networked_multiplayer_enet.cpp 33 KB

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  1. /*************************************************************************/
  2. /* networked_multiplayer_enet.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "networked_multiplayer_enet.h"
  31. #include "core/io/ip.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
  35. transfer_mode = p_mode;
  36. }
  37. NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
  38. return transfer_mode;
  39. }
  40. void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
  41. target_peer = p_peer;
  42. }
  43. int NetworkedMultiplayerENet::get_packet_peer() const {
  44. ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active.");
  45. ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
  46. return incoming_packets.front()->get().from;
  47. }
  48. int NetworkedMultiplayerENet::get_packet_channel() const {
  49. ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
  50. ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
  51. return incoming_packets.front()->get().channel;
  52. }
  53. int NetworkedMultiplayerENet::get_last_packet_channel() const {
  54. ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
  55. ERR_FAIL_COND_V(!current_packet.packet, -1);
  56. return current_packet.channel;
  57. }
  58. Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
  59. ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
  60. ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive).");
  61. ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
  62. ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  63. ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  64. ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER);
  65. ENetAddress address;
  66. memset(&address, 0, sizeof(address));
  67. #ifdef GODOT_ENET
  68. if (bind_ip.is_wildcard()) {
  69. address.wildcard = 1;
  70. } else {
  71. enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
  72. }
  73. #else
  74. if (bind_ip.is_wildcard()) {
  75. address.host = 0;
  76. } else {
  77. ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
  78. address.host = *(uint32_t *)bind_ip.get_ipv4();
  79. }
  80. #endif
  81. address.port = p_port;
  82. host = enet_host_create(&address /* the address to bind the server host to */,
  83. p_max_clients /* allow up to 32 clients and/or outgoing connections */,
  84. channel_count /* allow up to channel_count to be used */,
  85. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  86. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  87. ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
  88. #ifdef GODOT_ENET
  89. if (dtls_enabled) {
  90. enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
  91. }
  92. enet_host_refuse_new_connections(host, refuse_connections);
  93. #endif
  94. _setup_compressor();
  95. active = true;
  96. server = true;
  97. refuse_connections = false;
  98. unique_id = 1;
  99. connection_status = CONNECTION_CONNECTED;
  100. return OK;
  101. }
  102. Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
  103. ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
  104. ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive).");
  105. ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive).");
  106. ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  107. ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  108. if (p_client_port != 0) {
  109. ENetAddress c_client;
  110. #ifdef GODOT_ENET
  111. if (bind_ip.is_wildcard()) {
  112. c_client.wildcard = 1;
  113. } else {
  114. enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
  115. }
  116. #else
  117. if (bind_ip.is_wildcard()) {
  118. c_client.host = 0;
  119. } else {
  120. ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6.");
  121. c_client.host = *(uint32_t *)bind_ip.get_ipv4();
  122. }
  123. #endif
  124. c_client.port = p_client_port;
  125. host = enet_host_create(&c_client /* create a client host */,
  126. 1 /* only allow 1 outgoing connection */,
  127. channel_count /* allow up to channel_count to be used */,
  128. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  129. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  130. } else {
  131. host = enet_host_create(nullptr /* create a client host */,
  132. 1 /* only allow 1 outgoing connection */,
  133. channel_count /* allow up to channel_count to be used */,
  134. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  135. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  136. }
  137. ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
  138. #ifdef GODOT_ENET
  139. if (dtls_enabled) {
  140. enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
  141. }
  142. enet_host_refuse_new_connections(host, refuse_connections);
  143. #endif
  144. _setup_compressor();
  145. IP_Address ip;
  146. if (p_address.is_valid_ip_address()) {
  147. ip = p_address;
  148. } else {
  149. #ifdef GODOT_ENET
  150. ip = IP::get_singleton()->resolve_hostname(p_address);
  151. #else
  152. ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
  153. #endif
  154. ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name.");
  155. }
  156. ENetAddress address;
  157. #ifdef GODOT_ENET
  158. enet_address_set_ip(&address, ip.get_ipv6(), 16);
  159. #else
  160. ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
  161. address.host = *(uint32_t *)ip.get_ipv4();
  162. #endif
  163. address.port = p_port;
  164. unique_id = _gen_unique_id();
  165. // Initiate connection, allocating enough channels
  166. ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id);
  167. if (peer == nullptr) {
  168. enet_host_destroy(host);
  169. ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
  170. }
  171. // Technically safe to ignore the peer or anything else.
