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gles3_builders.py 25 KB

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  1. """Functions used to generate source files during build time"""
  2. import os.path
  3. from typing import Optional
  4. from methods import print_error, to_raw_cstring
  5. class GLES3HeaderStruct:
  6. def __init__(self):
  7. self.vertex_lines = []
  8. self.fragment_lines = []
  9. self.uniforms = []
  10. self.fbos = []
  11. self.texunits = []
  12. self.texunit_names = []
  13. self.ubos = []
  14. self.ubo_names = []
  15. self.feedbacks = []
  16. self.vertex_included_files = []
  17. self.fragment_included_files = []
  18. self.reading = ""
  19. self.line_offset = 0
  20. self.vertex_offset = 0
  21. self.fragment_offset = 0
  22. self.variant_defines = []
  23. self.variant_names = []
  24. self.specialization_names = []
  25. self.specialization_values = []
  26. def include_file_in_gles3_header(filename: str, header_data: GLES3HeaderStruct, depth: int):
  27. with open(filename, "r", encoding="utf-8") as fs:
  28. line = fs.readline()
  29. while line:
  30. if line.find("=") != -1 and header_data.reading == "":
  31. # Mode
  32. eqpos = line.find("=")
  33. defname = line[:eqpos].strip().upper()
  34. define = line[eqpos + 1 :].strip()
  35. header_data.variant_names.append(defname)
  36. header_data.variant_defines.append(define)
  37. line = fs.readline()
  38. header_data.line_offset += 1
  39. header_data.vertex_offset = header_data.line_offset
  40. continue
  41. if line.find("=") != -1 and header_data.reading == "specializations":
  42. # Specialization
  43. eqpos = line.find("=")
  44. specname = line[:eqpos].strip()
  45. specvalue = line[eqpos + 1 :]
  46. header_data.specialization_names.append(specname)
  47. header_data.specialization_values.append(specvalue)
  48. line = fs.readline()
  49. header_data.line_offset += 1
  50. header_data.vertex_offset = header_data.line_offset
  51. continue
  52. if line.find("#[modes]") != -1:
  53. # Nothing really, just skip
  54. line = fs.readline()
  55. header_data.line_offset += 1
  56. header_data.vertex_offset = header_data.line_offset
  57. continue
  58. if line.find("#[specializations]") != -1:
  59. header_data.reading = "specializations"
  60. line = fs.readline()
  61. header_data.line_offset += 1
  62. header_data.vertex_offset = header_data.line_offset
  63. continue
  64. if line.find("#[vertex]") != -1:
  65. header_data.reading = "vertex"
  66. line = fs.readline()
  67. header_data.line_offset += 1
  68. header_data.vertex_offset = header_data.line_offset
  69. continue
  70. if line.find("#[fragment]") != -1:
  71. header_data.reading = "fragment"
  72. line = fs.readline()
  73. header_data.line_offset += 1
  74. header_data.fragment_offset = header_data.line_offset
  75. continue
  76. while line.find("#include ") != -1:
  77. includeline = line.replace("#include ", "").strip()[1:-1]
  78. included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
  79. if included_file not in header_data.vertex_included_files and header_data.reading == "vertex":
  80. header_data.vertex_included_files += [included_file]
  81. if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
  82. print_error(f'In file "{filename}": #include "{includeline}" could not be found!"')
  83. elif included_file not in header_data.fragment_included_files and header_data.reading == "fragment":
  84. header_data.fragment_included_files += [included_file]
  85. if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
  86. print_error(f'In file "{filename}": #include "{includeline}" could not be found!"')
