50. #else
  51. template <typename TScriptInstance, typename TScriptLanguage>
  52. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  53. return dynamic_cast<TScriptInstance *>(p_inst);
  54. }
  55. #endif
  56. #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
  57. class CSharpScript : public Script {
  58. GDCLASS(CSharpScript, Script)
  59. friend class CSharpInstance;
  60. friend class CSharpLanguage;
  61. friend struct CSharpScriptDepSort;
  62. bool tool;
  63. bool valid;
  64. bool builtin;
  65. GDMonoClass *base;
  66. GDMonoClass *native;
  67. GDMonoClass *script_class;
  68. Ref<CSharpScript> base_cache; // TODO what's this for?
  69. Set<Object *> instances;
  70. String source;
  71. StringName name;
  72. SelfList<CSharpScript> script_list;
  73. struct Argument {
  74. String name;
  75. Variant::Type type;
  76. };
  77. Map<StringName, Vector<Argument> > _signals;
  78. bool signals_invalidated;
  79. #ifdef TOOLS_ENABLED
  80. List<PropertyInfo> exported_members_cache; // members_cache
  81. Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
  82. Set<PlaceHolderScriptInstance *> placeholders;
  83. bool source_changed_cache;
  84. bool exports_invalidated;
  85. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  86. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  87. #endif
  88. #ifdef DEBUG_ENABLED
  89. Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
  90. #endif
  91. Map<StringName, PropertyInfo> member_info;
  92. void _clear();
  93. void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
  94. bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params);
  95. bool _update_exports();
  96. #ifdef TOOLS_ENABLED
  97. bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
  98. #endif
  99. CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
  100. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  101. // Do not use unless you know what you are doing
  102. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  103. static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class);
  104. protected:
  105. static void _bind_methods();
  106. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  107. virtual void _resource_path_changed();
  108. bool _get(const StringName &p_name, Variant &r_ret) const;
  109. bool _set(const StringName &p_name, const Variant &p_value);
  110. void _get_property_list(List<PropertyInfo> *p_properties) const;
  111. public:
  112. virtual bool can_instance() const;
  113. virtual StringName get_instance_base_type() const;
  114. virtual ScriptInstance *instance_create(Object *p_this);
  115. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  116. virtual bool instance_has(const Object *p_this) const;
  117. virtual bool has_source_code() const;
  118. virtual String get_source_code() const;
  119. virtual void set_source_code(const String &p_code);
  120. virtual Error reload(bool p_keep_state = false);
  121. virtual bool has_script_signal(const StringName &p_signal) const;
  122. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  123. /* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  124. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  125. virtual void update_exports();
  126. virtual bool is_tool() const { return tool; }
  127. virtual Ref<Script> get_base_script() const;
  128. virtual ScriptLanguage *get_language() const;
  129. /* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}
  130. bool has_method(const StringName &p_method) const;
  131. /* TODO */ MethodInfo get_method_info(const StringName &p_method) const { return MethodInfo(); }
  132. virtual int get_member_line(const StringName &p_member) const;
  133. Error load_source_code(const String &p_path);
  134. StringName get_script_name() const;
  135. CSharpScript();
  136. ~CSharpScript();
  137. };
  138. class CSharpInstance : public ScriptInstance {
  139. friend class CSharpScript;
  140. friend class CSharpLanguage;
  141. Object *owner;
  142. bool base_ref;
  143. bool ref_dying;
  144. bool unsafe_referenced;
  145. Ref<CSharpScript> script;
  146. Ref<MonoGCHandle> gchandle;
  147. bool _reference_owner_unsafe();
  148. bool _unreference_owner_unsafe();
  149. MonoObject *_internal_new_managed();
  150. // Do not use unless you know what you are doing
  151. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  152. static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
  153. void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
  154. MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
  155. public:
  156. MonoObject *get_mono_object() const;
  157. virtual bool set(const StringName &p_name, const Variant &p_value);
  158. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  159. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  160. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  161. /* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
  162. virtual bool has_method(const StringName &p_method) const;
  163. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  164. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  165. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  166. void mono_object_disposed(MonoObject *p_obj);
  167. void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted);
  168. virtual void refcount_incremented();
  169. virtual bool refcount_decremented();
  170. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  171. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  172. virtual void notification(int p_notification);
  173. void _call_notification(int p_notification);
  174. virtual Ref<Script> get_script() const;
  175. virtual ScriptLanguage *get_language();
  176. CSharpInstance();
  177. ~CSharpInstance();
  178. };
  179. struct CSharpScriptBinding {