  172. connection_status = CONNECTION_CONNECTING;
  173. active = true;
  174. server = false;
  175. refuse_connections = false;
  176. return OK;
  177. }
  178. void NetworkedMultiplayerENet::poll() {
  179. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  180. _pop_current_packet();
  181. ENetEvent event;
  182. /* Keep servicing until there are no available events left in queue. */
  183. while (true) {
  184. if (!host || !active) { // Might have been disconnected while emitting a notification
  185. return;
  186. }
  187. int ret = enet_host_service(host, &event, 0);
  188. if (ret < 0) {
  189. // Error, do something?
  190. break;
  191. } else if (ret == 0) {
  192. break;
  193. }
  194. switch (event.type) {
  195. case ENET_EVENT_TYPE_CONNECT: {
  196. // Store any relevant client information here.
  197. if (server && refuse_connections) {
  198. enet_peer_reset(event.peer);
  199. break;
  200. }
  201. // A client joined with an invalid ID (negative values, 0, and 1 are reserved).
  202. // Probably trying to exploit us.
  203. if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) {
  204. enet_peer_reset(event.peer);
  205. ERR_CONTINUE(true);
  206. }
  207. int *new_id = memnew(int);
  208. *new_id = event.data;
  209. if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
  210. *new_id = 1;
  211. }
  212. event.peer->data = new_id;
  213. peer_map[*new_id] = event.peer;
  214. connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something!
  215. emit_signal("peer_connected", *new_id);
  216. if (server) {
  217. // Do not notify other peers when server_relay is disabled.
  218. if (!server_relay) {
  219. break;
  220. }
  221. // Someone connected, notify all the peers available
  222. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  223. if (E->key() == *new_id) {
  224. continue;
  225. }
  226. // Send existing peers to new peer
  227. ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  228. encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
  229. encode_uint32(E->key(), &packet->data[4]);
  230. enet_peer_send(event.peer, SYSCH_CONFIG, packet);
  231. // Send the new peer to existing peers
  232. packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  233. encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
  234. encode_uint32(*new_id, &packet->data[4]);
  235. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  236. }
  237. } else {
  238. emit_signal("connection_succeeded");
  239. }
  240. } break;
  241. case ENET_EVENT_TYPE_DISCONNECT: {
  242. // Reset the peer's client information.
  243. int *id = (int *)event.peer->data;
  244. if (!id) {
  245. if (!server) {
  246. emit_signal("connection_failed");
  247. }
  248. // Never fully connected.
  249. break;
  250. }
  251. if (!server) {
  252. // Client just disconnected from server.
  253. emit_signal("server_disconnected");
  254. close_connection();
  255. return;
  256. } else if (server_relay) {
  257. // Server just received a client disconnect and is in relay mode, notify everyone else.
  258. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  259. if (E->key() == *id) {
  260. continue;
  261. }
  262. ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  263. encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
  264. encode_uint32(*id, &packet->data[4]);
  265. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  266. }
  267. }
  268. emit_signal("peer_disconnected", *id);
  269. peer_map.erase(*id);
  270. memdelete(id);
  271. } break;
  272. case ENET_EVENT_TYPE_RECEIVE: {
  273. if (event.channelID == SYSCH_CONFIG) {
  274. // Some config message
  275. ERR_CONTINUE(event.packet->dataLength < 8);
  276. // Only server can send config messages
  277. ERR_CONTINUE(server);
  278. int msg = decode_uint32(&event.packet->data[0]);
  279. int id = decode_uint32(&event.packet->data[4]);
  280. switch (msg) {
  281. case SYSMSG_ADD_PEER: {
  282. peer_map[id] = nullptr;
  283. emit_signal("peer_connected", id);
  284. } break;
  285. case SYSMSG_REMOVE_PEER: {
  286. peer_map.erase(id);
  287. emit_signal("peer_disconnected", id);
  288. } break;
  289. }
  290. enet_packet_destroy(event.packet);
  291. } else if (event.channelID < channel_count) {
  292. Packet packet;
  293. packet.packet = event.packet;
  294. uint32_t *id = (uint32_t *)event.peer->data;
  295. ERR_CONTINUE(event.packet->dataLength < 8);
  296. uint32_t source = decode_uint32(&event.packet->data[0]);
  297. int target = decode_uint32(&event.packet->data[4]);
  298. packet.from = source;
  299. packet.channel = event.channelID;
  300. if (server) {
  301. // Someone is cheating and trying to fake the source!
