node_intersector1.h 88 KB

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  1. // Copyright 2009-2020 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. #include "node_intersector.h"
  5. #if defined(__AVX2__)
  6. #define __FMA_X4__
  7. #endif
  8. #if defined(__aarch64__)
  9. #define __FMA_X4__
  10. #endif
  11. namespace embree
  12. {
  13. namespace isa
  14. {
  15. //////////////////////////////////////////////////////////////////////////////////////
  16. // Ray structure used in single-ray traversal
  17. //////////////////////////////////////////////////////////////////////////////////////
  18. template<int N, int Nx, bool robust>
  19. struct TravRayBase;
  20. /* Base (without tnear and tfar) */
  21. template<int N, int Nx>
  22. struct TravRayBase<N,Nx,false>
  23. {
  24. __forceinline TravRayBase() {}
  25. __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir)
  26. : org_xyz(ray_org), dir_xyz(ray_dir)
  27. {
  28. const Vec3fa ray_rdir = rcp_safe(ray_dir);
  29. org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z);
  30. dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z);
  31. rdir = Vec3vf<N>(ray_rdir.x,ray_rdir.y,ray_rdir.z);
  32. #if defined(__FMA_X4__)
  33. const Vec3fa ray_org_rdir = ray_org*ray_rdir;
  34. #if !defined(__aarch64__)
  35. org_rdir = Vec3vf<N>(ray_org_rdir.x,ray_org_rdir.y,ray_org_rdir.z);
  36. #else
  37. //for aarch64, we do not have msub equal instruction, so we negeate orig and use madd
  38. //x86 will use msub
  39. neg_org_rdir = Vec3vf<N>(-ray_org_rdir.x,-ray_org_rdir.y,-ray_org_rdir.z);
  40. #endif
  41. #endif
  42. nearX = ray_rdir.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>);
  43. nearY = ray_rdir.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>);
  44. nearZ = ray_rdir.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>);
  45. farX = nearX ^ sizeof(vfloat<N>);
  46. farY = nearY ^ sizeof(vfloat<N>);
  47. farZ = nearZ ^ sizeof(vfloat<N>);
  48. #if defined(__AVX512ER__) // KNL+
  49. /* optimization works only for 8-wide BVHs with 16-wide SIMD */
  50. const vint<16> id(step);
  51. const vint<16> id2 = align_shift_right<16/2>(id, id);
  52. permX = select(vfloat<16>(dir.x) >= 0.0f, id, id2);
  53. permY = select(vfloat<16>(dir.y) >= 0.0f, id, id2);
  54. permZ = select(vfloat<16>(dir.z) >= 0.0f, id, id2);
  55. #endif
  56. }
  57. template<int K>
  58. __forceinline TravRayBase(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir,
  59. const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ,
  60. size_t flip = sizeof(vfloat<N>))
  61. {
  62. org = Vec3vf<Nx>(ray_org.x[k], ray_org.y[k], ray_org.z[k]);
  63. dir = Vec3vf<Nx>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]);
  64. rdir = Vec3vf<Nx>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]);
  65. #if defined(__FMA_X4__)
  66. #if !defined(__aarch64__)
  67. org_rdir = org*rdir;
  68. #else
  69. neg_org_rdir = -(org*rdir);
  70. #endif
  71. #endif
  72. nearX = nearXYZ.x[k];
  73. nearY = nearXYZ.y[k];
  74. nearZ = nearXYZ.z[k];
  75. farX = nearX ^ flip;
  76. farY = nearY ^ flip;
  77. farZ = nearZ ^ flip;
  78. #if defined(__AVX512ER__) // KNL+
  79. /* optimization works only for 8-wide BVHs with 16-wide SIMD */
  80. const vint<16> id(step);
  81. const vint<16> id2 = align_shift_right<16/2>(id, id);
  82. permX = select(vfloat<16>(dir.x) >= 0.0f, id, id2);
  83. permY = select(vfloat<16>(dir.y) >= 0.0f, id, id2);
  84. permZ = select(vfloat<16>(dir.z) >= 0.0f, id, id2);
  85. #endif
  86. }
  87. Vec3fa org_xyz, dir_xyz;
  88. Vec3vf<Nx> org, dir, rdir;
  89. #if defined(__FMA_X4__)
  90. #if !defined(__aarch64__)
  91. Vec3vf<Nx> org_rdir;
  92. #else
  93. //aarch64 version are keeping negation of the org_rdir and use madd
  94. //x86 uses msub
  95. Vec3vf<Nx> neg_org_rdir;
  96. #endif
  97. #endif
  98. #if defined(__AVX512ER__) // KNL+
  99. vint16 permX, permY, permZ;
  100. #endif
  101. size_t nearX, nearY, nearZ;
  102. size_t farX, farY, farZ;
  103. };
  104. /* Base (without tnear and tfar) */
  105. template<int N, int Nx>
  106. struct TravRayBase<N,Nx,true>
  107. {
  108. __forceinline TravRayBase() {}
  109. __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir)
  110. : org_xyz(ray_org), dir_xyz(ray_dir)
  111. {
  112. const float round_down = 1.0f-3.0f*float(ulp);
  113. const float round_up = 1.0f+3.0f*float(ulp);
  114. const Vec3fa ray_rdir = 1.0f/zero_fix(ray_dir);
  115. const Vec3fa ray_rdir_near = round_down*ray_rdir;
  116. const Vec3fa ray_rdir_far = round_up *ray_rdir;
  117. org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z);
  118. dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z);
  119. rdir_near = Vec3vf<N>(ray_rdir_near.x,ray_rdir_near.y,ray_rdir_near.z);
  120. rdir_far = Vec3vf<N>(ray_rdir_far .x,ray_rdir_far .y,ray_rdir_far .z);
  121. nearX = ray_rdir_near.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>);
  122. nearY = ray_rdir_near.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>);
  123. nearZ = ray_rdir_near.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>);
  124. farX = nearX ^ sizeof(vfloat<N>);
  125. farY = nearY ^ sizeof(vfloat<N>);
  126. farZ = nearZ ^ sizeof(vfloat<N>);
  127. #if defined(__AVX512ER__) // KNL+
  128. /* optimization works only for 8-wide BVHs with 16-wide SIMD */
  129. const vint<16> id(step);
  130. const vint<16> id2 = align_shift_right<16/2>(id, id);
  131. permX = select(vfloat<16>(dir.x) >= 0.0f, id, id2);
  132. permY = select(vfloat<16>(dir.y) >= 0.0f, id, id2);
  133. permZ = select(vfloat<16>(dir.z) >= 0.0f, id, id2);
  134. #endif
  135. }
  136. template<int K>
  137. __forceinline TravRayBase(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir,
  138. const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ,
  139. size_t flip = sizeof(vfloat<N>))
  140. {
  141. const vfloat<Nx> round_down = 1.0f-3.0f*float(ulp);
  142. const vfloat<Nx> round_up = 1.0f+3.0f*float(ulp);
  143. org = Vec3vf<Nx>(ray_org.x[k], ray_org.y[k], ray_org.z[k]);
  144. dir = Vec3vf<Nx>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]);
  145. rdir_near = round_down*Vec3vf<Nx>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]);
  146. rdir_far = round_up *Vec3vf<Nx>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]);
  147. nearX = nearXYZ.x[k];
  148. nearY = nearXYZ.y[k];
  149. nearZ = nearXYZ.z[k];
  150. farX = nearX ^ flip;
  151. farY = nearY ^ flip;
  152. farZ = nearZ ^ flip;
  153. #if defined(__AVX512ER__) // KNL+
  154. /* optimization works only for 8-wide BVHs with 16-wide SIMD */
  155. const vint<16> id(step);
  156. const vint<16> id2 = align_shift_right<16/2>(id, id);
  157. permX = select(vfloat<16>(dir.x) >= 0.0f, id, id2);
  158. permY = select(vfloat<16>(dir.y) >= 0.0f, id, id2);
  159. permZ = select(vfloat<16>(dir.z) >= 0.0f, id, id2);
  160. #endif
  161. }
  162. Vec3fa org_xyz, dir_xyz;
  163. Vec3vf<Nx> org, dir, rdir_near, rdir_far;
  164. #if defined(__AVX512ER__) // KNL+
  165. vint16 permX, permY, permZ;
  166. #endif
  167. size_t nearX, nearY, nearZ;
  168. size_t farX, farY, farZ;
  169. };
  170. /* Full (with tnear and tfar) */
  171. template<int N, int Nx, bool robust>
  172. struct TravRay : TravRayBase<N,Nx,robust>
  173. {
  174. __forceinline TravRay() {}
  175. __forceinline TravRay(const Vec3fa& ray_org, const Vec3fa& ray_dir, float ray_tnear, float ray_tfar)
  176. : TravRayBase<N,Nx,robust>(ray_org, ray_dir),
  177. tnear(ray_tnear), tfar(ray_tfar) {}
  178. template<int K>
  179. __forceinline TravRay(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir,
  180. const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ,
  181. float ray_tnear, float ray_tfar,
  182. size_t flip = sizeof(vfloat<N>))
  183. : TravRayBase<N,Nx,robust>(k, ray_org, ray_dir, ray_rdir, nearXYZ, flip),
  184. tnear(ray_tnear), tfar(ray_tfar) {}
  185. vfloat<Nx> tnear;
  186. vfloat<Nx> tfar;
  187. };
  188. //////////////////////////////////////////////////////////////////////////////////////
  189. // Point Query structure used in single-ray traversal
  190. //////////////////////////////////////////////////////////////////////////////////////
  191. template<int N>
  192. struct TravPointQuery
  193. {
  194. __forceinline TravPointQuery() {}
  195. __forceinline TravPointQuery(const Vec3fa& query_org, const Vec3fa& query_rad)
  196. {
  197. org = Vec3vf<N>(query_org.x, query_org.y, query_org.z);
  198. rad = Vec3vf<N>(query_rad.x, query_rad.y, query_rad.z);
  199. }
  200. __forceinline vfloat<N> const& tfar() const {
  201. return rad.x;
  202. }
  203. Vec3vf<N> org, rad;
  204. };
  205. //////////////////////////////////////////////////////////////////////////////////////
  206. // point query
  207. //////////////////////////////////////////////////////////////////////////////////////
  208. template<int N>
  209. __forceinline size_t pointQuerySphereDistAndMask(
  210. const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX,
  211. vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ)
  212. {
  213. const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x;
  214. const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y;
  215. const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z;
  216. dist = vX * vX + vY * vY + vZ * vZ;
  217. const vbool<N> vmask = dist <= query.tfar()*query.tfar();
  218. const vbool<N> valid = minX <= maxX;
  219. return movemask(vmask) & movemask(valid);
  220. }
  221. template<int N>
  222. __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
  223. {
  224. const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x));
  225. const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y));
  226. const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z));
  227. const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x));
  228. const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y));
  229. const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z));
  230. return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ);
  231. }
  232. template<int N>
  233. __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  234. {
  235. const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x);
  236. const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y);
  237. const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z);
  238. const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x);
  239. const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y);
  240. const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z);
  241. const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0]));
  242. const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0]));
  243. const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0]));
  244. const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0]));
  245. const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0]));
  246. const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0]));
  247. return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ);
  248. }
  249. template<int N>
  250. __forceinline size_t pointQueryNodeSphereMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  251. {
  252. const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
