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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationTree" inherits="AnimationMixer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A node used for advanced animation transitions in an [AnimationPlayer].
- </brief_description>
- <description>
- A node used for advanced animation transitions in an [AnimationPlayer].
- [b]Note:[/b] When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations.
- </description>
- <tutorials>
- <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- <method name="get_process_callback" qualifiers="const" is_deprecated="true">
- <return type="int" enum="AnimationTree.AnimationProcessCallback" />
- <description>
- For backward compatibility. See [enum AnimationMixer.AnimationCallbackModeProcess].
- </description>
- </method>
- <method name="set_process_callback" is_deprecated="true">
- <return type="void" />
- <param index="0" name="mode" type="int" enum="AnimationTree.AnimationProcessCallback" />
- <description>
- For backward compatibility. See [enum AnimationMixer.AnimationCallbackModeProcess].
- </description>
- </method>
- </methods>
- <members>
- <member name="advance_expression_base_node" type="NodePath" setter="set_advance_expression_base_node" getter="get_advance_expression_base_node" default="NodePath(".")">
- The path to the [Node] used to evaluate the [AnimationNode] [Expression] if one is not explicitly specified internally.
- </member>
- <member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath("")">
- The path to the [AnimationPlayer] used for animating.
- </member>
- <member name="deterministic" type="bool" setter="set_deterministic" getter="is_deterministic" overrides="AnimationMixer" default="true" />
- <member name="tree_root" type="AnimationRootNode" setter="set_tree_root" getter="get_tree_root">
- The root animation node of this [AnimationTree]. See [AnimationRootNode].
- </member>
- </members>
- <signals>
- <signal name="animation_player_changed">
- <description>
- Emitted when the [member anim_player] is changed.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback" is_deprecated="true">
- For backward compatibility. See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS].
- </constant>
- <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessCallback" is_deprecated="true">
- For backward compatibility. See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE].
- </constant>
- <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessCallback" is_deprecated="true">
- For backward compatibility. See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL].
- </constant>
- </constants>
- </class>
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