  302. ERR_CONTINUE(source != *id);
  303. packet.from = *id;
  304. if (target == 1) {
  305. // To myself and only myself
  306. incoming_packets.push_back(packet);
  307. } else if (!server_relay) {
  308. // No other destination is allowed when server is not relaying
  309. continue;
  310. } else if (target == 0) {
  311. // Re-send to everyone but sender :|
  312. incoming_packets.push_back(packet);
  313. // And make copies for sending
  314. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  315. if (uint32_t(E->key()) == source) { // Do not resend to self
  316. continue;
  317. }
  318. ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
  319. enet_peer_send(E->get(), event.channelID, packet2);
  320. }
  321. } else if (target < 0) {
  322. // To all but one
  323. // And make copies for sending
  324. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  325. if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded
  326. continue;
  327. }
  328. ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
  329. enet_peer_send(E->get(), event.channelID, packet2);
  330. }
  331. if (-target != 1) {
  332. // Server is not excluded
  333. incoming_packets.push_back(packet);
  334. } else {
  335. // Server is excluded, erase packet
  336. enet_packet_destroy(packet.packet);
  337. }
  338. } else {
  339. // To someone else, specifically
  340. ERR_CONTINUE(!peer_map.has(target));
  341. enet_peer_send(peer_map[target], event.channelID, packet.packet);
  342. }
  343. } else {
  344. incoming_packets.push_back(packet);
  345. }
  346. // Destroy packet later
  347. } else {
  348. ERR_CONTINUE(true);
  349. }
  350. } break;
  351. case ENET_EVENT_TYPE_NONE: {
  352. // Do nothing
  353. } break;
  354. }
  355. }
  356. }
  357. bool NetworkedMultiplayerENet::is_server() const {
  358. ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active.");
  359. return server;
  360. }
  361. void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
  362. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  363. _pop_current_packet();
  364. bool peers_disconnected = false;
  365. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  366. if (E->get()) {
  367. enet_peer_disconnect_now(E->get(), unique_id);
  368. int *id = (int *)(E->get()->data);
  369. memdelete(id);
  370. peers_disconnected = true;
  371. }
  372. }
  373. if (peers_disconnected) {
  374. enet_host_flush(host);
  375. if (wait_usec > 0) {
  376. OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
  377. }
  378. }
  379. enet_host_destroy(host);
  380. active = false;
  381. incoming_packets.clear();
  382. peer_map.clear();
  383. unique_id = 1; // Server is 1
  384. connection_status = CONNECTION_DISCONNECTED;
  385. }
  386. void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
  387. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  388. ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server.");
  389. ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer));
  390. if (now) {
  391. int *id = (int *)peer_map[p_peer]->data;
  392. enet_peer_disconnect_now(peer_map[p_peer], 0);
  393. // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT,
  394. // notify everyone else, send disconnect signal & remove from peer_map like in poll()
  395. if (server_relay) {
  396. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  397. if (E->key() == p_peer) {
  398. continue;
  399. }
  400. ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  401. encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
  402. encode_uint32(p_peer, &packet->data[4]);
  403. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  404. }
  405. }
  406. if (id) {
  407. memdelete(id);
  408. }
  409. emit_signal("peer_disconnected", p_peer);
  410. peer_map.erase(p_peer);
  411. } else {
  412. enet_peer_disconnect_later(peer_map[p_peer], 0);
  413. }
  414. }
  415. int NetworkedMultiplayerENet::get_available_packet_count() const {
  416. return incoming_packets.size();
  417. }
  418. Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
  419. ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
  420. _pop_current_packet();
  421. current_packet = incoming_packets.front()->get();
  422. incoming_packets.pop_front();
  423. *r_buffer = (const uint8_t *)(&current_packet.packet->data[8]);
  424. r_buffer_size = current_packet.packet->dataLength - 8;
  425. return OK;
  426. }
  427. Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
  428. ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
  429. ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
  430. int packet_flags = 0;
  431. int channel = SYSCH_RELIABLE;
  432. switch (transfer_mode) {
  433. case TRANSFER_MODE_UNRELIABLE: {
  434. if (always_ordered) {
  435. packet_flags = 0;
  436. } else {
  437. packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
  438. }
  439. channel = SYSCH_UNRELIABLE;
  440. } break;
  441. case TRANSFER_MODE_UNRELIABLE_ORDERED: {
  442. packet_flags = 0;
  443. channel = SYSCH_UNRELIABLE;
  444. } break;
  445. case TRANSFER_MODE_RELIABLE: {
  446. packet_flags = ENET_PACKET_FLAG_RELIABLE;
  447. channel = SYSCH_RELIABLE;
  448. } break;
  449. }
  450. if (transfer_channel > SYSCH_CONFIG) {
  451. channel = transfer_channel;
  452. }
  453. Map<int, ENetPeer *>::Element *E = nullptr;
  454. if (target_peer != 0) {
  455. E = peer_map.find(ABS(target_peer));
  456. ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
  457. }
  458. ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
  459. encode_uint32(unique_id, &packet->data[0]); // Source ID
  460. encode_uint32(target_peer, &packet->data[4]); // Dest ID
  461. copymem(&packet->data[8], p_buffer, p_buffer_size);
  462. if (server) {
  463. if (target_peer == 0) {
  464. enet_host_broadcast(host, channel, packet);
  465. } else if (target_peer < 0) {