  253. size_t mask = pointQueryNodeSphere(node, query, time, dist);
  254. if (unlikely(ref.isAABBNodeMB4D())) {
  255. const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
  256. const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t);
  257. mask &= movemask(vmask);
  258. }
  259. return mask;
  260. }
  261. template<int N>
  262. __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
  263. {
  264. const vfloat<N> start_x(node->start.x);
  265. const vfloat<N> scale_x(node->scale.x);
  266. const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x);
  267. const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x);
  268. const vfloat<N> start_y(node->start.y);
  269. const vfloat<N> scale_y(node->scale.y);
  270. const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y);
  271. const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y);
  272. const vfloat<N> start_z(node->start.z);
  273. const vfloat<N> scale_z(node->scale.z);
  274. const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z);
  275. const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z);
  276. return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask());
  277. }
  278. template<int N>
  279. __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  280. {
  281. const vfloat<N> minX = node->dequantizeLowerX(time);
  282. const vfloat<N> maxX = node->dequantizeUpperX(time);
  283. const vfloat<N> minY = node->dequantizeLowerY(time);
  284. const vfloat<N> maxY = node->dequantizeUpperY(time);
  285. const vfloat<N> minZ = node->dequantizeLowerZ(time);
  286. const vfloat<N> maxZ = node->dequantizeUpperZ(time);
  287. return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask());
  288. }
  289. template<int N>
  290. __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
  291. {
  292. // TODO: point query - implement
  293. const vbool<N> vmask = vbool<N>(true);
  294. const size_t mask = movemask(vmask) & ((1<<N)-1);
  295. dist = vfloat<N>(0.0f);
  296. return mask;
  297. }
  298. template<int N>
  299. __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  300. {
  301. // TODO: point query - implement
  302. const vbool<N> vmask = vbool<N>(true);
  303. const size_t mask = movemask(vmask) & ((1<<N)-1);
  304. dist = vfloat<N>(0.0f);
  305. return mask;
  306. }
  307. template<int N>
  308. __forceinline size_t pointQueryAABBDistAndMask(
  309. const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX,
  310. vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ)
  311. {
  312. const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x;
  313. const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y;
  314. const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z;
  315. dist = vX * vX + vY * vY + vZ * vZ;
  316. const vbool<N> valid = minX <= maxX;
  317. const vbool<N> vmask = !((maxX < query.org.x - query.rad.x) | (minX > query.org.x + query.rad.x) |
  318. (maxY < query.org.y - query.rad.y) | (minY > query.org.y + query.rad.y) |
  319. (maxZ < query.org.z - query.rad.z) | (minZ > query.org.z + query.rad.z));
  320. return movemask(vmask) & movemask(valid);
  321. }
  322. template<int N>
  323. __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
  324. {
  325. const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x));
  326. const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y));
  327. const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z));
  328. const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x));
  329. const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y));
  330. const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z));
  331. return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ);
  332. }
  333. template<int N>
  334. __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  335. {
  336. const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x);
  337. const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y);
  338. const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z);
  339. const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x);
  340. const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y);
  341. const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z);
  342. const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0]));
  343. const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0]));
  344. const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0]));
  345. const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0]));
  346. const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0]));
  347. const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0]));
  348. return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ);
  349. }
  350. template<int N>
  351. __forceinline size_t pointQueryNodeAABBMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  352. {
  353. const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
  354. size_t mask = pointQueryNodeAABB(node, query, time, dist);
  355. if (unlikely(ref.isAABBNodeMB4D())) {
  356. const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
  357. const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t);
  358. mask &= movemask(vmask);
  359. }
  360. return mask;
  361. }
  362. template<int N>
  363. __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
  364. {
  365. const size_t mvalid = movemask(node->validMask());
  366. const vfloat<N> start_x(node->start.x);
  367. const vfloat<N> scale_x(node->scale.x);
  368. const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x);
  369. const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x);
  370. const vfloat<N> start_y(node->start.y);
  371. const vfloat<N> scale_y(node->scale.y);
  372. const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y);
  373. const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y);
  374. const vfloat<N> start_z(node->start.z);
  375. const vfloat<N> scale_z(node->scale.z);
  376. const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z);
  377. const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z);
  378. return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid;
  379. }
  380. template<int N>
  381. __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  382. {
  383. const size_t mvalid = movemask(node->validMask());
  384. const vfloat<N> minX = node->dequantizeLowerX(time);
  385. const vfloat<N> maxX = node->dequantizeUpperX(time);
  386. const vfloat<N> minY = node->dequantizeLowerY(time);
  387. const vfloat<N> maxY = node->dequantizeUpperY(time);
  388. const vfloat<N> minZ = node->dequantizeLowerZ(time);
  389. const vfloat<N> maxZ = node->dequantizeUpperZ(time);
  390. return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid;
  391. }
  392. template<int N>
  393. __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
  394. {
  395. // TODO: point query - implement
  396. const vbool<N> vmask = vbool<N>(true);
  397. const size_t mask = movemask(vmask) & ((1<<N)-1);
  398. dist = vfloat<N>(0.0f);
  399. return mask;
  400. }
  401. template<int N>
  402. __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  403. {
  404. // TODO: point query - implement
  405. const vbool<N> vmask = vbool<N>(true);
  406. const size_t mask = movemask(vmask) & ((1<<N)-1);
  407. dist = vfloat<N>(0.0f);
  408. return mask;
  409. }
  410. //////////////////////////////////////////////////////////////////////////////////////
  411. // Fast AABBNode intersection
  412. //////////////////////////////////////////////////////////////////////////////////////
  413. template<int N, int Nx, bool robust>
  414. __forceinline size_t intersectNode(const typename BVHN<N>::AABBNode* node, const TravRay<N,Nx,robust>& ray, vfloat<Nx>& dist);
  415. template<>
  416. __forceinline size_t intersectNode<4,4>(const typename BVH4::AABBNode* node, const TravRay<4,4,false>& ray, vfloat4& dist)
  417. {
  418. #if defined(__FMA_X4__)
  419. #if defined(__aarch64__)
  420. const vfloat4 tNearX = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.neg_org_rdir.x);
  421. const vfloat4 tNearY = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.neg_org_rdir.y);
  422. const vfloat4 tNearZ = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.neg_org_rdir.z);
  423. const vfloat4 tFarX = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.neg_org_rdir.x);
  424. const vfloat4 tFarY = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.neg_org_rdir.y);
  425. const vfloat4 tFarZ = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.neg_org_rdir.z);
  426. #else
  427. const vfloat4 tNearX = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x);
  428. const vfloat4 tNearY = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y);
  429. const vfloat4 tNearZ = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z);
  430. const vfloat4 tFarX = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x);
  431. const vfloat4 tFarY = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y);
  432. const vfloat4 tFarZ = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z);
  433. #endif
  434. #else
  435. const vfloat4 tNearX = (vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x;
  436. const vfloat4 tNearY = (vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y;
  437. const vfloat4 tNearZ = (vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z;
  438. const vfloat4 tFarX = (vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x;
  439. const vfloat4 tFarY = (vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y;
  440. const vfloat4 tFarZ = (vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z;
  441. #endif
  442. #if defined(__aarch64__)
  443. const vfloat4 tNear = maxi(tNearX, tNearY, tNearZ, ray.tnear);
  444. const vfloat4 tFar = mini(tFarX, tFarY, tFarZ, ray.tfar);
  445. const vbool4 vmask = asInt(tNear) <= asInt(tFar);
  446. const size_t mask = movemask(vmask);
  447. #elif defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW
  448. const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  449. const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  450. const vbool4 vmask = asInt(tNear) > asInt(tFar);
  451. const size_t mask = movemask(vmask) ^ ((1<<4)-1);
  452. #elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
  453. const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  454. const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  455. const vbool4 vmask = asInt(tNear) <= asInt(tFar);
  456. const size_t mask = movemask(vmask);
  457. #else
  458. const vfloat4 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  459. const vfloat4 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  460. const vbool4 vmask = tNear <= tFar;
  461. const size_t mask = movemask(vmask);
  462. #endif
  463. dist = tNear;
  464. return mask;
  465. }
  466. #if defined(__AVX__)
  467. template<>
  468. __forceinline size_t intersectNode<8,8>(const typename BVH8::AABBNode* node, const TravRay<8,8,false>& ray, vfloat8& dist)
  469. {
  470. #if defined(__AVX2__)
  471. #if defined(__aarch64__)
  472. const vfloat8 tNearX = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.neg_org_rdir.x);