  180. StringName type_name;
  181. GDMonoClass *wrapper_class;
  182. Ref<MonoGCHandle> gchandle;
  183. };
  184. class CSharpLanguage : public ScriptLanguage {
  185. friend class CSharpScript;
  186. friend class CSharpInstance;
  187. static CSharpLanguage *singleton;
  188. bool finalizing;
  189. GDMono *gdmono;
  190. SelfList<CSharpScript>::List script_list;
  191. Mutex *lock;
  192. Mutex *script_bind_lock;
  193. Mutex *script_gchandle_release_lock;
  194. Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
  195. Map<Object *, CSharpScriptBinding> script_bindings;
  196. struct StringNameCache {
  197. StringName _signal_callback;
  198. StringName _set;
  199. StringName _get;
  200. StringName _notification;
  201. StringName _script_source;
  202. StringName dotctor; // .ctor
  203. StringNameCache();
  204. };
  205. int lang_idx;
  206. Dictionary scripts_metadata;
  207. public:
  208. StringNameCache string_names;
  209. _FORCE_INLINE_ int get_language_index() { return lang_idx; }
  210. void set_language_index(int p_idx);
  211. _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
  212. _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
  213. static void release_script_gchandle(Ref<MonoGCHandle> &p_gchandle);
  214. static void release_script_gchandle(MonoObject *p_pinned_expected_obj, Ref<MonoGCHandle> &p_gchandle);
  215. bool debug_break(const String &p_error, bool p_allow_continue = true);
  216. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  217. #ifdef TOOLS_ENABLED
  218. void reload_assemblies_if_needed(bool p_soft_reload);
  219. #endif
  220. void project_assembly_loaded();
  221. _FORCE_INLINE_ const Dictionary &get_scripts_metadata() { return scripts_metadata; }
  222. virtual String get_name() const;
  223. /* LANGUAGE FUNCTIONS */
  224. virtual String get_type() const;
  225. virtual String get_extension() const;
  226. virtual Error execute_file(const String &p_path);
  227. virtual void init();
  228. virtual void finish();
  229. /* EDITOR FUNCTIONS */
  230. virtual void get_reserved_words(List<String> *p_words) const;
  231. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  232. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  233. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  234. virtual bool is_using_templates();
  235. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  236. /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const { return true; }
  237. virtual String validate_path(const String &p_path) const;
  238. virtual Script *create_script() const;
  239. virtual bool has_named_classes() const;
  240. virtual bool supports_builtin_mode() const;
  241. /* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
  242. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  243. /* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
  244. virtual String _get_indentation() const;
  245. /* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
  246. /* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
  247. /* DEBUGGER FUNCTIONS */
  248. /* TODO */ virtual String debug_get_error() const { return ""; }
  249. /* TODO */ virtual int debug_get_stack_level_count() const { return 1; }
  250. /* TODO */ virtual int debug_get_stack_level_line(int p_level) const { return 1; }
  251. /* TODO */ virtual String debug_get_stack_level_function(int p_level) const { return ""; }
  252. /* TODO */ virtual String debug_get_stack_level_source(int p_level) const { return ""; }
  253. /* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  254. /* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  255. /* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  256. /* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
  257. virtual Vector<StackInfo> debug_get_current_stack_info();
  258. /* PROFILING FUNCTIONS */
  259. /* TODO */ virtual void profiling_start() {}
  260. /* TODO */ virtual void profiling_stop() {}
  261. /* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  262. /* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  263. virtual void frame();
  264. /* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
  265. /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
  266. virtual void reload_all_scripts();
  267. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  268. /* LOADER FUNCTIONS */
  269. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  270. #ifdef TOOLS_ENABLED
  271. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
  272. virtual bool overrides_external_editor();
  273. #endif
  274. /* THREAD ATTACHING */
  275. virtual void thread_enter();
  276. virtual void thread_exit();
  277. // Don't use these. I'm watching you
  278. virtual void *alloc_instance_binding_data(Object *p_object);
  279. virtual void free_instance_binding_data(void *p_data);
  280. virtual void refcount_incremented_instance_binding(Object *p_object);
  281. virtual bool refcount_decremented_instance_binding(Object *p_object);
  282. #ifdef DEBUG_ENABLED
  283. Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
  284. #endif
  285. CSharpLanguage();
  286. ~CSharpLanguage();
  287. };
  288. class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
  289. public:
  290. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  291. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  292. virtual bool handles_type(const String &p_type) const;
  293. virtual String get_resource_type(const String &p_path) const;
  294. };
  295. class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
  296. public:
  297. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  298. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  299. virtual bool recognize(const RES &p_resource) const;
  300. };
  301. #endif // CSHARP_SCRIPT_H