  87. line = fs.readline()
  88. if line.find("uniform") != -1 and line.lower().find("texunit:") != -1:
  89. # texture unit
  90. texunitstr = line[line.find(":") + 1 :].strip()
  91. if texunitstr == "auto":
  92. texunit = "-1"
  93. else:
  94. texunit = str(int(texunitstr))
  95. uline = line[: line.lower().find("//")]
  96. uline = uline.replace("uniform", "")
  97. uline = uline.replace("highp", "")
  98. uline = uline.replace(";", "")
  99. lines = uline.split(",")
  100. for x in lines:
  101. x = x.strip()
  102. x = x[x.rfind(" ") + 1 :]
  103. if x.find("[") != -1:
  104. # unfiorm array
  105. x = x[: x.find("[")]
  106. if x not in header_data.texunit_names:
  107. header_data.texunits += [(x, texunit)]
  108. header_data.texunit_names += [x]
  109. elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1:
  110. # uniform buffer object
  111. ubostr = line[line.find(":") + 1 :].strip()
  112. ubo = str(int(ubostr))
  113. uline = line[: line.lower().find("//")]
  114. uline = uline[uline.find("uniform") + len("uniform") :]
  115. uline = uline.replace("highp", "")
  116. uline = uline.replace(";", "")
  117. uline = uline.replace("{", "").strip()
  118. lines = uline.split(",")
  119. for x in lines:
  120. x = x.strip()
  121. x = x[x.rfind(" ") + 1 :]
  122. if x.find("[") != -1:
  123. # unfiorm array
  124. x = x[: x.find("[")]
  125. if x not in header_data.ubo_names:
  126. header_data.ubos += [(x, ubo)]
  127. header_data.ubo_names += [x]
  128. elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1:
  129. uline = line.replace("uniform", "")
  130. uline = uline.replace(";", "")
  131. lines = uline.split(",")
  132. for x in lines:
  133. x = x.strip()
  134. x = x[x.rfind(" ") + 1 :]
  135. if x.find("[") != -1:
  136. # unfiorm array
  137. x = x[: x.find("[")]
  138. if x not in header_data.uniforms:
  139. header_data.uniforms += [x]
  140. if (line.strip().find("out ") == 0 or line.strip().find("flat ") == 0) and line.find("tfb:") != -1:
  141. uline = line.replace("flat ", "")
  142. uline = uline.replace("out ", "")
  143. uline = uline.replace("highp ", "")
  144. uline = uline.replace(";", "")
  145. uline = uline[uline.find(" ") :].strip()
  146. if uline.find("//") != -1:
  147. name, bind = uline.split("//")
  148. if bind.find("tfb:") != -1:
  149. name = name.strip()
  150. bind = bind.replace("tfb:", "").strip()
  151. header_data.feedbacks += [(name, bind)]
  152. line = line.replace("\r", "")
  153. line = line.replace("\n", "")
  154. if header_data.reading == "vertex":
  155. header_data.vertex_lines += [line]
  156. if header_data.reading == "fragment":
  157. header_data.fragment_lines += [line]
  158. line = fs.readline()
  159. header_data.line_offset += 1
  160. return header_data
  161. def build_gles3_header(
  162. filename: str,
  163. include: str,
  164. class_suffix: str,
  165. optional_output_filename: Optional[str] = None,
  166. header_data: Optional[GLES3HeaderStruct] = None,
  167. ):
  168. header_data = header_data or GLES3HeaderStruct()
  169. include_file_in_gles3_header(filename, header_data, 0)
  170. if optional_output_filename is None:
  171. out_file = filename + ".gen.h"
  172. else:
  173. out_file = optional_output_filename
  174. with open(out_file, "w", encoding="utf-8", newline="\n") as fd:
  175. defspec = 0
  176. defvariant = ""
  177. fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
  178. fd.write("#pragma once\n")
  179. out_file_base = out_file
  180. out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
  181. out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
  182. out_file_class = (
  183. out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
  184. )
  185. fd.write("\n\n")
  186. fd.write('#include "' + include + '"\n\n\n')
  187. fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
  188. fd.write("public:\n\n")
  189. if header_data.uniforms:
  190. fd.write("\tenum Uniforms {\n")
  191. for x in header_data.uniforms:
  192. fd.write("\t\t" + x.upper() + ",\n")
  193. fd.write("\t};\n\n")
  194. if header_data.variant_names:
  195. fd.write("\tenum ShaderVariant {\n")