  473. const vfloat8 tNearY = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.neg_org_rdir.y);
  474. const vfloat8 tNearZ = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.neg_org_rdir.z);
  475. const vfloat8 tFarX = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.neg_org_rdir.x);
  476. const vfloat8 tFarY = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.neg_org_rdir.y);
  477. const vfloat8 tFarZ = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.neg_org_rdir.z);
  478. #else
  479. const vfloat8 tNearX = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x);
  480. const vfloat8 tNearY = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y);
  481. const vfloat8 tNearZ = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z);
  482. const vfloat8 tFarX = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x);
  483. const vfloat8 tFarY = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y);
  484. const vfloat8 tFarZ = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z);
  485. #endif
  486. #else
  487. const vfloat8 tNearX = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x;
  488. const vfloat8 tNearY = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y;
  489. const vfloat8 tNearZ = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z;
  490. const vfloat8 tFarX = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x;
  491. const vfloat8 tFarY = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y;
  492. const vfloat8 tFarZ = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z;
  493. #endif
  494. #if defined(__AVX2__) && !defined(__AVX512F__) // HSW
  495. const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  496. const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  497. const vbool8 vmask = asInt(tNear) > asInt(tFar);
  498. const size_t mask = movemask(vmask) ^ ((1<<8)-1);
  499. #elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
  500. const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  501. const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  502. const vbool8 vmask = asInt(tNear) <= asInt(tFar);
  503. const size_t mask = movemask(vmask);
  504. #else
  505. const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  506. const vfloat8 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  507. const vbool8 vmask = tNear <= tFar;
  508. const size_t mask = movemask(vmask);
  509. #endif
  510. dist = tNear;
  511. return mask;
  512. }
  513. #endif
  514. #if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
  515. template<>
  516. __forceinline size_t intersectNode<4,16>(const typename BVH4::AABBNode* node, const TravRay<4,16,false>& ray, vfloat16& dist)
  517. {
  518. const vfloat16 tNearX = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x);
  519. const vfloat16 tNearY = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y);
  520. const vfloat16 tNearZ = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z);
  521. const vfloat16 tFarX = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x);
  522. const vfloat16 tFarY = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y);
  523. const vfloat16 tFarZ = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z);
  524. const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  525. const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  526. const vbool16 vmask = le(vbool16(0xf),tNear,tFar);
  527. const size_t mask = movemask(vmask);
  528. dist = tNear;
  529. return mask;
  530. }
  531. template<>
  532. __forceinline size_t intersectNode<8,16>(const typename BVH8::AABBNode* node, const TravRay<8,16,false>& ray, vfloat16& dist)
  533. {
  534. const vllong8 invalid((size_t)BVH8::emptyNode);
  535. const vboold8 m_valid(invalid != vllong8::loadu(node->children));
  536. const vfloat16 bminmaxX = permute(vfloat16::load((const float*)&node->lower_x), ray.permX);
  537. const vfloat16 bminmaxY = permute(vfloat16::load((const float*)&node->lower_y), ray.permY);
  538. const vfloat16 bminmaxZ = permute(vfloat16::load((const float*)&node->lower_z), ray.permZ);
  539. const vfloat16 tNearFarX = msub(bminmaxX, ray.rdir.x, ray.org_rdir.x);
  540. const vfloat16 tNearFarY = msub(bminmaxY, ray.rdir.y, ray.org_rdir.y);
  541. const vfloat16 tNearFarZ = msub(bminmaxZ, ray.rdir.z, ray.org_rdir.z);
  542. const vfloat16 tNear = max(tNearFarX, tNearFarY, tNearFarZ, ray.tnear);
  543. const vfloat16 tFar = min(tNearFarX, tNearFarY, tNearFarZ, ray.tfar);
  544. const vbool16 vmask = le(vboolf16(m_valid),tNear,align_shift_right<8>(tFar, tFar));
  545. const size_t mask = movemask(vmask);
  546. dist = tNear;
  547. return mask;
  548. }
  549. #endif
  550. //////////////////////////////////////////////////////////////////////////////////////
  551. // Robust AABBNode intersection
  552. //////////////////////////////////////////////////////////////////////////////////////
  553. template<int N, int Nx>
  554. __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNode* node, const TravRay<N,Nx,true>& ray, vfloat<Nx>& dist)
  555. {
  556. const vfloat<N> tNearX = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir_near.x;
  557. const vfloat<N> tNearY = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir_near.y;
  558. const vfloat<N> tNearZ = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir_near.z;
  559. const vfloat<N> tFarX = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir_far.x;
  560. const vfloat<N> tFarY = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir_far.y;
  561. const vfloat<N> tFarZ = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir_far.z;
  562. const vfloat<N> tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  563. const vfloat<N> tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  564. const vbool<N> vmask = tNear <= tFar;
  565. const size_t mask = movemask(vmask);
  566. dist = tNear;
  567. return mask;
  568. }
  569. #if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
  570. template<>
  571. __forceinline size_t intersectNodeRobust<4,16>(const typename BVHN<4>::AABBNode* node, const TravRay<4,16,true>& ray, vfloat<16>& dist)
  572. {
  573. const vfloat16 tNearX = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir_near.x;
  574. const vfloat16 tNearY = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir_near.y;
  575. const vfloat16 tNearZ = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir_near.z;
  576. const vfloat16 tFarX = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir_far.x;
  577. const vfloat16 tFarY = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir_far.y;
  578. const vfloat16 tFarZ = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir_far.z;
  579. const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  580. const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  581. const vbool16 vmask = le((1 << 4)-1,tNear,tFar);
  582. const size_t mask = movemask(vmask);
  583. dist = tNear;
  584. return mask;
  585. }
  586. template<>
  587. __forceinline size_t intersectNodeRobust<8,16>(const typename BVHN<8>::AABBNode* node, const TravRay<8,16,true>& ray, vfloat<16>& dist)
  588. {
  589. const vfloat16 tNearX = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir_near.x;
  590. const vfloat16 tNearY = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir_near.y;
  591. const vfloat16 tNearZ = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir_near.z;
  592. const vfloat16 tFarX = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir_far.x;
  593. const vfloat16 tFarY = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir_far.y;
  594. const vfloat16 tFarZ = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir_far.z;
  595. const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  596. const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  597. const vbool16 vmask = le((1 << 8)-1,tNear,tFar);
  598. const size_t mask = movemask(vmask);
  599. dist = tNear;
  600. return mask;
  601. }
  602. #endif
  603. //////////////////////////////////////////////////////////////////////////////////////
  604. // Fast AABBNodeMB intersection
  605. //////////////////////////////////////////////////////////////////////////////////////
  606. template<int N>
  607. __forceinline size_t intersectNode(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,N,false>& ray, const float time, vfloat<N>& dist)
  608. {
  609. const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX);
  610. const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY);
  611. const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ);
  612. const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX);
  613. const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY);
  614. const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ);
  615. #if defined(__FMA_X4__)
  616. #if defined(__aarch64__)
  617. const vfloat<N> tNearX = madd(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.neg_org_rdir.x);
  618. const vfloat<N> tNearY = madd(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.neg_org_rdir.y);
  619. const vfloat<N> tNearZ = madd(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.neg_org_rdir.z);
  620. const vfloat<N> tFarX = madd(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.neg_org_rdir.x);
  621. const vfloat<N> tFarY = madd(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.neg_org_rdir.y);
  622. const vfloat<N> tFarZ = madd(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.neg_org_rdir.z);
  623. #else
  624. const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x);
  625. const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y);
  626. const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z);
  627. const vfloat<N> tFarX = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x);
  628. const vfloat<N> tFarY = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y);
  629. const vfloat<N> tFarZ = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z);
  630. #endif
  631. #else
  632. const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x;
  633. const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y;
  634. const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z;
  635. const vfloat<N> tFarX = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x;
  636. const vfloat<N> tFarY = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y;
  637. const vfloat<N> tFarZ = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z;
  638. #endif
  639. #if defined(__FMA_X4__) && !defined(__AVX512F__) // HSW
  640. const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  641. const vfloat<N> tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  642. const vbool<N> vmask = asInt(tNear) > asInt(tFar);
  643. const size_t mask = movemask(vmask) ^ ((1<<N)-1);
  644. #elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
  645. const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  646. const vfloat<N> tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  647. const vbool<N> vmask = asInt(tNear) <= asInt(tFar);
  648. const size_t mask = movemask(vmask);
  649. #else
  650. const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ);
  651. const vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ );
