renderer_storage_rd.h 11 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RENDERING_SERVER_STORAGE_RD_H
  31. #define RENDERING_SERVER_STORAGE_RD_H
  32. #include "core/templates/list.h"
  33. #include "core/templates/local_vector.h"
  34. #include "core/templates/rid_owner.h"
  35. #include "servers/rendering/renderer_compositor.h"
  36. #include "servers/rendering/renderer_rd/effects_rd.h"
  37. #include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
  38. #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
  39. #include "servers/rendering/renderer_scene_render.h"
  40. #include "servers/rendering/rendering_device.h"
  41. #include "servers/rendering/shader_compiler.h"
  42. class RendererStorageRD : public RendererStorage {
  43. public:
  44. static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
  45. p_array[0] = p_mtx.basis.rows[0][0];
  46. p_array[1] = p_mtx.basis.rows[1][0];
  47. p_array[2] = p_mtx.basis.rows[2][0];
  48. p_array[3] = 0;
  49. p_array[4] = p_mtx.basis.rows[0][1];
  50. p_array[5] = p_mtx.basis.rows[1][1];
  51. p_array[6] = p_mtx.basis.rows[2][1];
  52. p_array[7] = 0;
  53. p_array[8] = p_mtx.basis.rows[0][2];
  54. p_array[9] = p_mtx.basis.rows[1][2];
  55. p_array[10] = p_mtx.basis.rows[2][2];
  56. p_array[11] = 0;
  57. p_array[12] = p_mtx.origin.x;
  58. p_array[13] = p_mtx.origin.y;
  59. p_array[14] = p_mtx.origin.z;
  60. p_array[15] = 1;
  61. }
  62. static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) {
  63. p_array[0] = p_mtx.rows[0][0];
  64. p_array[1] = p_mtx.rows[1][0];
  65. p_array[2] = p_mtx.rows[2][0];
  66. p_array[3] = 0;
  67. p_array[4] = p_mtx.rows[0][1];
  68. p_array[5] = p_mtx.rows[1][1];
  69. p_array[6] = p_mtx.rows[2][1];
  70. p_array[7] = 0;
  71. p_array[8] = p_mtx.rows[0][2];
  72. p_array[9] = p_mtx.rows[1][2];
  73. p_array[10] = p_mtx.rows[2][2];
  74. p_array[11] = 0;
  75. }
  76. static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
  77. p_array[0] = p_mtx.rows[0][0];
  78. p_array[1] = p_mtx.rows[1][0];
  79. p_array[2] = p_mtx.rows[2][0];
  80. p_array[3] = 0;
  81. p_array[4] = p_mtx.rows[0][1];
  82. p_array[5] = p_mtx.rows[1][1];
  83. p_array[6] = p_mtx.rows[2][1];
  84. p_array[7] = 0;
  85. p_array[8] = p_mtx.rows[0][2];
  86. p_array[9] = p_mtx.rows[1][2];
  87. p_array[10] = p_mtx.rows[2][2];
  88. p_array[11] = 0;
  89. }
  90. static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform3D &p_mtx, float *p_array) {
  91. p_array[0] = p_mtx.basis.rows[0][0];
  92. p_array[1] = p_mtx.basis.rows[0][1];
  93. p_array[2] = p_mtx.basis.rows[0][2];
  94. p_array[3] = p_mtx.origin.x;
  95. p_array[4] = p_mtx.basis.rows[1][0];
  96. p_array[5] = p_mtx.basis.rows[1][1];
  97. p_array[6] = p_mtx.basis.rows[1][2];
  98. p_array[7] = p_mtx.origin.y;
  99. p_array[8] = p_mtx.basis.rows[2][0];
  100. p_array[9] = p_mtx.basis.rows[2][1];
  101. p_array[10] = p_mtx.basis.rows[2][2];
  102. p_array[11] = p_mtx.origin.z;
  103. }
  104. static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
  105. for (int i = 0; i < 4; i++) {
  106. for (int j = 0; j < 4; j++) {
  107. p_array[i * 4 + j] = p_mtx.matrix[i][j];
  108. }
  109. }
  110. }
  111. static _FORCE_INLINE_ void store_soft_shadow_kernel(const float *p_kernel, float *p_array) {
  112. for (int i = 0; i < 128; i++) {
  113. p_array[i] = p_kernel[i];
  114. }
  115. }
  116. private:
  117. /* FOG VOLUMES */
  118. struct FogVolume {
  119. RID material;
  120. Vector3 extents = Vector3(1, 1, 1);
  121. RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
  122. Dependency dependency;
  123. };
  124. mutable RID_Owner<FogVolume, true> fog_volume_owner;
  125. /* visibility_notifier */
  126. struct VisibilityNotifier {
  127. AABB aabb;
  128. Callable enter_callback;
  129. Callable exit_callback;
  130. Dependency dependency;
  131. };
  132. mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
  133. /* VOXEL GI */
  134. struct VoxelGI {
  135. RID octree_buffer;
  136. RID data_buffer;
  137. RID sdf_texture;
  138. uint32_t octree_buffer_size = 0;
  139. uint32_t data_buffer_size = 0;
  140. Vector<int> level_counts;
  141. int cell_count = 0;
  142. Transform3D to_cell_xform;
  143. AABB bounds;
  144. Vector3i octree_size;
  145. float dynamic_range = 2.0;
  146. float energy = 1.0;
  147. float bias = 1.4;
  148. float normal_bias = 0.0;
  149. float propagation = 0.7;
  150. bool interior = false;
  151. bool use_two_bounces = false;
  152. float anisotropy_strength = 0.5;
  153. uint32_t version = 1;
  154. uint32_t data_version = 1;
  155. Dependency dependency;