  466. // Send to all but one
  467. // and make copies for sending
  468. int exclude = -target_peer;
  469. for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
  470. if (F->key() == exclude) { // Exclude packet
  471. continue;
  472. }
  473. ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
  474. enet_peer_send(F->get(), channel, packet2);
  475. }
  476. enet_packet_destroy(packet); // Original packet no longer needed
  477. } else {
  478. enet_peer_send(E->get(), channel, packet);
  479. }
  480. } else {
  481. ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
  482. enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast
  483. }
  484. enet_host_flush(host);
  485. return OK;
  486. }
  487. int NetworkedMultiplayerENet::get_max_packet_size() const {
  488. return 1 << 24; // Anything is good
  489. }
  490. void NetworkedMultiplayerENet::_pop_current_packet() {
  491. if (current_packet.packet) {
  492. enet_packet_destroy(current_packet.packet);
  493. current_packet.packet = nullptr;
  494. current_packet.from = 0;
  495. current_packet.channel = -1;
  496. }
  497. }
  498. NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
  499. return connection_status;
  500. }
  501. uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
  502. uint32_t hash = 0;
  503. while (hash == 0 || hash == 1) {
  504. hash = hash_djb2_one_32(
  505. (uint32_t)OS::get_singleton()->get_ticks_usec());
  506. hash = hash_djb2_one_32(
  507. (uint32_t)OS::get_singleton()->get_unix_time(), hash);
  508. hash = hash_djb2_one_32(
  509. (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
  510. hash = hash_djb2_one_32(
  511. (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
  512. hash = hash_djb2_one_32(
  513. (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
  514. hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
  515. }
  516. return hash;
  517. }
  518. int NetworkedMultiplayerENet::get_unique_id() const {
  519. ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active.");
  520. return unique_id;
  521. }
  522. void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
  523. refuse_connections = p_enable;
  524. #ifdef GODOT_ENET
  525. if (active) {
  526. enet_host_refuse_new_connections(host, p_enable);
  527. }
  528. #endif
  529. }
  530. bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
  531. return refuse_connections;
  532. }
  533. void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
  534. compression_mode = p_mode;
  535. }
  536. NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
  537. return compression_mode;
  538. }
  539. size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
  540. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
  541. if (size_t(enet->src_compressor_mem.size()) < inLimit) {
  542. enet->src_compressor_mem.resize(inLimit);
  543. }
  544. int total = inLimit;
  545. int ofs = 0;
  546. while (total) {
  547. for (size_t i = 0; i < inBufferCount; i++) {
  548. int to_copy = MIN(total, int(inBuffers[i].dataLength));
  549. copymem(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy);
  550. ofs += to_copy;
  551. total -= to_copy;
  552. }
  553. }
  554. Compression::Mode mode;
  555. switch (enet->compression_mode) {
  556. case COMPRESS_FASTLZ: {
  557. mode = Compression::MODE_FASTLZ;
  558. } break;
  559. case COMPRESS_ZLIB: {
  560. mode = Compression::MODE_DEFLATE;
  561. } break;
  562. case COMPRESS_ZSTD: {
  563. mode = Compression::MODE_ZSTD;
  564. } break;
  565. default: {
  566. ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode));
  567. }
  568. }
  569. int req_size = Compression::get_max_compressed_buffer_size(ofs, mode);
  570. if (enet->dst_compressor_mem.size() < req_size) {
  571. enet->dst_compressor_mem.resize(req_size);
  572. }
  573. int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
  574. if (ret < 0) {
  575. return 0;
  576. }
  577. if (ret > int(outLimit)) {
  578. return 0; // Do not bother
  579. }
  580. copymem(outData, enet->dst_compressor_mem.ptr(), ret);
  581. return ret;
  582. }
  583. size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
  584. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
  585. int ret = -1;
  586. switch (enet->compression_mode) {
  587. case COMPRESS_FASTLZ: {
  588. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
  589. } break;
  590. case COMPRESS_ZLIB: {
  591. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
  592. } break;
  593. case COMPRESS_ZSTD: {
  594. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
  595. } break;
  596. default: {
  597. }
  598. }
  599. if (ret < 0) {
  600. return 0;
  601. } else {
  602. return ret;
  603. }
  604. }
  605. void NetworkedMultiplayerENet::_setup_compressor() {
  606. switch (compression_mode) {
  607. case COMPRESS_NONE: {
  608. enet_host_compress(host, nullptr);
  609. } break;
  610. case COMPRESS_RANGE_CODER: {
  611. enet_host_compress_with_range_coder(host);
  612. } break;
  613. case COMPRESS_FASTLZ:
  614. case COMPRESS_ZLIB:
  615. case COMPRESS_ZSTD: {
  616. enet_host_compress(host, &enet_compressor);
  617. } break;
  618. }
  619. }
  620. void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
  621. // Nothing to do
  622. }
  623. IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
  624. ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  625. ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
  626. ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  627. IP_Address out;
  628. #ifdef GODOT_ENET
  629. out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host));
  630. #else
  631. out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host));
  632. #endif
  633. return out;
  634. }
  635. int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
  636. ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  637. ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client.");