  652. const vbool<N> vmask = tNear <= tFar;
  653. const size_t mask = movemask(vmask);
  654. #endif
  655. dist = tNear;
  656. return mask;
  657. }
  658. //////////////////////////////////////////////////////////////////////////////////////
  659. // Robust AABBNodeMB intersection
  660. //////////////////////////////////////////////////////////////////////////////////////
  661. template<int N>
  662. __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,N,true>& ray, const float time, vfloat<N>& dist)
  663. {
  664. const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX);
  665. const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY);
  666. const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ);
  667. const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x;
  668. const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y;
  669. const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z;
  670. const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ);
  671. const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX);
  672. const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY);
  673. const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ);
  674. const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x;
  675. const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y;
  676. const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z;
  677. const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ);
  678. const size_t mask = movemask(tNear <= tFar);
  679. dist = tNear;
  680. return mask;
  681. }
  682. //////////////////////////////////////////////////////////////////////////////////////
  683. // Fast AABBNodeMB4D intersection
  684. //////////////////////////////////////////////////////////////////////////////////////
  685. template<int N>
  686. __forceinline size_t intersectNodeMB4D(const typename BVHN<N>::NodeRef ref, const TravRay<N,N,false>& ray, const float time, vfloat<N>& dist)
  687. {
  688. const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
  689. const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX);
  690. const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY);
  691. const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ);
  692. const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX);
  693. const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY);
  694. const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ);
  695. #if defined (__FMA_X4__)
  696. #if defined(__aarch64__)
  697. const vfloat<N> tNearX = madd(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.neg_org_rdir.x);
  698. const vfloat<N> tNearY = madd(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.neg_org_rdir.y);
  699. const vfloat<N> tNearZ = madd(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.neg_org_rdir.z);
  700. const vfloat<N> tFarX = madd(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.neg_org_rdir.x);
  701. const vfloat<N> tFarY = madd(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.neg_org_rdir.y);
  702. const vfloat<N> tFarZ = madd(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.neg_org_rdir.z);
  703. #else
  704. const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x);
  705. const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y);
  706. const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z);
  707. const vfloat<N> tFarX = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x);
  708. const vfloat<N> tFarY = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y);
  709. const vfloat<N> tFarZ = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z);
  710. #endif
  711. #else
  712. const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x;
  713. const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y;
  714. const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z;
  715. const vfloat<N> tFarX = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x;
  716. const vfloat<N> tFarY = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y;
  717. const vfloat<N> tFarZ = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z;
  718. #endif
  719. #if defined(__FMA_X4__) && !defined(__AVX512F__)
  720. const vfloat<N> tNear = maxi(maxi(tNearX,tNearY),maxi(tNearZ,ray.tnear));
  721. const vfloat<N> tFar = mini(mini(tFarX ,tFarY ),mini(tFarZ ,ray.tfar ));
  722. #else
  723. const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ);
  724. const vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ );
  725. #endif
  726. vbool<N> vmask = tNear <= tFar;
  727. if (unlikely(ref.isAABBNodeMB4D())) {
  728. const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
  729. vmask &= (node1->lower_t <= time) & (time < node1->upper_t);
  730. }
  731. const size_t mask = movemask(vmask);
  732. dist = tNear;
  733. return mask;
  734. }
  735. //////////////////////////////////////////////////////////////////////////////////////
  736. // Robust AABBNodeMB4D intersection
  737. //////////////////////////////////////////////////////////////////////////////////////
  738. template<int N>
  739. __forceinline size_t intersectNodeMB4DRobust(const typename BVHN<N>::NodeRef ref, const TravRay<N,N,true>& ray, const float time, vfloat<N>& dist)
  740. {
  741. const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
  742. const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX);
  743. const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY);
  744. const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ);
  745. const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x;
  746. const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y;
  747. const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z;
  748. const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ);
  749. const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX);
  750. const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY);
  751. const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ);
  752. const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x;
  753. const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y;
  754. const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z;
  755. const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ);
  756. vbool<N> vmask = tNear <= tFar;
  757. if (unlikely(ref.isAABBNodeMB4D())) {
  758. const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
  759. vmask &= (node1->lower_t <= time) & (time < node1->upper_t);
  760. }
  761. const size_t mask = movemask(vmask);
  762. dist = tNear;
  763. return mask;
  764. }
  765. //////////////////////////////////////////////////////////////////////////////////////
  766. // Fast QuantizedBaseNode intersection
  767. //////////////////////////////////////////////////////////////////////////////////////
  768. template<int N, int Nx, bool robust>
  769. __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,Nx,robust>& ray, vfloat<Nx>& dist);
  770. template<>
  771. __forceinline size_t intersectNode<4,4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,4,false>& ray, vfloat4& dist)
  772. {
  773. const size_t mvalid = movemask(node->validMask());
  774. const vfloat4 start_x(node->start.x);
  775. const vfloat4 scale_x(node->scale.x);
  776. const vfloat4 lower_x = madd(node->dequantize<4>(ray.nearX >> 2),scale_x,start_x);
  777. const vfloat4 upper_x = madd(node->dequantize<4>(ray.farX >> 2),scale_x,start_x);
  778. const vfloat4 start_y(node->start.y);
  779. const vfloat4 scale_y(node->scale.y);
  780. const vfloat4 lower_y = madd(node->dequantize<4>(ray.nearY >> 2),scale_y,start_y);
  781. const vfloat4 upper_y = madd(node->dequantize<4>(ray.farY >> 2),scale_y,start_y);
  782. const vfloat4 start_z(node->start.z);
  783. const vfloat4 scale_z(node->scale.z);
  784. const vfloat4 lower_z = madd(node->dequantize<4>(ray.nearZ >> 2),scale_z,start_z);
  785. const vfloat4 upper_z = madd(node->dequantize<4>(ray.farZ >> 2),scale_z,start_z);
  786. #if defined(__FMA_X4__)
  787. #if defined(__aarch64__)
  788. const vfloat4 tNearX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x);
  789. const vfloat4 tNearY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y);
  790. const vfloat4 tNearZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z);
  791. const vfloat4 tFarX = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x);
  792. const vfloat4 tFarY = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y);
  793. const vfloat4 tFarZ = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z);
  794. #else
  795. const vfloat4 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
  796. const vfloat4 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
  797. const vfloat4 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
  798. const vfloat4 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
  799. const vfloat4 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
  800. const vfloat4 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
  801. #endif
  802. #else
  803. const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir.x;
  804. const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir.y;
  805. const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir.z;
  806. const vfloat4 tFarX = (upper_x - ray.org.x) * ray.rdir.x;
  807. const vfloat4 tFarY = (upper_y - ray.org.y) * ray.rdir.y;
  808. const vfloat4 tFarZ = (upper_z - ray.org.z) * ray.rdir.z;
  809. #endif
  810. #if (defined(__aarch64__) && defined(BUILD_IOS)) || defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW
  811. const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  812. const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  813. const vbool4 vmask = asInt(tNear) > asInt(tFar);
  814. const size_t mask = movemask(vmask) ^ ((1<<4)-1);
  815. #elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
  816. const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  817. const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  818. const vbool4 vmask = asInt(tNear) <= asInt(tFar);
  819. const size_t mask = movemask(vmask);
  820. #else
  821. const vfloat4 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  822. const vfloat4 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  823. const vbool4 vmask = tNear <= tFar;
  824. const size_t mask = movemask(vmask);
  825. #endif
  826. dist = tNear;
  827. return mask & mvalid;
  828. }
  829. template<>
  830. __forceinline size_t intersectNode<4,4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,4,true>& ray, vfloat4& dist)
  831. {
  832. const size_t mvalid = movemask(node->validMask());
  833. const vfloat4 start_x(node->start.x);
  834. const vfloat4 scale_x(node->scale.x);
  835. const vfloat4 lower_x = madd(node->dequantize<4>(ray.nearX >> 2),scale_x,start_x);
  836. const vfloat4 upper_x = madd(node->dequantize<4>(ray.farX >> 2),scale_x,start_x);
  837. const vfloat4 start_y(node->start.y);
  838. const vfloat4 scale_y(node->scale.y);
  839. const vfloat4 lower_y = madd(node->dequantize<4>(ray.nearY >> 2),scale_y,start_y);
  840. const vfloat4 upper_y = madd(node->dequantize<4>(ray.farY >> 2),scale_y,start_y);
  841. const vfloat4 start_z(node->start.z);
  842. const vfloat4 scale_z(node->scale.z);