  196. for x in header_data.variant_names:
  197. fd.write("\t\t" + x + ",\n")
  198. fd.write("\t};\n\n")
  199. else:
  200. fd.write("\tenum ShaderVariant { DEFAULT };\n\n")
  201. defvariant = "=DEFAULT"
  202. if header_data.specialization_names:
  203. fd.write("\tenum Specializations {\n")
  204. counter = 0
  205. for x in header_data.specialization_names:
  206. fd.write("\t\t" + x.upper() + "=" + str(1 << counter) + ",\n")
  207. counter += 1
  208. fd.write("\t};\n\n")
  209. for i in range(len(header_data.specialization_names)):
  210. defval = header_data.specialization_values[i].strip()
  211. if defval.upper() == "TRUE" or defval == "1":
  212. defspec |= 1 << i
  213. fd.write(
  214. "\t_FORCE_INLINE_ bool version_bind_shader(RID p_version,ShaderVariant p_variant"
  215. + defvariant
  216. + ",uint64_t p_specialization="
  217. + str(defspec)
  218. + ") { return _version_bind_shader(p_version,p_variant,p_specialization); }\n\n"
  219. )
  220. if header_data.uniforms:
  221. fd.write(
  222. "\t_FORCE_INLINE_ int version_get_uniform(Uniforms p_uniform,RID p_version,ShaderVariant p_variant"
  223. + defvariant
  224. + ",uint64_t p_specialization="
  225. + str(defspec)
  226. + ") { return _version_get_uniform(p_uniform,p_version,p_variant,p_specialization); }\n\n"
  227. )
  228. fd.write(
  229. "\t#define _FU if (version_get_uniform(p_uniform,p_version,p_variant,p_specialization)<0) return; \n\n "
  230. )
  231. fd.write(
  232. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_value,RID p_version,ShaderVariant p_variant"
  233. + defvariant
  234. + ",uint64_t p_specialization="
  235. + str(defspec)
  236. + ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
  237. )
  238. fd.write(
  239. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, double p_value,RID p_version,ShaderVariant p_variant"
  240. + defvariant
  241. + ",uint64_t p_specialization="
  242. + str(defspec)
  243. + ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
  244. )
  245. fd.write(
  246. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint8_t p_value,RID p_version,ShaderVariant p_variant"
  247. + defvariant
  248. + ",uint64_t p_specialization="
  249. + str(defspec)
  250. + ") { _FU glUniform1ui(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
  251. )
  252. fd.write(
  253. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int8_t p_value,RID p_version,ShaderVariant p_variant"
  254. + defvariant
  255. + ",uint64_t p_specialization="
  256. + str(defspec)
  257. + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
  258. )
  259. fd.write(
  260. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint16_t p_value,RID p_version,ShaderVariant p_variant"
  261. + defvariant
  262. + ",uint64_t p_specialization="
  263. + str(defspec)
  264. + ") { _FU glUniform1ui(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
  265. )
  266. fd.write(
  267. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int16_t p_value,RID p_version,ShaderVariant p_variant"
  268. + defvariant
  269. + ",uint64_t p_specialization="
  270. + str(defspec)
  271. + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
  272. )
  273. fd.write(
  274. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint32_t p_value,RID p_version,ShaderVariant p_variant"
  275. + defvariant
  276. + ",uint64_t p_specialization="
  277. + str(defspec)
  278. + ") { _FU glUniform1ui(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
  279. )
  280. fd.write(
  281. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int32_t p_value,RID p_version,ShaderVariant p_variant"
  282. + defvariant
  283. + ",uint64_t p_specialization="
  284. + str(defspec)
  285. + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
  286. )
  287. fd.write(
  288. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Color& p_color,RID p_version,ShaderVariant p_variant"
  289. + defvariant
  290. + ",uint64_t p_specialization="
  291. + str(defspec)
  292. + ") { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,col); }\n\n"
  293. )
  294. fd.write(
  295. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector2& p_vec2,RID p_version,ShaderVariant p_variant"