  638. ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  639. #ifdef GODOT_ENET
  640. return peer_map[p_peer_id]->address.port;
  641. #else
  642. return peer_map[p_peer_id]->address.port;
  643. #endif
  644. }
  645. void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
  646. ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  647. ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
  648. ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  649. ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout");
  650. enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max);
  651. }
  652. void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
  653. ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
  654. ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
  655. transfer_channel = p_channel;
  656. }
  657. int NetworkedMultiplayerENet::get_transfer_channel() const {
  658. return transfer_channel;
  659. }
  660. void NetworkedMultiplayerENet::set_channel_count(int p_channel) {
  661. ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active.");
  662. ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel));
  663. channel_count = p_channel;
  664. }
  665. int NetworkedMultiplayerENet::get_channel_count() const {
  666. return channel_count;
  667. }
  668. void NetworkedMultiplayerENet::set_always_ordered(bool p_ordered) {
  669. always_ordered = p_ordered;
  670. }
  671. bool NetworkedMultiplayerENet::is_always_ordered() const {
  672. return always_ordered;
  673. }
  674. void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) {
  675. ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active.");
  676. server_relay = p_enabled;
  677. }
  678. bool NetworkedMultiplayerENet::is_server_relay_enabled() const {
  679. return server_relay;
  680. }
  681. void NetworkedMultiplayerENet::_bind_methods() {
  682. ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
  683. ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
  684. ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
  685. ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
  686. ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
  687. ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
  688. ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
  689. ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled);
  690. ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled);
  691. ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key);
  692. ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate);
  693. ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled);
  694. ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
  695. ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
  696. ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
  697. ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout);
  698. ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
  699. ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
  700. ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &NetworkedMultiplayerENet::set_transfer_channel);
  701. ClassDB::bind_method(D_METHOD("get_transfer_channel"), &NetworkedMultiplayerENet::get_transfer_channel);
  702. ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &NetworkedMultiplayerENet::set_channel_count);
  703. ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count);
  704. ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered);
  705. ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered);
  706. ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled);
  707. ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled);
  708. ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
  709. ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
  710. ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
  711. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
  712. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
  713. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled");
  714. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled");
  715. BIND_ENUM_CONSTANT(COMPRESS_NONE);
  716. BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
  717. BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
  718. BIND_ENUM_CONSTANT(COMPRESS_ZLIB);
  719. BIND_ENUM_CONSTANT(COMPRESS_ZSTD);
  720. }
  721. NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
  722. enet_compressor.context = this;
  723. enet_compressor.compress = enet_compress;
  724. enet_compressor.decompress = enet_decompress;
  725. enet_compressor.destroy = enet_compressor_destroy;
  726. bind_ip = IP_Address("*");
  727. }
  728. NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
  729. if (active) {
  730. close_connection();
  731. }
  732. }
  733. // Sets IP for ENet to bind when using create_server or create_client
  734. // if no IP is set, then ENet bind to ENET_HOST_ANY
  735. void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
  736. ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
  737. bind_ip = p_ip;
  738. }
  739. void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) {
  740. ERR_FAIL_COND(active);
  741. dtls_enabled = p_enabled;
  742. }
  743. bool NetworkedMultiplayerENet::is_dtls_enabled() const {
  744. return dtls_enabled;
  745. }
  746. void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) {
  747. ERR_FAIL_COND(active);
  748. dtls_verify = p_enabled;
  749. }
  750. bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const {
  751. return dtls_verify;
  752. }
  753. void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) {
  754. ERR_FAIL_COND(active);
  755. dtls_key = p_key;
  756. }
  757. void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) {
  758. ERR_FAIL_COND(active);
  759. dtls_cert = p_cert;
  760. }