  843. const vfloat4 lower_z = madd(node->dequantize<4>(ray.nearZ >> 2),scale_z,start_z);
  844. const vfloat4 upper_z = madd(node->dequantize<4>(ray.farZ >> 2),scale_z,start_z);
  845. const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
  846. const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
  847. const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
  848. const vfloat4 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
  849. const vfloat4 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
  850. const vfloat4 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
  851. const vfloat4 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  852. const vfloat4 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  853. const vbool4 vmask = tNear <= tFar;
  854. const size_t mask = movemask(vmask);
  855. dist = tNear;
  856. return mask & mvalid;
  857. }
  858. #if defined(__AVX__)
  859. template<>
  860. __forceinline size_t intersectNode<8,8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,8,false>& ray, vfloat8& dist)
  861. {
  862. const size_t mvalid = movemask(node->validMask());
  863. const vfloat8 start_x(node->start.x);
  864. const vfloat8 scale_x(node->scale.x);
  865. const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x);
  866. const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX >> 2),scale_x,start_x);
  867. const vfloat8 start_y(node->start.y);
  868. const vfloat8 scale_y(node->scale.y);
  869. const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y);
  870. const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY >> 2),scale_y,start_y);
  871. const vfloat8 start_z(node->start.z);
  872. const vfloat8 scale_z(node->scale.z);
  873. const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z);
  874. const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ >> 2),scale_z,start_z);
  875. #if defined(__AVX2__)
  876. #if defined(__aarch64__)
  877. const vfloat8 tNearX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x);
  878. const vfloat8 tNearY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y);
  879. const vfloat8 tNearZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z);
  880. const vfloat8 tFarX = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x);
  881. const vfloat8 tFarY = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y);
  882. const vfloat8 tFarZ = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z);
  883. #else
  884. const vfloat8 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
  885. const vfloat8 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
  886. const vfloat8 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
  887. const vfloat8 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
  888. const vfloat8 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
  889. const vfloat8 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
  890. #endif
  891. #else
  892. const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir.x;
  893. const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir.y;
  894. const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir.z;
  895. const vfloat8 tFarX = (upper_x - ray.org.x) * ray.rdir.x;
  896. const vfloat8 tFarY = (upper_y - ray.org.y) * ray.rdir.y;
  897. const vfloat8 tFarZ = (upper_z - ray.org.z) * ray.rdir.z;
  898. #endif
  899. #if defined(__AVX2__) && !defined(__AVX512F__) // HSW
  900. const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  901. const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  902. const vbool8 vmask = asInt(tNear) > asInt(tFar);
  903. const size_t mask = movemask(vmask) ^ ((1<<8)-1);
  904. #elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
  905. const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
  906. const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
  907. const vbool8 vmask = asInt(tNear) <= asInt(tFar);
  908. const size_t mask = movemask(vmask);
  909. #else
  910. const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  911. const vfloat8 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  912. const vbool8 vmask = tNear <= tFar;
  913. const size_t mask = movemask(vmask);
  914. #endif
  915. dist = tNear;
  916. return mask & mvalid;
  917. }
  918. template<>
  919. __forceinline size_t intersectNode<8,8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,8,true>& ray, vfloat8& dist)
  920. {
  921. const size_t mvalid = movemask(node->validMask());
  922. const vfloat8 start_x(node->start.x);
  923. const vfloat8 scale_x(node->scale.x);
  924. const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x);
  925. const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX >> 2),scale_x,start_x);
  926. const vfloat8 start_y(node->start.y);
  927. const vfloat8 scale_y(node->scale.y);
  928. const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y);
  929. const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY >> 2),scale_y,start_y);
  930. const vfloat8 start_z(node->start.z);
  931. const vfloat8 scale_z(node->scale.z);
  932. const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z);
  933. const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ >> 2),scale_z,start_z);
  934. const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
  935. const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
  936. const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
  937. const vfloat8 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
  938. const vfloat8 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
  939. const vfloat8 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
  940. const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  941. const vfloat8 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  942. const vbool8 vmask = tNear <= tFar;
  943. const size_t mask = movemask(vmask);
  944. dist = tNear;
  945. return mask & mvalid;
  946. }
  947. #endif
  948. #if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
  949. template<>
  950. __forceinline size_t intersectNode<4,16>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,16,false>& ray, vfloat16& dist)
  951. {
  952. const size_t mvalid = movemask(node->validMask());
  953. const vfloat16 start_x(node->start.x);
  954. const vfloat16 scale_x(node->scale.x);
  955. const vfloat16 lower_x = madd(vfloat16(node->dequantize<4>(ray.nearX >> 2)),scale_x,start_x);
  956. const vfloat16 upper_x = madd(vfloat16(node->dequantize<4>(ray.farX >> 2)),scale_x,start_x);
  957. const vfloat16 start_y(node->start.y);
  958. const vfloat16 scale_y(node->scale.y);
  959. const vfloat16 lower_y = madd(vfloat16(node->dequantize<4>(ray.nearY >> 2)),scale_y,start_y);
  960. const vfloat16 upper_y = madd(vfloat16(node->dequantize<4>(ray.farY >> 2)),scale_y,start_y);
  961. const vfloat16 start_z(node->start.z);
  962. const vfloat16 scale_z(node->scale.z);
  963. const vfloat16 lower_z = madd(vfloat16(node->dequantize<4>(ray.nearZ >> 2)),scale_z,start_z);
  964. const vfloat16 upper_z = madd(vfloat16(node->dequantize<4>(ray.farZ >> 2)),scale_z,start_z);
  965. const vfloat16 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
  966. const vfloat16 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
  967. const vfloat16 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
  968. const vfloat16 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
  969. const vfloat16 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
  970. const vfloat16 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
  971. const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  972. const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  973. const vbool16 vmask = le(vbool16(0xf),tNear,tFar);
  974. const size_t mask = movemask(vmask) & mvalid;
  975. dist = tNear;
  976. return mask;
  977. }
  978. template<>
  979. __forceinline size_t intersectNode<4,16>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,16,true>& ray, vfloat16& dist)
  980. {
  981. const size_t mvalid = movemask(node->validMask());
  982. const vfloat16 start_x(node->start.x);
  983. const vfloat16 scale_x(node->scale.x);
  984. const vfloat16 lower_x = madd(vfloat16(node->dequantize<4>(ray.nearX >> 2)),scale_x,start_x);
  985. const vfloat16 upper_x = madd(vfloat16(node->dequantize<4>(ray.farX >> 2)),scale_x,start_x);
  986. const vfloat16 start_y(node->start.y);
  987. const vfloat16 scale_y(node->scale.y);
  988. const vfloat16 lower_y = madd(vfloat16(node->dequantize<4>(ray.nearY >> 2)),scale_y,start_y);
  989. const vfloat16 upper_y = madd(vfloat16(node->dequantize<4>(ray.farY >> 2)),scale_y,start_y);
  990. const vfloat16 start_z(node->start.z);
  991. const vfloat16 scale_z(node->scale.z);
  992. const vfloat16 lower_z = madd(vfloat16(node->dequantize<4>(ray.nearZ >> 2)),scale_z,start_z);
  993. const vfloat16 upper_z = madd(vfloat16(node->dequantize<4>(ray.farZ >> 2)),scale_z,start_z);
  994. const vfloat16 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
  995. const vfloat16 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
  996. const vfloat16 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
  997. const vfloat16 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
  998. const vfloat16 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
  999. const vfloat16 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
  1000. const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
  1001. const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
  1002. const vbool16 vmask = le(vbool16(0xf),tNear,tFar);
  1003. const size_t mask = movemask(vmask) & mvalid;
  1004. dist = tNear;
  1005. return mask;
  1006. }
  1007. template<>
  1008. __forceinline size_t intersectNode<8,16>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,16,false>& ray, vfloat16& dist)
  1009. {
  1010. const vbool16 m_valid(node->validMask16());
  1011. const vfloat16 bminmaxX = node->dequantizeLowerUpperX(ray.permX);
  1012. const vfloat16 bminmaxY = node->dequantizeLowerUpperY(ray.permY);
  1013. const vfloat16 bminmaxZ = node->dequantizeLowerUpperZ(ray.permZ);
  1014. const vfloat16 tNearFarX = msub(bminmaxX, ray.rdir.x, ray.org_rdir.x);
  1015. const vfloat16 tNearFarY = msub(bminmaxY, ray.rdir.y, ray.org_rdir.y);
  1016. const vfloat16 tNearFarZ = msub(bminmaxZ, ray.rdir.z, ray.org_rdir.z);
  1017. const vfloat16 tNear = max(tNearFarX, tNearFarY, tNearFarZ, ray.tnear);
  1018. const vfloat16 tFar = min(tNearFarX, tNearFarY, tNearFarZ, ray.tfar);
  1019. const vbool16 vmask = le(m_valid,tNear,align_shift_right<8>(tFar, tFar));
  1020. const size_t mask = movemask(vmask);
  1021. dist = tNear;
  1022. return mask;
  1023. }
  1024. template<>
  1025. __forceinline size_t intersectNode<8,16>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,16,true>& ray, vfloat16& dist)
  1026. {
  1027. const vbool16 m_valid(node->validMask16());
  1028. const vfloat16 bminmaxX = node->dequantizeLowerUpperX(ray.permX);
  1029. const vfloat16 bminmaxY = node->dequantizeLowerUpperY(ray.permY);
  1030. const vfloat16 bminmaxZ = node->dequantizeLowerUpperZ(ray.permZ);
  1031. const vfloat16 tNearFarX = (bminmaxX - ray.org.x) * ray.rdir_far.x; // FIXME: this is not conservative !!!!!!!!!