  296. + defvariant
  297. + ",uint64_t p_specialization="
  298. + str(defspec)
  299. + ") { _FU GLfloat vec2[2]={float(p_vec2.x),float(p_vec2.y)}; glUniform2fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n"
  300. )
  301. fd.write(
  302. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Size2i& p_vec2,RID p_version,ShaderVariant p_variant"
  303. + defvariant
  304. + ",uint64_t p_specialization="
  305. + str(defspec)
  306. + ") { _FU GLint vec2[2]={GLint(p_vec2.x),GLint(p_vec2.y)}; glUniform2iv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n"
  307. )
  308. fd.write(
  309. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector3& p_vec3,RID p_version,ShaderVariant p_variant"
  310. + defvariant
  311. + ",uint64_t p_specialization="
  312. + str(defspec)
  313. + ") { _FU GLfloat vec3[3]={float(p_vec3.x),float(p_vec3.y),float(p_vec3.z)}; glUniform3fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec3); }\n\n"
  314. )
  315. fd.write(
  316. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector4& p_vec4,RID p_version,ShaderVariant p_variant"
  317. + defvariant
  318. + ",uint64_t p_specialization="
  319. + str(defspec)
  320. + ") { _FU GLfloat vec4[4]={float(p_vec4.x),float(p_vec4.y),float(p_vec4.z),float(p_vec4.w)}; glUniform4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec4); }\n\n"
  321. )
  322. fd.write(
  323. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b,RID p_version,ShaderVariant p_variant"
  324. + defvariant
  325. + ",uint64_t p_specialization="
  326. + str(defspec)
  327. + ") { _FU glUniform2f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b); }\n\n"
  328. )
  329. fd.write(
  330. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c,RID p_version,ShaderVariant p_variant"
  331. + defvariant
  332. + ",uint64_t p_specialization="
  333. + str(defspec)
  334. + ") { _FU glUniform3f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c); }\n\n"
  335. )
  336. fd.write(
  337. "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d,RID p_version,ShaderVariant p_variant"
  338. + defvariant
  339. + ",uint64_t p_specialization="
  340. + str(defspec)
  341. + ") { _FU glUniform4f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c,p_d); }\n\n"
  342. )
  343. fd.write(
  344. """\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform3D& p_transform,RID p_version,ShaderVariant p_variant"""
  345. + defvariant
  346. + """,uint64_t p_specialization="""
  347. + str(defspec)
  348. + """) { _FU
  349. const Transform3D &tr = p_transform;
  350. GLfloat matrix[16]={ /* build a 16x16 matrix */
  351. (GLfloat)tr.basis.rows[0][0],
  352. (GLfloat)tr.basis.rows[1][0],
  353. (GLfloat)tr.basis.rows[2][0],
  354. (GLfloat)0,
  355. (GLfloat)tr.basis.rows[0][1],
  356. (GLfloat)tr.basis.rows[1][1],
  357. (GLfloat)tr.basis.rows[2][1],
  358. (GLfloat)0,
  359. (GLfloat)tr.basis.rows[0][2],
  360. (GLfloat)tr.basis.rows[1][2],
  361. (GLfloat)tr.basis.rows[2][2],
  362. (GLfloat)0,
  363. (GLfloat)tr.origin.x,
  364. (GLfloat)tr.origin.y,
  365. (GLfloat)tr.origin.z,
  366. (GLfloat)1
  367. };
  368. glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
  369. }
  370. """
  371. )
  372. fd.write(
  373. """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform2D& p_transform,RID p_version,ShaderVariant p_variant"""
  374. + defvariant
  375. + """,uint64_t p_specialization="""
  376. + str(defspec)
  377. + """) { _FU
  378. const Transform2D &tr = p_transform;
  379. GLfloat matrix[16]={ /* build a 16x16 matrix */
  380. (GLfloat)tr.columns[0][0],
  381. (GLfloat)tr.columns[0][1],
  382. (GLfloat)0,
  383. (GLfloat)0,
  384. (GLfloat)tr.columns[1][0],
  385. (GLfloat)tr.columns[1][1],
  386. (GLfloat)0,
  387. (GLfloat)0,
  388. (GLfloat)0,
  389. (GLfloat)0,
  390. (GLfloat)1,
  391. (GLfloat)0,
  392. (GLfloat)tr.columns[2][0],
  393. (GLfloat)tr.columns[2][1],
  394. (GLfloat)0,
  395. (GLfloat)1
  396. };
  397. glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
  398. }
  399. """
  400. )
  401. fd.write(
