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Juan Linietsky 1e37dcd88b template is now pot 9 年之前
bin 4a4f247914 remove trailing whitespace 9 年之前
core 567cb691ec Modified editor strings to be translatable in the future 9 年之前
demos fa3240a8e9 Specify the demos license 9 年之前
doc f6ae5e41de Input Documentation 9 年之前
drivers db0fde9d39 Merge pull request #4541 from vnen/pr-fix-win64-build 9 年之前
main d6cd5108e3 Fix ds3 gamepad mapping 9 年之前
modules 8259c46707 GridMap: Fix backwards rotate hotkeys (#4498) 9 年之前
platform 9424c6c58f Fix windows 64-bits build. 9 年之前
scene 6a4b62e720 Merge pull request #4535 from sanikoyes/Pr-crash-dynamic-font 9 年之前
servers a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 9 年之前
tools 1e37dcd88b template is now pot 9 年之前
.editorconfig 956e0a8564 Add .editorconfig 10 年之前
.gitattributes 3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor 10 年之前
.gitignore f338a0c944 base for translation 9 年之前
.travis.yml 1db2759f5e Add openssl=builtin to build command in .travis.yml 9 年之前
CONTRIBUTING.md c7ca6f31f7 Enhance instructions for contributors 9 年之前
ISSUE_TEMPLATE 6a25a647b7 Remove some extraneous newlines 9 年之前
LICENSE.md 1d04d55ac0 Fix license markdown formatting 9 年之前
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 年之前
README.md 1756d2ddb1 Update README.md 9 年之前
SConstruct f938793e78 Ignore invalid folders in `platform` 9 年之前
icon.png eb5f9ed89b Remove grey capsule on official logo 9 年之前
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
logo.png 03fd40149f logo.png 11 年之前
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
methods.py 3717bafa4a Fix error in GLSL #include code 9 年之前
version.py 440ef4b756 Enter the 2.1 alpha phase 9 年之前

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status