  1032. const vfloat16 tNearFarY = (bminmaxY - ray.org.y) * ray.rdir_far.y;
  1033. const vfloat16 tNearFarZ = (bminmaxZ - ray.org.z) * ray.rdir_far.z;
  1034. const vfloat16 tNear = max(tNearFarX, tNearFarY, tNearFarZ, ray.tnear);
  1035. const vfloat16 tFar = min(tNearFarX, tNearFarY, tNearFarZ, ray.tfar);
  1036. const vbool16 vmask = le(m_valid,tNear,align_shift_right<8>(tFar, tFar));
  1037. const size_t mask = movemask(vmask);
  1038. dist = tNear;
  1039. return mask;
  1040. }
  1041. #endif
  1042. template<int N, int Nx>
  1043. __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,Nx,false>& ray, const float time, vfloat<N>& dist)
  1044. {
  1045. const vboolf<N> mvalid = node->validMask();
  1046. const vfloat<N> lower_x = node->dequantizeLowerX(time);
  1047. const vfloat<N> upper_x = node->dequantizeUpperX(time);
  1048. const vfloat<N> lower_y = node->dequantizeLowerY(time);
  1049. const vfloat<N> upper_y = node->dequantizeUpperY(time);
  1050. const vfloat<N> lower_z = node->dequantizeLowerZ(time);
  1051. const vfloat<N> upper_z = node->dequantizeUpperZ(time);
  1052. #if defined(__FMA_X4__)
  1053. #if defined(__aarch64__)
  1054. const vfloat<N> tNearX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x);
  1055. const vfloat<N> tNearY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y);
  1056. const vfloat<N> tNearZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z);
  1057. const vfloat<N> tFarX = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x);
  1058. const vfloat<N> tFarY = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y);
  1059. const vfloat<N> tFarZ = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z);
  1060. #else
  1061. const vfloat<N> tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
  1062. const vfloat<N> tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
  1063. const vfloat<N> tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
  1064. const vfloat<N> tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
  1065. const vfloat<N> tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
  1066. const vfloat<N> tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
  1067. #endif
  1068. #else
  1069. const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir.x;
  1070. const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir.y;
  1071. const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir.z;
  1072. const vfloat<N> tFarX = (upper_x - ray.org.x) * ray.rdir.x;
  1073. const vfloat<N> tFarY = (upper_y - ray.org.y) * ray.rdir.y;
  1074. const vfloat<N> tFarZ = (upper_z - ray.org.z) * ray.rdir.z;
  1075. #endif
  1076. const vfloat<N> tminX = mini(tNearX,tFarX);
  1077. const vfloat<N> tmaxX = maxi(tNearX,tFarX);
  1078. const vfloat<N> tminY = mini(tNearY,tFarY);
  1079. const vfloat<N> tmaxY = maxi(tNearY,tFarY);
  1080. const vfloat<N> tminZ = mini(tNearZ,tFarZ);
  1081. const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ);
  1082. const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear);
  1083. const vfloat<N> tFar = mini(tmaxX,tmaxY,tmaxZ,ray.tfar);
  1084. #if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
  1085. const vbool<N> vmask = le(mvalid,asInt(tNear),asInt(tFar));
  1086. #else
  1087. const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid;
  1088. #endif
  1089. const size_t mask = movemask(vmask);
  1090. dist = tNear;
  1091. return mask;
  1092. }
  1093. template<int N, int Nx>
  1094. __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,Nx,true>& ray, const float time, vfloat<N>& dist)
  1095. {
  1096. const vboolf<N> mvalid = node->validMask();
  1097. const vfloat<N> lower_x = node->dequantizeLowerX(time);
  1098. const vfloat<N> upper_x = node->dequantizeUpperX(time);
  1099. const vfloat<N> lower_y = node->dequantizeLowerY(time);
  1100. const vfloat<N> upper_y = node->dequantizeUpperY(time);
  1101. const vfloat<N> lower_z = node->dequantizeLowerZ(time);
  1102. const vfloat<N> upper_z = node->dequantizeUpperZ(time);
  1103. const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
  1104. const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
  1105. const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
  1106. const vfloat<N> tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
  1107. const vfloat<N> tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
  1108. const vfloat<N> tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
  1109. const vfloat<N> tminX = mini(tNearX,tFarX);
  1110. const vfloat<N> tmaxX = maxi(tNearX,tFarX);
  1111. const vfloat<N> tminY = mini(tNearY,tFarY);
  1112. const vfloat<N> tmaxY = maxi(tNearY,tFarY);
  1113. const vfloat<N> tminZ = mini(tNearZ,tFarZ);
  1114. const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ);
  1115. const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear);
  1116. const vfloat<N> tFar = mini(tmaxX,tmaxY,tmaxZ,ray.tfar);
  1117. #if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
  1118. const vbool<N> vmask = le(mvalid,asInt(tNear),asInt(tFar));
  1119. #else
  1120. const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid;
  1121. #endif
  1122. const size_t mask = movemask(vmask);
  1123. dist = tNear;
  1124. return mask;
  1125. }
  1126. #if defined(__AVX512ER__)
  1127. // for KNL
  1128. template<>
  1129. __forceinline size_t intersectNode<4,16>(const typename BVHN<4>::QuantizedBaseNodeMB* node, const TravRay<4,16,false>& ray, const float time, vfloat<4>& dist)
  1130. {
  1131. const size_t mvalid = movemask(node->validMask());
  1132. const vfloat16 lower_x = node->dequantizeLowerX(time);
  1133. const vfloat16 upper_x = node->dequantizeUpperX(time);
  1134. const vfloat16 lower_y = node->dequantizeLowerY(time);
  1135. const vfloat16 upper_y = node->dequantizeUpperY(time);
  1136. const vfloat16 lower_z = node->dequantizeLowerZ(time);
  1137. const vfloat16 upper_z = node->dequantizeUpperZ(time);
  1138. const vfloat16 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
  1139. const vfloat16 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
  1140. const vfloat16 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
  1141. const vfloat16 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
  1142. const vfloat16 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
  1143. const vfloat16 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
  1144. const vfloat16 tminX = min(tNearX,tFarX);
  1145. const vfloat16 tmaxX = max(tNearX,tFarX);
  1146. const vfloat16 tminY = min(tNearY,tFarY);
  1147. const vfloat16 tmaxY = max(tNearY,tFarY);
  1148. const vfloat16 tminZ = min(tNearZ,tFarZ);
  1149. const vfloat16 tmaxZ = max(tNearZ,tFarZ);
  1150. const vfloat16 tNear = max(tminX,tminY,tminZ,ray.tnear);
  1151. const vfloat16 tFar = min(tmaxX,tmaxY,tmaxZ,ray.tfar );
  1152. const vbool16 vmask = tNear <= tFar;
  1153. const size_t mask = movemask(vmask) & mvalid;
  1154. dist = extractN<4,0>(tNear);
  1155. return mask;
  1156. }
  1157. // for KNL
  1158. template<>
  1159. __forceinline size_t intersectNode<4,16>(const typename BVHN<4>::QuantizedBaseNodeMB* node, const TravRay<4,16,true>& ray, const float time, vfloat<4>& dist)
  1160. {
  1161. const size_t mvalid = movemask(node->validMask());
  1162. const vfloat16 lower_x = node->dequantizeLowerX(time);
  1163. const vfloat16 upper_x = node->dequantizeUpperX(time);
  1164. const vfloat16 lower_y = node->dequantizeLowerY(time);
  1165. const vfloat16 upper_y = node->dequantizeUpperY(time);
  1166. const vfloat16 lower_z = node->dequantizeLowerZ(time);
  1167. const vfloat16 upper_z = node->dequantizeUpperZ(time);
  1168. const vfloat16 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
  1169. const vfloat16 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
  1170. const vfloat16 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
  1171. const vfloat16 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
  1172. const vfloat16 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
  1173. const vfloat16 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
  1174. const vfloat16 tminX = min(tNearX,tFarX);
  1175. const vfloat16 tmaxX = max(tNearX,tFarX);
  1176. const vfloat16 tminY = min(tNearY,tFarY);
  1177. const vfloat16 tmaxY = max(tNearY,tFarY);
  1178. const vfloat16 tminZ = min(tNearZ,tFarZ);
  1179. const vfloat16 tmaxZ = max(tNearZ,tFarZ);