  402. """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Projection& p_matrix, RID p_version, ShaderVariant p_variant"""
  403. + defvariant
  404. + """,uint64_t p_specialization="""
  405. + str(defspec)
  406. + """) { _FU
  407. GLfloat matrix[16];
  408. for (int i = 0; i < 4; i++) {
  409. for (int j = 0; j < 4; j++) {
  410. matrix[i * 4 + j] = p_matrix.columns[i][j];
  411. }
  412. }
  413. glUniformMatrix4fv(version_get_uniform(p_uniform, p_version, p_variant, p_specialization), 1, false, matrix);
  414. }"""
  415. )
  416. fd.write("\n\n#undef _FU\n\n\n")
  417. fd.write("protected:\n\n")
  418. fd.write("\tvirtual void _init() override {\n\n")
  419. if header_data.uniforms:
  420. fd.write("\t\tstatic const char* _uniform_strings[]={\n")
  421. if header_data.uniforms:
  422. for x in header_data.uniforms:
  423. fd.write('\t\t\t"' + x + '",\n')
  424. fd.write("\t\t};\n\n")
  425. else:
  426. fd.write("\t\tstatic const char **_uniform_strings=nullptr;\n")
  427. variant_count = 1
  428. if len(header_data.variant_defines) > 0:
  429. fd.write("\t\tstatic const char* _variant_defines[]={\n")
  430. for x in header_data.variant_defines:
  431. fd.write('\t\t\t"' + x + '",\n')
  432. fd.write("\t\t};\n\n")
  433. variant_count = len(header_data.variant_defines)
  434. else:
  435. fd.write('\t\tstatic const char **_variant_defines[]={" "};\n')
  436. if header_data.texunits:
  437. fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
  438. for x in header_data.texunits:
  439. fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
  440. fd.write("\t\t};\n\n")
  441. else:
  442. fd.write("\t\tstatic TexUnitPair *_texunit_pairs=nullptr;\n")
  443. if header_data.ubos:
  444. fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
  445. for x in header_data.ubos:
  446. fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
  447. fd.write("\t\t};\n\n")
  448. else:
  449. fd.write("\t\tstatic UBOPair *_ubo_pairs=nullptr;\n")
  450. specializations_found = []
  451. if header_data.specialization_names:
  452. fd.write("\t\tstatic Specialization _spec_pairs[]={\n")
  453. for i in range(len(header_data.specialization_names)):
  454. defval = header_data.specialization_values[i].strip()
  455. if defval.upper() == "TRUE" or defval == "1":
  456. defval = "true"
  457. else:
  458. defval = "false"
  459. fd.write('\t\t\t{"' + header_data.specialization_names[i] + '",' + defval + "},\n")
  460. specializations_found.append(header_data.specialization_names[i])
  461. fd.write("\t\t};\n\n")
  462. else:
  463. fd.write("\t\tstatic Specialization *_spec_pairs=nullptr;\n")
  464. feedback_count = 0
  465. if header_data.feedbacks:
  466. fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
  467. for x in header_data.feedbacks:
  468. name = x[0]
  469. spec = x[1]
  470. if spec in specializations_found:
  471. fd.write('\t\t\t{"' + name + '",' + str(1 << specializations_found.index(spec)) + "},\n")
  472. else:
  473. fd.write('\t\t\t{"' + name + '",0},\n')
  474. feedback_count += 1
  475. fd.write("\t\t};\n\n")
  476. else:
  477. fd.write("\t\tstatic const Feedback* _feedbacks=nullptr;\n")
  478. fd.write("\t\tstatic const char _vertex_code[]={\n")
  479. fd.write(to_raw_cstring(header_data.vertex_lines))
  480. fd.write("\n\t\t};\n\n")
  481. fd.write("\t\tstatic const char _fragment_code[]={\n")
  482. fd.write(to_raw_cstring(header_data.fragment_lines))
  483. fd.write("\n\t\t};\n\n")
  484. fd.write(
  485. '\t\t_setup(_vertex_code,_fragment_code,"'
  486. + out_file_class
  487. + '",'
  488. + str(len(header_data.uniforms))
  489. + ",_uniform_strings,"
  490. + str(len(header_data.ubos))
  491. + ",_ubo_pairs,"
  492. + str(feedback_count)
  493. + ",_feedbacks,"
  494. + str(len(header_data.texunits))
  495. + ",_texunit_pairs,"
  496. + str(len(header_data.specialization_names))
  497. + ",_spec_pairs,"
  498. + str(variant_count)
  499. + ",_variant_defines);\n"
  500. )
  501. fd.write("\t}\n\n")
  502. fd.write("};\n")
  503. def build_gles3_headers(target, source, env):
  504. env.NoCache(target)
  505. for x in source:
  506. build_gles3_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3")