  156. };
  157. mutable RID_Owner<VoxelGI, true> voxel_gi_owner;
  158. /* EFFECTS */
  159. EffectsRD *effects = nullptr;
  160. public:
  161. //internal usage
  162. void base_update_dependency(RID p_base, DependencyTracker *p_instance);
  163. /* VOXEL GI API */
  164. RID voxel_gi_allocate();
  165. void voxel_gi_initialize(RID p_voxel_gi);
  166. void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
  167. AABB voxel_gi_get_bounds(RID p_voxel_gi) const;
  168. Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const;
  169. Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const;
  170. Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const;
  171. Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const;
  172. Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const;
  173. Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const;
  174. void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range);
  175. float voxel_gi_get_dynamic_range(RID p_voxel_gi) const;
  176. void voxel_gi_set_propagation(RID p_voxel_gi, float p_range);
  177. float voxel_gi_get_propagation(RID p_voxel_gi) const;
  178. void voxel_gi_set_energy(RID p_voxel_gi, float p_energy);
  179. float voxel_gi_get_energy(RID p_voxel_gi) const;
  180. void voxel_gi_set_bias(RID p_voxel_gi, float p_bias);
  181. float voxel_gi_get_bias(RID p_voxel_gi) const;
  182. void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range);
  183. float voxel_gi_get_normal_bias(RID p_voxel_gi) const;
  184. void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable);
  185. bool voxel_gi_is_interior(RID p_voxel_gi) const;
  186. void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable);
  187. bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const;
  188. void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength);
  189. float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const;
  190. uint32_t voxel_gi_get_version(RID p_probe);
  191. uint32_t voxel_gi_get_data_version(RID p_probe);
  192. RID voxel_gi_get_octree_buffer(RID p_voxel_gi) const;
  193. RID voxel_gi_get_data_buffer(RID p_voxel_gi) const;
  194. RID voxel_gi_get_sdf_texture(RID p_voxel_gi);
  195. /* FOG VOLUMES */
  196. virtual RID fog_volume_allocate();
  197. virtual void fog_volume_initialize(RID p_rid);
  198. virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape);
  199. virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents);
  200. virtual void fog_volume_set_material(RID p_fog_volume, RID p_material);
  201. virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const;
  202. virtual RID fog_volume_get_material(RID p_fog_volume) const;
  203. virtual AABB fog_volume_get_aabb(RID p_fog_volume) const;
  204. virtual Vector3 fog_volume_get_extents(RID p_fog_volume) const;
  205. /* VISIBILITY NOTIFIER */
  206. virtual RID visibility_notifier_allocate();
  207. virtual void visibility_notifier_initialize(RID p_notifier);
  208. virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb);
  209. virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable);
  210. virtual AABB visibility_notifier_get_aabb(RID p_notifier) const;
  211. virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred);
  212. RS::InstanceType get_base_type(RID p_rid) const;
  213. bool free(RID p_rid);
  214. bool has_os_feature(const String &p_feature) const;
  215. void update_dirty_resources();
  216. void set_debug_generate_wireframes(bool p_generate) {}
  217. //keep cached since it can be called form any thread
  218. uint64_t texture_mem_cache = 0;
  219. uint64_t buffer_mem_cache = 0;
  220. uint64_t total_mem_cache = 0;
  221. virtual void update_memory_info();
  222. virtual uint64_t get_rendering_info(RS::RenderingInfo p_info);
  223. String get_video_adapter_name() const;
  224. String get_video_adapter_vendor() const;
  225. RenderingDevice::DeviceType get_video_adapter_type() const;
  226. virtual void capture_timestamps_begin();
  227. virtual void capture_timestamp(const String &p_name);
  228. virtual uint32_t get_captured_timestamps_count() const;
  229. virtual uint64_t get_captured_timestamps_frame() const;
  230. virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const;
  231. virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const;
  232. virtual String get_captured_timestamp_name(uint32_t p_index) const;
  233. static RendererStorageRD *base_singleton;
  234. void init_effects(bool p_prefer_raster_effects);
  235. EffectsRD *get_effects();
  236. RendererStorageRD();
  237. ~RendererStorageRD();
  238. };
  239. #endif // RASTERIZER_STORAGE_RD_H