  1180. const vfloat16 tNear = max(tminX,tminY,tminZ,ray.tnear);
  1181. const vfloat16 tFar = min(tmaxX,tmaxY,tmaxZ,ray.tfar );
  1182. const vbool16 vmask = tNear <= tFar;
  1183. const size_t mask = movemask(vmask) & mvalid;
  1184. dist = extractN<4,0>(tNear);
  1185. return mask;
  1186. }
  1187. #endif
  1188. //////////////////////////////////////////////////////////////////////////////////////
  1189. // Fast OBBNode intersection
  1190. //////////////////////////////////////////////////////////////////////////////////////
  1191. template<int N, bool robust>
  1192. __forceinline size_t intersectNode(const typename BVHN<N>::OBBNode* node, const TravRay<N,N,robust>& ray, vfloat<N>& dist)
  1193. {
  1194. const Vec3vf<N> dir = xfmVector(node->naabb,ray.dir);
  1195. //const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))/dir;
  1196. const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))*rcp_safe(dir);
  1197. const Vec3vf<N> org = xfmPoint(node->naabb,ray.org);
  1198. const Vec3vf<N> tLowerXYZ = org * nrdir; // (Vec3fa(zero) - org) * rdir;
  1199. const Vec3vf<N> tUpperXYZ = tLowerXYZ - nrdir; // (Vec3fa(one ) - org) * rdir;
  1200. const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x);
  1201. const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y);
  1202. const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z);
  1203. const vfloat<N> tFarX = maxi(tLowerXYZ.x,tUpperXYZ.x);
  1204. const vfloat<N> tFarY = maxi(tLowerXYZ.y,tUpperXYZ.y);
  1205. const vfloat<N> tFarZ = maxi(tLowerXYZ.z,tUpperXYZ.z);
  1206. vfloat<N> tNear = max(ray.tnear, tNearX,tNearY,tNearZ);
  1207. vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ );
  1208. if (robust) {
  1209. tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp));
  1210. tFar = tFar *vfloat<N>(1.0f+3.0f*float(ulp));
  1211. }
  1212. const vbool<N> vmask = tNear <= tFar;
  1213. dist = tNear;
  1214. return movemask(vmask);
  1215. }
  1216. //////////////////////////////////////////////////////////////////////////////////////
  1217. // Fast OBBNodeMB intersection
  1218. //////////////////////////////////////////////////////////////////////////////////////
  1219. template<int N, bool robust>
  1220. __forceinline size_t intersectNode(const typename BVHN<N>::OBBNodeMB* node, const TravRay<N,N,robust>& ray, const float time, vfloat<N>& dist)
  1221. {
  1222. const AffineSpace3vf<N> xfm = node->space0;
  1223. const Vec3vf<N> b0_lower = zero;
  1224. const Vec3vf<N> b0_upper = one;
  1225. const Vec3vf<N> lower = lerp(b0_lower,node->b1.lower,vfloat<N>(time));
  1226. const Vec3vf<N> upper = lerp(b0_upper,node->b1.upper,vfloat<N>(time));
  1227. const BBox3vf<N> bounds(lower,upper);
  1228. const Vec3vf<N> dir = xfmVector(xfm,ray.dir);
  1229. const Vec3vf<N> rdir = rcp_safe(dir);
  1230. const Vec3vf<N> org = xfmPoint(xfm,ray.org);
  1231. const Vec3vf<N> tLowerXYZ = (bounds.lower - org) * rdir;
  1232. const Vec3vf<N> tUpperXYZ = (bounds.upper - org) * rdir;
  1233. const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x);
  1234. const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y);
  1235. const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z);
  1236. const vfloat<N> tFarX = maxi(tLowerXYZ.x,tUpperXYZ.x);
  1237. const vfloat<N> tFarY = maxi(tLowerXYZ.y,tUpperXYZ.y);
  1238. const vfloat<N> tFarZ = maxi(tLowerXYZ.z,tUpperXYZ.z);
  1239. vfloat<N> tNear = max(ray.tnear, tNearX,tNearY,tNearZ);
  1240. vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ );
  1241. if (robust) {
  1242. tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp));
  1243. tFar = tFar *vfloat<N>(1.0f+3.0f*float(ulp));
  1244. }
  1245. const vbool<N> vmask = tNear <= tFar;
  1246. dist = tNear;
  1247. return movemask(vmask);
  1248. }
  1249. //////////////////////////////////////////////////////////////////////////////////////
  1250. // Node intersectors used in point query raversal
  1251. //////////////////////////////////////////////////////////////////////////////////////
  1252. /*! Computes traversal information for N nodes with 1 point query */
  1253. template<int N, int types>
  1254. struct BVHNNodePointQuerySphere1;
  1255. template<int N>
  1256. struct BVHNNodePointQuerySphere1<N, BVH_AN1>
  1257. {
  1258. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1259. {
  1260. if (unlikely(node.isLeaf())) return false;
  1261. mask = pointQueryNodeSphere(node.getAABBNode(), query, dist);
  1262. return true;
  1263. }
  1264. };
  1265. template<int N>
  1266. struct BVHNNodePointQuerySphere1<N, BVH_AN2>
  1267. {
  1268. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1269. {
  1270. if (unlikely(node.isLeaf())) return false;
  1271. mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist);
  1272. return true;
  1273. }
  1274. };
  1275. template<int N>
  1276. struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D>
  1277. {
  1278. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1279. {
  1280. if (unlikely(node.isLeaf())) return false;
  1281. mask = pointQueryNodeSphereMB4D<N>(node, query, time, dist);
  1282. return true;
  1283. }
  1284. };
  1285. template<int N>
  1286. struct BVHNNodePointQuerySphere1<N, BVH_AN1_UN1>
  1287. {
  1288. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1289. {
  1290. if (likely(node.isAABBNode())) mask = pointQueryNodeSphere(node.getAABBNode(), query, dist);
  1291. else if (unlikely(node.isOBBNode())) mask = pointQueryNodeSphere(node.ungetAABBNode(), query, dist);
  1292. else return false;
  1293. return true;
  1294. }
  1295. };
  1296. template<int N>
  1297. struct BVHNNodePointQuerySphere1<N, BVH_AN2_UN2>
  1298. {
  1299. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1300. {
  1301. if (likely(node.isAABBNodeMB())) mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist);
  1302. else if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist);
  1303. else return false;
  1304. return true;
  1305. }
  1306. };
  1307. template<int N>
  1308. struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D_UN2>
  1309. {
  1310. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1311. {
  1312. if (unlikely(node.isLeaf())) return false;
  1313. if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist);
  1314. else mask = pointQueryNodeSphereMB4D(node, query, time, dist);
  1315. return true;
  1316. }
  1317. };
  1318. template<int N>
  1319. struct BVHNNodePointQuerySphere1<N, BVH_QN1>
  1320. {
  1321. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1322. {
  1323. if (unlikely(node.isLeaf())) return false;
  1324. mask = pointQueryNodeSphere((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist);
  1325. return true;
  1326. }
  1327. };
  1328. template<int N>
  1329. struct BVHNQuantizedBaseNodePointQuerySphere1
  1330. {
  1331. static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
  1332. {
  1333. return pointQueryNodeSphere(node,query,dist);
  1334. }
  1335. static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  1336. {
  1337. return pointQueryNodeSphere(node,query,time,dist);
  1338. }
  1339. };
  1340. /*! Computes traversal information for N nodes with 1 point query */
  1341. template<int N, int types>
  1342. struct BVHNNodePointQueryAABB1;
  1343. template<int N>
  1344. struct BVHNNodePointQueryAABB1<N, BVH_AN1>
  1345. {
  1346. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1347. {
  1348. if (unlikely(node.isLeaf())) return false;
  1349. mask = pointQueryNodeAABB(node.getAABBNode(), query, dist);
  1350. return true;
  1351. }
  1352. };
  1353. template<int N>
  1354. struct BVHNNodePointQueryAABB1<N, BVH_AN2>
  1355. {
  1356. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1357. {
  1358. if (unlikely(node.isLeaf())) return false;
  1359. mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist);
  1360. return true;
  1361. }
  1362. };
  1363. template<int N>
  1364. struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D>
  1365. {
  1366. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1367. {
  1368. if (unlikely(node.isLeaf())) return false;
  1369. mask = pointQueryNodeAABBMB4D<N>(node, query, time, dist);
  1370. return true;
  1371. }
  1372. };
  1373. template<int N>
  1374. struct BVHNNodePointQueryAABB1<N, BVH_AN1_UN1>
  1375. {
  1376. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1377. {
