Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

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core 9e9f6c9c35 Merge pull request #105916 from Repiteo/core/msvc-fastfail 4 ماه پیش
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scene c6e1bc6170 Fix oversampling for embedded windows using content scale. 4 ماه پیش
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.gitignore 89ea5b3d00 Update to latest version of Swappy 6 ماه پیش
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.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 5 ماه پیش
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COPYRIGHT.txt bc746f2962 Implement FXAA 3.11 4 ماه پیش
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
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SConstruct 1fbc0c5631 [Buildsystem] Add `EnumVariable(ignorecase=2)` 4 ماه پیش
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 4 ماه پیش
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 ماه پیش
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
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logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 ماه پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
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methods.py 6e7f77adc4 Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build 5 ماه پیش
platform_methods.py e0693f8ad8 Add loongarch64 support 9 ماه پیش
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 ماه پیش
scu_builders.py 5cc0539961 [Navigation] Create a dedicated 2D navigation server 5 ماه پیش
version.py 1c35a31b9e Bump version to 4.5-dev 6 ماه پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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