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- /*************************************************************************/
- /* test_particles.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "test_particles.h"
- #include "servers/visual_server.h"
- #include "os/main_loop.h"
- #include "math_funcs.h"
- #include "print_string.h"
- namespace TestParticles {
- class TestMainLoop : public MainLoop {
- RID particles;
- RID instance;
- RID camera;
- RID viewport;
- RID light;
- RID scenario;
-
- struct InstanceInfo {
-
- RID instance;
- Transform base;
- Vector3 rot_axis;
- };
-
- List<InstanceInfo> instances;
-
- float ofs;
- bool quit;
- public:
- virtual void input_event(const InputEvent& p_event) {
-
-
- }
- virtual void request_quit() {
-
- quit=true;
- }
- virtual void init() {
-
- VisualServer *vs=VisualServer::get_singleton();
- particles = vs->particles_create();
- vs->particles_set_amount(particles,1000);
-
- instance = vs->instance_create2(particles,scenario);
-
-
- camera = vs->camera_create();
-
- // vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
- viewport = vs->viewport_create();
- vs->viewport_attach_camera( viewport, camera );
- vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,20 ) ) );
- /*
- RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
- light = vs->instance_create2( lightaux );
- */
- RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
- // vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
- light = vs->instance_create2( lightaux, scenario );
-
- ofs=0;
- quit=false;
- }
- virtual bool idle(float p_time) {
- return false;
- }
- virtual bool iteration(float p_time) {
-
- // VisualServer *vs=VisualServer::get_singleton();
-
- ofs+=p_time;
- return quit;
- }
- virtual void finish() {
-
- }
- };
- MainLoop* test() {
- return memnew( TestMainLoop );
- }
- }
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