  1378. if (likely(node.isAABBNode())) mask = pointQueryNodeAABB(node.getAABBNode(), query, dist);
  1379. else if (unlikely(node.isOBBNode())) mask = pointQueryNodeAABB(node.ungetAABBNode(), query, dist);
  1380. else return false;
  1381. return true;
  1382. }
  1383. };
  1384. template<int N>
  1385. struct BVHNNodePointQueryAABB1<N, BVH_AN2_UN2>
  1386. {
  1387. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1388. {
  1389. if (likely(node.isAABBNodeMB())) mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist);
  1390. else if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist);
  1391. else return false;
  1392. return true;
  1393. }
  1394. };
  1395. template<int N>
  1396. struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D_UN2>
  1397. {
  1398. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1399. {
  1400. if (unlikely(node.isLeaf())) return false;
  1401. if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist);
  1402. else mask = pointQueryNodeAABBMB4D(node, query, time, dist);
  1403. return true;
  1404. }
  1405. };
  1406. template<int N>
  1407. struct BVHNNodePointQueryAABB1<N, BVH_QN1>
  1408. {
  1409. static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
  1410. {
  1411. if (unlikely(node.isLeaf())) return false;
  1412. mask = pointQueryNodeAABB((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist);
  1413. return true;
  1414. }
  1415. };
  1416. template<int N>
  1417. struct BVHNQuantizedBaseNodePointQueryAABB1
  1418. {
  1419. static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
  1420. {
  1421. return pointQueryNodeAABB(node,query,dist);
  1422. }
  1423. static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
  1424. {
  1425. return pointQueryNodeAABB(node,query,time,dist);
  1426. }
  1427. };
  1428. //////////////////////////////////////////////////////////////////////////////////////
  1429. // Node intersectors used in ray traversal
  1430. //////////////////////////////////////////////////////////////////////////////////////
  1431. /*! Intersects N nodes with 1 ray */
  1432. template<int N, int Nx, int types, bool robust>
  1433. struct BVHNNodeIntersector1;
  1434. template<int N, int Nx>
  1435. struct BVHNNodeIntersector1<N, Nx, BVH_AN1, false>
  1436. {
  1437. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1438. {
  1439. if (unlikely(node.isLeaf())) return false;
  1440. mask = intersectNode(node.getAABBNode(), ray, dist);
  1441. return true;
  1442. }
  1443. };
  1444. template<int N, int Nx>
  1445. struct BVHNNodeIntersector1<N, Nx, BVH_AN1, true>
  1446. {
  1447. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1448. {
  1449. if (unlikely(node.isLeaf())) return false;
  1450. mask = intersectNodeRobust(node.getAABBNode(), ray, dist);
  1451. return true;
  1452. }
  1453. };
  1454. template<int N, int Nx>
  1455. struct BVHNNodeIntersector1<N, Nx, BVH_AN2, false>
  1456. {
  1457. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1458. {
  1459. if (unlikely(node.isLeaf())) return false;
  1460. mask = intersectNode(node.getAABBNodeMB(), ray, time, dist);
  1461. return true;
  1462. }
  1463. };
  1464. template<int N, int Nx>
  1465. struct BVHNNodeIntersector1<N, Nx, BVH_AN2, true>
  1466. {
  1467. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1468. {
  1469. if (unlikely(node.isLeaf())) return false;
  1470. mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist);
  1471. return true;
  1472. }
  1473. };
  1474. template<int N, int Nx>
  1475. struct BVHNNodeIntersector1<N, Nx, BVH_AN2_AN4D, false>
  1476. {
  1477. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1478. {
  1479. if (unlikely(node.isLeaf())) return false;
  1480. mask = intersectNodeMB4D<N>(node, ray, time, dist);
  1481. return true;
  1482. }
  1483. };
  1484. template<int N, int Nx>
  1485. struct BVHNNodeIntersector1<N, Nx, BVH_AN2_AN4D, true>
  1486. {
  1487. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1488. {
  1489. if (unlikely(node.isLeaf())) return false;
  1490. mask = intersectNodeMB4DRobust<N>(node, ray, time, dist);
  1491. return true;
  1492. }
  1493. };
  1494. template<int N, int Nx>
  1495. struct BVHNNodeIntersector1<N, Nx, BVH_AN1_UN1, false>
  1496. {
  1497. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1498. {
  1499. if (likely(node.isAABBNode())) mask = intersectNode(node.getAABBNode(), ray, dist);
  1500. else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist);
  1501. else return false;
  1502. return true;
  1503. }
  1504. };
  1505. template<int N, int Nx>
  1506. struct BVHNNodeIntersector1<N, Nx, BVH_AN1_UN1, true>
  1507. {
  1508. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1509. {
  1510. if (likely(node.isAABBNode())) mask = intersectNodeRobust(node.getAABBNode(), ray, dist);
  1511. else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist);
  1512. else return false;
  1513. return true;
  1514. }
  1515. };
  1516. template<int N, int Nx>
  1517. struct BVHNNodeIntersector1<N, Nx, BVH_AN2_UN2, false>
  1518. {
  1519. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1520. {
  1521. if (likely(node.isAABBNodeMB())) mask = intersectNode(node.getAABBNodeMB(), ray, time, dist);
  1522. else if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist);
  1523. else return false;
  1524. return true;
  1525. }
  1526. };
  1527. template<int N, int Nx>
  1528. struct BVHNNodeIntersector1<N, Nx, BVH_AN2_UN2, true>
  1529. {
  1530. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1531. {
  1532. if (likely(node.isAABBNodeMB())) mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist);
  1533. else if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist);
  1534. else return false;
  1535. return true;
  1536. }
  1537. };
  1538. template<int N, int Nx>
  1539. struct BVHNNodeIntersector1<N, Nx, BVH_AN2_AN4D_UN2, false>
  1540. {
  1541. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1542. {
  1543. if (unlikely(node.isLeaf())) return false;
  1544. if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist);
  1545. else mask = intersectNodeMB4D(node, ray, time, dist);
  1546. return true;
  1547. }
  1548. };
  1549. template<int N, int Nx>
  1550. struct BVHNNodeIntersector1<N, Nx, BVH_AN2_AN4D_UN2, true>
  1551. {
  1552. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1553. {
  1554. if (unlikely(node.isLeaf())) return false;
  1555. if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist);
  1556. else mask = intersectNodeMB4DRobust(node, ray, time, dist);
  1557. return true;
  1558. }
  1559. };
  1560. template<int N, int Nx>
  1561. struct BVHNNodeIntersector1<N, Nx, BVH_QN1, false>
  1562. {
  1563. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1564. {
  1565. if (unlikely(node.isLeaf())) return false;
  1566. mask = intersectNode((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist);
  1567. return true;
  1568. }
  1569. };
  1570. template<int N, int Nx>
  1571. struct BVHNNodeIntersector1<N, Nx, BVH_QN1, true>
  1572. {
  1573. static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
  1574. {
  1575. if (unlikely(node.isLeaf())) return false;
  1576. mask = intersectNodeRobust((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist);
  1577. return true;
  1578. }
  1579. };
  1580. /*! Intersects N nodes with K rays */
  1581. template<int N, int Nx, bool robust>
  1582. struct BVHNQuantizedBaseNodeIntersector1;
  1583. template<int N, int Nx>
  1584. struct BVHNQuantizedBaseNodeIntersector1<N, Nx, false>
  1585. {
  1586. static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,Nx,false>& ray, vfloat<Nx>& dist)
  1587. {
  1588. return intersectNode(node,ray,dist);
  1589. }
  1590. static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,Nx,false>& ray, const float time, vfloat<N>& dist)
  1591. {
  1592. return intersectNode(node,ray,time,dist);
  1593. }
  1594. };
  1595. template<int N, int Nx>
  1596. struct BVHNQuantizedBaseNodeIntersector1<N, Nx, true>
  1597. {
  1598. static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,Nx,true>& ray, vfloat<Nx>& dist)
  1599. {
  1600. return intersectNode(node,ray,dist);
  1601. }
  1602. static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,Nx,true>& ray, const float time, vfloat<N>& dist)
  1603. {
  1604. return intersectNode(node,ray,time,dist);
  1605. }
  1606. };
  1607. }
  1608. }